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#openttd IRC Logs for 2014-12-07

---Logopened Sun Dec 07 00:00:30 2014
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08:17<@peter1138>rDNS smells, it hides my :1138: portion ;p
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08:26<Eddi|zuHause>what? it says :1138: right above that line
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08:31<Wolf01>hi hi
08:33<frosch123>hmm, so my mailbox actually works
08:34<frosch123>whenever i receive no (spam) mail for two days, i feel the urge to test it :p
08:34<Eddi|zuHause>i've maybe received 5 spam in the last 10 years
08:35<frosch123>it's always a sawtooth wave for me
08:35<Eddi|zuHause>if i don't count the "forward this message or the whale kittens get murdered" type
08:36<frosch123>it slowly gets more, then something is changed either on the delivery or some network is busted, and it suddenly decreases
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09:11<@peter1138>Eddi|zuHause, yeah, but not on this connection.
09:11<@peter1138>Eddi|zuHause, obviously there was no rDNS on that other IP.
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09:12<@peter1138>Hmm, oftc hides the address anyway, heh
09:13<@DorpsGek>Commit by frosch :: r27075 trunk/src/newgrf_engine.cpp (2014-12-07 14:13:21 UTC)
09:13<@DorpsGek>-Fix [FS#6182]: Variable 47 used the carge translation table of the wrong GRF in case of callback 1D.
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11:31<andythenorth>Sunday cat?
11:39<Taede> <-- cat
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11:54<@peter1138>Is it in one of andy's sets?
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12:20<andythenorth>HEQS has a 9
12:21<andythenorth>that looks more like an 11
12:45<@DorpsGek>Commit by translators :: r27076 trunk/src/lang/arabic_egypt.txt (2014-12-07 17:45:17 UTC)
12:45<@DorpsGek>-Update from WebTranslator v3.0:
12:45<@DorpsGek>arabic_egypt - 1 changes by awensome
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12:56<andythenorth>pikka hover zeps are wider than my spritesheet in the | views
12:57<andythenorth>change the zep, or the spritesheet? o_O
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13:07<Eddi|zuHause>zover hellepins?
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13:14<andythenorth>heller zovepins
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13:15<frosch123>you are both infected by pikpokenza
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13:16<andythenorth>is it curables
13:17<andythenorth>spose I have to just draw more blue
13:17<andythenorth>and special case my nml templates
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13:18<andythenorth>le sigh
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13:39<Eddi|zuHause>don't special case templates. fix all other templates :)
13:39<Eddi|zuHause>(you could even script that if you know gimp-fu)
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13:53<Elec_A>Hello , Will Water supplies dry ?
13:53<@Alberth>haven't seen that happen very often
13:54<@Alberth>wiki doesn't say whether it will
13:55<Elec_A>what about oil wells ?
13:55<@Alberth> says they do in temperate climate
13:55<frosch123>oil well run out in temperate climate with default industries
13:56<frosch123>no such things in other climates by default
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14:11<@peter1138>Hmm, need to convert something that uses RFC1918 addresses with a bit of NAT (port forwarding) to work with IPv6...
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14:43<CosmicRay>Hi folks. I'm trying CargoDist for the first time, have some questions. mainly how to interpret the lines in the cargo flow overlay. Which ones mean outgoing, which ones are incoming, and why are some dashed?
14:44<CosmicRay>also between some stations there are two lines, and between others, 3.... still confused about that too.
14:49<frosch123>the input/output corresponds to your configured driving side
14:51<frosch123>the grey line in the middle is always present
14:51<frosch123>left and right to it are the actual lines
14:51<frosch123>if there are only two, that means you are only servicing one direction
14:51<frosch123>by using no-load orders or similar
14:51<frosch123>or by only driving in one direction
14:52<frosch123>dashed means you are connectnig an oil rig or similar
14:53<frosch123>i.e. some station which is not yours
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15:04<mitrom>I'm getting no sound :c
15:04<mitrom>I installed it from apt, had sound then
15:04<mitrom>Then i installed from a package and sound was gone
15:04<mitrom>I even uninstalled that version and installed again from apt
15:04<mitrom>to no avail
15:05<frosch123>do you have a sound set selected?
15:06<frosch123>the standard soundset is in non-free, so maybe you only have free stuff instaleld
15:09<frosch123>just check in game options whether you can select a sound set
15:09<frosch123>if not, you can also get it via the ingame online content, though that only installs per user
15:10-!-luaduck_zzz is now known as luaduck
15:11<mitrom>one sec
15:14<frosch123>no idea then
15:14<frosch123>must be something weird then
15:15<frosch123>no volume, or no sound driver
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15:15<frosch123>you could try starting with "openttd -s sdl" or simialr
15:15<frosch123>but that should be the default anyway
15:17<mitrom>i can't even listen to music
15:18<@peter1138>I don't even know what OS that is...
15:19<frosch123>you mean windowmanager?
15:20<CosmicRay>frosch123: thank you, that was very helpful
15:20<frosch123>really? :o
15:24<mitrom>peter1138, my os?
15:30<Eddi|zuHause>mitrom: sound and music are two entirely separate things, one may work without the other and vice versa
15:31<mitrom>But i'm not hearing anything
15:31<mitrom>It's likely my volume shortcuts broke again
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18:26<hsknz>Hi all
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18:56<@peter1138>dragon horses
18:58<hsknz>seems pretty quite around here
18:58<@peter1138>It's 2358 GMT, so yeah.
18:59<hsknz>:) +12 here
19:00<dreck>hsknz well time zone is everything eh?
19:00<dreck>its 19:01 here atm
19:00<dreck>anything you want to just talk about now? :)
19:03<dreck>nights argoneus
19:04<hsknz>well, nothing in particular
19:06*dreck is just punching numbers after numbers :-s
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19:21<dreck>are you from new zealand hsknz?
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19:44<hsknz>dreck: yes
19:44<hsknz>sorry for the slow reply
19:44<Eddi|zuHause>by the standard of channels like this one, this is a fast reply :p
19:45<Eddi|zuHause>i've seen conversations that had replies generally after about 12 hours.
19:45<dreck>hsknz thought that was what the 'nz' in your nick was for
19:45<dreck>eddi 12hr is way too slow
19:46<Eddi|zuHause>not when the participants are in opposite timezones :p
19:46<hsknz>is there ever much dev talk here?
19:47<Eddi|zuHause>usually not at 2AM, though :p
19:47<Supercheese>There is also a dev channel,
19:47<Supercheese>not that that has seen much action lately, but it comes in bursts when it does
19:48<hsknz>I would like to help out in some way, just not sure what
19:49<Supercheese>well, start by setting up a successful compile/build environment if you haven't done so already
19:49<Eddi|zuHause>the wiki has some entry-level projects that you can dabble in
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19:50<Supercheese>past that yeah there are many improvement ideas but very few obvious "we should do this next"
19:50<Eddi|zuHause>alternatively, you can do add-on development like AI/Gamescript or NewGRFs
19:50*peter1138 attempts to grok dnssec
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20:58<smoke_fumus>um. Why oftc though?
20:59<smoke_fumus>weren't freenode good enough?
21:01<LordAro>if i recall my history, no
21:01<LordAro>lots of spam
21:02<Eddi|zuHause>no, freenode was bad. i don't know why, but it was.
21:03<smoke_fumus>i dunno, they dealth with spam, like, 5 years ago or so
21:04<smoke_fumus>it's mostly clear there right now, lots of game-related channels
21:05<Eddi|zuHause>yes, but that's also when we moved away
21:05<Eddi|zuHause>and it's unlikely we're moving back
21:06<smoke_fumus>well obviously. With 120+ users hanging in channel it's never a good idea to move to another network unless some e-cataclysm like closure of server
21:08<Eddi|zuHause>i think we moved somewhere around 2006
21:09<smoke_fumus>ooooh yea. freenode were vile back then.
21:13<smoke_fumus>but from my side, it's another server to add to log-in list. and i already have 10
21:14<hsknz>but worth it :D
21:21<smoke_fumus>i'll be the judge of that.....
21:21<smoke_fumus>anyway. Can anyone explain to me, just how the hell do i play citybuilder?
21:22<Eddi|zuHause>build several stations, so the city grows faster, and then fulfill all requirements it says in the town window
21:23<smoke_fumus>it still doesn't. sometimes population even shrinks back
21:24<Eddi|zuHause>population can drop for a short time, because houses under construction have no population
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23:03<smoke_fumus>Eddi|zuHause: internal traffic of mail and passengers count?
23:05<Supercheese>any station that is visited by a vehicle should count
23:06<Supercheese>as long as it is sufficiently close to the town (sign)
23:06<smoke_fumus>so basically i can just spread out tonns of bus/mail stops within the city and that will cover city pop growth?
23:08<smoke_fumus>also, if you guys sick to death of embedded openttd music, i can suggest Cities XL soundtrack - more specifically - pastoral, doing well 1, doing well 2, industrial revolution, all 5 gen atmo and 3 outgame themes
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23:26<smoke_fumus>it's sad that almost no servers employ trams
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---Logclosed Mon Dec 08 00:00:31 2014