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#openttd IRC Logs for 2014-08-18

---Logopened Mon Aug 18 00:00:47 2014
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05:52<lugo>hi
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06:18<lugo>one quick question, is it possible now for 3rd rail vehicles to not have spark effects?
06:20<V453000>just put there vehicle_effect_disable
06:20<@planetmaker>you should be able to make it so
06:26<lugo>nice, i hope Pikka will touch his UKRS once again than
06:26<@peter1138>Unlikely
06:29<@planetmaker>VISUAL_EFFECT_DISABLE is nothing new really. Available for several years
06:29<@planetmaker>so if he didn't disable it before, there's little reason to do now
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06:31<@peter1138>Yes, that property predates 3rd rail vehicles anyway.
06:31<V453000>isnt 3rd rail only in UKRS2?
06:31<V453000>which might still be updated eventually by someone possibly?
06:31<V453000>theoretically?
06:32<@peter1138>I don't remember any 3rd rail in UKRS, no
06:32<lugo>lfor serveral years? as in before ukrs 2 was released? I wonder what his reasoning was/is to keep it then..
06:33<@peter1138>Well, 3rd rail is a massive producer of sparks anyway.
06:33<@peter1138>Maybe in the wrong location but who cares
06:33<V453000>:D
06:33<V453000>rulizm
06:34<@planetmaker>lugo, it's available since OpenTTD 0.6 according to NewGRF wiki
06:34<@planetmaker>thus a whopping 8 years
06:34<@planetmaker>hm. 5 years
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06:34<@peter1138>Pretty sure it was before then.
06:35<@planetmaker>might even be. The wiki lists no OpenTTD versions prior to that as 'first introduced' version
06:36<@peter1138>V453000, rulizm... http://ogrforum.ogaugerr.com/static/ver20.4.b86.fb4261c/flash/videoPlayer.swf?videoUrl=http%3A%2F%2Fogrforum.ogaugerr.com%2FfileSendAction%2FfcType%2F0%2FfcOid%2F16212591148968254%2FfilePointer%2F16353414145509798%2Ffodoid%2F16353414145510592%2Fstream%2Ftrue%2FnoCache%2Ftrue%2Fspark-fun.mp4.flv&status=ACTIVE&autoPlayVideo=true&areaGaId=UA-1317970-1&watermarkUrl=http%3A%2F%2Fogrforum.ogaugerr.com%2FfileSendAction%2FfcType%2F11%2
06:36<@peter1138>oh wow that link :S
06:37<V453000>is that artificially lighting itself up? :D
06:37<@peter1138>Yeah, some LEDs planted in the track :p
06:38<@peter1138>me o'clock :D
06:39<V453000>grate
06:39<V453000>implement it into openttd immediately
06:39<V453000>or else
06:39<V453000>community demands it
06:40<Eddi|zuHause>[18.08.2014 12:39] <peter1138> me o'clock :D<-- not quite :p
06:40<Eddi|zuHause>yes, 3rd rail sparks are pointless if they are not in the right place...
06:40<Eddi|zuHause>i've disabled them in CETS
06:40<@peter1138>Not my fault your clock isn't NTP synced.
06:41<Eddi|zuHause>it should be
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06:43<Eddi|zuHause>ntp.service - LSB: Network time protocol daemon (ntpd)
06:43<Eddi|zuHause> Active: active (running) since Thu 2014-08-07 23:32:08 CEST; 1 weeks 3 days ago
06:44<Eddi|zuHause>[12:39:00] <peter1138> me o'clock :D <-- maybe the internet is just slow :p
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06:55<@peter1138>http://i.imgur.com/V4WOplH.jpg
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07:25<LordAro>dat field of view
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08:36<DerLoetkolben>im playing current stable openttd and it uses 71% of the cpu. Its an Arch Linux system i5 4670 + r9 270x + 8gb ram + Pulseaudio
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08:37<V453000>yes
08:37<V453000>need some other answer? :D
08:39<DerLoetkolben>something like why a game from 19 and so on occupies 71% percent of the cpu and which part is responsible for that (= its a known bug) :D
08:40<@planetmaker>DerLoetkolben, with the right savegame you can easily eat 100% of the core(s) it runs on :)
08:40<@planetmaker>extremely likely it's not a bug, it's your savegame being big with many vehicles
08:41<DerLoetkolben>planetmaker: i've started 5 Mins ago and the menu is slow as ... too
08:41<@planetmaker>what base graphics, what screen size what map size?
08:41<@planetmaker>what zoom level?
08:42<V453000>666
08:42<DerLoetkolben>2k x 2k base graphics (+2cc and some tram mod)
08:43<__ln__>DerLoetkolben: could you have a 2k × 2k game in the "19 and so"?
08:43<DerLoetkolben>__ln__ : I know :D
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08:44<@planetmaker>any ships?
08:44<DerLoetkolben>nope
08:44<@planetmaker>and which base graphics? zbase? OpenGFX? TTD? NightGFX?
08:44<DerLoetkolben>just opengfx
08:45<@planetmaker>does it get better when you zoom in?
08:45<DerLoetkolben>its slow no matter if i zoom or not
08:45<V453000>industry set?
08:46<DerLoetkolben>nothing, just 2cc and some tram set
08:46<@planetmaker>DerLoetkolben, is it 100% of the total cpu or just 100% of one of the 4 cores?
08:46<V453000>AI? :D
08:46<__ln__>DerLoetkolben: for the record: a 256×256 map (as in TTD) is only 1.5% of the size of a 2k×2k map.
08:46<@planetmaker>(or however many your cpu has)
08:46<DerLoetkolben>ps au returns 71 %
08:47<@planetmaker>ok, so that's 71% of the one core :)
08:47<DerLoetkolben>worked like a charm last time i've checked (2 Months ago, hosted a 2kx2k multiplayer game)
08:48<@planetmaker>so, what did you change?
08:48<V453000>guess cargodist shouldnt fuck up without vehicles
08:48<V453000>PS is cargodist on 2nd core?
08:48<V453000>from pathfinding?
08:48<@planetmaker>cargodist runs in a separate thread, though
08:49<@planetmaker>if it can
08:49<DerLoetkolben>switched to OSS drivers ( Are working) installed PulseAudio and propably an OTTD update from the repository
08:50<__ln__>try without sounds
08:50<DerLoetkolben>with -s null ?
08:50<__ln__>something like that, yes
08:52<DerLoetkolben>same deal
08:54<@planetmaker>compare your old OpenTTD version on the new drivers with the previous performance of it on your 'old' drivers
08:54<@planetmaker>OpenTTD uses driver parts which are not used by a lot of software
08:54<@planetmaker>'working' doesn't mean working well and performing well
08:55<DerLoetkolben>planetmaker : Were can i find old versions
08:55<@planetmaker>same place where you find the current. Just append the URL by the version you search
08:56<@planetmaker>http://www.openttd.org/en/download-stable/1.4.1
08:56<@planetmaker>etc
08:59<DerLoetkolben>1.4.0 is also slow
09:00<@planetmaker>and when it wasn't before you changed your setup, then it's obviously something in your setup, but external to OpenTTD which tuned-down your system performance
09:01<V453000>or your computer is just refusing to collaborate, happens to me often :P
09:01<V453000>it is a living being with feelings after all
09:03<@planetmaker>also, 71% cpu cannot be really slower than 16% cpu or 85% cpu. OpenTTD runs at a constant speed of 33fps until the cpu core it runs on is at 100%
09:05<V453000>-> you can easily get slow motion by obtaining 5000 trains :P
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09:59<keoz>Ok. GSText is definetely getting me crazy.
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10:01<@planetmaker>keoz, we have plenty of space in the insanity asylum here ;)
10:01<keoz>yes I guess
10:02<keoz>no seriously, I should stop trying make this code work and go get a beer
10:06<@planetmaker>you could combine both, getting it to work and getting a beer :P
10:06<keoz>that's what I was thinking to :p
10:06<keoz>Actually, the best solution would be digging into GS API code
10:08<keoz>Which I will *not*, considering the huge amount of real work I have to do ^^
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13:09<frosch123>keoz: you are counting correctly, the ai api and zuu are not. the "real growth" script should not work
13:10<frosch123>if you say it works, i have to check :p
13:10<frosch123>and yay, finally a city gs with the goal to not create a excel spreadsheet :)
13:11<frosch123>dbg: [script] english:14: error: Undefined command 'STRING14' <- lol
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13:24<@Alberth>:D
13:27<frosch123>omg, ottd has a global variable called "_current_data"
13:27<frosch123>who can i beat?
13:28<@peter1138>...
13:29<LordAro>nice
13:29<LordAro>what does it do?
13:29<frosch123>it contains all strings from the gamescript
13:29<@peter1138>Holds current data? :D
13:30<@planetmaker>woot?!
13:30<frosch123>it's certanily unique, noone else would use such a generic name for a global variable :)
13:30<LordAro>lovely
13:31<LordAro>was it TB? :p
13:31<@planetmaker>pssst! ;)
13:31<frosch123>there is generally a high likelihood that it was someone dutch :)
13:32<LordAro>:p
13:32<LordAro>ruling out peter1138 then ;)
13:32<Rubidium>there's a higher likelyhood it was an European (by birth)
13:33<frosch123>does peter count as european?
13:33*Rubidium wonders who with commit rights is not European by birth
13:34<Rubidium>frosch123: if he was born in the light area of http://en.wikipedia.org/wiki/File:Europe_polar_stereographic_Caucasus_Urals_boundary.svg he is
13:45<@DorpsGek>Commit by translators :: r26750 /trunk/src/lang (belarusian.txt finnish.txt) (2014-08-18 17:45:31 UTC)
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>belarusian - 47 changes by KorneySan
13:45<@DorpsGek>finnish - 22 changes by jpx_
13:45<@Alberth>http://en.wikipedia.org/wiki/Europa_%28moon%29 <-- this europe has no openttd committers
13:46<frosch123>are you sure?
13:47<frosch123>i am not sure whether pm's job doesn't also involve moons
13:47<frosch123>who would buy a planet without at least one moon?
13:48<@Alberth>he may have made it, but he doesn't live there, nor is he born there then, afaik
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13:49<frosch123>hmm, yeah, chicken egg issue
13:50<@planetmaker>:)
13:51<@planetmaker>Rubidium, I'm not born in Europe
13:51<frosch123>boom, commit rights revoked
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13:51<@planetmaker>:(
13:51<frosch123>:)
13:52<frosch123>planetmaker: canada? :)
13:52<@planetmaker>South-East Asia
13:53*Rubidium wonders why chicken-egg is an issue
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14:05<@Alberth>it's just a minor bootstrapping problem
14:06<Rubidium>why? birds are evolved from dinos, dinos already used eggs. So the egg was there before the chicken
14:07<Rubidium>also... the egg exists before it's being fertilised and therefore could grow to become an chicken, so the egg exists before the chicken in that case too
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14:11<Wolf01>hi hi
14:11<@Alberth>o/
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15:12<ChoHag>Is there a quick and easy way to enlarge the icons and fonts?
15:13<Wolf01>fullscreen and low resolution
15:13<ChoHag>My daughter loves the game but even on the TV with a huge resolution (which has other drawbacks) the ui widgets are tiny.
15:13<FLHerne>ChoHag: OpenGFX+ BigGui
15:15<FLHerne>ChoHag: For fonts, see https://wiki.openttd.org/FAQ_troubleshooting#My_User_Interface_is_too_small_to_read_.2F_My_font_is_unreadable_or_faulty
15:16<ChoHag>Thanks I'll check it out when I'm let on her computer again.
15:17<ChoHag>She's been unable to use it for a week or more.
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15:40<andythenorth>o/
15:41<@planetmaker>ho andythenorth :)
15:42<@planetmaker>I think I found a few names for the Blue Danube ship selection
15:42<@planetmaker>put it in an issue at fish
15:49<andythenorth>thanks :)
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15:58<@planetmaker>andythenorth, if there's more needed, I'm sure I can find more which fit the common theme (if that's what you like). Feedback whether you like that direction is appreciated :)
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15:59<andythenorth>I’ll try some and we’ll see
16:00<@planetmaker>I think the Johann Strauss class must be a ferry thing. Possibly hover, if there is any :)
16:00<frosch123>night
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16:08<andythenorth>planetmaker: no hover in this one :)
16:08<andythenorth>there is a big ferry, and a small one
16:08<andythenorth>and a paddle steamer
16:09<andythenorth>sounds paddle steamer ish
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16:11<@planetmaker>indeed
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17:22<Wolf01>map editor time?
17:24<Slartibartfast>Wesistance is useless!
17:27<Prof_Frink>Take your poetry elsewhere.
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17:27<NGC3982>Made me cry, you did.
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17:37<andythenorth>bye
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18:09<ChoHag>Does anyone run openttd on openbsd with fluidsynth?
18:09<ChoHag>And if so, do you know what's the cause of instruments not stopping, even after openttd is quit?
18:11<heffer>ChoHag: just enjoy the tunes
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18:12<heffer>sorry, i have no idea ;)
18:12<ChoHag>I would if they didn't overlap each other.
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18:12<ChoHag>Also I haven't installed the original tunes yet and I don't like the new ones...
18:13<Jell-E>So I tried to build openttd from source, but it doesnt recognise I have the latest lzma-libs
18:13<Jell-E>I'm on centos 6
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18:15<Jell-E>" checking liblzma... needs at least version 5.0, liblzma NOT enabled
18:15<Jell-E>but /usr/lib/liblzma.so exists
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18:18<ChoHag>If you're building you'll need the development version of the library.
18:18<ChoHag>Not just the dynamically linkable end-product.
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18:21<Jell-E>sorry my client crashed
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18:21<Jell-E>does anybody know how to get ./configure to recognise lzma?
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18:23<Eddi|zuHause>a) either you mixed up lzma and lzma2 (openttd needs the latter), or you are missing the -devel package
18:23<Eddi|zuHause>+b)
18:24<Jell-E>lets see if I have lzma2
18:24<Jell-E>yum cant find a lzma2-devel package
18:25<Jell-E>[jelle@jell-e lib]$ yum search lzma
18:26<Jell-E>Sorry for the paste, I should've used pastebin
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18:27<Jell-E>okay on this website it says xz implements lzma2, and I've installed the latest (5.0.5) xz from source to make sure I had the right version
18:28<Jell-E>So it looks like ./configure fails to recognise my correctly installed library
18:31<Wolf01>'night
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18:31<Jell-E>I've tried building without lzma, but I want to load a scenario on a server, is there any way I could do this without lzma?
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20:19<iCookRice>hello everyone
20:29<Supercheese>Greetings
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21:02<Eddi|zuHause>Jell-E: yes. you can convert a savegame by setting the compression method on your client, and saving the scenario again.
21:02<Eddi|zuHause>compression method is a config file option
21:03<Eddi|zuHause>keep in mind that running a server without lzma will increase bandwidth usage when people join
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---Logclosed Tue Aug 19 00:00:47 2014