Back to Home / #openttd / 2014 / 09 / Prev Day | Next Day
#openttd IRC Logs for 2014-09-04

---Logopened Thu Sep 04 00:00:13 2014
00:11-!-Hazzard_ [] has joined #openttd
00:15-!-Hazzard [] has quit [Ping timeout: 480 seconds]
00:27-!-HerzogDeXtEr [] has quit [Quit: Leaving.]
00:43-!-DDR [] has joined #openttd
00:56-!-Eddi|zuHause [] has quit []
00:56-!-Eddi|zuHause [] has joined #openttd
01:55-!-DDR [] has quit [Read error: Connection reset by peer]
02:17-!-Flygon__ [] has joined #openttd
02:17-!-Flygon_ [] has quit [Read error: Connection reset by peer]
02:19-!-Pikka [] has joined #openttd
03:07-!-Progman [] has joined #openttd
03:11-!-jinks [~jinks@] has quit [Ping timeout: 480 seconds]
03:12-!-jinks [~jinks@] has joined #openttd
03:12-!-Progman_ [] has joined #openttd
03:18-!-Progman [] has quit [Ping timeout: 480 seconds]
03:18-!-Progman_ is now known as Progman
03:24-!-Pikkaphone [] has joined #openttd
03:37<Pikkaphone>everyone playing train fever, then?
03:38<@planetmaker>no. no. Where do you think?
03:38<@planetmaker>I'm totally none-feverish ;)
03:40-!-zeknurn [] has joined #openttd
03:49<Pikkaphone>I'm sure it's no openttd
03:49<@peter1138>what's that
03:49-!-Pikkaphone [] has quit [Remote host closed the connection]
03:50<__ln__>openttd is a clone of some train game from the 90s.
03:51-!-Yotson [~Yotson@2001:980:6ac8:1:e589:af89:dee3:b18d] has joined #openttd
03:55<@peter1138>WHY DOES IT RUN SO SLOW THEN
03:56<Xaroth|Work>because it's emulating old skool retro speed
03:56<@planetmaker>peter1138, clearly the game is paying tribute to the average age of the players which started with ttd ;)
03:57<@planetmaker>or tto even
04:01-!-andythenorth [] has joined #openttd
04:01<andythenorth>Pikka: doomed
04:01<Pikka>tres doomed
04:01<andythenorth>not even sivler
04:02<andythenorth>still, built a lot of bulk terminals
04:02<andythenorth>need jet-powered-oil-zellepin-tankers
04:05<Pikka>or a better GS
04:05<Pikka>or train fever
04:06<andythenorth>train fever fever
04:11<Pikka>haven't got yet
04:11<Pikka>that's my excuse for not working on the GS
04:14<Pikka>otoh I'm writing a GS where towns give you one of 16 different goals, and industry founding is required for only one of them.
04:14<b_jonas>Pikka: it's running slow because you've started the game with a huge map. use a small map.
04:15<Pikka>is it?
04:15<b_jonas>I mean
04:15<b_jonas>peter1138: it runs slow because you've started the game with a huge map. use a msall map.
04:16<@planetmaker>bad bad excuse, Pikka :)
04:17<@planetmaker>and 15 goals is sufficient. We only have 15 companies, do we? :P
04:18<Pikka>it's a goal per town, not a goal per player :) and the industry founding one is a good one. :P
04:23<andythenorth>how is SV checking industry founding?
04:23<Pikka>it isn't
04:23<Pikka>it just cares that the industries are there, not where they came from
04:26<@planetmaker>Pikka, I'm totally d'accord with you, it's a good one and a good feature request
04:26<@planetmaker>Now only someone has to find the time to code it. Not terribly difficult, just time. Could be me... but yeah :)
04:27<Pikka>it's okay
04:27<Pikka>I have two pretty big assignments to do for next week anyway. and train fever. :P
04:27<b_jonas>you mean like not closing the last oil refinery back when there's no sea oil rigs yet so it's not worth to transport oil?
04:27<@planetmaker>pfft. Don't fall prey to the fever ;)
04:27<b_jonas>I think ottd knows to do that, unlike the original ttd
04:27<@planetmaker>no, we don't mean that, b_jonas
04:34<@planetmaker> @ b_jonas
04:34<@peter1138>Hmm, enabled the autohinter in freetype, not sure I like it.
04:34<@planetmaker>what does it do?
04:34-!-andythenorth [] has quit [Quit: andythenorth]
04:34<@peter1138>It... enables the autohinter?
04:35<@planetmaker>:) ok, what's an "autohinter"?
04:50-!-tokai|mdlx [] has joined #openttd
04:56-!-tokai|noir [] has quit [Ping timeout: 480 seconds]
05:16-!-Brumi [] has joined #openttd
05:16-!-MJP [] has joined #openttd
06:48-!-DabuYu [DabuYu@] has quit [Ping timeout: 480 seconds]
06:56-!-DabuYu [DabuYu@] has joined #openttd
06:57-!-LadyHawk [] has quit [Quit: Why is there always so much month left at the end of the money?]
07:03-!-LadyHawk [] has joined #openttd
07:15<Pikka>something which hints
07:16<Pikka>it manages blue zones and normalises widths, apparently
07:32-!-Supercheese is now known as Guest1436
07:32-!-Supercheese [~Superchee@] has joined #openttd
07:37-!-Guest1436 [~Superchee@] has quit [Ping timeout: 480 seconds]
07:57-!-DabuYu [DabuYu@] has quit [Ping timeout: 480 seconds]
07:59-!-KWKdesign [] has quit [Read error: Connection reset by peer]
07:59-!-KWKdesign [] has joined #openttd
08:02-!-Lopsi [] has joined #openttd
08:03<Lopsi>Just wanted to rant against those bloody towns that can't even take 100 crates of goods before shutting down the station
08:03<Lopsi>fucking politicians, man
08:04-!-DabuYu [DabuYu@] has joined #openttd
08:04<@peter1138>doesn't sound like openttd
08:05<Lopsi>forgot to mention they'll re-open the station every once in a while just to make me change all my train orders again
08:05<Lopsi>this game is evil
08:05<@peter1138>what game is that?
08:06<@peter1138>i don't understand what you mean with shutting down or reopening stations
08:06<Lopsi>they don't accept goods anymore
08:06<@peter1138>cos that never happens
08:06<b_jonas>peter1138: the station is in a small town, so there's not enough buildings to accept goods around it
08:06<Lopsi>that's correct
08:07<b_jonas>can happen even more easily if you have the "realistic catchment areas" option set so road vehicle stations accept less
08:07<Lopsi>wondering if I can boost the town somehow?
08:07<b_jonas>Lopsi: transport passengers in it,
08:07<@peter1138>i've never heard anyone call a town not accepting goods as "shutting down a station" before
08:08<Lopsi>they don't actually shut down the station in itself, they disable goods entrance, which is basically the same in my case
08:08<Lopsi>roger that b_jonas
08:08<b_jonas>Lopsi: see for details
08:08<Lopsi>kk thanks
08:11-!-Brumi [] has quit []
08:11<Lopsi>basically making goods my strongest investment was a mistake, at least when I chose this town then
08:11<@peter1138>i usually stick with passengers, they never go away
08:11<Lopsi>but isn't that the lowest value item?
08:12<@peter1138>there's a lot of them
08:12<Lopsi>fair enough
08:13<b_jonas>if you want money early in the game, coal always works the best
08:13<b_jonas>later in the game, when you have grown the cities, passengers can bring the most money
08:13<b_jonas>more than even oil
08:13<Lopsi>yes, problem with coal is it doesn't supply a larger tech chain
08:14<Lopsi>I can't bring the produced energy into towns to grow them
08:17<@peter1138>well there's always the world of newgrfs
08:19<Lopsi>even more evil >:3
08:27-!-Brumi [] has joined #openttd
08:45<Lopsi>lots of paper factories on my map, not a single forest
08:45<Lopsi>am doomed?
08:50<Xaroth|Work>earn some money
08:50<Xaroth|Work>plant a forest
08:52<@planetmaker>use nightly builds. They will warn about total absence of an industry upon map creation
08:54<Lopsi>"plant a forest"?
09:06<Pikka>industry button -> fund industry -> fund/prospect depending on your game settings. although if the game couldn't generate a forest at mapgen, it won't be able to plant one for you either, unless you've changed the landscape.
09:06<Pikka>forests in subarctic need to be above the snowline
09:06<Lopsi>indeed it doesn't provide the "plant forest" option
09:06<Lopsi>I'll try to clear an area, thanks
09:07<Pikka>if forest doesn't appear in the fund new industry list at all, you might need to change your "manual primary industry construction method" setting in advanced settings
09:08<Pikka>wot larks
09:09<b_jonas>and if it can't build a forest, you've lost the money
09:09<Pikka>if it's set to prospecting, yes
09:30<Lopsi>I can't locate this setting
09:30<Lopsi>which category does it fall under?
09:33<Pikka>it's environment -> industries in the nightlies
09:34<Pikka>in 1.4 I don't know, try filtering
09:35<Lopsi>ok, got it
09:35<Lopsi>so it's set to "non", I set to prospect?
09:35<Pikka>or "as other industries" if you want to select where the forest gets planted
09:36<Lopsi>thank you very much
09:43-!-shirish [~quassel@] has joined #openttd
09:43-!-shirish [] has quit [Remote host closed the connection]
09:44-!-shirish [~quassel@] has joined #openttd
09:52<Lopsi>will my old trucks/trains automatically be replaced?
09:54-!-Hazzard [] has joined #openttd
10:01-!-Hazzard_ [] has quit [Ping timeout: 480 seconds]
10:03<@planetmaker>no. yes. depends
10:04<@planetmaker>depends on your autorenew settings and your available money and whether vehicles can find a route to deptos and whether you play with breakdowns and whether, when playing without, you allow vehicles to visit depots nonetheless
10:04<@planetmaker>and depends probably on some more stuff which I simply forgot :)
10:06<Lopsi>alright, I'll check my options thank you :)
10:06<Lopsi>I suppose autorenew settings are in advanced settings?
10:07-!-DabuYu [DabuYu@] has quit [Ping timeout: 480 seconds]
10:14-!-DabuYu [DabuYu@] has joined #openttd
10:16<Lopsi>no it's not :/
10:17<Sylf>it should be...
10:18<Sylf>Advanced Setting -> Vehicles -> Autorenew in version 1.4.x and earlier
10:23<Lopsi>my game is not in English, so I have to guess what word to filter, it's hardcore mode
10:23<Lopsi>but I didn't find it in the Vehicles tab, weird
10:23<Lopsi>running 1.4.2
10:23<Sylf>You can change the language to English for a moment, locate the setting, and change the laguage back :)
10:24<@planetmaker>and possibly make sure you don't use 'Basic settings' at the top selector bug 'Advanced' or 'All'
10:25<Sylf>I assumed he did when he said hardcore mode
10:25<Lopsi>haaah, that was that planetmaker
10:25<Lopsi>Sylf: this game is basically a hardcore mode in itself :d
10:25<Sylf>I assumed wrong
10:26<Lopsi>thanks again for your help everyone, it's nice not to be left alone when starting ottd
10:27<Lopsi>and sorry for hijacking this chan (a bit)
10:52-!-Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd
10:52-!-mode/#openttd [+o Alberth] by ChanServ
11:18-!-DabuYu [DabuYu@] has quit [Ping timeout: 480 seconds]
11:24-!-DabuYu [DabuYu@] has joined #openttd
11:43<@peter1138>Track 1: rip accurate (max confidence 200) [b324ee15], DB [b324ee15]
11:43<@peter1138>i guess that's a good rip, heh
11:48-!-DanMacK [~androirc@] has joined #openttd
11:49<DanMacK>@seen andythenorth
11:49<@DorpsGek>DanMacK: andythenorth was last seen in #openttd 7 hours, 24 minutes, and 58 seconds ago: <andythenorth> oic
11:49<DanMacK>hey all
11:51-!-HerzogDeXtEr [] has joined #openttd
11:53-!-DabuYu [DabuYu@] has quit [Ping timeout: 480 seconds]
12:04-!-DabuYu [DabuYu@] has joined #openttd
12:05-!-DanMacK [~androirc@] has quit [Ping timeout: 480 seconds]
12:05-!-oskari89 [] has joined #openttd
12:21-!-TheMask96 [] has quit [Ping timeout: 480 seconds]
12:25-!-TheMask96 [] has joined #openttd
12:28-!-Pereba [~UserNick@] has joined #openttd
12:32-!-DabuYu [DabuYu@] has quit [Ping timeout: 480 seconds]
12:32-!-FLHerne [] has joined #openttd
12:46-!-dxtr [] has quit [Quit: .]
12:49-!-DabuYu [DabuYu@] has joined #openttd
12:50-!-Brumi [] has quit []
12:56-!-glx [] has joined #openttd
12:56-!-mode/#openttd [+v glx] by ChanServ
12:58-!-dxtr [] has joined #openttd
13:18-!-arroyoc [] has joined #openttd
13:24-!-Belugas [~belugas@] has joined #openttd
13:24-!-mode/#openttd [+o Belugas] by ChanServ
13:32-!-arroyoc [] has quit [Quit: arroyoc]
13:37-!-gelignite [] has joined #openttd
13:40-!-frosch123 [] has joined #openttd
13:45<@DorpsGek>Commit by translators :: r26767 trunk/src/lang/bulgarian.txt (2014-09-04 17:45:18 UTC)
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>bulgarian - 8 changes by komara
13:50-!-DanMacK [~androirc@] has joined #openttd
13:57<Lopsi>hey Alberth
13:58<Lopsi>my friends and I spent one hour last night analyzing your railways
13:58<Lopsi>we kinda rock now
13:58<Lopsi>also, you're crazy
14:02<@Alberth>I am ?
14:02<@Alberth>why's that?
14:04<@Alberth> view some games here first :p
14:05<Lopsi>you're all crazy
14:05<@Alberth>not to worry you, but you are one of us now :p
14:05-!-DanMacK [~androirc@] has quit [Ping timeout: 480 seconds]
14:06<@Alberth>hmm, autoreplace gui needs an eng_list :p
14:14-!-Wolf01 [] has joined #openttd
14:15<@Alberth>hi hi
14:18-!-andythenorth [] has joined #openttd
14:21-!-shirish [] has quit [Remote host closed the connection]
14:22<Pikka>run away!
14:22-!-Pikka [] has quit [Quit: Leaving]
14:23<@Alberth>hi hi
14:23<Lopsi>what the hell I don't even
14:25-!-DabuYu [DabuYu@] has quit [Ping timeout: 480 seconds]
14:26<NGC3982>My word.
14:27<NGC3982>Btw, changing the OpenTTD font is kind'a faux pas.
14:28<andythenorth>@seen DanMacK
14:28<@DorpsGek>andythenorth: DanMacK was last seen in #openttd 2 hours, 38 minutes, and 34 seconds ago: <DanMacK> hey all
14:28<andythenorth>@seen Pikka
14:28<@DorpsGek>andythenorth: Pikka was last seen in #openttd 6 minutes and 3 seconds ago: <Pikka> run away!
14:30<@Alberth>as usual, you missed them all
14:33<Eddi|zuHause>not sure what this is, but it's free:
14:36-!-DabuYu [DabuYu@] has joined #openttd
14:37<Wolf01>lol, Eddi|zuHause, I was saying "hey it looks altitude"...
14:38<LordAro>Lopsi, ;)
14:44<frosch123>huh, PSG283? who built that? there is a track connecting all the lines on both the station entry and exit...
14:44<frosch123>V453000: isn't that a terrible junction?
14:45<frosch123>hmm, oh, maybe i am just misinterpreting the sprites
14:45<frosch123>i never use monorail :p
14:46<andythenorth>monorail is silly
14:46<andythenorth>it would fall over
14:46<frosch123>i thought it were reserved tracks or something, but i guess it is just some weird underlay without actual track
14:46<andythenorth>you need two rails for balance
14:47-!-KouDy_ [~koudy@] has quit [Quit: leaving]
14:49<frosch123>looks like a monorail with training wheels
14:50<frosch123> <- anyway, whole article, instead of only the picture
14:50<+glx>Eddi|zuHause: it's quite fun
14:51-!-KouDy [~koudy@] has joined #openttd
14:51<b_jonas>is there a grf that replaces a rail type with cogwheel?
14:51<frosch123>Eddi|zuHause: is that a remake of luftrausers, or is it the other way around?
14:51<Eddi|zuHause>what's a cogwheel?
14:52<Eddi|zuHause>frosch123: never heard of that
14:52<frosch123>only the swiss have cogwheel rails
14:52<frosch123>i think :p
14:52<b_jonas>Eddi|zuHause: it's when between the two rails there's a third rail with a series of cogs, and the train has a cogwheel driving on it,
14:52<NGC3982>I so want a Model S.
14:52<frosch123>Eddi|zuHause: Zahnradbahn
14:52<Eddi|zuHause>oh you mean rack railway?
14:53<b_jonas>it helps the train go on steep slopes where an ordinary wheel wouldn't have enough traction
14:53<Eddi|zuHause>i've seen a few screenshots, not sure if they were ever released
14:53<b_jonas>Eddi|zuHause: apparently yes
14:54<b_jonas>also, is there one that replaces monorail with the type where the rail is above the train and it's hanging from it?
14:54<Eddi|zuHause>there was a tram replacement like that
14:55<Prof_Frink>frosch123: The Welsh have at least one.
14:57<Eddi|zuHause>frosch123: germany had a bunch of rack rails, but they became pretty obsolete around 1900, when engines developed enough traction by themselves
14:58<andythenorth>snail was trying to figure out rack rail iirc
14:58<andythenorth>also MB
14:58<andythenorth>it’s pretty meaningless imho, it’s just an adjustment of TE
14:58<andythenorth>I might include some in Iron Horse, for novelty
14:58<andythenorth>but we only have one kind of slope, and it won’t go up particularly fast
14:59<Eddi|zuHause>it's pretty useless if they don't have a clear advantage
14:59<b_jonas>andythenorth: well sure, openttd has only one kind of slope
14:59<b_jonas>I'm just thinking of it as eyecandy
14:59<Eddi|zuHause>if you're ever worried about "small" sets, rack railway is the first thing you'd cut :p
14:59<b_jonas>it could be a tram replacement too of course
14:59<b_jonas>not train replacement
14:59<andythenorth>it would just be a novelty version of narrow gauge
15:00<Eddi|zuHause>i think the DACH set has some rack railways planned
15:00<b_jonas>um, I'm quite sure our cogwheel tram is not narrow gauge. it's normal gauge
15:00<b_jonas>the same as other trams and trains
15:01<Eddi|zuHause>around here, 50% of the trams are narrow gauge
15:01<andythenorth>eye candy doesn’t win GS goals
15:01<Eddi|zuHause>in switzerland, almost all of the remaining rack rails are narrow gauge
15:01<b_jonas>I don't know of any narrow gauge trams here, only a few narrow gauge trains. there's certainly no narrow gauge tram in Budapest, though one narrow gauge train comes in the suburbs.
15:02<Eddi|zuHause>b_jonas: tram replacements have the problem that there is no comcept of "roadtypes" (yet)
15:02<b_jonas>Eddi|zuHause: yes, I know, there's only two road types, road and tram
15:02<b_jonas>and it's probably not worth to add any
15:03<b_jonas>I was also wondering on cable-pulled railways, or ski-lift type cars hung from a cable, but they would probably require a very different system of building from ttd railways or trams
15:04<b_jonas>and they're not useful for long distance transport which is what ottd really simulates anyway
15:04<b_jonas>nor is cogwheel rail really
15:05<andythenorth>there’s no concept of roadtypes (ever)
15:05*andythenorth wonders which will happen first: heat death of universe, or roadtypes in ottd
15:05-!-DabuYu [DabuYu@] has quit [Ping timeout: 480 seconds]
15:05<andythenorth>and also which is more terrifying
15:05<b_jonas>well, we at least have one-way roads now
15:06<Eddi|zuHause>andythenorth: duke nu... err... wait
15:07<b_jonas>andythenorth: which one will happen first, road vehicles overtaking slower or broken road vehicles, or the heat death of universe?
15:07<andythenorth>heat death
15:07*andythenorth wonders about deleting buses from Road Hog
15:08<andythenorth>why bus, when you can station walk?
15:11<Eddi|zuHause>why have multiple vehicle generations, then, if you can just start in 2050?
15:12<Eddi|zuHause>...but... there are loads of bus sets out there, would be nice to have a pure truck set to complement them
15:13<NGC3982>Dudes. Being used to clear windows with the "delete" key did not work as planned in AOEII.
15:15<andythenorth>Eddi|zuHause: isn’t there a Hungarian truck set?
15:15<andythenorth>or such?
15:15<andythenorth>looked quite nice
15:16<Eddi|zuHause>NGC3982: lmao :p
15:16<Eddi|zuHause>NGC3982: use the undo knob :p
15:16<Eddi|zuHause>andythenorth: maybe.
15:17-!-DabuYu [DabuYu@] has joined #openttd
15:17*andythenorth digs
15:22-!-Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd []
15:27<b_jonas>I'm trying to compile the latest stable openttd now
15:28-!-APTX [] has quit [Quit: No Ping reply in 180 seconds.]
15:29-!-APTX [] has joined #openttd
15:30<FLHerne>b_jonas: They do already, but not articulated ones
15:30<b_jonas>do what?
15:39<b_jonas>so many options. should I make vehicles never expire?
15:40<andythenorth>I tend to
15:40<b_jonas>I see
15:40<andythenorth>I don’t trust expiration dates much
15:40-!-Born_Acorn [] has quit [Ping timeout: 480 seconds]
15:40<b_jonas>ok wait, this was so long ago, what am I supposed to do with the opengfx file? did I have to copy the tarball (without uncompressing) somewhere?
15:41<FLHerne>b_jonas: Yes, overtake
15:41<b_jonas>I have my configure flags written up in my notes, but not what to do with the gfx
15:42<b_jonas>ah, this readme explains
15:43<FLHerne>b_jonas: /usr/share/openttd/baseset/, or ~/.openttd/baseset/
15:45<b_jonas>FLHerne: isn't the directory called "data" instead of "baseset"?
15:45<FLHerne>b_jonas: Not for ages
15:46<FLHerne>I keep forgetting that and getting grumpily corrected :P
15:47<b_jonas>I unpacked to data though, and the game seems to have picked it up
15:47<b_jonas>it says OpenGFX 0.5.0
15:48<b_jonas>I don't seem to have a "baseset" directory
15:49<b_jonas>oh, now I have one
15:49<b_jonas>after I ran the game
15:51<Eddi|zuHause>you can just create one
15:54<b_jonas>which gfx did you say? OpenGFX+ Airports?
15:56<andythenorth>la la la
16:02-!-Born_Acorn [] has joined #openttd
16:03<FLHerne>b_jonas: It still tries data, but there are separate baseset, newgrf and ai dirs now
16:05<b_jonas>FLHerne: I see
16:05<Eddi|zuHause>data is for legacy people
16:06<Eddi|zuHause>(and also legacy installations)
16:06<b_jonas>well, this is a legacy installation
16:06<b_jonas>it's inherited the opengfx I had downloaded
16:06<Eddi|zuHause>but i mean more like 0.7 kind of legacy
16:06<b_jonas>good thing I'm checking the advanced options, there's some really strange things left there
16:07<b_jonas>uh no, not that legacy
16:07<b_jonas>only 1.0.something and 1.1.something
16:14-!-Frostbreeze [~oftc-webi@] has joined #openttd
16:15<Frostbreeze>Hello guys, im new here and im looking for somebody, who have some nerves of steel and help me with basic ..?
16:17-!-Frostbreeze [~oftc-webi@] has quit []
16:17-!-DabuYu [DabuYu@] has quit [Ping timeout: 480 seconds]
16:21-!-Yotson [~Yotson@2001:980:6ac8:1:e589:af89:dee3:b18d] has quit [Quit: .]
16:24-!-DabuYu [DabuYu@] has joined #openttd
16:26<b_jonas>what's this "cargo distribution" about in the settings?
16:26<FLHerne>b_jonas: It makes the cargo want to go places
16:27<andythenorth>kind of
16:27<andythenorth>it automates transfers
16:27<FLHerne>Rather than the normal TTD passengers, who get on, and then get off wherever the next stop happens to be
16:27<FLHerne>Even if it's the same one, or a tiny village
16:27<FLHerne>Or takes them back the way they came
16:27<b_jonas>I see
16:27*andythenorth still doesn’t really understand cdist
16:27<andythenorth>the cargo has no destination, just a next hop
16:28<andythenorth>but the stations report destinations
16:29<Lopsi>Alberth, in the saves you shared with me, did you use a custom mapgen?
16:29<Lopsi>because I can't have such a nice island in my vanilla game
16:30-!-Nothing4You [] has quit [Quit: Gone...]
16:33-!-zeknurn [] has quit [Read error: Connection reset by peer]
16:33<Rubidium>yay... made a pointless forum post ;)
16:34-!-zeknurn [] has joined #openttd
16:34-!-Nothing4You [] has joined #openttd
16:35<andythenorth>maybe it will get modded out
16:35<andythenorth>I caused some other people’s posts to be modded out I think :(
16:38<b_jonas>so many power stations, sometimes two next to each other.
16:39<b_jonas>guess some of them will close later
16:39<FLHerne>b_jonas: They tend to close quite quickly when not supplied
16:42-!-Stimrol [] has quit [Quit: ZNC -]
16:45-!-zeknurn [] has quit [Read error: Connection reset by peer]
16:49-!-zeknurn [] has joined #openttd
16:52-!-Wolf01 [] has quit [Quit: Once again the world is quick to bury me.]
16:57-!-DabuYu [DabuYu@] has quit [Ping timeout: 480 seconds]
16:57-!-Djohaal [~Djohaal@] has joined #openttd
17:01-!-frosch123 [] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn]
17:06-!-DabuYu [DabuYu@] has joined #openttd
17:10-!-MJP [] has quit [Quit: That's all folks!]
17:14-!-HerzogDeXtEr [] has quit [Quit: Leaving.]
17:14<b_jonas>can you recommend a town buildings gfx? I used the Swedish and Japanese buildings, and they're nice, but I'd like to try something new
17:17-!-Pereba [~UserNick@] has quit [Remote host closed the connection]
17:19-!-Pereba [~UserNick@] has joined #openttd
17:26<Supercheese>Total Town Replacement Set (TTRS)
17:28<Supercheese>should be on B&N&N&S, v3.14
17:30-!-DanMacK [] has joined #openttd
17:34*DanMacK slaps andythenorth around a bit with a large road hog
17:47-!-andythenorth [] has left #openttd []
17:53<b_jonas>what are these non-company statue thingies in towns?
17:54<b_jonas>oh, maybe they're from a newgfx
17:58-!-DanMacK [] has quit [Ping timeout: 480 seconds]
18:06-!-gelignite [] has quit [Quit:]
18:08-!-oskari89 [] has quit []
18:13-!-Flygon_ [] has joined #openttd
18:19-!-Flygon__ [] has quit [Ping timeout: 480 seconds]
18:37-!-Cybertinus [~Cybertinu@2a00:6960:1:1:0:24:107:1] has quit [Remote host closed the connection]
18:37<Lopsi>hmm, I'm already at year 1986, I'm worried 2050 will be here too soon
18:37<Lopsi>can I still play after 2050?
18:39-!-Cybertinus [] has joined #openttd
18:39-!-FLHerne [] has quit [Ping timeout: 480 seconds]
18:40-!-zeknurn [] has quit [Remote host closed the connection]
18:40-!-zeknurn [] has joined #openttd
18:43-!-|xk05| [] has quit [Remote host closed the connection]
18:43<@planetmaker>you can play another 4997850 years beyond 2050 where the year will increase and infinite more where the year counter won't increase
18:45-!-Cybert1nus [] has joined #openttd
18:47<Lopsi>hah, cool, planetmaker. I think that may be enough.
18:48-!-Cybertinus [] has quit [Ping timeout: 480 seconds]
18:50-!-Cybertinus [] has joined #openttd
18:51-!-Progman [] has quit [Remote host closed the connection]
18:53-!-Cybert1nus [] has quit [Ping timeout: 480 seconds]
18:59-!-Cybertinus [] has quit [Ping timeout: 480 seconds]
19:01-!-Lopsi [] has quit []
19:02-!-Cybertinus [] has joined #openttd
19:08-!-DabuYu [DabuYu@] has quit [Ping timeout: 480 seconds]
19:29-!-Flygon__ [] has joined #openttd
19:30-!-DabuYu [DabuYu@] has joined #openttd
19:35-!-Flygon_ [] has quit [Ping timeout: 480 seconds]
19:37-!-Flygon__ [] has quit [Ping timeout: 480 seconds]
19:42-!-Flygon__ [] has joined #openttd
19:42-!-KWKdesign [] has quit [Read error: Connection reset by peer]
19:43-!-KWKdesign [] has joined #openttd
19:44-!-Flygon [] has joined #openttd
19:50-!-Flygon__ [] has quit [Ping timeout: 480 seconds]
20:01-!-Stimrol [] has joined #openttd
20:32-!-DabuYu [DabuYu@] has quit [Ping timeout: 480 seconds]
20:41-!-DabuYu [DabuYu@] has joined #openttd
20:45-!-Pereba [~UserNick@] has quit [Quit: AdiIRC is updating to v1.9.6 Beta Build (2014/09/05) 64 Bit]
20:46-!-Pereba [~UserNick@] has joined #openttd
21:03-!-glx [] has quit [Quit: Bye]
21:09-!-DabuYu [DabuYu@] has quit [Ping timeout: 480 seconds]
21:11-!-Pereba [~UserNick@] has quit [Quit: AdiIRC: The sound of well-being.  []]
21:19-!-DabuYu [DabuYu@] has joined #openttd
21:54-!-Hazzard_ [] has joined #openttd
22:01-!-Hazzard [] has quit [Ping timeout: 480 seconds]
22:16-!-DDR [] has joined #openttd
22:23-!-DabuYu [DabuYu@] has quit [Ping timeout: 480 seconds]
22:31-!-InvokeStatic_ [] has joined #openttd
22:31-!-InvokeStatic [] has quit [Read error: Connection reset by peer]
22:33-!-DabuYu [DabuYu@] has joined #openttd
22:54-!-Djohaal [~Djohaal@] has quit [Read error: Connection reset by peer]
23:15-!-qwebirc9174 [] has joined #openttd
23:16-!-qwebirc9174 [] has quit []
23:33-!-Rubidium [] has quit [Remote host closed the connection]
23:33-!-Rubidium [] has joined #openttd
23:42-!-KWKdesign [] has quit [Ping timeout: 480 seconds]
23:43-!-KWKdesign [] has joined #openttd
---Logclosed Fri Sep 05 00:00:18 2014