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#openttd IRC Logs for 2014-10-10

---Logopened Fri Oct 10 00:00:46 2014
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04:43<Celestar>this is gonna happen a few more times I fear :P
04:43<Pikka>you broke it
04:44<@planetmaker>oh noes!
04:47<@planetmaker>seems pikka truncated some flamingzzzz - or do I err?
04:49<Pikka>it was just a boring rehash of the same discussion from the ISR thread 6 months ago anyway
04:49<Pikka>which also ended up in the spam bin
04:50<Pikka>you know what openttd needs?
04:50-!-kais58___ is now known as kais58|AFK
04:50<Pikka>a button on the "load game" dialogue to return to the default save folder after you accidentally click on one of the drive letters
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05:00<Eddi|zuHause>maybe links like <personal directory>,<shared directory>,<working directory> etc. (if different)
05:03<@planetmaker>that would be the generalized form, yes
05:11<liq3>Does anyone know if the expected/scheduled dates in timetables are purely visual?
05:17<@planetmaker>that's a badly-worded question really, liq3. The answer is 'yes' :P
05:18<liq3>Better question. Does the timetable actually use those dates for any reason mechanics wise? :p
05:19<Eddi|zuHause>liq3: they are the calculated result of the start date and travel times (plus current lateness, in case of "expected")
05:19<liq3>That doesn't answer the question.
05:20<liq3>Curious about how it works internally.
05:21<Eddi|zuHause>then let me rephrase: the game uses the start date, travel times and lateness for all internal calculations, the dates in the timetable gui are purely visual
05:21<liq3>ok ty, I thought that was the case.
05:22<Pikka>and I assume that was you, planetmaker :P
05:24<@planetmaker>who knows?
05:25<@planetmaker>maybe you explain the situation to him. He obviously won't listen to me. But maybe owen should rather
05:25<Pikka>:) he has a point, though
05:26<Pikka>obviously all these 32bpp graphics are totally not in keeping with TTD style
05:26<@planetmaker>yes, not. They're too detailed
05:26<Pikka>the only good train graphics are bad brett's, which are 3 tiles long and 3 tiles high, and look absolutely gorgeous providing they never have to interact with tunnels, bridges, curves or stations ;)
05:27*Pikka dinner, bbl
05:27<@planetmaker>enjoy your food :)
05:32<liq3>btw, GetTileSlope is really slow when you have lots of trains.
05:34<__ln__>oh, putin didn't win the nobel prize :(
05:36<liq3>nobel prize for what?
05:37<__ln__>he didn't win any of them, but admittedly he was only a candidate for the peace prize.
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05:38<liq3>I don't understand the peace prize. Some pretty non-peaceful people seem to have gotten it.
05:38<__ln__>war criminals often.
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05:41<b_jonas>liq3: of course, they give it in _advance_ to people they want to shame into behaving well, hoping they wouldn't dare to do more obvious non-peaceful behavior right after getting a prestigeous peace price.
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05:53<NGC3982>I understood the first five words.
05:54<Eddi|zuHause>don't worry, he uses the word "quintillion" wrong anyway :p
06:05<Eddi|zuHause>anyway, he's talking about a basic numeric concept of "cancellation", which means if you have two numbers which are accurate to N bits, and they are almost equal, if you substract them, the result has pretty much 0 accurate bits
06:07<Eddi|zuHause>not entirely sure how that got in there
06:07<__ln__>could have been a keyboard controller malfunction
06:08<Eddi|zuHause>anyway, he's saying that in order to avoid this, one of the numbers needs 2*N precision, which in intel's case it doesn't have
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06:16<Eddi|zuHause>he's also saying that it's difficult to trigger this, as most compilers have their own implementation of sin, and on x64 the instruction is not available
06:22<V453000> /cry; MB hasnt seen any other good renders other than Bad Bretts
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06:30<Eddi|zuHause>@seen niveau
06:30<@DorpsGek>Eddi|zuHause: I have not seen niveau.
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07:21<argoneus>good morning, train friends
07:22<Eddi|zuHause>maybe you missed the discussion last night :p
07:23<argoneus>oh, I see
07:23<argoneus>I was sleeping
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07:38<@planetmaker>Supercheese, so how far have you gotten meanwhile with latin locale? :)
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08:09<@Rubidium>(obviously for Roman Empire)
08:11<__ln__>what's Roman Empire in latin? let me guess it's in the order Empire(noun) Roman(adjective)
08:13<Eddi|zuHause>something along the lines of "Imperium Romanum"?
08:13<Eddi|zuHause>there's also the "Imperium Romanum Sanctorum", which is neither an empire, nor roman, and not holy, anyway.
08:14<argoneus>isn't that the holy roman empire?
08:14<argoneus>no wait
08:14<argoneus>sanctum romanum imperium
08:14<Eddi|zuHause>well, i don't know any latin at all
08:15<argoneus>me neither
08:15<Eddi|zuHause>but i did hear it this way around...
08:15<argoneus>but I found some medieval abbreviations
08:15<argoneus>and S.R.I is one
08:15<argoneus>on wiki
08:16<Eddi|zuHause>but maybe on Warehouse 13 they used "IRS" for comedic effect (to confuse it with the tax collecting authority in america)
08:17<Eddi|zuHause>also, whenever someone told me what "SPQR" stands for, i immediately forget it
08:18<V453000>Superior Porn Quantity Remedy?
08:19<Pikka>senate and people too of rome, innit
08:19<@planetmaker>Senatus Populusque Romanus
08:20<@Rubidium>heh.. why do we even call it reverse polish notation? The Romans already used it ;)
08:21<Eddi|zuHause>the romans almost certainly didn't know any of our current algebraic notations
08:22<Eddi|zuHause>even the word "Algebra" is actually arabic...
08:23<Eddi|zuHause>(as are 99% of all words starting with 'al')
08:27<Eddi|zuHause><argoneus> and S.R.I is one <-- you also have to consider that a lot of people likely to use that were not native roman (or at least italian) speakers
08:30<argoneus>I guess
08:30<argoneus>according to wiki
08:30<argoneus>Sacrum Romanum Imperium
08:31<V453000>does it have slugs?
08:32<Eddi|zuHause>although i doubt they used them for anything
08:33<liq3>just love your slugs don't you?
08:35<Pikka>maybe I should add slugs to pineapples
08:36<Pikka>sounds disgusting though
08:37<V453000>doing that could be useless soon :P
08:38<@planetmaker>slugs in pineapples... why not? They sure would fit well in the fruit wagon among their dinner
08:39<V453000>my slugs aint fit in a small wagon pm :P
08:39<@planetmaker>oh, they sure do. You just need to use a size-compressor. Maybe by looking through a binocular the wrong way
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08:42<Pikka>and are there any other things I need to put on a flatcar?
08:42<b_jonas>Pikka: flatcats, wood, steel
08:43<Pikka>eek, a slug
08:44<MNIM>slugs and horny rocks?
08:46<V453000>Pikka: I will still work on the rig because it cant really be animated in realtime, but for static sprites it is ~ok
08:47<Pikka>yeah, I'm not going to animate them on the flatcar :P
08:47<V453000>oh wait you need texture too :D
08:47<Pikka>probably :D
08:48<V453000>right, I just used one diffuse so that should be fine
08:48<V453000>I could archive the file if you want but with just 1 texture it isnt quite worth it I guess :)
08:49<Pikka>I think you must have a newer max than me, I only have 9 :)
08:49<V453000>mhm yeah 14
08:49<V453000>can only save as 2011
08:49<V453000>shall I try?
08:49<V453000>idk if .obj keeps mapping
08:50<Pikka>if all else fails, bung it in a 3ds
08:50<Pikka>I don't really need the rigging if I'm not animating it
08:50<V453000>I guess
08:50<V453000>I can just prepare a pose for you
08:50<Pikka>or I can either rig it or just deform it :P
08:51<Pikka>if you trust me not to mutilate your yeti :D
08:51<V453000>that is not a problem :) just your inconvenience
08:51<Pikka>does it have the cute hardhat
08:52<Pikka>eh, nope, didn't like the 11 file either
08:53<V453000>yeah it does have the hardhat
08:53<V453000>3DS cant have more than 64k faces ._.
08:53<Pikka>why does it have more than 64k faces? D:
08:54<Pikka>still ridiculous
08:54<V453000>just looks nicer :)
08:54<V453000>5k without it
08:54<Pikka>yeah but you're rendering it 10 pixels tall :P
08:54<Pikka>how nice do you need?
08:54<V453000>VERY nice :P
08:55<V453000>well the smoothing still does help
08:55<V453000>even on the few pixels I think
08:55<V453000>not to mention that on x4 it isnt 10px anymore :P
08:56<Pikka>ho ho
08:57<Pikka>hmm, where'd the psd go?
08:57<V453000>just browse through asset tracker
08:57<V453000>and relink it
08:58<V453000>I did it with multi/sub-object material, skin has ID 4
08:58<Pikka>no, I didn't download it to the right place :)
08:58<V453000>aha :D
08:59<Pikka>hmm, scale...
08:59<V453000>my tile has 10m
08:59<Pikka>your tile is 10m x 10m?
09:00<V453000>am not even asking you about your units :P
09:01<Pikka>my tile is 560m long, and arbitrary is my middle name :D
09:02<V453000>why that large?
09:02<Pikka>my rail vehicles are 100 units wide, that's the measurment I started with
09:02<V453000>ah "units" :D
09:02<V453000>wait, 5.6 vehicles fit on a tile? :D
09:03<Pikka>100 wide, 280 long
09:03<V453000>I think I will stay with 10x10 :P
09:03<Pikka>probably for the best :D
09:03<Pikka>sooo if I make him 56 times bigger, he should be right. :P
09:03<Eddi|zuHause><V453000> wait, 5.6 vehicles fit on a tile? :D <-- that sounds roughly like what CETS is using
09:04<V453000>I have him 3m tall with my units
09:04<V453000>@calc 560*0.6
09:04<@DorpsGek>V453000: 336
09:04<V453000>@calc 560*0.3
09:04<@DorpsGek>V453000: 168
09:04<Eddi|zuHause>usual wagon is 3m wide and 4m high
09:04<V453000>Eddi maybe not if Pikka has one tile half a kilometer XD
09:05<Eddi|zuHause>1 tile is 32m in CETS scale
09:05<V453000>with the 1% of sprites it has? :D
09:06<Eddi|zuHause>it has loads of sprites, they are just not very detailed :p
09:06<V453000>... :)
09:06<Eddi|zuHause>they do have colours though :p
09:06<Pikka>should he really be that big? D:
09:07<V453000>must be clearly visible in game
09:07<Pikka>he's almost as tall as the wagon is long :D
09:07<V453000>otherwise no point :)
09:07<V453000>XD not bad
09:07<Pikka>two on a flatcar, or 1?
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09:07<V453000>as you see fit really, they can even lie on it
09:07<Pikka>two sitting would fit quite well I think.
09:07<V453000>that too
09:08<Pikka>and the arms... D:
09:08<@planetmaker>playing a game of cards, those two?
09:08<Pikka>so much for loading gauge, mind the tunnel... :D
09:08<V453000>the obj has hands straigth?
09:08<V453000>like T
09:08<V453000>I might need to snapshot it first so you get the correct mesh
09:09<Pikka>no, curved down
09:09<Eddi|zuHause>there is really no reason why they need to have the same scale on the wagon than on the industry
09:10<Pikka>they look fine
09:10<Eddi|zuHause>the game is all distorted anyway
09:10<Pikka>just big and silly, which I guess is the point :)
09:10<V453000>ok :)
09:10<V453000>yeah it is
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09:12<Pikka> standing on a flatcar in milkshape...
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09:14<V453000>I can give you my machinery too if you want
09:14<V453000>yellow cars
09:17<@planetmaker>cogwheels would also make good cargo
09:17<Pikka>is it VEHI? I think I'd rather keep generic sprites for cargo labels which might be used by other grfs... I did have plans to use my own towncars for that one.
09:17<V453000>yeah VEHI
09:17<Pikka>yeti dudes are the only YETI exclusive cargo?
09:17<V453000>well URAN could be considered that too
09:17<@planetmaker>well. pigcows? But that's "just" animals
09:17<V453000>ps you can have switches to check if YETI is loaded :P
09:17<Eddi|zuHause>not really
09:18<Eddi|zuHause>URAN can easily be used by another GRF in the future
09:18<Pikka>doesn't it
09:19<Pikka>it's almost as if uranium was named after uranus... such hilarity. :)
09:19<V453000>just name it ANUS
09:20<Eddi|zuHause>yeah, and if then someone came along and named things neptunium and plutonium
09:23<Pikka>poor old neptunium
09:24<Pikka>uranium and plutonium get all the glory
09:25<Eddi|zuHause>well, plutonium is the only transuranic element that is naturally occuring, because it has a half-life that is longer than the age of the solar system
09:26<Pikka>it's just a big show-off is what it is
09:27<Eddi|zuHause>it must make up for pluto not being a planet anymore
09:27<Eddi|zuHause>it's overcompensating :p
09:30<Pikka>a pm from mb. how exciting. :D
09:33<V453000>Pikka: did it keep the mapping?
09:33<V453000>aka does the texture work?
09:33<Pikka>I think so
09:34<Pikka>yeah, it did
09:34<@planetmaker>Eddi|zuHause, the solar system is older than 80 million years ;)
09:35<V453000>slugs will dominate the world by 2070 anyway, so it doesnt matter :P humanity ends
09:35<Eddi|zuHause>planetmaker: the wording is probably too simplified
09:36<Eddi|zuHause>planetmaker: what i meant was the half life is so long that significant amounts of it are still around from the creation of the solar system
09:36<@planetmaker>for certain definitions of 'significant'
09:36<Eddi|zuHause>it's obviously not gone after 1 half-life
09:37<@planetmaker>obviouly just enough to be detectable :)
09:37<Pikka>I'd guess about half of it is gone after 1 half-life :)
09:37<@planetmaker>@calc exp(-5600/80)
09:37<@DorpsGek>planetmaker: 0
09:37<Eddi|zuHause>that is a fairly good assumption :p
09:38<Eddi|zuHause>planetmaker: precision fail :p
09:38<Pikka>I suppose this yeti will look a little different, anyway, what with different lighting, etc.
09:38<Pikka>from the ones in the industries
09:38<Eddi|zuHause>@calc exp(-1)
09:38<@DorpsGek>Eddi|zuHause: 0.367879441171
09:38<Eddi|zuHause>@calc exp(-10)
09:38<@DorpsGek>Eddi|zuHause: 4.53999297625e-05
09:38<Eddi|zuHause>@calc exp(-70)
09:38<@DorpsGek>Eddi|zuHause: 0
09:38<@planetmaker>@calc 0.5^(5600/80)
09:38<@DorpsGek>planetmaker: Error: Something in there wasn't a valid number.
09:38<@planetmaker>@calc 0.5**(5600/80)
09:38<@DorpsGek>planetmaker: 0
09:43<Pikka>I don't know how to make this yeti sit, it's not exactly anatomically correct :D
09:43<Pikka>ie, its bottom is on the back of its head.
09:43<@planetmaker>like a children's puppet?
09:44<Pikka>its arms come out of its hips
09:44<V453000>yeah it isnt a trivial task Pikka :D
09:44<V453000>maybe one standing would be the best idea :P
09:44<V453000>YETI anatomy is complicated
09:48<Pikka>it's going to bang its head on bridges if it stands :D but sure.
09:48<V453000>true :D
09:48<Pikka>it is pretty funny, that front-on view of the big grinning face behind the loco :D
09:48<V453000>especially with the retarded eyes
09:49<V453000>might want to put the hat to the wagon too :P
09:49<V453000>on the top it would add about 10% extra height
09:49<V453000>my yeti has 3m alone, 3.30 with hat
09:49<Eddi|zuHause>Pikka: like these large model railways where you can sit on them and drive around?
09:49<Pikka>yes eddi
09:52<Pikka>it's actually not too bad
09:52<Pikka>eye level is at the same height as the pantos on the electrics :D
09:54<Eddi|zuHause>so "only" the upper head is cut through by catenary? :p
09:55<Pikka>he doesn't keep anything useful in there anyway
09:55<Eddi|zuHause>you know that minimum safety distance to catenary is like 1,5m :p
09:55<Eddi|zuHause>and that's for 15kV, 25kV is probably higher
09:57<MNIM>Safety is for people with brains!
09:58<MNIM>though admittedly i rarely follow that rule. :P
10:01<Pikka>I guess this sitting pose kind of works, I'll try it in a render.
10:06<MNIM>ewww. upside-down smileyface!
10:08<Pikka>did the smoothing on the helmet get screwed up, or is it supposed to look like that?
10:08<Pikka>I didn't move the arms
10:08<Pikka>when he sits on the flatcar he drags his hands along the ground
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10:10<Pikka>good morning andy
10:10<andythenorth>lo bob
10:10<andythenorth>what hap?
10:11<V453000>the helmet might be screwed up yeah
10:11<V453000>not bad
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10:11<V453000>guess you have to make the hands put on the legs when he sits
10:11<V453000>wat up andythesouth
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10:11<Pikka>or he could just drag his hands along the ground :P
10:11<andythenorth>do I have to learn CGI again?
10:12<andythenorth>are we remaking everything with many colours and zooms?
10:13<V453000>yeah he could do that
10:13<V453000>why not andy? :P
10:13<andythenorth>because filesize
10:13<andythenorth>is one reason
10:13<andythenorth>maybe in 10 years when computers and internets are better
10:14<andythenorth>and we have faster compiler :P
10:14<andythenorth>this morning I nearly talked myself into redrawing FIRS at 2x with 8bpp
10:14<andythenorth>then I stopped halucinating
10:15<V453000>3D is just superior in my latest point of view
10:15<V453000>and not just for creating one project, but when migrating to another
10:15<V453000>cargo models, migraaateeeee
10:15<V453000>and stuff.
10:16<andythenorth>yeah I’m not anti
10:16<andythenorth>on a fence
10:16<andythenorth>most of the fence is pixelated
10:16<andythenorth>oberheumer has shown some stuff in simuscape that is the best rendered -> 8bpp I’ve seen
10:17<andythenorth>dunno if I want to go back to moving vertices around though :P
10:17<V453000>omfg simuscape
10:17<V453000>too bad I am banned on simuscape :P
10:17<andythenorth>also cubicles
10:17<V453000>care to show it andy? :P
10:18<Pikka> D:
10:18<V453000>that is awesome
10:18<andythenorth>I would clean those up more by hand, but still
10:19<V453000>the hat is very much at the back Pikka :)
10:19<andythenorth>if someone could do that for all ships :P
10:19<andythenorth>at 4x
10:19<Pikka>I know, he tilted it for a better view or something
10:19<V453000>you call that good andy? :D
10:19<@planetmaker>that wagon is hilarious, Pikka :)
10:19<andythenorth>for renders?
10:20<@planetmaker>it's actually a wagon truely fit for toyland 2.0
10:20<V453000>yeti is no toyland
10:20<@planetmaker>it's yeti-land
10:20<andythenorth>toyland was a bad idea
10:20<andythenorth>not a BAD FEATURE
10:20<andythenorth>just bad idea
10:22<V453000>gtg, catch you later :)
10:23<andythenorth>yeti squid
10:23<@planetmaker>I don't even think it's a bad idea. It's just taken a bit too far into the colour frenzy
10:24<andythenorth>I dunno, it seems like half-thought-through
10:24<andythenorth>Chris Sawyer is great at real-world stuff
10:24<andythenorth>needed someone a bit more mental to make a convincing non-real world
10:25<@planetmaker>well, in some aspects yes. Not toyish enough in some sense, agreed ^ Anyway, g2g, too :)
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10:33<Pikka>such domes, anyone would think it was NARS.
10:34<andythenorth>super lovely
10:34<andythenorth>why am I talking to so may people in Brisbane right now?
10:34<andythenorth>you should all go to bed
10:34<Pikka>how many is so many?
10:34<Pikka>and probably we should, or at least I should.
10:35<andythenorth>at least two
10:35<andythenorth>such dome
10:35<andythenorth>I think it’s at least as TTD as OpenGFX
10:35<andythenorth>and that is all I’m saying
10:36<Pikka>damned with faint praise
10:36<andythenorth>well I like it :)
10:36<andythenorth>so many tastes to please
10:37<andythenorth>we should make the 32bpp stuff look like paper models
10:37<andythenorth>there is a beautiful kids show of animated paper models
10:37<andythenorth>about a world in a book
10:37<andythenorth>all CGI
10:37<Pikka>we should do a lot of things
10:37<liq3>The cargo flow legend, has a green/grey lines right next to each other. anyone know why the grey lines are there?
10:37<liq3>Using YETI btw.
10:37<andythenorth>we should
10:37<andythenorth>much things
10:37<Pikka>because the cargo doesn't come back the other way?
10:38<liq3>is that it?
10:38<andythenorth>I should redraw opengfx in original TTD style
10:38<Pikka>I don't know
10:38<Pikka>andy: if you have the time and the energy, I'm sure there are better things to do :D
10:38<andythenorth>I keep forgetting that most of the people looking at ‘old cartoony graphics’ etc are looking at opengfx
10:38<andythenorth>there are better things to do :P
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10:39<Pikka>the original ttd graphics seem super busy and pixelly now I'm used to opengfx and zbase :/
10:39<liq3>i've been using opengfx. Looks really nice.
10:41*Pikka bedtime
10:41<Pikka>I really should do uni work tomorrow, but I'll probably do more yeti flatcar poses instead.
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12:55<@Alberth>hi hi
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12:58<frosch123>oh my, s[pc]am is still a lot more interesting than my private
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13:46<@DorpsGek>Commit by translators :: r26987 /trunk/src/lang (4 files) (2014-10-10 17:46:12 UTC)
13:46<@DorpsGek>-Update from WebTranslator v3.0:
13:46<@DorpsGek>english_US - 8 changes by Supercheese
13:46<@DorpsGek>german - 9 changes by planetmaker
13:46<@DorpsGek>korean - 10 changes by telk5093
13:46<@DorpsGek>russian - 8 changes by Lone_Wolf
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14:19<@Alberth>hi hi
14:29<andythenorth>what hap?
14:30<@Alberth>weekend arrived
14:37<andythenorth>‘Settings’ > ‘Advanced Settings’ :)
14:38<andythenorth>now we just need to kill game options...
14:39<Supercheese>Old GUIs die hard
14:40<argoneus>is 512 sprite cache size ok?
14:40<argoneus>or is it too much
14:40<@Alberth>Supercheese: it's mostly a matter of someone doing it :)
14:40<Supercheese>Well, yes
14:41<@Alberth>argoneus: how can you have too much cache :p (assuming you have a big enough machine)
14:41<@Alberth>clearly, you should dedicate all memory to OpenTTD :D
14:42<argoneus>I already dedicate most of my time to it
14:42<@Alberth>good, good
14:43<@Alberth>most of the addiction will wear off after about 5-7 years
14:44<frosch123>i think 512 is the maximum value :p
14:45<argoneus>I played the original TT when I was a mere child
14:45<Supercheese>as did most of us, I would suspect
14:45<frosch123>maybe yeti will force us to change the spritecache to 64bit though :p
14:46<andythenorth>Alberth: 7 year itch, 3 months off, back again
14:46<andythenorth>at which point you’re playing the meta-game
14:47<andythenorth>because by then you’re compiling from src, and poking at things
14:47<argoneus>I spend more time discussing things and looking up designs and newgrfs
14:47<argoneus>than actually playing
14:47<@Alberth>making new newgrfs
14:48<andythenorth>never make newgrfs
14:49<andythenorth>doesn’t end well
14:50<Supercheese>I doubt any of us spend more time playing than developing/discussing
14:51<andythenorth>so much hot air :P
14:52<Supercheese>Yeah, my first newgrf was in fact a hot air balloon :D
14:52<Supercheese>coding zeph's sprites
14:53<andythenorth>how out of date can sausages be?
14:53<Supercheese>cook them well and they should be safe, although might not taste good
14:53<Supercheese>if you have a dog, and it won't eat them, they're not good
14:53<andythenorth>one way to find out
14:53<Supercheese>that's my test :)
14:54<argoneus>just eat them
14:54<argoneus>if you throw up they were out of date
14:54<andythenorth>how much coffee is the right amount?
14:54<andythenorth>I can only ever find out by having too much
14:56<@Alberth>keep track of how many is too much, then don't take that many any more :)
14:58<Supercheese>It's a function of how much sleep you had last night and how many years you've been drinking coffee
14:58<Supercheese>among other variables, to be certain
14:59<@Alberth>monotonically increasing?
14:59<Supercheese>with respect to years drinking, surely
15:01<George>Can someone explain me what problems can cause usage of var 61 in CB 10 that caused it to be disabled?
15:01<George>My problem descibed here FS#6137
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15:02<@Alberth>hi hi Wolf01
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15:08<FLHerne>andythenorth: When you start shaking uncontrollably, you've almost drunk enough ;-)
15:08<andythenorth>I use that as my guide
15:08*FLHerne manages to reach that state by drinking umpteen litres of tea sometimes :-/
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15:43<argoneus>V453000 and maybe others
15:43<argoneus>if I have a main line transferring something, like coal for example
15:43<argoneus>and a new coal mine appears near my current coal mine
15:44<argoneus>is it better to have a transfer train or connect the station to the main line and make new trains going all the way
15:44<argoneus>instead of transferring to the big established station at the other mine
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15:46<@DorpsGek>Commit by frosch :: r26988 trunk/src/newgrf_engine.cpp (2014-10-10 19:46:10 UTC)
15:46<@DorpsGek>-Add: [NewGRF] Allow callback 160 to access variable 61.
15:46<Sylf>"main line transferring something" <--- ????
15:47*argoneus makes mspaint picture
15:47<Sylf>coop doesn't use much of transfer just for sake of transfer much
15:47<Sylf>they might be used when we play with huge trains - 20 tiles train and such
15:48<argoneus>which one of these
15:48<argoneus>is more favorable
15:48<Sylf>I favor right
15:48<Sylf>less management headage
15:49<Sylf>if C grows and explodes, and if you don't have enough train for A, mine A can shrink and possibly die
15:50<andythenorth>dunno if those diagrams pass the mull of kintyre rule
15:51<Sylf>all I can say is, only when I need to make some crudge drawing like that, I can see the benefit of tablet or touch-screen PC.
15:52<Sylf>Drawing with mice has lead to my own eye cancer.
15:53<@peter1138>So *that's* what Paul McCartney was singing about...
15:54<andythenorth>well maybe
15:54<andythenorth>bloody ships
15:54<andythenorth>bunching up
15:54<@peter1138>timetable them
15:54<andythenorth>doesn’t work
15:55<andythenorth>or if it does, I’m not clever enough
15:55<andythenorth>requires more combo button presses than tekken
15:56<andythenorth>hmm pikka’s AI keeps trying to sell me companies
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16:00<andythenorth>big gui big gui
16:00<andythenorth>so good they named it twice
16:05*Zuu like the new explanation of Expert settings :-)
16:05<andythenorth>I’ve got road vehicles ignoring full load orders
16:05<andythenorth>is that a new feature?
16:06<andythenorth>oh capacity 0
16:06<andythenorth>BAD ROAD HOG
16:06<@peter1138>capacity 0 hah
16:07<andythenorth>fat fingers
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16:21<andythenorth>this sleeping is never going to get done if I don’t put some effort into it
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18:34<Supercheese>All strings translated
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19:03*MNIM adds another string just to annoy Supercheese
19:08<@DorpsGek>Commit by planetmaker :: r26989 trunk/src/currency.cpp (2014-10-10 23:07:59 UTC)
19:08<@DorpsGek>-Change [FS#6135]: Introduction of Euro in Lithuania is 2015 (devastator)
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20:23<Eddi|zuHause><andythenorth> how out of date can sausages be? <-- i tried cooking sausages with like a "best before 1996" date, and they basically dissolved in the cooking water.
20:26<Eddi|zuHause>nobody died from eating them, but it's definitely not the best food you could offer to people :p
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22:14<argoneus>good night train friends
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---Logclosed Sat Oct 11 00:00:48 2014