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#openttd IRC Logs for 2014-10-08

---Logopened Wed Oct 08 00:00:43 2014
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03:04<@planetmaker>good mourning
03:04<Supercheese>o rly
03:05<@planetmaker>future will tell :)
03:09<Supercheese>So... ISO code "la" or "la_VA"?
03:10<@planetmaker>call it la_VA, I guess
03:11<@planetmaker>teh pope hath spokenth
03:12<Supercheese>I also do not know what winlangid/grflangid to use, I've just been borrowing another language's temporarily for testing
03:12<Supercheese>I presume a new one will be assigned
03:13<@planetmaker>that's a good question about the winlangid
03:13<@planetmaker>grflangid is something which we make up, winlangid... usually not
03:13<Supercheese>whence cometh it?
03:14<@planetmaker>upon commit of the lang file, the grflangid is assigned
03:15<@planetmaker>yes, those are the winlangids
03:16<Supercheese>no Latin, unsurprisingly
03:16<@planetmaker>you could ask microsoft :)
03:16*Supercheese will check Reddit's translation first
03:19<Supercheese>bah, nothing
03:20<@planetmaker> <-- that gives winlangid of 0x0476 for latin
03:21<@planetmaker>and it references, italian, german and english (BE) correctly
03:26<@planetmaker> <-- has the authorative list of grflangids (except maybe source code of openttd)
03:26<@planetmaker>that might be more authorative :P
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03:43<andythenorth>BAD FEATURES are a BAD FEATURE
03:43<Pikka>only sometimes
03:44<andythenorth>in forum threads
03:44<andythenorth>also how is NARSELES
03:44<Pikka>same as it was
03:44<Pikka>waiting to hear from dan
03:45<andythenorth>I am hoping he draws me a truck
03:45<Pikka>also, see
03:45<Pikka>if whatever this locomotive is hauled whatever that wagon is
03:45<Pikka>it would be an abomination
03:45<Pikka>and abomination trumps bad feature
03:46<Pikka>I'm thinking of moving on to trucks
03:46<Pikka>or houses
03:46<Pikka>I'm trying to get enthusiastic about ships but it's not working
03:46<andythenorth>apple trucks
03:46<andythenorth>ships are meh
03:47<Pikka>especially if you have to model them
03:47<andythenorth>drawing them is worse
03:47<andythenorth>lego ships are fun
03:47<andythenorth>maybe build them in lego, and then render them :P
03:48<andythenorth>^ need to finish that :P
03:48<liq3>now i'm curious what a LEGO train set would look like
03:48<andythenorth>buy menu version is about done, but the bonnet is all wrong
03:49<andythenorth>liq3: just look on the internet
03:49<liq3>I mean't in OpenTTD :P
03:49<andythenorth>there was a brickland project to replace toyland
03:50<liq3>I wonder how Lego trains compare to train set trains....
03:50<liq3>erm, model trains.*
03:50<Pikka>it was pre-extra-zoom iirc
03:50<andythenorth>dimensions are compressed
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03:50<Pikka>you could do a better brickland set now
03:50<Pikka>if you wanted to
03:50<andythenorth>from my soapbox, more newgrfs would be more better
03:51<andythenorth>if they were drawn with the same attitude to reality as lego toys have
03:51<andythenorth>compressed scale, over-emphasised greeble, limited colour palette
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03:52<andythenorth>but one thing about foamers is, they’re not very happy with unrealisms
03:52<andythenorth>like their brain has a 1:1 with their eyes, and no capacity for imaginisms
03:53*andythenorth off soapbox
03:54<andythenorth>there is a funny subculture of lego foamers also
03:54<andythenorth>trying to build 1:1 accurate models with lego
03:54<Supercheese>only to have it fall apart, wasting months of effort
03:56<andythenorth>see this is really impressive, but also kind of boring
03:57<andythenorth>all of this, seriously impressive
03:57<andythenorth>but you’re not going to want to crash it, are you?
03:59<andythenorth>this guy is Australian, and he seems to have a lot more fun, more toylike
04:00<Supercheese>there sure are more round LEGO pieces than I recall when I was a kid
04:01<Supercheese>I don't remember having large cylindrical pieces
04:01<andythenorth>there is now an amazing array of pieces
04:01<andythenorth>and no, there are not many ‘it’s all just one big piece’ pieces
04:02<andythenorth>which is the lego equivalent of ‘we all used to leave our doors unlocked'
04:02<V453000>the old yeti had too many features
04:02<V453000>must cut them down
04:02<andythenorth>BAD FEATURES
04:02<andythenorth>one thing flickr videos never do
04:03<andythenorth>I cut the video just before child #1 bimbled onto the track, then sat down on the train
04:04<andythenorth>such trucks
04:04<andythenorth>should put that in Road Hog
04:05<andythenorth>shame Lego isn’t dimetric
04:05<Supercheese>Porcus Viae
04:05<andythenorth>ho, reduced passenger capacity
04:05<andythenorth>count the seats
04:06<liq3>andythenorth: lol is there 4 seats?
04:07<andythenorth>10 even
04:07<andythenorth>6 on lower level
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04:09<Supercheese>Now wait a cotton pickin' second... the Cargodist helptexts do have trailing punctuation
04:09<Supercheese>while no other Advanced Setting helptext has
04:10<Supercheese>if it were up to me, I would stick punctuation at the end of every helptext...
04:11<Supercheese>I can understand why hover tooltips do not have punctuation, since they are popups
04:11<Supercheese>but the settings descriptions should IMO
04:13<@planetmaker>I suggest to discuss that informally in European evening when more are around :)
04:14<Supercheese>Hmm, I suspect that's when I am asleep
04:14<Supercheese>what with GMT -7
04:14<Supercheese>err, asleep/at university
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04:22<@planetmaker>well, I suggest in 8..12 hours. Dunno what that amounts to you time zone :)
04:22<@planetmaker>I'm personally +- 0 on the punctuation change
04:26<Supercheese>To be certain it is a minor, minor issue
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04:26<Eddi|zuHause>if it's a full sentence, it should have punctuation at the end...
04:27<Supercheese>Unless it's a popup tooltip?
04:27<Supercheese>all righty then
04:31<Supercheese>Uh oh, another typo
04:32<Supercheese>Someone accidentally a noun
04:37<Eddi|zuHause>that doesn't work :)
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06:00<argoneus>good morning, train friends
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06:27<V453000>YETI with less features =D
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06:33<V453000>ok you win
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06:36<@planetmaker>buh. The previous yeti looked nicer
06:36<V453000>thiz one is happier
06:36<V453000>and will be better visible in the fewpx scales :P
06:36<@planetmaker>I care shit how happy they are. The other one is cuter ;)
06:37<V453000>hm :D
06:37<@planetmaker>this one looks rather icon-ized. Android-like
06:38<V453000>true, cant be green :D
06:38<@planetmaker>not only by colour. Also by shape, imho
06:38<@planetmaker>though of course the green emphasizes it
06:39<@planetmaker>but dunno, how do they old and the new one look in 'real size', thus at OpenTTD scale in the sprites?
06:39<@planetmaker>that would be the true thing I'd need to see to actually judge it
06:40<V453000>true :) but they are not very large, so the difference isnt major :P
06:40<@planetmaker>I might reverse my opinion then, but not at this scale :)
06:41<V453000>will see
06:42<V453000>will probably try the smaller one first :)
06:43<@planetmaker>what about also creating the real scale for actual comparison. Would make it easier.
06:44<@planetmaker>Use one test setup where a yeti shows and render that for openttd. A small one, maybe two tiles
06:44<@planetmaker>with two yeti or so. front view, side view
06:44<V453000>sure sure :P
06:44<@planetmaker>actually... you had one. The one in the chaos
06:44<@planetmaker>render that to correct size :)
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07:13<b_jonas>and render it in multiple sizes maybe
07:14<@planetmaker>got the previous version for comparison, V453000 ?
07:15<@planetmaker>Here, I'd increase the size of the eyes. They want to see stuff *very* accurately ;)
07:15<@planetmaker>oh, lol. I missed the old one :D
07:15<@planetmaker>camouflage colour :D
07:16<@planetmaker>V453000, what about doubling the head size on the old ones?
07:17<Pikka>I was about to suggest that :)
07:18<Pikka>old yeti with new yeti proportions
07:18<Pikka>capitalism with yeti characteristics
07:19<Eddi|zuHause>the "new" yeti looks very plastic...
07:19<Eddi|zuHause>i definitely prefer the old one
07:20<Eddi|zuHause>not that i'm likely to ever use YETI :p
07:20<V453000>well with different texture it will be less so, though I am not sure how natural texture they will get :)
07:21<Eddi|zuHause>not only the texture, also the spread out arms are weird
07:22<V453000>those are obviously going to change when it gets movable
07:22<V453000>btw eddi hates industry sets or? :D
07:23<Eddi|zuHause>not really
07:24<V453000>then why never ever use yeti? :P
07:28<Eddi|zuHause>simple estimate over amount of choice vs. amount of actual play time :p
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09:41<V453000> =D
09:44<SpComb>is this the new 64bpp openttd experience
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09:46<Pikka>red, green, blue, alpha, depth, flavour, style, and badfeaturosity
09:47<SpComb>it's what all the cool kids use
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10:04<@planetmaker>that vegi farm looks marvelous. I don't dare imagine how it loos with animated yetis
10:05<@planetmaker>though maybe the yeti loo there :P
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10:13<Pikka>goodnight and custard
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10:18<V453000>rigging naow
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10:23<b_jonas>Pinkbeast: no no, 16 bits each of alpha, red, green, blue
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10:32<Eddi|zuHause>more indistinguishable colours than ever!
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10:59<@peter1138>Let's revamp the CC system!
10:59<@peter1138>Hue-shifted cColour im
10:59<@peter1138>Hue-shifted colour image :p
11:01<V453000>would be nice :(
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12:03<frosch123>V453000: your yeti have too few and too small teeth
12:03<V453000>they look fine to me
12:03<V453000>in fact cartoony teeth fit better than real teeth would
12:04<frosch123> <- none like that?
12:04<frosch123> <- or that?
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12:04<@planetmaker>hi hi
12:04<V453000>btw at the level of zoom, teeth are barely visible :P
12:05<@planetmaker>FreeZeee, the first might be, but I don't think yeti are carnivores
12:05<frosch123>V453000: that's why i said they are too small :p
12:05<V453000>thats fine :)
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12:08<Eddi|zuHause>yetis should obviously be omnivores
12:09<frosch123>and they are only delivered on saturdays?
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12:19<@planetmaker>V453000, you should show Alberth the new image of the vegi farm :)
12:20<V453000>.. :D
12:20<V453000> =D
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12:34<@DorpsGek>Commit by peter1138 :: r26978 trunk/src/saveload/game_sl.cpp (2014-10-08 16:34:52 UTC)
12:34<@DorpsGek>-Fix (r23609): Typo in game script warning message.
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12:54<Eddi|zuHause>"OpenBSD fixes a bug that was reported 37 years ago, with a fix that was sent in 22 years ago"
12:55<@Alberth>somewhat surprising the bug is still valid after so long :)
12:56<Eddi|zuHause>who ever changes a program like "head"?
12:56<frosch123>how was it called back then? not openbsd i assume?
12:59<Eddi|zuHause>"a burning freighter carrying nuclear waste drifts towards an oil rig"... what could possibly go wrong
13:01<frosch123>maybe they used asbestos in the compartment houses
13:02<frosch123>s/houses/cabins/ or something
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13:04<@peter1138>Bah, where's the diff.
13:06<Eddi|zuHause>no idea
13:07<frosch123>they changed it twice in two days?
13:09<frosch123>damn decompressing 300 savegames takes a while
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13:11<Eddi|zuHause>get a faster disk
13:15<blathijs>Eddi|zuHause: Hmm, I thought my fix from 8 years ago that was committed last month to FreeBSD was ancient, but this is even better ;-p
13:18<frosch123>why has kdiff3 issues with diffing files of 800k lines?
13:24<@Alberth>too many similar lines?
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13:35<frosch123>@calc 0x288c81d / 1024
13:35<@DorpsGek>frosch123: 41522.0283203
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13:44<frosch123>@calc (0x7c74 - 0x3c6b) / 74
13:44<@DorpsGek>frosch123: 221.527027027
13:45<@DorpsGek>Commit by translators :: r26979 trunk/src/lang/english_US.txt (2014-10-08 17:45:15 UTC)
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>english_US - 1 changes by Supercheese
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13:46<frosch123>@calc (0x747c - 0x6b3c) / 74
13:46<@DorpsGek>frosch123: 32
13:46<@planetmaker>one month
13:46<frosch123>why are ottd saves big endian? :p
13:46<@planetmaker>change it :)
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14:09<@planetmaker>luaduck, the result from the desync data is a bit inconclusive. It will need more... and knowledge of the operating system and openttd version of the person who desynced
14:12<@planetmaker>version as in win32 or win64 or such
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14:29<@DorpsGek>Commit by frosch :: r26980 /branches/1.4 (7 files in 4 dirs) (2014-10-08 18:29:27 UTC)
14:29<@DorpsGek>[1.4] -Update documentation
14:31<@DorpsGek>Commit by frosch :: r26981 /tags/1.4.4-RC1 (3 files in 3 dirs) (2014-10-08 18:30:54 UTC)
14:31<@DorpsGek>-Release: 1.4.4-RC1
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14:40<@planetmaker>woof woof :)
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14:47<Supercheese>bau bau
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15:24<frosch123>@topic set 1 1.4.3, 1.4.4-RC1
15:24-!-DorpsGek changed the topic of #openttd to: 1.4.3, 1.4.4-RC1 | Website: * (translator: translator, server list: servers, wiki: wiki, patches & bug-reports: bugs, revision log: hg, release info: finger) | Don't ask to ask, just ask | 'Latest' is not a valid version, 'Most recent' neither | English only | for dev-talk | #openttd.notice for commit notices
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15:45<andythenorth>can scenario developers change newgrfs or newgrf parameters?
15:45*andythenorth thought not
15:45<andythenorth>wondering how to help romazoon
15:56<andythenorth>I’m not sure FIRS should be replicating ottd settings though
15:56<andythenorth>usually a wrong pattern
15:56<Eddi|zuHause>but i don't know what he's saying. both player funding and automatic creation are setting
15:56<andythenorth>he can’t change them
15:56<Eddi|zuHause>although automatic creation cannot be changed after game start
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17:53<andythenorth>big gui is so awesome
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21:27<Supercheese>automatic industry generation cannot be enabled/disabled after game start... perhaps it should be able to be?
21:27<Supercheese>maybe via console command?
21:27<Supercheese>proposed console command*
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---Logclosed Thu Oct 09 00:00:04 2014