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#openttd IRC Logs for 2015-03-07

---Logopened Sat Mar 07 00:00:43 2015
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01:11<BobDendry>having engine_class set to engine_class_electric should allow the use of electric tracks where there is an electric train available yes?
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04:42<Wolf01>hi hi
04:55<@Alberth>moin
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05:30<chillcore>good morning
05:30<chillcore>todays word is ... glue ... https://www.youtube.com/watch?v=uVRrgBecaeU
05:31<chillcore>crazy peeps :P
05:35<supermop>yo
05:42<Wolf01>hi chill
05:43<chillcore>hello hello o/
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05:44<Wolf01>why do you need to kill your brain with that on saturday morning?
05:45<chillcore>lol ... I just stumbled upon it ... no sense fun makes sometimes things
05:46<chillcore>the 'advantage' of clearing caches and pretending this is your first time on the net
05:48<Wolf01>page 53 of 285... just finished to build the characters of the set
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06:44<Oddingar>fall asleep with 100 mill profit a year, leave the game on fast forward during the night wake up to minus 2 467 000 000 000 as I got a gridlock
06:44<Oddingar>4 trains on the track
06:44<Oddingar>-_-
06:45<Wolf01>you might need an "auto pause on gridlock" feature
06:45-!-roidal [~roland@62-46-136-162.adsl.highway.telekom.at] has joined #openttd
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06:47<nikow>Hello!
06:48<Wolf01>oh, where's andy? I think we found the cat!
06:49<chillcore>o/ and :P
06:49<Oddingar>autopause on gridlock sounds nice lol
06:49<Oddingar>hm
06:50<Eddi|zuHause>autopause on falling asleep?
06:50<Wolf01>we could ask samu to code it ;)
06:50<Oddingar>well it doesen't matter as both the forests I was using closed down sometime during the night, no way to make up for the losses :P
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06:52<nikow>I found on WWW git.openttd.org but it looks like it's not working
06:52<chillcore>enable mic and detect snoring? that could work
06:53<nikow>Is it templorary outage?
06:53<Eddi|zuHause>nikow: what exact page are you trying to open?
06:54<nikow>Eddi|zuHause, I am trying just git clone http://git.openttd.org/ :|
06:54<Eddi|zuHause>that works here
06:54<Oddingar>chillcore: I suppose the easiest solution is to pause the game before going to bed :P
06:54<nikow>nikow@nimira-X550LC:~/git$ git clone http://git.openttd.org/
06:54<nikow>Cloning into 'git.openttd.org'...
06:54<nikow>fatal: repository 'http://git.openttd.org/' not found
06:54<nikow>This is result for me :/
06:55<Eddi|zuHause>no, because the repository is http://git.openttd.org/openttd/trunk.git/
06:55<nikow>Oh, i see.
06:56<nikow>Oh, now it's working
06:56<nikow>sorry :)
06:57<Eddi|zuHause>no reason to be sorry
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07:47<@planetmaker>hi hi
07:51-!-luaduck_zzz is now known as luaduck
07:57<@Alberth>hi hi
07:57<Eddi|zuHause>ha ha
07:58<Eddi|zuHause>i'm always confused by "hi hi", because to me it sounds like giggling, instead of a greeting
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07:58<Eddi|zuHause>you can't emphasise a greeting by repeating it (except "moin moin")
08:00<@peter1138>hello hello
08:00<@peter1138>Sure you can.
08:03<Wolf01>here we use ciao ciao very often
08:04<Wolf01>ok, back to my lego
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08:12<Eddi|zuHause>wasn't there something about "ciao" and "ciao ciao" where one means a greeting and the other a goodbye?
08:13<Eddi|zuHause>or is that regional?
08:13-!-Stimrol [~Stimrol@46-239-218-77.tal.is] has joined #openttd
08:13<Eddi|zuHause>or a misconception?
08:13-!-Stimrol [~Stimrol@46-239-218-77.tal.is] has quit []
08:14<Eddi|zuHause>like people outside northern germany often assume "moin" means "morning", where actually it means more like "day"
08:14<Wolf01>regional is "ciao" and "mandi" to say goodbye, we use "ciao" for both
08:16<Wolf01>"mandi" is used here in north-east and should mean "see you"
08:17<frosch123>Eddi|zuHause: i am at 50% with my co-workers
08:17<frosch123>one day they'll all learn it :p
08:17<Eddi|zuHause>you're very far south, right? :p
08:17<frosch123>nah, technically in the middle
08:18<Eddi|zuHause>everybody's middle is where he is :p
08:18<frosch123>well, in the middle if you ignore holstein :p
08:18<frosch123>frankfurt, if you do not my town directly
08:18<frosch123>+know
08:19<frosch123>but technically bavaria
08:19<Eddi|zuHause>that's probably some sort of perception bias
08:19<frosch123>or more technically the part of bavaria which does not want to be bavarian :p
08:20<Eddi|zuHause>there was some movement to make a franconian state, what ever happened to that? :p
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11:05<OldManPopo>Good Morning, quicky question.... If I join another company in Multiplayer, what happens to my buildings and cash?
11:06<chillcore>it is not yours personally ... it belongs to the company ;)
11:07<OldManPopo>Ok, but my cash stays mine, but the assest become shared?
11:07<chillcore>you mean if you buy one or join one temporarily?
11:07<OldManPopo>If I join a pre-existing company already active on the server
11:09<chillcore>you get your stuff back when jou re-join your own company
11:10<chillcore>try a few company changes in a local game with AIs
11:10<OldManPopo>Gotcha, thank you for the info. The Wiki doesn't have much to say on the subject
11:10<chillcore>online games have a bit different rules but yeah
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11:57<andythenorth>cat is probably out enjoying the sun
11:57<andythenorth>I haven’t seen it here anyway
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11:58<DanMacK>Hey all
11:58<andythenorth>ha
11:58<andythenorth>timing
11:59<Wolf01>hi o/
11:59<Wolf01>andy, we found cat today :D
11:59<andythenorth>actually, breaking the running gag, a cat came in my house earlier
11:59<andythenorth>and went behind the sofa and couldn’t get out
11:59<andythenorth>stupid cat
11:59<Wolf01>[12:47:47] * Joins: nikow (nikow@i.am-a.cat) <- see, cat
11:59<andythenorth>so “cat is behind sofa”
12:00<andythenorth>problem solved
12:02<Wolf01>and for today I give up building the sea cow... it's infinite
12:02<Wolf01>also titanic
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12:05<frosch123>andythenorth: did it shit all over the place?
12:06<andythenorth>frosch123: fortunately not
12:06<andythenorth>chased it out
12:07<andythenorth>catshit and kids != good
12:07<TrueBrain>at least it would mean they won't be needing dinner
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12:41<Celestar1>TrueBrain?!
12:41<Celestar1>O_o
12:41<Celestar1>hi :D
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12:51<TrueBrain>Celestar?!
12:51<TrueBrain>O_o
12:51<TrueBrain>hi :D
12:51<TrueBrain>:P
12:52<Celestar>cya in a bit. lunch :D
12:52<Celestar>erm
12:52<Celestar>dinner
12:52<TrueBrain>enjoy
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13:20<@Terkhen>hello
13:27<@DorpsGek>Commit by frosch :: r27178 /trunk/src (11 files in 3 dirs) (2015-03-07 18:27:01 UTC)
13:27<@DorpsGek>-Fix [FS#5969]: Data race due to lazy initialisation of objects.
13:27<frosch123>yay for helgrind :)
13:29<andythenorth>git != hg :|
13:29<andythenorth>is there some way to have a bash conf specific to a filesystem location? :P
13:30<frosch123>yes, users or chroots
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13:31<@Alberth>build a wrapper script that check your current working directory
13:31<frosch123>also you can add a script to run for the prompt
13:31<frosch123>which can do all kind of magic when changing dirs
13:31<andythenorth>or switch to git :P
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13:32<frosch123>oh, i though you meant "bash" as in shell, not as in bashing git
13:33<andythenorth>I did
13:34<andythenorth>I wondered about writing myself a rude reminder to stop typing git in some locations
13:36<frosch123>echo "alias git='echo burp'" >> ~/.bashrc
13:38<@Alberth>'some' is probably a proper subset of 'all' :)
13:39<andythenorth>:P
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13:45<@Alberth>https://paste.openttdcoop.org/pnigmcyyx something like this ?
13:48<andythenorth>HA
13:48<andythenorth>something like that
13:49<andythenorth>it’s a non-problem really, but every time I have to switch git <-> hg it’s irritating :)
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13:49<frosch123>you could make it interpret hg commands and transform them to git
13:49<frosch123>he, V as actual V :p
13:50<@Alberth>don't work on other projects :p
13:50<andythenorth>treating my hg repos like git is likely to break them :P
13:50<V>Nice :D
13:50<andythenorth>also a solution
13:50<V>Trying irc on phone
13:50<@Alberth>you seem to have lost a few digits along the way :)
13:50-!-V is now known as SLUG_TAMER
13:50<SLUG_TAMER>Yay
13:51<SLUG_TAMER>Yeah would have to identify to get digits :)
13:51<@Alberth>oh, hello anonymous slug tamer / wtf creator
13:52<SLUG_TAMER>Hai =D
13:53<SLUG_TAMER>Battery does not love irc :(
13:53<@Alberth>get some yetis to make new power :p
13:53<@Alberth>but yeah, all that talk that happens here
13:55<SLUG_TAMER>Almost have graphics for first DOOM train done :) takes a while but worth it
13:56<frosch123>ah, you have to use the phone, because your computer needs all the power for rendering :p
13:56<SLUG_TAMER>Nay, rendering is fast :)
13:57<SLUG_TAMER>Idk how many animated frames do I want for steamers
13:57<SLUG_TAMER>3? 4? 5?
13:58<andythenorth>what is animated?
13:58<SLUG_TAMER>Whole wheel system
13:58<andythenorth>4
13:58<SLUG_TAMER>At huge zoom
13:58<SLUG_TAMER>Shit is visible
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13:59<SLUG_TAMER>Guess I just need to test it :)
14:01<SLUG_TAMER>Sill thinking how will I code the borkdowns
14:01<juzza1>probably something that can evenly divide 16
14:01<juzza1>for animations :P
14:02<SLUG_TAMER>Hm :) 4 sounds like a start
14:02<SLUG_TAMER>8 is probably useless when things move
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14:28<V453000>Hell yeah
14:28<V453000>Phone power in full force :D
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15:05<chillcore><SLUG_TAMER> Nay, rendering is fast :) Idk how many animated frames do I want for steamers 3? 4? 5? <- 28 for 1 sec of vid, make that 30 and you can sync with ticks :P
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15:45<Conductor_Drew>How do u run long trains in locomotion
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16:06<V453000>I dont think such calculation is necessary chillcore :p
16:07<V453000>More about making it look nice with low amount of resources than perfect video :D
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16:59<Samu>hey
17:00<Samu>Original pathfinder for ships doesn't recognize sloped rivers as a blockage
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17:01<Samu>there's a lock nearby, but the ship tries to go up the sloped river, and fail
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17:05<TrueBrain>I stopped reading after "original pathfinder"
17:06<TrueBrain>like saying the original multiplayer keeps desyncing
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17:07<Eddi|zuHause>V453000: anything not a power of 2 will probably cause jumping effects when the counter overflows
17:07<Eddi|zuHause>and nml has this "feature" of reducing the counter to 4 bits
17:08<Samu>lock and river distance was 4 tiles
17:08<Samu>from each other
17:08<Eddi|zuHause>so the counter overflows every tile
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17:09<Eddi|zuHause>Samu: original pathfinder is totally lost on rivers
17:09<Eddi|zuHause>Samu: it's hopeless
17:09<Samu>ok, ST2 is changing to YAPF
17:09<Eddi|zuHause>Samu: the original pathfinder works like "find a way from here to the destination with less than 4 turns"
17:10<Eddi|zuHause>so after the 4th bend in the river it's totally lost
17:10<ST2>changed and up again
17:11<Eddi|zuHause>in the next settings review, i propose removing original pathfinder for ships
17:12<Eddi|zuHause>or all pathfinders except yapf
17:12<Eddi|zuHause>there's no reason to keep NPF either
17:12<Samu>incoming "Ship is lost warnings"
17:15<Samu>can you separate 90 degrees from ships and trains?
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17:17<franklin>is it a wise idea to run a ship cross-map?
17:20<Samu>if the map size is 64x64
17:20<Samu>yes
17:21<franklin>I play TTD too much... I should contribute
17:21<franklin>*
17:21<franklin>open
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17:57<Oddingar>I'd contribute somehow too, if I had any skills of any kind :P
17:57<Oddingar>except encouraging others to continue the good work :P
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18:32<@Terkhen>good night
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19:09<Eddi|zuHause>"LHC gets restarted this month"... have the black hole people assebled yet?
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19:38<Wolf01>'night
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19:45<Samu>bye
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20:22<supermop>yo
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21:42<supermop>might bike down to some kind of matsuri
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---Logclosed Sun Mar 08 00:00:44 2015