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#openttd IRC Logs for 2014-12-26

---Logopened Fri Dec 26 00:00:58 2014
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05:33<Wolf01>moin
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06:27<Tornado>Hello All
06:28<Tornado>I Create one server and need help to test from 1.4.4 version :D
06:28<@planetmaker>moin moin
06:29<Taede>morning
06:30<@planetmaker>Tornado, you can test yourself whether people can join your server. If everything's configured correctly (and it set to announce itself), it will appear on http://servers.openttd.org within two minutes or so
06:39<Tornado>I see in server list :D
06:39<Tornado>thx
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07:28<@Alberth>moin
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07:32<LordAro>niom
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10:18<skrzyp>Good afternoon.
10:18<skrzyp>I have problem with building OpenTTD 1.4.4 from source.
10:18<skrzyp>I've pasted complete log here: https://bpaste.net/show/503ff43bb5db
10:18<skrzyp>Can someone try to guess what's wrong with this?
10:21<@Alberth>/me wonders about the type of slot->bitmap.width
10:22<Eddi|zuHause>i think i've seen these errors on the forum before
10:22<Eddi|zuHause>a simple cast should solve this
10:23<Eddi|zuHause>but i don't know if that is a "proper" solution
10:23<@Alberth>s/1/1u/ would be my first guess
10:24<@Alberth>line 139 will need a cast though
10:25<Eddi|zuHause>anyway, if you're doing maths on the values, you probably want to use int instead of uint
10:25<skrzyp>So, do I need to report a bug?
10:26<Eddi|zuHause>you could try with 1.5.0-beta1 first, to see whether that is actually still in the code
10:27<@Alberth>FT_GlyphSlot slot
10:27<skrzyp>But can I'll play with 1.4.4 servers using 1.5.0-beta?
10:27<@Alberth>no
10:28<skrzyp>I'm just curious why everyone else can compile this version well…
10:29<Eddi|zuHause>probably subtle compiler changes
10:29<skrzyp>skrzyp@moon ~ $ gcc --version
10:30<skrzyp>gcc (Gentoo 4.8.3 p1.1, pie-0.5.9) 4.8.3
10:31<@Alberth>more likely a different version of whatever FT_GlyphSlot provides
10:31<skrzyp>Freetype?
10:31<@Alberth>some font library thingie
10:32<@Alberth>I have freetype 2.5.0 apparently
10:33<@Alberth>and it compiles without errors or warnings
10:33<skrzyp>media-libs/freetype
10:33<skrzyp>Installed versions: 2.5.4-r1(2)(07:20:30 22.12.2014)
10:34<skrzyp>https://bz-attachments.freebsd.org/attachment.cgi?id=150453
10:34<skrzyp>interesting
10:36<skrzyp>https://bugs.openttd.org/task/6185
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10:41<@Alberth>ah nice, already reported and fixed in trunk
10:41<@Alberth>looks ok to apply that patch to me
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10:52<skrzyp>Can you backport it to 1.4.4?
10:55<@Alberth>making a 1.4.5 with just one compile patch, forcing everybody to upgrade, while 1.5.0 RC is already released?
10:58<@Alberth>don't think there will be a 1.4.5 unless there are serious bugs found in 1.4.4
10:59<@Alberth>just apply the patch seems much easier to me
10:59<@Alberth>or downgrade to freetype 2.5.0 :p
11:00<skrzyp>Alberth: I don't mean new version.
11:00<skrzyp>But backporting patch to existing version.
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11:02<@Alberth>that would defeat the concept of version numbers, wouldn't it? :)
11:07<@Alberth>what's wrong with just applying the patch locally ?
11:12<skrzyp>Alberth: nothing, but probably Ubuntoo users doesn't care about patching
11:13<skrzyp>"it just must works"™
11:13<@Alberth>ubuntu users don't build from source
11:13<skrzyp>yes
11:13<skrzyp>but they probably have new freetype
11:15<@Alberth>clearly people neglected to test compatibility with existing software when upgrading freetype
11:15<@Alberth>I don't see why we have to clean up that if you can simply add the patch while building the binary
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11:20<@Alberth>you can also build 1.5.0-RC1, which should have the patch applied
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11:24<LordAro>s/RC/beta/
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11:29<@Alberth>good point
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12:45<@DorpsGek>Commit by translators :: r27098 trunk/src/lang/hungarian.txt (2014-12-26 17:45:15 UTC)
12:45<@DorpsGek>-Update from WebTranslator v3.0:
12:45<@DorpsGek>hungarian - 1 changes by Brumi
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12:54<romazoon>hi
12:54<romazoon>andy: are you open to suggestion concerning loading speed for road hog and iron horse
12:54<romazoon>?
12:55<andythenorth>romazoon: probably
12:55<andythenorth>depends
12:55<andythenorth>what is the suggestion?
12:57<romazoon>i like fast loading, my suggestion would be a parameter that would allow players to choose faster/slower loading ? this especially true for passengers, i can deal with cargo taking longer...but passengers numbers can go really high
12:58<andythenorth>in 1.5.0, most vehicles should take 240 ticks
12:59<andythenorth>some are faster
13:02<romazoon>is that for a full loading And unloading ? ikarus bus set propose some that load and unload in about 74 ticks, and they are really handy in big cities that use a relatively dense bus service with cargodist
13:02<andythenorth>that’s for full load
13:03<andythenorth>the pax metro trains load in ~120 ticks
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13:04<@Alberth>hi hi
13:04<andythenorth>if someone makes a valid case for rapid loading, I’ll probably just set that, rather than use the parameter
13:04<andythenorth>there’s no valid case for extra-slow loading imo
13:04<romazoon>well, it s a matter of taste, so why not simply give players the ability to choose a few different level of loading speed ?
13:04<andythenorth>because it’s a non-interesting choice
13:05<andythenorth>same reason they can’t choose hp, te
13:05<andythenorth>can choose something in IH, can’t remember what
13:05<andythenorth>capacity?
13:05<@Alberth>hp and te are interesting things to choose even :)
13:06<andythenorth>just put a UI to modify vehicles in the buy menu
13:06<andythenorth>problem solved
13:06<andythenorth>in-game editing
13:06<@Alberth>I played some opengfx+ trains, and they unload in 6 steps, I noticed
13:06<@Alberth>so you're faster :)
13:07<@Alberth>you can choose british roster?
13:09<@Alberth>no, train capacity
13:10<andythenorth>oh that
13:10<@Alberth>termites has 4 times as many settings
13:10<andythenorth>mainly capacity is to keep the foamers quiet
13:11<andythenorth>oh yeah, termite has loads
13:11<andythenorth>I’d only use the opengfx / original graphics parameter
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13:16<romazoon>well, if you want an argument in favor of my suggestion, it s really all about the very dense bus/tram network that "some" players like to build inside "large" cities AND using cargodist. it s really become important to keep "timetabling" usable and usefull to have an instant loading+unloading, this way the bus stops the same time if it unload 5 passengers and load 5 or the do the full
13:16<romazoon>unload/load (you can t know well in advance with cargodist, and the longer it takes to load/unload the more it mess the "very nice autoseparation with timetabling")
13:16<romazoon>finally this applies also to metro/suburban trains that have many stops in route.
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13:17<andythenorth>90 ticks?
13:17<andythenorth>60?
13:18<andythenorth>for metro?
13:18<@Alberth>he left :(
13:18<romazoonottd>really Ikarus set is simply great for this, so of course i can just keep using it ;), but i like a lot the graphics of road hog and IH (wich is why i would like to use them even more thanks to a faster loading...cause that s how i like to play. )
13:18<romazoonottd>no my connection is lame
13:18<romazoonottd>oh i even got a new name
13:19<romazoonottd>so for metro i think instant loading is the way to go, but again, i m back to the parameter suggestion, some probably like "longer" loading speed...
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13:20<romazoon>sorry guys, i ve been disconnected
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13:25<andythenorth>Road Hog will get same constant loading times as IH
13:25<andythenorth>probably 120 ticks
13:28<andythenorth>bbl
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13:29<romazoon>ok, it s already an improvement, glad you we're open to discussion ;) (i used a tram now and seen it stoping 370 ticks to unload and load, that pushed me to conect here).
13:29<romazoon>were*
13:30<@Alberth>andy did leave :)
13:30<@Alberth>he pops in and out often in a day
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13:35<romazoon>i see, ty
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13:41<argoneus_>are you guys looking forward to twentyfifteen?
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13:42<@Alberth>anything in particular why 2015 is interesting?
13:43<@Alberth>it seems nothing more than the next year number to me
13:43<@Alberth>it happens about every 365 days :)
13:45<@Alberth>s/65/56/
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14:15<romazoon>bye
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14:18<@Alberth>(19:29:06) romazoon: ok, it s already an improvement, glad you we're open to discussion ;) (i used a tram now and seen it stoping 370 ticks to unload and load, that pushed me to conect here).
14:18<@Alberth>(19:29:33) romazoon: were* <-- andy, romazoon left you some more messages
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14:19<andythenorth>ta
14:19<andythenorth>saves me a trip to logs
14:19*andythenorth should play openttd
14:19<andythenorth>I’ve played Worms about as much as it’s fun (1 hr)
14:19<andythenorth>and Need For Speed, which is good brain mush but doesn’t sustain
14:26<@Alberth>I can give you my tropical game? :)
14:30<andythenorth>does it have a GS?
14:30<andythenorth>o_O
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14:35<@Alberth>nope
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14:39<@Alberth>weather forecast says we will get snow tomorrow
14:40<andythenorth>:o
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14:42<andythenorth>come back romazoon
14:42<andythenorth>I’ve fixed Road Hog loading speeds
14:44<@Alberth>send a PM?
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14:46<andythenorth>he can wait for a release :)
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14:52<andythenorth>hmm
14:52<andythenorth>1st class passenger coaches are BAD FEATURE?
14:52<andythenorth>lower capacity, higher payment rate
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17:47<Wolf01>'night
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20:07<argoneus>I wish you could read books and watch movies without finishing them
20:07<argoneus>because the feeling "oh it's not real, nevermind" afterwards is annoying
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20:38<Flygon>argoneus: And this is why MMORPGs are popular :D
20:40<argoneus>Flygon: :(
20:40<argoneus>I just finished steins;gate after 30 hours (a visual novel) and I wish I could live in such a world
20:41<Flygon>I admit I haven't read that one
20:41<argoneus>it's just that feeling of emptiness
20:41<argoneus>after you have exhausted the story completely
20:43<Flygon>Hmm
20:43<Flygon>Sorry for the delay, trying to figure out what to title a pic for subbing to gallery
20:44<argoneus>showp ic
20:44<argoneus>show pic
20:44<Flygon>Not if I don't want to get banned from #openttd I won't :P
20:46<argoneus>:(
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21:00<Flygon>Annnnd subbed
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---Logclosed Sat Dec 27 00:00:59 2014