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#openttd IRC Logs for 2014-11-20

---Logopened Thu Nov 20 00:00:05 2014
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04:17<John_Maal>hi everybody... good morning
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04:37<V453000>NO MORNING
04:44<@planetmaker>YES MORNING. NO MOURNING!
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04:56<V453000>arroway textures: holy fuck.
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05:09<V453000>just put it in google and shit brix
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05:26<V453000>quality has its price
05:26<V453000>you just put this stuff on models and it looks like real
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07:08<@peter1138>Yeah, -32/-128 fits the bounding boxes perfectly.
07:11<V453000>how should the sprite look then? centered 128x64?
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07:16<V453000>offset is nothing without an actual image, or? :d
07:37<@peter1138>Um, what?
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08:27<Pikka>cor blimey
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12:43<NGC3982>I just noted that makril in cottage cheese was fantastic
12:43<NGC3982>Does that make we weird or simply Swedish?
12:45<@DorpsGek>Commit by translators :: r27064 /trunk/src/lang (danish.txt irish.txt) (2014-11-20 17:45:41 UTC)
12:45<@DorpsGek>-Update from WebTranslator v3.0:
12:45<@DorpsGek>danish - 35 changes by manframe
12:45<@DorpsGek>irish - 16 changes by tem
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13:44<V453000>can a wagon change amount of articulated parts in the depot based on leading engine id?
13:45<V453000>... and length<
13:45<V453000>like, can I have one 8/8 units for trains 123 and two 4/8 units for trains 456?
13:47<@planetmaker>V453000, no. The amount of articulated parts is fixed at all times
13:48<@planetmaker>you can vary the length of the individual parts in a depot, though
13:48<V453000>thought so, I already did some research on it earlier :)
13:48<V453000>sounds interesting
13:48<V453000>wondering if that is helpful =D
13:48<V453000>hm probably not
13:48<V453000>need to keep the total length the same
13:49<V453000>thanks for the answer anyway (:
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13:55<V453000>hm, and cargo refittability?
13:56<V453000>like disallow the wagon to refit to pax cargoes when hauled by a pax train?
13:56<V453000>or is it more elegant to just have them carry 0 when refit to such a cargo then?
13:56<V453000>actually that sounds like a cute feature
13:57<@planetmaker>disallow refit, if you don't want to allow carrying it. Allowing refit to 0 is ugly from an UI perspective
13:57<V453000>kind of want to have one wagon, not cargo wagon AND express wagon
13:58<V453000>wondering what would be the effect with pax only trains
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13:58<V453000>guess separating those two makes some sense
13:59<V453000>kind of liking the 0 capacity refit though
13:59<V453000>could cause some options :D
13:59<V453000>idk how to utilize that atm but maybe
14:00<@Alberth>store it under "evil plots to work out in the future"
14:12<V453000>perhaps the answer could be: DO separate Cargo X Express wagons, BUT let Cargo wagons be hauled by express trains, with 0 capacity for the respective cargo
14:12<V453000>disable the express wagon by parameter if needed
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14:15<V453000>yo andy, feature talk :D
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14:18<andythenorth>eh what?
14:18<andythenorth>no more features
14:18<andythenorth>got enough
14:18<andythenorth>surplus features
14:18<andythenorth>should auction some of
14:18<andythenorth>off *
14:19<V453000>I want to remove all of my wagons
14:19<V453000>is that a good feature?
14:19<andythenorth>I don’t know
14:19<andythenorth>how many do you have?
14:21<V453000>well each generation has at least two plus three bonus, so 2 or 5 per generation depending on parameter settings .... and there are 3 gen for rail, 2 for monorail, 1 for maglev, 1 wetrail
14:21<V453000>which makes a cute total of 7 generations x 2 or 5
14:21<V453000>up to 35 wagons, replaceable by 1 MAYBE? :D
14:22<andythenorth>why do you have so many wagons?
14:22<andythenorth>I thought they were universal o_O
14:22*andythenorth hasn’t played nuts for about a year though :)
14:22<V453000>universal yes
14:22<V453000>that is the two, universal cargo and express
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14:23<andythenorth>why two?
14:23<andythenorth>surely just one?
14:23<andythenorth>universal, all rail types
14:23<V453000>express is for pax only
14:23<V453000>well yeah that is kind of possible
14:26<andythenorth>what is justification for sepate pax wagon?
14:26<andythenorth>separate *
14:27<V453000>having pax-only trains which are better/faster
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14:28<andythenorth>you have wagon speed limit on the cargo wagon?
14:28<V453000>no, attachment disallowing
14:28<V453000>hm yeah forcing speed limit in case the ultimate wagon is hauled by the express train could work
14:28<V453000>making it slow down as hell
14:29<V453000>can speed limit change depending on refit?
14:30<V453000>... and can the speed limit be coded so that there is no way to disable it in the openttd settings (wagon speed limits on/off) ?
14:31<andythenorth>to the last q
14:31<andythenorth>dunno about on refit
14:31<andythenorth>I’d just do one wagon
14:31<andythenorth>well I wouldn’t but you should
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14:37*andythenorth has read today’s internet
14:37<andythenorth>what’s left to do?
14:38<andythenorth>watch pointless YT videos?
14:38<Wolf01>I usually waste my time on
14:38*planetmaker just watched the start of the 2nd leg of the volvo ocean race :D
14:39<andythenorth>I could play minecraft
14:42<Supercheese>or Assassin's Creed
14:42<Wolf01>or farcry (the first one)
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15:04<Stomatolog>Hi everyone
15:08<andythenorth>@seen zuu
15:08<@DorpsGek>andythenorth: zuu was last seen in #openttd 6 days, 23 hours, 5 minutes, and 31 seconds ago: <Zuu> For example you don't want trains waiting ontop of the cross-intersection before a station. So put the signal before the intersection, but not between it and the station.
15:09*andythenorth reads GS api
15:09<andythenorth>oh I can ask questions
15:09<andythenorth>“Win now?” [Yes] [No]
15:09<andythenorth>if Yes, “Congratulations, you have won” :P
15:21<argoneus>imagine if openttd had a Planning railroad mode
15:21<argoneus>how often do you see companies build a junction
15:21<argoneus>and then go like "oh we need this to be a few meters longer, just destroy it"
15:21<andythenorth>what would it do?
15:21<argoneus>let you plan things without spending a single dollar
15:22<argoneus>to prevent razing rivers/farms preemptively
15:22<argoneus>and wasting money
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15:22<andythenorth>like shift-build?
15:25<horazont>is there a setting for chat fadeout time?
15:25<horazont>i..e how long chat messages are shown in the client?
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15:33<andythenorth>hg is not git :P
15:34<andythenorth>note to fingers
15:34<horazont>the most annoying difference can be fixed by appending |less ;)
15:36<@planetmaker>just activate hg's pager module
15:37<andythenorth>the most annoying difference is that 10 hours a day I type ‘git’
15:38<andythenorth>and then 4 hours a week I type ‘hg'
15:38<andythenorth>and I keep getting it wrong
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15:39<@Rubidium>can't you make a script that checks current working dir and then calls the right vcs?
15:39<andythenorth>or I could alias in some shells
15:39<@planetmaker>Rubidium, but that's not really helpful when the options and arguments don't fit
15:40<@planetmaker> @ andy ?
15:41<andythenorth>It has been a few weeks of tagging things 1.3.0
15:41<andythenorth>how odd
15:41<andythenorth>ugh, a UI client :P
15:42*andythenorth reads a review
15:47<George>Looks like something wrong with vehicle_is_crashed for trains
15:47<George>vehicle_is_broken is 1 but vehicle_is_crashed is 0 after crash
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15:48<George>(to be exact I calculate Running cost depeding on these vars and watch RC in vehicle window)
15:48<George>but anyway if it is a caching problem why do they become broken
15:51<Eddi|zuHause><V453000> ... and can the speed limit be coded so that there is no way to disable it in the openttd settings (wagon speed limits on/off) ? <-- if you check for vehicle IDs (or user flags) for the engine's speed callback
15:55<@planetmaker>but disabling a setting is a BAD FEATURE
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15:58<Eddi|zuHause>i'm rather wondering why V453000 is considering wagon speed limits in the first place
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16:05<luaduck>Hey folks, got a query in our subreddit
16:05<luaduck>user wants to know why there's no in-game option for UI scaling
16:05<@planetmaker>there is
16:06<luaduck>quote: "I just don't like icons and small text. For life of me I could not find demolition tool.; I finally found BigGUI mod, which is acceptable I guess. but it should be on by default, advanced users can disable it. new users get turned off by not being able to see."
16:06<@planetmaker>game options -> UI scale
16:06<Taede>what version is the server in question running?
16:07<@planetmaker>Taede, too old ones ;)
16:07<luaduck>planetmaker, wanna post that as a reply to to reap some sweet, sweet karma?
16:08<Eddi|zuHause>that would be terrible karma
16:08<luaduck>tbh his OP that "I havce a powerful gaming rig, I don't need so minimalist graphics" kinda amuses me
16:08<andythenorth>rm -r
16:09<Eddi|zuHause>the correct answer would be: "there is one in the nightly version, but not yet in stable"
16:09<luaduck>well post that instead
16:09<@planetmaker>I guess I could answer there , yes. thx
16:09<luaduck>or I'll shadowban you
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16:16<Eddi|zuHause>"worldwide study among school children shows girls are more computer-savy than boys"
16:24<frosch123>nah, they just had less trouble filling in the question sheet
16:24<Eddi|zuHause>"Ron Gilbert and Gary Winnick plan a retro-style point&click adventure in the spirit of Maniac Mansion"
16:25<frosch123>someone up for a turing test then?
16:29<frosch123>Eddi|zuHause: seriously, if you want to provide a news feed, make it live at least
16:29<frosch123>that thing is two days old
16:29<Eddi|zuHause>that is like two internet-years?
16:29<frosch123>if it was on twitter 2 days ago, why bring it here today?
16:30<Eddi|zuHause>there was no twitter in maniac mansion age
16:32<Eddi|zuHause>frosch123: i live in a remote place of the internet, where viral things take some time
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16:40<+glx>Eddi|zuHause: facebook ? ;)
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16:49<andythenorth>facebook you mostly see what everyone else liked a few days ago
16:49<andythenorth>because algorithm
16:53<andythenorth>algorithm says ‘bedtime’ also
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18:18<Eddi|zuHause>Alberth: btw, i realized what my mistake with opacity being multiplicative was. this works if "opaque" is 0, and "transparent" is 1
18:18<Eddi|zuHause>so: product(1-alpha)
18:19<@Alberth>remove the 1- ?
18:20<Eddi|zuHause>well, whatever alpha is really stored as...
18:21<Eddi|zuHause>i don't think i ever worked with alpha
18:21<@Alberth>I am too tired to think about that now :)
18:21<Eddi|zuHause>this is about your "1*0=1" question
18:22<Eddi|zuHause>which, of course, works as intended if you flip 1 and 0
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18:29<@Alberth>I realize that, but cannot reason that the solution is good
18:29<@Alberth>on the other hand, I fail to shoot it down immediately, so it must be better at least :)
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---Logclosed Fri Nov 21 00:00:06 2014