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#openttd IRC Logs for 2014-12-02

---Logopened Tue Dec 02 00:00:22 2014
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05:29<argoneus_>ayy
05:32<@planetmaker>moin
05:35<Sheogorath>ho
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05:57<V453000>._. whose idea was it to have ZOOM_LEVEL_NORMAL instead of ZOOM_LEVEL_1X XD
05:57<V453000>INCONSISTENCY
05:57<V453000>HERESY
05:57<V453000>BAD
05:58<Jinassi>have a snickers, you'll feel better
05:58<V453000>NO
05:58<V453000>just had one
06:11<@planetmaker>V453000, adding ZOOM_LEVEL_1X as alias would work. however NORMAL is a good indicator that it's the default (and required) one. At least for 8bpp
06:18<V453000>sure, I was just changing X4 to X1 and was surprised that it doesnt work XD no big issue really
06:19<@planetmaker>just different search&replace :)
06:21<V453000>yes :)
06:25<V453000>btw the x1 sprites do look a lot more blurry when downscaled from the x4 manually, but it avoids some unexpected wtf with serious textures
06:28<@planetmaker>use a different down-scaling algorithm?
06:33<V453000>I dont think the rendering thingy I use offers that here
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08:23<argoneus_>ayy
08:23-!-argoneus_ is now known as argoneus
08:23<Jinassi>did you bought the car?
08:23<Jinassi>*have
08:23<argoneus>no
08:23<argoneus>I don't even have a license yet
08:23<argoneus>:D
08:24<argoneus>I was planning to do both in ~summer
08:24<argoneus>I still have the threads you sent me saved
08:24<Jinassi>cool
08:24<argoneus>I will look into them when the time comes, but right now is not the time :P
08:24<Jinassi>its worth risking a case of beer and having a local mechanic come with you
08:25<Jinassi>and learnuing how to drive is best done now, in winter
08:26<argoneus>well I don't have time for it
08:27<argoneus>like, really no time
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08:46<chuffingHeck>Hello, Im not sure how active this chat is but thought it was worth ago.. Like many of you i guess used to play this years ago and after much much time away decided to come back to the game to relive the hours of enjoyment, i have just downloaded the UKV3 map which is excellent but i dont have the right trains and vehicles to transport the new goods and resources could anyone please advise me how i go about obtaini
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08:47<V453000>NUTS train set supports every cargo and has all sprites for all cargoes
08:47<V453000>egrvts road vehicles should work with everything too
08:48<chuffingHeck>and am i able to download that from the ttd game?
08:48<V453000>sure
08:48<V453000>just open download content and you can find it there
08:49<chuffingHeck>tyvm for all your help ... be great to try and get it all working and hours of fun
08:54<chuffingHeck>and once i install them all via the ingame installer how do i use the vehicles do i have to start a new game?
08:56<V453000>you add them in the newGRF settings, after that a new game will be generated with them
08:57<V453000>it is technically possible to replace vehicle sets but very dangerous, you dont want to do that
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09:07<chuffingHeck>ahhh ok i will have to start the game from new .. i cant open a game i have saved and play from there?
09:08<Sheogorath>try it... if it fails... start over
09:10<chuffingHeck>yea not working .. ive installed the train sets from opening the openttd game .. then pressing the online content .. typing in nuts train set .. ticking the box pressing download and then once it finished downloading closing the game and reopening it .. doesnt do anything new?
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10:01<Eddi|zuHause>no, it won't add the newly downloaded stuff to old savegames
10:01<Eddi|zuHause>unless you do some deep wizardry and unleash the brooms that you can't control...
10:04<chuffingHeck>but even when i start a new game then new trains and trucks dont show up or the carriages / carts
10:07<Eddi|zuHause>you have to activate it in newgrf settings first
10:07<Eddi|zuHause>also, this doesn't work with scenarios
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10:20<chuffingHeck>yup that worked .. your right about the scenarios .. you cant have the new vehicle/carriages etc .. even though it has all the new industries how bizarre... i dont quite understand the point of the scenario then
10:23<Eddi|zuHause>the vehicles must be added before creating of the scenario
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10:23<Eddi|zuHause>the industries were added before the scenario was created by the author, but the vehicles weren't
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10:36<V453000>XD ogfx+ landscape has some of the power towers in water? XD
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10:59<@planetmaker>V453000, yes, they can be built everywhere
11:00<@planetmaker>off-shore wind parks are not uncommon
11:12<kruger>Evening.
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11:24<Eddi|zuHause>well, they were when TTD came out :p
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11:29<@Alberth>moin
11:30<@Alberth>Eddi: Nothing stops you from not building in water :)
11:31<@planetmaker>Alberth, but ogfx+landscape's wind turbines indeed are built also upon map creation. Thus a user can not control that unless he uses the SE :)
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11:37<@Alberth>interesting wind turbines in 1850 :p
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12:45<@DorpsGek>Commit by translators :: r27071 trunk/src/lang/spanish.txt (2014-12-02 17:45:26 UTC)
12:45<@DorpsGek>-Update from WebTranslator v3.0:
12:45<@DorpsGek>spanish - 2 changes by juanjo
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13:40<andythenorth>o/
13:40<@Alberth>hi hi
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13:50<andythenorth>new horse must be awesome
13:50<andythenorth>no comments
13:53<@Alberth>haven't found the time to play with it yet :(
13:53<andythenorth>it’s only a few new wagons
13:53<andythenorth>and some ECS-related fixes
13:53<andythenorth>not earth shattering
13:55<@Alberth>last time I played with the set was while it was still in alpha or beta, or so :)
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14:08<V453000>new nuts? :D https://dl.dropboxusercontent.com/u/20419525/V453000%20Transport%2C%20Mar%2022nd%2C%202135.png
14:09<V453000>colourable hair! :D
14:09<frosch123>do you use recolouring, or separate sprites per colour?
14:10<V453000>recolouring
14:10<andythenorth>troll slugs?
14:10<V453000>they are the rainbow slugs you coded frosch123 :P
14:10<frosch123>i deny everything :p
14:11<V453000>I just replaced the base sprites now :) and recolour seems to work
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14:41<@Alberth> http://devs.openttd.org/~alberth/port_island.png haha, interesting place to put a port :)
14:42<frosch123>probably a drug plantation
14:42<andythenorth>I like those off-shore ones
14:43<andythenorth>reminds me of http://en.wikipedia.org/wiki/Butcher_Island
14:43<andythenorth>which I have sailed past
14:43<andythenorth>‘sailed’ is the wrong word
14:44<andythenorth>‘sailed’ in this http://thumbs.dreamstime.com/x/ferries-boats-anchored-elephanta-island-17155299.jpg
14:44<FLHerne>Did I see something on the changelog about a fix for the thing with boats getting briefly lost?
14:45<FLHerne>I thought I did, but can't find it
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14:46<andythenorth>also elephanta train http://api.ning.com/files/uxVL0F-HhgBZyh8m8dOsn*JZjIdP6uUnCaVaXMgbao4tQcmkm1VEzEQykX2Fd00xxlmhzlDo9CdGcL-cHfM8D0yMUbGtAuLN/ThelittletrainfromElephantaIsland.JPG
14:46<andythenorth>such wheels
14:46<andythenorth>speed is < walking pace
14:47<@Alberth>old mine cars?
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14:48<andythenorth>nah, indian-built
14:48<andythenorth>special purpose
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14:50<@Alberth>tourists aren't in a hurry any way :)
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14:50*andythenorth ponders
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14:51<andythenorth>‘enough wagons'?
14:51<andythenorth>what are the bounds?
14:51<andythenorth>Iron Horse keeps growing more types
14:51<V453000>I like having one type which changes with refit
14:51<V453000>then there are no bounds :P
14:52<V453000>or even get randomized automatically
14:53<andythenorth>yes
14:53<andythenorth>that is one approach ;)
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14:56<Wolf01>hi
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15:24<@Alberth>bummer, no squid ships in 1864
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15:27<andythenorth>sorry
15:28<andythenorth>doesn’t match Iron Horse
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15:28<andythenorth>I could change it
15:28<@Alberth>clearly :)
15:28<andythenorth>you have newgrf developer tools enabled?
15:28<@Alberth>when does squid ships start?
15:28<andythenorth>1870
15:28<andythenorth>might as well be 1860 though
15:28<andythenorth>what Squid version do you have?
15:29<@Alberth>oh, less than 10 years, that's ok
15:29<@Alberth>rc8
15:29<@Alberth>seemed to be the last one released
15:30<andythenorth>my local version has some in 1860
15:30*andythenorth checks commits
15:30<@Alberth>I probably don't have money to buy a ship for several years
15:31<andythenorth>https://dev.openttdcoop.org/projects/fish/repository/revisions/c382c3783eca
15:31<andythenorth>if you can be bothered to change it, try http://bundles.openttdcoop.org/fish/push/LATEST/
15:32<andythenorth>also has Dutch fixes :P
15:32<@Alberth>25 commits behind tip
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15:33<@Alberth>ha, I don't play with Dutch language :)
15:33<andythenorth>ho
15:35<@Alberth>except for the date fix, changes don't seem very relevant
15:35<andythenorth>nah
15:35<andythenorth>not much
15:35<@Alberth>or significant, rather
15:36<@Alberth>I'll save a bit of money the next years :)
15:36<@Alberth>but not tonight, gn andy
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15:38<argoneus>imagine something nice
15:40<andythenorth>ok I am
15:40<andythenorth>what is it?
15:40<Wolf01>cats
15:41<andythenorth>where?
15:41<andythenorth>also is Santa bringing a GS for christmas?
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16:07<Elec_a>hello, how can i update my railroad to electric with update tool ?
16:08<andythenorth>drag
16:08<Elec_a>i get the following message : "cant update the railroad here , no suitable raiload track
16:09<andythenorth>it’s already electric?
16:10<Elec_a>andythenorth: problem solved, thanks.
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16:14<andythenorth>easily done
16:14<andythenorth>trucks are just train wagons on tyres? http://www.tt-forums.net/viewtopic.php?p=1137945#p1137945
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16:39<andythenorth>frosch123: quak, do you reckon Silicon _Valleys_ is a quick hack? Not asking you to do it, wondering if I can
16:40<andythenorth>need a GS, don’t have time to learn how to do it properly, or rather I want to use the time to get Road Hog sorted
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16:41<frosch123>do you mean multiple goals in parallel? or sequentially after completion?
16:42<andythenorth>whatever’s easiest
16:42<andythenorth>I have no aim in mind, other than ‘not the same GS yet again'
16:42<andythenorth>probably just 3 towns
16:43<frosch123>https://dev.openttdcoop.org/projects/siliconvalley/repository/entry/main.nut#L509 <- in the won case you can probably rerandomise the goal
16:43<frosch123>just call InitNewCompany from there
16:43<frosch123>though possibly you want to add some code so you do not get the same cargo type again :p
16:44<andythenorth>ha
16:46*andythenorth wonders how to test it without having to win the goal :)
16:46<frosch123>just set the goal very small :p
16:47<__ln__>https://plus.google.com/+youtube/posts/BUXfdWqu86Q
16:47*andythenorth saves this transcript
16:47<andythenorth>maybe tomorrow I can hack it and test it
16:48<andythenorth>__ln__: you’re posting that because you found someone actually using Google+ ?
16:48<andythenorth>that was the news, right?
16:53<__ln__>rrrright
16:57<andythenorth>hrr
16:57<andythenorth>is there a copper cargo?
16:57<andythenorth>or any other metals?
16:57*andythenorth looks
16:59<frosch123>pikka had copper ore
17:00<andythenorth>someone has copper
17:00<andythenorth>maybe canset industries
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17:03<andythenorth>bye
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17:34<Wolf01>'night
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18:20<argoneus>nn
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21:58<Eddi|zuHause>oh, snow
22:03<@Rubidium>oh... no
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---Logclosed Wed Dec 03 00:00:24 2014