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#openttd IRC Logs for 2015-01-15

---Logopened Thu Jan 15 00:00:28 2015
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01:13<supermop>can't find any bmp dems of oahu, only hdr and blw files???
01:33<supermop>found a dem file
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07:03<Eddi|zuHause>http://cdn4.spiegel.de/images/image-794627-galleryV9-bodr.jpg
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08:44<andythenorth>farm supplies
08:44<andythenorth>questionable concept
08:44<andythenorth>terrible implementation
08:46<V453000>11!1!1!!!!!!!1!1!
08:48<andythenorth>I so hate them
08:48<andythenorth>all these tedious little feeders
08:49<andythenorth>for so little result
08:50<V453000>._.
08:52<Eddi|zuHause>yes! make thwe game bland by removing all features that offer diversity. much better.
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09:22<andythenorth>V453000: what shall I do with them?
09:22<andythenorth>remove them?
09:22<andythenorth>seems a bit wrong
09:23<andythenorth>I wish I could deliver to a farm supply depot which would boost production at all industries in n tile range
09:23<andythenorth>or if station distribution wasn’t single-industry that would help
09:23<andythenorth>or if there were partial unload orders
09:26<V453000>yetyize them ?:D
09:27<V453000>hm.
09:27<V453000>well you Could make the farms stop accepting the cargo at some point
09:27<V453000>which kind of allows for a vehicle going from station to station, capping the unload rate at some point
09:27<V453000>which sounds majorly dumb and dull though
09:28<V453000>because it instantly becomes the only way, unload orders would suck
09:29<andythenorth>I had some dumb idea about that
09:29<andythenorth>oh yeah it eats the cargo, then spits it out again
09:29<V453000>you said that already yes :D
09:29<V453000>would greatly support 1-tile transporting more than anything
09:29<V453000>nyway, off
09:29<andythenorth>bye
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09:30<andythenorth>maybe stockpiling *is* better for farms
09:30<andythenorth>meh
09:33<@peter1138>Eddi|zuHause :)
09:34<andythenorth>yak-shaving isn’t diverse :P
09:34<andythenorth>it’s monotonous
09:43<@Belugas>hello
09:46<@planetmaker>V453000, I much like the look you show on arctic. Except all the details :) It doesn't properly tile, lighting is different for 3-corner slope tile and flat tile. Water masks don't fit for shores and the slope for shores could better reflect to go to height 0 (not just texture) where there is actually water (thus make it non flat slope but actually rough slope)
09:46<@planetmaker>but I really like the way the snow / ice looks
09:53<andythenorth>hmm
09:53<andythenorth>“deliver 25 crates of goods"
09:53<andythenorth>quite a low goal that one :)
10:00<Eddi|zuHause>you've got to start somewhere...
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12:45<@DorpsGek>Commit by translators :: r27118 /trunk/src/lang (english_US.txt irish.txt) (2015-01-15 17:45:31 UTC)
12:45<@DorpsGek>-Update from WebTranslator v3.0:
12:45<@DorpsGek>english_US - 1 changes by Supercheese
12:45<@DorpsGek>irish - 5 changes by tem
12:46<andythenorth>Alberth: o/
12:46<@Alberth>hi hi
12:47<andythenorth>been playing my fun BB game
12:47<andythenorth>interesting goods delivery goals :) https://dev.openttdcoop.org/attachments/download/7017/busy_bee.png
12:50<@Alberth>at the other side of the map? :)
12:52<andythenorth>nah
12:53<andythenorth>nearest source for one of those is about 60 tiles :)
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14:09<andythenorth>Alberth: it’s still fun ;)
14:11<@Alberth>:D
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14:25<andythenorth>meh Full FIRS
14:25<andythenorth>should have ports in it for a source of supplies
14:25<andythenorth>free supplies ftw
14:26<andythenorth>Alberth: should I be able to cancel a goal?
14:26<andythenorth>don’t know if there’s any UI for that :P
14:26<andythenorth>I suspect not
14:27<@Alberth>not directly at least
14:30<andythenorth>it’s ok, I’ll just free build until a goal comes along I can do
14:30<andythenorth>I have 7 goals in total
14:30<andythenorth>3 I’m attempting
14:30<andythenorth>1 is too late to start
14:31<andythenorth>the other 3 are for towns where the goal cargo isn’t accepted
14:31<@Alberth>also not sure it would be a good thing, as it makes goals somewhat optional
14:31<@Alberth>hmm, maybe some check is missing there?
14:34<@Alberth>:O it only checks for rating, by the looks of it
14:34<andythenorth>I think skipping goals is boring :)
14:34<andythenorth>so agreed
14:41<frosch123>V453000: it looks like styrofoam :o
14:45<V453000>the question is, is it meant to do that? :P
14:45<frosch123>well, some times it is used to package toys
14:47<andythenorth>hmm
14:47*andythenorth has been playing the game
14:47<andythenorth>and has a longer pony list again
14:47<andythenorth>the pony list was ~2
14:48<V453000>XD
14:48<V453000>and is?
14:48<V453000>frosch123: it will be a special landscape :)
14:49<frosch123>i only hope that yeti do not pee in the snow
14:49<andythenorth>are yetis a kind of pony?
14:49<frosch123>sometimes parents end up as ponies
14:50<@peter1138>Is it gonna look like flat textures pasted onto tiles forever?
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14:51<andythenorth>flat docks? consist management? better landcsape generator? round robin cargo delivery to industries in station catchment?
14:51<V453000>flat, kind of, with something on them, maybee :P
14:53<V453000>natively it will be a toyland replacement
14:53<V453000>but it will be usable anywhere else
14:53<V453000>PS two kinds of rocks are awesome frosch123 :P
14:55<frosch123>cheap features are the best :öp
14:56<andythenorth>features that don’t have 7 kinds of opinion about what is needed :P
14:56<andythenorth>some features are mostly expensive in hot air
14:58<frosch123>ah, that's what the fire alarm was about
14:58<frosch123>i was wondering what triggered it
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15:03<@peter1138>A fire?
15:04<frosch123>didn't find one
15:04<@peter1138>I guess it was the smoke_fumus...
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15:05<Eddi|zuHause>how would round-robin help with industries?
15:06<Eddi|zuHause>every huge train will offload to a different industry. so most of the industries will still be idle, and the other ones overloaded
15:06<andythenorth>split the cargo
15:06<frosch123>delivery wrosk via gradual loading
15:06<andythenorth>I’ve asked before and told it’s near-impossible
15:07<andythenorth>apparently it will bring the game to its knees
15:07<Eddi|zuHause>well, you need a cache in the station which industries are nearby
15:07<frosch123>we already have that :p
15:07<andythenorth>but they can change acceptance…
15:08<Eddi|zuHause>yes, but the station needs to find that out anyway
15:08<frosch123>anyway, it removes the fun from xv
15:08<frosch123>*sv
15:08<frosch123>it's already terrible that people station walk on pick-up, even worse if they do it on drop-off
15:09<frosch123>so, i am all for reduing max station spread to 5
15:09<Eddi|zuHause>yes. turn off freeform stations as well :p
15:09<andythenorth>it’s only a problem when playing with stupid ideas like supplies
15:09<Eddi|zuHause>stations must be 4x5 at max
15:09<andythenorth>for high-volume cargos it’s not a problem to organise deliveries to the right industry
15:10<andythenorth>supplies really suck
15:10<Eddi|zuHause>frosch123: i think your argument is completely invalid.
15:10<andythenorth>of all the many things I regret, I regret supplies most
15:10<andythenorth>they are anti-ottd
15:10-!-quorzom [~quorzom@cable-78-35-98-177.netcologne.de] has joined #openttd
15:10<frosch123>Eddi|zuHause: thought so :)
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15:11<Eddi|zuHause>anyway, back to the question: if distributing between industries is the goal, what's the advantage of round-robin over just pushing the average to every nearby industry?
15:11<andythenorth>nothing
15:11<Eddi|zuHause>except maybe rounding for really low values
15:11<andythenorth>round-robin was the first implementation I thought of
15:12<frosch123>average?
15:12<frosch123>do you want to add fractional cargo amounts? :p
15:12<andythenorth>divide total cargo over num accepting industries?
15:12<frosch123>hmm, wait, we already have those for station rating
15:12<andythenorth>deliver it
15:13<frosch123>andythenorth: 2 items of cargo over 5 industries? :p
15:13<andythenorth>indeed
15:13<Eddi|zuHause>frosch123: that is really an unimportant implementation detail :p
15:14<andythenorth>that will teach people to deliver Not Enough
15:14<andythenorth>or rather it will teach them not to
15:14<andythenorth>English often says that which is not
15:14<andythenorth>to indicate that which is
15:14<andythenorth>stupid language
15:14<Eddi|zuHause>is that what they call irony?
15:15<frosch123>good idea, if the amount of cargo is not divideable, it results in a fight on the station, which damages the train
15:15<andythenorth>Eddi|zuHause: no
15:15<andythenorth>frosch123: trigger a single-vehicle train crash?
15:15<andythenorth>oh
15:15<Eddi|zuHause>andythenorth: i've recently wondered about the use of the phrase "all but..."
15:15<andythenorth>we’re having snow-thunder here it seems
15:16<Eddi|zuHause>andythenorth: which apparently means the opposite of what i thought it means
15:16<andythenorth>well that’s all but obvious, no?
15:16<Eddi|zuHause>no.
15:17*andythenorth is shocked
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15:18<Eddi|zuHause>"but" means an exception, but "all but" apparently means an emphasis
15:19<andythenorth>yes
15:19<andythenorth>Google Glass is all but dead apparently http://www.bbc.co.uk/news/technology-30831128
15:19<andythenorth>except it’s also not apparently
15:19<andythenorth>how confusing
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15:32<ginko>Timeout waiting for PAD0 packets, all necessary details: http://paste.debian.net/hidden/1ecbfb82/
15:33<@peter1138>Cool. Wrong channel?
15:33<ginko>yes, wrong channel :D
15:34<@peter1138>Weird using debian's paste site when you're not on debian ;p
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15:45<@Alberth>andythenorth: fixed town acceptance
15:45<@Alberth>(but in new version)
15:46<andythenorth>yay :D
15:46<andythenorth>does it change strings?
15:46<@Alberth>no
15:46<andythenorth>I can probably just replace it, no? :)
15:46<andythenorth>no savegame loss
15:46<andythenorth>one way to find out...
15:47<@Alberth>just skips adding towns without acceptance of the cargo at the center
15:47<@Alberth>just main.nut
15:47<andythenorth>I’ve updated
15:47<andythenorth>I’ll wait for my goals to roll over
15:47<@Alberth>game even gives you 1/8 spare :p
15:50<ginko>peter1138 it's not about debian, but openwrt ;)
15:50<@peter1138>Quite.
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16:01<Wolf01>hi hi o/
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16:03<@Alberth>hi hi
16:03<@Alberth>andythenorth: make current tip RC1, and release?
16:04-!-gelignite [~gelignite@i5387a06e.versanet.de] has joined #openttd
16:05<andythenorth>yeah, why not :)
16:05<andythenorth>my makefile is borked still
16:05<andythenorth>not going to look at that now, worky worky ;)
16:05<@Alberth>k
16:06<@Alberth>seems to work for me
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16:08<@Alberth>hmm, how to upload to bananas?
16:08<frosch123>didn't you add "make bananas"?
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16:11<frosch123>url = http://dev.openttdcoop.org/projects/busybee-gs <- Alberth: there is a typo in the url
16:11<frosch123>it misses a "-"
16:12<@Alberth>:O
16:12<frosch123># SuperLib_for_NoGo-36.tar <- also, some c&p left-over :p
16:12<frosch123>do you use any libs?
16:13<andythenorth>nah
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16:15<@Alberth>I was manually uploading :)
16:15<@Alberth>where is musa.py?
16:15<frosch123>http://hg.openttd.org/openttd/extra/musa.hg/
16:16<frosch123>it's on openttd, not coop, for once :p
16:16<frosch123>though there is a jenkins on coop
16:19<@Alberth>/me makes an 'openttd' directory under 'devzone' :p
16:20*frosch123 wonders why /me does not work
16:20<frosch123>it does
16:22<frosch123>Alberth: if you upload manually, you cannot give any access to upload as well
16:22<frosch123>unless that was your plan :p
16:22<frosch123>s/any/andy/
16:22<@Alberth>:O
16:22<frosch123>only musa supports multiple users
16:24<andythenorth>put it on the coop account
16:27<andythenorth>that password is definitely secure :P
16:28<andythenorth>not shared by bazillions of users who have probably stuck it in their browser autofill :)
16:29<frosch123>don't you put you passwords in a password safe, which is secured by a short master password?
16:30<frosch123>noone expects a short password on a password safe
16:38<@Alberth>try a password of 0 characters :p
16:40<@Alberth>argh, wrong version :(
16:42<andythenorth>passwords
16:42<andythenorth>are a chore
16:43<frosch123>why are there multiple tags with the same name in .hgtags?
16:43<andythenorth>I only see one
16:43<andythenorth>RC1
16:43<frosch123>half of them even have the same hash
16:44<andythenorth>oh different project :
16:44<frosch123>https://dev.openttdcoop.org/projects/busy-bee-gs/repository/entry/.hgtags <- lists 7 of them, 4 different hashes
16:44<andythenorth>intriguing
16:44<andythenorth>I have
16:44<andythenorth>06b75370997d003314a5a46014b19d473ee01db0 RC1
16:44<andythenorth>and nothing else
16:44<frosch123>maybe pull :p
16:45<frosch123>and/or update
16:47<@Alberth>http://www.tt-forums.net/viewtopic.php?f=65&t=72498
16:47<@Alberth>wow, hg tag -f apparently doesn't delete the old tag :)
16:48<@planetmaker>g'evening folks :)
16:48<frosch123>hiho pm
16:49<@Alberth>evenink
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16:51<frosch123>planetmaker: any idea how we could convice andy and albert to use eints? :p
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16:52<@Alberth>dying to submit a translation? :)
16:53<@planetmaker>they do not?!
16:53<@planetmaker>frosch123, no, I don't. If the author himself does not see the benefit of his work, I'm out of ideas
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16:53<@Alberth>I would just add it to the project if they refuse to listen
16:54<frosch123>planetmaker: i worry andy does not like the design, and albert not the implementation
16:54<@planetmaker>"they"?
16:54<@Alberth>alberth and andythenorth of course
16:54<@planetmaker>no, I wouldn't.
16:55<@Alberth>hmm, bummer
16:55<@planetmaker>I'm happy to help, but I won't just decide to mess with s/o's project
16:56<@Alberth>fair enough :)
16:56<frosch123>don't hurry, i am just amused that a project which shares the main authors, does not use it :p
16:57<@planetmaker>it's surprising, yes
17:01<andythenorth>the design is ok
17:01<@Alberth>need anything else be done than copying a few files into the repo?
17:01<@planetmaker>http://dev.openttdcoop.org/projects/home/wiki/ManagingEints#Enabling-the-WebTranslator-for-your-project :)
17:02<@planetmaker>thus you want to add the files, and add eints as project member.
17:03<@planetmaker>and possibly inherit project members from the game script group
17:03<frosch123>you need to configure the roles in redmine (inherit users + eints role), and add the same files as sv has in .devzone
17:08<@Alberth>where is this inherit?
17:09<frosch123>on the "settings" page
17:09<frosch123>i believe first tab or so
17:09<@Alberth>ah, found it
17:10<frosch123>suddenly dozen of members :p
17:12<@Alberth>hmm, and the OP isn't even in the list :p
17:12<frosch123>yeah, too annoying :p
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17:18<@Alberth>andythenorth: upload to bananas has wrong version number, will look at it later
17:18<andythenorth>herp
17:18<andythenorth>ok :)
17:18<@Alberth>gn for now, and thanks for all the pointers
17:19<frosch123>hmm, there is no "start fixing" button after creating a language
17:19<andythenorth>bye :)
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17:24<frosch123>i translated it, ok?
17:24<frosch123>now pm can find my typos :)
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17:33<andythenorth>ha
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17:33<andythenorth>also bye
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17:48<Wolf01>'night
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---Logclosed Fri Jan 16 00:00:29 2015