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#openttd IRC Logs for 2014-10-17

---Logopened Fri Oct 17 00:00:55 2014
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01:26<Supercheese> :D
01:27<Supercheese>In retrospect, perhaps I shouldn't have a custom revision in the main window there but meh
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01:41<@peter1138>It's not like anyone will be looking at it.
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01:45<Supercheese>yeah like 10 people
01:45<Supercheese>more or less
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03:26<Celestar>good mornings
03:27<V453000>no mornings
03:31<V453000>slugs are getting ready to get MOOOOOOVING
03:31<V453000>hi Celestar :)
03:32<Celestar>hr hi :)
03:32<andythenorth>RL mining trucks, the exhaust smoke comes out the sides of the body
03:32<andythenorth>might look weird in game
03:35<V453000>unexpected answer:
03:35<V453000>fuck RL
03:42<@peter1138>wait, your right is on the left?
03:43<andythenorth>is it?
03:43<@peter1138>RL vs LR
03:44*andythenorth should fix that
03:44<andythenorth>will I to more truck smoke?
03:44<andythenorth>or will I to shower and go to work?
03:46<V453000>the answer is yes
03:50<andythenorth>articulated trucks are cropped ugly in depots
03:51<andythenorth>due to way first part is cheating length
03:52*andythenorth will have to do shenanigans
03:53<V453000>HAX BACKFIRED
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03:54<andythenorth>articulated trucks :P
03:54<@peter1138>andythenorth, not because it's cheating length, but because your offsets are wrong.
03:54<andythenorth>the offsets have to be wrong
03:55*andythenorth checks
03:56<andythenorth>they are deliberately wrong...
03:56<andythenorth>…but I don’t see why that would crop the front of the truck in depot?
03:57<andythenorth>have I got a depot template?
03:57*andythenorth looks
03:58<andythenorth>apparently I have
03:58<V453000>I never worked with bounding boxes actually
03:59<@peter1138>V453000, that explains a few things...
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04:00<andythenorth>I never used to
04:00<V453000>you are invited to explain them to me? :D
04:00<andythenorth>and then I learnt why I should
04:00<andythenorth>how do you set up your offsets?
04:00<V453000>by eye
04:00<V453000>x4 zoom and gogo
04:00<V453000>with nuts it was tedious but it works somehow
04:02<V453000>yeah that is just the default
04:02<Supercheese>I guess those boxes should be higher...?
04:02<@peter1138>Zero effort put into your bounding boxes :p
04:03<V453000>since apparently messing with z-extent caused Only issues
04:03<V453000>I tried to set up some z-extent values but either trains were glitching above it or foundations showed in front of it poorly
04:03<V453000>so I figured it isnt worth it, it works now?
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04:05<V453000>is there any logical way how to determine z-extent?
04:05<andythenorth>height of the sprite
04:07<V453000>well my sprites might be 704px tall, but many of them have alpha in the upper area
04:07<@peter1138>andythenorth, yeah but all V453000's sprites are the samea height, just with massive amounts of transparency.
04:07<@peter1138>V453000 has not discovered cropping.
04:07<V453000>fuck off
04:07<V453000>yes I dont know everything, but it works for me with what I do know
04:09<argoneus>good morning train friends
04:09<argoneus>I can see we are already fucking off, quite early
04:12<Supercheese>Is the transparency an issue?
04:12<Supercheese>Shouldn't inflate filesize by too much...?
04:13<V453000>I have no idea really, but if one -c or something is missing from compile command then it isnt really a big deal to throw shit around
04:14<V453000>the png images must stay in that size, whatever nml does with it is meh to me
04:14<argoneus>peter1138: is it hard to auto-crop things?
04:15<@peter1138>No but it messes up the animations in YETI
04:15<V453000>I dont see anything messed up
04:15<@peter1138>Did you autocrop it?
04:15<Supercheese>if the cropping messes it up, then no cropping
04:15<V453000>i have no idea? :)
04:15<V453000>I dont control the devzone build thing and I dont even have any idea where the command is
04:16<V453000>some makefile I suppose
04:17<V453000>cba checking, what do you seen messed up?
04:17<@peter1138>So you didn't autocrop it, so you won't have seen what happens when it's autocropped. Logic.
04:17<V453000>sooooooo problem is? :D
04:20<V453000>I didnt autocrop it, I get that, but how does autocrop mess up animations if it is not autocropped?
04:21<@peter1138>It doesn't?
04:21<V453000>then what is the issue?
04:21<@peter1138>The animations are messed up when autocrop is used. What's unclear about that?
04:21<V453000>so the fuck is this for [10:07] <@peter1138> V453000 has not discovered cropping.
04:21<Supercheese>It seems that someone has custom compiled YETI
04:22<@peter1138>09:14 < argoneus> peter1138: is it hard to auto-crop things?
04:22<@peter1138>09:15 <@peter1138> No but it messes up the animations in YETI
04:22<@peter1138>I was not talking directly to you at that point.l
04:22<V453000>and the one at 9:07 your time?
04:23<@peter1138>What about it?
04:23<@peter1138>Your images are not cropped, that's a fact!
04:23<V453000>well the style in which it is written suggests like I should discover it XD
04:25<V453000>-> how should I change my bounding boxes?
04:26<argoneus>I more meant like
04:26<argoneus>if the newgrf compiler or however it works can't autocrop the sprites
04:26*argoneus has no idea how these things work, feel free to ignore him
04:26<V453000>it can, we ignore you. :)
04:26<argoneus>then I have to get back to work :D
04:29<@peter1138>The problem is the spec.
04:31<V453000>sooo the whole discussion gets back to that I did basically all I could
04:31<@peter1138>Not really, cropping works fine. *auto* cropping has limitation.
04:31<@peter1138>limitation disturb me very sprites
04:31<argoneus>you tried so hard
04:31<argoneus>and got so far
04:32<Celestar>rofl peter1138
04:32<argoneus>but in the end, it doesn't even matter
04:32<@peter1138>Yeah, not really.
04:32<@peter1138>But cropping saves 20MB from the GRF file, so...
04:32<V453000>-> what do you want me to do better?
04:33<@peter1138>Er, nothing?
04:34<Supercheese>20 MB, pff
04:35<Supercheese>well, good night
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04:37<@peter1138>Heh, decoding and reencoding it takes ages :D
04:38<V453000>last compile took 3h:41m
04:41<@peter1138>Ah I see your commented out extents in the pnml.
04:41<@peter1138>Wrong units :)
04:42<@peter1138>(extends == bounding boxes)
04:42<V453000>yes I did
04:42<V453000>as I said, they were causing wtf and I couldnt figure out what to actually use then
04:42<V453000>default works best so far
04:42<@peter1138>They're game units.
04:42<@peter1138>X is from NE to SW, Y is from NW to SE.
04:43<@peter1138>A tile is 16 by 16 units.
04:43<@peter1138>So a sprite that covers the full area of a tile would be xextent: 16 yextent: 16
04:44<@peter1138>zextent would be the height, probably /4
04:44<V453000>so 704/4 ?
04:44<V453000>or heigt from one point
04:44<V453000>like (704-128) /4
04:44<@peter1138>not quite, height from the xoffset/yoffset
04:45<@peter1138>which, at 0x0 is the top corner of the tile
04:45<argoneus>it takes 4 hrs to make yeti?
04:45<@peter1138>V453000, so yeah, -128
04:45<V453000>cant say I understand :D
04:45<V453000>argoneus: yes, on a powerful pc :)
04:45<@peter1138>V453000, they're 3d coordinates.
04:46<argoneus>how powerful is powerful?
04:46<V453000>enough. :) some nice i7
04:46<argoneus>though to make 3d art I suppose an i5/i7/xeon is in order
04:46<@peter1138>V453000, is that just compiling or including rendering?
04:46<V453000>only compiling of course
04:46<V453000>rendering is a lot more
04:47<V453000>typically around 8 hours per animation on one computer
04:47<argoneus>that one industry
04:47<argoneus>with the ball rolling down
04:47<argoneus>that takes 8 hours???
04:47<@peter1138>I wonder... has anyone tried rewriting nml in C? :p
04:47<V453000>but some industries like clay pit or forest which use a lot of displacement take ~30 minutes per frame, luckily there is only one frame
04:47<andythenorth>peter1138: not yet
04:47<andythenorth>it’s been considered
04:47<V453000>argoneus that one might take even more because there it is important to have high settings due to the "water"
04:48<@peter1138>Mind you, I unpacked and am repacking this with grfcodec, so... still slow.
04:48<argoneus>and I thought rendering videos in sony vegas took too long
04:49<andythenorth>come back in 10 years
04:49<andythenorth>faster computers
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04:50<V453000>andy that has been said 10 years ago too :P
04:50<V453000>rendering times still fucklong
04:50<argoneus>did you guys see the video
04:50<V453000>requirements just increase too :)
04:50<argoneus>where the guy was coding with oculus rift
04:50<argoneus>he was walking around on some 3d plane, with source code hovering in air, he edited it, and things in the 3d plane changed accordingly
04:50<argoneus>that sounds fun
04:50<@peter1138>Hmm, yeah, that was it, child sprites are required to have the same offset/dimensions as their parent sprite.
04:51<@peter1138>However, it is not possible for autocrop to know which sprite is or isn't a child sprite.
04:51<andythenorth>10 years ago I couldn’t play multiple HD streams with effects in real-time on a laptop NLE
04:51<andythenorth>now I can
04:51<andythenorth>stuff gets better
04:51<@peter1138>Wonder if that's fixable.
04:51<V453000>sure andy :)
04:53<argoneus>this is hilarious
04:57<@peter1138>I've seen that before haven't I?
04:57<andythenorth>is it hilarious?
04:57*andythenorth is having humour bypass this morning
04:58*argoneus is having no fun allowed this morning
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05:53<Flygon>argoneus: I wish I could say I was entirely surprised
05:53<Flygon>not entirely...
05:53<Flygon>Gah. You get my point. x.x
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06:11<@planetmaker>peter1138, the longest time in yeti processing is iirc the graphics encoding. If you compile yeti once, it takes you with nml about 4 hours. The 2nd run, where you only change a few graphics or a bit code, would go much faster due to nml's caching of sprites
06:15<Celestar>good day planetmaker
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06:26<@planetmaker>hi Celestar :)
06:26<@planetmaker>how're things?
06:30<@planetmaker>err what?
06:30<V453000>=D wat
06:31<V453000>looks amazing
06:31<@planetmaker>lol. 18k revisions ago :P
06:31<@peter1138>Quite :(
06:32<@peter1138>You could do a nice .nl map...
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06:33<@planetmaker>and then kill a dike
06:33<@planetmaker>and see people start swearing
06:33<@planetmaker>especially when you have astronomical TF costs
06:34<V453000>regardless, real rivers/lakes would be amazing
06:34<V453000>not mentioning tunnels under shit
06:34<@peter1138>V453000, yeah, making rivers more like sea...
06:34<@peter1138>And then only use the river slow tiles.
06:35<V453000>just define sea level, rivers just flow above :P
06:36<@peter1138>Just change the flooding rules for river tiles
06:36<@peter1138>So that a single river can't accidentally flood the whole map
06:36<@peter1138>Basically... make them flow ;p
06:37<@peter1138>LET THE SPICE FLOW
06:37<@peter1138>Wait wrong thing :S
06:40<V453000>minecraft water? :D
06:40<@peter1138>Sort of.
06:41<@peter1138>But less spready-outy and more flowy-owy
06:42<V453000>with terraformed canyon for it or on flat land?
06:42<V453000>the terraformed canyon can be filled so it looks like flat land :)
06:43<@peter1138>Then all rivers would be 3 tiles wide
06:44<V453000>min 2
06:44<V453000>the canyon can miss the flat tile
06:44<V453000>which would still be nice I think
06:44<@peter1138>Oh true
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06:54<andythenorth>terrain would be much more interesting with rivers carved
06:55<andythenorth>if we could flow rivers, then we probably get better alpine valleys, we get plains with canyons etc
06:56<andythenorth>simple terrain gen, chuck a bit of noise in, flow river, chuck a bit more noise in again
06:56<andythenorth>what could go wrong?
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06:57<V453000>I want volcano
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06:59<andythenorth>lava river
06:59<andythenorth>river types
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07:02<lugo>artesian aquifers!
07:26<argoneus>implement water physics
07:32<lugo>and flood disasters..
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07:44<@peter1138>Floods already exist!
07:44<@peter1138>Hmm, I've not played a game with disasters on for years.
07:47<lugo>well ehm, someone who did has to update the wiki then :)
07:52<argoneus>I think mountains should always have patches of snow on them above a certain height level
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07:53<andythenorth>subarctic terrain much?
07:54<argoneus>but even in temperate
07:54<argoneus>if you have 250 height level
07:54<argoneus>there ought to be some ice
07:54<argoneus>or I dunno how much one height level is in real life meters
07:56<Jinassi>if i recall corectly i think it is 24m
07:57<@peter1138>Yeah there are no snow sprites for temperate
07:57<@peter1138>All those buildings...
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08:05<andythenorth>alpine grf
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08:07<argoneus>does anyone even play toyland
08:07<@peter1138>What's that?
08:09<lugo>It's on planet mars now, so nobody can play it...
08:19<V453000>me likes toyland.
08:20<argoneus>V453000: is that why you made NUTS?
08:21<V453000>not related really, but yes nuts does support toyland
08:24<V453000>nuts is made for functionality not related to any climate :) it treats all climates equally
08:26<argoneus>I've seen people complain about NUTS
08:26<argoneus>that there's no challenge in picking the right train
08:26<argoneus>that you just directly upgrade to the newer model only
08:26<@peter1138>Then they should play a different set.
08:28<andythenorth>there’s no challenge in picking the default vehicles either
08:28<andythenorth>are vehicle picking challenges interesting?
08:28<argoneus>not for me
08:29<@peter1138>V453000, Have you considered NUAS, NUSS and NURS?
08:30<argoneus>NUSS already exists, it's called FISH
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08:31<@peter1138>unFinISHed more like.
08:32<lugo>it's squid shit already, sorry for my language..
08:33<Jinassi>try REDfish :)
08:33<Jinassi>altough the last catamaran is a bit buggy
08:33<Jinassi>if it goes sideways, it drops its anchor and procrastinates
08:34<V453000>argoneus: no challenge in picking the right train? XD
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08:34<V453000>I bet none of them even have the ability to get the right train
08:34<V453000>also no NUAS NUSS or NURS :)
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08:37<V453000>newer model is obvious, but you have to choose which class, and that is not easy
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09:05<Jinassi>Any issues reported about mac client? I think Terkhen said it was asking for some permission when he tried it.
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09:36<andythenorth>has cat rejoined?
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10:05<andythenorth>is cat smoking?
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10:13<andythenorth>cat should use create_effect
10:14<[1]BB>Anyone here?
10:15<__ln__>[1]BB: andythenorth doesn't count as anyone, or what?
10:15<[1]BB>I was just saying hi.
10:15<andythenorth>hi [1]BB what a lovely nick
10:16<V453000>looks nice to me
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10:23<[1]BB>Hello, Liq3!
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10:26<Jinassi>Bungee, join #/r/openttd too
10:27<@peter1138>What a silly channel name.
10:28<Xaroth|Work>something something reddit I'd imagine
10:28<Xaroth|Work>o/ Taede
10:28<[1]BB>Can't find that channel on this network.
10:28<liq3>[1]BB hello
10:30<Jinassi>use /join #/r/openttd methinks
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11:18<andythenorth>V453000: boar screw or bore screw?
11:18<andythenorth>one is illegal in most countries
11:20<argoneus>denmark ain't one
11:20<argoneus>then again in denmark you can identify as a train and have train marriages
11:23<@Rubidium>V453000: I don't see anything that fulfills the job description "dictator"... ;)
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11:45<andythenorth>I dunno V453000
11:45<andythenorth>I’m not sure YETI is very realistic
11:45<andythenorth>keep trying though
11:45<andythenorth>you’ll get there
11:46<Jinassi>You are not Aladeen enough to fill in that job description.
11:49<liq3>V453000: is that a mushroom cloud reflected in the Oil Refinery?
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12:15<@Alberth>new slug inhabitants at the farm, I see
12:17<@Alberth>doesn't the ore mine need a "block measurer" ?
12:22<@Alberth>:o yard also has a new pet
12:28<andythenorth>what shall we make next?
12:31<@Alberth>is that a real question or a rhetorical one? (although I have no answer for the real variant atm)
12:31<@Alberth>oh, yeti dude support in iron horse?
12:33<@peter1138>Make sea levels
12:34<andythenorth>sea levels? o_O
12:43<andythenorth>make more diesel smoke
12:43<andythenorth>rolling coal
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13:11<andythenorth>@seen pikka
13:11<@DorpsGek>andythenorth: pikka was last seen in #openttd 16 hours, 25 minutes, and 45 seconds ago: <Pikka> hi
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13:29<andythenorth>so I could use the steam effect spawn
13:30<andythenorth>and in the cb, check if the vehicle is at top speed or not
13:30<andythenorth>with maybe some random
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13:47<V453000>andythenorth: of course it should be bore :) I even knew about it but forgot to change it at the last moments :D
13:47<@DorpsGek>Commit by translators :: r27022 /trunk/src/lang (3 files) (2014-10-17 17:46:54 UTC)
13:47<@DorpsGek>-Update from WebTranslator v3.0:
13:47<@DorpsGek>afrikaans - 2 changes by telanus
13:47<@DorpsGek>swedish - 3 changes by spacejens
13:47<V453000>liq3: yeah it is
13:47<@DorpsGek>welsh - 9 changes by kazzie
13:48<V453000>Rubidium: sorry we cannot hire you at the moment :P
13:50<V453000>Alberth: yes to everything :(
13:52<@Alberth>I wondered what lies behind the farm :)
13:53*Alberth applies as block measurer
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14:00<V453000>:D block measurer isnt completely out of the question
14:00<V453000>but the things are in the blocks in general so I dont think they need to be measured :)
14:01<@Alberth>you don't need to know what volume you ship?
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14:03<V453000>qt of cubes :)
14:03<V453000>anyway gtg
14:03<@Alberth>bye :)
14:03<@Alberth>hi andy
14:04*andythenorth wonders
14:04<andythenorth>can we tell if a road vehicle is turning?
14:04<frosch123>i have a feeling that the "animal feeder" will turn into a "fooder" when reaching the pigcow on the very right
14:05<frosch123>hmm, the slug is new, isn't it?
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14:07<frosch123>euh... "watering supply officer" sounds disgusting
14:07<@peter1138>Ok, so apparently that innocous button sets everything on my NAS to chmod 777
14:07<@peter1138>That's a cunt.
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14:07<frosch123>sounds like a windows feature
14:08<@Alberth>frosch123: you can suggest other jobs as well :)
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14:08<@peter1138>Yeah probably designed to work around some shit.
14:08<@Alberth>mostly around people pressing random buttons :p
14:09<andythenorth>what’s the nml constant for breakdown smoke?
14:09<andythenorth>or plane breakdown smoke
14:09*andythenorth could look in the src probly
14:10<andythenorth>for those who wondered
14:10<andythenorth>more news after the break :P
14:11<frosch123>oh, was the oil refinery already as shiny the last time? what does the reflection show?
14:11<frosch123>the uranium mine?
14:12<andythenorth>aircraft breakdown smoke
14:12<andythenorth>rolling coal
14:12<frosch123>somehow i get the feeling that all industries consume a yeti every now and then
14:13<frosch123>better now work there :)
14:13<@peter1138>Anyway, it's mostly not executables, so I'm letting find/chmod churn it over :S
14:13<@peter1138>At least the NAS does give me ssh root access, even if it's only meant to be a diagnostic feature.
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14:35<andythenorth>3 different colours of smoke for RVs
14:36<andythenorth>too much?
14:36<@Alberth>don't know
14:36<@Alberth>sounds a bit much-ish
14:37*andythenorth wonders
14:37<Supercheese>"Pit anyalysist"
14:37<Supercheese>epic typo
14:38<Supercheese>"Random suicidal employee" haha
14:41<andythenorth>normal steam smoke, normal diesel smoke, black smoke
14:43<@Alberth>white stuff looks a bit weird for some reason
14:43<@Alberth>although I guess you could have steam at a breakdown
14:44<Supercheese>No custom smoke sprites possible yet hmm
14:44<andythenorth>steam truck
14:44<andythenorth>so uses same sprites as steam trains
14:59<@peter1138>Why can I not have a ship that carries passengers and mail...
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14:59<b_jonas>a ferry? sure you can.
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15:01<Supercheese>Not in OTTD
15:02<FLHerne>b_jonas: No such thing as multi-cargo ships in OTTD
15:02<Supercheese>or rather, not at the same time
15:02<Supercheese>it can autorefit back and forth
15:07<@Rubidium>peter1138: because ships don't have shadows
15:07<b_jonas>oh, you want passengers AND mails?
15:07<@peter1138>Rubidium, correct answer!
15:08<FLHerne>Put it in the smoke, so that grfs can transport extra cargoes by simply adding more chimneys? :P
15:10<andythenorth>peter1138: just get two ships
15:10<andythenorth>route capacity is infinite anyway
15:10<@Alberth>looks more pretty as well
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15:10<frosch123>FLHerne: better service short lines then, else all cargo will be steamed away
15:11*Rubidium wonders why choppers aren't tri-cargo
15:11<frosch123>to prevent fonso from turning completely insane
15:15<@peter1138>Is that strictly necessary?
15:16<andythenorth>not strictly
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15:20<@Alberth>choppers aren't big enough for three cargoes
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15:21<andythenorth>fox, chicken, grain
15:21<andythenorth>no problem
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15:32<@peter1138>Dance magic dance
15:36-!-Wolf01 [] has joined #openttd
15:36<Wolf01>hi hi
15:45<@peter1138>It would be cool if windows could actually be separate windows...
15:48<andythenorth>this one
15:48<andythenorth>such realisms
15:52<andythenorth>probably about 30 crates I reckon
15:52<andythenorth>most things are
15:52<andythenorth>dunno how many yetis that is
15:53<Wolf01>is there any good site to find out N scale dioramas? (maybe not custom built)
15:53<andythenorth>google? :P
15:53<Wolf01>99% custom built
15:53<andythenorth>you mean a ready-made train track?
15:54*andythenorth looks
15:54<andythenorth>at least one of the german companies used to do them
15:54<@Alberth>your local model building club?
15:55<@Alberth>a magazine aimed at that public?
15:55<@peter1138>Hmm, not a single city on this map.
15:55<andythenorth>hmm loads of ebay
15:55<@peter1138>Only 9 towns though, mind you.
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15:58<andythenorth>didn’t find any
15:59<andythenorth>Wolf01: maybe build your own?
15:59*andythenorth doesn’t miss toy trains
15:59<Wolf01>I have one
15:59<Wolf01>but my house lacks of space
15:59<mgrunin>rollercoaster tycoon is much better than ttd
16:00<b_jonas>they're noth ncie
16:00<andythenorth>is that an acronym?
16:01<Wolf01>oh, about RC, they released RC4 mobile... it's like "4.99$ for 100 track pieces"
16:01<Wolf01>how to ruin a game
16:02<mgrunin>ttd is for virgins rct for normal people
16:04*andythenorth checks
16:04<andythenorth>what about theme park?
16:05-!-Yotson [~Yotson@2001:980:6ac8:1:100b:a310:8c9e:8b86] has quit [Quit: .]
16:05<mgrunin>thats for ages 2-5
16:05<@peter1138>theme hospital?
16:06<andythenorth>theme pet shop?
16:06<mgrunin>designed for elementary school kids bookfairs
16:08<@Belugas>mgrunin, so what do you do in this channel then? You're going back in childhood? heheh
16:09<mgrunin>im studying autistic people
16:09<andythenorth>good place for it
16:09<andythenorth>very good selection here
16:09<@Belugas>gnuu gnuu gnuu
16:09<andythenorth>especially we like people who can use ‘
16:11<@peter1138>a simple ' will do, but maybe andythenorth prefers the ‘
16:11<andythenorth>peter1138: bit of an obsessive comment
16:11<@peter1138>Er, ‘ and ’ are the same in this font :(
16:11<andythenorth>also, let’s be correct
16:11<frosch123>hmm, i miss the day's when ' was u'sed a's 's announcement
16:11<@Belugas>i prefer people with the @ in front huhuhuh
16:11<andythenorth>“andythenorth prefers an irc client which has made up rules about ‘"
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16:18<@Belugas>better :)
16:22<@peter1138>when do the heliports (any) become available?
16:25<andythenorth>pinkish-red colour
16:25<andythenorth>natural, no flavour
16:26<@peter1138>oh shit i have infrastructure maintenance on :S
16:26<@peter1138>bye bye all my money :p[
16:27<andythenorth>bad feature?
16:27<@peter1138>£120k/yr for the airports
16:28<@peter1138>i think i'll sell that off before it kills me
16:28<andythenorth>should I release a Hog alpha or something?
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16:29<bobbity>oompa loompa loompady doo
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16:30<@peter1138>back to £12/ky total
16:30<@planetmaker>@kban bobbity 600
16:30<@DorpsGek>planetmaker: Error: bobbity is not in #openttd.
16:30<@planetmaker>@ban bobbity 600
16:30<@peter1138>le rudge of the o
16:30<@orudge>was just me testing the new web chat :p
16:31<@planetmaker>@unban bobbity
16:31<@DorpsGek>planetmaker: Error: 'bobbity' is not a valid nick or hostmask.
16:31<@orudge>(it works)
16:31<@peter1138>let's ban otfc-webi@* then
16:31<@peter1138>can't have it working
16:31<@peter1138>oftc even
16:31<andythenorth>he didn’t like my kind
16:31<andythenorth>thought I was too leisurely
16:32<andythenorth>raspberry beret
16:32<andythenorth>hmm cashflow
16:32<andythenorth>not something to look at on a Friday night
16:32*andythenorth closes that browser
16:35<Prof_Frink>Much better idea.
16:36<@Belugas>yeah! i drink to that!
16:37<@peter1138>Any excuse.
16:37<andythenorth>no cashflow, no beerflow
16:37<andythenorth>have a new Road Hog
16:37<andythenorth>alpha-4 on bananaramas
16:37<andythenorth>it’s pretty crap, apart from the pretty bits
16:38*Belugas looks down on his coffee mug. Looks up to the clock ticking. thinks he needs to go home soon. then go to party. where there will be beer!
16:38<andythenorth>reminds me
16:38<andythenorth>coffee time
16:46<andythenorth>there is a Cloud Hill truck in Road Hog
16:46<andythenorth>but it’s not that one
16:46<andythenorth>how rare
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17:12<Leanden>finally fixed :)
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20:50<GodofGrunts>New to compiling from source. I successfully compiled r27022 and it works, but I can't play online because of version mismatch. What command do I use to download the source for 1.4.3 so I can compile it?
20:52<GodofGrunts>Alternatively, if someone could direct me to how I could figure out what revision 1.4.3 is I think I can figure it out from there.
21:19<Sylf>Where did you get the source from? What OS?
21:21<liq3>GodofGrunts: 1.4.3 source code is here.
21:22<GodofGrunts>svn checkout svn:// openttd
21:22<GodofGrunts>@Sylf I got it with svn checkout svn:// openttd
21:22<ST2>svn checkout svn://
21:22<ST2>if it helps ^^
21:22<Sylf>trunk version is a nightly
21:22<Sylf>use the 1.4.3 tag version ST2 just mentioned
21:23<GodofGrunts>@liq3 Thanks!
21:23<Sylf>if you're trying to connect to a server running on 1.4.3, that is.
21:23<GodofGrunts>@ST2 That's what I just started complining. :) Thank you
21:23<ST2>np :)
21:24<ST2>well, svn checkout svn:// <<-- to the Release Candidate
21:24<GodofGrunts>@Sylf I'm running Crouton (Ubuntu Chroot for Chromebooks) and the Ubuntu package is super old
21:24<GodofGrunts>@ST2 I need 1.4.3 to play with friends
21:24<ST2>you only need to know the version you want/need :)
21:24<ST2>so, the initial one :)
21:25<GodofGrunts>Yep. :) Thank you everyone. I'll let you know if it works
21:25<GodofGrunts>Well while I'm here, since I did make install is there an easy way to uninstall all the stuff I just installed with the nightly?
21:26<Sylf>when I just want to play, I just grab the copy of Linux generic binary...
21:26<GodofGrunts>Will that work on ARM?
21:26<GodofGrunts>I had assumed it was x86
21:26<Sylf>yeah, it's x86
21:27<Sylf>start with make uninstall
21:27<GodofGrunts>So do ./configure and then make uninstall?
21:27<Sylf>no need to configure
21:27<ST2>or... /make bundle <<-- I like to keep my stuff independent ^^
21:28<GodofGrunts>(precise)rwhited@localhost:~/openttd$ make uninstall
21:28<GodofGrunts>make[1]: Entering directory `/home/rwhited/openttd/objs/release'
21:28<GodofGrunts>[SRC] No such source-file: uninstall.[c|cpp|mm|rc]
21:28<GodofGrunts>make[1]: Leaving directory `/home/rwhited/openttd/objs/release'
21:28<GodofGrunts>cc uninstall.o -o uninstall
21:28<GodofGrunts>cc: error: uninstall.o: No such file or directory
21:28<GodofGrunts>cc: fatal error: no input files
21:28<GodofGrunts>compilation terminated.
21:28<GodofGrunts>make: *** [uninstall] Error 4
21:28<Sylf>so uninstall isn't available as a part of this make file
21:28<GodofGrunts>so how does this bundle work?
21:28<ST2>@Sylf: on you ^^
21:29<ST2>I'm not a Linux user, I only try to check if our versions compile and work ^^
21:30<ST2>@GodofGrunts: after ./configure
21:30<GodofGrunts>Well it looks like for the foreseeable future I'll be complining an ARM version on Ubuntu so I'll keep in touch if anything goes wrong.
21:30<Sylf>I think make bundle just creates a gzip or whatever bundle, right?
21:30<ST2>use: make bundle
21:30<ST2>will create a /bundle folder (directory)
21:31<GodofGrunts>So I just did a regular make and that's doing it's thing right now.
21:31<Sylf>then you can copy that bundle folder anywhere you want
21:31<GodofGrunts>Should I delete the folder and redo the checkout?
21:31<Sylf>no need
21:31<GodofGrunts>just do another make bundle then?
21:32<Sylf>you can just run the copy of openttd that's in the bundle folder
21:32<GodofGrunts>I haven't done make bundle yet is what I mean
21:32<Sylf>if you're already make'ing, you can make bundle after it's done
21:33<Sylf>when you do that, it'll skip all the steps that's already completed, and will only run the bundling part
21:33<ST2>note: I'm not a linux user, I only test it on VM's - but always bundle makes ^^
21:33<GodofGrunts>Then I can just move the bundle folder to something in my PATH and run it from there?
21:34<Sylf>I wouldn't include it in path
21:34<Sylf>I personally have ~/openttd/1.4.3 etc
21:34<GodofGrunts>I guess that's fine too
21:35<Sylf>there are too many servers in the wild with different versions, I don't want to uninstall and reinstall for each of them
21:35<GodofGrunts>Good point
21:36<ST2>well, I didn't say this:
21:37<ST2>but if you change that file: be aware, you're "hacking" OpenTTD revision's, so, you're on your own there
21:37<ST2>any failure, don't complain to the devs ^^
21:38<Sylf>That's the naughty hack for people using minor patches
21:38<GodofGrunts>You guys have been super helpful. I really appreciate it.
21:38<Sylf>Try connecting version masked nightly to a release version.... who knows if it'll work at all
21:38<ST2>Sylf, define minor patches
21:39<Sylf>dunno, since I don't use them
21:39<Sylf>but I guess... some kind of information display patch that "shouldn't" affect the game state
21:40<ST2>Sylf, most of popular online servers have changed versions: 1st message is: The client circumvents the OpenTTD version checks to be able to join unpatched multiplayer games.
21:41<ST2>and I mean serious online servers
21:41<ST2>wich are actually the base of OpenTTD players
21:41<Sylf>I've read many of them caused (and still do) many desynch errors, especially compared to unpatched servers
21:42<ST2>desync errors occours when servers has different info that the client (mostly this)
21:43<Sylf>I know.
21:43<ST2>you can change alot clients without touch that ground
21:43<Sylf>I know. But that's not how things have worked in reality.
21:43<ST2>define reality?
21:44<ST2>I have a changed client... and can be online 48hours, without an error
21:44<Sylf>Reality vs theory.
21:44<Sylf>Not all patches are that good.
21:45<ST2>well, check the good ones then
21:45<Sylf>I really don't care to.
21:45<ST2>dnt care for OpenTTD... or for improvements?
21:45<ST2>seems the same, for me
21:45<Sylf>I take vanilla OpenTTD for what it is.
21:46<Sylf>If a patch hits the trunk, good.
21:46<Sylf>But until then, it's not my cup of tea.
21:46<ST2>well, sorry to say: I test a bit more
21:46<ST2>for the good of OpenTTD
21:47<GodofGrunts>So what are your roles?
21:47<Sylf>just a fan.
21:47<ST2>because... when things get to trunk... many other players tested it
21:47<Sylf>I'm not a contributor like that.
21:47<Sylf>I don't claim to be smart likethat.
21:47<ST2>well, neither do I ^^
21:48<ST2>I do what I can
21:48<ST2>and test when I can
21:48<Sylf>I'm not that kind of tester type.
21:48<ST2>without tests, OpenTTD won't grow
21:48<Sylf>I just play the online game I like.
21:48<GodofGrunts>ST2 the real hero
21:48<ST2>ok then, all said :P
21:49<ST2>no hero
21:49<ST2>I do what any other player that likes OpenTTD would do ;)
21:50<GodofGrunts>Hey it works!
21:50<ST2>the bundle?
21:51<ST2>good good ^^
21:51<GodofGrunts>Online with my buddy now.
21:51<ST2>enjoy the games then ;)
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23:31<liq3>ST2: You looked at the OpenTTD source code?
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---Logclosed Sat Oct 18 00:00:57 2014