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#openttd IRC Logs for 2014-09-15

---Logopened Mon Sep 15 00:00:11 2014
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01:18<SpComb>Eddi|zuHause: perfect sense, I disgress
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07:54<__ln__>what's the estimated time for an openttd release?
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08:04<@planetmaker>I'd be more interested to play OpenTTD on an ATM :P
08:11<b_jonas>but ATMs don't have a mouse or pointer device, so how would you control the game?
08:17<Pikka>you just program an AI to play it for you
08:18<blathijs>Some have touchscreens?
08:20<@planetmaker>b_jonas, it's not like it hasn't been done...
08:24<@peter1138>ATMs are usually just a standard PC
08:25<@planetmaker>they are, yes
08:25<@peter1138>so the impressiveness of that is about 0
08:25<b_jonas>but doom doesn't need a mouse, does it?
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09:32<Pinkbeast>b_jonas: Indeed not (although you'll lose in deathmatch without one)
09:33<b_jonas>Pinkbeast: oh, you mean you can play deathmatch on the atm?
09:33<b_jonas>that's even better
09:33<Pinkbeast>b_jonas: No, just a side observation
09:34<Pinkbeast>Contriawise, Doom (unlike games like Quake that supported keyboard-only but were terrible at it) is fine in PVE without a mouse.
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11:17<DanMacK>Hey all
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13:46<Wolf01>hi hi
13:47<@DorpsGek>Commit by translators :: r26826 /trunk/src/lang (6 files in 2 dirs) (2014-09-15 17:47:04 UTC)
13:47<@DorpsGek>-Update from WebTranslator v3.0:
13:47<@DorpsGek>croatian - 4 changes by VoyagerOne
13:47<@DorpsGek>greek - 2 changes by Jubilee
13:47<@DorpsGek>italian - 4 changes by lorenzodv
13:47<@DorpsGek>korean - 32 changes by telk5093
13:47<@DorpsGek>persian - 34 changes by farazfaraji
13:47<@DorpsGek>urdu - 9 changes by siphr
13:51<Wolf01>uhm, I have a strange problem, since I updated to 1.4.2 (and 1.4.3-RC2 too) half of the graphics are black when loading a game, they turn back normal as soon as I click on the main toolbar or scroll the map
13:53<Wolf01>windows 8.1, some-integrated-intel-stuff, ssd, a nice amount of free ram
13:53<@Alberth>weird video driver?
13:53<Wolf01>it *might* be a grf I installed (from bananas)
13:53<Wolf01>I don't know, that one is already the latest available
13:54<@Alberth>that would be easy to test, just remove all, and start again
13:55<Wolf01>meh, updates
13:55<@Alberth>but if it's a newgrf, clicking shouldn't help
13:55<Wolf01>let me check the old game
13:56<Wolf01>the old game works
13:57<Wolf01>there's a difference, I use BigGUI since I'm on tablet, and this game has the main toolbar which looks the half of the other game
13:57<Wolf01>but it's still BigGUI
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13:57<Wolf01>maybe a different version?
13:58<@Alberth>oh, running that android(?) version where the main toolbar got split in two parts?
13:59<Wolf01>no, windows 8.1
13:59<Wolf01>it's like a Surface, but a bit older
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14:03<Wolf01> <- grf list (autodestroy set to 30')
14:04<Wolf01>the other game has just BigGUI 2.0.0
14:04<Wolf01>might be a font setting?
14:10<Wolf01>ok, that was the gui size parameter
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14:11<Wolf01>I started a new game and it doesn't look weird
14:14<Wolf01>ok, it looks weird only if it's the first game I load when I start OTTD
14:14<Wolf01>every other game just looks fine, also the one I was playing today
14:15<Wolf01>but the first one which starts -> black graphics
14:15<Wolf01>dinner time
14:20<frosch123>Wolf01: try base sets
14:20<frosch123>32bpp zbase vs 8bpp ogfx
14:20<frosch123>8bpp support may be borked on your system
14:22<@planetmaker>and check which blitter is set in the openttd.cfg
14:22<@planetmaker>(if any)
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14:26<DanMacK>hey andythenorth
14:32<Wolf01>planetmaker, "blitter = "
14:33<Wolf01>now I'll try zbase
14:37<frosch123>hmm, do i dream, or was there once the ability to navigate the signs list with cursor up/down?
14:39<@Alberth>don't remember that
14:39<frosch123>hmm, so only the server list
14:40<@Alberth>nicely consistent, like always :p
14:40<Wolf01>loading the game with zbase (placed on the data folder) works and there are no artifacts
14:41<Wolf01>the game still use opengfx
14:41<@planetmaker>even when you activated zBase?
14:41<@planetmaker>(OpenGFX is the 8bpp version of zBase)
14:42<Wolf01>uhm, no, I was on the highest zoom
14:42<Wolf01>it's zbase
14:42<Wolf01>houses and industries from zbase, but the terrain is from opengfx+ landscape
14:43<@planetmaker>well, yes. NewGRFs overwrite stuff :)
14:43<@planetmaker>it's not zBase+ Landscape :D
14:43<frosch123>do you use fullscreen?
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14:43<Wolf01>no, windowed
14:43<frosch123>ok, then you have to use nightly, or set blitter to "32bpp-optimized" resp. "32bpp-anim"
14:44<frosch123>to be able to use ogfx again
14:44<frosch123>nightly disables 8bpp by default on all platforms
14:44<frosch123>in 1.4 you have to force that manually
14:44<Wolf01>ah, ok
14:45<Wolf01>that's the change, I always used nightlies :P
14:47<Wolf01>I need to use opengfx, not enough ssd space left, so I need to save it for other things
14:49<Wolf01>hmm, I miss a delete savegame feature, it's always a pain to use explorer with the fingers
14:50<Wolf01>oh, it's on the "save" window
14:50<Wolf01>but not on the "load" window... inconsistent
14:52<Rubidium>Wolf01: why? Would you consider removing files when loading a game?
14:52<@Alberth>you load a game to look at it, decide it's old, and want to remove it
14:53<Rubidium>oh, I want to open that file... but lets first delete X
14:53<@Alberth>although you'd really want a list of previews probably
14:53<Rubidium>Alberth: in that case the save window is more useful because you'd already be in the neighbourhood of the file name
14:53<Rubidium>when opening the save list whereas the load one just starts anew
14:54<Wolf01>I usually save the game quickly, then the next time I'll load the latest, so I spend more time on the load window
14:54<@Alberth>the problem for me is that "foo company xx/yy/zz.sav" doesn't tell me anything what it contains
14:54<@Alberth>I need to load and see it, to decide
14:55<@Alberth>especially since I have a hundred or so of such files
14:55<@Alberth>and the "save" window is not useful for loading a game :p
14:57<Wolf01>just merge them, save, load, delete, check newgrfs all-in-one
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14:59<Wolf01>I usually do file operations from the save/open dialogs of other softwares if I need it on that occasion
15:00<@Alberth>I am quite tempted to make a screenshot for each save game (sort of thumbnail), and make an html page with a description :)
15:00<Wolf01>sometimes I'm working on a document and want to listen to a song, and since the library is just there, sitting 2 folders below, I click on it, then save the document in the wrong place
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15:00<@Alberth>at least you know where to look :)
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15:01<Wolf01>yes, when I want to load a song and I find a document in the music folder, I move it to the right place
15:01<Wolf01>always from the open dialog
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15:07<Wolf01>as I'm thinking loudly, if somebody may be interested (touch/pen support ideas) =>
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15:08<Wolf01>'lo andythenorth o/
15:17<andythenorth>sloped stations? o_O
15:17<andythenorth>also anyone using Squid right now?
15:17<andythenorth>someone must be, loads of downloads
15:17<Wolf01>I downloaded it, for the next game
15:17<@planetmaker>Wolf01, not sure what is changed, but the android repo has some UI changes. Did you check there how it looks like?
15:18<Wolf01>I could, but the far I can go is to read the code, I don't have any android device :P
15:20<andythenorth>I am adding an edibles tanker to Squid (water, milk, alcohol etc)
15:20<andythenorth>trying to figure out what capacity should be, don’t have a game running right now
15:20<andythenorth>about 300,000L seems about right, but maybe smaller, maybe larger
15:20<b_jonas>for having a town grow, it's the number of stations that are served in that town that matters. but do those towns have to be close to the center of the town within the town area, or can they be anywhere, even in faraway industries?
15:20<@planetmaker>join coop stable server. it uses squid rc8 I think
15:21<andythenorth>is it transporting alchol anywhere? o_O
15:21*andythenorth could look for self
15:21<b_jonas>or anywhere the local authority is displayed?
15:23<Wolf01>I usually don't care, I build stations where the LA allows me and start to transport people, cities grow, I build more stations far away
15:24<Wolf01>sometimes I deliver goods to, if the newgrf need them to boost the city growth
15:25<@planetmaker>andythenorth, not sure. I guess I didn't quite get around to it. But maybe another player
15:26<@planetmaker>I only know that I really need the big ships to transport fish :P
15:26<@DorpsGek>Commit by frosch :: r26827 trunk/src/signs_gui.cpp (2014-09-15 19:26:03 UTC)
15:26<@DorpsGek>-Change [FS#6116]: The ok-button in the OSK for the signs list should just close the OSK.
15:26<andythenorth>planetmaker: are you using feeders with reefers or something?
15:26<@planetmaker>I ship the fish from one fishing ground to the next. Ships getting bigger and bigger the closer it is to the fishing harbour
15:27<@planetmaker>thus most ships are the small ones. Are those the reefers? I'm bad with names
15:28<andythenorth>the reefer is big and white
15:28<andythenorth>has a payment bonus
15:28<andythenorth>the small ones are trawlers
15:30<@planetmaker>yeah, I have some of those big 1k+ ships
15:30<@planetmaker>I really love it that the ships sink deeper into the water, when they're being loaded
15:32<andythenorth>stable uses the RCs?
15:32<andythenorth>oic :)
15:34<andythenorth>162 MB pineapple :P
15:34<b_jonas>argh, my buses stopped because I gave them a full load order in a town that couldn't produce enough passengers
15:37<andythenorth>planetmaker: so many fishing grounds :O
15:38<@planetmaker>yeah :)
15:38<andythenorth>and farms
15:39<b_jonas>I just spent another million on a small ocean train station
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15:42<andythenorth>interesting map
15:42<andythenorth>I think basic FIRS is so much better than full FIRS
15:42<andythenorth>also, BIAB
15:46<@planetmaker>I think that's arctic firs. But yeah, probably that equates to basic
15:47<@planetmaker>and honestly, that's a map type I really like, yes
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15:48<@planetmaker>though it's just a random map with my personal default settings :)
15:48<@planetmaker>except newgrfs, they were of course hand-picked
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16:14<@planetmaker>aha. We got a request via e-mail to please adopt the mouse handling to what the guy is used to from locomotion. Hm... :P
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16:15<andythenorth>what is ‘e-mail’?
16:15*andythenorth doesn’t use it
16:15<@planetmaker>the thing where you gather spam
16:15<andythenorth>and arguments
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16:31<b_jonas>what's the limit for how long a road bridge a town is willing to build from its own money?
16:31<b_jonas>because this town did have a way out from this small island, but it required a long bridge
16:32<b_jonas>a bridge that covers 16 squares specifically
16:45<__ln__>okay, i learned two new words of english: overmorrow, and ereyesterday
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16:52<blathijs>Those sound like the Dutch versions ;-)
16:56<b_jonas>hmm, so I can carry goods on either the piece goods wagon (capacity 25 crates, weight 21 t, running cost 464 EUR/year), or the refitted flatbed wagon (capacity 30 crates, weight 16 t, running cost 464 EUR/year). I should buy the flatbed wagon, right? what's the catch? looks worse?
16:58<b_jonas>the flatbed probably even looks better, because you can see the goods on it
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17:06<b_jonas>my goods station doesn't actually accept goods
17:07<b_jonas>I didn't check
17:08<b_jonas>it's not even easy to fix because that whole town doesn't accept goods anywhere
17:09<b_jonas>what to do... take to a closer station? take to a farther station with ship?
17:15<andythenorth>station walk
17:15<andythenorth>oh no goods anywhere?
17:16<andythenorth>build a goods-accepting industry?
17:16<b_jonas>I can transfer to a different town
17:16<b_jonas>industries don't accept goods
17:16<b_jonas>I'm just stupid I haven't checked when building the station
17:17<b_jonas>I'm just wondering which town and whether to take the train there or transfer to a ship
17:17<andythenorth>anyone found Iron Horse bugs?
17:18<andythenorth>otherwise it’s 1.0.0 time
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17:54<Eddi|zuHause>and now for some music
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---Logclosed Tue Sep 16 00:00:12 2014