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#openttd IRC Logs for 2015-03-14

---Logopened Sat Mar 14 00:00:51 2015
00:13-!-Katje [freemadi@mail.quixotic.eu] has joined #openttd
00:13<Katje>hi. How can I get a town to grow ?
00:15<Katje>ahah, that did it, it managed to hem itself in, by building on a bit of road that was connecting the town to itself...
00:15<Katje>stupid AI.
00:24-!-DDR [~david@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer]
00:25<Katje>Ok, that didn't do what I had hoped. I have a town, which has an airport, a bus station, a lorry station, a dock and a train station. The dock recieves oil, the airport has planes shipping out goods, and the station has trains delivering passengers/mail, and collecting coal + wood.
00:25<Katje>trains are coming in every few seconds. ditto planes
00:25<Katje>why then, does it not grow ?
00:28<Katje>oh, no bus station, btu there is everything else
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00:45<Katje>Is there anybody out there...
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01:22*Supercheese is
01:22<Supercheese>but I was playing War Thunder
01:23<Supercheese>still am, even
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01:54<Katje>is there anyway to make valuables a profitable cargo ?
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01:56<Supercheese>fly them between distant cities by plane
01:57<Katje>that is what I am doing
01:57<Katje>doesn't seem to work
01:57<Supercheese>or ship by train
01:57<Katje>they just don't generate fast enough to make it worth while
01:57<Katje>it's shipping 2-3 bags at a time
01:57<Supercheese>you must ensure they leave ~80% full on both legs
01:57<Supercheese>which can be tough
01:57<Supercheese>and you need 1/1 plane speed too
01:58-!-gnrd [~gnrd@201-212-132-160.cab.prima.net.ar] has quit []
01:58<Katje>?
02:00<ST2>1/1 plane speed <<-- tell me the server xD
02:02<Supercheese>I don't do multiplayer so I wouldn't know
02:02<ST2>and by "valuables" I take a Temperate map - since distance is considerable (150-200 tiles for RV's) - yeah, roadvehicles loose on it, i any way
02:03<ST2>with trains (depending of year), can deliver further
02:03<ST2>Supercheese, try that in SP
02:03<ST2>hopefully MP is not a scheme to full us all :P
02:04<ST2>fool*
02:05<supermop>hi all
02:05<ST2>hi :)
02:15<supermop>whats going on?
02:23<Katje>I really can't work out what is going on with this town. Every station is getting lots of traffic, stuff is being moved about. Yet the rating is Appalling (even after leaving it for years), and it isn't growing...
02:26-!-roidal [~roland@194-152-173-141.adsl.highway.telekom.at] has joined #openttd
02:30<supermop>bug?
02:31<Katje>that is what I am wondering
02:36<Katje>and the pop just dropped 200.
03:13-!-andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd
03:13<andythenorth>Pikka: hai :)
03:14<Pikka>frequently!
03:15<andythenorth>are pikka’s gainfully employed yet? o_O
03:15<Pikka>not apart from uni
03:15<Pikka>and newgrf
03:16<Katje>that point when you accidentally delete a signal at the wrong time, and crash a pair of trains.
03:16<Katje>oops....
03:18<Pikka>andythenorth, didn't you do something with procedural sprite drawing a while back?
03:19<andythenorth>yes
03:19<Pikka>I'm considering it
03:19<Pikka>for trees and such
03:22<Katje>hmm, I am finding more bugs. There was a cross in one of the platforms of this station, and now 3 years later, nothing will go near that platform...
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03:24<Katje>delete, and rebuild, works fine
03:24<Katje>weirdness
03:30<andythenorth>Pikka: with actual pixels? Not meshes?
03:30<Pikka>yes
03:31<andythenorth>I did it with PIL in python, other drawing libraries are available etc
03:31<andythenorth>it’s quite fun once you get started with it
03:31<Pikka>yes
03:31<andythenorth>trees are a good case for it
03:32<Pikka>definitely
03:34<@peter1138>grass
03:36<Pikka>filthy swine
03:38<andythenorth>think they’d be harder
03:39<andythenorth>legs and stuff
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03:44<Pikka>maybe
03:45<andythenorth>ho ho
03:45<andythenorth>buses and such from Dan
03:46<andythenorth>maybe Pikka originally
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03:46*andythenorth should make some hog
03:46<Pikka>yes, he said he was doing some more
03:46<Pikka>when he was on earlier
03:46<Pikka>I look forward to moer hoegs.
03:46<andythenorth>all pixels though
03:46<andythenorth>pixels are outdated :|
03:46<Pikka>maybe
03:47<Pikka>just needs more pixels
03:47*andythenorth is like a man who can’t jump off the ledge
03:47<Pikka>16x as many
03:47<andythenorth>even though it’s crumbling
03:47<andythenorth>pixels are dead, the original base set is dead
03:47<andythenorth>but the alternatives are….ugh
03:47<Pikka>you'll have to help me with pineapple base. not sure how. :)
03:48<andythenorth>ha :)
03:48<andythenorth>Hot Metal https://dev.openttdcoop.org/projects/iron-horse/repository/entry/src/graphics/metal_car_brit_gen_1_0.png
03:48<andythenorth>we did that
03:49<Pikka>steamy
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03:54<@Terkhen>hello
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04:06<andythenorth>lo Terkhen
04:07-!-chillcore [~chillcore@2a02:a03f:1048:5400:4e72:b9ff:feac:5979] has joined #openttd
04:08<chillcore>hello all
04:14<chillcore>Hmm something is wrong with trunk ... I pulled and it did not fix the plethora of bugs in my queue :P
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04:24<andythenorth>beebul
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04:35<supermop>lots of trams today
04:39<supermop>maybe i'll take a break on road corners and try to knock out dead-ends, then i'll have a viable set of road sprites
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04:39<supermop>big race tomorrow
04:40<supermop>i don't even know who drives in these things anymore
04:40<supermop>i think there is an australian guy?
04:40<supermop>probably one or two Finnish guys?
04:40-!-liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit []
04:40<supermop>assuming some british guys
04:41<supermop>does that hamilton guy still drive?
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04:54<chillcore>hehe supermop ... hamilton guy will be driving for mercedes, yes
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04:55<supermop>tomorrow will mark the third day i've been in a city with a gp and have not gone
04:55<supermop>after shanghai in 2013 and here in melbourne in 2014
04:59<chillcore>I wonder if I will be able to watch properly this year ... my previous ISP was a master-throttler for everything they did not approve of (read: pretty much everything a normal person uses internet for)
05:32<@Rubidium>supermop: is that locality in both the spacial and temporal sense?
05:33<supermop>i guess so Rubidium
05:33-!-OsteHovel [~OsteHovel@140.90-149-87.nextgentel.com] has quit [Ping timeout: 480 seconds]
05:33<supermop>most GPs are not really in cities though, so now I'm pressed to think of which cities i have been in on days which their gp was not occuring
05:34<@Rubidium>although... I have walked/biked on at least two actual GP courses
05:34<supermop>and i am only thinking of the somewhat boring case of Indianapolis
05:35<supermop>i've walked on the course here on my way to rent a paddleboat!
05:36<supermop>this dead end is so boring i cannot bring myself to move around the bits of already modeled road and curb to assemble it
05:38<supermop>which courses have you been to Rubidium ?
05:38<supermop>maybe some cities i've been in had GPs long ago that i am not aware of
05:38<@Rubidium>I have been on the actual tarmac of Montreal (Canada) and Monaco, and I've staid in the hotel next to Zandvoort (Netherlands)
05:39<@Rubidium>maybe I've been close to others, but I don't count them ;)
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05:42<supermop>i've actually never been to quebec despite often being near it
05:42<supermop>nor to monaco
05:43<@Rubidium>the Monaco one is quite easy to "trigger" because if you're crossing the road next to the main harbour, you almost guaranteed crossed the route of the GP there
05:44<@Rubidium>in Montreal it is on a separate island in the river, so slightly less likely to trigger actually being on the GP tracks
05:45<@Rubidium>on the other hand, the bicycle track over the island is partially routed over the actual GP circuit
05:45-!-Plaete [~moffi@dsdf-4d0a2c35.pool.mediaWays.net] has joined #openttd
05:46<@Rubidium>I did it about one order of magnitude slower than the professionals in their cars though ;)
05:46<supermop>i want to go to motreal to see the old expo stuff anyway
05:46<supermop>but my fiance just did that a couple years ago
05:47<@Rubidium>so... bachelor party there... problem solved
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05:51<supermop>hehe i was hoping for somewhere less cold if i were to spend money for a fancy bachelor trip away
05:51<supermop>one idea is to go to viet nam so we can save money by getting wedding party's suits made there in hoi an
05:52<@Rubidium>supermop: so... 30+ degrees Celsius
05:52<supermop>but we don't want wedding with big party so don't really need the suits
05:52<supermop>hmm for some reason i never envisioned bachelor party in the summer
05:53<@Rubidium>because Ontario and Quebec were pretty hot when I was there
05:53<@Rubidium>but then that was already mid-to-late June
05:53<supermop>as weddings are too expensive in the summer
05:54<supermop>most of northern US and southern CA are very hot in summer
05:54<supermop>and often humid too
05:54<supermop>i find summer in Minnesota worse than new york
05:56<supermop>gah only 3 hours left to eat pie
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05:57<Pikka>mmm pie
05:58<@Rubidium>supermop: that's just bullshit ;)
05:58-!-oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd
05:59<supermop>brb pie
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06:02<@Rubidium>because if you're going to say it's really pi "moment" at 9:26:53, then why not add a "few" (thousands) of decimal places and -12:00 to it will actually happen in about 11 hours
06:09<chillcore>lol @forums ... genuine fake documents and moneyz for sale
06:16<Pikka>I do enjoy genuine fakes
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06:17<Wolf01>hi o/
06:17<chillcore>o/
06:20<Eddi|zuHause>not like those chinese knockoff fakes?
06:22<@Rubidium>genuine fake document, isn't that just a document with a huge watermark saying "FAKE"?
06:24-!-flipFLOPS [~aardvark@cpe-107-185-75-97.socal.res.rr.com] has quit [Quit: Leaving]
06:25<chillcore>I dunno ... I think the fake fake ones have a "NOT FAKE" mark?
06:33<Wolf01>I could purchase a new ID card from him, as the office is closed today I must wait for the next saturday
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06:55<TrueBrain>NOTICE: svn.openttd.org will be unreachable for a short period of time
06:55<TrueBrain>I have to migrate some data :)
06:59<TrueBrain>syncing 12k commits ... this will take some time :D
07:01<Wolf01>city: skylines looks wonderful, isn't it?
07:01<TrueBrain>too bad it doesnt have MP :(
07:03<chillcore>FUU someones youtube signature keeps infecting my ipad with useless downloads ... grrrrrrrrr
07:06<Eddi|zuHause>why would you get a fake ID when you can just have a real "inofficial" ID? https://www.youtube.com/watch?v=eao8yBKHYT8&t=2201
07:08<TrueBrain>grrr, the bingbot iptables ban dropped ...
07:08<TrueBrain>explains the 10+ load on a machine ...
07:08<TrueBrain>fucking DoS shitsoftware :(
07:09-!-FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd
07:09<TrueBrain>10% of the requests of this month of all http traffic are done by bingbot
07:09<TrueBrain>spam much?
07:09<chillcore>ye "they" (not just Bing) started playing dirty some time ago
07:10<TrueBrain>bingbot never behaved according to any policy
07:10<TrueBrain>I didnt want to permaban it, assuming they would fix it some day .. but it seems it is the only sane approach
07:12*chillcore is thinking about having an interwebz whitelist instead of trying to block all the spyware logos (and similar) via blacklist
07:12<chillcore>I'll be done with the crap faster :P
07:12<TrueBrain>so supybot is kinda death ... 2 years of no ommits ..
07:12<TrueBrain>what is a good alternative?
07:13<Taede>limnoria?
07:14<Taede>it forked from supybot, but is still maintained
07:15<Wolf01>we were under "DoS" by yandex
07:15<TrueBrain>tnx Taede
07:15<Wolf01>half of the bandwidth just for it
07:16<chillcore>ye it is crazy ... we pay for our connection and traffic and then we have to pay again for the adds to be shoved our way, which we never asked for to begin with
07:23<chillcore>anyone tried sending them an invoice yet for eating bandwitdh that is not theirs?
07:23<chillcore>:P
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07:48<Wolf01>bah, I have €3.75 on the microsoft account which expire on june... what could I purchase?
07:48<TrueBrain>money that expires ... you got to love that
07:49<Wolf01>yeah
07:49<TrueBrain>hmm .. git clone doesnt work .. why not ...
07:49<Wolf01>those were the old MS points which got converted to money
07:49<TrueBrain>vague errors are vague ..
07:49-!-DabuYu [DabuYu@128.250.79.238] has joined #openttd
07:50<TrueBrain>ah, there we go :)
07:51<TrueBrain>OpenTTD trunk.git is HUGE :P
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07:53<Wolf01>I'll purchase "unicorn savior" (it's a shooting game) for sure, it's just €3.49 -> https://studioirisapps.wordpress.com/english/unicorn-savior-english/
07:53<TrueBrain>hmm .. seems I managed to move all the git repositories ..
07:53<TrueBrain>that was rather unintented
07:54<TrueBrain>meh
08:07<Wolf01>wow, a cool mockup app.. but it costs €7.99 :|
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08:12<Wolf01>I think is time to redeem the 4200 MSpoints card I purchased... 5 years ago
08:12<TrueBrain>lol
08:13<TrueBrain>right, can I just state that hgweb is very poorly documented?
08:13<TrueBrain>yeah, I think I can
08:14<Wolf01>you don't even figure how poorly documented is our proprietary cms
08:14<TrueBrain>this is not a contest
08:15<TrueBrain>omg, it is hardcoded ... lolz
08:19<Wolf01>damn, that ms point card value is €0
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08:46<@DorpsGek>Commit r27185 doesn't exists
08:47<TrueBrain>did I mistype? :(
08:47<TrueBrain>no, I did not! Stupid bot :D
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08:54<chillcore>... should not have taught it to troll? :P
08:57<TrueBrain>where is the fun in that?!
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09:03<chillcore>true, the brain needs teasing from time to time. XD
09:09<chillcore>and now I forgot how to properly redraw another gui NOW instead of some time later ...
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09:18<TrueBrain>get_socket_address errors .. that doesnt sound good
09:19<Eddi|zuHause>why would one have pie on this day over any other day?
09:19<Xaroth|Work>because it is pi day.
09:19<Xaroth|Work>it's a very special pi day as well
09:19<Eddi|zuHause>14032015 are not the beginning digits of pie, anyway
09:19<Xaroth|Work>3/14/15 9:26:53
09:20<Xaroth|Work>for us notation
09:20<Eddi|zuHause>who cares about us notation?
09:20<TrueBrain>and there you went wrong
09:20<TrueBrain>;)
09:20<Eddi|zuHause>they're notationously wrong about everything
09:20<chillcore>hehe
09:20<Xaroth|Work>pretty much
09:20<Xaroth|Work>but i'll take it
09:20<Xaroth|Work>if it means a reason to eat pie
09:20<TrueBrain>just another excuse to eat cake ...
09:20<Eddi|zuHause>like, what a billion is
09:20<TrueBrain>that is why they are so fat
09:20<Eddi|zuHause>or what a kilometer is
09:21<Xaroth|Work>or temperature
09:21<Eddi|zuHause>also, pi in itself is "wrong"
09:21<Eddi|zuHause>the constant should be 2pi
09:22<Eddi|zuHause>although, that is not the americans' fault for once :p
09:22<Eddi|zuHause>at least that i know of :p
09:23<Eddi|zuHause>also, https://www.youtube.com/watch?v=2E9m6yDEIj8
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09:40<@DorpsGek>Commit by rubidium :: r27185 trunk/src/window.cpp (2015-03-13 20:54:35 UTC)
09:40<@DorpsGek>-Fix: prevent the compiler from optimizing an assignment away which caused GCC 5 to actually crash
09:40<TrueBrain>yippie, If ixed it :D
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10:00<chillcore>next time I want to do gui magics ... someone please distract me with chocolate or something. thx in advance
10:05<andythenorth>just go and find a sharp thing and impale your head on it
10:05<andythenorth>solved no?
10:07<chillcore>that would take away most of the temptation yes
10:17<TrueBrain>w00p, OpenTTD repos on github auto-syncs now too :D
10:18<andythenorth>\o/
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10:19*andythenorth wonders if devzone could auto-sync github<->devzone hg
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10:27<@DorpsGek>Commit by rubidium :: r27185 trunk/src/window.cpp (2015-03-13 20:54:35 UTC)
10:27<@DorpsGek>-Fix: prevent the compiler from optimizing an assignment away which caused GCC 5 to actually crash
10:29<chillcore>Yay for InvalidateWindowClassesData(WC_BLAH)
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10:39<@DorpsGek>Commit by michi_cc :: r27186 trunk/src/road_cmd.cpp (2015-03-14 15:27:07 +0100 )
10:39<@DorpsGek>-Codechange: Rename AlwaysDrawUnpavedRoads() to better reflect what it does.
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11:36<andythenorth>AlwaysDrawMissingCats()
11:38<TrueBrain>what is it with you and cats ....
11:46<frosch123>some people just always thing about food :)
11:46<frosch123>*think
11:48<andythenorth>Cat is same as saying ‘my brain is empty'
11:51<V453000>FUCK CATS
11:51<V453000>that means my brain is empty and I disagree with everything
11:53<TrueBrain>so your normal state then
11:54<oskari89>Unpaved roads, does that mean something like roadtypes? :)
11:54<chillcore>I'd love to see you disagreeing with everything V453000
11:54<chillcore>cat might disagree :P
11:57<chillcore>oskari89: sort of but not in the NuTracks way if that is what you mean
12:03<TrueBrain>@seen DorpsGek
12:03<@DorpsGek>TrueBrain: I have not seen DorpsGek.
12:03<TrueBrain>lolz
12:11<frosch123>apparently there is no mirror here
12:16<TrueBrain>only cat-a-holics
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12:23<Pikka>here a cat, there a cat, everywhere a cat cat
12:23-!-Pikka [~sammich@203-206-161-219.perm.iinet.net.au] has quit []
12:23<chillcore>talking about cats ... do (wild) birds over-eat like dogs do?
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12:33<TrueBrain>and where do birds hide when it is raining?
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12:36<chillcore>why hide if you do not get wet to begin with?
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12:37<chillcore>^^^ healthy birds that is
12:38<andythenorth>ha ha roadtypes
12:38<andythenorth>ha ha ha ha ha
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13:12<Pulec>who got infected by Cities Skylines?
13:13<Pulec>I am having allnighter dissease the whole week since its release
13:13<Pulec>start in evening and when sun comes up I still have tons of plans to do
13:16<Leander_>how does it compare to cities xl?
13:18<frosch123>it's from a different company. it's no sequel/upgrade if you thought that
13:20<Leander_>oh wait, it's from the cities in motion company
13:20<Leander_>I got confused, indeed
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13:31<Pulec>yeah, its a bit mixed up with cities xxl or how, I never played the game much
13:32<Pulec>but CS(Cities Skylines) has already nice community with people making new buildings, parks, road schemes and mods
13:33<Pulec>I already have like 150 new buildings from Steam Workshop and bunch of mods, from simple showing system time through automatic buldozing to first person cameras
13:34<Pulec>I often think of OTTD when I am making new districs and planning traffic there
13:34<Pulec>I never really made complex train tracks that worked, I rather made everything simple
13:35<Pulec>but I have no idea how to do simple and effective road design for whole city, it can be pretty complex
13:36<Pulec>and trains there look great
13:37<Pulec>really simple though, yet
13:37<Pulec>that yet factor is strong wow in this, because there are so many modding stuff popping each day
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13:38<Pulec>one of Paradoxes devs is working on some kind of political system, that could be really great
13:50<Leander_>I guess that any improvement (besides bug fixing) will be a paying DLC or something like that
13:50<Leander_>(improvement to the game engine, not just a mod)
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16:32<gnrd>Hello #openttd! I'm starting a new playthrough and i'm trying to decide on which train grf to use. The idea for it is fairly typical, to create a big PAX/MAIL only network on a 4096^2 map, but I havent used mods before (beside AIs) so this is all new to me :P
16:32<gnrd>My focus is not on realistic/historic sets but purely on gameplay - especially with having different train models and types for different roles and not just one "uber train" that eventually replaces all others.
16:33<frosch123>have you tried NUTS then?
16:33<frosch123>it's the obvious choice if you want to gameplay with different types of trains
16:34<gnrd>I have tried it, it does look like it would do the job but then I also tried UKRS2 and now I cant make up my mind
16:35<frosch123>i guess it depends on the timespan you want to play
16:35<gnrd>UKRS2 has it all but I dunno if it holds up in very long playthroughs
16:35<gnrd>What do you say?
16:36<gnrd>The main idea is to have metros/local services and the intercity lines, etc
16:36<frosch123>ukrs has real trains up to today, and then some future ones
16:37<frosch123>well, i have no idea what ukrs can offer wrt. local trains
16:37<frosch123>but possibly you also want to add a tram set
16:38<gnrd>Yeah im looking through the trian list now and there are some "tube" ones which i could use for intra city trasport
16:38<frosch123>iirc "modern tram set" had some decently sized passenger trams
16:38<gnrd>Yes I installed generic tram set- I dont know any other good ones :P
16:38<gnrd>Ohh ok
16:38<frosch123>doesn't the generic tram set only have very small trams?
16:38<frosch123>like 30 passengers?
16:39<gnrd>It does... which might be an issue later on....
16:39*andythenorth is biased, but…Iron Horse?
16:39<frosch123>does it have trams? :p
16:39<frosch123>local trains?
16:40<andythenorth>metro, (needs the Termite track grf added too)
16:40*andythenorth was making train recommendations
16:40<gnrd>Heard about it. Does it fit like the gral idea of "different trains for diff roles"?
16:41<andythenorth>it fits the idea of ‘no single best train’
16:41<andythenorth>cos that’s boring
16:41<gnrd>(Sorry if i dont know, the whole train newgrfs thing is new to me!)
16:41<gnrd>Yeah
16:42<andythenorth>Iron Horse won’t go beyond about 2020 really
16:42<andythenorth>starts 1860
16:42<andythenorth>nothing new after 200x
16:42<frosch123>don't start a game in 1860 though :p
16:42*andythenorth is about to start a game
16:43<andythenorth>not sure whether to play Brit roster one more time
16:43<andythenorth>or try the South American roster, for which all stats are borked
16:43<andythenorth>maybe Brit
16:43<gnrd>Ohh haha. I'm going to check it out. Iron horse i mean
16:43<gnrd>Well NUTS is spot on on that, but there are several things i dont understand about it. Its really... you know
16:43<andythenorth>NUTS is as NUTS does
16:43<gnrd>Haha yea...
16:44<gnrd>for example the train running costs... why are they all the same?
16:44<gnrd>In nuts. They are all around 2000 punds
16:44<frosch123>because they don't matter :p
16:44<gnrd>Is it variable?
16:44<gnrd>OH?
16:44<frosch123>here we do not think ottd is about money
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16:45<frosch123>no matter what set you pick, you will always have exponentially increasing money
16:46<gnrd>Yeah. I set maintenance on, both costs to hich and it's always too easy with trains...
16:46<gnrd>high*
16:46<frosch123>so, all what cost do is slow you down in the beginning and making the game boring, but they are no challenge or difficulty factor in a long game
16:47<frosch123>if you continue that road, you end up with making everything cheap, and not bothering about cost
16:48<gnrd>Ah.. I can agree with that. I was trying to "make it" matter with higher costs, tho it will spiral upwards no matter what i guess
16:49<gnrd>And the whole disabling maintenace thing in NUTS is related to that? I see the trains have different max.rel but the wiki recommends to disable breakdown
16:49<gnrd>s
16:49<frosch123>that's a preference of the author
16:50<frosch123>many multiplayer people disable breakdowns
16:50<frosch123>and if the grf author never plays with breakdowns, they will also not set any specific vehicle reliabilities
16:51<gnrd>Ok!
16:52<gnrd>So do you thing NUTS by itself would be enough to make a complete network (with added trams) or should I look for more?
16:52<frosch123>if you use nuts, you do not need another train set
16:53<frosch123>it is one of the biggest sets with hundreds of trains
16:53<frosch123>and mixing different sets is always weird
16:53<gnrd>Yeah
16:53<frosch123>but definitely add tram sets :)
16:53<frosch123>they are excellent for feeder systems
16:54<gnrd>Will do. Im gonna test IH anyway, and add Moder Trams right away. Been planning the whole networks for a few days now and the train set choice has been holding me back from Playing :)
16:55<gnrd>Thank you very much frosch123!
16:55<frosch123>yw
16:56<gnrd>And andythenorth. Lets see how it goes. Bye!
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17:02*andythenorth wonders which FIRS economy to play
17:02<andythenorth>probably has to be Temperate Basic :P
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17:03<frosch123>play toyland basic
17:04<andythenorth>that is an idea
17:04<Supercheese>Mars
17:04*andythenorth checks
17:04<andythenorth>neither of those exist in FIRS
17:05<chillcore>FIRS is toyland enabled these days?
17:06<andythenorth>is it?
17:06<andythenorth>dunno
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17:06<chillcore>me neither that is why I ask ... ;)
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17:06*chillcore remembers haxxing FIRS long time ago
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17:11<chillcore>it is. thx andy much apreciated
17:14<chillcore>hmm no suitable place for bulk terminal industries ... what does that mean? except for having to regenerate a map as suggested.
17:14<andythenorth>moar water
17:15<chillcore>would make a cool tooltip "... because there is not enough water. ..." :P
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19:05<supermop>Eddi|zuHause: did you mean concentric lines or concentric curbs?
19:06<Eddi|zuHause>concentric circles are circles that have the same center
19:06<supermop>yes....
19:06<Eddi|zuHause>(but different radius)
19:07<Eddi|zuHause>all your suggested curves try to avoid concentric circles, but to me it feels like the obvious choice
19:08<Eddi|zuHause>i suppose your aim is to reduce the empty area on the far side of the tile
19:09<supermop>the very round one in the first batch is concentric, the more round one in the sencond batch should have had concentic lines but i turned the wrong paint on for render i guess
19:09<supermop>yeah pretty much
19:09<supermop>if these are in an urban area, it seems odd that so much space would be left open
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19:10<supermop>unless there is some hacky way to make an L-shaped house with a concentric front that overlaps the road!
19:13<supermop>to be honest i dont really like the way any of the corners look
19:13<supermop>i think i should just run with one for now and maybe change it later
19:18<supermop>i always get stuck overthinking on these small details and never produce anything
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19:24<Eddi|zuHause>houses can check which side the road is, but i'm not sure if they can check whether it's a curve
19:26<Eddi|zuHause>but if the amount of space disturbs you, you can make a small green park with a few trees or so
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19:27<Eddi|zuHause>you can also ask for pseudorandom bits like the railway fences, to make things less repetetive
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19:27<Eddi|zuHause>and keep in mind that you can't affect how vehicles move on the road
19:30<supermop>wouldn't vehicle movement seem to ask for a more square-then round corner?
19:33<supermop>as for pseudo-random, wouldn't that require a patch somewhere? i wasn't aware that information was available for roads
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19:35<supermop>if i was somehow able to get more info per road tile i'd prefer it to be 0-5 townzone
19:35<supermop>brb
19:39<Eddi|zuHause>it probably needs a patch, but it would be a trivial one
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19:54<supermop>ok
19:54<supermop>well since im making all these variations anyway
20:02<Wolf01>'night
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20:49<chillcore>hmm ... corrupt sprite again ... this time in ogfxi_logos
20:52<chillcore>it is that mysterious moreheightlevels bug that I still can not trigger on demand
21:02<chillcore>yay, with really extreme params I can trigger it and/or make game crash ... let's hope I still can in a debug build
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22:58<supermop>yo
23:01<Pikka>oy
23:01<chillcore>ooy
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23:04<supermop>hows it going?
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23:07<chillcore>bugs everywhere ...
23:08<chillcore>still the same ... for every thing I fix 2 things emerge :P
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23:09<chillcore>I dunno who is going to end up reviewing my code but I do know it is going to be fun fun
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23:15<chillcore>still got a lot of cleaning up to do but this patch queue is getting way bigger then anticipated
23:16<supermop>what are you patching
23:16<chillcore>at least I still feel like getting somewhere except for this one bug that is in trunk and is caused by MHLs vieport code (I think)
23:17<chillcore>custom smoothness (and then tuning presets) so that trunk has some nicer terrain generation
23:19<chillcore>it works but this gui stuffs ... interaction with other guis and sliders and values overflowing and so on and so on
23:19<chillcore>its like the gift that keeps on giving :P
23:21<chillcore>https://www.tt-forums.net/viewtopic.php?f=33&t=63595
23:22<chillcore>you may want to check the later screenshots, currently adding magic boxes for the other values besides scale
23:23<chillcore>how's your tramtracks and roads going?
23:23<supermop>ok -
23:28<supermop>http://www.tt-forums.net/viewtopic.php?p=1144780#p1144780
23:29<chillcore>I was just checking them out ;)
23:29<chillcore>looks pretty sweet
23:31<chillcore>just them corners ... as mentioned before the lane-lines should follow the curbs a bit more
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23:32<chillcore>lorry's can not make such turns, IRL that is
23:33<chillcore>but the noise in the asphalt is amazing
23:33<chillcore>did you use wally for that?
23:34<supermop>no - just a built in procedures in rhino
23:34<supermop>its essentially a granite process
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23:35<supermop>you can make a material that has 'flecks' for a 2nd material interspersed in it
23:35<supermop>and control the properties of the two separately
23:35<chillcore>nice
23:36<supermop>and further divide each of the base and spot materials again into another granite process
23:36<supermop>the road paint is similar but a marble process
23:36<supermop>the main material is a gritty bumpy white, and the vein material is transparent
23:37<supermop>so the asphalt shows through in cracks
23:38<supermop>the asphalt is like a black tar type material with three different kinds of rock in it
23:39<chillcore>It definately shows you've put some effort into it
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23:49<supermop>yeah the newer versions of the software can do even more
23:50<supermop>but for these small scales you can get ok results with the old one
23:50<supermop>the only thing is that its hard to add grime or dirt
23:52<chillcore>I don't think you need that anymore with the level of noise you have now?
23:55<supermop>not sure i think there should be slight gradient change in darkness of road surface from center to edge
23:56<supermop>i would like to add storm drains too but i think they would get to repetitive to see a drain on every tile
23:58<chillcore>as in rubber that is left behind, ye that could make them even look better
23:59<chillcore>would be cool if you could randomize used tiles as eddi sugested
23:59<chillcore>no idea how to code that though
---Logclosed Sun Mar 15 00:00:17 2015