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#openttd IRC Logs for 2015-01-19

---Logopened Mon Jan 19 00:00:34 2015
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07:21<V453000> (:
07:23<__ln___>derailings expected
07:23<@peter1138>Giant girders...
07:23<V453000>that will be fixed :P
07:23<V453000>girder is the thing below the track?
07:23<__ln___>the tunnel looks very low
07:24<V453000>yes but making it any higher would make it leave the sprite :d
07:24<@peter1138>Because it is. Original graphics uses tricks to make it look higher.
07:24<@peter1138>V453000, it can leave the sprite. The tunnel part is an overlay.
07:24<V453000>yeah maybe eventually
07:24<V453000>I need to do it this way for now for my reasons
07:24<V453000>some postproduction shiz
07:25<@peter1138>It's not going to work if it's *not* an overlay...
07:25<__ln___>V453000: will you take responsibility for all the trains that hit the tunnel roof?
07:25<V453000>I do have two sprites
07:25<b_jonas>V453000: that looks nice
07:25<V453000>it is just that they are cut from all 4 edges atm peter1138 :P
07:25<V453000>hence it would just cut off the part which leaves the sprite
07:25<V453000>will change that eventually
07:31<@planetmaker>nice nice :)
07:31<@planetmaker>V453000, the new coasts are also very nice. Yet there are some small spots of dark blue... they somehow disturb it, in my view. They don't quite fit
07:32<V453000>yeah they could certainly go miles to be better
07:32<@planetmaker>and snow transition is not exactly smooth when tiling different slopes as seen in your screeny
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07:32<@planetmaker>but you certainly saw that yourself :D
07:34<V453000>I just found it whatever-acceptable for now
07:36<@planetmaker>hm... so-so :)
07:37<@planetmaker>anyway, can I be of aid with programming for it?
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07:38<V453000>I have about everything done for now I think actually
07:38<V453000>I will have a couple questions later but so far no big problems :)
07:38<V453000>ignoring rivers for now
07:38<@planetmaker>sure, just ask ahead then :)
07:38<V453000>normal land, roads, tracks
07:38<V453000>sure :) thanks, I appreciate it a lot
07:39<@planetmaker>most exciting grf news this year :P
07:39<V453000>XD this year so far :P
07:39<@planetmaker>hehe. Damn, you caught it :P
07:40<V453000>PS the render I showed was missing the underlays for junctions (: managed to squeeze them in now
07:43<krinn>do a funky newgrf exist that disable signals?
07:43<V453000>disable? :D
07:43<V453000>I understood but wtf why :D
07:44<krinn>to makes sure they could always been built
07:46<krinn>seems not, fine then :)
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07:51<@peter1138>That doesn't make any sense, regardless of the incorrect words.
07:51<@planetmaker>I didn't quite get at what level you want to have them disabled (besides that not making much sense)
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07:58<krinn>just to know if a newgrf can disable them or not
07:59<V453000>probably noy
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07:59<V453000>you could likely increase their cost to some extent
07:59<@planetmaker>no, train tracks have signals, unconditionally. You can only change how they look
07:59<@planetmaker>or choose to not build any as player
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08:14<andythenorth>Eddi|zuHause newgrfs aren’t more diverse, everyone just uses V453000’s stuff :P
08:14<andythenorth>it’s a NUTS monoculture
08:14<Eddi|zuHause>i didn't say anything about usage. i meant the available choices
08:15<Eddi|zuHause>plus, i have never used any of V453000's stuff :p
08:15<andythenorth>well that’s not fun to troll :(
08:15<andythenorth>how reasonable of you :(
08:16<V453000>NUTS is only on about 8 servers :)
08:16<V453000>there arent more servers with good players :P
08:17<@planetmaker>why do you think everyone uses v's stuff, andythenorth ?
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08:17<andythenorth>don’t know actually
08:17<@planetmaker>only point is, he's about as vocal about it as you in this channel :P
08:17<@planetmaker>that's the thing which changed ;)
08:17<andythenorth>ha ha
08:18*andythenorth wonders if glevans2 is the same as gevans who I just trolled in Lego forums
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08:18<andythenorth>Bad Brett turned up in my lego forum thread
08:18<@planetmaker>does he render lego?
08:18<andythenorth>seems so, using MLCAD or something
08:19<andythenorth>whatever it’s called, dunno, Lego specific tool
08:19<V453000>yeah its pretty wtf
08:19<andythenorth>unless there are two Bad Brett's
08:19<andythenorth>- ‘
08:42<V453000>I dont think anybody on the forums gives a countable amount of fecal matter about rawr :D
08:43<Eddi|zuHause>0 is perfectly countable :p
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09:04<V453000>exactly :D
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11:21<andythenorth>where is cat?
11:21<andythenorth>cat is probably under desk, working hard
11:22<andythenorth>V453000: RAWR thread looked a bit quiet
11:22<andythenorth>I helped
11:24<@planetmaker>andythenorth, what does CGI mean in your reply there?
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11:29<@planetmaker>I see
11:29<@planetmaker>hi Albert
11:30<@planetmaker>nice trolling andythenorth ;)
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11:31<andythenorth>V deserves it I feel
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11:33<@Alberth>RAWR_taster6_temperate.png caused a view decoding error with my eyes :p
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11:34<@Alberth>the other two are woow!
11:36<@planetmaker>yeah, i needed to look at that for quite some time to see the height differences. It was rather a checkerboard first impression
11:36<@planetmaker>except not checkers
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11:56<@peter1138>Bah, can't rsync on to NFS due to... permissions :(
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12:01<Samu>hi, what would be the frames per second on this game when running in fast forward?
12:03<krinn>depend on cpu
12:04<andythenorth>and OS
12:04<andythenorth>on OS X it’s currently about 1.5* normal fps
12:04<andythenorth>it used to be about 20* fps
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12:05<Samu>Windblows 7
12:05<@peter1138>Samu, fast-forward is "go as fast as possible"
12:06<andythenorth>depends on map, number of vehicles, viewport zoom etc
12:06<@peter1138>That means it's entirely dependent on system speed, and the complexity of the save game. There is no magic "fps" figure.
12:06<V453000>thanks for the nice comment andythenorth, it really helps me staying motivated :)
12:07<andythenorth>happy to help
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12:45<@DorpsGek>Commit by translators :: r27122 trunk/src/lang/bulgarian.txt (2015-01-19 17:45:27 UTC)
12:45<@DorpsGek>-Update from WebTranslator v3.0:
12:45<@DorpsGek>bulgarian - 22 changes by komara
12:51<Samu>I have a question, is the 8 bit pallete 256 colors? those transparency effects like the chat log see-through, is that still belonging to 256 colors? I need to find a decent encoding setting for my twitch stream
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12:55<@Alberth>yes, it's a recolour mask
12:57<@Alberth>Your blitter may be different though.
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13:06<Samu>considering the tiny font size on the minimap and readability on the stream, I think I am satisfied with these current results
13:07<Samu>when I scroll the screen however... there goes the detail down the drain
13:12<andythenorth>V453000: can you make the landscape textures look less real?
13:12<andythenorth>the track sprites are much tastier imo
13:12<andythenorth>"just saying”
13:12<andythenorth>and the tunnel sprites
13:12<andythenorth>can you make the ground look like yeti hair and such?
13:16<Samu>screen tearing is being captured on the stream :(
13:16<Samu>I don't experience any tearing while gaming, strange
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13:28<@peter1138>You probably just don't see it.
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14:38<andythenorth>V453000: so why is RAWR so sane?
14:38<V453000>ah andy back :) it isnt THAT sane :P
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14:38<V453000>farm right
14:39<@Rubidium>mmmmh... escargot ;)
14:39<V453000>also, I wanted to reply to you ... it is VERY possible that I could easily add more "climates" ... e.g. now I have temperate,arctic,tropic,toyland ... but the whole project is made in a way that it is very easy to add more
14:39<andythenorth>eh ok
14:40<andythenorth>looks like my garden in summer
14:40<V453000>and there will be a switch which allows the player to e.g. use Toyland landscape - anywhere, tropic, arctic, anywhere
14:40<V453000>nice insanity
14:41<V453000>and since all of my climates have everything including snow, you can also have the temperate with snow kind of thing
14:41<V453000>also, making tropic with normal snow is quite funny
14:43<V453000>and by the time I replace also trees and stuff, there isnt really much to spoil the fun
14:43<andythenorth>Syndicate (Amiga)
14:43<Wolf01>just tried the new 3ds, the new 3d mode is really good, I'm skeptical about the c-pad as I feel it dull, it's like the old red-stuff-in-the-middle-of-the-keyboard-which-moved-the-mouse in those ibm laptops
14:44<Wolf01>just one thing I really don't like about it: I wanted the XL version :P
14:45<andythenorth>wondering if I should buy Wii or the new Wii U thing
14:45<V453000>seriously considering daskeyboard 4
14:45<SpComb>only five thousand dollars
14:45<Wolf01>the Wii U runs the Wii games, but they look a bit blurry because upscaling
14:46<andythenorth>I have an old CRT TV
14:46<andythenorth>not very big
14:46<Wolf01>I like to play Hyrule Warriors on the game pad while on bed
14:46<Wolf01>eh, the Wii U only have HDMI
14:46<andythenorth>not good for me
14:46*andythenorth looks for old 80s games to inspire V to silly things
14:47<V453000>green hair
14:47<V453000>it is done
14:47<Wolf01>cannon fodder!!
14:47<Wolf01>best game ever :D
14:48<andythenorth>add some lemmings
14:48<andythenorth>that’s a grf I could put some time into :P
14:49<andythenorth>how to do lemmings in TTD?
14:49<andythenorth>ha ha ha
14:49<V453000>add green hair to yeti
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14:49<andythenorth>‘reducing’ stockpile of lemmings
14:49<andythenorth>transport them to save them
14:49<andythenorth>needs a GS that can talk to industry :P
14:49<@Alberth>haha :D
14:49<andythenorth>maybe just close when out of lemmings?
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14:50*dreck wonders where ngc is atm :->
14:50<andythenorth>when all industries are closed, calculate score
14:51<V453000>dont pikka basic industries do something like that?
14:51<V453000>except they mistakenly call lemmings coal
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14:53<V453000>openttd 2.0 discussion behind the corner
14:55<@Alberth>I was tempted to point to the previous discussion :p
14:55<@Alberth>slugs at the fields are a great idea btw :D
14:56<V453000>there might also be an option to enable mechanical harvesters
14:56<V453000>something like farms for pussies
14:58<andythenorth>there’s a discussion?
15:00<andythenorth>there is no 2.0
15:00<andythenorth>not ever
15:01<andythenorth>maybe a FIRS 2.0 though
15:01<frosch123>andy 2.0?
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15:20*andythenorth plays the game
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---Logclosed Tue Jan 20 00:00:35 2015