--- | Log | opened Wed Dec 17 00:00:44 2014 |
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05:25 | <supermop> | yo |
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08:09 | <supermop> | quiet day |
08:15 | <@planetmaker> | quite day |
08:16 | <supermop> | quite night here |
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08:20 | <@planetmaker> | not quite day here. Not sure I want to call it that. Rain, haze, not really bright at all |
08:21 | <@planetmaker> | but it's probably as much day as one can expect in this season ;) |
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08:28 | <supermop> | flying back to northern hemisphere on saturday, as apparently i am an idiot and need to go back to miserable weather |
08:28 | <supermop> | no snow in germany? |
08:28 | <@planetmaker> | depends on altitude. No snow in lowlands |
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08:29 | <@planetmaker> | there is snow probably at 500+ metres or so |
08:29 | <@planetmaker> | maybe 300+ |
08:29 | <@planetmaker> | it's like 5°C outside and dropping slightly below 0°C during night |
08:34 | <supermop> | were i am from we would occasionally get snow at similar temperatures that would just melt as it landed |
08:34 | <supermop> | but we had different wind/precipitation patterns |
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08:40 | <supermop> | of course the weather is beautiful down here just as i am about to leave it |
08:43 | <@planetmaker> | you're in down under, or where? |
08:44 | <supermop> | living in melbourne for the past year |
08:44 | <supermop> | as my fiance came here for a masters degree |
08:45 | <@planetmaker> | aye. supposedly a nice place, though I never made it there when I was visiting australia |
08:45 | <supermop> | very nice in the spring and summer, the winter is quite rainy |
08:46 | <supermop> | the flight from here tto my parents place will be quite the ordeal |
08:46 | <supermop> | but involves a 787-9, so hopefully more comfortable |
08:54 | <argoneus> | a380 best |
08:54 | <supermop> | not for comfort |
08:55 | <argoneus> | well if you are a pilot..... |
08:55 | <argoneus> | the cockpit is huge |
08:55 | <supermop> | ive taken korean air a380s between jfk and incheon, and it's not much better than being in a beat up 747 |
08:56 | <supermop> | im sure first and bussiness are nice, but being in economy with that many people across is no fun no matter the plane |
08:57 | <supermop> | the 787-8 i took in april was noticeably more relaxing even though it was in a budget economy seat, the more natural air pressure and moisture helps a lot |
09:00 | <__ln__> | how many seats (economy) per row in an a380? |
09:08 | <supermop> | i recall 3-6-3 but i may have been 3-5-3 |
09:08 | <supermop> | this was lower level of a Korea Air one |
09:08 | <supermop> | unsure if other carriers do the same |
09:09 | <@planetmaker> | commercial flights themselves in economy generally are not exacly my idea of a fun thing to do |
09:10 | <@planetmaker> | for long distance at least it's rather uncomfortable. Independent of the actual plane you have barely any space |
09:11 | <V453000> | never flew long distance and had enough already |
09:11 | <@planetmaker> | not worth it really. Except some destinations, but sure not the flights themselves |
09:12 | <@planetmaker> | I mean, sometimes the view from the windows is quite nice, but... meh |
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09:50 | <andythenorth> | o/ |
09:50 | <@planetmaker> | \o |
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10:05 | <Jinassi> | completely offtopic to the game, but does anyone have any firefox addon to capture entire webpage as a jpeg or something? |
10:10 | <andythenorth> | it’s not what you asked but http://phantomjs.org/screen-capture.html |
10:11 | <andythenorth> | or just search the firefox addons |
10:11 | <andythenorth> | dunno |
10:11 | <andythenorth> | that’s all I’m going to do to answer your question |
10:11 | <andythenorth> | https://addons.mozilla.org/en-US/firefox/addon/awesome-screenshot-capture-/ |
10:11 | <andythenorth> | https://addons.mozilla.org/en-US/firefox/addon/nimbus-sc |
10:11 | <andythenorth> | https://addons.mozilla.org/en-US/firefox/addon/fireshot/ |
10:11 | <Jinassi> | trying a few out, wanted to see if anyone has any faveourites |
10:11 | <andythenorth> | :) |
10:14 | <Jinassi> | some fuckers decided to end game support after it succesfully launched of kickstarter and been on steam for half a year, grrr. With shitlots of bugs still present and promised updates and mod support |
10:14 | <argoneus> | whoa |
10:14 | <andythenorth> | kickstarter |
10:14 | <andythenorth> | scamstarter |
10:14 | <Jinassi> | mhm |
10:14 | <andythenorth> | I am not anti-crowdfunding in any way |
10:14 | <andythenorth> | but there is a coming backlash |
10:15 | <andythenorth> | it favours snake oil |
10:15 | <andythenorth> | the projects that win big are those that have the slickest pitch, from really nice sounding people |
10:15 | <Jinassi> | well, funding is divided by FFF( friends, family, fools) |
10:15 | <andythenorth> | with lots of benefits |
10:15 | <andythenorth> | it’s an easy way for very plausible people to make easy money |
10:16 | <andythenorth> | in most cases, you actually have to be quite a fucker to run a successful product company |
10:16 | <@planetmaker> | the two things I've funded turned out quite decent so far and not scammy. But yes... there is a risk |
10:16 | <andythenorth> | it’s probably 80:20 legit: scam |
10:16 | <andythenorth> | and the scams are scams of wishful thinking rather than malice I think |
10:16 | <@planetmaker> | 80:20 again ;) |
10:16 | <andythenorth> | I dunno, I’ve been around the kind of people who get funded a lot |
10:17 | <andythenorth> | plausibility and delivering are different kinds of people |
10:17 | <andythenorth> | also most business plans are wrong |
10:17 | <@planetmaker> | anyhow, kickstarter is a gamble. You should not need to rely on it to work out. Any development is a bet on the future. You can't always win |
10:17 | <andythenorth> | and most business models don’t survive the first 3 customers |
10:18 | * | andythenorth is full of beans today |
10:18 | <@planetmaker> | baked beans? ;) |
10:18 | <andythenorth> | also biab |
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10:34 | <@planetmaker> | so, seems the Spanish publishers discover the same truth as the German ones: it simply doesn't work to force someone to pay them in order to send users their way |
10:39 | <Jinassi> | they need a good Pied Piper of Hamelin |
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11:13 | <Eddi|zuHause> | research into the truth of fairy tales suggested that the actual pied piper of hamelin was a venue to develop new lands in the east that recruited the youths that saw no perspective/job opportunities in their hometown |
11:19 | <@peter1138> | Jinassi, what game? |
11:22 | <Jinassi> | Spintires |
11:23 | <Jinassi> | original developer from Poland is still making updates and adding more dlc's. Publisher/developer Oove.co.uk tokk the ash and split |
11:23 | <Jinassi> | took the cash |
11:23 | <Jinassi> | i want to tear them a new asshole |
11:23 | <Jinassi> | 1 guy making the game and a whole team to rub nipples and pocket the cash from sales |
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12:14 | <@peter1138> | That's what happens when you spell tyres incorrectly. |
12:19 | <Jinassi> | tire is spelled in US and Canada, while tyre is being used elswere. A lot of words were changed, just so "new world" can feel empowered. All I see is a bit "dumbed down" English. |
12:27 | <__ln__> | http://www.nytimes.com/2014/12/18/world/americas/us-cuba-relations.html?_r=3 |
12:29 | <@peter1138> | Hmm |
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13:55 | <andythenorth> | o/ |
13:57 | <andythenorth> | ou est le chat? |
14:15 | <@Alberth> | hi hi |
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14:45 | <Wolf01> | hi hi o/ |
14:47 | <andythenorth> | lo Wolf01 |
14:49 | <V453000> | https://paste.openttdcoop.org/pr3mzns7o |
14:49 | <V453000> | :0 |
14:50 | <V453000> | why is this failing to compile at the first line of the template? |
14:50 | <V453000> | is the template testing itself with 0 values |
14:50 | <V453000> | or is nmlc just not giving me the correct line on which exact sprite it fails? |
14:50 | <V453000> | it tells me that ypos out of valid range because it is -2048 |
14:51 | <V453000> | error on line 3 in this paste |
14:51 | <@planetmaker> | V453000, the paste does not show any error. please post the full error |
14:51 | <V453000> | ok |
14:51 | <@planetmaker> | and the corresponding full code |
14:52 | <V453000> | https://dl.dropboxusercontent.com/u/20419525/NUTS/errrorrrr.png |
14:52 | <Wolf01> | did you copy it from stackoverflow? it seem it is the new trend of compile/parsing error :P |
14:53 | <V453000> | I dont think there is some other full code pm, the only error it throws is this |
14:53 | <@Alberth> | x=0, y=1 gives 0-4096 = -4096 |
14:53 | <V453000> | yes Alberth but I do not have these values in the sprites |
14:53 | <V453000> | am quite sure |
14:53 | <V453000> | in other words I wanted to ask if this error means that some of my sprites is wrong |
14:54 | <V453000> | OR if it means that I simply cant define template this way |
14:54 | <V453000> | it would seem to me like some sprite is wrong, BUT nmlc isnt telling me which :( |
14:54 | <@Alberth> | can you give an instance of the template? |
14:54 | <@planetmaker> | whatever you also mean with 'hexa code'. x is just a number. The representation doesn't matter |
14:54 | <@Alberth> | ie there are no concrete x/y values defined anywhere |
14:55 | <V453000> | alternative_sprites (spriteset_CHAMELEON4_middle16, ZOOM_LEVEL_IN_4X, BIT_DEPTH_32BPP) {template_32bpp_vehicle4_MASK (0x7F,0,"gfx_32bpp/CHAMI_ENGINES_0000.png","gfx_32bpp/CHAMI_ENGINES_mask_8bpp.png")} |
14:55 | <V453000> | example |
14:55 | <@planetmaker> | and nmlc error is quite clear imho. You *do* end up at negative y |
14:55 | <@planetmaker> | somewhere |
14:55 | <@planetmaker> | examples don't help you find the error |
14:55 | <V453000> | well yeah but where could that be :d |
14:55 | <@Alberth> | small x, and big y ? |
14:56 | <V453000> | am assuming 7F, because 32-7F gives 2048 |
14:56 | <V453000> | and -2048 is the error value |
14:56 | <@planetmaker> | bullshit. 32 - 0x7F = 32 - 128 = -96 |
14:56 | <@Alberth> | @calc 2048 / 32 |
14:56 | <@DorpsGek> | Alberth: 64 |
14:57 | <@Alberth> | x=64 (0x40) y = 1 |
14:57 | <V453000> | x 7F, y 0 |
14:57 | <V453000> | eh 1 :) |
14:57 | <V453000> | that would give -2048 |
14:57 | <V453000> | cause 128*32 - 4096 |
14:57 | <@Alberth> | @calc 0x7f*32-4096 |
14:57 | <@DorpsGek> | Alberth: -32 |
14:57 | <V453000> | @calc 128*32 |
14:57 | <@DorpsGek> | V453000: 4096 |
14:58 | <@Alberth> | just about 1900 wrong :p |
14:58 | <V453000> | ehh :D |
14:58 | <@planetmaker> | V453000, without the full nml there's not much to discuss |
14:58 | <@Alberth> | 0x40*32-4096 |
14:58 | <@planetmaker> | other than check where you use the template. everywhere |
14:58 | <@Alberth> | @calc 0x40*32-4096 |
14:58 | <@DorpsGek> | Alberth: -2048 |
14:59 | <@planetmaker> | and actually my next request will be: show me the full code so that I can compile myself and reproduce that error ;) |
15:00 | <V453000> | pm it requires 5GB sprites ... |
15:00 | <V453000> | anyway, so I am not searching for 7F, but for half of it |
15:00 | <V453000> | which would give 64 not 128 |
15:00 | <V453000> | @base 64 16 |
15:00 | <@DorpsGek> | V453000: Error: '64' is not a valid base. |
15:01 | <V453000> | @base 16 64 |
15:01 | <@DorpsGek> | V453000: 100 |
15:01 | <V453000> | I dont think that is right XD |
15:01 | <@planetmaker> | @base 10 16 64 |
15:01 | <@DorpsGek> | planetmaker: 40 |
15:01 | <V453000> | XD ty |
15:01 | <V453000> | hmm |
15:02 | <V453000> | FUCK |
15:02 | <V453000> | I am so retarded |
15:02 | <V453000> | this is x1 |
15:02 | <V453000> | so smaller sprites |
15:02 | <V453000> | XD |
15:02 | <V453000> | took me a while |
15:02 | <V453000> | sorry |
15:02 | <V453000> | it should be 2048 ofc |
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15:07 | <@Alberth> | still, if you'd shown the template instances, we could have pointed out the problem, I think |
15:08 | <V453000> | what do you mean by template instance? :/ |
15:08 | <@planetmaker> | the actual code |
15:08 | <V453000> | which? :D |
15:08 | <@planetmaker> | not just snippets of which you thought might work |
15:08 | <@planetmaker> | or not work |
15:08 | <V453000> | I pasted the template, I pasted the spriteset which uses it |
15:08 | <@planetmaker> | context |
15:08 | <V453000> | there is nothing more to it |
15:09 | <V453000> | but which contxt :( |
15:09 | <V453000> | e :) |
15:10 | <@planetmaker> | also I wonder why do you work with hex numbers at all? |
15:11 | <V453000> | cause nuts uses 16x16 grid for models |
15:11 | <V453000> | http://dev.openttdcoop.org/projects/nuts/wiki/Tech |
15:11 | <@planetmaker> | use 20x20 and avoid yourself getting confused |
15:12 | <V453000> | XD |
15:12 | <@planetmaker> | there's really no reason to use hexa-alginment |
15:12 | <V453000> | http://dev.openttdcoop.org/attachments/download/6860/Grid.png |
15:12 | <V453000> | hm |
15:12 | <@planetmaker> | other than trying to look smart. And failing sometimes, tripping yourself |
15:12 | <V453000> | +-, no, it was just a good starting point |
15:12 | <V453000> | since I had 4x4 yeti setup |
15:13 | <V453000> | getting it to 16x16 seemed logical |
15:13 | <V453000> | is still quite good |
15:13 | <V453000> | the template is fine just as well |
15:14 | <@planetmaker> | except you obviously don't know where to look. without looking up in a table when you look at the sprite(s) |
15:14 | <V453000> | just had one sprite with 40 for X and 1 for y by mistake |
15:15 | <@planetmaker> | but then, not my problem :) |
15:15 | <V453000> | that it isnt in any case :D |
15:15 | <V453000> | :P |
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15:19 | <Jinassi> | Well, got official response, game goes on, dev gets a team to hasten progress any everyone is happy. Sounds like a fairytale. |
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15:23 | <@Alberth> | V: I meant *all* these: template_32bpp_vehicle4_MASK (0x7F,0,.....) |
15:23 | <@Alberth> | that is, all uses of the template |
15:23 | <V453000> | cant grep on windoze :D |
15:23 | <V453000> | so I didnt even consider that a possible task XD |
15:24 | <@planetmaker> | that's why the whole nml... |
15:25 | <V453000> | OH XD |
15:25 | <andythenorth> | get that man a better compile :P |
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15:25 | <andythenorth> | me and V453000 should join forces |
15:25 | <AmongtheSavages> | hello? |
15:25 | <V453000> | well, the thing seems to compile now XD |
15:25 | <andythenorth> | also with Eddi|zuHause |
15:25 | <V453000> | hi andythenorth |
15:26 | <Eddi|zuHause> | what should be the result of that? |
15:26 | <andythenorth> | Eddi|zuHause can write a code generator |
15:26 | <andythenorth> | V453000 can do graphics |
15:26 | <V453000> | monsterNUTS |
15:26 | <andythenorth> | I’ll monologue in irc |
15:26 | <V453000> | XD |
15:26 | <andythenorth> | all bases covered |
15:26 | <AmongtheSavages> | hi, guys. this is my first time in this chat. I'm a long time TTD player and recently dl open ttd |
15:26 | <V453000> | good |
15:26 | <V453000> | also go troll tt-forums for me andythenorth |
15:26 | <@planetmaker> | so, hope you enjoy it, AmongtheSavages |
15:26 | <andythenorth> | division of labour |
15:27 | <AmongtheSavages> | i'm using zbase and i'm curious if its possible to include other grf packages or sprites to modify in game content but be compatible at the same time |
15:27 | <andythenorth> | V453000: I *never* troll forums |
15:27 | <AmongtheSavages> | when i download new grfs they are not compatible with zbase and the mods revert from 32bit to whatever |
15:27 | <V453000> | yes because the grfs arent in 32bpp |
15:27 | <@planetmaker> | AmongtheSavages, they are compatible... just not visually. |
15:27 | <V453000> | there is only handful of 32bpp newGRFs |
15:27 | <V453000> | and what pm said |
15:28 | <V453000> | try YETI industries for example, is fully in 32bpp |
15:28 | <AmongtheSavages> | ah, do you guys use 32bit mods? and can you show me where they are? |
15:28 | <V453000> | but not visually compatible either, the colours/contrast are way too different |
15:28 | <Eddi|zuHause> | <Jinassi> [...] All I see is a bit "dumbed down" English. <-- so what? english itself is just dumbed down french/german/norwegian/dutch/... |
15:28 | <@planetmaker> | whether a newgrf provides 32bpp or not is at the discretion of the respective authors. There's a wiki page which lists some (all?) of those which also support 32bpp |
15:29 | <AmongtheSavages> | so then how about playing downloadable scenarios? if i'm using the zbase engine and install the grf material from scenarios? will i also have compatibility issues? |
15:29 | <@planetmaker> | if they use non-32bpp newgrfs, then you'll have non-32bpp sprites in that scenario, too. Of course |
15:30 | <Jinassi> | I was talking about different pronounciations from US vs the rest of the world. |
15:30 | <@planetmaker> | depends really on the scenario whether they use any, and if so, which newgrfs |
15:30 | <Jinassi> | tyre vs tire |
15:30 | <AmongtheSavages> | ok i understand. do you guys use YETI? |
15:31 | <AmongtheSavages> | along with zbase |
15:31 | <Eddi|zuHause> | no |
15:31 | <Eddi|zuHause> | nobody in their right mind uses YETI |
15:31 | <@Alberth> | haven't played it in a long time :p |
15:31 | <@planetmaker> | don't listen to Eddi|zuHause |
15:32 | <@planetmaker> | ;) |
15:32 | <V453000> | XD |
15:32 | <Eddi|zuHause> | not that anybody in here is in their right mind... |
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15:32 | <@planetmaker> | new people don't know our type of humor yet ;) |
15:32 | <AmongtheSavages> | i like the looks of yeti industries on teh wiki page. so your suggesting not to use yeti with zbase? |
15:33 | <AmongtheSavages> | https://wiki.openttd.org/Playing_with_32_bpp_graphics |
15:33 | <@planetmaker> | AmongtheSavages, use whatever combination *you* think is good |
15:33 | <V453000> | I use YETI with original TTD base set |
15:33 | <V453000> | . |
15:33 | <AmongtheSavages> | i dont understand why guys still use original base when 32b is available. its so much cleaner |
15:33 | <@planetmaker> | The differences are just visual |
15:34 | <@Alberth> | AmongtheSavages: it's a bit toooo clean, imho |
15:34 | <@Alberth> | not to mention offset problems all over the place |
15:34 | <Eddi|zuHause> | a lot of the 32bpp stuff is a bit bland, quick-and-dirty rendering instead of detailed works of art |
15:34 | <V453000> | or WAY too clean for some :P, oversized vehicles, wtf , ... |
15:34 | <AmongtheSavages> | i've noticed the oversized vehicles |
15:35 | <@planetmaker> | the more you try, the more you'll notice. There's no general concensus on what constitutes good graphics ;) |
15:36 | <@planetmaker> | Nor is there any control by anyone on what people upload to content download |
15:36 | <@planetmaker> | (if they play by the TOS) |
15:36 | <V453000> | ps I love how people think "oh yeah 32bpp so now we play 32bpp only because there is no other way" |
15:37 | <AmongtheSavages> | well, i just like 32b much more. it keeps me interested in in playing further |
15:38 | <@planetmaker> | then use it :) |
15:38 | <AmongtheSavages> | i am, though i want to try 32b compatible grfs for new industries and realistic town evolution |
15:38 | <@planetmaker> | if you feel like it: start to draw or render more of those |
15:38 | <@Alberth> | AmongtheSavages: that's fine, but just remember different people make different choices, they do not think all like you |
15:39 | <AmongtheSavages> | ^ ofcourse |
15:39 | <@Alberth> | a common mistake when discussing the game |
15:39 | <@Alberth> | ie I like X, so you must also like it, as you also play the game :) |
15:40 | <@Alberth> | not really the case, often :p |
15:41 | <@planetmaker> | there are few games which allow so many different ways to be played, imho |
15:42 | <AmongtheSavages> | so do you guys typically play multiplayer? |
15:45 | <AmongtheSavages> | well, thank you all for answering my questions |
15:46 | <@Alberth> | I play MP coop sometimes, but not that often |
15:46 | <@Alberth> | mostly for testing new nregrfs :) |
15:46 | <@Alberth> | *newgrfs |
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15:53 | <Wolf01> | "Greetings (Account First Name)," |
15:55 | <@Alberth> | hello too |
15:55 | <AmongtheSavages> | hello |
15:58 | <Eddi|zuHause> | i never get such mails :/ |
15:59 | <Wolf01> | that one was from Blizzard |
16:02 | <Eddi|zuHause> | i'm not getting mails from blizzard either |
16:09 | <AmongtheSavages> | so i tried using YETI with zbase and it doesn't show production values |
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16:10 | <AmongtheSavages> | any industry i click on shows a quantity of zero |
16:11 | <Wolf01> | I think you must first bring some workers to the industries |
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16:20 | <AmongtheSavages> | yeah ur right |
16:20 | <AmongtheSavages> | does anyone here play with yeti industries? |
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16:21 | <dreck> | hi |
16:22 | <AmongtheSavages> | hi |
16:22 | <AmongtheSavages> | do you play with zeti industries? |
16:22 | <dreck> | zeti? |
16:22 | <AmongtheSavages> | yes |
16:22 | <AmongtheSavages> | http://dev.openttdcoop.org/projects/yeti |
16:23 | <dreck> | oh yeti |
16:23 | <dreck> | well used to like it a bit before but not recently sorry? :-> |
16:24 | <AmongtheSavages> | ok |
16:25 | <dreck> | why you ask anyway? |
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16:36 | <AmongtheSavages> | i'm trying it out |
16:36 | <AmongtheSavages> | just seeing if anyone uses it |
16:36 | <AmongtheSavages> | so i could ask how they like it etc |
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16:39 | <dreck> | ah |
16:41 | <dreck> | well honestly I've liked firs with many trainsets and original industry with some trainsets for most part for the record |
16:41 | <frosch123> | AmongtheSavages: https://www.tt-forums.net/viewtopic.php?f=31&t=71939 |
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16:45 | <AmongtheSavages> | are those 32b? |
16:45 | <AmongtheSavages> | i'm only playing with standard zbase set. do you play with 32b? |
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16:48 | <AmongtheSavages> | frosch grvts 32b doesn't exist anymore |
16:48 | <frosch123> | did it ever? |
16:48 | <AmongtheSavages> | well, for 32b it doesn't. anyway frosch thank you for linking that. i'm going to read through it |
16:50 | <frosch123> | for trains you can try pineapple trains |
16:50 | <frosch123> | not sure whether the truecolor/zoom nuts is already released |
16:50 | <AmongtheSavages> | i know, but it only works in tropical climate |
16:50 | <frosch123> | i am not aware of a truecolor/zoom road vehicle, ship or planeset |
16:50 | <frosch123> | huh? |
16:50 | <AmongtheSavages> | i just got back to playing this game after a long time. i have to refresh my skills and strategies |
16:51 | <AmongtheSavages> | pineapple trains isn't for temperate climate i think |
16:51 | <frosch123> | i am quite sure it works in any climate |
16:51 | <AmongtheSavages> | for 32b. i'm only looking for 32b compatibility |
16:51 | <AmongtheSavages> | so i can pay with zbase |
16:51 | <AmongtheSavages> | ah k |
16:55 | <+michi_cc> | AmongtheSavages: zBase does not modify gameplay in any way, so you can use it with any NewGRF you want. Not every combination will be aesthetically pleasing though, but this is of course highly personal. |
16:56 | <andythenorth> | bye |
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16:57 | <AmongtheSavages> | i know, i only want 32b compatibility though. its so ugly to play zbase with 8b grfs lol |
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17:24 | <AmongtheSavages> | im liking pineapple trains (32b) |
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17:50 | <Wolf01> | 'night |
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19:51 | <anchovies> | irc.mycooldude.info #cooldude13233 |
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19:51 | <anchovies> | irc.mycooldude.info #cooldude13233 |
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19:51 | <anchovies> | irc.mycooldude.info #cooldude13233 |
19:52 | <anchovies> | irc.mycooldude.info #cooldude13233 |
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20:19 | <Eddi|zuHause> | something tells me that this is not very trustworthy |
20:19 | <Eddi|zuHause> | anyone crazy enough to find out what that actually is? |
21:09 | <+glx> | wow autokill is rare |
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21:31 | <ChrizC> | Hi all, I have a station surrounding an oil refinery which is feeding in oil by trains, and taking goods out by both train and plane. There's always at least one vehicle loading, or attempting to load goods. All of the trains I use have top speed of 305km/h. I built a statue in the local town, yet I can't get my station rating above 26% and I have no idea what else to do? |
21:36 | <Sylf> | what version of openttd are you using? |
21:36 | <ST2> | single player or online server? wich newgrf's used? if SP, a savegame would help, if MP game, wich server? |
21:37 | <Sylf> | I've experienced similar behavior in various nightlies |
21:43 | <ChrizC> | sorry, I was outside having a cigarette |
21:44 | <ChrizC> | Sylf, ST2; v1.4.4, single player, newgrf's are av8, opengf+ airports, industries, road vehicles and trains, and long vehicles v4 |
21:44 | <ChrizC> | 1 sec for savegame |
21:45 | <ChrizC> | Sylf, ST2: http://puu.sh/dzdGu/6ab47e2542.sav |
21:45 | <Sylf> | 1 sec |
21:47 | <ChrizC> | I've got the station in question focused on, it's Marnbridge South |
21:47 | <Sylf> | this looks very much like http://www.tt-forums.net/viewtopic.php?f=31&t=71645 |
21:48 | <Sylf> | I didn't know this happened even in the release version |
21:48 | <ChrizC> | Oooh, I didn't see that |
21:52 | <ChrizC> | That's... not good? |
21:53 | <ChrizC> | It's seriously affecting how well the station's performing. It's producing between 1,000 to 2,000 crates of goods per month but only transporting about 300-400 :( |
21:53 | <ST2> | well, I'll bet it's a newgrf issue, and some are quite old (and not updated for long time) |
21:54 | <ST2> | but that's saying the obvious ^^ |
21:54 | <Sylf> | so, I tried this: I closed the airport, and stopped the goods train until the station rating hit 0% |
21:54 | <Sylf> | then resumed the goods transport service |
21:54 | <Sylf> | now the station rating is 65% |
21:55 | <ChrizC> | Sylf; keeping the oil trains running? |
21:55 | <Sylf> | yes |
21:55 | <ChrizC> | Alright, lemme give that a try. Got a looot of planes wanting to land haha |
21:56 | <Sylf> | It's not a real fix though |
21:56 | <ChrizC> | Does it slowly go back down? |
21:57 | <Sylf> | if no trains or planes are taking the goods, the rating will drop slowly |
21:57 | <Sylf> | I'm playing with fastforward |
21:57 | <Sylf> | and I got the rating down to 30%, and can't get it higher than that |
21:59 | <ChrizC> | I can't even get the rating to hit 0%, it just hovers around 10 |
22:00 | <ST2> | btw, Long vehicles newgrf I had to download it manually - OpenTTD couldn't find it |
22:01 | <ChrizC> | Yeah, it's not on the main thing |
22:01 | <ST2> | probably you found the issue then ^^ |
22:01 | <Sylf> | nah |
22:01 | <Sylf> | the game I posted on tt-forums doens't use long vehicles |
22:02 | <ChrizC> | Sylf, what newgrfs did you use on the game on tt-forums? |
22:02 | <ChrizC> | Match any of the ones I have? |
22:03 | <Sylf> | only OpenGFX+ Road Vehicles 0.4.1 matches |
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22:09 | <ChrizC> | Sylf; It seems to be any OpenGFX+ newgrf |
22:09 | <ChrizC> | I just enabled scenario_developer, removed all the OpenGF+ newgrfs one by one |
22:09 | <ChrizC> | now the rating's 75% and rising |
22:10 | <Sylf> | lol |
22:10 | <Sylf> | I did that on my save game, and it crashed the game |
22:11 | <ChrizC> | Well I just screwed up my airport and stations by doing it lol |
22:12 | <ChrizC> | Okay, OpenGFX+ trains doesn't seem to affect it |
22:12 | <ChrizC> | Actually, scratch that, it's slowly going down again |
22:13 | <ChrizC> | So yeah, it's something to do with OpenGFX+ |
22:13 | <ChrizC> | in general |
22:16 | <Sylf> | OpenGFX+ trees should be safe though |
22:16 | <Sylf> | I play with that more than any other OpenGFX+ series, and I normally don't have problems |
22:16 | <ChrizC> | I don't have that, so can't test it |
22:17 | <Sylf> | it's downloadable in game |
22:21 | <ChrizC> | Weird, for some reason, I can't demolish the airport at Marnbridge South |
22:22 | <ChrizC> | Oh lol, silly me, I left a plane in the hangar |
22:29 | <ChrizC> | Well it's definitely something to do with OpenGFX+ Trains, Airports, Road Vehicles or Industries. Or any combination of the 4. |
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22:59 | <Eddi|zuHause> | industry sets can change the way station rating is calculated |
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--- | Log | closed Thu Dec 18 00:00:46 2014 |