--- | Log | opened Mon Jan 19 00:00:34 2015 |
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07:21 | <V453000> | https://dl.dropboxusercontent.com/u/20419525/RAWR/Tracks_1.png (: |
07:23 | <__ln___> | derailings expected |
07:23 | <@peter1138> | Giant girders... |
07:23 | <V453000> | that will be fixed :P |
07:23 | <V453000> | girder is the thing below the track? |
07:23 | <__ln___> | the tunnel looks very low |
07:24 | <V453000> | yes but making it any higher would make it leave the sprite :d |
07:24 | <@peter1138> | Because it is. Original graphics uses tricks to make it look higher. |
07:24 | <V453000> | ^ |
07:24 | <@peter1138> | V453000, it can leave the sprite. The tunnel part is an overlay. |
07:24 | <V453000> | yeah maybe eventually |
07:24 | <V453000> | I need to do it this way for now for my reasons |
07:24 | <V453000> | some postproduction shiz |
07:25 | <@peter1138> | It's not going to work if it's *not* an overlay... |
07:25 | <__ln___> | V453000: will you take responsibility for all the trains that hit the tunnel roof? |
07:25 | <V453000> | I do have two sprites |
07:25 | <b_jonas> | V453000: that looks nice |
07:25 | <@peter1138> | Alright. |
07:25 | <V453000> | it is just that they are cut from all 4 edges atm peter1138 :P |
07:25 | <V453000> | hence it would just cut off the part which leaves the sprite |
07:25 | <V453000> | will change that eventually |
07:31 | <@planetmaker> | nice nice :) |
07:31 | <@planetmaker> | V453000, the new coasts are also very nice. Yet there are some small spots of dark blue... they somehow disturb it, in my view. They don't quite fit |
07:32 | <V453000> | yeah they could certainly go miles to be better |
07:32 | <V453000> | :) |
07:32 | <@planetmaker> | and snow transition is not exactly smooth when tiling different slopes as seen in your screeny |
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07:32 | <@planetmaker> | but you certainly saw that yourself :D |
07:34 | <V453000> | yeah |
07:34 | <V453000> | I just found it whatever-acceptable for now |
07:36 | <@planetmaker> | hm... so-so :) |
07:37 | <@planetmaker> | anyway, can I be of aid with programming for it? |
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07:38 | <V453000> | I have about everything done for now I think actually |
07:38 | <@planetmaker> | rivers? |
07:38 | <V453000> | I will have a couple questions later but so far no big problems :) |
07:38 | <V453000> | ignoring rivers for now |
07:38 | <@planetmaker> | sure, just ask ahead then :) |
07:38 | <V453000> | normal land, roads, tracks |
07:38 | <V453000> | sure :) thanks, I appreciate it a lot |
07:39 | <@planetmaker> | most exciting grf news this year :P |
07:39 | <V453000> | XD this year so far :P |
07:39 | <@planetmaker> | hehe. Damn, you caught it :P |
07:40 | <V453000> | PS the render I showed was missing the underlays for junctions (: managed to squeeze them in now |
07:40 | <@planetmaker> | :) |
07:43 | <krinn> | do a funky newgrf exist that disable signals? |
07:43 | <V453000> | disable? :D |
07:43 | <krinn> | remove |
07:43 | <V453000> | I understood but wtf why :D |
07:44 | <krinn> | to makes sure they could always been built |
07:44 | <@planetmaker> | hu? |
07:46 | <krinn> | seems not, fine then :) |
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07:51 | <@peter1138> | That doesn't make any sense, regardless of the incorrect words. |
07:51 | <@planetmaker> | I didn't quite get at what level you want to have them disabled (besides that not making much sense) |
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07:58 | <krinn> | just to know if a newgrf can disable them or not |
07:59 | <V453000> | probably noy |
07:59 | <V453000> | not |
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07:59 | <V453000> | you could likely increase their cost to some extent |
07:59 | <@planetmaker> | no, train tracks have signals, unconditionally. You can only change how they look |
07:59 | <@planetmaker> | or choose to not build any as player |
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08:14 | <andythenorth> | Eddi|zuHause newgrfs aren’t more diverse, everyone just uses V453000’s stuff :P |
08:14 | <andythenorth> | it’s a NUTS monoculture |
08:14 | <Eddi|zuHause> | i didn't say anything about usage. i meant the available choices |
08:15 | <Eddi|zuHause> | plus, i have never used any of V453000's stuff :p |
08:15 | <andythenorth> | well that’s not fun to troll :( |
08:15 | <andythenorth> | how reasonable of you :( |
08:16 | <V453000> | NUTS is only on about 8 servers :) |
08:16 | <V453000> | fyi |
08:16 | <andythenorth> | wat |
08:16 | <V453000> | there arent more servers with good players :P |
08:17 | <@planetmaker> | why do you think everyone uses v's stuff, andythenorth ? |
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08:17 | <andythenorth> | don’t know actually |
08:17 | <@planetmaker> | only point is, he's about as vocal about it as you in this channel :P |
08:17 | <@planetmaker> | that's the thing which changed ;) |
08:17 | <andythenorth> | ha ha |
08:18 | * | andythenorth wonders if glevans2 is the same as gevans who I just trolled in Lego forums |
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08:18 | <andythenorth> | Bad Brett turned up in my lego forum thread |
08:18 | <@planetmaker> | he |
08:18 | <@planetmaker> | does he render lego? |
08:18 | <andythenorth> | seems so, using MLCAD or something |
08:19 | <V453000> | xd |
08:19 | <andythenorth> | whatever it’s called, dunno, Lego specific tool |
08:19 | <@planetmaker> | :D |
08:19 | <V453000> | yeah its pretty wtf |
08:19 | <andythenorth> | unless there are two Bad Brett's |
08:19 | <andythenorth> | - ‘ |
08:42 | <V453000> | I dont think anybody on the forums gives a countable amount of fecal matter about rawr :D |
08:43 | <Eddi|zuHause> | 0 is perfectly countable :p |
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09:04 | <V453000> | exactly :D |
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11:21 | <andythenorth> | where is cat? |
11:21 | <andythenorth> | cat is probably under desk, working hard |
11:22 | <andythenorth> | V453000: RAWR thread looked a bit quiet |
11:22 | <andythenorth> | I helped |
11:24 | <@planetmaker> | andythenorth, what does CGI mean in your reply there? |
11:25 | <andythenorth> | rendered |
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11:28 | <@Alberth> | moin |
11:29 | <@planetmaker> | I see |
11:29 | <@planetmaker> | hi Albert |
11:30 | <@planetmaker> | nice trolling andythenorth ;) |
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11:31 | <andythenorth> | V deserves it I feel |
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11:33 | <@Alberth> | RAWR_taster6_temperate.png caused a view decoding error with my eyes :p |
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11:34 | <@Alberth> | the other two are woow! |
11:36 | <@planetmaker> | yeah, i needed to look at that for quite some time to see the height differences. It was rather a checkerboard first impression |
11:36 | <@planetmaker> | except not checkers |
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11:56 | <@peter1138> | Bah, can't rsync on to NFS due to... permissions :( |
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12:01 | <Samu> | hi, what would be the frames per second on this game when running in fast forward? |
12:03 | <krinn> | depend on cpu |
12:04 | <andythenorth> | and OS |
12:04 | <andythenorth> | on OS X it’s currently about 1.5* normal fps |
12:04 | <andythenorth> | it used to be about 20* fps |
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12:05 | <Samu> | Windblows 7 |
12:05 | <Samu> | fx-8150 |
12:05 | <@peter1138> | Samu, fast-forward is "go as fast as possible" |
12:06 | <andythenorth> | depends on map, number of vehicles, viewport zoom etc |
12:06 | <@peter1138> | That means it's entirely dependent on system speed, and the complexity of the save game. There is no magic "fps" figure. |
12:06 | <V453000> | thanks for the nice comment andythenorth, it really helps me staying motivated :) |
12:07 | <andythenorth> | happy to help |
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12:45 | <@DorpsGek> | Commit by translators :: r27122 trunk/src/lang/bulgarian.txt (2015-01-19 17:45:27 UTC) |
12:45 | <@DorpsGek> | -Update from WebTranslator v3.0: |
12:45 | <@DorpsGek> | bulgarian - 22 changes by komara |
12:51 | <Samu> | I have a question, is the 8 bit pallete 256 colors? those transparency effects like the chat log see-through, is that still belonging to 256 colors? I need to find a decent encoding setting for my twitch stream |
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12:55 | <@Alberth> | yes, it's a recolour mask |
12:57 | <@Alberth> | Your blitter may be different though. |
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13:06 | <Samu> | considering the tiny font size on the minimap and readability on the stream, I think I am satisfied with these current results |
13:07 | <Samu> | when I scroll the screen however... there goes the detail down the drain |
13:12 | <andythenorth> | V453000: can you make the landscape textures look less real? |
13:12 | <andythenorth> | the track sprites are much tastier imo |
13:12 | <andythenorth> | "just saying” |
13:12 | <andythenorth> | and the tunnel sprites |
13:12 | <andythenorth> | can you make the ground look like yeti hair and such? |
13:16 | <Samu> | screen tearing is being captured on the stream :( |
13:16 | <Samu> | I don't experience any tearing while gaming, strange |
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13:28 | <@peter1138> | You probably just don't see it. |
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14:28 | <Wolf01> | hihi |
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14:38 | <andythenorth> | V453000: so why is RAWR so sane? |
14:38 | <V453000> | ah andy back :) it isnt THAT sane :P |
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14:38 | <V453000> | https://dl.dropboxusercontent.com/u/20419525/RAWR/D_0015.png |
14:38 | <V453000> | farm right |
14:39 | <V453000> | https://dl.dropboxusercontent.com/u/20419525/RAWR/D_0016.png |
14:39 | <V453000> | https://dl.dropboxusercontent.com/u/20419525/RAWR/D_0017.png |
14:39 | <@Rubidium> | mmmmh... escargot ;) |
14:39 | <V453000> | also, I wanted to reply to you ... it is VERY possible that I could easily add more "climates" ... e.g. now I have temperate,arctic,tropic,toyland ... but the whole project is made in a way that it is very easy to add more |
14:39 | <Wolf01> | nice |
14:39 | <andythenorth> | eh ok |
14:40 | <andythenorth> | looks like my garden in summer |
14:40 | <andythenorth> | Zool http://www.retrodomination.com/wp-content/uploads/2013/05/91011.png |
14:40 | <V453000> | and there will be a switch which allows the player to e.g. use Toyland landscape - anywhere, tropic, arctic, anywhere |
14:40 | <V453000> | :) |
14:40 | <andythenorth> | http://sandbox.yoyogames.com/extras/image/name/san2/347/435347/original/screenshot100.png |
14:40 | <V453000> | nice insanity |
14:41 | <V453000> | and since all of my climates have everything including snow, you can also have the temperate with snow kind of thing |
14:41 | <V453000> | also, making tropic with normal snow is quite funny |
14:43 | <V453000> | and by the time I replace also trees and stuff, there isnt really much to spoil the fun |
14:43 | <andythenorth> | Syndicate (Amiga) http://i.ytimg.com/vi/Vu7dxRtePHM/maxresdefault.jpg |
14:43 | <Wolf01> | just tried the new 3ds, the new 3d mode is really good, I'm skeptical about the c-pad as I feel it dull, it's like the old red-stuff-in-the-middle-of-the-keyboard-which-moved-the-mouse in those ibm laptops |
14:44 | <Wolf01> | just one thing I really don't like about it: I wanted the XL version :P |
14:45 | <andythenorth> | wondering if I should buy Wii or the new Wii U thing |
14:45 | <V453000> | seriously considering daskeyboard 4 |
14:45 | <SpComb> | only five thousand dollars |
14:45 | <Wolf01> | the Wii U runs the Wii games, but they look a bit blurry because upscaling |
14:46 | <andythenorth> | orly |
14:46 | <andythenorth> | I have an old CRT TV |
14:46 | <andythenorth> | not very big |
14:46 | <Wolf01> | I like to play Hyrule Warriors on the game pad while on bed |
14:46 | <Wolf01> | eh, the Wii U only have HDMI |
14:46 | <andythenorth> | not good for me |
14:46 | * | andythenorth looks for old 80s games to inspire V to silly things |
14:47 | <andythenorth> | lemmings |
14:47 | <V453000> | LEMMINGS WERE THE SHIT :D |
14:47 | <V453000> | green hair |
14:47 | <V453000> | it is done |
14:47 | <Wolf01> | cannon fodder!! |
14:47 | <Wolf01> | best game ever :D |
14:48 | <andythenorth> | add some lemmings |
14:48 | <andythenorth> | hmm |
14:48 | <andythenorth> | that’s a grf I could put some time into :P |
14:49 | <andythenorth> | how to do lemmings in TTD? |
14:49 | <andythenorth> | ha ha ha |
14:49 | <andythenorth> | industry |
14:49 | <V453000> | add green hair to yeti |
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14:49 | <andythenorth> | ‘reducing’ stockpile of lemmings |
14:49 | <andythenorth> | transport them to save them |
14:49 | <dreck> | hi |
14:49 | <andythenorth> | needs a GS that can talk to industry :P |
14:49 | <@Alberth> | haha :D |
14:49 | <andythenorth> | maybe just close when out of lemmings? |
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14:50 | * | dreck wonders where ngc is atm :-> |
14:50 | <andythenorth> | when all industries are closed, calculate score |
14:51 | <V453000> | dont pikka basic industries do something like that? |
14:51 | <V453000> | except they mistakenly call lemmings coal |
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14:53 | <V453000> | openttd 2.0 discussion behind the corner |
14:55 | <@Alberth> | I was tempted to point to the previous discussion :p |
14:55 | <@Alberth> | slugs at the fields are a great idea btw :D |
14:56 | <V453000> | there might also be an option to enable mechanical harvesters |
14:56 | <V453000> | something like farms for pussies |
14:58 | <andythenorth> | there’s a discussion? |
15:00 | <andythenorth> | there is no 2.0 |
15:00 | <andythenorth> | not ever |
15:01 | <andythenorth> | maybe a FIRS 2.0 though |
15:01 | <frosch123> | andy 2.0? |
15:04 | <andythenorth> | hmm |
15:04 | <andythenorth> | debatable |
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15:10 | <V453000> | XD |
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15:20 | * | andythenorth plays the game |
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18:06 | <Wolf01> | 'night |
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18:42 | <Samu> | ~http://valid.canardpc.com/cache/banner/z4svu5-5.png |
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--- | Log | closed Tue Jan 20 00:00:35 2015 |