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#openttd IRC Logs for 2015-03-24

---Logopened Tue Mar 24 00:00:05 2015
00:29<Supercheese>I abuse station walking so much
00:30<Supercheese>Build some eyecandy "rail station tile" like a CHIPS shack or empty tile next to an industry, then ctrl+build a dock on the water 20 tiles away so I can ship the stuff on the sea
00:30<Supercheese>the cargo magically teleports the 20 tiles and gathers at the docks
00:33<supermop>hey its just driving it to the dock in a forklift, no problem
00:34<supermop>i've yet to fund an industry in this game, close to connecting and using all of the industries that were there at game start
00:35<supermop>but this glass works in the middle of a field just looks so stupid
00:35<supermop>so i might build one elsewhere
00:35<Supercheese>better yet, "I don't want to have to haul all this heavy crap up 6 steep consecutive slopes. I'll just build a dropoff station here at the bottom and ctrl+walk it all the way to the industry at the top of the hill"
00:35<supermop>oh man
00:35<Supercheese>"The cargo will magically levitate its way up there"
00:35<supermop>i normally do that
00:35<supermop>but i got a bauxite mine on top of a z25 mountain
00:35<Supercheese>I do it all the time....
00:36<supermop>highest point on the map
00:36<Supercheese>it's like cheating but eh efficiency
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00:36<supermop>normally i walk the tile, afterall mines have conveyor systems, or a shaft through the mountain, or whatever
00:36<supermop>but this time i built a NG railway with switchback
00:37<supermop>base station is like 10 tiles away, but ore takes a 50 tile journey to get there
00:38<supermop>but at least i get to use the cool ore station for the transfer to the standard gauge line
00:38<Supercheese>yeah I am using the Ore Unloader station for the first time in this game, it's boss
00:39<Supercheese>it doesn't seem to work well with bauxite though :(
00:41<supermop>im using it at a combined baux/junk station, and at a separate place where unit train dumps off clay and collects iron ore
00:44<Supercheese>Ugh, I have a single industry that will have to be the sole supplier for all the engineering supplies on this half of the map (basically 256x256 area)
00:44<Supercheese>will result in some fun networking
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00:46<Supercheese>oh wait you can import supplies now
00:46<Supercheese>but eh the Port's base production is really low
00:48<Supercheese>48 per month... not even enough to sustain a single industry
00:59<Supercheese>Hmmm, my CHIPS harbor cranes are not behaving well
00:59<supermop>they put a crain on every tile
00:59<Supercheese>yeah
00:59<Supercheese>quite odd
00:59<supermop>chips could use some work
00:59<Supercheese>I expected like ISR cranes
00:59<Supercheese>single crane with rails to run on
00:59<Supercheese>if there was a manual blank rail tile that would be fine but there is not
00:59<supermop>you also end up with acres of stacked crates with even a small about of something waiting
01:00<Supercheese>and the ISR and CHIPS grounds do not match sadly
01:00<Supercheese>so mixing looks weird
01:00<supermop>yes i think andy has said on here that he does not care for isr though
01:00<supermop>i tend to use only one of the two for any given station
01:01<supermop>but i do like to extend some of the first industries with the cobble tiles, like the brewery etc
01:01<Supercheese>you pretty much have to
01:01<Supercheese>mixing usually is not pretty
01:01<supermop>i wish the extra tiles included more cobble base stuff, like outbuildings etc
01:02<Supercheese>CHIPS blends in with FIRS so darn well though
01:02<Supercheese>which is the entire point, I know
01:02<supermop>fork firs with isr based sprites?
01:02<Supercheese>I only code NML
01:02<Supercheese>stations cannot be done in NML yet
01:02<Supercheese>so, not possible at the moment
01:10<Supercheese>Whoops, just realized I isolated a Hotel in between a spaghetti mess of rail tracks. Surrounded on all sides, the passengers still somehow manage to make it to and from the station
01:11<Supercheese>brave souls, walking across the tracks
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01:19<Supercheese>I sometimes miss the CHIPS quarry tiles
01:19<supermop>those existed?
01:20<Supercheese>yes, for a time
01:20<Supercheese>removed a while back
01:23<Supercheese>seems they were removed in r120
01:24<Supercheese>although seemingly support for them still exists, it seems to be effectively "commented out"
01:33<supermop>any reason?
01:33<supermop>what did they look like?
01:34<Supercheese>like the brown bits around the Clay Pit and Quarry
01:35<Supercheese>that being the ground base, and having other stuff the same as the asphalt/mud/cobblestone/concrete family of CHIPS stations
01:35<supermop>http://www.tt-forums.net/viewtopic.php?p=1145524#p1145524
01:37<Supercheese>which tramset do you use?
01:42<Supercheese>I love refit-in-station
01:42<Supercheese>profit on every leg of the journey
01:44<supermop>roadhog n this game
01:45<supermop>i love cascading and reusing stock
01:46<Supercheese>I should try Road Hog, I still use a combination of eGRVTS and HEQS
01:46<Supercheese>among others
01:47<supermop>i miss heqs but yeah the refitting is better
01:49<supermop>this game im using somewhat hard setting in renewed city growth
01:49<supermop>im loving it
01:50<supermop>keeps these mountain towns from colonizing the hillsides, yet rewards industrial activity near big cities
01:51<supermop>squeezing out every last bit of goods and building materials that i can, yet still able to have manageable growth in passenger usage
01:52<supermop>those three shots are a couple years out of date now though and the cities are bigger
01:52<supermop>i may send my spare chinook to do odd jobs in various ends of the network and follow it around
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01:56<supermop>i certainly don't need it sitting around in that busy passenger area
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02:02<supermop>i wouldn't mind some vareity of transmitter towers either
02:04<Supercheese>Hmm, yeah
02:05<Supercheese>There's just the original, OGFX, and DWE at the moment really. The OGFX airports as objects sort of has one but it's weird
02:06<Supercheese>Lighthouses got a lot of love with the superlative Lighthouse set
02:15<supermop>could have some guyed radio masts, microwave towers, cell towers,
02:16<supermop>some pre-marconi stuff too i guess
02:16<supermop>like flag poles? firewatch towers?
02:16<supermop>would be great if newobject grf could plant objects
02:16<Supercheese>they can at mapgen
02:16<Supercheese>but not after methinks
02:17<Supercheese>OGFX+ landscape does it
02:17<supermop>so if you start in 18th c, later it starts planting towers
02:17<supermop>basically i think it has gameplay value
02:17<supermop>original purpose of towers was to restric terraforming
02:18<supermop>but early in game you can't afford to move a mountain anyway
02:18<supermop>later in game you have way more money
02:19<supermop>so if the number of immobile objects gradually increased, you could justify it in that sense
02:26<supermop>sigh
02:27<Supercheese>could get a gamescript to do that maybe
02:27<Supercheese>but then there's only 1 GS slot...
02:28<supermop>yeah
02:29<supermop>hours later i still can't decide if i want to route this sand through this bottleneck city
02:29<supermop>or drop it in a terminal on one side and truck it to the other, or just build a new glassworks elsewhere
02:33<supermop>mainline is on a 40 day cycle with 160kmh trains at 0 and 20 days, can probably work a 136kmh sand train into one of the 10 day slots at 10 or 30
02:34<supermop>or have them try to follow immediately after one express train, hoping that accounting for stops they don't fall behind enough to encroach onto the next slot
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02:49<chillcore>moin all o/
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03:25<__ln__>https://bugzilla.redhat.com/show_bug.cgi?id=1202858
03:31<chillcore>oO
03:36<supermop>i have no idea what a sand drop should look like
03:37<chillcore>muddy?
03:37<chillcore>like a booger :P
03:37<chillcore>muddy boogers
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03:39<chillcore>"seems like you have a sand drop there ... just saying"?
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03:42<chillcore>also I am going to let some of these magic nrs be later tgen versions
03:42<chillcore>+for
03:42<chillcore>cleaning up and posting new version ... minor tweaks left to do but I can tweak ad infinitum
03:43<chillcore>terrain is playable Yay
03:45<chillcore>when it is not is is mostly due to bad seed ... nothing new and pretty much unsolvable anyways
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03:48<chillcore>this ad infinitum thingy is exactly why I was doing custom smoothness and that is another patch
03:48<chillcore>makes sense?
03:53<V453000>NEVER
03:53<V453000>sense iz overrated
03:53<chillcore>depends from what side you look at it :P
03:53<chillcore>and indeed
03:58-!-Celestar [~Celestar@x5d87754c.dyn.telefonica.de] has quit [Ping timeout: 480 seconds]
03:59<chillcore>@Devs ... in regards of order of patches ... fixes first and then tweaks, the opposite, or does it not matter much?
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04:17*chillcore reverts magic nr magic in lower patches ... would break a few revisions' compilation
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04:32<Pikka>well
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04:41<chillcore>woot I found the princess ... she was indeed in the other castlle
04:41<chillcore>now to find her sister ... *TrollFace*
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05:17<supermop>yo
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05:19<chillcore>future tgen will have settings for each mapsize ... for now though ... balls to it
05:20<chillcore>result is acceptable enough for me
05:23<chillcore>read: all three arrays and all mapsizes produce similar terrain
05:23<chillcore>just the scale is a bit off for some
05:28*chillcore folds three patches
05:31<Eddi|zuHause>patch-origami
05:33<chillcore>pertty much yes
05:34<chillcore>thing is I was adding an array, then adding a third then tweaking those arrays
05:34<chillcore>while the second patch increasd nr of arrays to 10 instead of 7
05:35<chillcore>for good measure the fist should have already increased the params to 10
05:35<chillcore>which would mean that I would have those values to tweak too
05:35<chillcore>^^^ for all mapsizes instead of having an easier time
05:36<chillcore>just a waste of my time and would make it harder to review too
05:37<chillcore>hmm actually it was four patches then instead of three
05:37<chillcore>anyhoo
05:37<chillcore>me is happy
05:37<chillcore>Eddi|zuHause: it wil be impossible to eliminate all of them plateaus
05:38<chillcore>I can do it for alpinist but as soon as you choose a lower setting they will be back
05:38<chillcore>not sure how to handle that but to add a shitton of arrays
05:39<chillcore>but it should be better already
05:39<chillcore>just need to find your prefered settings ;)
05:41<chillcore>I could increase all generated heights for alpinist but the terrain then becomes almost unplayable for most peeps
05:41<chillcore>soon you'll have custom thingy anyways;)
05:41<chillcore>including generated height
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05:42<chillcore>even if the gui version never makes trunk ... you can export heigtmaps
05:43<chillcore>so does my bugpack btw
05:44<chillcore>I know make it work with trunk ... nearly 3000 revisions
05:45<chillcore>and the plan is to infect trunk with bugpack 1 patch at a time :P
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05:45<chillcore>sssst ... our little secret xD
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05:47<chillcore>hmm "tripical forest" ... should I let that in just for giggles?
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05:54<chillcore>#include "table/genland.h" ... line 889 of landscape.cpp
05:55<chillcore>me moves that line to top
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06:07<chillcore>tgen light: done, fini, over with, schluss, finito, gedaan. \o/
06:08<chillcore>may contain traces of nuts
06:10<chillcore>but I removed most hairs :P
06:20<chillcore>hmm peeps have downloaded the previous version and I has no more attachments in first post
06:20<chillcore>will make new post and add link in first post
06:34<chillcore>hmm links do not work in attachment comments
06:34<chillcore>anyhoo patch queue posted
06:35<chillcore>I hope ya'll be as happy as I am
06:41<chillcore>hmm maybe I an split the first patch in three ... I'll do so if requested
06:41<chillcore>can*
06:42<chillcore>closes folders ... breaksie for a little bit
06:45<chillcore>gee that is al lot of hmms
06:45<chillcore>did I do that?
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08:24<chillcore>OMG will this BS never stop?
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08:25<chillcore>FTB launcher ... loading modpacks forever and ever and ever ...
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08:25<chillcore>yay for online verification
08:25<chillcore>anyone know where the normal Devlopers ara hiding thee days?
08:26<chillcore>these*
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08:26<Celestar>?
08:26<chillcore>can ot go on my server because ... no reason
08:26<chillcore>not*
08:26<chillcore>I already have the modpack I need
08:26<chillcore>just fails to start
08:27<chillcore>sorry for ranting again
08:27<chillcore>closes minecraft
08:29<chillcore>me looks online to hack FTB launcher ... I am done with this nonsense
08:31<chillcore>s hack/crack
08:31<chillcore>hackers are the good guys
08:48<chillcore>I can understand wanting to combat piracy
08:48<chillcore>but providing normal progs would go a long way already, no?
08:48<chillcore>just don't give people a reason to do so
08:49<chillcore>it works now ... but for how long ... sigh
08:51<chillcore>we should replace all graphics with dollar signs :P
08:51<chillcore>click and pay to unlock just this one
08:54<__ln__>https://pbs.twimg.com/media/CA3AwaUUcAAKVPY.jpg
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10:03<chillcore>hmm I made an little error in my last patch
10:04<chillcore>to select the middle array I should have used || instead of &&
10:04<chillcore>silly me tested square maps mostly
10:05<chillcore>options overkill :P
10:06<chillcore>nope still not a good solution ...
10:06<chillcore>darn
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10:07<chillcore>should be if (smallest_mapside == 9)
10:07*chillcore opens folders ...
10:12<chillcore>better rewrite this whole function .... get smallest mapside first then evaluate
10:13<chillcore>s function/ if else
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10:28<chillcore>tested, fixed, posted on forums at the same location as zipfile.
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12:05<chillcore>hello Alberth o/
12:05<@Alberth>hi hi chillcore
12:06<chillcore>I am done with my patch?
12:06<@Alberth>ha, how would I know :p
12:06<chillcore>if you gave some time ...
12:06<chillcore>hehe
12:06<chillcore>I should be done withthe light versin xD
12:06<chillcore>spelling*
12:07<chillcore>not now perse ofcourse
12:07<@Alberth>I just got home from work :)
12:07<chillcore>no rush
12:07<chillcore>I'd sent you some coffee but ISP sais no liquids
12:07<@Alberth>right, after being jumped as soon as I enter the channel :D
12:08<chillcore>forgive me
12:08<@Alberth>np :)
12:08<@Alberth>woo, you have LTP (liquid transport protocol) working?
12:08<chillcore>ye very effective aginst spyware
12:09<chillcore>insta-KILL
12:09<@Alberth>spiffy
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12:19<__ln__>http://englishrussia.com/2015/03/23/soviet-computer-mouse-from-a-dawn/
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13:40<@Alberth>hola
13:41<Samu>hi
13:44<chillcore>o/
13:45<Samu>i finally did it
13:45<Samu>i stayed up all night trying to figure out
13:46<Samu>https://paste.openttdcoop.org/pcom9fux3
13:46<Samu>this is for the lock, still not done for the dock
13:47<Samu>i re-used the road on competitor setting, but I don't think it's quite fitting
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13:57<chillcore>I can not tell if it functions correctly or not because I am not familiar with that code but the setting name you do not see ingame only the strings ;)
13:57<chillcore>exception: in the console
13:57<chillcore>if it disturbs you much you can always make a new setting
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15:00<Samu>this comment
15:00<Samu>* In version 4 a new difficulty setting has been added to the difficulty settings,
15:00<Samu> * town attitude towards demolishing. Needs special handling because some dimwit thought
15:01<Samu> * it funny to have the GameDifficulty struct be an array while it is a struct of
15:01<Samu> * same-sized members
15:01<Samu>dimwit
15:01<Samu>:(
15:02<Samu>I don't know what's it about, but "dimwit" ...
15:03<chillcore>look up definition of dimwit ...
15:03<chillcore>you are reading more then there is
15:04-!-Klanticus [~quassel@179.234.179.109] has joined #openttd
15:04<Samu>1. a stupid or silly person
15:04<chillcore>yay so?
15:04<chillcore>someone was sily enough to ...
15:05<chillcore>I was a dimwit this morning ...
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15:13<chillcore>Also in my language everybody uses "trut" to refer to a bitch of woman
15:14<chillcore>when you look it up it means a pretty girl
15:14<chillcore>lol
15:14<Samu>how do i create a new game setting
15:15<Samu>i have the idea it's quite complex
15:15<chillcore>find a commit that adds one?
15:15<chillcore>there are qute a few
15:17<chillcore>if we write your code you learn so little samu ;)
15:17<Samu>ok, where are those commits
15:18<chillcore>are you serious?
15:18<Samu>hmm i better leave this for later, docks also need to be included
15:19<Samu>gonna work on dock first
15:19<chillcore>ok
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15:19<@Alberth>moin
15:19<Wolf01>moan
15:20<chillcore>hello
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15:20<Wolf01>is it friday today?
15:20<Wolf01>o/ andy
15:21-!-supermop [~supermop@d110-33-187-164.sun801.vic.optusnet.com.au] has joined #openttd
15:22<Wolf01>it looks like my week is monday, friday, friday, friday, friday, saturday, sunday
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15:36<@Alberth>close enough
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15:40<andythenorth>o/
15:41<@Alberth>now for real? :)
15:53<Samu>buoys can always be built on anyone's canal, right?
15:55<Samu>the question is: should I include buoys in the setting?
15:56<Samu>they can also be used to block
15:56<Samu>grief
15:56<chillcore>they stop ships fom passing?
15:57<chillcore>never tested that
15:57<Samu>nope, but they can stop the competitor building something in its place
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15:57<chillcore>ye forbid buying land too perhaps
15:58<Samu>the competitor however can just remove the buoy
15:58<Samu>unless the griefer manages to get a ship using the buoy
15:58<Samu>then the buoy becomes in use and can no longer be removed by the competitor
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16:03<Samu>dual edged issue
16:03<Samu>i can build a buoy on my own canal, but the competitor could still use that buoy
16:03<Samu>if he does that
16:03<Samu>i can't remove the buoy, even though it's placed on my canal
16:03<chillcore>such is life
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16:08<Samu>yay, an ugly bug
16:08-!-mode/#openttd [+v Belugas] by ChanServ
16:08<Samu>great, my code failed
16:08<chillcore>sometimes it feels like Bukkit has been renamed and left out of its cage
16:09<Samu>i built a dock on top of a ship depot
16:09<Samu>my code = RIP
16:09<chillcore>DorpsGek: bring Bukkit please
16:10<chillcore>lel
16:10<chillcore>not lel at you samu
16:10<chillcore>dock on a depot?
16:11<chillcore>that tile that was not needed no more?
16:11<chillcore>just guessing
16:11<chillcore>it is water now ... that was maybe a bad idea?
16:11<Samu>yeah, the ship depot owner was the same as the tile that was not needed no more
16:11<Samu>so it let it build
16:11<chillcore>yeah happens if you do not read
16:11<Samu>this must not happen
16:12<chillcore>instead of throwing it all away fix it
16:12<chillcore>"this must not happen" ... seems like something is wrong
16:12<chillcore>*/sarcasm*
16:13<Samu>i bet the same will happen with lock, let me try
16:14<Samu>oh, i bet wrong
16:14<Samu>it works fine for lock
16:14<Samu>building must be demolished first
16:15<chillcore>ye bacause you did not do the same thing for locks
16:15<Samu>only dock code is wrong, great
16:15<Samu>less things to worry about
16:15<chillcore>"I only noticed the dock so far" <- fixed that for you
16:17<Samu>need more checks
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16:18<Samu>Can't buy ship
16:18<Samu>dock in the way
16:18<Samu>lel
16:18<chillcore>11:07 <chillcore> tgen light: done, fini, over with, schluss, finito, gedaan. \o/
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16:18<Samu>oh well
16:18<chillcore>wait for it ...
16:19<chillcore>15:03 <chillcore> hmm I made an little error in my last patch
16:19<chillcore>hehe
16:19<Samu>im surprised the game is still running
16:19<Samu>ah, unhandled exception now
16:20<Eddi|zuHause>anyone ever notice that conquering the world is hard? everybody gets mad if you start attacking people...
16:20<Xaroth|Work>i know right
16:20<Xaroth|Work>it's rediculous
16:20<chillcore>yes funny when that happens
16:21<chillcore>I try never to get personal but it is hard sometimes
16:26<Samu>can't seem to find a problem with lock
16:26<Samu>only with dock
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16:37<Samu>that patch in the topic must be bugged as well
16:37<Samu>dock on competitor canal
16:38<Samu>if you have my patch at hand try this, build a ship depot next to a coast, then build a dock on top of ship depot
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16:41*chillcore looks at hand
16:44<chillcore>hmm a loop sames to take 30 mins, give or take
16:44<chillcore>seems*
16:45<chillcore>the loops were longer before
16:46<chillcore>will the loops reduce to 0 and then the whole thing implodes?
16:46<chillcore>will it just overflow?
16:47<chillcore>questions questions
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16:54<chillcore>https://www.youtube.com/watch?v=ElLpKewnxp4
16:54<chillcore>water
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17:04<andythenorth>http://www.railpictures.net/viewphoto.php?id=524452&nseq=14
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17:06<Wolf01>:o
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17:08<Wolf01>just put 4 boilers was too mainstream, or they needed wheeled boilers just to be able to move them?
17:11<andythenorth>recycle, reuse :P
17:16<Samu>bah my dock patch is bugged
17:16<Samu>let me think
17:19<Samu>another lost day
17:20<Samu>it must do the clearance test
17:20<Samu>but if it does it
17:21<Samu>it may remove maintenance canal count
17:21<Samu>so the code that was there, is actually needed up to a point
17:23<chillcore>yes we try to avoid code that isnt needed to begin with ... lazy coders
17:24<chillcore>ofcourse there is the other kind too
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17:31<Samu>you warned me of this time and time again, but I couldn't understand you
17:31<Samu>sorry
17:32<Samu>must think
17:33<Samu>how am I to tackle this
17:36<chillcore>start by giving that dock its tile back
17:38<chillcore>not saying that will solve it all ... but that is a big nono
17:40<chillcore>also dig the logs a bit to remember everything we warned you about over the past weeks
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17:42<chillcore>and also hit a book maybe
17:44<Samu>the problem is not the dock tile being given to another owner
17:44<Samu>the problem is that it is not doing a clearance check on that tile
17:44<chillcore>fine samu
17:44<Samu>i have to
17:45<Samu>it must make certain that the location is not occupied
17:46<Samu>this check wasn't being done the correct way
17:46<chillcore>ye good luck with that ... you tell the code it is water
17:46<chillcore>seriously
17:46<chillcore><Samu> you warned me of this time and time again, but I couldn't understand you
17:46<chillcore> sorry
17:47<Samu>must think
17:47<chillcore>no must read
17:48<Samu>if I give back it's owner
17:48<Samu>how am i gonna let docks to be placed on canals owned by a competitor?
17:49<Samu>check if the tile on water is water
17:49<Samu>if it's water, check if it's canal
17:50<Samu>hmm
17:51<Samu>the clearance test will always give me an error if there's a canal owned by a competitor
17:52<Samu>i don't want it to give me an error in this case
17:52<Samu>but I still want the clearance to be there for the other cases
17:52<Samu>hmm~
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18:00<WileECoyote>Wow, it's big party there
18:02<WileECoyote>Seems like many people from forums moved here...
18:02<Eddi|zuHause>except that most people in here have been here for years. not "moving" anywhere
18:03<Eddi|zuHause>also, most people in here never say a word :p
18:04<ST2>a word
18:04<WileECoyote>I see. But I see many people which are not active in forums
18:04<ST2>fixed for 1 year xD
18:04<ST2>hi :)
18:04<WileECoyote>:-)
18:05-!-sla_ro|master [slamaster@95.76.27.245] has quit []
18:06<WileECoyote>You mean most people are online but not active? I see...
18:06<WileECoyote>I was in irc long time ago
18:06<WileECoyote>Bnd never was familiar with it
18:06<WileECoyote>*and
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18:08<Eddi|zuHause>also on the topic of moving: i was active here before i joined the forum
18:10<WileECoyote>I was more active in forum long time ago, now im occasionally there
18:11<Eddi|zuHause>yes. guy from serbia with the trams. i remember.
18:11-!-HerzogDeXtEr1 [~flex@i59F6D094.versanet.de] has quit [Quit: Leaving.]
18:11<WileECoyote>:-)
18:11<WileECoyote>Not trams only ;-)
18:11<chillcore>party with cake?
18:11<Eddi|zuHause>the cake is a lie?
18:12<Eddi|zuHause>or is it?
18:12<WileECoyote>Of course, dobos cake :-)
18:12<chillcore>o/ WileECoyote
18:12<chillcore>seems njummie
18:13<WileECoyote>:-)
18:13<WileECoyote>My favourite
18:13<WileECoyote>Chocolate
18:13<WileECoyote>With melted sugar on top :-)
18:13<chillcore>but buttercream makes me sick-ish really fast-ish
18:14<chillcore>like marshmallows do, still njummie
18:14<Eddi|zuHause>must eat faster then :p
18:14<chillcore>xD
18:14<WileECoyote>I don't have doubt about cakes xD
18:14<WileECoyote>Altough... marshmallow...
18:15<Eddi|zuHause>i never really had marshmallows
18:15<WileECoyote>Next android version? :-)
18:15<Eddi|zuHause>i never had android either :p
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18:16<WileECoyote>Lucky you :-)
18:17<WileECoyote>I miss symbian days
18:17<chillcore>how does android taste? never had any neither ...
18:18<WileECoyote>Well... much metallic...
18:18<WileECoyote>Not so tasty for weak stoach
18:18<WileECoyote>*stomach
18:18<chillcore>gaglish?
18:19<WileECoyote>Giberish, i think
18:19<chillcore>xD
18:19<WileECoyote>Wow, what a ping i have :-(
18:20<WileECoyote>Android...
18:20<chillcore>clear cache ;)
18:21<chillcore>it's what I do when youtube starts choking
18:21<WileECoyote>I clear cache about 10th every month xD
18:22<chillcore>here they come every monday ...
18:22<WileECoyote>Here twice a month but its never enough xD
18:22<chillcore>ok
18:23<WileECoyote>Cache is not a problem, crapsung is problem...
18:25<Eddi|zuHause>i think i missed about 5 topic switches in this conversation :p
18:26<chillcore>hihi
18:26<WileECoyote>Forum game on irc? XD
18:27<WileECoyote>it happens when bedtime is near xD
18:28<Eddi|zuHause>when it's in less than 12 hours, or over for less than 12 hours?
18:29<WileECoyote>Both, looks to me...
18:29<WileECoyote>Especially on weekdays
18:29<WileECoyote>(Bah, tomorrow on work)
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18:38*chillcore assigns drop to key none ... nah
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19:08<Wolf01>'night
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20:00<chillcore>man this alone tower is going to take me weeks
20:01<chillcore>I shoukd program a turtle maybe
20:01<chillcore>:P
20:01<Samu>i got a problem
20:01<chillcore>do you?
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20:02<Samu>https://paste.openttdcoop.org/p1hzxewop
20:02<Samu>wait
20:03<chillcore>samu I am building ... what is the prob? have you given that tile back already?
20:03<Samu>ok, the parts I have trouble is between line 71 to 76
20:04<chillcore> have you given that tile back already?
20:04<Samu>then combining it with line 89
20:04<Samu>let me explain my problem
20:05<chillcore>reading do you sometimes or just don't care?
20:05<Samu>give the tile back?
20:05<chillcore>I only asked twice yes
20:06<chillcore>have you?
20:06<Samu>no i haven't
20:06<chillcore>k
20:06<chillcore>there is prob nr 1
20:06<Samu>i have a problem with counting canal.maintenance for the guy who builds the dock
20:06<Samu>this time it is canal.maintenance, not station.maintenance
20:06<chillcore>counting canal ...
20:07<chillcore>give the FUCKING tile back
20:07<Samu>:(
20:07<chillcore>and stop counting for openttd
20:07<chillcore>told you that 3 days ago
20:07<chillcore>4+8 = lalalalalal
20:08<chillcore>+a
20:08<chillcore>we had this already
20:08<Samu>that's not the problem I'm facing atm
20:08<chillcore>for hours
20:08<chillcore>and hours
20:08<chillcore>and hours
20:08<Samu>:(
20:08<chillcore>sigh
20:08<Samu>you know that if I give back the owner, then this patch is pointless
20:08<chillcore>read what you do
20:09<chillcore>I do not even have to open the link
20:09<chillcore>I saw that code 4 times already
20:09<chillcore>you give two tiles
20:09<@peter1138>ooh anger
20:10<chillcore>impatience
20:10<@peter1138>or rather, despair
20:10<chillcore>not angry ;)
20:10<chillcore>only shouting makes him listen
20:10<chillcore>sadly enough
20:10<chillcore>then he goes ok ok
20:11<chillcore>and does something else anyway
20:11<chillcore>xD
20:11<Samu>brb
20:11<chillcore>he gives two tiles out of thin air
20:11<chillcore>see
20:11<@peter1138>heh
20:11<chillcore>then he takes two and gives them
20:11<chillcore>so 4 + 8 : 14
20:12<chillcore>8 + 4 = 14*
20:12<Samu>that part was fixed
20:12<Samu>and that's not what I'm facing
20:12<chillcore>according to you
20:12<chillcore>except you can build a dock on a depot or vice versa?
20:12<chillcore>dock has two owners even
20:12<Samu>that part is "nearly" fixed
20:12<chillcore>yay
20:12<Eddi|zuHause>well, 8+4=014
20:12<chillcore>nearly
20:13<chillcore>hehe
20:13<Eddi|zuHause>what's the problem?
20:13<chillcore>prob is when you take two tiles you do not have 4 to give :P
20:13<+glx>seems legit
20:13<@peter1138>octal-woo
20:13<chillcore>unless you cut them in half
20:13<Samu>you can't build on top of a ship depot or any other water structure anymore, but... I have trouble counting canal.maintenance now, NOT station.maintenance
20:14<Samu>if I build a dock on a canal owned by a competitor, I have trouble to adjust the counting for my-self
20:14<Samu>it is getting an extra +1
20:14<Samu>I don't know how to avoid this +1
20:14<chillcore>you do not do the counting that part was okidoki
20:15<chillcore>add random - 1 maybe
20:15<chillcore>let me open the link
20:15<Samu>the competitor counting is still correct
20:15<chillcore>just for giggles
20:15<Samu>but the counter for self is not
20:16<@peter1138>use /dev/urandom
20:16<chillcore>line 41: c->infrastructure.station += 2;
20:17<Samu>not there
20:17<Samu>line 89
20:17<Eddi|zuHause>is there a /dev/monkey?
20:17<chillcore>line 112: infrastructure.station -= 2;
20:17<chillcore>line 113: infrastructure.station += 2;
20:17<Samu>oh, that's the wrong copy paste
20:17<chillcore>last two liines are off by one because counting :P
20:18<chillcore>let openttd count simples
20:18<Samu>if (wc == WATER_CLASS_CANAL && o_wc != OWNER_NONE && ????? what do I put here? )
20:18<Samu>line 89 plz, focus
20:18<chillcore>and give that tile back
20:18<chillcore>untill then
20:18<Eddi|zuHause>we should make an assert, that at the end of bankrupcy, all infrastructure counts must be 0. asserts make samu happy.
20:18<chillcore>me focusses on my tower
20:19<@peter1138>wc is waterclass, o_wc is owner?
20:19*chillcore plays minecraft
20:19<@peter1138>not o?
20:20<Samu>I want to put something like " && !owner is self"
20:20<Samu>over there
20:20<Samu>when the owner is self, it means the canal is already mine
20:20<Samu>so i want the opposite of that
20:20<Samu>how do i do it?
20:23<chillcore><Eddi|zuHause> is there a /dev/monkey? ... I wold love to have Bukkit here
20:23<chillcore>just for 1 day
20:23<chillcore>would*
20:23<chillcore>"!info" ... this is not the info you are looking for
20:23<chillcore>hilarious
20:24<Eddi|zuHause>chillcore: ever read the logs when "babyottd" was here?
20:24<chillcore>no sadly not
20:25<chillcore>but did see Bukkit and that other have a chat
20:25<chillcore>that was funny too
20:25<chillcore>forgot name
20:26<chillcore>how far do I go back for that babyottd?
20:26<chillcore>or was it just briefly?
20:26<Eddi|zuHause>seems to have been 2008
20:27<chillcore>when I just joined the forums ... fond memories
20:28<Eddi|zuHause>my log has about 900 lines containing "babyottd"
20:28<chillcore>@log babyottd
20:28<chillcore>hmm nope
20:28<chillcore>no idea how to do that really
20:29<Eddi|zuHause>14.10.2008 to 6.11.2008
20:29<Eddi|zuHause>@logs
20:29<@DorpsGek>Eddi|zuHause: http://irclogs.qmsk.net/channels/openttd
20:29<Eddi|zuHause>browse by date
20:29<chillcore>I was going to go there to see. thank you anyway ;)
20:32<Samu>ok chillcore, I'm gonna do what you want
20:32-!-flipFLOPS [~aardvark@cpe-107-185-75-97.socal.res.rr.com] has quit [Quit: Leaving]
20:32<chillcore>it is not what I want sigh
20:32<chillcore>stop blaming me for your probs
20:32<chillcore>thx
20:32<Samu>MakeStation(t + TileOffsByDiagDir(d), o, sid, STATION_DOCK, GFX_DOCK_BASE_WATER_PART + DiagDirToAxis(d), wc);
20:33<Samu>same owner for the two tiles
20:33<Samu>which means
20:34<Samu>revert all that station counting
20:35-!-BobDendry [~lachlan@14-200-248-59.static.tpgi.com.au] has quit [Ping timeout: 480 seconds]
20:35<Eddi|zuHause>[So Okt 19 2008] [00:47:24] <Eddi|zuHause> now it's getting sick... Rubidium and babyottd have the same length and the same colour...
20:35<Eddi|zuHause>i haven't changed a bit...
20:36<Samu>revert savegame bump
20:36<Samu>brb
20:36<Samu>better revert everything at once then start over
20:36<Eddi|zuHause>also, which idiot implemented that date format?
20:39<Samu>alright, starting over
20:39<chillcore>oh my
20:41<Samu>station counting is now back to it's original form, which means afterload.cpp, company_sl.cpp, saveload.cpp, station_map.h don't need to be edited
20:42-!-glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye]
20:42<Samu>station_cmd.cpp will have all the needed changes, let's see what I can do now
20:42<chillcore>start loop
20:43<chillcore>at least in the days of VHS it took some time to rewind ...
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20:45<Pikkaphone>well hello
20:46<chillcore>o/
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20:52<Pikkaphone>what's gnus?
20:58<supermop>yo
20:59<chillcore>o/
20:59<chillcore>Pikkaphone: the animals?
21:00<Samu>chillcore, i can't restore the owner of the canal if one of the tiles, namely the pier part is not set to the other owner :(
21:01<Samu>unless you know of another trick
21:01<chillcore>fine for me samu ... docks with two owners improves counting :P
21:02<chillcore>especially if the pier part is assigned as water
21:02<chillcore>seriously
21:03<Samu>i can let docks being build on canals owned by competitors, but then... the canal becomes mine
21:03<Samu>cannot restore the previous owner when i demolsih the dock afterwards
21:03<Samu>canal is mine now
21:05<Samu>pretty much I stole the canal from the competitor
21:05<Samu>not what I had in mind
21:06<chillcore>I know samu ... this bickering is not what I have in mind neither
21:06<chillcore>maybe you are ding something in the wrong place
21:06<chillcore>doing*
21:06<chillcore>I don't know frankly
21:06<Samu>the trick with having 2 different owners was because of owner restoration
21:07<Samu>but you mocked the idea
21:07<chillcore>I said it was a bad idea yes
21:07<chillcore>and I still do
21:08<chillcore>you can build docks on depots?
21:08<chillcore>sounds nice
21:08<chillcore>really
21:08<Samu>oh please stop that
21:09<chillcore>what do yo want me to say
21:09<chillcore>tell me and I'll say it
21:09<chillcore>just do not blame me afterwards
21:10<Samu>I need a way to keep the owner of the location the pier is going to be placed
21:10<Samu>so that i can restore it afterwards
21:10<chillcore>oh I dunno
21:10<chillcore>maybe look at your patch
21:10<chillcore>the one about rivers
21:10<chillcore>the one that works
21:10<Samu>that uses 1 bit
21:11<chillcore>or continue like you are doing
21:11<chillcore>did I say use that bit?
21:11<chillcore>or how many?
21:11<Samu>river on canal makes use of 1 bit accross different tile types
21:11<Samu>had to edit landscape grid
21:12<Samu>oops canal on river*
21:13<Samu>if the idea is having 2 owners for a given tile, then... hmm....
21:14<Samu>i will have to take 5 more bits
21:14<Samu>from the grid
21:14<chillcore>why have two owners ?
21:14<Samu>one for the dock, other for the canal
21:15<Samu>all in 1 tile
21:16<chillcore>and then you wonder why count is off
21:18<chillcore>and to fix that you shuffle some numbers around and claim you fixed it
21:18<chillcore>the you test something else and dock is buit on depot
21:18<chillcore>so you shuffle some more
21:19<chillcore>then you say it is borked
21:19<chillcore>"chillcore told me"
21:20<chillcore>while I said "bad idea"
21:20<chillcore>then you revert an the whole thing starts again
21:21<chillcore>for two months now ... something like that?
21:21<chillcore>store the previous owner
21:21<chillcore>restore that
21:21<chillcore>done
21:21<chillcore>simple
21:21<chillcore>how dd you do the rivers?
21:21<chillcore>did
21:21<chillcore>and even then
21:22<chillcore>I would npot even go there
21:22<Samu>owner of rivers is water
21:22<chillcore>I have only be looking at the code since 2007
21:22<Samu>always water
21:22<chillcore>and I will NOT go there
21:22<chillcore>I sux at bits
21:22<chillcore>told you before
21:22<Samu>what then?
21:23<chillcore>2:21
21:23<Samu>what would you do to restore rivers if you were doing it?
21:24<chillcore>that pactch works already?
21:24<Samu>yes
21:24<chillcore>then why would I do something there?
21:24<chillcore>my god
21:25<chillcore>look is not touch
21:25<chillcore>also
21:25<Samu>if you were to create a patch that would restore rivers if they were built on canals, how would you do that?
21:26<Samu>you're saying you wouldn't need to use a bit for that, then I wanna know
21:26<chillcore>not and do something else that I do understand
21:26<chillcore>leave that for someone else who does
21:26<chillcore>makes sense?
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21:28<chillcore>if someone asked me to add something to my pacthpack I di not understand I said ... "please provide me a patch and I will untill then sorry out of my league"
21:28<chillcore>^^^
21:31<chillcore>ask me to do pointers, string manipulation, or bits magic and that is my reply
21:31<chillcore>untill I have learned
21:32<chillcore>I need to hit a book real hard and do the exercises
21:32<chillcore>read many books
21:32<chillcore>always skipped chapter three becaus ei find that stuffs boring
21:32<chillcore>but I will some day
21:32<chillcore>do the exercises that is
21:32<chillcore>when I am bored enough
21:32<chillcore>or I really need to
21:33<chillcore>see my days could be 72 hours long I'd still not have enough time to do all i want to do
21:34<Samu>back to my issue, there are two different approaches to solving this
21:35<Samu>1 - the trick of 2 different owners
21:35<chillcore>ye back to your issue
21:35<Samu>2 - store a 2nd owner
21:35<Samu>which requires 5 more bits
21:35<Samu>i rather go with 1
21:35<chillcore>https://mindview.net/Books/TICPP/ThinkingInCPP2e.html/
21:35<chillcore>bookmark it please
21:36<Samu>no thanks
21:36<chillcore>02:21
21:37<chillcore>then no thanks, no prob
21:37<Samu>[01:21] <chillcore> store the previous owner
21:37<Samu>that means 2
21:37<Samu>2 - store a 2nd owner
21:37<Samu>which requires 5 more bits
21:37<ST2>Samu, imo will be hard you get help if you're not available to learn
21:37<ST2>my opinion
21:39-!-Pikkaphone [~yaaic@131.181.158.140] has quit [Ping timeout: 480 seconds]
21:40<Samu>O certificado de segurança apresentado por este Web site não foi emitido por uma autoridade de certificação fidedigna.
21:41<Samu>no thanks
21:41<chillcore>I would not send you a bad link
21:41<chillcore>just saying
21:42<chillcore>Askanyone who knows me ... I have this dada for privacy and security
21:42<chillcore>not an expert by any means but
21:42<chillcore>as you wish
21:43<ST2>use http://mindview.net/Books/TICPP/ThinkingInCPP2e.html/
21:43<ST2>I think it's the same (worked for me that way ^^)
21:43<chillcore>ah yes thank you ST2
21:43<chillcore>it is
21:43<chillcore>my browser defaults to https
21:43<ST2>yw :)
21:43<chillcore>that is the warning
21:45*chillcore must remember to remove 's' if pages does not open on my side
21:45<chillcore>before given kown good links
21:46<chillcore>giving known*
21:46<ST2>set a "ding ding ding" alarm :P
21:46<chillcore>not needed I saw the same warning as him ;)
21:47<chillcore>but knowing the site is good I forgot about the s
21:47<Samu>oh gosh, i'm really not in the mood of reading a book
21:48<chillcore>you've got a lifetime ... no rush
21:49<Samu>I was so close to getting this done
21:49<chillcore>hmm
21:50<chillcore>my tgen patch with gui ... if I am done this time next year ... soon enough
21:51<chillcore>if it takes two years ... fine too
21:51<chillcore>if I am done tomorrow I need to find another toy
21:53<chillcore>and yes I revert code too sometimes
21:53<chillcore>I stop whn I see I am going nowhere
21:54<chillcore>and try again in a different way
21:55<chillcore>some day I'll code in braille :P
21:55<chillcore>will be a bitch to fix glitches
21:55<chillcore>hehe
21:56<chillcore>and I don't know braille to begin with
21:58<Samu>i'm posting the lock patch before I forget. that one is done
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21:58<chillcore><a href="link.somwhere" alt="picture of pussycat doing meow">dog.png</a>
21:59<chillcore>xD
22:08<Samu>http://www.tt-forums.net/viewtopic.php?f=33&t=72691&p=1143661#p1145602
22:08<Samu>test it if you want
22:12<chillcore>ye right after finishing my tower and reading this bot learning stuffs ... which I started reading an hour and a half ago but did not finish
22:13<chillcore>this bot learns fast
22:13<chillcore>and there is more then one
22:13<chillcore>I wonder how they work
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23:19<Samu>I think I made it
23:20<Samu>gosh i really hope so
23:40<Samu>nope, didn't get this yet
23:46<Samu>got it
23:46<Samu>daium, can't believe it
23:46<Samu>this is so meticulous
23:47<Samu>but it's working now, better not touch it anymore unless i find some other bug
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23:53<Samu>if anyone wants to test it, dock on competitor canal -> http://www.tt-forums.net/viewtopic.php?f=33&t=72691&p=1143661#p1145428
23:53<Samu>2nd version, hopefully there's no more bugs
23:53<Samu>gotta run now, cyas
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---Logclosed Wed Mar 25 00:00:06 2015