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#openttd IRC Logs for 2014-11-11

---Logopened Tue Nov 11 00:00:52 2014
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03:06<@Rubidium>so... a netsplit that hasn't been resolved yet after 6 hours. Poor guys that were on the other side of the netsplit like me
03:11<supermop>thats whats going on?/
03:12<__ln__>i first read that as "after 6 years" and thought wtf
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04:22<Marshy>Morning!
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04:36<V453000>Pikka: so my models are stretching at 100% in / \ views, but 140% in both - and | :D
04:36<V453000>that is what fills the sprites properly, lets see how it works out
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04:39<Eddi|zuHause>@calc sqrt(2)
04:39<@DorpsGek>Eddi|zuHause: 1.41421356237
04:40<Eddi|zuHause>so 141% would be more accurate
04:44<V453000>:D
04:44<V453000>hm. :)
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05:03<argoneus>ayy
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05:05<supermop>V453000: so much for solidarity with Pikka to press for non stretched sprites?
05:05<V453000>?
05:06<V453000>what do you mean supermop ?
05:07<supermop>i though Pikka intentionally forwent stretching _ and | to encourage an eventual change to a non-stretched handling of those angles?
05:08<Eddi|zuHause>supermop: as if that would ever happen.
05:09<V453000>yes supermop, he did, but it just doesnt look good in the game and seriously considering such a change is silly
05:09<V453000>breaking everything we have till now just cause it isnt "correct" is just a bad idea imo
05:09<V453000>we were discussing things with Pikka earlier, at a point where I did not yet know how will I do my vehicles, now I have it done so was making a report :P
05:11<supermop>V453000: why not just space out the / and \ of every old set to compensate! surely everyone would be fine with their trains sticking out of station blocks and getting stuck
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05:13<V453000>xd
05:13<argoneus>I wonder
05:13<argoneus>is it possible to be hired as a programmer without uni education? (slightly OT)
05:13<supermop>sure
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05:14<supermop>i mean depends a bit on local job market, but its probably easier to do in programming than almost any other industry so long as you are capable of doing the work
05:17<Eddi|zuHause>yes, there are plenty of jobs for "uneducated" programmers, but i highly recommend getting that education.
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05:18<argoneus>I'm too dumb for it I feel
05:18<blathijs>supermop: " so long as you are capable of doing the work " <-- In my experience, being competent is certainly not always a requirement either :-p
05:18<Eddi|zuHause>supermop: you can't space out the / and \ view because that breaks station lengths and stuff
05:19<@planetmaker>argoneus, you'll never know if you don't try. Try hard that is
05:19<argoneus>I'm at uni second year now
05:19<supermop>Eddi|zuHause: exactly - surely no one will complain about that!
05:19<argoneus>and things get harder and harder and I can't really keep up
05:19*argoneus shrugs
05:20<Eddi|zuHause>argoneus: well then go a step back and repeat stuff at a slower pace...
05:20<Eddi|zuHause>nobody's going to kill you for taking a year longer...
05:22<argoneus>it feels like I'm wasting everyone's time by taking longer
05:22<argoneus>and even if I do it's not guaranteed I won't fail just before finals
05:22<argoneus>and then I might as well go sweep the streets
05:25<Eddi|zuHause># sweep the streets i used to roam
05:25<Eddi|zuHause>there is never a guarantee of anything
05:26<argoneus>besides
05:27<argoneus>I think that "I failed school" is worse than not going there at all
05:27<argoneus>for employers that is
05:27<Eddi|zuHause>i somehow doubt that
05:27<argoneus>well
05:27<argoneus>it means you weren't sure what to do and couldn't pursue what you wanted to
05:28<argoneus>if you get a job righta fter HS, it means you know what you want, no?
05:28<Eddi|zuHause>no
05:28<Eddi|zuHause>also, it's not a bad thing to not know what you want.
05:28<argoneus>well I want to do this
05:28<argoneus>but it's overwhelming and I lose motivation at every hurdle
05:29<argoneus>because it's way too uncertain
05:29<Eddi|zuHause>if motivation is your trouble, talk to more people.
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05:33<V453000>my anchor of motivation is making it a hobby
05:33<V453000>creating a project that includes doing that and requiring to learn whatever
05:33<V453000>but talking to people about it helps a ton
05:36<V453000>and if you can, getting education is the best thing you can do
05:36<V453000>note, a person without a school says that
05:40<andythenorth>meh
05:40<andythenorth>I’ve hired at least two people who quit or failed CS degress
05:40<andythenorth>degrees *
05:40<argoneus>andythenorth: master or bachelor?
05:40<andythenorth>masters
05:40<andythenorth>in both cases they got a bachelor instead
05:40<andythenorth>3 years instead of 4
05:41<argoneus>yeah
05:41<argoneus>I'm talking about not even doing bach
05:41<argoneus>undergrads are fine
05:41<andythenorth>I’ve hired more who got 1st or 2:1 and they are generally better at common tasks
05:41<andythenorth>but people who’ve failed or quit sometimes have non-standard approaches, which can sometimes be useful
05:42<andythenorth>often they’re smart, but just didn’t fit to the regulated timetable of a degree
05:42<andythenorth>or the way the work is organised
05:42<andythenorth>not always the case :P
05:43<argoneus>realistically
05:43<argoneus>are there any people who work as webdevs, have only high school education, enjoy their life and have enough money?
05:43<V453000>the word
05:43<V453000>it hurts
05:43<argoneus>or is that mostly a stupid dream
05:43<argoneus>that most people imagine
05:43<andythenorth>there are fuck load of people making a living doing WP websites or whatever
05:43<argoneus>not that I'd want to be a webdev
05:44<andythenorth>depending exactly where you are in the world, employment prospects are not as scary in the outside world as it looks from inside school or university
05:44<argoneus>as in
05:44<argoneus>it's not hard to find a local development company?
05:44<andythenorth>maybe in some European countries right now, it’s pretty bad
05:44<andythenorth>but otherwise...
05:44<argoneus>pretty bad as in, overcrowded?
05:45<andythenorth>pretty bad as in maybe 40% youth unemployment
05:45<andythenorth>which is high
05:45<argoneus>I live in the capital city
05:45<argoneus>I wonder if that helps anything
05:46<andythenorth>yes
05:46<Eddi|zuHause>well, the larger the city, the more likely you get "IT" jobs
05:46<andythenorth>big cities are much more fun and easier to find work in than if you’re stuck in arse-end of nowhere
05:46<andythenorth>also lower transport costs, easy to find people to share with
05:47<andythenorth>higher quality of life etc
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05:47<argoneus>so if shit really hits the fan somehow, which I hope it doesn't
05:47<argoneus>there's a chance I could at least be a wordpress shitter before I get things back in order somehow?
05:48<argoneus>even with just highschool education (hope not the case)
05:48<andythenorth>classic entry level jobs in the industry: QA / testing, content entry / content management, social media moderation
05:48<argoneus>well
05:48<andythenorth>all of which will pay ~minimum wage
05:48<argoneus>I work as QA at Oracle right now part time
05:48<argoneus>will any company care about that?
05:48<andythenorth>yes
05:49<andythenorth>QA is a classic route into the industry
05:49<andythenorth>although also lots of people do it
05:49<argoneus>so if I have high school education with 2 years QA at Oracle, it's a plus?
05:49<V453000>argoneus: if you have the stomach for it / enjoy doing it, making webpages is quite easy to make money with
05:49<andythenorth>-ve side, lots of people do it, it’s grunt work
05:49<Eddi|zuHause>argoneus: if anything, companies will care MORE about the jobs you did on the side
05:49<andythenorth>+ve side, gives you exposure to the stuff that goes wrong in software
05:49<andythenorth>and how many devs just dump stuff over the fence to QA
05:50<V453000>everybody needs a website
05:50<argoneus>oh
05:50<argoneus>wait
05:50<argoneus>so even if this ends up failing somehow
05:50<argoneus>then "I was a QA at a big company for 2 years and attended uni for 2 years" is a valid argument for a decent job?
05:50<Eddi|zuHause>certainly
05:50<andythenorth>it’s not awful
05:50<V453000>everything you did is a good argument
05:51<argoneus>"I made a 8 track station without jams"
05:51<V453000>ps I would not take uni as fail/win but as "learn amount of shit"
05:51<V453000>not y/n
05:51<argoneus>V453000: question, if you don't mind
05:51<V453000>obviously it comes down to if you have the paper or not, but they will fire you anyway if you cant do anything but have a paper :)
05:51<argoneus>how hard fast it for you to come your current job and do you like it
05:51<argoneus>was*
05:52<argoneus>find*
05:52<argoneus>what did I just write
05:52<Eddi|zuHause>there certainly is a gap in "attended university" or "finished university", but it's usually not a "we won't hire you" gap, more like a "we pay you x% less" gap
05:52<argoneus>hm, you're right Eddi|zuHause
05:52<argoneus>the difference between "I have a bachelor" and "I studied for 3 years and then failed" is that "I didn't study enough for the final exam"
05:52<V453000>it was not easy but I dont get much money right now, the job is okay, mainly I do what I want to do, and I hope that eventually I will learn enough to apply for a job elsewhere/find a job elsewhere
05:52<argoneus>right?
05:53<V453000>before that I was doing 2 years of various smaller jobs like smaller 2D graphics jobs here and there, some website horseshit, ...
05:53<argoneus>ah
05:53<Eddi|zuHause>argoneus: i don't think that's the way HR people actually think
05:53<argoneus>V453000: can you disclose your wage at least the order of magnitude?
05:53<argoneus>Eddi|zuHause: I don't understand how HR people think :<
05:54<V453000>way lower than you would expect a 3D artist to have. :)
05:54<argoneus>is it sub 20k?
05:54<V453000>around it
05:54<argoneus>hm
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05:55<argoneus>my friend got his bachelor in theoretical informatics
05:55<argoneus>and had 35k in his first entry job
05:55<argoneus>never did anything before
05:55<argoneus>:/
05:55<V453000>depends from company to company, in Prague you definitely get a lot more for IT/graphics/... jobs than elsewhere
05:56<andythenorth>bbl
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05:56<argoneus>V453000: so if you were in prague, you'd have better opportunities? ;c
05:56<V453000>like totally different
05:57<V453000>here are about 2 companies which hire 3D artists
05:57<V453000>in prague there are a lot more
05:57<argoneus>oh
05:57<argoneus>the more competition, the more pay, right
05:57<V453000>not just that but also more chance to get an actual job
05:57<argoneus>oh
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06:12<@peter1138>V453000, you're rendering vehicles?
06:13<@peter1138>10:13 < argoneus> is it possible to be hired as a programmer without uni education? (slightly OT)
06:13<@peter1138>< yes :S
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06:18<supermop>argoneus: i take it you have an EU passport and you seem to have good english skills
06:18<supermop>with a bit of experience and an open mind you can probably find work anywhere on the continent
06:19<supermop>that said, dont just move somewhere $$$ like London with no job offer
06:20<supermop>but as others have said, sometimes a vareity of experience will make you stand out better to the person hiring than just a BA or BS diploma
06:21<@peter1138>Most job adverts state a requirement for a degree, though.
06:21<supermop>also here in australia i am working for a start up doing graphic work - my bosses are the two founders and they do all of the programming work: one dropped out of a CS degree years ago, and the other never went to University
06:22<supermop>peter1138: argoneus: job adverts are maybe the worst way to get a job if you are just starting out or in an unconventional situation
06:23<supermop>often the advertiser gets so many responses that they will use all criteria to filter people out, even if it means discarding good applicants
06:23<supermop>because they cannot interview hundreds of people
06:26<supermop>i would agree with Eddi|zuHause though, as long as you are not accruing major debt to go to school, I would stay in school even if it means going more slowly
06:28<supermop>it certainly will impact your total salary, and some of the other tangential stuff you learn might end up improving your quality of life for years to come in other ways
06:28<supermop>some of the most important stuff to learn in undergrad is not taught in lectures...
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06:42<@peter1138>Eddi|zuHause, you seem to have upset aberro...
06:42<@Rubidium>I reckon getting hired without a CS education as a programmer without any provable history in software development is quite improbable
06:43<@Rubidium>those that never make it to university or drop out of university but end up working in software development are either starting their own business, or have some sort of provable history in software development (e.g. open source work)
06:43<Jinassi>Couldn't work in opensource software prove as a healthy addition to the portfolio?
06:44<Eddi|zuHause>likely
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06:45<@Rubidium>on the other hand, having lots of experience in open source software development and having just received your masters can be a tricky situation to get a job because you either have too much experience or too little experience for many of the potential employers
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06:49<V453000>peter1138: I am rendering vehicles, yes? :D
06:50<V453000>does it make me a bad person? :D
06:50<@DorpsGek>Commit by peter1138 :: r27060 trunk/src/newgrf_engine.cpp (2014-11-11 11:50:04 UTC)
06:50<@DorpsGek>-Doc: Remove obsolete comment (64KB LUT would be 8GB with current limits)
06:50<@peter1138>V453000, no, it means that scaling 140% in some views is hardly a permanent issue.
06:50<V453000>?
06:55<V453000>I dont understand what do you mean :d
06:55<@peter1138>Evidently not.
06:56<@peter1138>Recall your conversation from 2½ hours ago, when some concern was expressed regarding shorter or longer sprites.
06:56<V453000>yes
07:01<V453000>and you sez the 140% is not permanent
07:01<V453000>what do you mean by that
07:01<V453000>that changing everything to make it all "correct" is not out of bounds of reality?
07:01<@peter1138>I assume you can just change that 140% scaling...
07:02<@peter1138>Unlike with sprites where everything would have to be redrawn.
07:02<@peter1138>Er, "sprites" I mean, hand drawn pixel art.
07:03<V453000>right
07:03<@peter1138>Hate shiny black plastic... one single touch and it becomes a magnet of smeary fingerprints :(
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07:20<supermop>peter1138: oleophobic coatings
07:20<supermop>later
07:23<Jinassi>fact check: when setting company name and pw in config, it adds it in mp, so you do not have to add it manually
07:23<Jinassi>or am i wrong?
07:24<@planetmaker>try it and see?
07:24<@planetmaker>I expect it to work only when creating a company, though
07:24<Jinassi>already doing it, just editing some stuff and wanted some quick validation
07:24<Jinassi>true
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08:16<Jinassi>added instructions on how to change font on ddesura, since i have gotten a few messages why it is antsize/small/need glasses
08:16<Jinassi>since providing a link for them has no effect
08:17<@planetmaker>link them to our wiki instead
08:17<@planetmaker>one place for documentation is better than 10
08:17<Jinassi>i did, it did nothing
08:18<@planetmaker>well, link the exact page, of course :)
08:18<@planetmaker>but you probably did that, too.
08:18<@planetmaker>people just are lazy and / or stupid :)
08:19<@peter1138>Yeah they still won't read it.
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08:28<Eddi|zuHause>hm, is that just me or did train fever suddenly halve the income from passengers?
08:29<@peter1138>It's just you. Nobody else is playing it.
08:29<Eddi|zuHause>whatever...
08:31<@planetmaker>tehehe :)
08:36<@peter1138>Well, is someone else here playing it?
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08:45<V453000>haha
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09:03-!-Netsplit charon.oftc.net <-> solenoid.oftc.net quits: KouDy, __ln__, APTX, +michi_cc, TinoDidriksen, Osai, Ammler, TrueBrain, Yotson, @peter1138, (+5 more, use /NETSPLIT to show all of them)
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09:05<@peter1138>:o
09:07<Eddi|zuHause>at least that wasn't a 6 hour netsplit :p
09:08<Eddi|zuHause>or almost 7 hours
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09:14<V453000>hmffff
09:14<V453000>something in my thing is broken XD
09:14<V453000>sub-pixel differences in offsets
09:15<@peter1138>:s
09:17<V453000>https://dl.dropboxusercontent.com/u/20419525/asdffffffffffffffffffffffffffffffffffff.png :(
09:19<Eddi|zuHause>there's probably a pattern behind it
09:19<V453000>yeah
09:20<V453000>I kind of know the source but cant find it quite yet
09:22<@peter1138>Nasty :p
09:22<@peter1138>Also are they meant to be rubbing against each other?
09:23-!-Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds]
09:23<V453000>LOL
09:23<V453000>you mean the yoffset differences?
09:23<V453000>that is the actual issue
09:25<argoneus>sorry, I was away
09:25<argoneus>so basically Eddi|zuHause & supermop: since I got to go to an uni, I should stay for as long as I can unless they kick me?
09:26<V453000>I think the main idea was trying not to :P but yes
09:31<V453000>interesting :D [WTF] found the issue probable
09:31<V453000>y
09:34<V453000>hm, the wagons add about 4MB to the grfsize
09:34<V453000>one set of hopper wagons that is
09:35<@peter1138>V453000, no, I mean the fact that there is zero spacing between the wagons.
09:35<Eddi|zuHause>that is bigger than the entirety of TT
09:35<V453000>peter1138: those wagons are a bit specific, maglev ones do that yeah
09:35<V453000>some rail wagons will have gaps
09:36<V453000>... done in the model, perhaps touching by the bumper thingies trains haz
09:36<V453000>this is precisely 0.25 tile long x wide model box
09:36<V453000>useful to make boxes first to get the scale right
09:37<V453000>hm, nice
09:38<V453000>I made 100,8% x 100% scaling of the render to make it fit better, and actually 100,8% x 100,8% fits better XD even though it totally doesnt fit the pattern made of tiles
09:38<V453000>-> camera closer and a bit of fiddling, and done
09:43<@peter1138>Sounds imprecise.
09:44<Quatroking>what's a good 4-way junction?
09:44<Quatroking>I've been using a lot of clover junctions but they're slow
09:44<Eddi|zuHause>none
09:44<V453000>it is very imprecise peter1138 :D
09:45<V453000>at the moment I have a result which is not really noticeable by eye without brutal zooming
09:45<Jinassi>Define slow? i can make an example for you, a bit differently made, but trains have 3 paths to choose for 1 destination
09:45<Quatroking>Jinassi, too much sharp corners
09:46<@peter1138>I'd just do a flat crossing with (path) signals in appropriate places.
09:46<Jinassi>kk, i'll go and make an example and post a screenshot then, path signals are used too
09:46<@peter1138>And then when I see that some route is busier, or blocking, find a way to route that difference to avoid congestion.
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09:47<Jinassi>Quatroking: how long are your trains?
09:47<Quatroking>longest train is 6 tiles, majority is 5
09:47<Jinassi>rgr
09:48<Quatroking>for T-junctions I use https://wiki.openttd.org/Ultimate_3-way_junction
09:48<Quatroking>can't figure out how to make that a crossing though
09:49<V453000>you just build it? XD
10:04<@peter1138>V453000, make it 2x 8bpp :p
10:05<NGC3982>Taede: I still have not solved the issue with the Soap plugin not being able to send IRC data to the server. Server data flows nicely to the IRC channel, but not on the other way around. What are your suggestions on how to continue? I cannot seem to find any documentation or command regarding enabling/disabling the feature.
10:05<V453000>thank you very much, NO :-D
10:07<NGC3982>This bug seems to be able to affect it, but as we established last time i do have an enabled command character.
10:07<NGC3982>http://dev.openttdcoop.org/issues/6982
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10:47<V453000>shit fixed (yet again) XD https://dl.dropboxusercontent.com/u/20419525/NUTS/TESTcamera0000.png
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10:59<V453000>it is not absolutely ultraprecise, but you cant really distinguish it
11:02<@Alberth>o/
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11:03<V453000>hi Alberth :)
11:03<V453000>I think I finally got my thing to work properly :)
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11:06<@Alberth>it needs a few paths between the boxes to water the plants :p
11:06<V453000>what XD
11:07<@Alberth>:)
11:08-!-frosch123 [~frosch@frnk-5f7473da.pool.mediaWays.net] has joined #openttd
11:10<@Alberth>oh, they're train wagons?
11:10<@Alberth>quak quak
11:11<frosch123>moin
11:12<V453000>yeah maglev for NUTS
11:12<V453000>hi frog
11:12<frosch123>what do you guess takes compiling yeti from scratch on my machine? :p
11:13<@Alberth>4 hours?
11:13<frosch123>factor 8 off
11:14<Xaroth|Work>32 horus?
11:14<frosch123>no, that would be stupid :)
11:14<V453000>it isnt that far from truth :P
11:14<frosch123>26 minutes, it only properly utilises two cores yet
11:14<V453000>:D
11:15<V453000>fuck yeah
11:15<V453000>it only used 1 cpu on the devzone till now, now it will wreck multiple cpus XD
11:15<frosch123>well, i guess pm would disable the threading anyway :p
11:16<frosch123>it's more some kind of experiment, not really for devzone
11:16<V453000>:)
11:20<Sylf>aha! green jell-o uranium
11:20<Sylf>lovely
11:21<V453000>fuck yeah
11:21<V453000>and fully working pipeline now
11:21<V453000>.-
11:21<V453000>:)
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11:21<V453000>whole set of wagons done in like 3 hours
11:21<V453000>admittedly they are super simple, and creating the pipeline took days XD
11:22<V453000>but, yeah :)
11:22<V453000>most of the work was actually creating the materials, I can reuse even those
11:22<V453000>the joy of 3D models
11:26<V453000>... the ez wagons actually kind of fit the 8bpp engines, too XD
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11:28<@planetmaker>indeed I would / have disabled threading on DevZone. Each builder only has one core available
11:28<frosch123>https://paste.openttdcoop.org/pwsxigniy <- haha, as expected :) it only properly works for yeti sized sprites
11:28<@planetmaker>For security reasons :)
11:29<frosch123>vehicle grfs have too small sprites, so encoding is too fine-granular
11:29<frosch123>otoh, we need more 32bpp zi4 vehicles sets :p
11:29<@planetmaker>nice work, frosch123 :)
11:30<@planetmaker>and I'm optimistic that the demand for grf compilers capable of handling 4x sprites will increase :)
11:30<V453000>frosch123: NUTS is coming :P
11:30<@planetmaker>whatever, vehicles, landscapes, industries :)
11:30<V453000>indeed
11:30<V453000>great effort frosch123 :) well done
11:31<V453000>anyway, me be going
11:31<V453000>cyaz
11:31<@Alberth>byez
11:31<@planetmaker>bye v
11:31<@planetmaker>or buy v? :P
11:31<@Alberth>looking very nice frosch123
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11:33<@planetmaker>frosch123, that means we'll need to provide compiled c-modules then?
11:34<frosch123>exactly, but switching channels for that
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12:04<Marshy>Is 'Cargodist' a norm for most players now, or is there still a large group that use the standard cargo distribution?
12:04<Marshy>Sorry, only picked up OTTD again after a few years away a couple weeks ago, learning about the new features
12:04<frosch123>i think there is a large group where it makes no difference :p
12:04<Marshy>Ah
12:05<frosch123>cdist only makes a difference if your network allows cargo to have multiple destinations
12:05<Marshy>So it wouldn't allow for a specific destination unless there was a route through the network to that destination?
12:05<frosch123>unless people change their playstyle, you will only find that in passenger networks
12:07<Marshy>In most cases only one end cargo destination is usually used on a network, eg factory sawmill etc, so cargodist is more effective for passenger networks?
12:07<Marshy>Or goods
12:07<Sylf>I search the multiplayer server list for cargodist, and I only see 8 hits. 2 private servers, 2 patched servers, so only 4 readily available servers.
12:08<@planetmaker>Sylf, most won't explicitly list it in the name
12:08<Sylf>no, but I think it's an indication
12:08<@planetmaker>for much cargodist or for little :)
12:08<Sylf>seeing how many servers like to list their settings in the server name itself
12:08<frosch123>good point, for someone to use cdist, they would have to find it in the settings :p
12:09<Marshy>Took me a few goes :P
12:09<frosch123>so, in any case, it requires an active decision for the player to use cdist
12:09<Marshy>It was like delving into a long dark cave of settings
12:09<frosch123>that will by default exclude the majority :p
12:10<Sylf>I tried cargo dist with firs supply, and decided it frustrated me more than being fun after just 30 minutes :P
12:11<Marshy>I tend not to play multiplayer, but was just trying to decide whether it would benefit or not, it would be interesting for passenger / mail and goods maybe, as you could fill in the 'missing' connections in a network
12:11<Marshy>But meh, I've been playing standard industry change and cargo dist since reinstalling and works fine for me, just need to have a go with FIRS or ECS next
12:12<Marshy>Very good idea though, adds a new dynamic to the game
12:13<Sylf>When FIRS says they need X amount per Y days, and then cargodist decides on its own how much goes to where, and when they don't jive...
12:13<Sylf>That's when I started pulling little hair I have left
12:13<Marshy>More effort than required
12:13<Marshy>Save your hair
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12:30<FLHerne>Is a 'show settings for server' button something that would make sense? I know doing it for the whole list would be too big, but the ability to view settings without joining would be quite handy
12:35<Sylf>I would like that.
12:38-!-pixar is now known as pxr
12:48<Quatroking>i wish openttd had copypaste
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12:51<Prof_Frink>I wish openttd had baconprint.
12:53<@planetmaker>and an undo knob. And a nice juice beef steak
12:53<@planetmaker>*juicy
12:54<Quatroking>and little people walking around on the sidewalks
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13:32<Eddi|zuHause>FLHerne: problem is the only way to get the settings is to download the savegame
13:32<Eddi|zuHause>which is really the same thing as joining
13:32<FLHerne>Eddi|zuHause: Couldn't the server send a packet with (just) them on request?
13:33<@planetmaker>Eddi|zuHause, it doesn't mean there couldn't be a packet which only sends the settings instead of the whole map
13:33<@planetmaker>FLHerne, but you would need to implement that :P
13:33<@planetmaker>(aka patches welcome)
13:34<Eddi|zuHause>ok, fine, lets assume someone implemented that. next someone requests a filter "all servers with cargodist enabled"
13:34<Eddi|zuHause>which can't be done because all servers would have to be queried first
13:34<@planetmaker>well, they would. so?
13:35<@planetmaker>alternatively the master server could be extended to keep that info
13:35<Eddi|zuHause>well, the point of the way querying works right now is that each server sends out exactly one UDP package
13:35<Eddi|zuHause>which fits exactly the version and md5 of the newgrfs
13:35<Eddi|zuHause>anything additional to that would require switching to TCP
13:36<Eddi|zuHause>which will increase load by orders of magnitude
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13:52<Wolf01>hello
13:54<@Alberth>moin
14:00<Wolf01>I found that if you use the vip points to get a discount when placing an order on the LEGO shop, you also get less vip points :/
14:01-!-andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd
14:01<@Alberth>spending less money == less vip, clearly :)
14:01<@Alberth>hi andy
14:02<Wolf01>hi the
14:05<frosch123>hi north
14:05<Wolf01>oh finally
14:05<Wolf01>with exo-suite I got a double amount of vip points, so I choose to not use them this time
14:06<andythenorth>o/
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14:41<ginko>howdy
14:41<@Alberth>o/
14:48<argoneus>ayy
14:49<ginko>everybody alright? :)
14:53<@Alberth>ginko: nobody knows the answer to that question :p
14:54<ginko>Just the usual "yes" will do fine ;)
14:54<V453000>HELL YEAH
14:54<Eddi|zuHause>probably not.
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15:04<@peter1138>I used to get my Lego from Beatties and the like.
15:04<andythenorth>when there was such a thing
15:04<@peter1138>Yeah, I guess toy shops don't exist any more :(
15:04<@peter1138>Fucking supermarkets.
15:06<@peter1138>Gamleys as well.
15:08<andythenorth>smyths
15:08<@peter1138>I guess there is Toys 'R' Us still, but that was more part of the problem :S
15:09<andythenorth>http://www.smythstoys.com/uk/en-gb/toys/c-766/lego-bricks/p-6355/lego-city-cargo-train-60052/
15:09<andythenorth>http://www.smythstoys.com/uk/en-gb/toys/c-766/lego-bricks/p-6372/lego-movie-bennys-spaceship-spaceship-spaceship-70816/
15:10<@peter1138>That... looks almost like a proper Lego spaceship.
15:12<andythenorth>odd
15:16<andythenorth>frick
15:16*andythenorth broke the tests
15:16<andythenorth>hate that
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15:51<ginko>why aren't you allowed to build when game is paused?
15:51<Taede>because you didnt enable the 'allow building when paused' setting
15:52<ginko>Awesome!
15:55<ginko>TY <3 :)
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16:32<andythenorth>well
16:32<andythenorth>that was easy
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16:43<andythenorth>hrm
16:43<andythenorth>the thing about 2x
16:43<andythenorth>is that it looks nice
16:43<andythenorth>otoh, when I’m playing I don’t really look at the graphics that much
16:44<andythenorth>unless they suck
16:44<andythenorth>too busy trying to beat the GS
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16:55<Wolf01>'night
16:55-!-Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.]
16:59<andythenorth>also
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17:03<Eddi|zuHause>... there's pause to look at the graphics
17:07<@peter1138>http://www.tt-forums.net/viewtopic.php?f=33&t=71641
17:07<@peter1138>So... many bugs in that one? :p
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17:25<Eddi|zuHause>i suppose i should just stay out of certain people's way...
17:25-!-SHOTbyGUN [shotbygun@213-186-253-83.bb.dnainternet.fi] has quit [Read error: Connection reset by peer]
17:27<@planetmaker>:) Some people just ask for not receiving the feedback they could get
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17:44<ginko>what's the big difference between 2-track station and 2x1-track stations?
17:45<frosch123>if you mean the graphics, then there is none
17:46<@planetmaker>good night
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18:06<ginko>Can I change the location of my headquarters?
18:06<Eddi|zuHause>yes
18:07<ginko>But I can't bomb the old one away?
18:07<Eddi|zuHause>you just build a new one
18:07<Eddi|zuHause>the old one disappears
18:07<ginko>:) Thank you
18:09<ginko>Ah ok, in the Manager Tab is a Button for changing that... :)
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20:44<Azmo>!IDENTIFY
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20:46<Guest1292>Hello I was wondering if anyone had a video on how to properly install OTTD on a dedicated server box?
20:46<Guest1292>Only one I found wasn't in english and I can't seem to find simple instrustions?
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21:53<Dakkus>Any idea of how much processing power it would require to run an OTTD multiplayer server?
21:54<Dakkus>Was thinking of hosting a game, but wouldn't want to ruin others' game in case the laptop I'm intending to use for it is underpowered.
21:54<Dakkus>It sometimes gets a bit slow when actually playing OTTD, but will that be a problem if I'm only using it as server?
22:06<Supercheese>I do not know
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23:10<Supercheese>"stuck in Junior year at high school"
23:10<Supercheese>aha, that explains it
23:20<liq3>Dakkus: if the server runs without gfx it should run a lot faster.
23:28<Dakkus>liq3: Okay, so it oughta be safe :)
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---Logclosed Wed Nov 12 00:00:53 2014