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#openttd IRC Logs for 2014-09-03

---Logopened Wed Sep 03 00:00:08 2014
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04:25<VaLeo_q>Hi all! How can I enable cargodist in 1.4.2 (ubuntu deb)? Or do I need to compile openttd?
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04:32<@planetmaker>check your advanced settings
04:34<@planetmaker>http://www.tt-forums.net/viewtopic.php?f=31&t=69233
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04:54<VaLeo_q>ah thanks, in my translation it called not "cargodist" and it puzzled me
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05:17<@peter1138>it's not called cargodist in english either
05:18<@peter1138>oh it is, just it's hidden by default
05:18<@peter1138>le sigh
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05:37<@peter1138>silly xkcd
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06:05<Eddi|zuHause>looks very... fractal
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07:01<LordAro>does it just go blank for anyone else?
07:02<@peter1138>when?
07:03<Pikka>half past two
07:03<LordAro>after zooming in a bit
07:07<Eddi|zuHause>zoom in more
07:08<LordAro>nope, nothing
07:08<Eddi|zuHause>use a different browser
07:09<LordAro>already tried firefox and chrome
07:09<Eddi|zuHause>also, don't use the browser's zoom function :p
07:10<LordAro>:p
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11:07<@Alberth>o/
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11:47<Lopsi>Hello everyone
11:48<Lopsi>I'm a bit of a newbie and I've got a question regarding waterwats
11:48<Lopsi>waterways*
11:48<Lopsi>Tutorial mentions canals can be good when a refinery is located near the coast (https://wiki.openttd.org/Building_canals), this is exactly the case in my game
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11:48<Lopsi>so I build a canal with a lock that goes straight from the sea to the refinery...
11:49<Lopsi>and then, I'm a bit lost. I can't build a dock on a canal, it seems. Is the refinery behaving like a loading bay in itself, I don't have to build anything more?
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11:54<@Alberth>no, you do have to build a dock, one moment
11:56<@Alberth>http://devs.openttd.org/~alberth/dock_at_canal.png
11:56<Lopsi>Oh, I see, a large canal it is then
11:56<Lopsi>thanks Alberth, you might want to add that to the tutorial
11:56<@Alberth>not sure you need that, it's how I always make it
11:57<@Alberth>ships need a little turning space, or they will be lost
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11:58<@Alberth>feel free to add it to the tutorial, you are probably the better judge where things go wrong. I have been playing the game for so long, everything looks trivial to me
11:59<Lopsi>well err, alright, I'll grab this picture of yours then
11:59<@Alberth>thank you
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12:03<frosch123>hola
12:04<Lopsi>ok, done
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12:05<Lopsi>is there a way to tell a loading bay/dock/station to accept a specific kind of goods, like oil or charcoal?
12:05<LordAro>nope
12:05<LordAro>if it's in range, it'll accept it
12:06<LordAro>o/ frosch123
12:06<@Alberth>you can force a cargo to unload at a station
12:07<@Alberth>"transfer" is for doing that with the idea that another vehicle will pick it up again, and move it to its destination
12:07<@Alberth>if that's what you're looking for, you should read about feeder systems
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12:08<@Alberth>with the new 1.4 stable, you can also enable cargo dist, which will do this stuff automatically
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12:08<Lopsi>haaah, I see
12:08<Lopsi>thanks, I'll go read what a feeder is
12:09<@Alberth>note that you get paid in virtual money with transfers (yellow coloured amounts), until final delivery
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12:14<Lopsi>hmm, I was able to do that without a feeder service
12:14<Lopsi>http://tof.canardpc.com/view/9a78e89c-1be8-465a-8851-c80362e9b171.jpg
12:14<Lopsi>simply with a loading bay
12:14<Lopsi>why would I need a feeder in this situation? How would it improve it?
12:14<Lopsi>sorry for french gibberish on screen :)
12:16<@Alberth>do you have cargo dist enabled?
12:16<@Alberth>it handles cargo unload/load for you automatically
12:17<Lopsi>I'm not sure
12:17<@Alberth>well, if it works, who cares :)
12:17<Lopsi>naah, I care, I want to understand
12:17<@Alberth>another explanation could be that you have a large station spread
12:17<Lopsi>I then have to explain it to all my noob friends, important task
12:17<@Alberth>:)
12:18<@Alberth>do you have the savegame somewhere available?
12:18<Lopsi>hold on
12:18<@Alberth>it's hard to guess from a picture how you set things up
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12:20<Lopsi>sent you that in query
12:21<Lopsi>feel free to tell me if you spot something awful
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13:17<|xk05|>if i want to change my player name and rename my company, what are the commands in multiplayer?
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13:33<andythenorth>http://devopsreactions.tumblr.com/post/94805967922/prototype-ver-0-0-3
13:33<andythenorth>biab
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13:34<avdg>"keep trying, it might be usefull someday"
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13:55<Wolf01>hi hi
13:55<@Alberth>o/ o/
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14:06<andythenorth>o/
14:09<LordAro>/o
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14:20<andythenorth>where is cat?
14:21<Wolf01>on my carpet
14:22<Wolf01>uhm, silly thing, my grandma's cat loves to use carpets as "cars", so we can speak of petcars?
14:22<andythenorth>why not
14:29<@Alberth>maybe it thinks it can fly :p
14:31<Wolf01>planepet -> petplane, I'll wonder when I'll find a couple of words which should not be good to tell in public
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14:51*andythenorth hungry
14:56<andythenorth>what is on internet?
15:05<andythenorth>also
15:05<andythenorth>ship cargo graphics
15:06<andythenorth>is there any case for leaving the hatch covers open on a loaded ship?
15:06<andythenorth>not realisms, so much as looks + gameplay use
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15:17<@Alberth>stack those coffee bags on the deck !
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15:48<@Belugas>coffee??
15:48<@Belugas>where where where???
15:48*Belugas craves some good coffee!!!
15:49<@Belugas>double expresso in Amsterdam
15:49<@Belugas>miam
15:49<Wolf01>come here then, litres of italian expresso every day
15:50<andythenorth>lo Belugas
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15:56<@Belugas>my nerves would not sustain such a threat, Wolf01 :)
15:56<@Belugas>hello andythenorth and all!
15:57<Wolf01>mine doesn't too, but I found that coffee-stimulated-parkingson is good to write lot of code in a short time (I'm not sure about the correctness of such code)
15:59<@Belugas>lol
15:59<@Belugas>yeah :)
15:59<@Belugas>but for sure, the expresso found in Italy must be a top rated one :D
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16:39<andythenorth>so is belugas well?
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16:40<andythenorth>maybe not :P
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17:35<Wolf01>'night
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17:39<andythenorth>bye
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17:39<frosch123>night
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18:27<Lopsi>Hi
18:27<Lopsi>Quick question here, is it possible to fast forward in a multiplayer game?
18:27<Lopsi>Even being the admin, that is
18:28<Xaroth|Work>nope
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18:29<Lopsi>nope? :(
18:30<@planetmaker>nope
18:30<Lopsi>but but
18:30<Lopsi>it's horribly slow mates
18:30<Xaroth|Work>it'll get even slower once your clients start lagging behind
18:31<Lopsi>that's why everything is cheaper in multiplayer, I suppose?
18:31<Xaroth|Work>it is?
18:32<Lopsi>in my game yes
18:32<Lopsi>maybe it's not the same difficulty though?
18:33<Xaroth|Work>probably
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18:34<Lopsi>so, huh, how do players cope with this speed?
18:36<@planetmaker>players just play?
18:37<@planetmaker>once your company has some size, there's more money you can spend in a given time. So the speed is fast enough
18:37<Lopsi>alright
18:38<Lopsi>maybe it's possible to raise max loan in server settings?
18:38<@planetmaker>and you have that much money within 10...20 minutes, if you do it right
18:38<@planetmaker>you have the exact same settings in MP as in SP
18:48<Lopsi>ok, Isee
18:48<Lopsi>thanks
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---Logclosed Thu Sep 04 00:00:13 2014