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#openttd IRC Logs for 2014-09-18

---Logopened Thu Sep 18 00:00:15 2014
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03:10<DanMacK>Hey all
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07:28<Eddi|zuHause>kern :info : [Thu Sep 18 08:29:04 2014] Watchdog[10048]: segfault at 0 ip 00007f02e864c038 sp 00007f02d7cb3710 error 6 in chromium[7f02e4778000+5c5d000] <-- why does it do that in the middle of the night?
07:30<Xaroth|Work>middle of the night at 8:29 ?
07:30<Xaroth|Work>you have a strange definition of middle of the night :P
07:33<Eddi|zuHause>yes
07:33<Eddi|zuHause>but that is not the debate :p
07:34<Eddi|zuHause>but why is it doing things 4 hours after i last used it, and 4 hours before i next used it...
07:34<Eddi|zuHause>and it also doesn't correlate with automatically scheduled stuff like 24h-disconnect
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08:46<Darth>I don't know how to get vehices to show up in the game. I built the depot and roads for them but I can't find or buy vehices anywhere. Do I need to download them from somewhere or am I doing it wrong?
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10:16<Torquel>guys, do you know how to enable these lines connecting places from vehicles orders?
10:16<Torquel>like on this video: https://www.youtube.com/watch?v=jp7hHsEyaZc#t=667
10:18<@peter1138>Torquel, I think it's map -> Cargo Flow Legend
10:19<Torquel>hmm, i'll try that, thanks!
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10:29<DanMacK>@seen andythenorth
10:29<@DorpsGek>DanMacK: andythenorth was last seen in #openttd 16 hours, 47 minutes, and 45 seconds ago: <andythenorth> bed
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11:12<@peter1138>hmm
11:12<@peter1138>so is there a gamescript where the goal is to hook up every industry and/or town?
11:12<@peter1138>i mean, i could just do that anyway but...
11:15<Torquel>never heard of such script
11:15<Torquel>not that much of a challenge tbh :)
11:16<Torquel>oh, btw, i figured out what draws vehicles route
11:16<Torquel>its this patch:
11:16<Torquel>https://www.tt-forums.net/viewtopic.php?f=33&t=53394
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11:50<@peter1138>make[1]: Warning: File `Makefile.dep' has modification time 7.4 s in the future
11:50<@peter1138>hmm
11:50<@peter1138>nfs... :S
11:53<@peter1138>alright, nfs for a build dir was not a good idea :P
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11:55<@Alberth>if all machines use the same time source, it works :)
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12:29<@peter1138>they're all NTP synched, but... :S
12:29<@peter1138>ssh minerva.local
12:29<@peter1138>hmm
12:29<@peter1138>oh right, this is windows :S
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12:34<@peter1138>alright, ntpd was not running. in fact, /etc/init.d/ntp does not work, but just running ntpd does. odd :S
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12:50<@Alberth>o/
12:51<frosch123>hai
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13:45<@DorpsGek>Commit by translators :: r26846 /trunk/src/lang (bulgarian.txt english_US.txt) (2014-09-18 17:45:51 UTC)
13:46<@DorpsGek>-Update from WebTranslator v3.0:
13:46<@DorpsGek>bulgarian - 46 changes by Wold
13:46<@DorpsGek>english_US - 5 changes by Supercheese
13:49<@DorpsGek>Commit by fonsinchen :: r26847 trunk/src/economy.cpp (2014-09-18 17:49:19 UTC)
13:49<@DorpsGek>-Fix [FS#6110]: Don't assign a next hop when returning cargo
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13:50<Wolf01>hi hi
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13:55<@Alberth>hi hi
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14:14<DanMacK>@seen andythenorth
14:14<@DorpsGek>DanMacK: andythenorth was last seen in #openttd 20 hours, 32 minutes, and 40 seconds ago: <andythenorth> bed
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15:50<@DorpsGek>Commit by alberth :: r26848 trunk/src/engine_gui.cpp (2014-09-18 19:50:41 UTC)
15:50<@DorpsGek>-Codechange: Unduplicate summing of cargo capacities in GetTotalCapacityOfArticulatedParts.
15:53<@DorpsGek>Commit by alberth :: r26849 /trunk/src (3 files) (2014-09-18 19:53:22 UTC)
15:53<@DorpsGek>-Fix[FS#6113]: Better display of refit information in articulated vehicles.
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15:57<frosch123>hmm, funnily the "wtf is... train fever" manages to sound ottd better than train fever, despite of most of the listed issues also apply to ottd :p
15:59<@Rubidium>my semantic parser fails horribly on that sentence
16:00<frosch123>possible, i'll try again :p
16:01<frosch123>the "wtf is.. train fever" video manages to make ottd look better than train fever, even though most of the issues listed basically also apply to ottd
16:01<@Rubidium>ah
16:02<frosch123>like ponting out that the ecnomics are broken, because vehicles make 100k when traveling for 3 months
16:03<frosch123>and not having an tutorial :)
16:03-!-luaduck_zzz is now known as luaduck
16:09<frosch123>it also mentions the lack of an undo function
16:19<frosch123>i wonder though why no patch has yet wrapped the shared orders around, and made a list of orderlists, and allowing to name them like groups
16:20<frosch123>i think that has also always been on the ottd<->simutrans comparison lists
16:21<Eddi|zuHause>link?
16:21<frosch123>to what?
16:21<Eddi|zuHause>video?
16:21<frosch123>i gave the title
16:21<frosch123>it is popular enough
16:22<frosch123>"wtf is.." is a trademark-ish :)
16:23-!-Sylf [~sylf@c-71-199-78-95.hsd1.ks.comcast.net] has quit [Remote host closed the connection]
16:24<frosch123>http://www.youtube.com/watch?v=iW-ordsLy6c
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16:58<Eddi|zuHause>frosch123: but he doesn't actually say "(o)ttd is better because it does have an undo button", but more like "there is way more ways to mess up here, and thus an undo button is more urgent"
17:00<frosch123>nah, there is nothing untrue about what he says
17:00<Eddi|zuHause>and the terraforming that he complains about is basically the same as in sim city 4
17:01<Eddi|zuHause>which is apparently a "BAD FEATURE" of freeform-ish 3d worlds
17:01<frosch123>:)
17:02<Eddi|zuHause>not that terraforming was terribly well managable in sim city 2k
17:02<NGC3982>Evening.
17:02<frosch123>Eddi|zuHause: it was also horrible in ttd and still is in ttdp
17:02<frosch123>and in sc2k i always played on flat maps
17:03<frosch123>hills didn't add anything useful
17:03<Eddi|zuHause>but the improvement of TTD over SC2k was that you could actually single-step the terraforming
17:03<frosch123>at least not that i discovered
17:03<Eddi|zuHause>water power :)
17:03<frosch123>ah, right, just remembered how horrible it actually was in sc2k
17:03<frosch123>true, water power was op
17:04<frosch123>water and wind power, the only ones you do not have to replace after 50 years
17:04<frosch123>and thus almost infinitely better
17:04<Eddi|zuHause>plus no pollution
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17:07<andythenorth_>o/
17:08<Eddi|zuHause>speaking of "the north", is scotland independent yet?
17:08<Wolf01>'night all
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17:09<NGC3982>I do love SC2k.
17:09<frosch123>Eddi|zuHause: maybe andy dress up in plaid and went voting under-cover
17:10<frosch123>NGC3982: i prefer the original sc1
17:10<Eddi|zuHause>NGC3982: i tried playing it a while ago, but the interface did not age well...
17:10<Eddi|zuHause>i would love to play SC4, but it crashes way too often :/
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17:11<frosch123>sc2k is somehow weird. i never mastered it for years, until i learned that schools and university and hospital and police and everything are completely fine with being run at 5%
17:11<frosch123>building all of them with the starting money then made it incredible easy
17:11<NGC3982>:)
17:12<frosch123>i alwayd tried with the sc1 mechanics, and failed. and when i learned the sc2k mechanincs they turned out easy
17:14<Eddi|zuHause>i always lowered funding for everything except roads
17:14<frosch123>well, noone knows why the option for roads even exists :p
17:14<frosch123>once you lower that, you have lost
17:14<frosch123>it's like the 4th cursor key in 2048
17:14<Eddi|zuHause>:)
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17:30<@peter1138>hmm, this cd ripped with loads of errors first time round. second time it was fine, but very low confidence of a accuraterip match... i wonder if it's compared itself with the previous attempt... :S
17:32<frosch123>what's a "cd"?
17:32<@peter1138>oh you
17:33<@peter1138>i'm reripping my cd collection because it got lost
17:33<@peter1138>and i'm trying to do it accurately because last time there were errors
17:34<@peter1138>i'm not going to buy this music again, in dodgy mp3 format...
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17:54<berndj-blackout>how do i find my road vehicle depots again? they always end up embedded in urban sprawl and i can't find them anymore
18:09<frosch123>ctrl+x
18:09<frosch123>resp. just x
18:09<frosch123>night
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18:11<Eddi|zuHause>then get the music in FLAC format :)
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18:24<@peter1138>Eddi|zuHause, that's the aim, yes.
18:26<@peter1138>Hmm, only 386 CDs ripped
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18:33<gbeene>Wassup yall
18:34<gbeene>Got a question if anyone's around
18:35<@planetmaker>@seen anyone
18:35<@DorpsGek>planetmaker: anyone was last seen in #openttd 3 years, 36 weeks, 5 days, 6 hours, 8 minutes, and 21 seconds ago: <anyone> hi
18:36<@planetmaker>seems not anymore
18:36<gbeene>bummer
18:36<gbeene>i think i'm figuring it out myself thru forum hunting anyways
18:36<gbeene>obviating the need for human interaction whatsoever!! back into my hole
18:44<Eddi|zuHause>human interaction is totally overrated
18:46<@planetmaker>that's why we have AIs :P
18:53<gbeene>actually im struggling with changing font size
18:53<gbeene>where is this pelya menu
18:53<gbeene>i got biggui going
18:53<gbeene>but my game keeps crashing after ie dit the cfg
18:54<gbeene>after i edit*
18:54<Eddi|zuHause>make sure the game is not running while you edit the cfg
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18:57<gbeene_>oh life is so much better
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19:01<gbeene_>why is my passenger train losing like 20 grand every time it unloads
19:05<Eddi|zuHause>because of transfer...
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19:05<Eddi|zuHause>...
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19:06<Eddi|zuHause>because of transfer...
19:08<gbeene>?
19:10<gbeene>im kind of a n oob
19:12<Eddi|zuHause>if cargo distribution is enabled, or you set "transfer" orders manually, the passengers will take several vehicles to get to their destination
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19:12<Eddi|zuHause>...
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19:13<gbeene>this motel internet is garbage
19:14<__ln__>at least it's free
19:17<gbeene>free plus room
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---Logclosed Fri Sep 19 00:00:16 2014