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#openttd IRC Logs for 2014-08-09

---Logopened Sat Aug 09 00:00:20 2014
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03:56<@Alberth>oi andy
04:02<Pikka>how much wood would a woodship ship if a woodship could ship wood?
04:03<andythenorth>or 400t
04:03<andythenorth>you can refit
04:03<Pikka>refittable capacity
04:04<Pikka>anything which requires writing strings is a bad feature
04:04<andythenorth>nothing should have names
04:04<andythenorth>just print the ID
04:04<andythenorth>0x0001 etc
04:04<Pikka>pretty much
04:05<andythenorth>I don’t like the black ones
04:05<Pikka>names are okay, because names are meaningless
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04:05<andythenorth>I didn’t draw them, so it’s a bit rude to criticise
04:05<Pikka>they don't have to convey any information
04:05<andythenorth>shall I company colour them?
04:06<Pikka>I wouldn't be at all surprised
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04:06<andythenorth>but it’s not realism bob
04:07<Pikka>who's realism bob?
04:07<andythenorth>I haven’t seen him
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04:08<andythenorth>the things is
04:08<andythenorth>before color photography all ships were black
04:09<andythenorth>and openttd must be realistical
04:09<Pikka>just start the set in 1983
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04:09<Pikka>like WAS
04:11<andythenorth>is idea
04:12<andythenorth>but I think we all know that I’m going to have to repaint them :(
04:12<andythenorth>with guilt
04:12<Pikka>they're tres dither
04:12<Pikka>needs more 32bpp ;)
04:14<Pikka>three shades of black is not enough
04:14<andythenorth>you and your millions of colours
04:14<andythenorth>you could renderise some ships
04:15<Pikka>I could
04:15<Pikka>should I prioritise ships over aircraft, then?
04:15<andythenorth>AV9 is ‘done’ no?
04:15<andythenorth>I like it anyway
04:15<@Alberth>ha, /me likes the idea of having b/w ships before some year :)
04:16<Pikka>the whole game should be sepia toned before 1950
04:16<@Alberth>although it fits more in Vs street
04:16<andythenorth>Pikka: that is a good idea
04:16<andythenorth>let’s do that
04:16<@Alberth>aircraft are mostly white, so that's done :)
04:17<andythenorth>get peter1138 to write a palette transform for the whole game
04:18<andythenorth>Pikka: you had a tracking table for ships? It had 3 things on it?
04:18<Pikka>did I?
04:18<Pikka>maybe a long time ago, I'm sure it's terrible...
04:18<andythenorth>I may have imagined it
04:19<Pikka>I'll make a new one for pineapple... but with rendererering, it should be easy enough to make more variations on ships for FISH, even if pineappleboats only has 3 things.
04:20<andythenorth>there’s only really 2 boats in FISH
04:20<andythenorth>all the others are copy-paste :P
04:20<Pikka>but the hovercraft!
04:20<andythenorth>oh yes
04:21<andythenorth>want an SRN6
04:22<andythenorth>ony $149
04:23<Pikka>get two
04:23<andythenorth>ooh a cheap SRN4
04:24<andythenorth>this is easy :D
04:24<andythenorth>all you need is money :P
04:25*andythenorth -> cows, tractors, sheep, ice creams, car sickness
04:25<andythenorth>going to be great
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05:22<Wolf01>anybody which have a logitech gaming mouse could help me?
05:25*__ln__ is considering taking a beginner's course in italian
05:29<Wolf01>I was good in italian, some years ago :P
05:30<Wolf01>oh, I finally configured a macro succesfully
05:32<Wolf01>I'm still wondering if is possible to configure a toggle
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05:56<Xaroth|Work>Wolf01: the setpoint software you get with it allow you to configure your keys
05:58<@peter1138>If it decides to detect your mouse.
05:58<@peter1138>Most of the time it didn't recognise mine, so last reinstall I never bothered with it.
05:58<Wolf01>yes I know, but it only allows to repeat every Nms toggle, instead I need a keep pressed until I press it again, I might need to learn lua to change the scripts
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09:03<@Alberth>anyone else has the problem that the cargo in the station window seems not to be updated in trunk?
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10:06<Pikka>haven't noticed it, Alberth
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10:06<Pikka>I'm on 26705
10:07<@Alberth>I tried downgrading to an earlier version, and downgrading SDL, but nothing works
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10:08<@Alberth>so it looks like it is a deeper issue, with the window manager or the kernel maybe even
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10:16<Pikka>no egrvs vehicles can carry coffee
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10:18<@Alberth>:o I found it, the window was set to "Planned" cargoes, rather than "Waiting"!
10:19<Pikka>darn features
10:19<@Alberth>pretty much yeah :)
10:19<@Alberth>so it seems you must live without coffee, eh?
10:20<Pikka>or build a train
10:20<Pikka>if I could be bothered
10:20<Pikka>which I can't
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10:25<krinn>hi guys, do anyone knows place to doc the feature of GS scripts that get extra ticks at map creation?
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10:43<keoz>Alberth : I had that once. Spent two hours trying to figure out what the hell was happening.
10:46<@Alberth>I can imagine :)
10:46<@Alberth>It may have cost me also around that amount of time
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10:56<keoz>that was introduced by cargodist, wans'it ?
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11:02<andythenorth_>Slow motorway is slow
11:02<frosch123>don't chat while driving
11:02<andythenorth_>I am pax
11:03<andythenorth_>We are all, in a sense, pax
11:03<frosch123>or meat cargo
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11:04<andythen_>Hmm 4g is patchy
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11:09<Pikka>innit thouguh
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11:12<keoz>I recently changed house and had to stick for 3 weeks with 3g/4g. A pain...
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11:35<@Alberth>keoz: yes, the 'planned' cargo is part of cargo dist
11:36<@Alberth>try 2400 baud for a while :p
11:37<keoz>Well. My laptop is not running anymore. Looks like this time, I really will have to learn how to deal with systemd's targets ...
11:38<@Alberth>oh dear :(
11:39<keoz>It was easier with sysvinit.
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12:21<keoz>graphical driver broken :/
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12:30<andythenorth>Pikka so any interesting australia-boots? Or are boats just boats?
12:31<Pikka>pretty much just boots I think
12:31<Pikka>we like our catamarans around here though
12:32<Pikka>I guess here our weather comes in chunks
12:32<Pikka>it's either good weather, or the boats don't go out at all
12:33<Pikka>that probably influences what kind of boots we have
12:33<andythenorth>Any river boots?
12:34<Pikka>a bit on the murray
12:35<Pikka>ferries and barges here and there
12:36<andythenorth>Is china part of australia?
12:36<Pikka>we're digging up australia and sending it to china as fast as we can
12:36<andythenorth>Yangtze boots
12:37<andythenorth>I had an idea about electriciticals cargo
12:37<andythenorth>Power station -> substation (in town)
12:38<andythenorth>Transport similar to the PIPE grf
12:38<andythenorth>Pipeline is awesome
12:38<Pikka>brillig feetures
12:39<Pikka>they do
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12:40<Pikka>and there's more where that came from
12:41<andythenorth>two andythenorths
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12:52<Eddi|zuHause>sometimes i wonder what language they speak...
12:53<@Alberth>andies or pikkas, I think
12:53<andythenorth>pikkas is not a proper language
12:53<andythenorth>all the verbs are wrong
12:53<Pikka>might do
12:55<andythenorth>I should fix my boots
12:55<andythenorth>there is a problem
12:55<Pikka>is there?
12:55<andythenorth>buy menu order
12:55<andythenorth>had an oops
12:55<andythenorth>the puffer is at the end of the list
12:55<andythenorth>no good, no good at all
12:56<Pikka>it should be the only thing on the buy list
12:56<Pikka>all puffer, all the time
12:56<andythenorth>I did wonder
12:56<andythenorth>maybe I do a roster with just three boats
12:56<andythenorth>I could call it “Ha ha ha ha ha"
12:56<andythenorth>or something
12:56*andythenorth is serious
12:56<Pikka>3 is not many
12:57<andythenorth>maybe they refit everything
12:57<andythenorth>small ship, big ship, big fast ship?
12:57<andythenorth>hmm unbalanced
12:57<Pikka>small cheap ship, big ship, small fast ship
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12:58<andythenorth>see, I think big ship and small fast ship are the same
12:58<andythenorth>measured in cargo per hour or whatever
12:59<@peter1138>fix loading times
12:59<@peter1138>add ship collisions
12:59<Pikka>big ship vs 2 small ships then, also the same
12:59<Pikka>so really you only need one ship
12:59<andythenorth>well, an upgrade to faster later?
12:59<andythenorth>I guess faster is just like two slower ships
12:59<andythenorth>so why bother
13:00<Pikka>because hovercraft look cool
13:00<Pikka>yes, also ship collisions and new(sea)ports
13:01<andythenorth>multistop docks!
13:01<@peter1138>i think that almost worked
13:01<andythenorth>I think it did too
13:01<andythenorth>I would have tested your patch for you :(
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13:07<andythenorth>wasn’t there some thing about queuing or something?
13:08<@Alberth>that seems something that needs to be resolved
13:08<@peter1138>i never did queueing or dock reservation
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15:12<andythenorth>so boring
15:12<andythenorth>one coaster
15:12<andythenorth>then a bigger one
15:12<andythenorth>then more bigger ones
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15:28<@Alberth>keep the same one with a long life span
15:32<@DorpsGek>Commit by alberth :: r26723 trunk/src/industry_gui.cpp (2014-08-09 19:32:51 UTC)
15:32<@DorpsGek>-Fix[FS#5997]: Properly check for cargo acceptance of houses.
15:33*andythenorth considers it
15:33<@Alberth>although you need something to mak the increasing industry production
15:33<@Alberth>bigger things are useful for that
15:34<@Alberth>and with autoreplace it's not that much trouble
15:39<@DorpsGek>Commit by alberth :: r26724 trunk/src/os/unix/unix.cpp (2014-08-09 19:39:14 UTC)
15:39<@DorpsGek>-Fix[FS#6077] Use the normal search path to look for xdg-open at Unix (kernigh2)
15:43<andythenorth>fair point
15:44<andythenorth>cargo volumes are lower in early game
15:44<andythenorth>when I added very large steam cargo ships (900t, 1890 or so), I didn’t use them in my games
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15:46<andythenorth>also bed time
15:47<andythenorth>I have got in a pickle with python data structures, and need to sleep on it :P
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17:14<LordAro>Eddi|zuHause: has that vid only just got to German internet? :p
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23:12<ATS63>So I went to the bus stop and waited for 6 months...
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23:17<ATS63>The bus company are outstanding. They may demolish my home any time
23:33<ATS63>Also I love it when I get a plane and we land, and have to wait in the hanger. Its really nice
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---Logclosed Sun Aug 10 00:00:23 2014