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#openttd IRC Logs for 2014-11-23

---Logopened Sun Nov 23 00:00:09 2014
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03:11<supermop>hi andy
03:24<andythenorth>sunday cat
03:30<andythenorth>ho ho
03:31<andythenorth>this is clearly based on Road Hog
03:31<andythenorth>I like it when RL copies from my made-up newgrfs
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04:03<@Alberth>hehe :)
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04:21<supermop>i guess i cannot depot refit to two cargos
04:22<supermop>my "chemicals valley" town is actually on top of a mountain
04:22<supermop>i figured as long as i am hauling a train of coal and stone up there, may as well carry some bauxite back down
04:23<supermop>but, lo, will not be able to re-refit train back to 40%stone, 60% coal
04:24<Wolf01>you might need a different train set with specific cargo wagons
04:24<@planetmaker>I guess that's currently impossible in an automated way, supermop
04:25<@planetmaker>we still need consist refit and consist replace :)
04:26<supermop>hmm 2ccNML hoppers cannot refit in station either
04:27<andythenorth>supermop: in my last game, with cdist and SV, I used ‘refit any available'
04:27<andythenorth>for combined coal / iron ore pickups
04:27<andythenorth>and I was careful that nothing else was available at that station
04:30<andythenorth>ha ha
04:30<andythenorth>supplies cars for Iron Horse
04:34<andythenorth>hoist by my own petard
04:34<andythenorth>also git != hg :(
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04:49<Eddi|zuHause>surely there's a hg plugin for git or vice versa, so you can use the same vcs on different repos
04:50<andythenorth>probably, but I think it would lead to bad repo habits
04:51<andythenorth>the way I work with git and the way we use hg are quite different
04:51<andythenorth>git I do things like revert commits frequently
04:51<andythenorth>whereas with hg that causes broken repos
04:52<ST2>morning :)
04:53<ST2>any hints on how OpenTTD windows installer is made?
04:57<supermop>andythenorth: that was my first plan before i realized that this set doesnt support station refits
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05:05<andythenorth>ho ho
05:05<andythenorth>goods isn’t piece goods
05:05<andythenorth>how odd
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05:08<Eddi|zuHause>yes, it's express
05:09<Eddi|zuHause>goods and wood have really weird cargo classes
05:10*andythenorth uses labels :P
05:10<Eddi|zuHause>i always handle them specificly
05:11<@peter1138>Then someone comes along with wood and lumber as separate cargo.
05:11*andythenorth now thinks that going for minimalist wagon set is seriously over-rated
05:11<andythenorth>minimal engines, yes
05:11<andythenorth>minimal wagons = more refit bollocks
05:11<andythenorth>Iron Horse is growing wagons :P
05:12<@peter1138>Need some refitting, else you need a wagon for every possible cargo type, so...
05:12<andythenorth>yeah, there are refits
05:12<andythenorth>also open wagon = refit everything
05:12<andythenorth>except mail, pax
05:18<Eddi|zuHause>my open wagon is "bulk,piece"
05:18<Eddi|zuHause>so it won't load liquids
05:18<b_jonas>Eddi|zuHause: that means goods, wood, steel, and what else?
05:19<Eddi|zuHause>unless they are defined as "liquid,piece"
05:19<Eddi|zuHause>b_jonas: it does currently not include goods, as that is "expr"
05:20<Eddi|zuHause>it probably should
05:20<b_jonas>I see
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05:43*andythenorth ponders wood wagons
05:47<dreck>Iron Horse this is?
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06:22<dreck>if so I probably can't say much about uk wagons
06:23<andythenorth>no point, same as flat wagons
06:24<dreck>probably only a minor sprite refit to add stalks to the load and thats it?
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06:26<NGC3982>There is something special about Ravel's Bolero and TTD.
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06:34<NGC3982>__ln__: How is the finnish weather today?
06:40<SpComb>cold but not quite freezing, so wet
06:45<oskari89>Any other major features coming to OpenTTD 1.5.x than more height levels? :)
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07:03<__ln__>NGC3982: snow on the ground, light clouds
07:04<argoneus>I just found out
07:04<argoneus>that I can go to school by boat
07:05<argoneus>and it's faster than taking the subway
07:05<argoneus>thanks prague
07:05<dreck>boat...subway? what city is this 0_o
07:05<argoneus>what do you mean
07:06<argoneus>you don't have subways?
07:06<argoneus>or metro
07:06<argoneus>or w/e
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07:09<dreck>hi frosch
07:12<dreck>argoneus no..I just can't imagine how long the subway esclators must be if the tubes have to be located quite a way down due to the boat-deep waters
07:14<supermop>in new york we just keep the tunnels right about at the same level
07:14<argoneus>dreck: do you live in venice or something
07:14<supermop>although it did cause flooding in the hurricane
07:17<andythenorth>London…has tubes and boats
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07:27<Wolf01>WHAT?! 371MB of upgrades... what did you put in the grfs?
07:28<frosch123>yeti most likely
07:29<Wolf01>nuts, pineapple and yeti
07:29<andythenorth>bandwidth is cheap :P
07:30<Wolf01>I'll take forever
07:32<frosch123>well, will it stop people from downloading everything? :p
07:35<Wolf01>uh, trainz mega bundle... €3.59
07:39<Wolf01>I'll never play it, but I'll get it just for the price
07:42<frosch123>sounds like the intention of the marketing team
07:42<dreck>heh wolf01 .. tbh I kinda prefered msts at the time. but :)
07:43<Wolf01>I like to collect things :P
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07:48<Wolf01>ok, download complete
07:48<Wolf01>just 20 minutes
07:57<andythenorth>what’s the road equivalent of a caboose?
07:57<andythenorth>i.e. pointless eye candy
07:57<andythenorth>snow plough?
07:57<dreck>brakes are brakes? :P
07:58<dreck>but as for real eye candy that would probably be any kind of cars (aka the only thing they could really carry would be <5 passengers and maybe 1t of any freights)
07:58<Wolf01>me, but I stay in front of the queue, not at the end :P
07:58<dreck>actually come to think about it HEQS has that comical forklift which is slow and tiny ... not a lot of perfect uses for it :)
07:59<frosch123>andythenorth: fork lifts and cranes
08:01<dreck>hm didn't we talk about how to be able to remove brakevan in wagon upgrades yesterday? ^_^
08:12<andythenorth>do I have to provide Yeti wagons
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08:21<dreck>yeti wagons? whats that? :P
08:22<@Alberth>wagons transporting yetis, of course :)
08:23*dreck throws a coach at alberth then
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09:32<V453000>nice, 0 replies to post about 0.1.0
09:34<andythenorth>means it’s done
09:35<V453000>means the greater arbiters of The Community give no shit about it
09:37<V453000>done it isnt :)
09:37<frosch123>V453000: can you imagine why it is so hard to find someone to write a release post for ottd :)
09:38<V453000>but you always have people on IRC who appreciate it, and people who you like and respect :)
09:39<V453000>and for those people it is worth it :)
09:39<V453000>well admittedly I am making my newGRFs mainly for myself :D
09:40<frosch123>that is a good thing :)
09:40<@Alberth>well, there is at least one person appreciating the work then :)
09:40<frosch123>open source only works if people are interested in it themself
09:40<@Alberth>but I think it takes time for people to discover new sets, firs also took a long time
09:41<@Alberth>although it had the advantage of not having much competition
09:41<frosch123>if you are not doing it for yourself, you would have another reason
09:41<@Alberth>getting rich and famous :p
09:41<frosch123>and since money is no viable reason here, it usually is fame. and people seeking for fame are assholes
09:43<V453000>well one thing is fame and one thing is enjoying that people like your stuff :P people you respect that is
09:44<andythenorth>for the grfs I’ve done the author *does* not appreciate his own work :P
09:44<@Alberth>we're still analyzing your relation with your grfs :)
09:45<andythenorth>I wouldn’t bother
09:45<andythenorth>V453000: industry sets are thankless ;)
09:45<andythenorth>make something that is a detailed recreation of every train in a certain country, and you will be sent love, praise….emoticons, all the crap
09:45<andythenorth>but for industries, the community prefers the other set :)
09:47<V453000>idk, The Community of tt-f are retards to me
09:47<V453000>coop likes my stuff
09:48<frosch123>reddit seems to like it as well :p
09:49<V453000>they do in comments but their server 4 is empty XD
09:49<V453000>admittedly they completely fucked it up in the beginning so nobody wants to try now :D
09:49<frosch123>ok :p
09:49<andythenorth>did we drive the good people out of tt-forums?
09:49<V453000>they forced 8bpp blitter on all clients because of their custom client with cfg in it XD
09:49<andythenorth>I’m sure it used to be better in tt-forums
09:50<andythenorth>maybe I’m jaded
09:50<V453000>forums cant be useful, just not the aim of it
09:50<frosch123>andythenorth: don't start with false memories :p the past is always better
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09:51<andythenorth>today’s kids are much worse than yesterday’s, etc
09:53<andythenorth>roadtypes anyone? o_O
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09:55<V453000>how do I reset an AI company on a server ? XD
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10:08<frosch123>stopai <companyid>
10:12<V453000>found out :D thanks though
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10:20<argoneus>do you guys think a road network can be implemented as a tree?
10:20<argoneus>I mean, it doesn't really have a root, does it?
10:20<@Alberth>it's also not a tree, you can have cycles
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10:20<argoneus>right now what I did
10:21<argoneus>was implement it as an array (nodes) of linked lists (connections between them)
10:21<argoneus>is that legitimate?
10:21<@Alberth>depends on what you want to do
10:21<argoneus>I need to find all the possible "subnetworks"
10:21<argoneus>where every point is reachable from every other point in the subnetwork
10:22<argoneus>I wish my homeworks weren't so tricky ;;
10:22<@Alberth>fully connected graphs thus
10:23<argoneus>ah, right
10:23<argoneus>it's not a tree, it's a graph
11:19<andythenorth>making trucks look different between types and generations, without looking needlessly different
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11:38<andythenorth>my rail tankers are black
11:38<andythenorth>will truck tankers also be black?
11:38<andythenorth>makes buy menu easier to navigate
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11:40<@Alberth>fully black would be easy to make pixels for :)
11:40<@Alberth>but yeah, it makes sense if you assume people will combine both sets
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12:46<@DorpsGek>Commit by translators :: r27066 trunk/src/lang/polish.txt (2014-11-23 17:45:54 UTC)
12:46<@DorpsGek>-Update from WebTranslator v3.0:
12:46<@DorpsGek>polish - 19 changes by wojteks86
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17:15<Wolf01>'night all
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23:05<supermop>how hard would it me to make trees aware of the slope they are on?
23:06<Supercheese>trees-as-newobjects? easy. Tree trees? No idea
23:06<Supercheese>True trees/whatever
23:09<supermop>basically just to shade trees by x% if the average slope of tile is away from 'sun'
23:09<supermop>so you can see relief of map with trees on
23:13<supermop>as is, trees are essentially noise, so even on a very mountainous map, the camouflage all of the contour of the terrain
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---Logclosed Mon Nov 24 00:00:11 2014