--- | Log | opened Mon Dec 08 00:00:31 2014 |
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00:11 | <smoke_fumus> | ...city stuck at 3,428 pop |
00:11 | <smoke_fumus> | ....... |
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00:21 | <smoke_fumus> | i've had it with that crap |
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02:51 | <hsknz> | Hi all |
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05:12 | <argoneus> | ayy |
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06:10 | <@planetmaker> | moin |
06:12 | <V453000> | moo |
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07:29 | <andythenorth> | this looks pretty good to me http://www.tt-forums.net/download/file.php?id=182382 |
07:29 | <andythenorth> | needs nicer curved rivers grf :P |
07:31 | <V453000> | ._. |
07:31 | <V453000> | looks very binary to me |
07:31 | <V453000> | 0: flat as shit, 1: unbuildable hill |
07:32 | <V453000> | 0/10 |
07:32 | <V453000> | :P |
07:32 | <andythenorth> | forget the stupid TGP |
07:32 | <andythenorth> | look at the rivers |
07:34 | <V453000> | cute obstacles? :P |
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07:34 | <V453000> | but yeah rivers look nice |
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07:36 | * | andythenorth looking through local folder of 1075 ottd images |
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07:36 | <andythenorth> | looking for one of those stupid inland seas with fishing harbour |
07:36 | <andythenorth> | found a load of canadian trains |
07:36 | <andythenorth> | canadian trains look nice |
07:37 | <andythenorth> | also what a lot of things I have drewed |
07:37 | <andythenorth> | and redrewed |
07:37 | <andythenorth> | and drewed then deleted |
07:39 | <V453000> | 1075 images? |
07:39 | <V453000> | ok my save folder seems to contain 3367 saves ._. |
07:40 | <V453000> | 3467 even |
07:40 | <andythenorth> | every screenie or whatever since 2008 |
07:40 | <andythenorth> | of newgrf stuff |
07:40 | <V453000> | nice :) |
07:41 | <andythenorth> | so many bloody ships |
07:43 | <V453000> | shits (. |
07:44 | <V453000> | needs moar wetrail |
07:45 | <andythenorth> | hmm |
07:45 | <andythenorth> | Iron Horse is currently my favourite thing to have made |
07:45 | <andythenorth> | so much less waste |
07:45 | <andythenorth> | trains are so much easier to draw |
07:45 | <andythenorth> | and designed from day 0 for gameplay |
07:45 | <andythenorth> | not just to include vehicles I found on the internet |
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07:51 | <V453000> | :) |
07:51 | <V453000> | I honestly dont quite like the graphics, they lack contrast |
07:52 | <andythenorth> | oh well |
07:52 | <V453000> | the "use all the shades" thing I repeat all the time |
07:52 | <andythenorth> | I am favouring the fact that mostly I didn’t have to draw them |
07:52 | <V453000> | sure :) |
07:52 | <andythenorth> | also I am dubious |
07:53 | <andythenorth> | there are not many unused shades in the CC range |
07:53 | <andythenorth> | looking at the buy menu sprites |
07:53 | <andythenorth> | there is a bit of hotchpotch though, because sprites are multiple sources and authors |
07:54 | <andythenorth> | if the ones that bother you match the ones that bother me, I’ll fix them :P |
07:54 | <andythenorth> | otherwise going to look the other way |
07:54 | <V453000> | hm :) |
07:55 | <V453000> | will have a more detailed look later |
07:55 | <andythenorth> | gen 1 Flat Car, I am looking at you |
07:55 | <andythenorth> | also the gen 3 metro |
07:56 | <andythenorth> | hmm some sprites are buy menu clipped also |
07:56 | <andythenorth> | just noticed |
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08:16 | <Wolf01> | hello o/ |
08:18 | <__ln__> | hello telecomitalia |
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08:21 | <Marshy> | Andy, playing FIRS in sub arctic, the Recycling plant industry produces manufacturing supplies and scrap metal, however on the cargo flow screen it states building supplies and not scrap metal, a possible bug? |
08:21 | <Marshy> | I'm at work but can send you a screen later tonight if you want |
08:22 | -!- | zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Quit: .] |
08:23 | <andythenorth> | it’s a bug in OpenTTD |
08:23 | <andythenorth> | it can’t handle the newgrf spec correctlty |
08:23 | <andythenorth> | correctly * |
08:23 | <andythenorth> | known issue |
08:23 | <V453000> | having an industry randomize outputs is wtf. |
08:23 | <andythenorth> | yes, that’s why I did it |
08:23 | <V453000> | bad. :) |
08:23 | <Marshy> | Oh no worries, wasn't sure |
08:23 | <andythenorth> | BAD FEATURE |
08:23 | <andythenorth> | you get 3 per set :P |
08:23 | <V453000> | ... |
08:24 | <V453000> | it isnt mandatory :P |
08:24 | <andythenorth> | FIRS BAD FEATURES: randomised output, supplies, farms |
08:25 | <V453000> | no |
08:26 | <V453000> | 1. useless cargoes, 2. supplies are very simple / only have 3 stages which is boring after a while, 3. randomized output perhaps :P |
08:26 | <V453000> | supplies as a concept are great :) |
08:28 | <argoneus> | ayy |
08:28 | <andythenorth> | meh |
08:28 | <V453000> | not meh. :) |
08:29 | <V453000> | ignorance wont lead to 2.X :P :D |
08:30 | <argoneus> | http://bropages.org/ |
08:30 | <andythenorth> | brogrammers :| |
08:30 | <@peter1138> | Fook, it's got cold suddenly :S |
08:30 | <andythenorth> | 3º |
08:30 | <andythenorth> | 3' |
08:30 | <@peter1138> | ° |
08:30 | <andythenorth> | 3° |
08:30 | <andythenorth> | copy-paste :P |
08:31 | <andythenorth> | one day I’ll find the right key combo |
08:32 | * | andythenorth needs typing gloves for this cold |
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08:33 | <V453000> | :d |
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08:34 | -!- | mode/#openttd [+v tokai] by ChanServ |
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09:11 | <Felicitu1> | hi, is there any way to place tracks by clicking twice (once for the start and once for the end) instead of dragging with holding the mouse button down? |
09:11 | <Felicitu1> | this would make playing much easier on laptops |
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10:07 | <@planetmaker> | Felicitu1, no, there currently is not |
10:08 | <V453000> | XD |
10:08 | <V453000> | get a fucking mouse XD |
10:09 | * | planetmaker has no problem to work w/o mouse |
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10:12 | <V453000> | sure me neither, unless I am expected to actually _do_ something XD |
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10:19 | <andythenorth> | FWIW, I have no problem on trackpad |
10:20 | <andythenorth> | but on a low-quality trackpad, a small trackpad, or if you had impaired fine-motor movement, it would be hard to build with drag |
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10:23 | <V453000> | ._. who are these people |
10:27 | <andythenorth> | players |
10:28 | <V453000> | omg users |
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10:43 | <smoke_fumus> | Ugh. I still don't get city builder. I mean i do basics, but why in the love of god does it razes results monthly? |
11:01 | <frosch123> | maybe that's the reason why there are about 20 different things that call themself citybuilder :p |
11:02 | <V453000> | solution = dont play it? :P |
11:04 | <andythenorth> | more GS needed :P |
11:04 | <andythenorth> | neglected |
11:06 | <V453000> | more PB needed |
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11:06 | <Felicitu1> | V453000: even if I had a mouse, I could not properly use it as I lack a table in my tent |
11:06 | -!- | Felicitu1 is now known as Felicitus |
11:07 | <V453000> | idk I use mouse on various surfaces all the time :D |
11:07 | <Felicitus> | won't work for me, so I asked. |
11:07 | <frosch123> | Felicitus: i think you are looking for the polyline patch on the forums |
11:08 | <Felicitus> | sounds nice. should try that once I have a proper internet connection and some cpu cycles to compile ;) |
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11:25 | <smoke_fumus> | frosch123: btpro.nl servers |
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12:03 | <andythenorth> | I think this is actually a valid point http://www.tt-forums.net/viewtopic.php?f=29&t=72089 |
12:04 | <__ln__> | well yeah but duh |
12:05 | <andythenorth> | if it was measured in hours |
12:05 | <andythenorth> | there would be fewer vehicle types needed |
12:05 | <V453000> | XD |
12:05 | <V453000> | how would years count? |
12:05 | <andythenorth> | just working it ou |
12:05 | <andythenorth> | out * |
12:06 | <andythenorth> | assuming you play 100 year game |
12:06 | <andythenorth> | instead it would be only 4 years |
12:06 | <andythenorth> | so one generation of vehicles would be enough |
12:06 | <andythenorth> | buy menu would be smaller |
12:06 | <andythenorth> | newgrf authors would have much easier life |
12:06 | <andythenorth> | industry sets would not have to cover wide range of eras |
12:06 | <argoneus> | ayy |
12:06 | <andythenorth> | I say do it |
12:07 | <andythenorth> | it would solve all the daylength requests in one stroke |
12:08 | <@peter1138> | Quick, sometone get andythenorth his medicine |
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12:08 | <andythenorth> | people who want a 100 year game could play the current equivalent of a 2400 year game |
12:08 | <andythenorth> | it’s about 3.5 years / hour? |
12:09 | <andythenorth> | that’s 30 days of 24/7 play to do 100 years |
12:09 | <andythenorth> | I think that’s about right for the foamers |
12:09 | <andythenorth> | a few might die in that period |
12:09 | <andythenorth> | someone check my maths? |
12:33 | <@Rubidium> | well, one normal game year takes about a day, so at a factor of 24 you'd end up around that number |
12:35 | <@Rubidium> | @calc 24*100*365*74*30/1000/86400 |
12:35 | <@DorpsGek> | Rubidium: 22.5083333333 |
12:36 | <@Rubidium> | (dl factor, years, day-in-year, ticks-per-day, ms-per-tick, ms-per-s, s-per-day) |
12:36 | <andythenorth> | do that, call it version 2 |
12:37 | <andythenorth> | don’t worry about scaling industry production or anything |
12:37 | <andythenorth> | nor vehicle speeds |
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12:45 | <@DorpsGek> | Commit by translators :: r27077 trunk/src/lang/danish.txt (2014-12-08 17:45:49 UTC) |
12:45 | <@DorpsGek> | -Update from WebTranslator v3.0: |
12:45 | <@DorpsGek> | danish - 10 changes by manframe |
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13:14 | <smoke_fumus> | istill don't get why i can't set only specific cargo to be taken and leave rest of cargo |
13:15 | <andythenorth> | ? |
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13:17 | <smoke_fumus> | andythenorth: i cannot set an order to a train to, say "load only goods from this station but do not load passengers and mail, transfer ones you got from another station" |
13:19 | <smoke_fumus> | which is...well retarded. don't you think such features should've been implemented in TRANSPORT sim |
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13:22 | <frosch123> | why does your train transport pax&mail in the first place? |
13:23 | <frosch123> | i have not seen any such feature request in the past 10 years, no idea when something like that would be needed |
13:23 | <frosch123> | i rather suspect that you are using a passenger engine in a cargo train or something |
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13:27 | <smoke_fumus> | frosch123: you thinking about it from the completely other side. it shouldn't be your concern why nobody requested it before, however it should concern you that such feature is missing in the first place - cargo tables DO exist irl you know? |
13:28 | <frosch123> | huh? if a single guy requests a feature, i think to not add that |
13:28 | <frosch123> | it adds bloat, and noone uses it |
13:29 | <smoke_fumus> | frosch123: this is what's happening right now. http://screencast.com/t/C0iAGwAKHsU a train hauls passengers/mail from finbugrg east to ratbridge onto transfer. Another train should do the same + take all excess cargo from ratbridge but do not load any passengers from there |
13:29 | <smoke_fumus> | cargo tables |
13:30 | <smoke_fumus> | but because i don't have ability to set specific wagons to take/don't take cargo from the city hub, it, like a retard, takes half of transfered passengers/mail and hauls them between two spots |
13:30 | <smoke_fumus> | without offloading |
13:30 | <frosch123> | maybe enable cargodist |
13:30 | <smoke_fumus> | what, where? |
13:31 | <frosch123> | https://wiki.openttd.org/Cargodist |
13:32 | <smoke_fumus> | frosch123: where's the button for that? |
13:34 | <frosch123> | in the settings, it's written on that page |
13:35 | <smoke_fumus> | uh.......i.......don't get it |
13:38 | <smoke_fumus> | counter-intuitive as fuck |
13:39 | <andythenorth> | what does irl have to do with anything |
13:40 | <andythenorth> | orders in TTD aren’t per-vehicle |
13:40 | <andythenorth> | [shrug] |
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13:42 | <andythenorth> | also there is a money-back guarantee on the game if not satisfied :) |
13:43 | <hsknz> | :) |
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13:47 | <smoke_fumus> | andythenorth: too bad you can't sue for moral damage |
13:48 | <V453000> | ._. |
13:49 | <hsknz> | or lost time |
13:51 | <smoke_fumus> | hsknz: there is not such a thing in any world-wide laws as 'lost time due self-incompetence so i blame them for my lost time' lawsuit. Moral damage due poor response and enhanced frustration canbe issued |
13:51 | <smoke_fumus> | but only for commercial products |
13:52 | <hsknz> | :P |
13:55 | <frosch123> | you can sue based on enhanced frustration? why does ms still exist? |
13:55 | <frosch123> | or adobe? |
13:55 | <hsknz> | lol |
13:57 | <smoke_fumus> | oh well adobe exists because of their superior PR and also because they made 3 more fortunes from buying whole Macromedia company (they were ones who created both flash and macromedia director) |
13:57 | <frosch123> | does it also apply to goverments? |
13:58 | <smoke_fumus> | i didn't said you can sue based on enhanced frustration only - if that is because of your own incometence, which can always be proven against you - no. I was talking about advertised product failing to meet expectations and subsequently creating income loss due poor overall product design and objective inability to handle it the way it will work as advertised |
13:59 | <smoke_fumus> | which subsequently generates enhanced frustration |
13:59 | <smoke_fumus> | ...sometimes i think i should've gone to a law college and take a lawyer proffesion. |
14:00 | <frosch123> | yeah, you sound like that :p |
14:01 | <smoke_fumus> | on the other hand i sometimes think i should've taken psychologist proficency, because i am also somewhat good at that. But no. Game design for me. |
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14:09 | <andythenorth> | there is a standard irony |
14:09 | <andythenorth> | that words like ‘proficiency’ will be mis-spelt |
14:09 | <andythenorth> | ‘atention to detail’ I see quite often |
14:10 | <b_jonas> | heh |
14:10 | <b_jonas> | do you read lots of CVs? |
14:10 | <andythenorth> | maybe |
14:17 | <smoke_fumus> | andythenorth: english's not my native language >_< |
14:17 | <andythenorth> | well in that case you’re pretty good at it |
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14:50 | <smoke_fumus> | i |
14:50 | <smoke_fumus> | i know. I just need to finally finish all the crap, earn enough money and move the hell out to either uk or us. US is better obviously, but that greencard bullshit is tedious |
14:52 | <andythenorth> | ah the UK |
14:52 | <andythenorth> | and it’s lovely weather |
14:52 | <andythenorth> | its * |
14:52 | <andythenorth> | stupid language |
14:53 | <frosch123> | i was at a university with a lot of snow in the winter |
14:53 | <frosch123> | everyone complained about that, except one lecturer |
14:53 | <frosch123> | he said, he was in uk before, and snow is way better than rain :p |
14:54 | <andythenorth> | at least the white brightens the place up a bit |
14:54 | <LordAro> | "<smoke_fumus> US is better obviously..." how dare you. |
14:55 | <andythenorth> | it’s ok, Nigel will never let him in |
14:56 | <andythenorth> | oh but we don’t do politics here |
14:56 | <andythenorth> | oops |
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14:57 | <andythenorth> | LordAro: 25° in LA, 56% humidity |
14:57 | <andythenorth> | better imo |
14:58 | <LordAro> | but what if i like complaining about the weather? |
14:58 | <@Rubidium> | well, in the US it can be as hot as Hell, in Europe Hell just freezes over ;) |
14:59 | <frosch123> | LordAro: isn't complaing about earthquakes more interesting? |
14:59 | <LordAro> | frosch123: don't get to do it very often though |
14:59 | <frosch123> | complain about there not being enough earthquakes? |
15:06 | <LordAro> | :p |
15:26 | <smoke_fumus> | LordAro: no disrespect meant. I meant for my personal life goals US would be far more suitable both by amount of placement choices, availble jobs, taxes, etc |
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15:47 | * | Rubidium wouldn't want to live in the US |
15:47 | <andythenorth> | bye |
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16:19 | <Wolf01> | 'night |
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16:19 | <NGC3982> | Available jobs in the US? |
16:22 | <@Rubidium> | NGC3982: yes, many; just one requirement: you're a tech savvy non-American |
16:22 | <@Rubidium> | caveat: there a limit on the number of tech savvy non-Americans that may enter, which makes it quite unlikely to get such a job anyways |
16:25 | <Supercheese> | Immigration is in a ridiculous state here, the people who and try to play by the rules get shafted, so many say screw it and ignore the regulations |
16:25 | <Supercheese> | err, who try* |
16:26 | <__ln__> | http://www.serolink.org/jeff/pack.gif |
16:27 | <@peter1138> | Ridiculous state: US employment law... |
16:27 | <Supercheese> | Most legislation is just nonsensical these days |
16:27 | <Supercheese> | We'll have to start noting page counts for proposed bills using scientific notation |
16:28 | <@peter1138> | Some countries actually give employees some rights. |
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17:22 | <smoke_fumus> | Rubidium: yes but as i've said - i am earning money at my current location. By the time i'll move i'll not be employee, but rather employer. |
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17:31 | <Eddi|zuHause> | man, i replaced my mouse, and the new one is way too sensitive :p |
17:34 | <Eddi|zuHause> | __ln__: i wonder what would happen if each native nation would get two seats in the senats, like the other states |
17:35 | <Eddi|zuHause> | *senate |
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18:39 | <argoneus> | nn |
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23:56 | -!- | supermop_ [~supermop@d210-49-167-99.sun801.vic.optusnet.com.au] has joined #openttd |
--- | Log | closed Tue Dec 09 00:00:33 2014 |