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#openttd IRC Logs for 2014-08-29

---Logopened Fri Aug 29 00:00:24 2014
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04:07<@peter1138>__ln__, uhh
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04:55<Pikka>3 tile long ships do look nice D:
05:01<@peter1138>especially when they clip into land
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05:04<Pikka>if you've nothing better to do btw, scudel is a nightly server
05:04<Pikka>until he gets bored with it
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06:03<b_jonas>some gfx have really huge ships, yeah
06:03<b_jonas>and they don't block each other either, unlike road vehicles
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06:41<Eddi|zuHause><peter1138> especially when they clip into land <-- or bridges
06:41<@peter1138>or tunnels
06:41<Eddi|zuHause>luckily we don't have ship tunnels :p
06:42<Eddi|zuHause>i once wanted to have different ship size classes. 1/2 tile width, 1 tile width and 2 tile width.
06:44<Eddi|zuHause>in combination with ships not passing each other, and automatic shipping routes between buoys
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06:45<Eddi|zuHause>so pathfinding doesn't actually happen on each tile, but only when reaching a buoy
06:51<@peter1138>so did you implement that?
06:52<Eddi|zuHause>i have a... wait...
06:53<Eddi|zuHause>no, this never left a conceptual stage
06:54<Eddi|zuHause>one problem is that when terraforming or flooding happens, you have to find all nearby buoys and update their paths
06:54<Eddi|zuHause>for some definition of "nearby"
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07:05<Eddi|zuHause>"The failure of the European Union’s Galileo satellites to reach their intended orbital position was likely caused by software errors in the Fregat-MT rocket’s upper-stage"
07:06<Eddi|zuHause>anyone have an explanation why they didn't use an Ariane rocket?
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07:11<@peter1138>it was pikka
07:11<Pikka>it was
07:26<Pikka>wot larks
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07:33<@peter1138>wot larks indeed
07:34<V453000>I like it!
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09:59<andythenorth>Pikka lo bob
10:11<Pikka>andy lo bob
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11:37<Pikka>andythenorth, what haps?
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12:25<Pikka>Alberth, I know how to change the setting :P we were just a bit surprised in here that it was gone from the menu. but thanks. :)
12:26<@Alberth>I didn't know whether you knew which setting to change, so I added it
12:26<@Alberth>we have so many :)
12:27<@Alberth>hiding them from the gui doesn't reduce the number of settings :p
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12:30<waggishWolf>hi everybody. is there a way to stop the introduction/removal of new/old vehicles?
12:31<@Alberth>pause the game?
12:31<Pikka>turn on vehicles never expire and start a game in 2200?
12:32<Pikka>code a newgrf with just the vehicles you want and set their model life to forever?
12:33<waggishWolf>but i dont want the latest avaiable vehicles. i have no idea how to code for openttd
12:35<Pikka>if you want to stick with a certain era, use the cheat menu to push the year back
12:35<Pikka>or just turn vehicles never expire on and ignore the newer vehicles. just because maglevs are available doesn't mean you can't build steam trains
12:39<waggishWolf>yeah, close enough. thanks
12:42<@Alberth>there are also newgrfs that add a longer period of steam-ish engines
12:43<@Alberth>nuts is one, although that has a number of other properties you may not like, depending on what type of player you are
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12:48<andythenorth>Pikka: work haps
12:48<andythenorth>then fix bugs haps
12:48<andythenorth>dunno what the bugs are yet
12:48<andythenorth>maybe Alberth will find them
12:48<Pikka>that one boot still has a red pixel
12:49<@Alberth>maybe I will
12:49<andythenorth>red voxels where?
12:50<Pikka>little cumbrae freighter
12:50<Pikka>when heading upwards
12:51<Pikka>red pixel inna top left
12:51<andythenorth>bloody voxels
12:52<andythenorth>is bug
12:52<Pikka>scuddles and I were playing multiplayer earlier, squid ships are useful
12:52<Pikka>it makes me think that my ships need to be bigger / earlier
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12:55<andythenorth>squid ships are useful!
12:55<andythenorth>I should fix that
12:55<Eddi|zuHause>ships are certainly one of those places where you should value gameplay way above "realism"
12:55*andythenorth is mostly just inventing them now
12:55<Pikka>they're useful for dragging cargo halfway across the map when you don't feel like building a train line
12:55<andythenorth> has a prototype for most things
12:56<andythenorth>is it worth a release for one red pixel? :P
12:57<Pikka>I updated 10cc for refitted MU wagon capacity and a cargo class which no-one uses
12:57<Pikka>good times
12:57<Pikka>maybe you should remove another ship to make it worthwhile?
12:58<andythenorth>delete the hoverzellepin
12:59<Pikka>are you aware that the names have two spaces between the "name" and the "type"? ;)
12:59<andythenorth>they do?
12:59<Pikka>that's a buge, doesn't it?
12:59<andythenorth>is a bugger yes
13:00<andythenorth>so they does
13:01<Eddi|zuHause>hm, this is weird, i encrypted a device with cryptsetup, but i can't mount it...
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13:04<andythenorth>any more? Third one’s the charm
13:04<andythenorth>otherwise I tagging
13:04<Pikka>the third bug is there is no third bug
13:04*andythenorth are tagging
13:04<Eddi|zuHause>that's a bug. there must be a bug
13:07<andythenorth>Pikka: can has bananaanas now
13:07<andythenorth>RC 6
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13:09<andythenorth>Pikka: fwiw, I think you need good ships in early game
13:09<andythenorth>early = 1900 ish for me
13:09<andythenorth>but not big
13:09<andythenorth>just good
13:09<Pikka>fabulous ships
13:11<frosch123>so, do any other windows users also have the chat issues which pikka has?
13:11<frosch123>V453000: ?
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13:19<V453000>I havent noticed anything yet
13:19<frosch123> <- nothing like that?
13:19<V453000>¨nay, but let me update to latest nightly/stable
13:20<frosch123>nah, pikka claims to have the issues for months :)
13:20<V453000>definitely did notice anything like that.
13:35<luaduck>is there a library or anything for directly querying the masterserver
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13:35<luaduck>short of using openttdlib which is giving me huge nightmares when the server has newgrfs on, corrupts the data
13:36<Wolf01>hello o/
13:36<Wolf01>mmmh why is so difficult to compile ruby gems on windows? :[
13:37<efess>what do you need luaduck?
13:37<avdg>unix designed I guess
13:37<luaduck>just server data
13:37<luaduck>also "is this server still up"
13:38<efess>do you need more data than what's dumped into the "state" table?
13:38<luaduck>the stats there are only updated every 10 minutes
13:38<luaduck>need something more fine grain
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13:40<efess>I was thinking about making a "connector" for openttd that makes it easier to query servers
13:41<frosch123>luaduck: what makes you think the masterserver updates more often than every 10 minutes?
13:42<luaduck>I'm not saying it does
13:42<luaduck>but it's a simple way to see if a server is up
13:42<luaduck>efess, that'd probably make life a lot easier
13:42<efess>say I have serverA and I want to send Mr. Dude to query the openttd instance, I'd have to give him my openttd admin password
13:43<luaduck>currently trying to botch openttdlib to spit out intelligible data
13:43<luaduck>going afk for a bit
13:44<efess>It'd be nice to have a port available for public use
13:45<@DorpsGek>Commit by translators :: r26762 trunk/src/lang/catalan.txt (2014-08-29 17:45:17 UTC)
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>catalan - 6 changes by juanjo
13:47<Eddi|zuHause>efess: so something that does the same thing as a client querying the server?
13:48<Eddi|zuHause>that'd be a simple udp package
13:48<efess>the admin port provides more information than the regular game client port
13:49<Eddi|zuHause>there is nothing inbetween
13:50<Eddi|zuHause>you could, however, create a lib that opens a public port and pipes that through your admin port
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13:50<Eddi|zuHause>but you need to be incredibly careful to not allow "remote injection" type of loopholse
13:50<efess>no, I would create a lib that connects to the admin port, and only allows certain queries through publically
13:51<Eddi|zuHause>that's what i meant
13:52<efess>oh sounded like the other way around
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14:15<Eddi|zuHause>"Obama is Infecting Christians with Ebola To Destroy Jesus and Start A New Age of Liberal Darkness"
14:17<frosch123>isn't Ebola a godly punishment for the faithless?
14:17<Eddi|zuHause>"Do no forget, the B.O. in Ebola stands for Barack Obama."
14:18<frosch123>"even barack obama loves antichrist"?
14:20<Eddi|zuHause>"The problem is that Obama controls the cure. He hired Kathleen Sebelius to create a ‘cover organization’, Obamacare, so he could pour all of the money into research of this super-virus."
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14:21<frosch123>andythenorth: the hovercraft is broken, it has no smoke
14:21<Eddi|zuHause>this would be a great piece of comedy, if the person didn't actually mean what he said...
14:28<LordAro>wait, what? where did all the old pastes go? :(
14:29<frosch123>oldpaste.o.o or something
14:29<frosch123>read the blog :)
14:29<Wolf01>my sister works for the umbrella italian division, I think I'm safe for now
14:29<Eddi|zuHause>Wolf01: the ones that developed the t-virus?
14:30<Wolf01>that one
14:30<Wolf01>I already taken the pill they gave me
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14:34<andythenorth>also the autoracks are death trains
14:34<andythenorth>and america is over-populated
14:34<andythenorth>the plan is to de-populate it so that the illumaniti can be much richer
14:35<andythenorth>frosch123: no the hoverzellepins don’t have smoke yet
14:35<andythenorth>I want to say it’s because I’m planning to remove them
14:35<andythenorth>but the truth is I’m going to redraw them and the smoke will be in the wrong place
14:35<andythenorth>Pikka bob, any ship comments? Especially costs. And capacity. Everyone seems to have an opinion on capacity :P
14:36<Pikka>they're alright
14:36*Alberth has the opinion that the author knows best
14:36<andythenorth>this author doesn’t
14:36<b_jonas>hoverzeppelins? wow
14:36<andythenorth>SRN 4 hoverzellepin
14:36<frosch123>Alberth: makes it easy who to blame? :p
14:36<andythenorth>flat docks?
14:36<Pikka>I used the little cumbrae for supplies and the 800t one for sugar, they're both about the right size
14:37<b_jonas>are hoverzeppelins airplanes?
14:37<frosch123>no, submarines
14:37<Pikka>handy ships are handy
14:37<@Alberth>frosch123: blame? nah, I would need to make my own grf then. I consider those numbers just as "given"
14:37<Eddi|zuHause>i'm regularly questioning whether andythenorth actually knows _anything_ :p
14:38<andythenorth>I am just an A/B split test
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14:38<frosch123>Eddi|zuHause: he's in this channel, so what?
14:38<@Alberth>Eddi|zuHause: perhaps not, but why would I know any better?
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15:02<@Alberth>andythenorth: why does road hog set train capacity?
15:02<andythenorth>because bug
15:02<andythenorth>will fix, ta
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15:05<andythenorth>seems I allowed multiple rosters in Road Hog
15:05<andythenorth>can’t be wise
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15:27<andythenorth>if rosters in Iron Horse / Squid / Road Hog line up
15:27<andythenorth>should I call them the same thing?
15:27<andythenorth>or do you have to guess?
15:27<andythenorth>should I stop dicking around with silly names and just name them boring?
15:27*andythenorth doesn’t know anything
15:29<frosch123>don't call them the same thing
15:29<frosch123>but maybe use related terms which hint at the same thing
15:30<frosch123>e.g. a "kurtz" set for "hod"
15:30<andythenorth>intriguing idea
15:30<andythenorth>what is that programme on satelite TV at night called? In the UK we know it as ‘driving around Germany'
15:30<andythenorth>no commentary
15:30<andythenorth>just dashboard cam of driving
15:31<frosch123>"die schönsten bahnstrecken europas" ?
15:32<frosch123>it almost got canceled because gema wanted to raise the share for the music in the background
15:32<andythenorth>similar but less train?
15:32<andythenorth>google says that one is trains
15:32<andythenorth>doesn’t matter :)
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16:00<andythenorth>road vehicle set defining railtype table
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16:00<andythenorth>copy-paste :P
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16:04<Rubidium>you want to watch trains going through landscapes?
16:04<Rubidium>maybe you should start working at my company ;)
16:06<andythenorth>if the landscape is going through the trains, someone had a bad day
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16:09<Rubidium>well... you'd really have a bad day when you are asked (by the police) to give (them) a copy of the stills of someone jumping in front of that train
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16:52<andythenorth>bed time
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17:10<Eddi|zuHause><andythenorth> what is that programme on satelite TV at night called? In the UK we know it as ‘driving around Germany' <-- sexy sport clips :p
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20:16<nander>Is there a mod / newgrf which makes towns a lot bigger in area?
20:16<nander>It could be really interesting in terms of gameplay
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---Logclosed Sat Aug 30 00:00:32 2014