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#openttd IRC Logs for 2014-09-06

---Logopened Sat Sep 06 00:00:23 2014
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02:02<andythenorth>o/
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03:40<@planetmaker>moin
03:40<@planetmaker>new translators are busy it seems
03:42<@peter1138>hi
03:42<@planetmaker>o/
03:50<b_jonas>\o
03:51<@peter1138>i don't have a patch for that
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04:26<b_jonas>hmm, should I play 512x256, or 512x512?
04:27<@peter1138>128x256
04:27<SpComb>2048x64
04:28<@peter1138>4096x64 is doable now mind
04:28<@planetmaker>2048x64 can be quite an interesting aspec ratio to use :)
04:28<@planetmaker>build long rail lines and trains without regret of sluggish behaviour later in the game :)
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04:29<SpComb>http://www.tt-forums.net/viewtopic.php?f=29&t=41041 fixed the images
04:30<b_jonas>wow, this random map seems more difficult than the one I got last time
04:30<b_jonas>I'll pass and generate a new one, I don't like this one
04:38<Rubidium>SpComb: but... where're the 2x2 and two tile wide long maps?
04:39<SpComb>yo 2^n - 1 dawg
04:40<Rubidium>2^n-2 with freeform edges
04:47<b_jonas>ok, after some changes to the terrain generation settings and newgrfs, I think I've now got a map I might like
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04:58<b_jonas>also, yay, you've fixed that old annoying bug where the smoke of industries was still visible even when the industry was set transparent
04:58<b_jonas>graet
04:58<b_jonas>yeah, I know I skipped too many versions
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05:11<Wolf01>hello
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05:13<Wolf01>o/
05:13<@Alberth>moin!
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05:38<amk>Hi all, I've been wonderign lately, if there is a way to script 'the camera' to follow any new developments? The use case would be to have it running on a separate screen to follow what is currently being build around the map
05:40<@Alberth>no, also do you really want to follow what 15 companies are doing?
05:41<Wolf01>following everything will make you crazy, following something of interesting like industries, there's already the news ticker which you can click and go to location
05:41<@Alberth>viewing positions are local to a machine
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05:42<@Alberth>also, you can build in other windows than the main view
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05:43<amk>So yeah, I was playing with a friend online, but sitting side to side, and we had extra screen available - I popped open another client to spectate there, all zoomed out
05:44<amk>but it just wasn't as interesting as it could be, so I was wondering if there could be a way to script the 'client?' to follow event (eg. new road built)
05:45<amk>but I do understand your overall remarks - this might be very specific to this exact way the two of us play
05:46<@planetmaker>amk: no, such option does not exist nor will there exist the option to follow events. That's the best tool which there can be for griefers
05:47<@planetmaker>(I once had such client and it's absolute hell in what you can do with that)
05:48<amk>planetmaker, okay, fair enough, I can see how this is 'dangerous'
05:48<amk>planetmaker, so I guess that implies that the client doesn't have an api as such to follow these 'events'
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06:08<@planetmaker>there is no api at all for client-side scripting
06:09<@planetmaker>scripted multiplayer would basically destroy that
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10:43<Michi1210>Hi guys
10:43<@Alberth>hi
10:44<Michi1210>Can someone help me, i search the Dedicated server files for linux =(
10:46<@Alberth>they don't exist as binary, you'll have to build them yourself
10:46<@Alberth>too few people that need them
10:46<Michi1210>ohh okey thx
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13:20<@DorpsGek>Commit by rubidium :: r26769 /trunk/src (3 files in 3 dirs) (2014-09-06 17:20:45 UTC)
13:20<@DorpsGek>-Codechange [Squirrel]: remove the difference between some platforms having wchar for SQChar and others just char; always use char (and UTF-8) like in the rest of (internal) OpenTTD
13:22<@DorpsGek>Commit by rubidium :: r26770 /trunk/src/3rdparty/squirrel/squirrel (sqlexer.cpp sqlexer.h) (2014-09-06 17:22:06 UTC)
13:22<@DorpsGek>-Fix [Squirrel]: in case SQChar is a char (previously everything non-Windows or non-Unicode, now everything), the lexer throws away the higher bytes of characters
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13:30<@DorpsGek>Commit by rubidium :: r26771 /trunk/src (13 files in 4 dirs) (2014-09-06 17:30:33 UTC)
13:30<@DorpsGek>-Cleanup: remove OTTD2SQ and SQ2OTTD
13:33<Vadtec>is anyone who compiles openttd on windows around?
13:35<Rubidium>compiling yes
13:36<@DorpsGek>Commit by rubidium :: r26772 /trunk/src/3rdparty/squirrel (7 files in 5 dirs) (2014-09-06 17:36:29 UTC)
13:36<Vadtec>Rubidium: im getting some weird errors when trying to build xz
13:36<@DorpsGek>-Cleanup [Squirrel]: remove traces to SQUNICODE define
13:37<Vadtec>give me a sec, im re-building now so i can get the exact error
13:37<Rubidium>but I guess, what I can offer isn't really useful because my environment is so fracked up that it fails to link it
13:38<Vadtec>Rubidium: im getting this: libtool: link: cannot find the library `/home/keith/staged/mingw32/lib/libiconv.la' or unhandled argument `/home/keith/staged/mingw32/lib/libiconv.la'
13:38<Vadtec>but i cant find any references to /home/kieth anywhere
13:39<Vadtec>keith i believe is one of the maintainers of xz
13:39<Vadtec>should i just install libiconv myself?
13:40<Vadtec>or am i missing something
13:41<Rubidium>Vadtec: I guess someone messed up the release of xz
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13:41<Rubidium>could you try an older version? Maybe the one mentioned in the compile manual?
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13:41<Vadtec>http://wiki.openttd.org/Compiling_on_Windows_using_MinGW
13:41<Vadtec>im using what was given there
13:42<Vadtec>guess ill go digging for a different version
13:45<@DorpsGek>Commit by translators :: r26773 /trunk/src/lang (bulgarian.txt esperanto.txt) (2014-09-06 17:45:42 UTC)
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>bulgarian - 20 changes by komara
13:45<@DorpsGek>esperanto - 94 changes by Ryton
13:47<@DorpsGek>Commit by rubidium :: r26774 /trunk/src (34 files in 9 dirs) (2014-09-06 17:46:56 UTC)
13:47<@DorpsGek>-Cleanup [Squirrel]: remove _SC macro
13:49<Vadtec>bleh
13:50<Vadtec>even the latest version is screwed up
13:51<Rubidium>or... might mingw itself be messed up
13:51<Vadtec>i seriously doubt that, considering i did a fresh install this morning
13:52<Rubidium>http://sourceforge.net/p/mingw/bugs/2216/
13:52<Rubidium>http://stackoverflow.com/questions/23637991/building-lzma-linker-errors
13:54<Vadtec>Rubidium: your google-fu is stronger than mine today
13:54<Rubidium>I just googled the file name of the library
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13:54<Rubidium>and presto... loads of results
13:55<andythenorth>orudge: fwiw, tt-forums is currently blocked on EE - contains over-18 content allegedly
13:55<Vadtec>i was googling for a more specific error
13:55<andythenorth>dunno if you either care or can do much ;)
13:55<Rubidium>what's EE?
13:55<andythenorth>UK mobile network
13:55<Rubidium>openttd is blocked on Stenaline though
13:55<andythenorth>T-Mobile + someone, I forget
14:00<Rubidium>I guess it's the pretty boys/girls threads that caused this ;)
14:03<keoz>An internet provider filtering content ? Blah ...
14:06<Rubidium>as if there are many that aren't filtering some way or another
14:06<Rubidium>especially mobile ones
14:07<Rubidium>pet peeve of mobile ones; on my laptop I block certain images because I don't care about them, but when connected to a mobile phone network I get those images again because in all their wisdom the provider decided to fiddle with the HTML to link to their compressed images
14:08<Vadtec>Rubidium: thanks for the google-fu, i was about to start banging my head against the wall
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14:10<@DorpsGek>Commit by rubidium :: r26775 /trunk/src (17 files in 6 dirs) (2014-09-06 18:10:36 UTC)
14:10<@DorpsGek>-Cleanup [Squirrel]: "resolve" several of the unicode wrapper defines
14:12<andythenorth>also where is cat?
14:13<Rubidium>with Sam
14:14<andythenorth>ok
14:14<andythenorth>suppose I should fix the bug with Iron Horse smoke that Alberth caused
14:15<@Alberth>I did what?
14:15<andythenorth>you saw the smoke in the wrong place
14:15<andythenorth>bug was unknown before then, therefore by observing it, you caused it to happen
14:15<@Alberth>but there was already a ticket about it
14:15<andythenorth>oh yes :P
14:15*andythenorth busted
14:16<@Alberth>it's ok to blame me if it makes you feel better
14:16<andythenorth>well
14:16<keoz>Rubidium: if my ISP had a such restrictive filtering policy as to empeach to join a site as tt-forums, I surly would search another one
14:16<andythenorth>keoz: it’s nearly law now in the UK
14:17<keoz>Oh ? That's sad. The net should be free.
14:17<andythenorth>ha ha
14:17<andythenorth>you think the tabloid newspapers are going to permit that to happen?
14:17<andythenorth>as if it was ever free :P
14:18<keoz>well, depending on conditions, it is more or less
14:18<keoz>and having a free internet can also be a political fight
14:18<keoz>(as having a free press)
14:18<andythenorth>http://www.theguardian.com/technology/2014/jan/08/david-cameron-great-firewall
14:19<keoz>The worst problem geing probably that politician often don't understand anything about the way the net works
14:19<keoz>s/geing/being/
14:19<andythenorth>+1
14:19<andythenorth>lo Pikka
14:19<andythenorth>also bob
14:19<andythenorth>and pie
14:20<keoz>in France, we heard a digital economy minister calling openoffice.org a firewall.
14:22<andythenorth>if I had some cookies, I would give them away to people who find Iron Horse bugs
14:22<andythenorth>I think there are quite a few still
14:26<@Alberth>I knew there was an advantage to getting blamed!
14:29<Saladan1>So im looking at the top profit player in the game, and im noticing he has some truck stops next to one of his train drop off points. Its doing nothing but going back and forth but there is an obscene amount of cargo at the station.
14:30<Saladan1>Anyone know how this works?
14:30<@Alberth>game mechanics
14:30<@Alberth>vehicle visiting often gives high rating
14:31<andythenorth>piglet
14:31<andythenorth>http://www.tt-forums.net/viewtopic.php?f=29&t=56649
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14:41*andythenorth could use a brave assistant
14:41<andythenorth>to report which Iron Horse engines actually have smoke wrong
14:42<@Alberth>:o
14:43<andythenorth>can do it myself, but meh
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15:12*andythenorth had better do it then :)
15:18<andythenorth>bah
15:19<andythenorth>the electro-diesel should probably use the correct effect on eletric / non-electric tracks :)
15:20<@Alberth>:)
15:21<@Alberth>cookie for andy
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15:25<andythenorth>frosch123: so….updated NML specs? o_O
15:25<andythenorth>you had them in draft?
15:28<@DorpsGek>Commit by rubidium :: r26776 /trunk/src/script (squirrel.cpp squirrel_std.cpp) (2014-09-06 19:28:09 UTC)
15:28<@DorpsGek>-Codechange: use safe string functions in script/squirrel*.cpp
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15:32<appgreidd>hi
15:32<appgreidd>a somewhat dumb question perhaps but, is there any possibility to manually set which cargo gets unloaded and which doesn't
15:34<andythenorth>no
15:34<andythenorth>not a dumb question
15:35<appgreidd>at the moment, since the station doesn't accept wood (but it will be picked up by another train), it will just unload and load the same cargo again
15:37<Zuu>You can set it to "no load"
15:38<Zuu>Eg. unload, but do't take cargo.
15:38<appgreidd>but I want it to take passengers and goods
15:38<Zuu>Enable cargodist
15:39<appgreidd>read about cargodist, will try to find where I can enable it now
15:39<Zuu>And let it take care of transfering
15:39<andythenorth>sometimes it would be nice to route cargos specificall
15:39<andythenorth>specifically *
15:39<andythenorth>probably a faff
15:39<appgreidd>I like the micromanaging myself but now I'm just trying to get it to work in any way
15:40<Zuu>The OpenTTD way is often, use separate trains, get more trains, build complex rail network :-)
15:41<appgreidd>but it's often suboptimal :P
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15:43<appgreidd>I'm seeing "cargo distribution" under advanced settings, it means cargodist is active I guess?
15:45<andythenorth>depends on the settings
15:48<Supercheese>"Manual" distribution = cargodist is off
15:48<appgreidd>oh
15:48<appgreidd>thanks
15:51<appgreidd>cool, it seems to have worked, thanks
15:54<@DorpsGek>Commit by rubidium :: r26777 /trunk/src/3rdparty/squirrel (14 files in 2 dirs) (2014-09-06 19:54:35 UTC)
15:54<@DorpsGek>-Codechange: use safe string functions in squirrel code as well, and prevent using the ones that are deemed unsafe
15:57<@DorpsGek>Commit by rubidium :: r26778 /trunk/src/3rdparty/squirrel/squirrel (5 files) (2014-09-06 19:57:01 UTC)
15:57<@DorpsGek>-Codechange: remove pointless rsl macro
16:00<frosch123>night
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16:05<@DorpsGek>Commit by rubidium :: r26779 /trunk/src/3rdparty/squirrel/include (7 files) (2014-09-06 20:05:07 UTC)
16:05<@DorpsGek>-Cleanup [Squirrel]: remove extern "C" statements; we won't be exporting things to C from our squirrel
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16:11<@DorpsGek>Commit by rubidium :: r26780 /trunk/src/3rdparty/squirrel/include (7 files) (2014-09-06 20:11:00 UTC)
16:11<@DorpsGek>-Cleanup: remove unused SQUIRREL_API macro
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16:20<@DorpsGek>Commit by rubidium :: r26781 /trunk/src/3rdparty/squirrel (16 files in 4 dirs) (2014-09-06 20:20:35 UTC)
16:20<@DorpsGek>-Codechange [Squirrel]: remove includes/definitions that are already in stdafx.h
16:23<@DorpsGek>Commit by rubidium :: r26782 /trunk/src/script (3 files) (2014-09-06 20:22:59 UTC)
16:23<@DorpsGek>-Fix (r26781): was in the wrong folder when commiting
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16:34<andythenorth>doomed
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16:38<@DorpsGek>Commit by rubidium :: r26783 trunk/src/3rdparty/squirrel/squirrel/sqbaselib.cpp (2014-09-06 20:38:39 UTC)
16:38<@DorpsGek>-Fix (r26781): removed one include too many
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17:24<Wolf01>'night
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21:01<keoz>Rubidium: since I see you are extremely motivated on squirrel today: I noticed something that looks weird to me: if you save a boolean value (true|false), it becomes an integer when loading back a savegame (0|1). Maybee is there something to fix there (or maybee not). (sorry for not doing a proposer bug report).
21:03<keoz>(In a GS. G'night).
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---Logclosed Sun Sep 07 00:00:27 2014