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#openttd IRC Logs for 2014-11-22

---Logopened Sat Nov 22 00:00:08 2014
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04:24<andythenorth_>Bloody cat awol again
04:24<andythenorth_>Where is cat?
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05:03<@planetmaker>moin
05:07<@peter1138>I like that... "my cpu should be able to run a 16k square map", even though it blatantly doesn't...
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05:57<supermop>does av9.8 have large and small planes or just small?
05:58<supermop>it doesnt seem to say and i dont want this thing to crasjh
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06:01<Eddi|zuHause>some people have an irrational fear of extra text
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06:09<@Alberth>:)
06:10<Eddi|zuHause>there's probably some page on a non-working wiki.
06:10<@planetmaker>maybe it has also a do-not-readme. Who knows
06:16<@peter1138>shouldn't put it in game, too many people would see it.
06:19<supermop>if i had more cash i'd just try it out
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06:32<andythenorth>hmm
06:33<andythenorth>Iron Horse broke collisions
06:33<andythenorth>is that because I’ve got hax
06:33<andythenorth>?
06:35<andythenorth>also
06:35<andythenorth>eh?
06:35<Eddi|zuHause>what kind of collitsions?
06:35<Eddi|zuHause>-t
06:35<andythenorth>http://www.tt-forums.net/viewtopic.php?p=1137094#p1137094
06:35<Eddi|zuHause>"it doesn't work" is not a bug report
06:35<andythenorth>I’d keep the t incidentally
06:35<andythenorth>looks nicer
06:36<Eddi|zuHause>that seems like an expected outcome to me
06:36<Eddi|zuHause>nothing "broken"
06:37<Eddi|zuHause>it's the way that trains like to drive halfway over the edge at end-of-line
06:37<andythenorth>and here I was thinking it was my fauly
06:37<andythenorth>fault *
06:37<Eddi|zuHause>like in the old days you could crash AI trains with a depot at the end of their stations
06:37<andythenorth>ah the good old days
06:38<andythenorth>also http://www.tt-forums.net/viewtopic.php?p=1137093#p1137093
06:38<andythenorth>“It seems to me that the point of a Game Script is not really for fixing gameplay mechanics."
06:38<andythenorth>^ surely that’s exactly what GS is for?
06:38<Eddi|zuHause>anyway, this setup should also "break" signal behaviour
06:38<Eddi|zuHause>as in, consider both tracks as one signal block and prevent the second train from entering
06:42<@planetmaker>Eddi|zuHause, actually I think the poster there is right: if two incompatible tracks touch, the vehicles should not be able to crash
06:43<Eddi|zuHause>maybe. but the behaviour has always been like this
06:43<@planetmaker>the problem with the setup is "what's compatible". May sound easy, but has tricky bits for sure
06:44<Eddi|zuHause>but even with real trains, there is a distance between the start of the engine, and the first wheel, which can overhang this railtype gap
06:45<Eddi|zuHause>it's also possible that the train was blindly following the track reservation, without checking the railtype, which would be a bug.
06:46<argoneus>ayyy
06:47<andythenorth>or that one train entered from an unsignalled section
06:47<andythenorth>or ignore signals was used
06:48<andythenorth>also, we should just fix payment rates
06:48<andythenorth>so we can at least have a new kind of post about it
06:48<andythenorth>just flatten it
06:48<andythenorth>so that foamers can pop up and complain that it’s not realistic
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07:00<supermop>sounds like a plan
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07:05<andythenorth>meh
07:05<andythenorth>why is nforenum whining?
07:05<andythenorth>nothing interesting changed :P
07:06<Eddi|zuHause>not up to date?
07:06<Eddi|zuHause>something changed that you forgot?
07:06<Eddi|zuHause>reading the error message sometimes helps :p
07:12<@Alberth>sometimes they just confirm what you already know, or they add to the confusion :p
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07:18<andythenorth>I’d better actually read the error I guess
07:18<andythenorth>le sigh
07:18<andythenorth>frigging language updates
07:18<andythenorth>/!!Warning (179): Offset 2: Language 66 is not defined.
07:18<andythenorth>eh?
07:19<andythenorth>can I just suppress it
07:19<@Alberth>no actual errors?
07:20<@Alberth>http://newgrf-specs.tt-wiki.net/wiki/Language_IDs lists it as Latin
07:21<Eddi|zuHause>that points to "not up to date"
07:21<andythenorth>k ta
07:21<Eddi|zuHause>no idea if it was ever actually updated for the new language
07:22<andythenorth>commit 986 claims to
07:23<andythenorth>—version shows me NFORenum trunk r986 - Copyright (C) 2004-2013 by Dale McCoy
07:23<andythenorth>https://dev.openttdcoop.org/projects/grfcodec/repository/revisions/9dd3686fbe4c/diff/src/data.cpp
07:26*andythenorth wonders what bundles is showing
07:26<andythenorth>https://jenkins.openttdcoop.org/job/iron-horse/1130/console
07:26<andythenorth>same issue
07:26<andythenorth>ho ho
07:26*andythenorth considers suppressing it
07:27<andythenorth>Supercheese: does Latin work for Iron Horse?
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07:30<Eddi|zuHause>in my makefile it looks like this: scripts/Makefile.in: $(_V)-nforenum $@ -w147,109,170
07:30<Wolf01>hello
07:30<@Alberth>hi hi
07:30<Eddi|zuHause>the "-" suppresses breaking of the compile for non-0 error codes, and the -wXXX suppresses certain warnings
07:31<Eddi|zuHause>so you'd add 179 there
07:32<andythenorth>I am more blase: '--warning-disable=100,109,111,147,170,172,204',
07:32<andythenorth>the warnings were of little use so far
07:32<andythenorth>it’s no longer 2009
07:32<Eddi|zuHause>i've apparently not had the other ones
07:33<andythenorth>I am wary of suppressing 179 in case Latin is actually borked
07:33<andythenorth>but I cba to test :P
07:34<Eddi|zuHause>takes like 10 seconds...
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07:45<@Alberth>wasn't there some weird .nforenum file in the home directory that may be old?
07:45<Eddi|zuHause>possibly
07:46<Eddi|zuHause>andythenorth: anyway, that compile log says it's using grfcodec r979, which is, according to my maths, older than r986
07:47<@Alberth>so useful to have revision numbers that you can actually relate to each other :)
07:47<NGC3982>Morning.
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07:48<@Alberth>mornink
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07:59<andythenorth>turns out I’m awesome at reading latin
07:59<andythenorth>as long as I know the english version of what I’m reading
07:59<andythenorth>so IH works with Latin
07:59<andythenorth>so nforenum is borked?
08:06<@Alberth>your version is, was fixed in r986 according to the commit log
08:09<supermop>hmm MEL-CMH-MEL or MEL-CMH-SYD?
08:10<Eddi|zuHause>i vote for CHILI-CON-CARNE.
08:10<supermop>i wonder if i can attend new years eve party after about 25 hours of flying
08:11<@Alberth>unless you're the pilot, you can sleep along the way :)
08:11<supermop>if i get the 787 between mel and lax likely
08:11<Eddi|zuHause>i wouldn't trust a pilot that has been flying for 25 hours straight :p
08:12<supermop>dont think ill sleep on a 777
08:12<Eddi|zuHause>what's CMH anyway?
08:12<supermop>columbus Ohio
08:12<Eddi|zuHause>what would anyone want there?
08:12<supermop>code for Columbus Municipal Hanger
08:13<supermop>parents
08:13<andythenorth>so the compile of nforenum is borked?
08:13<Eddi|zuHause>and why would you fly halfway around the world for that?
08:13<andythenorth>anyone else reproduce these errors with IH?
08:13<andythenorth>or can we update bundles?
08:13<supermop>who did not want to come to side of the earth where is 30+ degrees for christmas
08:13<@Alberth>andythenorth: ? latin support was added in r986
08:14<andythenorth>I know :)
08:14<andythenorth>I pasted the commit earlier
08:14<andythenorth>nforenum disagrees
08:14<andythenorth>or I have weird path crap and multiple nforenums (possible)
08:14<supermop>not much more expensive than going to ORD
08:14<andythenorth>safest to update bundles
08:14<andythenorth>then we can rule out Eandythenorth
08:16<andythenorth>also it would be nice if whatever has broken ‘rescan newgrfs’ wasn't
08:16<andythenorth>it’s tedious quitting ottd to test a grf
08:17<andythenorth>today seems to be yak-shaving day
08:17<andythenorth>all I wanted to do was put another wagon into Iron Horse :)
08:18<supermop>yak wagon?
08:19<Eddi|zuHause>andythenorth: loads of "Warning: Found sprite 145 looking for sprite 14031."
08:19<andythenorth>interesting
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08:19<andythenorth>Eddi|zuHause: which warning num?
08:19<andythenorth>I don’t have that, which suggests it’s suppressed
08:20<Eddi|zuHause>or i am in the wrong branch?
08:20<andythenorth>I’m in default
08:21<andythenorth>at r941
08:21<Eddi|zuHause>hm, i was probably in partial_compile
08:21<Eddi|zuHause>Multiprocessing disabled: (NO_MP=True) <-- man that takes ages
08:22<andythenorth>typing it? o_O
08:22<andythenorth>or compiling with that flag?
08:22<andythenorth>I had to default to off, it DoSes other people’s systems
08:22<andythenorth>rude
08:23<Eddi|zuHause>anyway
08:23<Eddi|zuHause>Linking nfo
08:23<Eddi|zuHause>26.03s
08:23<Eddi|zuHause>no warnings whatsoever
08:24<Eddi|zuHause>"no rule to make docs/license.txt"
08:25<andythenorth>suggests I have multiple nforenums
08:25<andythenorth>boring
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08:27<Eddi|zuHause>like Alberth said, try checking if ~/.nforenum exists
08:27<andythenorth>yes it does
08:27<andythenorth>outdated .dat files?
08:27<Eddi|zuHause>remove that
08:28<andythenorth>no errors
08:28<andythenorth>and nforenum re-created that dir
08:28<andythenorth>which presumably is intended
08:28<@peter1138>That sneaky stealth directory...
08:29<@peter1138>I didn't understand the point of it, seeing as nforenum apparently has all the data it needs anyway.
08:29<andythenorth>would be ok if ‘make install’ sorted it out
08:29<andythenorth>still that was a fun waste of time eh? :)
08:30<andythenorth>now I just need to figure out why my grf is invalid as far as ottd is concerned :P
08:30<andythenorth>fun how things break without being touched
08:32*andythenorth is probably about to find out the pitfalls of partial compiling
08:33<andythenorth>lesson learned
08:37<Eddi|zuHause>hm, it doesn't recreate that dir here
08:37<Eddi|zuHause>i still have a .nforenum~ from 2010, but no .nforenum
08:37<andythenorth>wonder if it’s an os x thing
08:38<Eddi|zuHause>maybe it's a compile option that i configured away
08:39<Eddi|zuHause>peter1138: i can only imagine someone meant for it to be a testing ground without recompiling nforenum
08:39<Eddi|zuHause>which is somewhat pointless as it's binary data
08:41<Eddi|zuHause>"turkish biology schoolbooks replace pictures of human genitalia with ducklings and fluffy polar bears"
08:42<Eddi|zuHause>http://rt.com/files/news/32/28/f0/00/uuuuu-1.jpg
08:42<Eddi|zuHause>some news messages you really wonder whether they are actually true
08:44<@Alberth>quite likely it is
08:44<andythenorth>wonder if I can pass a tank car off as a steel torpedo car
08:44<andythenorth>without much drawing :P
08:44<Eddi|zuHause>rather not.
08:45<@Alberth>in the latter, the torpedo would come first, and then the driver, right?
08:47<andythenorth>:P
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08:57<@Alberth>Eddi|zuHause: or perhaps adding the option to nforenum to new extensions without needing to upgrade?
08:58<Eddi|zuHause>Alberth: in any case, it's probably a misguided concept and produces more harm than good
08:58<@Alberth>in the extreme case, nforenum would never change, just the data is updated
08:59<@Alberth>I agree it's a wrong solution :)
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11:46<andythenorth>so
11:46<andythenorth>maglevs?
11:46<andythenorth>or some other futurisms?
11:47<andythenorth>or leave it be? Iron Horse brit roster has 155mph electric loco from 1990
11:47<andythenorth>can haul pax / mail / express freight cargos
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11:50<@Alberth>lagmevs? what happened to pellezins?
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11:56<andythenorth>hover-train?
12:00<@Alberth>fine by me, you don't need those ugly maglev paths, just flat concrete will do
12:00<@Alberth>maybe with something in the center for making it look better
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12:11<andythenorth>trying to avoid drawing
12:11*andythenorth wonders if anyone has drawn good futuristic tracks
12:11<andythenorth>or I could just ignore it
12:11<andythenorth>I don’t play beyond about 2000 anyway
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12:18<@Alberth>that also works :)
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12:22<Wolf01>my mind is assembling a game which is a mix from empire earth, sim city and transport tycoon, I think I need to do something to keep my mind busy with other things
12:23<@Alberth>draw some futuristic pixels ?
12:24<Wolf01>I'm not able to draw
12:24<@Alberth>ha!
12:24<@Alberth>open a paint program, take the plot single pixel tool, and click at the canvas
12:25<@Alberth>while not like and not bored: improve
12:25<@Alberth>publish
12:26<@Alberth>there is no entry level quality standard other than having at least 1 pixel non-transparent
12:28<Wolf01>I could draw some isometric boxes, isometric boxes are simple
12:29<Wolf01>http://i.stack.imgur.com/B4mBB.gif this is already too complex for me
12:29<Wolf01>and I don't know how to texure or to shade
12:31<@Alberth>just draw pixels with a lighter colour :)
12:33<@Alberth>I can't draw either, but I do it just for fun: http://www.adventuregamestudio.co.uk/forums/index.php?topic=51128.msg636498599#msg636498599
12:37<Wolf01>nice
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12:50<andythenorth>herp
12:50<andythenorth>drawing is so easy
12:50<andythenorth>even andythenorth can do it
12:50<andythenorth>it’s only practice
12:50<andythenorth>and rules
12:51<andythenorth>and the ability to not get bored or hate drawing
12:51<andythenorth>it’s probably harder than coding when coding is easy
12:52<andythenorth>and easier than coding when coding is actually digging through a boatload of abstraction and dependencies that are subtly somehow misconfigured or broken
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13:03<Wolf01>I'm good with ideas, not really good at realising them :P
13:33<Eddi|zuHause>"<Alberth> lagmevs? what happened to pellezins?" <-- the "Schienenzeppelin" was driving around germany in the 1930s
13:34<@Alberth>not very futuristic in our eyes, but looks nice
13:35<Eddi|zuHause>* andythenorth wonders if anyone has drawn good futuristic tracks <-- i kinda liked SMITS for maglev tracks
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13:35<andythenorth>bit beige
13:35<andythenorth>but looks ok
13:36<andythenorth>hmm
13:36<andythenorth>foobar did transrapid
13:36<andythenorth>which makes it easy for foobar to put it in Termite :D
13:36<andythenorth>http://www.tt-forums.net/viewtopic.php?t=45437
13:37<Eddi|zuHause>it's just terrible with the fake elevation...
13:38<andythenorth>:P
13:54<@peter1138>heh yeah
14:17<@peter1138>Okay, tumble drier fixed. That was a bit of a bitch.
14:18<andythenorth>use a hammer
14:19<@peter1138>Almost.
14:19<@peter1138>Ah shit, I didn't replace a cable tie :S
14:19<@peter1138>Well, fuck that, I'm not taking it apart again.
14:39<andythenorth>hmm
14:40<andythenorth>partially evacuated tubes + maglev + linear induction propulsion
14:40<andythenorth>the hyperloop thing
14:40<andythenorth>not really trains though, more like pipelines
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15:12<dreck>had to ask, I know that roads can change over time but can you do something similar for rail sprites or its not on the agenda atm?
15:14<Eddi|zuHause>the same way that it doesn't work on roads is available for rails as well
15:16<@peter1138>errr
15:16<@peter1138>roads can change over time?
15:16<dreck>peter..yeah at least one townset had different pavement/lightpost sprites over different decades
15:16<dreck>I'm not sure what the coder would had called it tho
15:17<frosch123>peter1138: the reload game action7 method
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15:20<dreck>frosch ah, makes sense to me now. thanks
15:21<frosch123>dreck: anyway, you can change a lot more about railtypes
15:22<andythenorth>what shall I call my pipeline grf?
15:22<andythenorth>earthworm?
15:22<@Alberth>moneymaker
15:22<frosch123>basilisk?
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15:23<frosch123>you turn to stone when looking at it
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15:23<@Alberth>whoneedstrains
15:23<dreck>frosch mm so I guess it did seem plausible to have a wooden look up to a certain date then only build concrete one afterward (just saying)
15:23<frosch123>trainsarebadfeature? :p
15:24<Supercheese>Apparently, spaces between words are a bad feature
15:24<dreck>andy...hmm pipeline? like as in that "pipe" train grf or just as dumb ground objects?
15:24<frosch123>dreck: there are many railtrack sets with varying railtypes
15:24<frosch123>just check them, some allow building tracks with different speed limits and stuff
15:28<dreck>I'm not so partial to the nutrack concept but to our own choices :)
15:29<andythenorth>just like the PIPE grf
15:29<andythenorth>except with reduced number of trains
15:30<dreck>mm well I dunno what I would had called it then sorry :)
15:33<@peter1138>Foamer's Delight
15:44<dreck>heh
15:45<andythenorth>leech
15:45<andythenorth>also
15:45<andythenorth>bloody offsets
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15:50<andythenorth>just liquid pipelines? Or capsule transport too?
15:51<andythenorth>oh the rest of you think they’re silly :)
15:51<andythenorth>nvm
15:51<frosch123>i don't think yeti fit into pipelines
15:51<Supercheese>Soylent Brown is YETIs
15:51<Supercheese>or Orange
15:51<dreck>andy well tbh pipe isn't some kind of vehicle so :)
15:53<andythenorth>Eddi|zuHause: this new transport type, is it ‘quantum’ or ‘continous’? o_O
15:53<Eddi|zuHause>quantum
15:55<andythenorth>maybe we should call it QuantumTransport then
15:56<andythenorth>so to get 1t delivered over 50 tiles, I need to put 51t in?
15:56<andythenorth>and 50t is ‘in transit’?
15:59<Eddi|zuHause>yes
15:59<Eddi|zuHause>that is generally how pipelines work :)
16:01<andythenorth>it adds an interesting limitation on very long routes
16:01<andythenorth>limitation / initial impediment
16:01<Eddi|zuHause>of course, the amount of cargo in each quantum, the length of each quantum and/or the time between quantums can be adjusted by the newgrf
16:01<andythenorth>maybe we should call it PipeMania http://en.wikipedia.org/wiki/Pipe_Mania
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16:02<Eddi|zuHause>i played a game like that a while ago
16:07<Supercheese>blarg, Silicon Valley translations are still being strange
16:07<Supercheese>https://dev.openttdcoop.org/projects/siliconvalley/repository/entry/lang/latin.txt Eints has not added the proper Cases to the lang file
16:07<Supercheese>thus I cannot use accusative, dative, etc.
16:08<Eddi|zuHause>you have to prepare the cases in newgrfs so they match with the openttd cases
16:08<Supercheese>Not a grf; gamescript
16:08<Supercheese>also, I have no direct control over that in eints
16:09<Eddi|zuHause>i suppose game scripts need that also
16:09<Supercheese>however it has worked fine for grfs, such as https://dev.openttdcoop.org/projects/firs/repository/entry/lang/latin.lng
16:09<Supercheese>GS seem to be handled differently
16:10<frosch123>Supercheese: game script translations neither support cases nor genders
16:11<Supercheese>well, that is poopy
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16:11<Eddi|zuHause>that does seem like a bit of an oversight
16:11<frosch123>nope, it's actually quite hard to add
16:12<Supercheese>With all the {STRING} commands referencing cargoes and whatnot, cases are required...
16:17<andythenorth>hmm
16:18<andythenorth>only two tank wagons in Iron Horse
16:18<andythenorth>1860 and 1964
16:18<andythenorth>oh well
16:18<dreck>heh funny I was looking at the wiki and thinking 'a bit too few locomotives over a 100 year span?'
16:19<andythenorth>in Iron Horse?
16:19<andythenorth>or something else?
16:20<dreck>iron horse
16:20<andythenorth>by design
16:20<andythenorth>there’s enough
16:20<andythenorth>we originally intended 16 or so
16:20<andythenorth>but a few more got added...
16:20<andythenorth>28 is definitely more than 16 :o
16:20<Supercheese>too many dps locomotives and healer locomotives, not enough tanks
16:21<Supercheese>oh wagons*
16:21<andythenorth>eh?
16:21<Supercheese>not locos
16:21<Supercheese>joke fail
16:21<andythenorth>ha
16:21<andythenorth>:)
16:22<Supercheese>dreck messed me up with "locomotives"
16:22<dreck>at least I hope the 2nd livestock car is available for a long period of time
16:22<andythenorth>forever
16:22<andythenorth>or so
16:22*andythenorth checks what model life is set to
16:22<dreck>andy nice..that was one buggerup with the ukrs set re a long period of no availability and even when it came back again it was still a bit spotty
16:23<andythenorth>known issue :)
16:23<andythenorth>Iron Horse is kind UKRS / UKRS 2, with some learnings
16:23<andythenorth>half the sprites are Pikka’s :P
16:23<andythenorth>the wagon types are nicked from Pineapple
16:23<dreck>one small question tho...would the brakevan be autoreplaceable with non-brakevan wagon?
16:24<andythenorth>no, I tried
16:24<andythenorth>ottd can’t handle that
16:24<andythenorth>quite annoying
16:24<andythenorth>'quite'
16:24<andythenorth>‘a bit’
16:24<dreck>well heres a thought if you want: introduce another wagon id that is basically a 0hp/0t empty sprite with no speed limit
16:25<andythenorth>flashing tail light
16:25<dreck>that way autoreplace can basically "kill" the brakevan
16:25<dreck>oh did uk have that too? well that works as well
16:25<andythenorth>hmm
16:25<Eddi|zuHause><Supercheese> dreck messed me up with "locomotives" <-- "so'n dreck aber auch."
16:25<andythenorth>opinions on that idea? ^^^
16:25<dreck>but yeah I mean.. autoreplace old wagon with new wagon + autoreplace brakevan with an empty sprite or something
16:25<andythenorth>given that autoreplace is shafted by brakevans
16:25<dreck>that would make autoreplace still do its function more or less
16:27<Eddi|zuHause>dreck: problem is, you can't sell empty sprite wagons in the depot
16:27<Eddi|zuHause>also, empty sprite wagons can't have length of 0
16:27<andythenorth>they’re a PITA to move around
16:27<andythenorth>also
16:27<andythenorth>even with length 1
16:27<andythenorth>and in Iron Horse, min. length is 3
16:27<dreck>eddi thats why you "draw" something in the depot-only sprite view
16:27<dreck>same thing with the invisible locomotive idea if I recall right
16:28<dreck>but andy hmm you may be right, shoot down that idea then
16:28<dreck>was a good one tho I guess
16:28<Eddi|zuHause>well, you could just use the invisible engine then
16:29<andythenorth>consist management :P
16:29<Eddi|zuHause>hm, i guess you can't replace a wagon with an engine
16:29<dreck>eddi nope :->
16:30<dreck>why is there no welsh locomotive in the narrow gauge list? or wrong country? :P heh heh
16:31<andythenorth>the welsh ones are a bit small
16:31<andythenorth>Dan used Irish stuff as inspiration
16:31<dreck>ah ok
16:31<andythenorth>even then, we’ve dibbled it
16:31<andythenorth>it’s way faster and more powerful than it should be
16:32<dreck>btw is metro just basically 3rd rail?
16:32<andythenorth>yes
16:32<andythenorth>the main thing is very high pax capacity
16:32<dreck>so I'll guess thats the Southern unit from 1900?
16:32<andythenorth>it’s made up
16:32<andythenorth>designed for single tile stations
16:32<dreck>ah ok
16:33<dreck>tbh the Southern EMU was one I kinda liked due to its early date .. especially for short shuttles
16:33<dreck>(footnote: Southern had a lot of 3rd rails down but war prevented them from getting the trainsets so steam still ran over electric terrority for many years)
16:33<dreck>;)
16:34<dreck>at least its a good thing neither you or pikka bothered implenting any kind of brake restrictions in the grf :P
16:35<dreck>could you imagine a player trying to figure out vaccum vs air brake :)
16:37<andythenorth>rather not
16:38<Eddi|zuHause>that's something for George :)
16:38<dreck>btw near bottom of the forum screenshot of buy list .. theres a Combine Car .. is that really a dual-cargo wagon or just basically mail alone still?
16:39<dreck>heh eddi
16:42<andythenorth>combine is dual-cargo
16:42<andythenorth>it’s a novelty item
16:42<andythenorth>not much use really
16:42<Eddi|zuHause>dreck: seriously, have you looked at the level of detail the xUSSR set is trying to model? :)
16:42<andythenorth>combine car + chaplin tank = 1.0 tiles long
16:42<dreck>andy well mail+good in one wagon ingame would be fun tbh :)
16:42<dreck>usa had a lot of them anyhow
16:43<andythenorth>30 pax / 20 mail, 450hp
16:43<dreck>xussr?
16:47<Supercheese>https://dev.openttdcoop.org/projects/xussrset
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16:50<andythenorth>I should really finish something before starting a new grf :P
16:50<andythenorth>also PIPE is good enough
16:51<Eddi|zuHause>finishing things is totally overrated
16:52<andythenorth>I should really make something adequately playable before starting a new grf
16:52<dreck>heh
16:52<andythenorth>or do that before I piss about with Iron Horse any more
16:52<andythenorth>‘eat your greens'
16:53<Eddi|zuHause>Waldmeister? Soylent?
16:55<andythenorth>cabbage
16:56<Supercheese>Cabbage is NARS though
16:56<Supercheese>hmm
16:56<dreck>supercheese well its a good reuse for a F40PH without major cost :)
17:00<dreck>supercheese mind you I think its not an isolated idea tho
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17:26<andythenorth>someone should localise Iron Horse to English
17:26<andythenorth>I’ve done it in US English, cos I prefer that
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17:34<andythenorth>ho http://2.bp.blogspot.com/-68rx-4E9TKo/TnpAb_kmkCI/AAAAAAAAEgA/h_icwqQb1q8/s1600/Showbus_Megadekka1.jpg
17:35<frosch123>what is big about that bus?
17:36<andythenorth>well in about 1990 it was supposed to be the only one in the UK
17:36<andythenorth>it was used by my school to ship us between two different school sites
17:39<andythenorth>too much capacity for normal routes, so they stuck it on that run
17:40<andythenorth>instead of 2 coaches
17:40*andythenorth foamer moment
17:43*andythenorth should go to bed
17:43<andythenorth>:P
17:44<dreck>well if you want to supersize THAT... http://upload.wikimedia.org/wikipedia/commons/4/44/JR_Bus_Kanto_Neoplan_Megaliner.jpg
17:44<andythenorth>bye
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17:44<dreck>heh ok bye
17:44<dreck>ah well
17:46<dreck>tbh japan sure has a lot of quite big buses and other things
17:46<frosch123>not sure how doubledecks compare to articulated busses
17:47<Eddi|zuHause>double decks have traditionally very very low loading speed
17:47<Eddi|zuHause>which is why most cities do not use them
17:47<dreck>eddi depends how the stairs were designed
17:47<frosch123>i guess doubledecks are for long distance, while articulated are only in-town
17:47<dreck>mind you the early london bus had very wide open rear platform so upper and lower loading was about the same anyway
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17:48<Eddi|zuHause>london and berlin (west) are the only places i know where they use double decker busses
17:50<dreck>theres also this.....just in japan too apparently http://busconversion101.com/images/1988%20H5-60%20RH%20frt.jpg
17:50<dreck>imagine they don't like twisty roads due to the limited attack angle the diagrams in middle would allow
17:51<frosch123>that's a singledeck with lots of loading area
17:51<frosch123>so, no public transport, but long distance
17:52<dreck>mind you there was one frictious movie that had some kind of super-doubledeck bus with a bowling alley incuded onboard too .. don't recall what happened to the movie
17:52<frosch123>busses in movies? i only recall some early sandra bullock movie
17:52<frosch123>though i fail to remember the name
17:53<frosch123>hmm "speed"?
17:53<dreck>http://image.tmdb.org/t/p/original/ltau5eUzhd1eKxdyNebDOLBXe4y.jpg
17:54<dreck>The Big Bus apparently...such a obvious name
17:54<dreck>and better view http://4.bp.blogspot.com/_kG48-ueI_wM/TSSKgvC8aII/AAAAAAAAABg/pAR-MMTka0g/s1600/The+Big+Bus.jpg
17:54<dreck>that is one **** bus :)
17:54<Eddi|zuHause>frosch123: yes
17:54<frosch123>that looks like a trash movie for past 1am
17:55<dreck>frosch heh btw it even used airplane-style "ladder truck" for to load the upper deck back at the terminal too :)
17:56<Eddi|zuHause>if i ever saw that movie, i probably buried those memories
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17:57<dreck>heh
17:57<Eddi|zuHause>most busses in movies are probably american-style school busses
17:57<dreck>btw theres one movie poster I actually like...
17:58<dreck>http://upload.wikimedia.org/wikipedia/en/6/6a/Cannonball_run_ii.jpg the first text line at top says it all! :P
17:58<dreck>and look at that monster truck already crushing at least one car heh
17:58<dreck>almost looks like jackie chan in lower-right
17:59<Eddi|zuHause>i'm pretty sure i watched that one
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18:00<frosch123>http://en.wikipedia.org/wiki/Neoplan_Jumbocruiser <- he, the big bus wiki actually links to that one
18:00<frosch123>dreck: cannonball run is an incredible boring movie
18:01<frosch123>i never understood why there were multiple parts
18:04<dreck>I've only seen small parts of the two of them
18:04<frosch123>http://en.wikipedia.org/wiki/Superbus_%28transport%29 <- wtf? largely paid by dutch government?
18:04<dreck>especially a ferrari that was painted white .. then later got powerwashed to red
18:05<dreck>weird idea frosch
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18:09<dreck>btw there was actually this one old doubledeck bus modified for james bond stunt duty....
18:10<dreck>ah I was too close..I was thinking "surely for uk it must be an old AEC?" and here we are http://www.imcdb.org/vehicle_6582-AEC-Regent-III-RT246-1947.html
18:10<dreck>it actually "lost" its upper deck :)
18:10<frosch123>"live an let die" is one of my favorite movies actually
18:11<dreck>its one I have never watched yet for some reason :-s
18:11<dreck>I did see the specific bus scene somewhere else online tho
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18:13<Eddi|zuHause>i think a lot of james bond movies i only half-watched
18:14<dreck>frosch btw I've never really watched any harry potter movie at all (except for most of a particular early one) but I watched the Knight Bus scene online somewhere even then... that is one crazy *triple*deck bus ;)
18:14<frosch123>i like all the roger moore ones
18:14<dreck>alas the bus they used had some engine problem .. but they improvsed by including at least two of its backfire into the movie soundtrack :)
18:15<frosch123>the sean connery ones are aged in comparison, and the more modern ones take themself too serious
18:16<frosch123>no idea which potter movies i saw
18:16<frosch123>likely the early ones, but they were not particulary good
18:16<dreck>http://pics.imcdb.org/0is46/pdvd000z.6007.jpg
18:16<frosch123>i read the books though
18:16<frosch123>the later ones even in english
18:17<frosch123>dreck: why does that bus need so much space on the outside? wouldn't it be more useful inside?
18:18<dreck>frosch I dunno. all I know is the movie view shows some cots onboard on the first floor so I expect it probably was a semi-sleeper bus service for wizards
18:18<Eddi|zuHause>i think i watched the 2nd harry potter movie first, and then the first and third, and then i stopped
18:18<dreck>considering that you had to be on the side of road holding out your wand for the bus to show up in view
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18:19<frosch123>oh, i remember. for some reason the german translated books were a complete rip off
18:19<frosch123>they cost twice as much as the english original
18:19<frosch123>completely insane :p
18:20<Eddi|zuHause>i haven't had a book in ages
18:20<frosch123>so, you are un-educated?
18:21<frosch123>:p
18:21<Eddi|zuHause>if the question is "do you have more or less than 100 books on your shelves?" then yes. :p
18:21<frosch123>i counted them
18:22<frosch123>well, not exactly counting
18:22<frosch123>more estimating
18:22<frosch123>but that came out with pretty much around 100
18:23<frosch123>and then it came down to shades of books
18:23<frosch123>like what bookish things do not count as books
18:23<Eddi|zuHause>i have about 10 fictional books, 10 non-fictional books, 10 manuals and a bunch of scientific magazines
18:23<Eddi|zuHause>the majority of the latter i haven't even looked into
18:23<frosch123>i.e. number of pages would be more reliable
18:24<frosch123>oi, i forgot the manuals
18:24<Eddi|zuHause>i've never found a comfortable reading position
18:24<frosch123>i have them stored elsewhere, likely another 100 books
18:25<Eddi|zuHause>sitting at the desk is bad, lying on the back has no light, lying on the front is too much strain on shoulders, lying on the side has always one hand not free for holding the book
18:25<frosch123>Eddi|zuHause: you use a couch :)
18:26<Eddi|zuHause>that has the exact same problems
18:26<frosch123>and a specific reading light for the bed
18:26<Eddi|zuHause>i also have that same trouble with using a laptop
18:26<frosch123>uh, and why do you need two hands for a book?
18:26<dreck>frosch...probably not reading it on a surface :)
18:26<frosch123>one hand is enough for a novel
18:27<Eddi|zuHause>one hand holding the book is fine, but then you at least need the other hand to turn the page
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18:27<Eddi|zuHause>but sometimes the pages are acting up and you need to hold them on both sides
18:28<Eddi|zuHause>or light shines through the back and you can't read things
18:28<frosch123>i think you do not have the right type of light
18:28<frosch123>the light source should be behind your shoulder
18:28<Eddi|zuHause>why would i, when i don't read regularly :p
18:29<frosch123>books are the second best thing after computers :)
18:47*dreck has a variety of books and manuals here
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18:51<Wolf01>'night
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19:08<dreck>hmm think I'll have to actually test out action7 when I feel like it
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19:15<frosch123>for railtypes you do not need to refer to action7
19:15<frosch123>you can use action 123 chains
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19:58<NGC3982>I suggest you guys see Interstellar if you haven't
19:58<NGC3982>That movie moved me in so many ways
19:58<NGC3982>Just watched it for the second time on cinema
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22:25<argoneus>ayy
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---Logclosed Sun Nov 23 00:00:09 2014