--- | Log | opened Thu Mar 12 00:00:48 2015 |
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03:29 | <@planetmaker> | Eddi|zuHause, the speed of *my clock as you see it* does depend very much upon how I move relative to you |
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03:36 | <Eddi|zuHause> | planetmaker: the time dilation factor depends on v^2, so only the absolute value, not the direction (as long as speed stays constant) |
03:36 | <@planetmaker> | yeah, I need more tea. Was thinking of length |
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03:37 | <Eddi|zuHause> | you might be thinking of redshift/blueshift |
03:40 | <Eddi|zuHause> | which is not about your speed vs. their speed, but your speed, their speed, and a third object's speed from each of those views |
03:41 | <@planetmaker> | red- and blueshift need no observer to be real, just sender and receiver |
03:42 | <@planetmaker> | and their respective relative motion |
03:42 | <Eddi|zuHause> | sender and receiver are both observers? |
03:45 | <@planetmaker> | it doesn't matter |
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10:01 | <V453000> | WHY the fuck is the wooden thing on rails called sleeper |
10:01 | <V453000> | what worse name could there be ? XD |
10:02 | <@planetmaker> | they just lay there dumb around all day. And the rails rest / sleep on them |
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10:02 | <V453000> | XD |
10:02 | <V453000> | I reject to accept that for truth |
10:05 | <^Spike^> | because it can act as a bed? :) |
10:05 | <^Spike^> | deadly one depending on the train passing :) |
10:16 | <alluke> | if you lay longitudinally on the tracks the train can run over you if you keep your head down |
10:19 | <^Spike^> | let's just say that's not something i'm going to test... :) |
10:19 | <Taede> | i'd hate to find out that a certain train has a 3rd rail pickup that way |
10:19 | <^Spike^> | ouch |
10:19 | <Taede> | even if its on 2-rail track |
10:20 | <Leander_> | it's also called railroad tie in north america |
10:21 | <Leander_> | not that good, but better than sleeper |
10:26 | <Eddi|zuHause> | <alluke> if you lay longitudinally on the tracks the train can run over you if you keep your head down <-- until a train comes along where a piece of coupling got loose and drags along the ground |
10:29 | <V453000> | what have I done |
10:31 | <@planetmaker> | caused some insomnia ;) |
10:31 | <@planetmaker> | also called sleeplessness ;) |
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10:50 | <hewimp> | helo anyone here ? |
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10:52 | <Eddi|zuHause> | no. |
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11:23 | <Eddi|zuHause> | these guys are amazing trolls :p http://www.slate.com/articles/news_and_politics/low_concept/2015/03/an_open_letter_to_47_republican_senators_from_iran_s_hard_liners_we_have.html?wpsrc=fol_tw |
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12:16 | <@Alberth> | quak |
12:16 | <frosch123> | moin |
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12:16 | <Eddi|zuHause> | yoghurt |
12:17 | <@Alberth> | not yet :) |
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12:46 | <frosch123> | it is working :) |
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13:24 | <frosch123> | would that guy also print slugs with his 3d printer? |
13:36 | <@planetmaker> | probably :) |
13:37 | <@Alberth> | bridges would be so much nicer |
13:38 | <@planetmaker> | I was wondering where he got the models... but then saw that he got them from ogfx+trains :D |
13:38 | <frosch123> | it is written in the video with big letters :p |
13:38 | <@Alberth> | with missing wheels :p |
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15:05 | <andythenorth> | o/ |
15:08 | <__ln___> | who is not yet playing Cities: Skylines? |
15:08 | <@Terkhen> | hello |
15:11 | <@Alberth> | hi hi |
15:11 | <@Alberth> | __ln___: given that I have no idea what you're talking about, I guess I am :) |
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15:13 | <Wolf01> | hi hi |
15:14 | <__ln___> | Alberth: it's a brand new sim city style game. |
15:14 | <@Alberth> | o/ Wolf01 |
15:19 | <frosch123> | i heard it follows the tradition of simcity games as in wind and hydro power being way cheeper than any of the big plants |
15:25 | <frosch123> | V453000: i cannot find any .3ds sources in either yeti or rawr |
15:26 | <frosch123> | in that case i cannot ask sapphire united/supercheese to print them |
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15:33 | <V453000> | yes there arent any 3D files |
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15:50 | <JayMayer> | Hi, planetmaker and myself briefly discussed making a few modifications to BaNaNaS to make it more user/admin friendly yesterday. If anybody has any details to share with me I would be very grateful. Thanks, Jay |
15:51 | <@Alberth> | tried the bananas interface yet? |
15:52 | <@Alberth> | http://bananas.openttd.org/en/manager/ |
15:53 | <@Alberth> | http://bananas.openttd.org/en actually :p |
15:54 | <@Alberth> | for inspiration, you may want to have a look at http://grfcrawler.tt-forums.net/ too |
15:54 | <JayMayer> | Yes, I have :) |
15:54 | <frosch123> | didn't truebrain have a list? :p |
15:56 | <frosch123> | anyway, as far as i recall... |
15:56 | <frosch123> | from uploader pov: there are currently two ways to uploads things |
15:56 | <frosch123> | the webinterface and muse |
15:56 | <frosch123> | *musa |
15:57 | <frosch123> | on the server side both access the database independently, it would be nice if the webinterface would also make use of musad |
15:58 | <frosch123> | second: currently if someone uploads a file to bananas, only the latest version is available for download in-game and on the web |
15:58 | <frosch123> | however, sometimes it makes sense to allow downloading different versions due to compatibility issues |
15:59 | <frosch123> | currently there is no way for uploaders to set, which versions should be downloadable |
15:59 | <frosch123> | from a downloader pov: the webinterface does not display most of the information that is available in-game |
16:00 | <@Alberth> | let alone some additional information one might want to add |
16:00 | <frosch123> | it does not allow checking version requirements, dependencies and similar stuff either |
16:00 | <@Alberth> | eg screen shot |
16:00 | <@Alberth> | blurb |
16:00 | <frosch123> | yeah, and finally there is a big wish list on the forums about various things. |
16:00 | <JayMayer> | Awesome, thanks frosch and Alberth |
16:01 | <frosch123> | but given the nature of a forum wish list composed by many, it is contraticting itself :) |
16:01 | <frosch123> | finally, if you really want to get started, we have a virtual machine, which can run the bananas website and the content server |
16:01 | <@Alberth> | http://www.tt-forums.net/viewtopic.php?f=32&t=61282&hilit=bananas |
16:02 | <frosch123> | there is a snapshot with a virtualbox image, or if you perfer some other virtualisation solution, there are instructions how to install it from scratch |
16:03 | <@Alberth> | not sure how useful it is to use that thread as base |
16:03 | <frosch123> | it shows that you cannot please everyone :p |
16:08 | <JayMayer> | A VirtualBox image would be great, from what I interpreted from planetmaker would I be correct in saying that it's written in PHP, or python? |
16:08 | <frosch123> | all python |
16:08 | <frosch123> | it uses the django framework |
16:08 | <JayMayer> | Ah brilliant :) |
16:10 | <frosch123> | https://www.djangoproject.com/ |
16:10 | <JayMayer> | Bit of a silly question but where can I find the image? |
16:10 | <frosch123> | it's non-public :) |
16:12 | <@Alberth> | you may want to make some form of design first? |
16:14 | <@Alberth> | ie if you start with the current implementation, you get stuck in its ideas quite quickly |
16:14 | <@Alberth> | a fresh look might be useful at least at first |
16:16 | <JayMayer> | OK, I'll start out with a few ideas with the design before venturing further :) |
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16:28 | <__ln___> | and oh, i should mention, in Cities: Skylines you can create bus routes and stuff. |
16:30 | <frosch123> | can you also transport toffee and candy floss? |
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16:30 | <__ln___> | apparently not |
16:31 | <@Alberth> | :( |
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16:32 | <frosch123> | did i mention how much i enjoy ttd using the same "unit" for mail and sweets: bags |
16:32 | <frosch123> | i always thing of sweets being transported in huge bags |
16:32 | <@Alberth> | sweet! |
16:32 | <frosch123> | esp. when delivering 500 bags of sweets with a ship |
16:33 | <V453000> | . |
16:33 | <frosch123> | thousands of tons of toffee and such :) |
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17:36 | <Eddi|zuHause> | frosch123: santa-sized bags of sweets. what's wrong about that? :p |
17:37 | <frosch123> | nothing, that's the point :) |
17:37 | <Eddi|zuHause> | a TTD-bag weighs 500kg? |
17:37 | <frosch123> | mail bags do |
17:38 | <frosch123> | i think sweet bags actually weigh a ton |
17:39 | <@Terkhen> | good night |
17:39 | <andythenorth> | bye |
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18:04 | <supermop> | hi |
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18:14 | <Eddi|zuHause> | "BBC develops GTA as TV series" wtf? |
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18:32 | <supermop> | sounds different |
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19:06 | <supermop> | I am re-modelling my "square" corners to have a round radius of about 1/3 tile in the outer corner sidewalk |
19:06 | <supermop> | and then another option with radius 2/3 tile |
19:06 | <supermop> | still unsure if little driveways and parking spaces should remain |
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19:16 | <tulsy> | Hi |
19:17 | <tulsy> | Could you make it so that the default for 'Conditional orders' orders is 'jump to order X when load is equal to 100' |
19:18 | <tulsy> | The default currently is 'jumper to order X when load is equal to 0', which isnt as useful/wastes a lot of time changing them all |
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19:29 | <Samu> | hi |
19:36 | <Wolf01> | 'night |
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21:14 | <Katje> | Is there a way to stop the little box at the bottom of the screen popping up to tell me about every industry doing something? I've set it to summary, but it isn't stopping it... |
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21:17 | <Eddi|zuHause> | the news settings have three states: popup, ticker or off |
21:18 | <Eddi|zuHause> | also, there are separate settings for industries you service, and industries you don't service |
21:19 | <Katje> | where is that setting ? |
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21:19 | <+glx> | in the ? menu IIRC |
21:20 | <Eddi|zuHause> | no, next to the ? menu in the newspaper menu |
21:20 | <Eddi|zuHause> | or maybe they got moved to the normal settings |
21:20 | <Katje> | that has two options: message history, and last message |
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21:21 | <+glx> | In OpenTTD 1.3.0, these settings were moved to Advanced Settings/Interface. |
21:21 | <+glx> | ah yes it's moved |
21:22 | <Katje> | where abouts? I'm looking, but can't see an option |
21:22 | <+glx> | http://wiki.openttd.org/Advanced_Settings/Interface#News_and_Messages |
21:24 | <Katje> | no mention of the word "ticker" on that page |
21:24 | <Eddi|zuHause> | it might not be called "ticker" anymore |
21:25 | <Eddi|zuHause> | who even remembers what a ticker is? |
21:25 | <Katje> | true |
21:26 | <Eddi|zuHause> | anyway. i think the ticker is a terrible feature anyway, even worse than the popup |
21:26 | <Katje> | oh |
21:26 | <Katje> | so where is off ? |
21:31 | <Katje> | oh, that's why that station has a poor rating, nothing serves it. *headdesk* |
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22:02 | <Pikkaphone2> | you won't believe what happened next... |
22:02 | <@peter1138> | well i might |
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22:08 | <Eddi|zuHause> | i won't believe what happened previously either |
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22:09 | <Eddi|zuHause> | why is it "previously" but not "nextly"? |
22:11 | <@peter1138> | well i could tell you |
22:11 | <@peter1138> | bit i'd have to research it first |
22:11 | <Eddi|zuHause> | *phew* i was afraid you'd have to kill me. |
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22:18 | <Eddi|zuHause> | "An anti-vaccination activist offered a 100.000€ prize to anyone who could prove to him that the measle virus actually existed. after a medical researcher sent him the documents, he refused to pay on the grounds that he is still not convinced. a court now decided that he has to pay, after consulting an expert on whether the documents indeed fulfill the requirements" |
22:20 | <Sylf> | lmao |
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22:27 | <@peter1138> | drrp |
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23:12 | <Katje> | I wish there was a way to build stations on angles, would make a lot of things easier... |
23:16 | <Eddi|zuHause> | most places will insist that stations be absolutely flat, so trains don't have to wait with their brakes engaged |
23:17 | <Katje> | I meant diagonals. |
23:17 | <Katje> | rather than slopes |
23:17 | <Katje> | sorry, my bad |
23:17 | <Sylf> | I demand curved platforms! |
23:17 | <Eddi|zuHause> | yes, that might be useful |
23:18 | <Katje> | I demand cake... |
23:18 | <Eddi|zuHause> | the cake is a lie |
23:18 | <Katje> | Eddi|zuHause: Not sure how you could encode it in the game mechanic tho. |
23:18 | <Eddi|zuHause> | the game mechanics aren't really the problem |
23:19 | -!- | DanMacK [~3265a7d8@188.cimarosa.openttdcoop.org] has joined #openttd |
23:19 | <Eddi|zuHause> | the NewGRFs are a bigger problem |
23:19 | <DanMacK> | Hey all |
23:19 | <supermop> | seems neither diagonal nor sloped stations are that hard as i've seen both mocked up in patches |
23:19 | <supermop> | hi DanMacK |
23:19 | <Eddi|zuHause> | there was a really really really ancient patch for diagonal stations |
23:19 | <Eddi|zuHause> | so ancient that it was even before my time :p |
23:19 | <DanMacK> | Diagonal stations would be handy |
23:20 | <supermop> | Eddi|zuHause: is ageless |
23:20 | <Eddi|zuHause> | i'm probably below average in this channel :p |
23:20 | <Eddi|zuHause> | but i meant before i joined here |
23:21 | <supermop> | i'm above average here I feel, but if we are going by knowledge and career accomplishments, I think I'd be about 12 |
23:22 | <Eddi|zuHause> | what's a career? :p |
23:22 | <supermop> | i'll tell you when i find one |
23:22 | <Katje> | Bah, funding new industries really isn't coste effective... |
23:22 | <supermop> | i often fund for SV GS |
23:23 | <Katje> | ? |
23:23 | <Eddi|zuHause> | Katje: that really depends on your level of megalomaniism |
23:23 | <supermop> | in a regular game I usually just disregard them |
23:23 | <supermop> | silicon valley |
23:24 | <supermop> | beyond just the ones you must fund for the goal, i often fund others in the same chain |
23:24 | <Katje> | I was thinking of oil rigs |
23:24 | <supermop> | as in firs basic economies you quickly max out production |
23:24 | <Katje> | sooo expensive |
23:24 | <Katje> | also, what is the 300 quid in "other" on the budget window ? |
23:24 | <Eddi|zuHause> | primary industries are way more expensive |
23:25 | <Eddi|zuHause> | Katje: fees for being a company |
23:25 | <Katje> | aaah |
23:25 | <Katje> | always wondered... |
23:25 | <Sylf> | CEO paycheck? |
23:25 | <Eddi|zuHause> | basically a "we make sure you go bankrupt if you do nothing" feature |
23:25 | <Katje> | lol |
23:26 | <supermop> | i'd hope i'm taking home more that 300 quid if i run a monopoly with a deathgrip on a region's economy |
23:26 | <Katje> | m too |
23:26 | <Sylf> | 300 in 1900 value shouldn't be too shoddy |
23:26 | <Eddi|zuHause> | if you run a monopoly without a death grip, what's the point? :p |
23:26 | <Katje> | it's 2017... |
23:27 | <supermop> | he's a very altruist ceo |
23:27 | <supermop> | only doing it for the good of the region |
23:28 | <Eddi|zuHause> | supermop: but then still you might have a death grip whether you want one or not |
23:28 | <supermop> | well ottd has no corporate taxes, but maybe the personal income tax is high so he keeps all his cash in the company |
23:28 | <Eddi|zuHause> | if you have a monopoly without death grip, it basically means you don't matter at all. you might just leave what you're doing and not affect anybody |
23:30 | <supermop> | do the little driveways on the corner tile look stupid? i may leave them out of the larger radii turns |
23:31 | <Eddi|zuHause> | why you always have to ask these questions in the middle of the night? :p |
23:33 | <Katje> | supermop: which tile ? |
23:34 | <supermop> | its the only time i'm on in Australia at which Europeans are also on? |
23:34 | <supermop> | Katje: http://www.tt-forums.net/viewtopic.php?p=1144525#p1144525 |
23:35 | <Eddi|zuHause> | try in 6 hours or so, you might catch the early shift :p |
23:36 | <Eddi|zuHause> | (also, asynchronous methods of communication) |
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23:50 | <Katje> | What makes an industry close down ? |
23:52 | <supermop> | dependds on industry grf |
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23:53 | <supermop> | in default industries, it happens when the production moves to zero as a result of the default production changes I believe |
23:54 | <Katje> | is there anything you can do to encourage this ? |
23:54 | <supermop> | so a never serviced default industry has a chance to eventually close |
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23:54 | <supermop> | some, like the default power plant do not close if i recall though |
23:55 | <supermop> | so you may want to use a new grf like ogfx+ industries if your map if clogged with power plants |
23:56 | <supermop> | i think each quarter the industries have a chance to change production, and if the industry is not serviced at all thaat chance will be biased towards decreasing |
23:56 | <supermop> | but unserviced industries have a chance to remain the same or even increase |
23:57 | <supermop> | (for primary industries) |
--- | Log | closed Fri Mar 13 00:00:34 2015 |