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#openttd IRC Logs for 2015-01-17

---Logopened Sat Jan 17 00:00:31 2015
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01:10<mgrunin>what a loser
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03:02<andythenorth>also ugh
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03:29-!-mode/#openttd [+o Alberth] by ChanServ
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03:36<andythenorth>moin Alberth
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03:52<@Alberth>firs shuffles :)
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03:58<andythenorth>got inspired to work on it again
03:58<andythenorth>due to BB
04:01<@Alberth>unfortunately, I seem to have lost inspiration, currently
04:03<andythenorth>it comes, it goes
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04:03<@Alberth>yeah, in this case it got killed by troubles at work
04:05*andythenorth has not troubles at work this week, but definitely stuff that needs doing, 10-12 hours / day
04:05<andythenorth>BB is the kind of thing to let cook for a while anyway
04:06<andythenorth>last FIRS release was 2013
04:06<andythenorth>there’s 1 year of lang updates I should ship :P
04:09<Supercheese>err, could you wait just a bit
04:09<Supercheese>I am working on the Latin translation as we speak (type)
04:11<andythenorth>it won’t ship today
04:11<andythenorth>got a bug I have to try and fix (bulk terminals are stupidly hard to build)
04:11<Supercheese>too... bulky, perhaps :P
04:12<andythenorth>3 industries: you can tell these apart now, right?
04:12<andythenorth>previously the port and fishing harbour used same buildings
04:12<Eddi|zuHause>andythenorth: you went to the ECS-tourist-center-school-of-placement-rules?
04:13<andythenorth>Eddi|zuHause: I made some kind of...error
04:13<andythenorth>I think over-use of magic tile 255, probably
04:13<andythenorth>otherwise I’m stumped
04:15<@Alberth>harbours look good to me
04:15<V453000>omg moar sea stuff? :D
04:16<andythenorth>not new
04:16<andythenorth>V453000: fixing Full FIRS economy
04:16<andythenorth>by CHEATING
04:16<andythenorth>oops, child #2 pressed caps lock
04:16<Eddi|zuHause>yeah. sure. let's go with that :p
04:17<andythenorth>I’ve added port + bulk terminal
04:17<andythenorth>adds alternative source of ENSP and FMSP
04:17<andythenorth>should break the dominance of metal / oil chains
04:18<andythenorth>and incentivises farms, non-ENSP secondary cargos
04:18<Supercheese>moar industries to full economy?
04:19<andythenorth>flattens everything out a bit
04:19<andythenorth>some people will hate it, but eh
04:19<andythenorth>they can use 1.3.0
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04:19<Supercheese>"some people will hate it" is valid for any change whatsoever
04:20*andythenorth -> children, football
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04:40<Wolf01>hello o/
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04:51<Pikka>busy bee!
04:58<@Alberth>hi hi
04:58<Pikka>moin alberth
04:59<Wolf01>hi pikka
05:00<Pikka>how is everyone this thing?
05:00<krinn>Pikka, bonjour : bonsoir is when daylight goes off
05:00<Pikka>true that, but it is 8pm
05:01<krinn>erf, wonder when english will use 24hours, it piss me off always the am/pm
05:01<Wolf01>your silly side of the world
05:01<Pikka>2000 then
05:01<krinn>just like metric system, should have use it for years
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05:03<krinn>do military use am/pm too or are more sane and goes with 24h?
05:08<krinn>is there any plant to get that IsMultihead function for the AI API soon, it is odd to work without it
05:09<Pikka>how would it be useful for the AI?
05:09<V453000>Pikka working on landscape yet? :P
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05:10<krinn>pikka: do know how many engine a train have in it
05:10<Pikka>V - started work on a tram
05:11<krinn>you can ask if engine is not a wagon, so a loco, but you can't know if the two locos you found are one multihead or two of the same type
05:12<Pikka>v: moving house this week so that's taking a bit of time :) also a few other things...
05:12<V453000>oh :)
05:12<V453000>I might have landscape ~soon :P
05:12<Pikka>I saw the screenshots
05:13<V453000>well it looks majorly different already :D
05:14<Wolf01>moving house?
05:15<Pikka>it's a fairly common procedure in australia, our houses are on stilts and made of wood so they're easy to move. :)
05:17<Wolf01>you should think about adding legs and cannons, then
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05:53<V453000>woot when you download new notepad++ it writes down a je suis charlie message =D
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05:54<Pikka>andythenorth, busy bee!
05:54<andythenorth>lo Pikka
05:54<andythenorth>where has pikka been? o_O
05:55<Pikka>moving house next week
05:55<andythenorth>busy busy
05:56<andythenorth>no mobile games yet? o_O
05:57<Pikka>been working on a 32bpp steam tram though :)
05:57<andythenorth>so Busy Bee
05:57<Pikka>trying it for the first time now
05:57<andythenorth>the GS for people who mostly want a sandbox
05:57<V453000>we want pictures of the tram
05:57<andythenorth>it is definitely ‘throw a GS at the wall, see what sticks’ ;)
06:03*andythenorth has ideas for GS
06:03<andythenorth>but not doing them right now
06:03*andythenorth making FIRS less bad
06:05<V453000>moar pixulz! :D
06:08<Pikka> such as it is so far. :P
06:09<V453000>more like train =D
06:10<Pikka>very tiny train
06:11<Pikka>too tiny for 1x pixels really ;)
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06:14<V453000>everything needs x4
06:14<V453000>omg it has a real counterpart =D
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06:24<andythenorth>much realisms
06:25<@peter1138>That tram sounds diesel...
06:25<@peter1138>But that might've been a nearby bus :p
06:25<Pikka>they're diesel powered replicas :P
06:25<@peter1138>I was right!
06:25<@peter1138>So... er... why?
06:27<@peter1138>Causes lots of pointless queues.
06:27<@peter1138>Lol @ turning around.
06:27<Pikka>why diesel powered replicas? because they're a tourist attraction. the original steam trams were mentioned in a very popular japanese novel.
06:27<Pikka>I know, self-contained turntable. pretty cool. ;)
06:27<@peter1138>That poor regular tram behind it, stuck for hours!
06:28<andythenorth>Pikka: which novel?
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06:28<Pikka>and so the trams are known as botchan ressha
06:31<andythenorth>I just read Kokoro
06:31<andythenorth>maybe I should read Botchan next
06:32<@peter1138>Love the tiny little platforms in the middle of the road... I can't imagine that being allowed here...
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06:34<Flygon>peter1138: They exist in Australia
06:35<Flygon>The platforms
06:35<Pikka>I keep meaning to read botchan, never quite get around to it
06:36<Pikka>especially since I've been to matsuyama (and ridden on the trains :))
06:37<andythenorth>Pikka: any comments on BB then?
06:39<Pikka>seems pretty good to me. :)
06:39<Pikka>from a sandboxy, non-competitive point of view.
06:39<Pikka>perhaps a counter of completed and expired tasks would be nice, for those who like to challenge themselves?
06:40<andythenorth>probably the story book
06:40<Pikka>is it already there?
06:40<Pikka>I didn't look
06:40<krinn>or gives a static amount of money when a goal is done, even none really needs the money, it gave a motivation to do the goal (like subsidies)
06:40<andythenorth>story book not handled yet
06:41<Pikka>I see
06:42<andythenorth>we’ve considered money reward for goal
06:42<andythenorth>I think it’s interesting to not have it
06:43<Pikka>just a "point" for completion would be enough
06:43<andythenorth>a counter of goals completed
06:43<andythenorth>means you’re doing it just ftw
06:43<andythenorth>which is nice
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07:05<andythenorth>so is FIRS Latin done? o_O
07:06<andythenorth>my bug was easier to fix than I though
07:06<andythenorth>thought *
07:06<andythenorth>any other translations to go in?
07:06<andythenorth>who knows when next FIRS will be
07:06<andythenorth>after 1.4.0, might be another year :P
07:24<andythenorth>Pikka: wot, you broke my tram? o_O
07:27<Pikka>yes, fitted to farm supplies it would not load, I didn't try it fitted to anything else. :) the older tram works fine.
07:27<andythenorth>bloody trams
07:27<Pikka>the amblecote
07:30*andythenorth will look
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07:37<@peter1138>Wait, that sounds wrong :s
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07:43<Wolf01>oh, they found signs on alien life on Mars... wait no, it's just the lost Beagle2 from 2003
07:44<@peter1138>Technically it is alien.
07:44<@peter1138>We're the aliens.
07:44<shempi>mind blown
07:47<dreck>lol wol01
07:51<Wolf01> interesting, we should make a baboon-AI
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08:05<dreck>er sorry
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08:23<dreck>hi frosch
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08:28<dreck>so whats everyone doing anyway?
08:28<dreck>how come?
08:28*NGC3982 is coding.
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08:29<dreck>coding what ngc? :P
08:32<NGC3982>A messageparser for NGCone
08:32<NGC3982>Take a look in the the game chat and you'll see.
08:33<dreck>heh ok
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08:34<dreck>hope the parser goes well when you finish it ok ngc? :)
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08:36<NGC3982>dreck: Yes. Sorry, but it will take 3-4 minutes before restart, since i need to change a ..thing.
08:36<dreck>its ok take your time :)
08:36<dreck><has a few websites to look at anyway
08:39<NGC3982>dreck: Server is started. Please note the changes on
08:40*andythenorth plugs in to the mains to compile FIRS :P
08:41<dreck>andy..I still like FIRS a lot fyi :)
08:43<andythenorth>working on FIRS again gives me time to do yoga that I need to do for backache
08:43<andythenorth>maybe glacial compiles are good
08:43<@peter1138>NGC3982, "lot's" ... please fix?
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08:45<Hoppe>sorry for asking.. how do u disable fights in the game ?
08:45<NGC3982>peter1138: Where?
08:45<@peter1138>NGC3982, server 4's title.
08:46*andythenorth is nostalgic for the days when ‘full animation’ worked on OS X
08:47<Hoppe>@peter1138 Flights
08:47<@peter1138>One day I'll find a copy of OS X to see if I can see what the problem is.
08:47<@peter1138>Logically... there's no reason for it not to work.
08:47<andythenorth>it’s on my to-do list to send you a DVD
08:47<@peter1138>Hoppe, set the max aircraft to 0, I guess.
08:47<andythenorth>or something
08:48<andythenorth>I think it only affects my self-compiled OTTD, iirc the nightly is fine
08:48<andythenorth>so it’s probably some crap about which SDK I’m linking, or configure options for 8bpp or something else I don’t understand
08:51<NGC3982>Hoppe: Do you know how to use the console in OpenTTD?
08:52<NGC3982>Hoppe: And you want to disable aircraft in a single-player game?
08:53<andythenorth>fixed another harbour industry (the left-most one)
08:53<andythenorth>they all look different enough now?
08:53<andythenorth>and not crap?
08:54<Hoppe>ngc3982 a friend set up a server for me in germany so me and a friend can play togeather
08:55<@Alberth>andy, a bit full?
08:55<NGC3982>Hoppe: I see. The owner of the server (or you with the owners permission) can change configuration parameters with rcon. You open console, and do 'rcon password "set max_aircraft 0"', without the '.
08:55<NGC3982>Hoppe: The rcon password can be provided by the person who owns or started the server.
08:56<Hoppe>i will try,, i have the password
08:56<andythenorth>Alberth: ?
08:57<@Alberth>every tile of the harbour has a house or crane or ..
08:58<Hoppe>NGC3982 Thanx alot my friend :D
08:58<@Alberth>no place to dump cargo from the ship :p
08:58<NGC3982>Hoppe: :-).
08:59<andythenorth>Alberth: yeah I filled the empty tiles
08:59<andythenorth>maybe that was unwise
08:59<andythenorth>I thought they looked odd
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09:08<Hoppe>'NGC3982 is there a webpage where i can see all the Settings command +
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09:15<andythenorth>planetmaker: any idea about this FIRS bug? o_O
09:15*andythenorth has no idea
09:15<V453000>votes on how fat should a road be?
09:15<V453000>assuming 10mx10m is a tile
09:15<V453000>5m is probably too thin
09:15<V453000>something like 6-7?
09:19<@peter1138>Depends on the type of road... 4.5-7.5m...
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09:32<krinn>i'm crazy but we don't have a steel wagon in stock openttd?
09:33<frosch123>we do, you are crazy :)
09:34<krinn>just start a new game to make sure: no steel wagon while i have SH40 already
09:36<krinn>wow found it: with opengfx industries, i don't have the steel wagon
09:37<krinn>(earlier i said "stock openttd" because i didn't think opengfx industries could alter vehicle)
09:37<Wolf01>bad feature
09:39<NGC3982>Is there a way to increase terraforming cost without a mod?
09:40<frosch123>andythenorth: i vote for nml bug
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09:42<+michi_cc>NGC3982: Basecost NewGRF, or is that already a mod for you?
09:43<krinn>pfff it sucks to update 100m of content with a connection as good as with a 56k modem
09:45<andythenorth>frosch123: really? o_O
09:46<NGC3982>michi_cc: Oh, it's a NewGRF? I see.
09:46<frosch123>andythenorth: no, actually ottd bug
09:48<krinn>ok, update to ogfx+industries 0.3.5 still no steel wagon with it...
09:48<krinn>can someone check it miss it too?
09:52<frosch123>andythenorth: anyway, firs breaks toyland completely, doesn't it?
09:52<frosch123>it even crashed ottd
09:54<frosch123>does it disable all cargos including pax and mail or something?
09:55<frosch123>andythenorth: yeah, starting a toyland game with firs 1.3.0 results in industries, but no cargos
09:55<krinn> (looks really strange, anyway i have my answer)
09:56<frosch123>and ottd crashes if all railtypes are disabled because all vehicles are disabled or something
09:57<frosch123>apparently ottd even disables the default engines which carry no cargo, if pax is disabled :p
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10:00<@DorpsGek>Commit by frosch :: r27119 trunk/src/newgrf.cpp (2015-01-17 15:00:02 UTC)
10:00<@DorpsGek>-Fix: Action 7/9 condition 0A failed for present, but disabled, NewGRF.
10:00<andythenorth>how rare :)
10:03<frosch123>still, firs is broken in toyland, so disabled firs was actually better :p
10:04<andythenorth>I should probably just allow it in toyland
10:05<andythenorth>dumb restrictions
10:05<V453000>peter1138: openttd road, not real road :P
10:06<V453000>lets go with 6m
10:06<V453000>60% of a tile sounds fine enough
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10:54<frosch123>hmm, i added a visualisation for "focussed window"
10:55<frosch123>but it mainly shows how bonkers the focus changes in ottd :p
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10:57<Flygon>I demand Esky NewGRF
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11:35<alluke>how to get those lines onto the map?
11:35<frosch123>map toolbar dropdown
11:36<frosch123>i.e. hold mouse button on the smallmap button in the toolbar
11:36<frosch123>about half of the buttons have a dropdown :p
11:38<andythenorth>how interesting
11:39<andythenorth>supply + demand view would be interesting
11:40<frosch123>you would need a limitation on how far the lines go
11:40<frosch123>else every ore mine is connected to every steel mill
11:40<frosch123>which is pretty useless
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11:41<andythenorth>I was thinking of rectangles or triangles rather lines
11:41<andythenorth>than *
11:42<andythenorth>upward triangle = supply
11:42<andythenorth>downwad = demand
11:42<andythenorth>downward *
11:42<frosch123>no idea where you would want to display them
11:43<frosch123>you mean select cargo in smallmap and then highlight industries with triangles instead of rectangles?
11:43<frosch123>(i mean select cargo in cargo flow window)
11:44<andythenorth>I would draw them right on the map
11:44<frosch123>based on what?
11:49<andythenorth>frosch123: no idea, this is not a well-formed plan :D
11:50<andythenorth>by supply + demand, I just mean provide / accept
11:50<andythenorth>it’s probably bad
11:51<frosch123>well, make a patch to draw lines for the closest provider p
11:51<frosch123>but not sure anyone would use it :p
11:52<frosch123>or draw cargo icons as overlay over the industry, and draw the lines when hovering the icons :p
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11:57<@Alberth>build busy bee into openttd :p (it does closest supplier calculations)
11:58<frosch123>oh, make the whole map foggy and only reveal the industries you have goals for?
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12:00<andythenorth>fog of war!
12:00<andythenorth>my liege
12:00<@Alberth>gradual disclosure of the map :)
12:00<andythenorth>I kind of had that in mind for a GS somehow
12:00<andythenorth>at least, unlocking the map
12:00<andythenorth>can we obscure the map?
12:00<andythenorth>all we have to do is draw black :P
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12:01<frosch123>i always disable fog-of-war if possibly
12:01<andythenorth>let GS control it by tile co-ordinates
12:01<frosch123>e.g. in widelands
12:01<andythenorth>I only saw it in Warcraft 1
12:01<andythenorth>where it was perfect
12:01<andythenorth>can imagine it being annoying in other games
12:01<frosch123>not seeing other units is fine, but not seeing the map is stupid
12:01<frosch123>esp. if you play the same map multiple times
12:02<frosch123>then you don't see what you could know anyway
12:02<@Alberth>you can do terraforming, build cities and build industries, so you could make a GS that "releases" a part by building it all?
12:02<andythenorth>I think warcraft maps were procedural
12:02<andythenorth>Alberth: yes, that’s what I have in mind
12:03<andythenorth>something like ‘Build the West’ or whatever
12:03<frosch123>oh, make the whole map water, and make the gs add land over time? :p
12:03<andythenorth>you start on one side of the map
12:03<andythenorth>after completing goals, the game starts adding cities in the interior
12:03<V453000>lol that sounds fun
12:03<andythenorth>or delete land
12:03<andythenorth>never-ending story
12:03<andythenorth>weird film
12:03<@Alberth>weird book :)
12:04<andythenorth>bah, over a year ago, someone diagnosed the cause of this issue
12:04<andythenorth>but I don’t remember, and didn’t write it down
12:04<andythenorth>probably the graphics chain needs random bits in it somewhere?
12:06<frosch123>andythenorth: does it belong to 6899?
12:06<frosch123>though 6899 is newer than 6667
12:07<@Alberth>wouldn't be the first time a ticket is a duplicate of a newer ticket :p
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12:13<andythenorth>they’re related
12:13<andythenorth>if they have common cause then one is a dupe
12:14<andythenorth>they probably have common cause right?
12:14<andythenorth>hmm they’re different issues
12:15<andythenorth>one is during construction, one is after construction
12:15<frosch123>stop trying to solve issues with bureaucracy :p
12:15<andythenorth>best way
12:15<andythenorth>I close so many tickets with bureacracy
12:15<andythenorth>often cheap in the short and long term
12:17<andythenorth>I think my date sensitive spritelayouts must be quite borked
12:17<frosch123> <- is that any good? (not code-wise, it's a quick hack; just from a usability pov)
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12:17<frosch123>highlight windows with focus
12:17<frosch123>return focus to parent window when closing
12:18<frosch123>make ESC close the focussed window
12:18<frosch123>and some fixes to focus-stealing, but likely there are more
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12:28<@Alberth>I don't remember ever having trouble with focus
12:30<frosch123>i think some hotkeys won't work if you have a tooltip displayed, or when news pop up
12:30<frosch123>stuff like that
12:30<frosch123>it's just more noticeable with the highlighting
12:31*andythenorth wonders how much to obsess about construction states
12:31<andythenorth>probably not a lot
12:33<@Alberth>for getting bug reports, seems like a useful notion
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12:40<andythenorth>Pikka: nice sprites in TAI
12:41-!-Samu [] has joined #openttd
12:43<Samu>"The currently used base graphics set is missing a number of sprites..." etc. Is there a development snapshot of the base graphics somewhere?
12:45<Samu>for OpenTTD 1.5.0-beta1, that is
12:45<@DorpsGek>Commit by translators :: r27120 trunk/src/lang/korean.txt (2015-01-17 17:45:21 UTC)
12:45<@DorpsGek>-Update from WebTranslator v3.0:
12:45<@DorpsGek>korean - 1 changes by telk5093
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12:51<@Alberth>Samu: the project page:
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12:53<Samu>ah, there's a 0.5.1
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12:54<Samu> it only shows 0.5.0 here, and download content also only shows 0.5.0
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12:54<Samu>ty for link
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12:56<@Alberth>newest release seems 0.5.1
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12:56<andythenorth>Suicyder: you done on FIRS Latin?
12:56<andythenorth>oops sorry wrong highlight :o
12:56<andythenorth>Supercheese: ^^
12:57<@Alberth>there are very few people downloading beta versions, I guess the opengfx link gets updated on the real release of 1.5
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12:59<andythenorth>is very bad if I don’t credit all the translators in the changelog for FIRS 1.4.0?
12:59<andythenorth>there are lots :|
13:00<frosch123>yeah, we need a script for that :)
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13:00<frosch123>process eints commit messages from a branch into credits
13:01<andythenorth>not a bad idea
13:01<andythenorth>I just need the lang, and the names of the people
13:01<frosch123>we could put that into jenkins and push a credits.txt to bundles
13:01<andythenorth>oh that would make changelogs so much less painful :)
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13:01<andythenorth>I always find all the contributors and consolidate it per language
13:02<frosch123>so do i :p
13:02<frosch123>but it's tedious
13:03<frosch123>hmm, let's try something
13:03<Samu>strange, I'm on 0.5.1 opengfx now, and still getting the warning message
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13:03<guenstig_werben>I've got a question
13:04<guenstig_werben>In what language is it written
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13:04<@Alberth>Samu: latest release is 9 months old
13:04<@Alberth>guenstig_werben: c++
13:04<guenstig_werben>In what language is it written
13:05<guenstig_werben>Oh thx
13:05<@Alberth>at least the main program :p
13:05<guenstig_werben>So it is possible to build for Mac OS X
13:06<guenstig_werben>If so I would compile it for mac
13:06<@Alberth>given that we build that, I'd expect so :)
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13:06<guenstig_werben>And give it to you
13:06-!-guenstig_werben [] has quit [Quit: AndroIRC - Android IRC Client ( )]
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13:06<frosch123>that made no sense :)
13:07<@Alberth>not really at least :)
13:07*andythenorth goes back to playing ottd on OS X
13:07<andythenorth>actually /me goes back to trolling Lego fans
13:08<@Alberth>openttd suggestions not busy enough? :)
13:08<andythenorth>I stopped looking there
13:08<andythenorth>the fun doesn’t last
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13:09*andythenorth ponders
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13:10<andythenorth>guenstig_werben: the compile farm builds for OS X
13:10<andythenorth>just FYI
13:10<guenstig_werben>Pls change the subversion link on homepage/devopement to the new one
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13:11<Samu>got it working
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13:12<Samu>had to go delete the opengfx that came with the installer
13:12<Samu>C:\Program Files\OpenTTD\baseset\opengfx
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13:13<guenstig_werben>If I build for Mac should I build stable or nightly
13:14<+glx>we already build both
13:14<guenstig_werben> for Mac?
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13:15<guenstig_werben> where can I download...
13:16<guenstig_werben>Oh got it
13:16<+glx> and
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13:16<andythenorth>anybody ever played a FIRS Basic economy? Thinking of changing them a bit
13:16<frosch123>it's the stupid smartphone/table irc client that always quits, right?
13:17<@Alberth>I did andythenorth
13:17<+glx>or the user killing it everytime
13:17<andythenorth>I made a boo boo, and forgot to provide a source of Farm Supplies before 1920 or so
13:17<andythenorth>might swap the fertliser plants for bulk terminals
13:17<+glx>because I think it should stay connected in background
13:17<andythenorth>fertiliser *
13:18<@Alberth>I never play much for supplies until later in the game
13:19<andythenorth>just wondering if too many harbour industries will trip up players
13:19<andythenorth>they’re not very TTD
13:19<andythenorth>I’ll try it anyway
13:19<@Alberth>they have had a year to get used to them? :)
13:20<@Alberth>it's nicely different from land-based industries, in less places where you can find them , and less accessible
13:20<andythenorth>also they make for easy gameplay
13:20<andythenorth>turns out long chains are not so interesting :P
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13:21<@Alberth>the only thing that's weird is that you cannot visit a harbour by ship directly
13:21<andythenorth>ha yes
13:21<andythenorth>NewStations :(
13:21<andythenorth>would have fixed that
13:21<@Alberth>ok, that must have been before I arrived :)
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13:23<Samu>is double size interface a 1.5.0 feature?
13:23<Samu>needs some work
13:24<Samu>but it's a nice one
13:24<frosch123>what work is needed?
13:24<Samu>the window sizes for example
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13:25<frosch123>yeah, some people try to run 4x zoom-in on 320x200 resolution
13:27<andythenorth>NewStations included industry station tiles
13:27<andythenorth>I have a branch and a newgrf somewhere
13:27<andythenorth>landing helicopters on offshore wind turbines :P
13:27<andythenorth>with no ship route
13:28<andythenorth>it was mostly Yexo I think
13:28<andythenorth>in FIRS, you can go helicopter-fishing
13:29<@Alberth>I tend to collect fish from several sites before bringing it to a harbour :)
13:29<andythenorth>me too
13:30<andythenorth>helicopters might be optimum for that
13:30<@Alberth>never tried that :)
13:30<andythenorth>I should draw a ship with a helipad
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13:30<andythenorth>quite like it when the game does this
13:31<Samu>the map window isn't double-sized
13:31<Samu>the borders that is
13:32<@Alberth>haha, off-shore industry :)
13:32<Samu>the message window neither
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13:33<Samu>the bottom bar with date, company name and money size seems off
13:33<Samu>but i like the feature
13:35<frosch123>you can give the map window a custom size
13:35<frosch123>using the dot-button on the window caption
13:35<frosch123>about the news... i guess noone cared :p
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13:39<Samu>another image:
13:40<Samu>console text width didn't double
13:40<andythenorth>Sub-Arctic, mining cargos: coal or iron ore?
13:40<Samu>news message with (Manager) cut off
13:40<andythenorth>it’s for export, so eh, doesn’t matter to me either way
13:40<andythenorth>Canada has coal, dunno what else. Scandinavia has that huge iron ore mine
13:42<@Alberth>I'd associate oil or methane with export from sub-arctic :)
13:42<andythenorth>got that already
13:42<@Alberth>ah, ok
13:43<andythenorth>I’ll do Iron Ore
13:43<@Alberth>yeah, coal is done too much
13:44<@Alberth>too often, even
13:44<andythenorth>could have done Nickel or something, but eh it’s just ore
13:44*andythenorth needs to put paper into FIRS
13:46<@Alberth>card board :p
13:47<+glx>empty boxes for cats :)
13:48<+glx>oh nice a hl
13:48<Samu>On that one, the vehicle windows seem really strange
13:48<Samu>it isn't zoomed
13:49<+glx>viewports are never zoomed
13:51<Samu>story book and company goals, the income graph... heh, well I like the idea of a double-interface, but it needs some way to keep that "double of everything" perspective in my opinion
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14:20<andythenorth>regression testing via generated docs
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14:26<frosch123>we need a central website to manage language descriptions...
14:26<frosch123>some mapping between iso codes, language name, langfile name, ...
14:27<frosch123>it's part of ottd, eints, lang_sync, ... now i need it in the credits generator :üp
14:28<@Alberth>eints has a dict with that information
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14:29<@Alberth>copied from openttd, should have a revision listed
14:30<frosch123>yes, and now i copy it again from eints, put it though sed and get a new dict :p
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14:31<@Alberth>some form of CSV file or so could be useful
14:31<frosch123>yup, like or something
14:32<@Alberth>:o an online query ?
14:32<@Alberth>oh, json file is simpler
14:33<frosch123>Alberth: something that does not require updating n tools when adding a language to ottd
14:34<@Alberth>that would be ideal indeed
14:36<@Rubidium>but then your tools won't work without internet
14:37<andythenorth>can’t we just use externals of some kind?
14:38<andythenorth>externals :(
14:38<andythenorth>and then we have 2 problems
14:39<@Alberth>just keep an authorative file somewhere with a version indication, which gets copied into the tool when needed, imho
14:39<@Alberth>it's not like we have a new language every week or so :)
14:46<Wolf01>about json, andythenorth how well do you know angular? I'm trying to load a json to populate a chart, but I can't understand how to make the directive to work
14:48<@Alberth>alternatively, we can perhaps make a program to parse all openttd language files
14:48<@Alberth>(for the meta data)
14:49<@Alberth>it would still need encoding to a file though
14:54<andythenorth>Wolf01: I know zilch about angular, other than it was the cool thing of 2013
14:54<andythenorth>“if you’re not using angular your [career | app | company] is dead” etc
14:55<@Alberth>oh dear, I don't even know it existed :D
14:56<Eddi|zuHause>"how many moons does the earth have"... they have a different answer for that every other season, it seems :p
14:57<Eddi|zuHause>first it was two, then it was five, then it was one, then it was hundreds, and then it was none...
14:57<@Alberth>just the debris is a few thousand already, isn't it? :)
14:57<Wolf01>mmmh stupid env variables, I might need to reboot, I'll be back soon
14:58<@Rubidium>Eddi|zuHause: that's quite interesting ;)
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14:58<Eddi|zuHause>very much so :p
14:59<Eddi|zuHause>the idea this time was that the earth-moon system may actually be a binary planet
14:59<andythenorth>hrm, deliver grain, get FMSP
14:59<andythenorth>dunno if that’s wise
14:59<andythenorth>but eh
14:59<@Alberth>lol :)
14:59<Eddi|zuHause>andythenorth: that sounds the wrong way to make a fedback cargo
15:00<andythenorth>Eddi|zuHause: you’d think so eh?
15:00<@Alberth>just like livestock and grain to the same factory in stock openttd
15:00<frosch123> <- output for firs
15:00<@Rubidium>Eddi|zuHause: yeah, but the reasoning behind it doesn't seem iron clad
15:01<andythenorth>frosch123: \o/
15:01<andythenorth>that is awesome
15:01<andythenorth>small things :)
15:01<frosch123>the "Developers" looks busy, if email is included
15:01<frosch123> <- uncommented scripts are the best :p
15:02<Eddi|zuHause>Rubidium: about 15 years ago the theory was that the moon is actually earth-mantle-material that was scraped off when an asteroid with about twice the mass of mars hit the earth
15:02<frosch123>andythenorth: you still need to merge the pre-eints things
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15:02<Eddi|zuHause>that's why the moon has a "depleted core"
15:02<andythenorth>frosch123: self-commenting :P
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15:02<andythenorth>all it needs is a few lines of explanation at the top, you don’t even need a readme :P
15:03<frosch123>parts of it are stolen from busy-bee and eints :)
15:03<frosch123>planetmaker: what do you think on putting that script on jenkins, and make it create a credits.txt to bundles?
15:04<@Rubidium>Eddi|zuHause: regardless, the three definitions for a binary/double planet are not iron clad
15:04<@Rubidium>each has some problems
15:05<andythenorth>industry chain view \o/
15:05<Eddi|zuHause>__ln___: is that the rocket lander thing?
15:08<andythenorth>ho ho
15:08*andythenorth considers cheese cargo
15:09<__ln___>Eddi|zuHause: that's the one
15:10<@Rubidium>Eddi|zuHause: co-accretion (created at the same time) doesn't match the Moon, by centre-of-mass the Moon isn't a binary planet but will become one in a few hundred million years (which is kinda troublesome) and the last definition thinks that some tiny moons of Neptune are binary planets (where the tiny moons are one billionth of the mass of Neptune)
15:10<andythenorth>ach, bulk terminals in every economy
15:10<andythenorth>not very interesting eh?
15:11<Eddi|zuHause>Rubidium: my knowledge of these things is not quite detailed enough to judge that
15:11<Wolf01>it's nice how Musk stated "the next time we'll put more hydraulic fluid, so it should explode for a different reason"
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15:21<Samu>Wow, can't believe I can stream OpenTTD
15:21<Samu>check it out
15:21<@peter1138>Can't believe?
15:22<@peter1138>What's unbelievable about it?
15:22<Wolf01>you can stream notepad too
15:23<Samu>the codec is bad for 256 colors :(
15:24<Samu>but well, yeah, Open Broadcast is quite flexible
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15:54<andythenorth>ho ho FIRS has gone past 4k commits
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16:32<andythenorth>should I release?
16:32<andythenorth>didn’t play test yet
16:32<andythenorth>but that’s what 1.4.1 is for :P
16:33<@Alberth>otherwise you have to wait a year to make a new version :)
16:33<andythenorth>bye :)
16:33*andythenorth should write a changelog
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16:38<Pikka>changelogs are overrrated
16:39<Pikka>good morning andythenorth
16:39<Pikka>TaI you say?
16:40<Pikka>I am getting fed up with the default towns... perhaps I should start with a scrabble board again.
16:41<andythenorth>tramz not loading
16:41<andythenorth>yes TaI is nice
16:41<andythenorth>I don’t normally get into 2000+ but I saw the office blocks today
16:41<andythenorth>tropic + arctic? o_O
16:42<andythenorth>eh, one of these trams is loading, the other isn't
16:42<andythenorth>same model
16:43<Pikka>one built before the fix and the other hafter?
16:43<Pikka>one with a callback after refitting?
16:43<andythenorth>shared orders
16:43<andythenorth>both just built by auto-replace
16:43<andythenorth>same station
16:45<andythenorth>loading speed might be silly
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16:49<andythenorth>hrm, loading speed is 0
16:49<Samu>town road trees don't become transparent:
16:49<andythenorth>how is that even working ever?
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17:05<frosch123>Samu: check "full detail" in menu
17:06<frosch123>it has been considered to move it to transparency options, but noone came up with a decent layout for all the other weird show/hide name settings
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17:10<andythenorth>Pikka: think I’ve fixed it, thanks :)
17:10<andythenorth>wonder if IH has same bug? :P
17:10<Samu>they're trees and lamp posts that only towns can build
17:11<Samu>so why not add to the town category?
17:13<Samu>"Toggle transparency for houses. Ctrl-Click to lock" -> this one
17:16<Samu>oh, catenary
17:16<Samu>maybe that one
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17:54<krinn>is there an easy way to list the newGRF in use?
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18:01<frosch123>in-game there is only the gui
18:01<frosch123>there are tools to get newgrf lists from ottd-made screenshots, and from savegames
18:01<krinn>got the list thru savegame and openttd -q
18:03<frosch123>he, i didn't even know that option :o
18:04<Eddi|zuHause>in the game, type "gamelog" (or so) into the console
18:04<krinn>ah yes, it list them with gamelog
18:05<Eddi|zuHause>i don't think there is a console way to list or manipulate newgrfs directly
18:05<Eddi|zuHause>might be useful for servers
18:07<Eddi|zuHause>but so far, no server owner bothered enough to implement that
18:07<Eddi|zuHause>the current workarounds are to change openttd.cfg, or to upload a savegame
18:08<krinn>i upload a savegame (so people can simply use it to get newgrf version i use)
18:09<krinn>i'm feeling sad to always fall into weird bugs
18:09<Eddi|zuHause>are there non-weird bugs?
18:09<krinn>YES: any bugs i didn't fall into
18:10<krinn>it's not they are weird, it's like i feel, what the hell i found it while others seem to pass thru
18:10<krinn>bye andythenorth
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18:17<Eddi|zuHause>well, assume that lots of people encounter the same errors, but are not bothered enough to report them
18:19<krinn>ah, well, it looks better said like this :)
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18:28<krinn>night everyone
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19:59<Samu>there is a display corruption when turning off then on Full Animation in Fullscreen mode
20:00<Samu>I see black sprites which should be textures instead
20:01<Samu>if I move the mouse around the black sprites, it redraws the missing textures
20:02<Samu>wait, i'm posting a screenshot, brb
20:10<Wolf01>uh, I had that problem too
20:10<Wolf01>the 8bpp blitter iirc
20:13<Wolf01>set blitter to "32bpp-optimized" or "32bpp-anim" in the cfg
20:15<Samu>i found another problem related
20:18<Samu>ok, taking a screenshot of this one was harder
20:19<Samu>the in-game screenshot was coming out fine, but I was actually seeing this:
20:21<Wolf01>the blur?
20:21<Samu>no, the desktop
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20:22<Samu>at the bottom right part
20:22<Wolf01>the game resolution is the same of your desktop?
20:22<Samu>I see the clock, and background stuff that was part of my other programs
20:23<Samu>moving the mouse pointer around that area would redraw the missing OpenTTD part over it
20:24<Wolf01>it could be the difference of resolution
20:24<Wolf01>try setting the same
20:25<Samu>hmm this is a bit confusing to explain
20:26<Samu>the first screenshot is an issue that happens during fullscreen mode already, by switching Full animation off to on or on to off
20:26<Samu>the second screenshot is an issue that happens when full animation is off, and switching from non-fullscreen to fullscreen mode
20:27<Wolf01>the first one should be the blitter, try to force using the 32bpp blitter and it should not happen anymore
20:28<Samu>but the second issue only happens with full animation off, that's the thing
20:29<Wolf01>ogfx has problems with the 8bpp blitter, frosch explained it to me once
20:29<Samu>if it's on, then it displays everything fine
20:30<Samu>blitter, let me find
20:30<Samu>'blitter = '
20:30<Samu>it's empty
20:30<Wolf01>set it to 32bpp-anim and retry
20:31<Samu>how do i do that?
20:31<Samu>ah, i see
20:31<Wolf01>close the game, open edit che openttd.cfg
20:31<Wolf01>save, start the game
20:31<Samu>'blitter = 32bpp-optimized' - like this?
20:32<Samu>ok brb
20:32<+glx>8bpp doesn't work very well on modern hardware because manufacturers almost dropped it
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20:34<Samu>great, it solved all issues apparently
20:36<Samu>confirming, both full animation on and off is solved, going from non fullscreen to fullscreen also solved. :) nice
20:38<Samu>cyas, gotta go
20:39<Wolf01>I'll go too, 'night all
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---Logclosed Sun Jan 18 00:00:32 2015