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#openttd IRC Logs for 2014-08-03

---Logopened Sun Aug 03 00:00:58 2014
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04:03<Wolf01>hi hi
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04:18<NGC3982>I'm on my way home from Rättvik now. I saw Kraftwerk at Dalhalla yesterday. Tis' was magical.
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05:01<Pikkaphone>yes but
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07:10<Wolf01>better save and turn off... thunderstorm incoming
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07:16<LadyHawk>people still turn stuff off when a storm's coming?
07:21<LordAro>i would if the storm was close
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07:45<@peter1138>I had a computer that failed after a lighting storm. Turned it was 'just' the PSU, but this was when PCs cost £1500 to replace.
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07:47<Eddi|zuHause>anyone have a clue how to find out why my computer just beeped and shut itself off?
07:48<LordAro>one of my earliest memories is of my dad's computers getting fried by a lightning strike to the electricity pylon just outside our house
07:48<LordAro>Eddi|zuHause: it saw the discussion about thunderstorms and got scared?
07:49<@Alberth>it got too warm?
07:49<Eddi|zuHause>i wasn't using it. so why would it be warm?
07:50<@Alberth>the Windows preheating cycle, as it sensed you wanted to use it soon :p
07:51<@Alberth>although modern machines do a lot of stuff while you are not looking :)
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07:55<Wolf01>time to return at what I was doing
07:59<@DorpsGek>Commit by frosch :: r26713 trunk/src/newgrf_text.cpp (2014-08-03 11:59:07 UTC)
07:59<@DorpsGek>-Fix (r23027): [NewGRF] Parameters to SCC_NEWGRF_PUSH_WORD and SCC_NEWGRF_UNPRINT were not skipped during drawing.
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08:53<Eddi|zuHause>i was just wondering why the computer was louder than usual, even though i made sure fancontrol was running
08:53<Eddi|zuHause>then i realized i forgot hdparm -S
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10:03<@DorpsGek>Commit by frosch :: r26714 /branches/1.4 (10 files in 4 dirs) (2014-08-03 14:03:07 UTC)
10:03<@DorpsGek>[1.4] -Backport from trunk:
10:03<@DorpsGek>- Fix: Integer overflows in acceleration code causing either too low acceleration or too high acceleration [FS#6067] (r26702)
10:03<@DorpsGek>- Fix: Do not crash when trying to show an error about vehicle in a NewGRF and the NewGRF was not loaded at all (r26699)
10:03<@DorpsGek>- Fix: Tighten parameter bound checks on GSCargoMonitor functions, and return -1 on out-of-bound parameters (r26685)
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10:06<@DorpsGek>TrueBrain: Commit by frosch :: r26715 /branches/1.4 (11 files in 5 dirs) (2014-08-03 14:06:04 UTC)
10:06<@DorpsGek>TrueBrain: [1.4] -Backport from trunk:
10:06<@DorpsGek>TrueBrain: - Fix: [NewGRF] Parameters to SCC_NEWGRF_PUSH_WORD and SCC_NEWGRF_UNPRINT were not skipped during drawing (r26713)
10:06<@DorpsGek>TrueBrain: - Fix: [OSX] Compilation fails with some lzo2 versions, if __LP64__ is defined to 0 instead of checking whether it is defined [FS#6069] (r26709)
10:06<@DorpsGek>TrueBrain: - Codechange: Use awk instead of trying to convince cpp to preprocess nfo files (r26708)
10:06<@DorpsGek>TrueBrain: (...)
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10:26<@DorpsGek>Commit by frosch :: r26716 trunk/src/command.cpp (2014-08-03 14:26:32 UTC)
10:26<@DorpsGek>-Fix: CMD_CLEAR_ORDER_BACKUP should not be suppressed by pause modes.
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11:04<@DorpsGek>Commit by frosch :: r26717 /branches/1.4 (4 files in 4 dirs) (2014-08-03 15:04:09 UTC)
11:04<@DorpsGek>[1.4] -Backport from trunk:
11:04<@DorpsGek>- Fix: CMD_CLEAR_ORDER_BACKUP should not be suppressed by pause modes (r26716)
11:04<@DorpsGek>- Fix: Discard incorrectly saved order backups when clients join [FS#6066] (r26700)
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11:33<@DorpsGek>Commit by frosch :: r26718 /branches/1.4 (6 files in 4 dirs) (2014-08-03 15:33:49 UTC)
11:33<@DorpsGek>[1.4] -Update documentation
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11:36<@DorpsGek>Commit by frosch :: r26719 /tags/1.4.2-RC2 (3 files in 3 dirs) (2014-08-03 15:36:07 UTC)
11:36<@DorpsGek>-Release: 1.4.2-RC2
11:39<frosch123>LordAro: congratz for winning writing a release news post :)
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12:19<@Alberth>here is ok too :)
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12:23<andythenorth>Squid is boring
12:23<andythenorth>maybe I should rethink it
12:26<@Alberth>it just works?
12:26<andythenorth>cargo ships don’t evolve
12:26<andythenorth>I am thinking of faking some
12:26<andythenorth>some of the other types get hydrofoils or hovercraft or whatever
12:27<@Alberth>do a little decrease in speed in the beginning?
12:27<andythenorth>it’s boring enough in the beginning :)
12:27<andythenorth>Iron Horse got fun once we ignored reality
12:28<andythenorth>I should add a hover barge, or a hydrofoil fishing boat or something
12:28*andythenorth is just avoiding fixing FIRS :P
12:29<@Alberth>the problem is that such needs do not go away on their own :(
12:31<andythenorth>when I have a few hours straight uninterrupted I’ll fix it
12:31<andythenorth>but it won’t get done in 10 mins :(
12:32<@Alberth>yeah, task switching is very inefficient :(
12:36<andythenorth>yoghurt -> python -> yoghurt -> fighting -> python
12:36<andythenorth>not efficient
12:39<@Alberth> is a bit weird
12:40<@Alberth>the new generation is bigger, but sometimes slower, and with lower reliability (although that may be the year)
12:42<andythenorth>I never look at reliability :)
12:43<@Alberth>I do :p
12:43<@Alberth>but the speed bothers me more, tbh
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12:46<frosch123>@topic set 1 1.4.1, 1.4.2-RC2
12:46-!-DorpsGek changed the topic of #openttd to: 1.4.1, 1.4.2-RC2 | Website: * (translator: translator, server list: servers, wiki: wiki, patches & bug-reports: bugs, revision log: hg, release info: finger) | Don't ask to ask, just ask | 'Latest' is not a valid version, 'Most recent' neither | English only | for dev-talk | #openttd.notice for commit notices
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12:47<andythenorth>it’s just canal versus river, no? o_O
12:47<andythenorth>hmm, the costs are quite disparate
12:48<@Alberth> yeah, I really like the distinction, except you make me do this :p
12:51<andythenorth>that’s all I do
12:51<andythenorth>I suspect that feature is bogus
12:51<andythenorth>it’s not like canals or rivers offer any other advantage
12:51<andythenorth>any route over them incurs a bridge
12:52<andythenorth>which slows down trains / RVs
12:52<andythenorth>canals and rivers are basically a negative feature
12:52<@Alberth>they do?
12:52<andythenorth>I mean a ramped bridge
12:52<andythenorth>rather than flat :P
12:54<andythenorth>and building docks on river / canal is an exercise in stupidity
12:54<andythenorth>shall I get rid of the river / canal speed distinction in Squid?
12:55<@Alberth>I never build long transports on rivers :)
12:55<@Alberth>nah, I like it, at least I check it when buying a new ship
12:56<frosch123>make it a grf parameter :p
12:56<frosch123>so people can set extreme values like 1% :)
12:57<frosch123>or fill 10 forum pages with discussing what value is realistic :)
12:57<@Alberth>you can discuss that for every ship in the set independently :)
13:01<andythenorth>let’s see
13:01<andythenorth>the only thing that really bugs me is that the Marstein freighter (270t) is supposed to replace both Cumbrae (160t) and Altamira (360t)
13:02<andythenorth>doesn’t work somehow
13:02<frosch123>make them duck-powed
13:02<frosch123>100 km/h and more
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13:03<andythenorth>tempting :P
13:03<frosch123>a duck would also work as a tug-boat upgrade
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13:20<andythenorth>100t hovercraft?
13:21<frosch123>you can also add ecranoplanes
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13:23<andythenorth>I never got excited about those :P
13:23<frosch123>well, but they are fast ships
13:23<frosch123>suitable for cargo
13:24<frosch123>but ok, they may not work on canals
13:26<andythenorth>zubrs carry up to 150t
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13:45<@DorpsGek>Commit by translators :: r26720 /trunk/src/lang (arabic_egypt.txt slovak.txt) (2014-08-03 17:45:30 UTC)
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>arabic_egypt - 38 changes by ahm_ijal
13:45<@DorpsGek>norwegian_bokmal - 1 changes by
13:45<@DorpsGek>slovak - 1 changes by Milsa
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14:05*andythenorth hates ships
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14:14<keoz>there is so much to fix in FISH, andythenorth ?
14:14<andythenorth>it’s pretty bad
14:16<keoz>I thought SQUID was intended as replacement to FISH, thus making that one obsolet. Actually for myself, I only use fish, not squid.
14:17<andythenorth>Squid replaces FISH
14:17<andythenorth>but Squid is rubbish
14:17<andythenorth>I might bin it
14:17<keoz>Bon courage !
14:17*keoz drink time. Sya.
14:19<@Alberth>maybe rethink what Squid was supposed to fix from FISH?
14:20<andythenorth>too many pointless ships
14:20<andythenorth>also I had to completely rething refitting due to autorefit
14:21<@Alberth>be liberal, refit to anything that the ship can transport :)
14:21<@Alberth>it's bad enough you cannot transport several cargoes at the same time
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14:27<andythenorth>Squid refit is pretty liberal
14:27<andythenorth>the only problem I think is model progression at the smaller end
14:27<andythenorth>and maybe the range of sizes at smaller end
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14:45*andythenorth considers playing a game
14:46<andythenorth>maybe 1.4.2-RC2 needs a test :P
14:47<@Alberth>seems like a good enough excuse :)
14:48<andythenorth>is there a new GS yet?
14:48*andythenorth looks
14:49<andythenorth>is city growth fun?
14:49<andythenorth>what’s the win condition?
14:50<frosch123>there is a dozen of city growth gs
14:50<frosch123>someone should make a wiki page about the differences
14:50<andythenorth>I can’t find any with goals
14:50*andythenorth needs goal-directed game play :P
14:50*andythenorth is hopeless without goals
14:51<andythenorth>I guess SV, again :)
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14:55<andythenorth>@seen pikka
14:55<@DorpsGek>andythenorth: pikka was last seen in #openttd 2 days, 21 hours, 48 minutes, and 7 seconds ago: <Pikka> also goodnight, then
15:20<Eddi|zuHause># virt-manager
15:20<Eddi|zuHause>Segmentation fault
15:20<Eddi|zuHause>very helpful.
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15:46<@peter1138>Why run it as root?
15:46<@peter1138>It uses X and shit...
16:22<__ln__>X runs as root
16:25<@peter1138>init runs as root
16:25<@peter1138>doesn't mean we run everything else as root :p
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16:49<@peter1138>540 block tnt cannon :S
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19:03<Eddi|zuHause>anybody know why the VM i set up with kvm-qemu runs so slow?
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19:48<Eddi|zuHause>peter1138: if i start it as user, it complains that it doesn't have the appropriate permissions, and demands the root password anyway
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---Logclosed Mon Aug 04 00:00:59 2014