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#openttd IRC Logs for 2014-10-18

---Logopened Sat Oct 18 00:00:57 2014
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01:12<andythenorth>urgh
01:12<andythenorth>not even slightly daylight yet
01:13<Taede>but still time to go to work
01:13<@planetmaker>moin
01:14<Taede>moin
01:14<@planetmaker>time to leave for Essen soon for the boardgame fair
01:14<Supercheese>planetmaker: Is it ok with you if I Latinize your name in various Newgrf credits as "planetifex"? If you'd rather keep it the same, I understand
01:14<@planetmaker>hahaha :)
01:15<Supercheese>name/username
01:15<@planetmaker>that's an interesting thing to translate :) Hm....
01:15<Supercheese>Well, it just happens to have an easy recognizable Latinization
01:16<@Rubidium>so planet = planet in Latin?
01:16<Supercheese>planeta
01:16<Supercheese>but the suffix elides the ending a
01:17<@planetmaker>yeah, I guess that's nice, go ahead with that, Supercheese :)
01:17<Supercheese>:D
01:17<Supercheese>like how "pons, pontis" -> "pontifex"
01:17<andythenorth>bbl, too dark to be awake and talking
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01:18-!-planetmaker is now known as planetifex
01:18<Supercheese>Hee
01:18<@planetifex>:)
01:20<@Rubidium>Supercheese: the Latinization of my nick is even simpler
01:20<Supercheese>as is Zephyris'
01:21<@planetifex>yexo is easy, too :)
01:21<@planetifex>hm, now, how to bind this nick to my main nick? :D
01:27<@Rubidium>petrusMCXXXVIII ;)
01:27<@Rubidium>anuraCXXIII
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01:38<@planetifex>valete :)
01:42<rrix>Is there any way to automatically add N cars to trains across an entire group?
02:00<Flygon>Ehh
02:00<Flygon>Depends on the loco you wanna attach them to
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02:02<rrix>These are from some train pack
02:02<Flygon>x3
02:02<Flygon>Was making a horrible pun
02:02<Flygon>Basically, there's a class of carriage here called N-set cars :P
02:03<Flygon>http://2.bp.blogspot.com/-ggZXPu2WLqQ/UeUx5ojG8oI/AAAAAAAAAq0/2P1nkYbsh64/s1600/DSC_0016.jpg N-class loco and an N-set
02:12<rrix>oh hum :P
02:13<supermop_>been stuck in office all day
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02:28<supermop_>rrix: not yet
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02:36<supermop_>coffee andy?
02:44<andythenorth>happening
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03:06<supermop_>going home
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03:55<Pikkaphone>what what what
04:10<andythenorth>it is yes
04:10<andythenorth>but you must use semis
04:13<andythenorth>also bbl
04:13<andythenorth>tiny tots football time
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04:20<supermop>ok
04:23<Pikkaphone>it is okay
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04:43<@peter1138>02:28 < Sylf> so uninstall isn't available as a part of this make file
04:43<@peter1138>02:28 < GodofGrunts> so how does this bundle work?
04:43<@peter1138>02:28 < ST2> @Sylf: on you ^^
04:43<@peter1138>wat
04:43<@peter1138>Silly middle button :S
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05:42<Wolf01>hello o/
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05:47<@Alberth>o/
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06:00<Wolf01>uhm, I found my train diorama, it's TT scale, not N scale
06:00<andythenorth_>o/
06:00<Wolf01>o/
06:02<@peter1138>Mine is TTD scale
06:02<andythenorth_>2x or 4x?
06:02<@peter1138>Currently 2x
06:03<andythenorth_>Metric or imperial?
06:03<@peter1138>With some algorithm for fonts.
06:03<@peter1138>It appears to be in metric.
06:03<Wolf01>and it's of a brand which seem to not exist "topofix"
06:03<andythenorth_>Also what to make next?
06:04<supermop>houses
06:04<supermop>off to grocery store
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06:24<George>any chance for FS#6004 to be added?
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06:33<@peter1138>What problem does it solve?
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07:20<Pikkaphone>andythenorth, what are the options for next to make?
07:21<andythenorth>yes
07:21<andythenorth>we should make some what
07:22<andythenorth>well
07:22<andythenorth>either I could draw some more truckses
07:22<andythenorth>based on Dan’s, based on yours
07:22<andythenorth>or I could put the hoverzellepins in Squid and draw one more ship
07:22<andythenorth>then 1.0 it
07:23<Pikkaphone>do the hoverzellepins
07:23<andythenorth>or we could make the pipeline grf
07:23<andythenorth>left fielf
07:23<andythenorth>field *
07:24<Pikkaphone>I want the zellepins, don't think I'm doing mine any time soon.
07:25<Pikkaphone>gotta tidy up some pixels?
07:25<andythenorth>yeah
07:25<argoneus>good morning train friends
07:25<andythenorth>also zellepin friends
07:26<argoneus>zellepin?
07:26<@Alberth>or pellezin
07:26<andythenorth>hmm
07:27<andythenorth>leftover curry, reheated
07:27<andythenorth>god foods, of the
07:29<andythenorth>ok zellepins later
07:29<andythenorth>parenting first
07:33<supermop>what is a good sketchbook?
07:34<supermop>like a place to put planning ideas, sketches, images - non rendered mockups etc?
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07:37<George>peter1138: I solves the problem with calculation of running cost for cases of more than 1 engine in consist
07:53<andythenorth>supermop: on your computer?
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08:08<@peter1138>frosch123 would know.
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09:07<andythenorth>I dunno
09:07<andythenorth>would he?
09:08<@peter1138>Regarding FS#6004 :p
09:12<supermop>so i can show ideas
09:14<andythenorth>supermop: forums?
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09:15<andythenorth>are we taking patch requests today then?
09:15<andythenorth>I have some...
09:15<andythenorth>:P
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09:19<@peter1138>Is it already a patch?
09:22<@peter1138>:o
09:22<supermop>dont want to post a new thread for every crude drawing of a harebrained idea i get
09:23<supermop>a place i can store some stuff, like photos of houses i take, or sources and inspirations
09:23<supermop>i guess i am describing a pinterest board here....
09:25<supermop>anyway bed time down here, maybe i'll figure out tomorrow
09:25<supermop>later dudes
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10:03<andythenorth>hmm
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10:03<andythenorth>will I redraw Squid?
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10:11<frosch123>didn't you out-source that to pikka?
10:12<andythenorth>well
10:12<andythenorth>not so much :P
10:12<andythenorth>all the \ / are too long
10:12<andythenorth>they were based on iso renders originally
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10:12<andythenorth>and that has persisted through all the ships
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10:37<NGC3982>Evening.
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11:04<@peter1138>hmm
11:04<@peter1138>maybe i should do some airports now
11:08<NGC3982>The swedish media is going bonkers over a potential russian submarine in stockholm vicinity
11:08<NGC3982>And nobody but the media itself reports it as a submarine
11:10<andythenorth>peter1138: you can only do one per town
11:10<andythenorth>or something
11:12<@peter1138>Yeah problem is I'm on a 128x256 map, so getting it profitable, over the infrastructure cost, is a bit tricky.
11:13<@peter1138>No cities, two biggest towns are close together...
11:15<@peter1138>Ah, the towns aren't big enough for a large airport :(
11:16<andythenorth>big zellepin is big
11:17<andythenorth>looks ok though
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11:35<__ln__>NGC3982: has there been a confirmed case of foreign submarines since 1981?
11:37<NGC3982>No.
12:01<argoneus>are you guys writing zeppelin wrong on purpose?
12:06<andythenorth>what’s the correct way to spell zellepin?
12:06<V453000>asselzin
12:07<andythenorth>exactly
12:07<andythenorth>so you’re all playing Train Fever eh?
12:07<argoneus>no, I am playing europa universalis
12:07<@peter1138>I'm playing r27022M
12:07<andythenorth>M?
12:07<andythenorth>shouldn’t used patched versions
12:07<andythenorth>might have bugs
12:08<@Alberth>It can have one more or one less bug :p
12:10<@peter1138>This one has the weird scaler for fonts.
12:10<@peter1138>And other thins.
12:10<@peter1138>And other things.
12:11*andythenorth is offering zellepins to the public
12:11<@DorpsGek>Commit by peter1138 :: r27023 trunk/src/misc_gui.cpp (2014-10-18 16:11:40 UTC)
12:11<@DorpsGek>-Codechange: Scale tooltip size by UI scale.
12:12<andythenorth>:o
12:12<V453000>YETI is hiring :P
12:12<V453000>no zeppelins though
12:12<V453000>ps not trying to get REALISTIC
12:12<@DorpsGek>Commit by peter1138 :: r27024 trunk/src/vehicle_gui.cpp (2014-10-18 16:12:48 UTC)
12:12<V453000>GG
12:12<@DorpsGek>-Codechange: Adjust spacing on small order list.
12:12<@Alberth>yeti hate flying?
12:13<andythenorth>V453000: you’ll crack in the end
12:13<V453000>pf
12:13<V453000>I probably know too much about how the game works to do that :P
12:19<andythenorth>realisms are best
12:19<@Alberth>openttd realism rulez
12:21<@Alberth>RL tracks are just hacky work arounds compared to the nice sharp 45 degrees angles of openttd
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12:24<@peter1138>Hmm, I guess on a retina display, 4x UI and zoom ends up looking like normal TTD...
12:26<andythenorth>depends on resolution
12:26<andythenorth>but yeah
12:27<andythenorth>teeny teeny pixels
12:27<@peter1138>Something like 3840x2400, isn't it?
12:27<andythenorth>not on 13”
12:27<andythenorth>oh actually maybe it is
12:27<andythenorth>1680x1050 equiv.
12:28<andythenorth>2x looks normal
12:28<andythenorth>4x looks 2x…
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12:28<@peter1138>Yeah, I'm using 2x on my 1680x1050.
12:31<andythenorth>https://dev.openttdcoop.org/attachments/download/6750/retina_1x.png
12:31<andythenorth>that, on 13”
12:31<andythenorth>bah it’s double sized it
12:32<@peter1138>Yea is there a way to stop that?
12:32<andythenorth>probably
12:32<andythenorth>https://dev.openttdcoop.org/attachments/download/6750/retina_1x.png
12:33<@peter1138>...
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12:33<andythenorth>same bloody one
12:33<andythenorth>bored now https://dev.openttdcoop.org/attachments/download/6751/retina_1x.png
12:34<andythenorth>so the main toolbar buttons are 5mm high, and you have to hit them with the slightly laggy OTTD cursor
12:34<@peter1138>...
12:34<andythenorth>but then again, who’d actually use retina resolution?
12:35<andythenorth>only wankers
12:35<@peter1138>My cursor doesn't lag...
12:35<andythenorth>you are not blessed with OS X
12:35<@peter1138>And yeah, I'd use retina resolution, just for more detail.
12:35<@peter1138>4x ui though :p
12:36*peter1138 is a bloody wanker :S
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12:38<andythenorth>hmm
12:38<andythenorth>mostly the cursor doesn’t lag
12:39<andythenorth>wonder why it very occasionally does
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12:43<andythenorth>ho
12:43<andythenorth>the 2x cursor is a bit like wearing a giant foam hand glove thing :D
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12:52<frosch123>V453000: yeti needs a setting "disable adult content" which disables yetis getting "processed" at work
12:53<V453000>lol what :d
12:54<frosch123>i have the impression that there are a lot of casualties during work :pö
12:54<V453000>NO
12:54<V453000>they just get processed :P
12:54<V453000>:D
12:55<frosch123>i do not only mean obvious jobs like the suicidal factory worker, but also the battery tester and the screw cleaner
12:55<V453000>XD
12:56<V453000>well clearly you did not understand the nature of battery tester and screw cleaner :P
12:56<frosch123>btw, will the battery tester glow like a lightbulb?
12:56<V453000>suicidal just has it literally in the name, only difference :P
12:56<V453000>yes? :D
12:56<frosch123>how often until he turns black?
12:56<V453000>nobody said screw cleaner will do it when production stops
12:56<V453000>idk, appropriately often :D
12:57<V453000>production cant stop, efficiency
12:57<frosch123>yes, that's what i meant with "adult content" :p
12:57<V453000>iznt adult content
12:57<frosch123>it starts of as a cute industry set, but then everyone dies :p
12:57<V453000>regardless, kids see worse things in TV today
12:57<V453000>but more are born
12:57<V453000>!
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12:59<V453000>there still exists the idea of returning workers
12:59<V453000>but yeah
12:59<frosch123>nah, bidirectional transport is meh
13:00<V453000>I dont think it is that much of a bad idea
13:00<V453000>esp since it would need to be 2 different cargoes XD required refit
13:00<V453000>yes
13:01<frosch123>ah, true, different cargos, so not as bi-directional as pax
13:01<V453000>yeah
13:01<V453000>accepting yetis and producing yetis would be total wtf xd
13:01<V453000>regardless, still you would pick up less than you delivered due to station rating XD
13:01<frosch123>hmm, so a yeti-reassemblign plant ?
13:01<V453000>death ratio of 20% still is a lot :D
13:01<@peter1138>What does a dashed line mean in a cargo flow line?
13:01<frosch123>takes arms, legs, ... and reassembles yetis?
13:02<V453000>no you would just put them back to worker yard
13:05<argoneus>I kind of envy people who did not need to go to university to have a good and successful life
13:06<argoneus>so many things that are tedious :(
13:06<V453000>well those people probably did even more tedious work than you can imagine
13:06<V453000>nothing is for free
13:06<argoneus>well, yeah
13:07<argoneus>but they didn't have to spend years circlejerking with teachers about projects that aren't even relevant to their field
13:07<V453000>sure sure :)
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13:11<andythenorth>oh dear
13:12<andythenorth>university was half my life ago :(
13:12<V453000>xd
13:12<andythenorth>I didn’t circlejerk any teachers though
13:12<andythenorth>not that I can remember anyway
13:12<andythenorth>might have suppressed it
13:12<@peter1138>Half my life ago... I... was at college...
13:12<@peter1138>Possibly left by then.
13:13<@peter1138>Oh, no, I was a slacker so had to retake a year... :p
13:13<V453000>half my life ago I was in elementary school xd
13:13<andythenorth>will I draw boats or trains
13:13<andythenorth>or trucks?
13:13<V453000>nothing
13:13<@peter1138>Draw plains.
13:13<andythenorth>hmm
13:13<andythenorth>all good suggestions
13:14<V453000>draw cargoes
13:14<andythenorth>maybe I’ll watch videos
13:14<V453000>surprisingly there are TONS of vehicle sets but most of them are lacking full cargo support for many things
13:14<V453000>e.g. boxes for everything, containers for everything
13:14<V453000>so boring
13:14-!-MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has joined #openttd
13:15<@peter1138>There are 32bpp train sets that suck ass.
13:15<@peter1138>And then there is Pineapples.
13:15<@peter1138>zBase vehicles suck too, they're all the wrong size.
13:15<V453000>yeah
13:16<V453000>I decided I will add 32bpp/ez sprites to NUTS
13:16<frosch123>half my life ago i discovered that tasm fails to assemble the lidt instruction, and that's why all my protected mode attempts just crashed the computer
13:16<V453000>(:
13:16<@peter1138>Gate A20 for frosch123
13:17<frosch123>LOADHIGH
13:19<andythenorth>balls to cargos
13:19<andythenorth>boxes
13:23<frosch123>damn, now i feel old again
13:23<@peter1138>:-)
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13:31<argoneus>I'm still in the age where I want to be older already
13:31<argoneus>at what age does this switch around?
13:32-!-FLHerne [~flh@212.183.128.137] has quit [Ping timeout: 480 seconds]
13:32<frosch123>25
13:32<frosch123>everyone wants to be 25
13:32<argoneus>so when I am 26
13:32<frosch123>well, technically i guess it's the age of your graduation
13:32<argoneus>I will want to be 25?
13:33<argoneus>(assuming I don't get run over by a car until then)
13:33<argoneus>or a train
13:33<b_jonas>argoneus: you'll want to have your body at the age of 20 but your mind at the age of 30 or something
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13:36-!-mode/#openttd [+v glx] by ChanServ
13:36<frosch123>i guess that depends whether you want the mind from before you realized that 25 was nicer :p
13:40<frosch123>btw... if i enter a iban into a website, should i be worried when it autocompletes swift and account owner?
13:41<andythenorth>I want to be 27
13:41<frosch123>27 is also fine with me
13:43<V453000>I am 24 and I dont want to be older? :D
13:44<V453000>actually not even younger
13:44<V453000>IT CAN ONLY GET WORSE
13:44<V453000>PANIC
13:45<frosch123>yeah, better die before ottd dies?
13:46<V453000>that too
13:46<V453000>why would openttd die though
13:46<@peter1138>People keep saying that people keep saying it's dying.
13:46<frosch123>it's a trick :p
13:46<frosch123>to get rid of people who think it would :p
13:47<V453000>XD
13:47<@DorpsGek>Commit by translators :: r27025 /trunk/src/lang (3 files) (2014-10-18 17:47:05 UTC)
13:47<V453000>well andythenorth keeps saying everything is dying
13:47<@DorpsGek>-Update from WebTranslator v3.0:
13:47<@DorpsGek>korean - 1 changes by telk5093
13:47<@DorpsGek>latin - 8 changes by Supercheese
13:47<@DorpsGek>norwegian_bokmal - 6 changes by cuthbert
13:47<V453000>and mb probably has perception bias because people might indeed give no shit about ttdpatch XD
13:48<@Rubidium>I want to go into retirement... does that count as still wanting to be older?
13:48<@Rubidium>frosch123: account owner => BIC?
13:48<andythenorth>V453000: everything is dying?
13:50<V453000>XD yeah retirement would kick ass
13:50<V453000>esp since I wont have any retirement in CZ in 30 years
13:50<@Rubidium>frosch123: as in... not your name, but the name of your bank?
13:50<V453000>andythenorth: you said it :D
13:53<frosch123>Rubidium: nah, name of bank would be normal... either it just assumed that it was my account and showed the name i entered before (but why would it only display it after entering the iban), or it really had some method to instant query the account owner
13:53<frosch123>about the swift code, i have no idea what that is for. the iban seems to contain everything, i always thought it was some kind of checksum :p
13:54<@Rubidium>swift is "old" and as far as I am aware going to get phased out
13:54<@Rubidium>frosch123: was it a bank site, or just some random company?
13:55<@peter1138>Err... damn my towns are shrinking :(
13:55<frosch123>no, it was the registration page of doctors-without-borders
13:55<frosch123>so, a random foundation(?)
13:56<@peter1138>medecins sans frontieres
13:56<frosch123>yeah, or that
13:56<@peter1138>They don't translate it to English, heh.
13:56<@peter1138>Oh, it's a subtitle, heh.
13:56<frosch123>it's french everywhere, with a translated subtext
13:56<+glx>even kept the accents ?
13:57<frosch123>it's also msf in germany, with a german subtitle
13:57<@peter1138>They don't bother with the accents in the logo.
13:57<frosch123>glx: it's an image, but i see no accents
13:58<frosch123>https://www.aerzte-ohne-grenzen.de/ <- top-left
14:02<@peter1138>God the default helidepot looks stupid :p
14:02<frosch123>"default"?
14:03<@peter1138>Original the TTD.
14:03<@peter1138>...
14:03<@peter1138>Original from TTD.
14:04<frosch123>only the heliport is original :p
14:04<@peter1138>Yeah that's what I meant.
14:04<@peter1138>God the default heliport looks stupid :p
14:04<frosch123>ok :)
14:04<@peter1138>Must've been looking at a depot at the same time :p
14:05<@peter1138>Hmm, ok... helicopters also follow the airport landing pattern... that looks odd, lining up with the runway...
14:06<b_jonas>heh
14:06<frosch123>they only do that for the small airport, don't they?
14:07<frosch123>and iirc small airport could not handle helicopters originally
14:07<@peter1138>I'm using the commuter airport.
14:07<frosch123>ah, the cheater airport
14:08<@peter1138>Noise limit was too low for large ;(
14:08<@peter1138>Er, city.
14:08<frosch123>it's by far the most efficient airport
14:08<frosch123>even considering it only supports small aircraft
14:09<@peter1138>Not when my helis are wasting time going to the north corner, then around to the west and south corners...
14:10<frosch123>http://devs.openttd.org/~frosch/tba6907.png <- :)
14:10<@Rubidium>frosch123: I doubt they have access to that information. Maybe you sent them money before?
14:10<@peter1138>:o
14:11<frosch123>peter1138: the name contains the revision number though :/
14:11<@Rubidium>frosch123: *great* name, or is the name yet to be announced? ;)
14:11<frosch123>it's like peter's custom bridgeheads patch :p
14:12<@peter1138>Yikes.
14:13<@peter1138>Yeah, that actually worked too ;(
14:13<@peter1138>Heh, cool 'full' animation failing under transparent parts ...
14:14<@Rubidium>I think it's intentionally not implemented
14:15<@peter1138>Of course.
14:15<@peter1138>It fails under 8bpp anyway :)
14:31<andythenorth>peter1138: towns shrink if you service them
14:31<andythenorth>not always but often
14:32<@peter1138>Yeah I think it was getting ready to build big tower blocks.
14:32<@peter1138>/Music/soundtrack/David Bowie - Trevor Jones - Labyrinth
14:32<@peter1138>YEAH
14:32<andythenorth>pre 1930 it just replaces bigger buildings with smaller ones
14:32<andythenorth>or replaces everything with theatres
14:33<@peter1138>It went from 2400 to 1800, back to 2400, now it's at 2000 again.
14:33<@peter1138>Oh well :)
14:33<andythenorth>it’s the solution to having too many pax in cdist
14:33<andythenorth>service town -> popn falls
14:35<@peter1138>1800 again heh
14:36<andythenorth>now I have to listen to Under Pressure
14:37<andythenorth>fuck it, let’s add more vehicles to Road Hog
14:37<@peter1138>:D
14:37<andythenorth>more fun than drawing the ones I’ve already added :P
14:45<George>frosch123: What about your comment for FS#6004? Do you mean that you are working on improving the code to implement it?
14:45<frosch123>no
14:46<George>As for "complex" - return (rc_max * (((LOAD_TEMP(6) /* total weight */ + 500) * power / LOAD_TEMP(5)) /* total power */ / weight))
14:47<George>may be you can suggest an easier way to provide the same logic?
14:47<George>(it's a running cost CB result)
14:48<George>as you can see, in case we have only 1 engine everything is very simple
14:49<George>+500 is a current test value, probably would be removed
14:57<frosch123>just use "10 + current_speed * min(max(0, current_max_speed - current_speed), 10)"
15:00<George>this would work for a single engine
15:00<frosch123>it works for any number of engines
15:01<George>But for cases of different engines in consist it would not split effort between them according their weight and power
15:01<frosch123>why should it?
15:01<frosch123>there is only one running cost for a consist
15:01<George>???
15:01<frosch123>it's not like someone else is paying for the other engine
15:02<George>Every engine returns his RC, the RC of consist is sum of RC of its parts, isn't it?
15:02<frosch123>yes
15:02<frosch123>but only the sum is stored and accounted
15:03<George>and every engine inside consist provides his part of it
15:08<@peter1138>All engines apply as much effort as they can.
15:08<andythenorth>except lazy ones
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15:10<George>peter1138: when engines accelerate - yes. This part works for consist travelling at max speed
15:15<andythenorth>it’s certainly very detailed...
15:15<@Alberth>George: I don't understand your formula, but what frosch123 says I think is that you run the computation for each engine, and add them together. your "power" and "weight" for each engine is thus summed. Perhaps your complicated formula collapses into something more easy when you do that
15:16<andythenorth>bah, consist weight must be <64t for road vehicles
15:16<andythenorth>63t even
15:16<@Alberth>city counsil would be angry otherwise
15:16<@peter1138>63.75?
15:17<andythenorth>maybe
15:17<George>Alberth: unfortunately I do no see how to simplify it.
15:18<George>the problem is the case, when there are a group of different engines at max speed
15:18<George>in that case engines do not provide 100% effort
15:19<George>and I need t calculate this part of effort
15:19<@peter1138>All engines provide 100% effort.
15:19<@Alberth>tbh nobody cares, you have money enough
15:19<@peter1138>It's just wasted...
15:19<George>peter1138: that is not realistic
15:19<@Alberth>just assume 100%, it's an over approximation
15:20<George>Alberth: in case week lokomotives this approximation may work
15:20<@Alberth>it's only a problem if you have a weak engine together with a very strong one, which is so stupid, nobody will do that
15:20<George>but in case powerfull locomotives this may be aboy20% of RC_max
15:21<George>This is too big waste
15:21<George>Alberth: even in case I have 2 powerful engines I get the same problem
15:22<@Alberth>and with 2 equal engines?
15:22<@Alberth>can you give an order of difference? is it 100 / 10,000 ?
15:23<@Alberth>people will generally just add all the same engines in a train
15:24<George>do you mean how much money would the diference mean? I suppose these 20% would aboult 50% of a year RC plan
15:24<George>thart is a lot
15:24<@Alberth>compared to revenue?
15:25<@peter1138>Total income: £804k, Running cost: £143k
15:25<@peter1138>Who cares?
15:26<@Alberth>my trains make 84K at 4k cost. Even at 32k cost (400% more) I would not bother
15:27*Rubidium would bother
15:27<@Alberth>if you want to talk "realism" revenue is a way bigger problem than whatever form of running cost
15:28<@Rubidium>but more because 400% of 4k isn't 32k in the maths I learned ;)
15:28<George>peter1138: I care. My trains make about 250 income
15:28<George>saving 70 of 140 on RC is much
15:29<George>Alberth: As for same train - I've missed, that total_power() works already, so it does not matter the difference between trains. The problem is with total_weight
15:30<andythenorth>sounds like the problem is with locomotive choices :)
15:30<andythenorth>get a new superintendent of motive power ;)
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15:31<@Rubidium>any Greek train geek in here? I'm looking for the cost of a return ticket between Νεραντζιώτισσα and Κόρινθος
15:32<@Rubidium>but the Greek ticket thing only says it's 0 euros which I highly doubt
15:33<andythenorth>it’s all greek to me :(
15:33<andythenorth>what do we call a picker truck in Europe?
15:34<@Rubidium>TPDE
15:36*Rubidium wonders how many people know the official original name of CERN without looking it up (I was wrong in only one word)
15:37-!-FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd
15:37<andythenorth>http://upload.wikimedia.org/wikipedia/commons/b/b0/Hydraulic_Truck_Crane.jpg
15:38<andythenorth>what do we call that?
15:38<frosch123>i don't think i have ever read what it means
15:38<@Rubidium>well, it's French so the order of words is totally wrong
15:38<frosch123>andythenorth: self-loading lorry?
15:39<andythenorth>we’d call it a block truck in the uk, or a Hiab truck
15:39<@Rubidium>but I thought (in English) it means European Centre for Nuclear Research, but apparantly it's not a Centre but a Council
15:39<Wolf01>I don't call it :P
15:39<George>And is it possible to calculate the weight of all cargo in consist?
15:40<frosch123>andythenorth: only combined word in german: truck with crane
15:40<frosch123>no catchy term
15:40<@Rubidium>andythenorth: I'd say the Dutch equivalent would be truck with crane as well
15:40<frosch123>there are also trucks carrying a fork lift on the back
15:40<frosch123>i don't think there is a specific term for that either
15:40<andythenorth>crane truck
15:40<andythenorth>hmm
15:41<andythenorth>Hiab is/was just the most common brand for the crane in UK
15:41<andythenorth>so Hiab truck is same meaning
15:41<@Rubidium>andythenorth: but isn't a crane truck a truck that transports a crane?
15:41<@Rubidium>(instead of actually using it)
15:42<frosch123>"lastwagen mit kran" gives a lot of matching results, so i can't be that wrong :)
15:42<andythenorth>to me this is a crane truck http://www.asia.ru/images/target/photo/51504187/Truck_Crane__QY100K_.jpg
15:42<andythenorth>or a truck crane also
15:42<NGC3982>Being able to transport seem to indicate also not transporting anything
15:43<NGC3982>That is why we don't use "I transport my rear axle", since it's always there.
15:43<frosch123>George: the weight is completely meaningless... it is combined of vehicle weight, cargo weight, freight weight muliplier, tile slope under train, slope settings, ...
15:43*NGC3982 is completely out of context-
15:43<George>how does vehicle weight affects cargo weight???
15:44<frosch123>andythenorth: yes, there is a difference between a "crane truck" and a "truck with crane"
15:44<andythenorth>does wine go well with codeine?
15:45<@Rubidium>andythenorth: for me that would be a mobile crane, but a truck transporting such a beast (or some smaller and/or immobile one)... that's be a crane truck ;)
15:47<frosch123>hmm, i wonder what language "camion crane" is
15:47<frosch123>spanish or something
15:48<@Alberth>George: it doesn't, but to an engine, the difference is irrielevant, each tonne must be pulled no matter whether it is welded to a wagon or not
15:48<Wolf01>not italian, "camion gru" here
15:49<George>yes, but in case I do not know total_weight/cargo_weight I can't provide different RC even in case full and empty train
15:49<frosch123>andythenorth: does english somehow differ between trucks for transporting stuff and e.g. fire trucks?
15:49<andythenorth>english is as usual inconsisten
15:49<andythenorth>t
15:49<frosch123>because german differs between "Kranwagen" and "Kranlastwagen"
15:50<frosch123>the former is only crane, the latter is both crane and cargo
15:51<frosch123>does "lorry" imply transporting stuff? or are there also "fire lorries" :p
15:51<andythenorth>fire engine
15:51<andythenorth>or appliance
15:51<andythenorth>or tender
15:51<frosch123>does "crane lorry" work? :p
15:51<andythenorth>it doesn’t fail
15:52<andythenorth>maybe I just call it Building Material Truck
15:52<frosch123>that implies a cargo :o
15:52<frosch123>type
15:53<andythenorth>most of Road Hog vehicle types are tied to specific cargos
15:53<andythenorth>except for generic trucks
15:53<andythenorth>more fun to play
15:53<@Rubidium>frosch123: well... in Flanders they use camion whereas those in the Netherlands use vrachtauto (cargo car/auto)
15:53<frosch123>http://thumbs.dreamstime.com/x/lkw-hing-gabelstapler-ein-8904937.jpg <- anyway, those always look weird to me
15:53<andythenorth>gabelstapler?
15:54<@Rubidium>so I reckon that camion is at least French
15:54<frosch123>fork lift
15:54<@Rubidium>Claus!
15:54<@Rubidium>sorry... Klaus!
15:55<andythenorth>they should always be called gabelstapler everywhere
15:55<andythenorth>much better
15:55<@Rubidium>for those without the reference: http://www.staplerfahrerklaus.de/ (MNBSFWUIYFLDT)
15:56<frosch123>andythenorth: i just consider them weird, because they are always some small "foldable" fork lift, because a real fork lift is too big to get piggybacked
15:56<frosch123>Rubidium: oh noes, i thought i had forgotten about that
15:56<NGC3982>Rubidium: What in the name of..
15:56<andythenorth>those three wheel things are bizarrely capable btw https://www.youtube.com/watch?v=fAIRzJ-aAcY
15:57<@Rubidium>frosch123: those foldable fork lifts are just... for people that don't have the strength to use a pallet jack
15:57<@Rubidium>(the manual ones)
15:58<frosch123>anyway, eddi is not here, so i have to quote "wenn der gabelstapler führer mit der stapelgabel prahlt"
15:58<frosch123>hmm, though maybe that is too western
16:02<@Rubidium>frosch123: not western enough :)
16:14<andythenorth>have we lost Eddi to train fever?
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16:19<@peter1138>Ebola
16:19<andythenorth>:(
16:20<andythenorth>now this would be a really cargo-specific truck :P http://i.ytimg.com/vi/Q1XF5fCXqSs/maxresdefault.jpg
16:20<andythenorth>we don’t even have a glass cargo
16:21<frosch123>is there anything special about that glass?
16:21<frosch123>usually i see glass transported on flat/open cars
16:22<frosch123>your truck looks like the glass may not even become dusty
16:22<andythenorth>some kind of special treated glass
16:25<@peter1138>That's a model right?
16:30<andythenorth>nah
16:30<andythenorth>weird effect from a YT video
16:30<andythenorth>looks like it has that filter on it
16:31<andythenorth>oh no
16:31<andythenorth>it’s a model
16:31<andythenorth>realism to the max https://www.youtube.com/watch?v=Q1XF5fCXqSs
16:35<@peter1138>Heh
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16:49*andythenorth wonders what Road Hog tram types will translate to
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16:55<@peter1138>Ok... folk-acapella version of Massive Attack's Teardrop...
16:55<NGC3982>wat
16:55<@peter1138>Exactly
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17:18<Wolf01>'night
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17:48<frosch123>he's alive again
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17:56<Eddi|zuHause>who? where? what?
17:56<Eddi|zuHause>:p
18:11<frosch123>have you been to Essen as well?
18:11<frosch123>s/to/in/
18:12<Eddi|zuHause>i've been eating stuff.
18:12<Eddi|zuHause>but to my knowledge, i have never ever been to Essen
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18:13<__ln__>frosch123: no, s/in/to/
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18:33<__ln__>is it a normal practise in the US for doctors to break into their patients' homes to find hints about the cause of diseases?
18:34<frosch123>are you sure about those intentions?
18:34<__ln__>yes, i saw it on tv.
18:35<frosch123>what's that?
18:35<__ln__>it's a rectangular device where mostly irrelevant nonsense is shown in audiovisual form.
18:36<frosch123>rectangular? sounds like 70s
18:36<frosch123>i expected you to have something roundrectish
18:37<Sylf>what doctor has that kind of time for one patient?
18:37<frosch123>time is nothing you "have"
18:37<__ln__>Sylf: House M.D.'s team.
18:38<frosch123>__ln__: oh, it's fictional? why didn't they use google earth to investigate?
18:40<frosch123>did they at least use an oculus rift for the visitation?
18:40<__ln__>i assume everything on tv is real. although some claim that star trek was shot in studio, and the crew are actually actors.
18:41<Eddi|zuHause>do not watch galaxy quest, then :p
18:41<frosch123>__ln__: of course they were actors. do you believe the real crew has time for that?
18:45<Eddi|zuHause>is that just me or does youtube not work for anyone else?
18:46<Eddi|zuHause>the site works, but it can't actually play any videos
18:46<+glx>works for me
18:46<__ln__>works for me; maybe they finally decided it's better to block it completely in germany
18:47<+glx>yeah easier to manage that way :)
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18:49<frosch123>night
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20:06<argoneus>good night train friends
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20:51<supermop>hi
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23:41<supermop>hi
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---Logclosed Sun Oct 19 00:00:58 2014