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#openttd IRC Logs for 2015-03-12

---Logopened Thu Mar 12 00:00:48 2015
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03:29<@planetmaker>Eddi|zuHause, the speed of *my clock as you see it* does depend very much upon how I move relative to you
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03:36<Eddi|zuHause>planetmaker: the time dilation factor depends on v^2, so only the absolute value, not the direction (as long as speed stays constant)
03:36<@planetmaker>yeah, I need more tea. Was thinking of length
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03:37<Eddi|zuHause>you might be thinking of redshift/blueshift
03:40<Eddi|zuHause>which is not about your speed vs. their speed, but your speed, their speed, and a third object's speed from each of those views
03:41<@planetmaker>red- and blueshift need no observer to be real, just sender and receiver
03:42<@planetmaker>and their respective relative motion
03:42<Eddi|zuHause>sender and receiver are both observers?
03:45<@planetmaker>it doesn't matter
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10:01<V453000>WHY the fuck is the wooden thing on rails called sleeper
10:01<V453000>what worse name could there be ? XD
10:02<@planetmaker>they just lay there dumb around all day. And the rails rest / sleep on them
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10:02<V453000>I reject to accept that for truth
10:05<^Spike^>because it can act as a bed? :)
10:05<^Spike^>deadly one depending on the train passing :)
10:16<alluke>if you lay longitudinally on the tracks the train can run over you if you keep your head down
10:19<^Spike^>let's just say that's not something i'm going to test... :)
10:19<Taede>i'd hate to find out that a certain train has a 3rd rail pickup that way
10:19<Taede>even if its on 2-rail track
10:20<Leander_>it's also called railroad tie in north america
10:21<Leander_>not that good, but better than sleeper
10:26<Eddi|zuHause><alluke> if you lay longitudinally on the tracks the train can run over you if you keep your head down <-- until a train comes along where a piece of coupling got loose and drags along the ground
10:29<V453000>what have I done
10:31<@planetmaker>caused some insomnia ;)
10:31<@planetmaker>also called sleeplessness ;)
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10:50<hewimp>helo anyone here ?
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11:23<Eddi|zuHause>these guys are amazing trolls :p
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12:17<@Alberth>not yet :)
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12:46<frosch123>it is working :)
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13:24<frosch123>would that guy also print slugs with his 3d printer?
13:36<@planetmaker>probably :)
13:37<@Alberth>bridges would be so much nicer
13:38<@planetmaker>I was wondering where he got the models... but then saw that he got them from ogfx+trains :D
13:38<frosch123>it is written in the video with big letters :p
13:38<@Alberth>with missing wheels :p
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15:08<__ln___>who is not yet playing Cities: Skylines?
15:11<@Alberth>hi hi
15:11<@Alberth>__ln___: given that I have no idea what you're talking about, I guess I am :)
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15:13<Wolf01>hi hi
15:14<__ln___>Alberth: it's a brand new sim city style game.
15:14<@Alberth>o/ Wolf01
15:19<frosch123>i heard it follows the tradition of simcity games as in wind and hydro power being way cheeper than any of the big plants
15:25<frosch123>V453000: i cannot find any .3ds sources in either yeti or rawr
15:26<frosch123>in that case i cannot ask sapphire united/supercheese to print them
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15:33<V453000>yes there arent any 3D files
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15:50<JayMayer>Hi, planetmaker and myself briefly discussed making a few modifications to BaNaNaS to make it more user/admin friendly yesterday. If anybody has any details to share with me I would be very grateful. Thanks, Jay
15:51<@Alberth>tried the bananas interface yet?
15:53<@Alberth> actually :p
15:54<@Alberth>for inspiration, you may want to have a look at too
15:54<JayMayer>Yes, I have :)
15:54<frosch123>didn't truebrain have a list? :p
15:56<frosch123>anyway, as far as i recall...
15:56<frosch123>from uploader pov: there are currently two ways to uploads things
15:56<frosch123>the webinterface and muse
15:57<frosch123>on the server side both access the database independently, it would be nice if the webinterface would also make use of musad
15:58<frosch123>second: currently if someone uploads a file to bananas, only the latest version is available for download in-game and on the web
15:58<frosch123>however, sometimes it makes sense to allow downloading different versions due to compatibility issues
15:59<frosch123>currently there is no way for uploaders to set, which versions should be downloadable
15:59<frosch123>from a downloader pov: the webinterface does not display most of the information that is available in-game
16:00<@Alberth>let alone some additional information one might want to add
16:00<frosch123>it does not allow checking version requirements, dependencies and similar stuff either
16:00<@Alberth>eg screen shot
16:00<frosch123>yeah, and finally there is a big wish list on the forums about various things.
16:00<JayMayer>Awesome, thanks frosch and Alberth
16:01<frosch123>but given the nature of a forum wish list composed by many, it is contraticting itself :)
16:01<frosch123>finally, if you really want to get started, we have a virtual machine, which can run the bananas website and the content server
16:02<frosch123>there is a snapshot with a virtualbox image, or if you perfer some other virtualisation solution, there are instructions how to install it from scratch
16:03<@Alberth>not sure how useful it is to use that thread as base
16:03<frosch123>it shows that you cannot please everyone :p
16:08<JayMayer>A VirtualBox image would be great, from what I interpreted from planetmaker would I be correct in saying that it's written in PHP, or python?
16:08<frosch123>all python
16:08<frosch123>it uses the django framework
16:08<JayMayer>Ah brilliant :)
16:10<JayMayer>Bit of a silly question but where can I find the image?
16:10<frosch123>it's non-public :)
16:12<@Alberth>you may want to make some form of design first?
16:14<@Alberth>ie if you start with the current implementation, you get stuck in its ideas quite quickly
16:14<@Alberth>a fresh look might be useful at least at first
16:16<JayMayer>OK, I'll start out with a few ideas with the design before venturing further :)
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16:28<__ln___>and oh, i should mention, in Cities: Skylines you can create bus routes and stuff.
16:30<frosch123>can you also transport toffee and candy floss?
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16:30<__ln___>apparently not
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16:32<frosch123>did i mention how much i enjoy ttd using the same "unit" for mail and sweets: bags
16:32<frosch123>i always thing of sweets being transported in huge bags
16:32<frosch123>esp. when delivering 500 bags of sweets with a ship
16:33<frosch123>thousands of tons of toffee and such :)
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17:36<Eddi|zuHause>frosch123: santa-sized bags of sweets. what's wrong about that? :p
17:37<frosch123>nothing, that's the point :)
17:37<Eddi|zuHause>a TTD-bag weighs 500kg?
17:37<frosch123>mail bags do
17:38<frosch123>i think sweet bags actually weigh a ton
17:39<@Terkhen>good night
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18:14<Eddi|zuHause>"BBC develops GTA as TV series" wtf?
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18:32<supermop>sounds different
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19:06<supermop>I am re-modelling my "square" corners to have a round radius of about 1/3 tile in the outer corner sidewalk
19:06<supermop>and then another option with radius 2/3 tile
19:06<supermop>still unsure if little driveways and parking spaces should remain
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19:17<tulsy>Could you make it so that the default for 'Conditional orders' orders is 'jump to order X when load is equal to 100'
19:18<tulsy>The default currently is 'jumper to order X when load is equal to 0', which isnt as useful/wastes a lot of time changing them all
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21:14<Katje>Is there a way to stop the little box at the bottom of the screen popping up to tell me about every industry doing something? I've set it to summary, but it isn't stopping it...
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21:17<Eddi|zuHause>the news settings have three states: popup, ticker or off
21:18<Eddi|zuHause>also, there are separate settings for industries you service, and industries you don't service
21:19<Katje>where is that setting ?
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21:19<+glx>in the ? menu IIRC
21:20<Eddi|zuHause>no, next to the ? menu in the newspaper menu
21:20<Eddi|zuHause>or maybe they got moved to the normal settings
21:20<Katje>that has two options: message history, and last message
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21:21<+glx>In OpenTTD 1.3.0, these settings were moved to Advanced Settings/Interface.
21:21<+glx>ah yes it's moved
21:22<Katje>where abouts? I'm looking, but can't see an option
21:24<Katje>no mention of the word "ticker" on that page
21:24<Eddi|zuHause>it might not be called "ticker" anymore
21:25<Eddi|zuHause>who even remembers what a ticker is?
21:26<Eddi|zuHause>anyway. i think the ticker is a terrible feature anyway, even worse than the popup
21:26<Katje>so where is off ?
21:31<Katje>oh, that's why that station has a poor rating, nothing serves it. *headdesk*
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22:02<Pikkaphone2>you won't believe what happened next...
22:02<@peter1138>well i might
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22:08<Eddi|zuHause>i won't believe what happened previously either
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22:09<Eddi|zuHause>why is it "previously" but not "nextly"?
22:11<@peter1138>well i could tell you
22:11<@peter1138>bit i'd have to research it first
22:11<Eddi|zuHause>*phew* i was afraid you'd have to kill me.
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22:18<Eddi|zuHause>"An anti-vaccination activist offered a 100.000€ prize to anyone who could prove to him that the measle virus actually existed. after a medical researcher sent him the documents, he refused to pay on the grounds that he is still not convinced. a court now decided that he has to pay, after consulting an expert on whether the documents indeed fulfill the requirements"
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23:12<Katje>I wish there was a way to build stations on angles, would make a lot of things easier...
23:16<Eddi|zuHause>most places will insist that stations be absolutely flat, so trains don't have to wait with their brakes engaged
23:17<Katje>I meant diagonals.
23:17<Katje>rather than slopes
23:17<Katje>sorry, my bad
23:17<Sylf>I demand curved platforms!
23:17<Eddi|zuHause>yes, that might be useful
23:18<Katje>I demand cake...
23:18<Eddi|zuHause>the cake is a lie
23:18<Katje>Eddi|zuHause: Not sure how you could encode it in the game mechanic tho.
23:18<Eddi|zuHause>the game mechanics aren't really the problem
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23:19<Eddi|zuHause>the NewGRFs are a bigger problem
23:19<DanMacK>Hey all
23:19<supermop>seems neither diagonal nor sloped stations are that hard as i've seen both mocked up in patches
23:19<supermop>hi DanMacK
23:19<Eddi|zuHause>there was a really really really ancient patch for diagonal stations
23:19<Eddi|zuHause>so ancient that it was even before my time :p
23:19<DanMacK>Diagonal stations would be handy
23:20<supermop>Eddi|zuHause: is ageless
23:20<Eddi|zuHause>i'm probably below average in this channel :p
23:20<Eddi|zuHause>but i meant before i joined here
23:21<supermop>i'm above average here I feel, but if we are going by knowledge and career accomplishments, I think I'd be about 12
23:22<Eddi|zuHause>what's a career? :p
23:22<supermop>i'll tell you when i find one
23:22<Katje>Bah, funding new industries really isn't coste effective...
23:22<supermop>i often fund for SV GS
23:23<Eddi|zuHause>Katje: that really depends on your level of megalomaniism
23:23<supermop>in a regular game I usually just disregard them
23:23<supermop>silicon valley
23:24<supermop>beyond just the ones you must fund for the goal, i often fund others in the same chain
23:24<Katje>I was thinking of oil rigs
23:24<supermop>as in firs basic economies you quickly max out production
23:24<Katje>sooo expensive
23:24<Katje>also, what is the 300 quid in "other" on the budget window ?
23:24<Eddi|zuHause>primary industries are way more expensive
23:25<Eddi|zuHause>Katje: fees for being a company
23:25<Katje>always wondered...
23:25<Sylf>CEO paycheck?
23:25<Eddi|zuHause>basically a "we make sure you go bankrupt if you do nothing" feature
23:26<supermop>i'd hope i'm taking home more that 300 quid if i run a monopoly with a deathgrip on a region's economy
23:26<Katje>m too
23:26<Sylf>300 in 1900 value shouldn't be too shoddy
23:26<Eddi|zuHause>if you run a monopoly without a death grip, what's the point? :p
23:26<Katje>it's 2017...
23:27<supermop>he's a very altruist ceo
23:27<supermop>only doing it for the good of the region
23:28<Eddi|zuHause>supermop: but then still you might have a death grip whether you want one or not
23:28<supermop>well ottd has no corporate taxes, but maybe the personal income tax is high so he keeps all his cash in the company
23:28<Eddi|zuHause>if you have a monopoly without death grip, it basically means you don't matter at all. you might just leave what you're doing and not affect anybody
23:30<supermop>do the little driveways on the corner tile look stupid? i may leave them out of the larger radii turns
23:31<Eddi|zuHause>why you always have to ask these questions in the middle of the night? :p
23:33<Katje>supermop: which tile ?
23:34<supermop>its the only time i'm on in Australia at which Europeans are also on?
23:35<Eddi|zuHause>try in 6 hours or so, you might catch the early shift :p
23:36<Eddi|zuHause>(also, asynchronous methods of communication)
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23:50<Katje>What makes an industry close down ?
23:52<supermop>dependds on industry grf
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23:53<supermop>in default industries, it happens when the production moves to zero as a result of the default production changes I believe
23:54<Katje>is there anything you can do to encourage this ?
23:54<supermop>so a never serviced default industry has a chance to eventually close
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23:54<supermop>some, like the default power plant do not close if i recall though
23:55<supermop>so you may want to use a new grf like ogfx+ industries if your map if clogged with power plants
23:56<supermop>i think each quarter the industries have a chance to change production, and if the industry is not serviced at all thaat chance will be biased towards decreasing
23:56<supermop>but unserviced industries have a chance to remain the same or even increase
23:57<supermop>(for primary industries)
---Logclosed Fri Mar 13 00:00:34 2015