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#openttd IRC Logs for 2015-01-04

---Logopened Sun Jan 04 00:00:11 2015
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04:22-!-mode/#openttd [+o Alberth] by ChanServ
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04:26<andythenorth>Alberth: FISH code has nothing to prevent toyland
04:26<andythenorth>availability is ALL_CLIMATES
04:27<@Alberth>ok, it was 1955-ish, that should work too, I think?
04:27<@Alberth>we should implement Save and Load in busy bee :)
04:28<andythenorth>1955-ish should work
04:28<andythenorth>FISH / Squid /s
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04:29<@Alberth>hmm, and now it works, how strange
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04:33<andythenorth>Alberth: sorry I haven’t been much use on Busy Bee so far :P
04:33<@Alberth>I might have a look today
04:50<ShrewdSpirit>guys I wanna start OpenTTD dedicated server in linux vps but its giving me this error: "Error: Failed to find a graphics set. Please acquire a graphics set for OpenTTD"
04:52<ShrewdSpirit>how to install a graphics set for game in linux vps? :o
04:52<ShrewdSpirit>I have no GUI btw
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05:02<Rubidium>you found the section in the readme and followed that advice?
05:03<ShrewdSpirit>yeah, fixed it
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05:45*andythenorth wonders about location of cat
05:46<@peter1138>Usually in /bin
05:47<andythenorth>ok that’s today’s questions all answered
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06:26<@Alberth>hi hi
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06:42<Wolf01>hi hi
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07:02<@Alberth>/me looks for documentation on saving/loading GS in Squirrel
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07:18<@Alberth>oh, the wiki. I was looking at the NoGo API docs
07:18<@Alberth>seems like an omission to me
07:19<frosch123> <- hmm, yes, it should be on that page
07:20<frosch123>maybe some other functions of that class should be hidden
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07:34<@Alberth>"... First your Load() function is called, and after that the constructor of your AI is called. ..." huh? That needs a test :)
07:36<frosch123>it probably means Start()
07:36<frosch123>constructor -> load -> start
07:37<@Alberth>I would expect so :)
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07:56<@Alberth>fixed that
08:02<frosch123>why do the trams in the japanese tram set have names like "hannover" and "dortmund"?
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08:59<@Alberth>hmm, awk script kills my additions :(
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09:02<frosch123>you may need an @api
09:07<@Alberth>no, it broke on a missing semi-colon
09:09<@Alberth>and probably on a missing /* DOXYGEN_API */ after an #endif
09:09<@Alberth>seems to work now, let's make some text :)
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09:56<Wolf01> ahah wonderful
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10:01<zapatista>hii anyone here ??
10:02<zapatista>i have 1 question im just joined from mobile
10:03*zapatista slaps peter1138 around a bit with a large fishbot
10:03<Elyon>just ask your question
10:04<zapatista>ow thank you an answer .
10:04<zapatista>i have no connection in my house so just wanted to play with YZ but cant.
10:05<zapatista>mm its against to computer another virtual opponents
10:05<Elyon>ah, an AI?
10:06<Elyon>what seems to be the issue?
10:06<zapatista>im not sure ..probably , so i cant connect in my house to internet im just trying to download manually in some way
10:06<Elyon>just tether your mobile?
10:06<zapatista>tether ?
10:06<zapatista>im playing with PC
10:07<zapatista>im chatting mobile with android , im gonna download that virtual opponents if possible and will transfer to my PC
10:07<Elyon>well, you clearly have a mobile sufficiently "smart" to use the web irc client - surely it supports you connecting it to your PC with a cable, and tethering your mobile internet?
10:08<Elyon>just enough for you to download the AI you want
10:08<zapatista>so its not possible because no wireless around my house im in cafe =D lol ... i downloaded some files from internet
10:09<zapatista>but i cant find where its saving them
10:09<zapatista>how can i transfer the files cant find
10:09<Elyon>what, you can't find where your mobile browser saves the files on your phone?
10:09<zapatista>in game installed folder there is no new files
10:10<Elyon>and I meant, just connect your android phone with USB to your PC at home, and tether the phone internet to your PC (ie. make the phone internet available to the PC)
10:10<zapatista>i can find OFC but i downloaded files by TTD mobile version
10:10<Elyon>aah okay
10:10<Elyon>well, I don't know where they are on android, hmm ... content_download somewhere?
10:11<zapatista>so where is it in PC version ?
10:11<zapatista>normally where is downloading files in PC ?
10:11<zapatista>not in installed folder
10:12<Elyon>Documents/OpenTTD/content_download or something
10:12<Elyon>not quite sure to be honest
10:13<zapatista>mm ok will check there
10:14<zapatista>now i must find the place in my tablet
10:14<@DorpsGek>Commit by alberth :: r27111 trunk/src/script/api/script_controller.hpp (2015-01-04 15:14:13 UTC)
10:14<@DorpsGek>-Doc: Extend script documentation with Save and Load functions.
10:18<zapatista>just öne more question if i download TTD from official website , ... the 1.4.4 version, will be there virtual opponents inside without downloading any. extra ?
10:18<FLHerne>zapatista: No
10:18<FLHerne>zapatista: There are no built-in AIs, use the ingame content downloader
10:18<FLHerne>Oh, and Android forum thread is
10:19<zapatista>thank you so much ur answers so helpfull
10:19<zapatista>checking now
10:19<@Alberth>zapatista: Technically, yes. There is a dummy AI that doesn't do anything. However that gives very little opposition, so you may want to download an AI
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10:26<NGC3982>I just switched from an older Supybot version to Limnoria, and i'm having some issues with Soap. The server is running (the same that worked with the older version of Supybot) and also the bot. I have checked plugins.soap.channels/port/password and they seem to be the correct values.
10:26<NGC3982>But apconnect does not give me any output
10:27<NGC3982>The running log tells me "apconnect called on #channel by <host"
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10:42<NGC3982>For god sake. Not this again.
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12:45<@DorpsGek>Commit by translators :: r27112 /trunk/src/lang (luxembourgish.txt spanish.txt) (2015-01-04 17:45:35 UTC)
12:45<@DorpsGek>-Update from WebTranslator v3.0:
12:45<@DorpsGek>luxembourgish - 1 changes by Phreeze
12:45<@DorpsGek>spanish - 2 changes by SilverSurferZzZ
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14:42<@Alberth>andythenorth: save & load!
14:44<andythenorth>Alberth: \o/ :)
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15:01<@Alberth>and some extra copyright text :)
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16:35<Elyon>the format for `\b*` (extended byte escape) in NFO - do I have to specify `FF` somewhere myself, or does the escape take care of this?
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16:40<y2000rtc>Hi all.
16:40<Elyon>crowd: NORM!
16:41<Elyon>I mean hi
16:43<y2000rtc>Yesterday you helped me with grf file. I decompiled file, opened nfo file for train vehicles and tried to understand for codes there. But it is confused.
16:43<Elyon>nfo can be a bit daunting. What do you need help understanding?
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16:44<Elyon>welcome back
16:45<y2000rtc>Do you have some idea where is best written what does it mean? There are hex numbers but I didn't find what each position in code means and which number is for what. Some tricks are on wiki but without positions in code. :(
16:46<Elyon> this has pretty much everything you need
16:46<Elyon>the meaning of each number is heavily dependent on context
16:47<Elyon>except for `<spritenum> * <spritelen>`
16:47<Elyon>which is at the beginning of every (real|pseudo)sprite
16:47<y2000rtc>Thx I will try it. Here for example. Sorry I don't know how it will see.
16:48<y2000rtc>1449 d:\npt\games\transport_tycoon_deluxe_1.5.0-beta1-win32_gm-data-newgrf-contentdownload-save-cfg\sprites/csdseto.pcx 418 2088 01 1 1 0 0
16:48<frosch123>y2000rtc: if the grf is sufficiently old, you can try
16:48<frosch123>it won't work for grfs newer than 2012 though
16:48<Elyon>y2000rtc: oh that's a realsprite
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16:49<y2000rtc>Between paths for pcx files are codes with something. But what means what. Yes it is from 2006.
16:49<Elyon>it's a realsprite
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16:50<Elyon>my mistake, the link is
16:50<Elyon>it should be xpos, ypos, compression, ywidth, ysize, xsize, xrel, yrel
16:51<Elyon>s/ywidth, ysize/ysize, xsize
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16:54<Elyon>you're such a quitter :p
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16:54<y2000rtc>I see on web. thx. I'm searching date of start of production of vehicle. And code where is written date of change of picture in pcx file.
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16:55<Elyon>for the first bit, you will probably want to look for something like ...
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16:58<Elyon>`<spritenum> * 00 00 00 <days-since-1920>
16:58<Elyon>which is "sprite number", "action 0", "feature 0 (trains)", "property 0 (introduction date)", respectively
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16:59<Elyon>I am curious, why do you quit every five minutes exactly?
17:00<y2000rtc>I don't know.
17:00<y2000rtc>Something wrong with ping timeout.
17:00<y2000rtc>480 sec
17:00<Wolf01>because 480 sec are 5 minutes
17:01<Elyon>no, 300 sec is 5 minutes
17:01<Elyon>wait, was that sarcasm?
17:01<Wolf01>thank you captain :)
17:01<Elyon>textual sarcasm is not /that/ obvious tbh
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17:07<y2000rtc>I tried to find it but which row in code is action and which is action1?
17:08<Elyon>the number after the `*` specifies the action
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17:09<Elyon>for example, `27 * 0` would be sprite 27 (irrelevant for now), action 0
17:11<@peter1138>quit every 5 minutes?
17:11<@peter1138>probably using a dumb web client
17:11<Elyon>on the clock
17:11<@peter1138>or worse, their internet goes via cgnat which is setup incorrectly
17:12<y2000rtc>Ha, perfect. No, I'm using app on android. Its called Android IRC. And what is wrong if I don't have 0 in code after * ? How you can see in code.
17:13<Elyon>well, what do you have after `*`?
17:13<Elyon>just search for ` * 00 ` or perhaps ` * 0 `
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17:14<Eddi|zuHause>Elyon: no, 27 * 0 is a sprite of length 0
17:14<Elyon>damn you're right, my mistake
17:15<Eddi|zuHause>but usually you'd say "0 * 0" and let nforenum fill in the values
17:16<Elyon>in this case it is a decoded grf, though
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17:29<y2000rtc>Ok, I cant recognize what means each row in code. I will try again tomorrow. Thx Elyon and Eddi. Have a good night.
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17:31<Elyon>the third number of each pseudosprite row indicates the action
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19:34<mek42>is there still a two way block signal on the depot door?
19:34<Eddi|zuHause>yes. unless you place a path signal nearby
20:42<mek42>sry for delayed gratitude - doing some home organization while waiting for money for small-medium track system
20:46<Elyon>is there any way to specify negative pixel offsets in sprite layouts?
20:47<mek42>Elyon: thank you for doing the kind of work that would prompt your question - sadly, at this point I'm just a player and have no idea
20:48<Elyon>mek42: :D hopefully you will enjoy the further fruits of labour
20:50<Elyon>anyway, I need a single sprite repeated / <- that way, using groundsprites, which means either I start from the top and need negative x offsets, or start from the left and need negative y offsets
21:01<mek42>hmmm.... I had been getting bored, but it seems as though I've over-extended and am going to bankrupt myself - I have learned two major things this play though, I like UKRS, and I think 1825 is a good start date - early enough to have a chance to develop a shipping income before rail, late enough to make over extending once rail develops a real temptation
21:12<mek42>if I have the cash to cover the purchase, what does "failure to auto-renew, money limit" mean? is there a max auto-renew / year limit?
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21:21<mek42>is there an easy way to reverse all of the one-way block signals on a stretch of track when you realize you made a small mistake?
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21:54<Supercheese>ctrl+remove them, then ctrl+readd them in the proper direction
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---Logclosed Mon Jan 05 00:00:13 2015