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#openttd IRC Logs for 2015-03-25

---Logopened Wed Mar 25 00:00:06 2015
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00:58<supermop>ooh i noticed that quarries have climate appropriate grass around them
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04:09<Supercheese>Spaghetti point-to-point freight connections everywhere, always how my games end up
04:09<Supercheese>at least the passenger network is moderately sensible...
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04:51<chillcore>good morning o/
04:51*V453000 is creating moar RAWR bridges :) wooden now
04:52<V453000>server with work data is offline XD how unfortunate
04:52<chillcore>*mumble ... mumble*
04:52<chillcore>I feel your pain ;)
04:52<chillcore>it stings right?
04:52<chillcore>a bit
04:53<chillcore>no local copy?
04:53<V453000>we have a 2nd backup server
04:53<V453000>but everything is on them two XD
04:54<V453000>both down now -> RAWR on local disk wins :D
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04:54<chillcore>you dhould have a rant online ... seems to help sometimes
04:58<chillcore>or try it the samu way ...
04:58<chillcore>look on all the other servers xD
04:58<V453000>lol fuck no
04:58<V453000>not applying any of his logic
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05:02<chillcore>you're no using version control?
05:03<chillcore>that would prevent this from happening
05:03<V453000>for work? no
05:03<chillcore>I thought your sprites were on there?
05:03<chillcore>if not my bad
05:03<V453000>what are you even talking about XD
05:04<V453000>for openttd stuff I use VCS
05:04<V453000>and yes all of my sprites are on devzone :)
05:04<chillcore>I thought you could not acess your rawr stuffs
05:04<chillcore>but it is work you can not access?
05:05<chillcore>* V453000 is creating moar RAWR bridges :) wooden now
05:05<chillcore><V453000> server with work data is offline XD how unfortunate
05:05<V453000>I am at work
05:05<chillcore>^^^ this must have confused me
05:05<V453000>I cannot do work -> I do RAWR
05:05<V453000>yeah :)
05:05<chillcore>ok stings for your boss then
05:06<chillcore>lol internet
05:06*V453000 gives a limited amount of fucks
05:07<chillcore>.001 of them?
05:07<V453000>approximately correct
05:08<V453000>cant even render sprites though :( license manager is on one of the related servers XD
05:08<chillcore>that will teach him
05:09<chillcore>to use software that works normally
05:09<V453000>probably not (:
05:11<V453000>it is hard to just switch your whole renderer because potato
05:12<V453000>regardless, wooden bridge will be fucking fabulous
05:13<V453000>eh putting actual effort is nasty, lets go rant to forums instead
05:13<chillcore>yes it is a feast there these days
05:13<chillcore>insome topics
05:14<chillcore>they seemed to have closed down some assylums :P
05:14<V453000>I cant find an interesting topic
05:14<V453000>back to work
05:15<V453000>hmmm bridge head cant have overlay
05:16<V453000>wanted to add a nice SLOW sign :(
05:16<chillcore>not sure
05:16<V453000>I am fairly sure
05:16<V453000>tleast not just by replacing sprites only
05:17<chillcore>I was going to say singnals on bridges patch but indeed they are hacked in
05:18<chillcore>you could add the sign in the sprite itself
05:18<chillcore>but then it will not be optional
05:19<chillcore>and trains will pass over it
05:19<chillcore>so needs to be on the far side
05:19<chillcore>;) I meant
05:20<V453000>signals on bridges? please....
05:20<V453000>such nonsense :P
05:20<chillcore>I like it very much
05:20<chillcore>it should be a bit less hackish I agree
05:20<chillcore>not evryone plays coop style V
05:21<V453000>it isnt like I do
05:22<chillcore>so what is wrong with having signals on bridges?
05:22<chillcore>asuming they are not buggy
05:22<V453000>about everything, it just makes them work the same way a normal track does
05:22<V453000>1. variety, 2 different entities in the game are simply nice
05:23<chillcore>kinda the same yes
05:23<V453000>2. the fact that you have to consider bridge length when building them is good
05:23<V453000>3. if signals are in tunnels, building only tunnels everywhere becomes WAY too good :D
05:23<V453000>similar applies to bridges
05:24<chillcore>yes they are the same thig
05:24<V453000>and if you build smartly, you can have bridges not lack throughput by putting them in places where they dont need it
05:24<V453000>splitting traffic is a must in places anyway, putting it there is good
05:24<V453000>it just fits all together
05:25<V453000>allowing signals on bridges systematically breaks it
05:25<chillcore>nothing stops you from splitting it anyways
05:25<V453000> /rant over ... do I need to do something special to define bridges properly for railtyps?
05:25<V453000>well sure
05:26<chillcore>hmm I do not kow for sure about needing something special
05:26<chillcore>not really my area
05:26<chillcore>sprites coding that is
05:27<V453000>there are other humans in this asylum channel :P
05:27<chillcore>yes sorry
05:27<V453000>nothing to be sorry for :)
05:27<chillcore>the stage is all yours ;)
05:31<juzza1>V453000: why don't you have the 3ds files in repo?
05:31<V453000>why yes
05:31<juzza1>so that other people could use them
05:32<V453000>they can use sprites :)
05:32<V453000>or ask me for the 3D files
05:33<V453000>my textures are not publishable under open license anyway
05:33<V453000>3D files are huge, too
05:33<V453000>now YETI takes shitload of server space due to the take-whole-source-and-pack-it-together upon every commit, even the stupid translations
05:33<V453000>if that included 3D files it would be off the limit
05:34<@peter1138>Having ALL the source in the repo is kind of the point...
05:34<V453000>great then that point will not be possible for me :)
05:36<V453000>the software I use is not really common in the blender-area anyway
05:37<V453000>I make newgrfs because I enjoy the process, learn shit during it, and share what are my outputs
05:37<V453000>but I dont want to make sacrifices in the process in order to make it possible
05:37<V453000>like use blender, use a free renderer, or open/my own textures
05:37<V453000>that is just not an option
05:38<V453000>I even share as much as I legally can minus the 3D files, which is sprites and sprite postproduction infrastructure
05:39<V453000>and since I occassionally use some of my 3D models in commercial projects, I cant be arsed to get into legal wtf just cause I released it under whatever bullshit license
05:40<@peter1138>"Every project hosted here must have a license which allows the community to continue the project without express permission by the original authors."
05:40<@peter1138>Which is a bit hard when you don't include all the sources.
05:40<V453000>yes, CC
05:41<V453000>creative commons is one of the allowed licenses, and it doesnt force me to give everything
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05:41<V453000>community can continue using the existing sprites, and code
05:44<@peter1138>Yeah, they can just manually edit a 75MB image file to tweak an item for every perturbation.
05:45<@peter1138>Not providing the models and textures is bullshit for "Every project hosted here must have a license which allows the community to continue the project without express permission by the original authors."
05:45<V453000>well then
05:45<V453000>feel free to remove all of my files from the devzone
05:45<V453000>it isnt like I care at all
05:45<@peter1138>I have no role in regards to the devzone.
05:45<V453000>then request it
05:46<@peter1138>That's the problem though, you don't care and don't see it as a problem.
05:46<V453000>yeah I dont care one bit
05:46<@peter1138>Someone can't come along and replace the grass texture with something that doesn't look shitty, for instance.
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05:52<V453000>and what would you expect I will do about it peter1138
05:52<V453000>if I use software that is probably very minority here, if I use textures which do not allow releasing under open license, and if I use a renderer which is equally fucked up as the 3D program
05:59<V453000>and just switching programs, or creating my own textures, is so much time, and I dont even want to do that
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06:19<@peter1138>V453000, I'm not expecting anything.
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08:42<Samu>still bugged
08:43<Samu>now i can built over a lock part
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09:18<chillcore> yes samu because that part does not belong to anyone
09:18<chillcore>it did before
09:19<Samu>because locks with owner none
09:19<chillcore>but not all of it ... just what you changed
09:20<Samu>testing if (o_wc != OWNER_NONE && IsCanal(tile_cur)) { // do not demolish canal of owner_none
09:20<chillcore>let's try this one more time
09:20<chillcore>I'll explain then you do
09:20<chillcore>when you build a dock on someones canal
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09:21<chillcore>you store the owner of the previous owner somewhere
09:21<chillcore>you let things be so tile becomes yours
09:21<chillcore>when you remove the dock you give the canal back to previous owner
09:21<chillcore>store not somewhere
09:22<chillcore>not the way you do it
09:22<chillcore>somewhere seperate
09:22<chillcore>that simple samu
09:22<chillcore>all the rest is fluff
09:22<chillcore>don't count for openttd
09:22<chillcore>ot needed
09:22<chillcore>got it?
09:23<Samu>yes, that is the other approach
09:23<chillcore>s store not somewhere/store somewhere
09:23<Samu>the 5 bits approach
09:23<Samu>well, somewhere where exactly then?
09:23<chillcore>I dont care where
09:24<chillcore>not in that place
09:24<chillcore>just remember ... do not use
09:24<chillcore>untill dock is destroyed
09:25<chillcore>then you read who was the owner and ...
09:25<chillcore>between putting it down and removing the tile is yours
09:25<chillcore>as it is now
09:26<chillcore>anything else you try will mess things up
09:26*chillcore builds tower
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09:59<Samu>if (o_wc != OWNER_NONE || (o_wc == OWNER_NONE && !IsWater(tile_cur))) { // do not demolish canal of owner_none, but check for clearance even if owner is none
10:01<Samu>I know what you're going to sa
10:01<Samu>I'm stuborn
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10:05<Samu>if I weren't stuborn, I wouldn't even get into coding
10:06<V453000>what does your feature bring new?
10:06<Eddi|zuHause>how long can you build on one tower?
10:06<Eddi|zuHause>what kind of tower is it?
10:07<chillcore>I have a base below poking out of a hill on two sides
10:07<chillcore>third side to come
10:07<chillcore>then the back will have this tower
10:08<chillcore>255 high ... making my way down now
10:08<V453000>what are you guys playing, civ or something? :D
10:08<chillcore>but design may change by a lot
10:08<chillcore>it has pagodish style roof
10:09<chillcore>the two floors underneath and then void untill base that is below
10:09<Eddi|zuHause>what i always asked myself: how can you build downwards?
10:09<chillcore>no idea where I am going yet
10:09<chillcore>nerd pole up
10:09<Eddi|zuHause>you can't really select the bottom of a block to attach
10:10<Eddi|zuHause>i mean if there is only air below you
10:10<chillcore>preferably aligned with base
10:10<chillcore>yes you can
10:10<chillcore>if there is a block above that is
10:10<chillcore>want to see?
10:11<chillcore>pm me your ingame name and I will whitelist you Eddi|zuHause
10:11<Eddi|zuHause>ok, let me rephrase that: when you're standing on a block, how can you attach another block on the bottom of that block you are standing on
10:11<Eddi|zuHause>no, i'm not going to do that
10:11<chillcore>ah that you can not do no
10:12<chillcore>yu'll need FTB monster 1.1.2 if you would like to a have a looksie
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10:12<Eddi|zuHause>i don't even know what that is
10:12<chillcore>modpack with +-181 mods
10:13<chillcore>FTB is Feed the Beast (launcher)
10:13<chillcore>but I sux at mods :P
10:14<chillcore>just freestyling and messing about
10:14<chillcore>no goal or something like that
10:15<chillcore>I play very irregulary
10:15<Eddi|zuHause>i play even less than that :p
10:15<chillcore>sometimes a week on end and sometimes not for three
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10:16<Eddi|zuHause>sometimes a weekend and sometimes not for a year
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10:17<Eddi|zuHause>last time i played i updated from 1.4.x to 1.7.x... and then when i went exploring a giant wall appeared :p
10:17<chillcore>oh ok
10:17<chillcore>I would not mind that
10:17<chillcore>your game
10:18<chillcore>we had this really cool game going in tekkit classic
10:18<chillcore>tt peeps
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10:18<chillcore>but now it seems it is very hard to install that
10:19<chillcore>I still have the savegame and all I need to do is switch but yeah
10:19<chillcore>also I have not yet advertised
10:19<chillcore>there is three kids
10:20<chillcore>and someone tt that was whitelisted before
10:20<chillcore>but it seems I am the only one playing at the moment
10:20<chillcore>does not bother me much
10:20<chillcore>its come and go as you wish
10:20<Eddi|zuHause>anyway, i'm currently playing Europa Universalis IV
10:20<chillcore>just no griefing
10:21<chillcore>hmm not sure what that is ... lemme have a look
10:21<chillcore>also I should re-add the previous whitelist too ... now that I know it runs
10:21<Eddi|zuHause>you start in late medieval times, as any nation on earth, and develop...
10:22<Eddi|zuHause>and you conquer three provinces in the HRE, everybody gets mad at you and destroy you...
10:23<chillcore>also silly steam they show me the DLC but not thea ctual game
10:24<chillcore>got it by clicking through
10:24<Eddi|zuHause>it was play-for-free a few weeks back
10:25<Eddi|zuHause>and 75% off
10:25<Samu>so tricky
10:25<Sacro>Eddi|zuHause: EU4 = amazing
10:25*Sacro is expanding as Denmark
10:25<Eddi|zuHause>i play as saxony. because.
10:25<Samu>how am I to comment this
10:26<Sacro>That's a 3 player game
10:26<chillcore>yes but I tag that free weekend stuffs as spam and hide
10:26<Sacro>I also have a 2 player where I'm vijanagar
10:26<Sacro>And a single player where I started as Castille and am now Spain
10:26<chillcore>should not be in my folder nah
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10:27<Samu>when the code demolishes my own canal, it is running with that tile as being a bare land tile
10:27<Samu>that bare land tile is magically restored in another function outside the current one
10:27<Samu>how do i explain this
10:27<Samu>in a comment
10:28<Eddi|zuHause>i don't usually look at these things either
10:28<chillcore>yes samu ... that another function is what keeps getting you
10:28<Eddi|zuHause>but that was one that caught my eye earlier, but i shyed away from it because with all the DLCs it's just hellishly expensive
10:29<Samu>the other function then, if it doesn't find water, it is assuming (and it really must be) that it was previously a canal owned by me
10:30<Samu>so it places a dock with owner me and waterclass canal
10:30<chillcore>that is what put me off cities skyline too for good
10:31<chillcore>9 extra euros and you get 5 building and music you had already
10:31<chillcore>then there is the DLC ... I saw that gui in abeta version
10:31<chillcore>for real ...
10:31<Sacro>Eddi|zuHause: the DLC is actually good :(
10:31<Sacro>Also only the host needs the DLC which I find awesome
10:31<Samu>I am certain I will have trouble when I mix this with the canal on river patch
10:32<Eddi|zuHause>i don't really play multiplayer
10:32<chillcore>me neither
10:32<Eddi|zuHause>i spend way too much time in pause, just looking around planning stuff
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10:33<chillcore>is there another way?
10:33<chillcore>read: I am a slow player also
10:34<chillcore>sometimes my minecraft character does not move for an hour ... busy
10:34<Samu>it is a good thing that bridges don't have waterclass
10:34<Samu>they can also be owner_none
10:34<chillcore>Sacro: i am fine with DLC as long as it does not add "missing pieces"
10:35<Samu>saves me from future bugs
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10:35<chillcore>but I prefere the old shool expansion packs much more
10:36*chillcore wonders what KSP will bring
10:36<Eddi|zuHause>i bought a bundle for 20€ that normally costs 90€. but it doesn't include some of the latest expansion DLCs
10:36<Eddi|zuHause>i suppose DLCs are fine if you have the base game already, and spend some money additionally every half year or year
10:37<chillcore>what game is worth 90 euros anyways
10:37<Eddi|zuHause>but if you're late and have to catch up on all DLCs at once?
10:37<chillcore>60 on release complete is more then enough
10:37<Eddi|zuHause>the base game is 40€ or so
10:38<Eddi|zuHause>was reduced to 10€
10:38<chillcore>and yeah just wait a year or two and get it bugfree with all DLC for 30
10:38<Eddi|zuHause>i feel like after 1 year, the DLC should just be merged into the base game
10:38<Samu>I need to comment this MakeStation(t + TileOffsByDiagDir(d), IsWaterTile(t + TileOffsByDiagDir(d)) ? GetTileOwner (t + TileOffsByDiagDir(d)) : o, sid, STATION_DOCK, GFX_DOCK_BASE_WATER_PART + DiagDirToAxis(d), wc);
10:38<Samu>but it is already too big
10:38<chillcore>ok that is fine ... still a licensse you rent on steam
10:39<chillcore>I agree Eddi|zuHause
10:39<Eddi|zuHause>they sort of did that with Civ5, where they made like a "game of the year edition" with all but the latest expansion
10:39<Samu>specifically "IsWaterTile(t + TileOffsByDiagDir(d)) ? GetTileOwner (t + TileOffsByDiagDir(d)) : o"
10:40<chillcore>Eddi|zuHause: that is indeed the best way to buy games these days
10:40<chillcore>just sad you can not buy to test and resell if you do not like
10:40<Samu>if it doesn't find water, then it is assumed that there was a canal owned by the company building the dock, so set owner to self
10:41<chillcore>Eddi|zuHause: they do offer refunds now in europe ... but only before you start downloading ... so still no way to test
10:41<Eddi|zuHause>"demo version" seems to be a forgotten art
10:41<chillcore>yes too many peeps would just walk away
10:42<chillcore>especially the way these games work on release these days
10:42<chillcore>most games*
10:42<chillcore>there are the exceptions
10:42<chillcore>those I still buy elsewhere
10:43<chillcore>or not
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10:44<chillcore>we need a good crash like years ago to bring them back to their senses
10:45<chillcore>episodic ... grrr
10:45<chillcore>epidemic :P
10:46<chillcore>I never could bring myself to subscritions neither
10:47<chillcore>those games simply do not exist in my bbook
10:47<Samu>I'm so scared of showing this to you chillcore, but... but... :( I know
10:47<Samu>it works (for now)
10:47<chillcore>I am the boogie man now?
10:48<V453000>THAT IS SHIT
10:49<Samu>I did not ignore you
10:49<Samu>I have a plan B
10:49<Samu>which is the other approach
10:49<Samu>the one you metnion
10:50<Samu>the 5 bits approach
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10:50<chillcore>if it works samu and you have tested all the corner cases ...
10:51<chillcore>I may have said this before but this code I am unfamiliar with
10:51<chillcore>read: this and the previous version and the one before and so on
10:51<chillcore>they all look the same to me
10:52<chillcore>because there is stuffs that is in there that I do not know what it is ... like ... at all
10:54<chillcore>o, sid, wc, d, tile 1, tile 2
10:54<chillcore>you do not expect me to examine all that ... also outside of what you modified
10:54<chillcore>do you?
10:55<@peter1138>iRacing (now on Steam) is funny...
10:55<chillcore>including the functins from where the functions are called
10:55<@peter1138>You have to pay X per month subscription, and you also have to pay X per content item.
10:55<chillcore>peter1138: great
10:56<chillcore>but yeah that is pretty much what this madman is on about
10:57<chillcore>I prefer just paying 60 euros and be done with it
10:57<chillcore>for good that is
10:59<chillcore>@calc 6 * 8.94
10:59<@DorpsGek>chillcore: 53.64
10:59<chillcore>@calc 7.74 * 12
10:59<@DorpsGek>chillcore: 92.88
10:59<chillcore>lol next year you pay again that last nr
10:59<chillcore>are peeps really that stupid
11:00<chillcore>rethorical question
11:00<chillcore>me looks at collection ...
11:00<chillcore>much better
11:01<chillcore>400 cars 30 euros
11:01<chillcore>that just one version of multiple
11:01<chillcore>Gran tourismo, forza, need for speed etc
11:02<chillcore>the old versions
11:02<chillcore>no idea what they do now
11:03<@peter1138>I'm not universally against DLC. In some cases it may sustain ongoing development that otherwise wouldn't've happened.
11:03<chillcore>true and I am fine with that
11:04<@peter1138>I think that works better in non-storyline-based games.
11:05<@peter1138>I paid my £7 for Nordschleife in Assetto Corsa without hesitation.
11:05<@peter1138>I never paid for content in iRacing due to it being useless when you stop paying the subscription.
11:05<@peter1138>I paid for DLC in ETS2 too :o
11:06<@peter1138>I think all the rest of the DLC I have came in bundles.
11:06<chillcore>I have a huge map for Sniper
11:07<chillcore>Hardcore style ... and sniper2 ... 1 is a game I regret getting
11:07<chillcore>but I am stuck with it
11:08<chillcore>if I could give it away for free I would ... along with Jericho and F1 2012
11:09<chillcore>and everything Valve :/
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11:13<chillcore>Far Cry 3 i have some DLC ... but did not work offline so I rebought on xbox360
11:13<chillcore>not going to play the game agin for some ... graphics or levels
11:14<chillcore>also does not work without two clients running
11:14<chillcore>steam and origin at the same time
11:14<Samu>3rd version posted on the forum
11:14<chillcore>o console they asked if I wanted to register , I said no and that was it
11:15<chillcore>samu you need to test more
11:15<Samu>I know
11:15<chillcore>I don't post a new version because I changed an 'a' into a 'b'
11:16<Samu>what kind of docks do NewGRFs can build?
11:16<Samu>I'm worried about this
11:16<chillcore>how many kinds of docks are there?
11:17<Samu>if NewGRFs can make docks of different shapes and sizes, I am worried
11:17<Samu>if not, then I'm relieved
11:17<@peter1138>That was the plan, though it's not realised yet.
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11:27<chillcore><Eddi|zuHause> what i always asked myself: how can you build downwards? <- and fly offcourse xD
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11:57<chillcore>o/ Alberth
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12:15<Samu>i found a bug in the real trunk version
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12:15<Samu>let me confirm
12:15<@Alberth>hmm, do you also have an unreal trunk version?
12:16<Samu>yes, my modified
12:16<@Alberth>ah, right
12:16<Samu>now testing 1.5.0-rc-1
12:17<@Alberth>I call such versions 'my version' rather than 'trunk'
12:17<Samu>confirmed, bug also happens in 1.5.0-rc1
12:17<Samu>okay the bug is with locks and opengfx landscape 1.1.2
12:18<@Alberth>newgrf bug?
12:18<Samu>build a rock on water
12:18<Samu>oh wait, wrong order
12:18<Samu>build a canal on water
12:18<Samu>then build a rock on top of it
12:19<Samu>then build a lock in which one of the water parts is on that canal with a rock
12:19<Samu>it doesn't bring up an error message
12:19<Samu>try that with a dock
12:19<Samu>it brings up error site unsuitable
12:22<Samu>which behaviour is supposed to be intended?
12:23<Samu>hmm ship depot can also build on top of a rock on canal
12:23<@Alberth>what happens without newgrf?
12:23<Samu>there are no objects on water
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12:23<@Alberth>moin Wolf01
12:24<Samu>no way to verify that
12:24<@Alberth>Samu: right
12:25<@Alberth>Samu: that makes the problem fall fully in the domain of ogfx landscape, I'd say
12:26<@Alberth>I wouldn't know what is right here
12:26<@Alberth>please make a post in the landscape thread, or make an issue in the project about it
12:27<@Alberth>former is more likely to be noticed, I guess
12:27<@Alberth>pictures work quite well then
12:31<@Alberth>you can also make an issue and refer to the topic in the forum for details
12:34<Samu>it seems that only the dock is coming up with the error
12:35<Samu>tried buoy, ship depot, oil rig, lock, they all clear the rocks
12:35<Samu>only dock does nto
12:36<Samu>the pricing is not consistent either
12:39<Samu>pricing is consistent for buoy and ship depot, not for lock
12:39<Samu>okay posting all my findings
12:40*Wolf01 read "posting all my fingers"
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12:54<Samu>oh, forgot oil rig sorry
12:57<Samu>wow, oil rig bug is very different
12:57<Samu>you know of that layout we talked about a month ago?
12:57<Samu>that mold
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13:02<@Alberth>got fixed in trunk afaik
13:03<Samu>if it doesn't fit the mold criteria, it comes up with site unsuitable error
13:03<Samu>but there's a twist for the tiles which are actually non-water
13:03<Samu>the oil rig itself
13:03<@Alberth>it's a newgrf, it can do things differently from trunk if it wants, I think
13:04<Samu>those 6 tiles which comprise of the oil rig are cleared, no matter if there's rocks on water or not
13:04<Samu>those others which are to be checked if they're clean of water, can't have rocks on it
13:05<Samu>if they do have rocks on water, error site unsuitable comes up
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13:13<Samu>post edited with oil rig
13:20<Samu>damn oil rig, it's always in the way
13:24<Samu>non-uniform building behaviour
13:28<Samu>side note: ships can't traverse rocks on water
13:28<Samu>this makes the issue quite more complex
13:31<chillcore>side note: don't fix that... it works as intended ;)
13:31<@Alberth>don't add rocks on water? :)
13:33<Samu>working as intended for 5.1 and 5.2 then
13:34<Samu>though 5.2 could be improved
13:34<Samu>the perimeter is so far away from the actual oil rig
13:35<Samu>but i guess it's needed, else they could spawn near land and abusers would use trains instead
13:36<@Alberth>you speak in riddles, what is 5.2 ?
13:36<Samu>what i posted in the topic
13:36<@Alberth>oh, right
13:37<@Alberth>yes, I have seen it, just didn't make the connection
13:45<@DorpsGek>Commit by translators :: r27204 /trunk/src/lang (luxembourgish.txt ukrainian.txt) (2015-03-25 18:45:24 +0100 )
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>luxembourgish - 6 changes by Phreeze
13:45<@DorpsGek>ukrainian - 1 changes by Strategy
13:49<Samu>so i have a feeling, dock code is gonna be changed
13:49<Samu>which means my dock code sucks
13:50<Samu>ship depot and buoy have the best behaviour
13:52<Samu>lock pricing, hmm
13:52<Samu>must check
13:57<Samu>my lock pricing adjustments doesn't take rocks into account
13:57<Samu>fail patch
13:57<V453000>sigh people who think money matters in openttd
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14:02<Samu>ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
14:02<Samu>this DoCommand is really hard to understand
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14:19<Samu>| DC_AUTO
14:19<Samu>this must be the trick
14:19<Samu>let me try
14:22<Samu>nop, it ain't
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15:02<Samu>7500 + 5000 + 256
15:03<Samu>woah, I did it
15:09<Samu>I believe building ship depot function has the best approach for calculating total cost
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15:24<ST2>Player_Name (#28/IP/1 (Green)/PL) has left the game (was trying to use a cheat) <<-- no idea what caused it, any clue? (taking apart some naughty naughty players xD)
15:24<ST2>hi :)
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15:30<Samu>found one other bug Alberth
15:30<Samu>build rocks on a river slope
15:30<Samu>then build lock on it
15:31<Samu>now remove lock
15:31<Samu>boom river is gone
15:32<Samu>i'll post on the same topic
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15:33<frosch123>ST2: it means that a client tries to send a command for company, which it has not joined
15:33<ST2>thanks :)
15:34<ST2>oh well, an excuse to call them "cheaters" :D
15:37<Samu>woah, assertion failed on 1.5.0-RC1
15:38<Samu>what now?
15:40<chillcore>what did you do? newGRF? reproducable?
15:41<Samu>yes, with NewGRF OpenGFX+ Landscape 1.1.2
15:41<Supercheese>report it
15:41<Samu>to whom?
15:41<chillcore>and opengfx+ too
15:44<chillcore>include crashlog and crashsave please
15:44<Samu>it did not create one
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15:44<chillcore>then you can not include it ;)
15:44<chillcore>is it reproducable?
15:45<Samu>yes, very easy even
15:45<chillcore>write down message please?
15:45<Samu>use the newgrf
15:45<Samu>start new game
15:46<Samu>find a river and place rocks on the upper tile of where a lock would be built
15:46<Samu>then build a lock
15:46<Samu>now demolish lock = assertion
15:50<Supercheese>I can confirm the assert using r27190
15:50<Supercheese>using steps to reproduce as above
15:50<chillcore>indeed let me see if I have a crashlog
15:50<chillcore>if not I'll build a debug build
15:51<chillcore>Message: Assertion failed at line 414 of /home/chillcore/chiottd/TGP_Light/src/water_map.h: o != OWNER_WATER
15:52<chillcore>that comes from tgen light but ...
15:53<chillcore>I'll pm you a crashlog samu ... first need to build clean trunk
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15:55<Supercheese>it's in the MaleCanal function
15:56<Supercheese>but perhaps that function shouldn't even be being called at all
15:56<Supercheese>but rather Make River
15:57<chillcore>when you destroy a lock that was build on dry land it makes two canal tiles
15:57<chillcore>rievr should not be created in that cas
15:57<Supercheese>this lock is built on a river though
15:57<Supercheese>the asserting one anyway
15:58<chillcore>true ... I'll test on dry land too
16:00<Supercheese>Removing the lock calls MakeWaterKeepingClass
16:00<Supercheese>perhaps that is not calling the appropriate function in turn
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16:10<chillcore>I have sent you a crash save and crash log samu
16:11<chillcore>can you add them please?
16:11<Samu>to the report? ok
16:11<chillcore>also log extension seems not allowed in PMs
16:12<chillcore>samu: yes it is prefered to always add those
16:13<chillcore>if they are produced that is
16:13<chillcore>note ... I used trunk 27204
16:13<chillcore>not RC1
16:13<Samu>ops, okay
16:13<chillcore>it is ok ... just mention that please
16:14<chillcore>it does show in the og
16:14<chillcore>just to avoid confusion
16:15<chillcore>thank you ;)
16:18<chillcore>now a patch to fix it xD
16:18<chillcore>just kidding
16:19<Samu>i also tried with my current patch, it is coming up with the assertion too, but the river is not cleared
16:19<Samu>it is restored
16:19<Samu>must avoid the assertion
16:19<Samu>hmm think
16:20<chillcore>I think it has to do with something being under the lower tile ...
16:21<chillcore>^^^ uneducated guess
16:24<andythenorth>things in a hot oven get hot
16:24*andythenorth learns
16:25<_dp__>is there any way to turn off that annoying "runway is too short" popup?
16:26<chillcore>rocks on upper tile crashes it too
16:27<@Alberth>_dp__: wait until the aircrafts have crashed?
16:28<@Alberth>or better build an airport with longer runways
16:28<@Alberth>fast aircraft need a longer runway
16:28<@Alberth>hmm, not playing with aircraft would work too :p
16:28<_dp__>not happening, i just want popup off
16:29<@Alberth>use slower aircraft
16:29<_dp__>they are less profitable
16:30<@Alberth>who needs profit in OpenTTD? you get zillions easily
16:30<@Alberth>there is no fun in collecting more money than makes sense, imho
16:31<_dp__>You need money to do other things
16:31<_dp__>and the faster you get it the better
16:31<Samu>I think I know what's wrong~
16:31<Samu>when the rocks are placed, I become the owner of the river
16:32<@Alberth>there is a cheat to get money, it's MUCH faster :D
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16:32<_dp__>not it mp
16:32<Samu>the game doesn't like it when rivers are owned by companies
16:33<Supercheese>yes, I can see why it would complain there
16:38<Samu>removing the assertion
16:38<Samu>let me see if it fixes
16:39<chillcore>no just no
16:39<@Alberth><insert repeat lesson about assert removal here>
16:39<+glx>never remove assertions
16:39<Samu>ugh, okay then
16:39<+glx>an assertion is an effect, not a cause
16:39<Samu>then, forbit objects from having owners
16:40<chillcore>the game should remove them rocks before placing lock or not allow lock samu
16:40<chillcore>one of both
16:40*_dp__ remembers finding assert True once
16:40<@Alberth>sounds important to check :p
16:40<Samu>there can be ground owned by companies, so why not water?
16:40<Samu>or object
16:42<Samu>i built a rock on land
16:42<Samu>then a lock
16:42<Samu>removed lock and it brought a canal
16:43<Samu>oh i see, it's intended, dumb me
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16:47*chillcore thinks not allowing locks on objects is correct solution
16:48<chillcore>also on land even if the crash does not happen there
16:48<Samu>0 01 10001 - canal of owner water
16:49<Samu>~for the upper tile
16:50<Samu>the upper and lower tiles, if built on rivers, should stay as rivers, I guess
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17:18<Samu>i think i found the problem
17:18<Samu>for reals
17:19<@Terkhen>good night
17:19<Samu>I shall never trust NewGRFs again
17:20<Samu>the rocks are not owned by the company who builds it
17:20<Samu>but still
17:20<Samu>the owner is always OWNER_NONE, for any object, even those on water
17:20<chillcore>night Terkhen
17:20<Samu>rocks on river? OWNER_NONE
17:21<Samu>it should stay OWNER_WATER
17:21<Samu>the blame is on the NewGRF
17:22<Samu>what can I do now?
17:24<Samu>it's still funny that it still says the owner of the object is still me
17:24<Samu>query it
17:25<Samu>0 11 00000 - company 1 owning the rocks
17:26<Samu>0 10 00000 - company 1 owning the rocks on river
17:26<Samu>nevermind, i'm such an idiot
17:28<Samu>0 01 00000 - company 1 owning the rocks on canal
17:28<Samu>0 00 00000 - company 1 owning the rocks on sea
17:28<chillcore>or 2 or 3 or ...
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17:32<Samu>the error also happens for sea
17:32<Samu>the assertion error
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17:34<chillcore>samu... maybe let people who know what they do fix that one?
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17:34<Samu>okay, it's not just for river
17:34<Samu>also for sea
17:34<chillcore>I am not even trying
17:34<Samu>should i add that to the report?
17:34<chillcore>you reported
17:34<chillcore>is it under a lock?
17:35<Samu>rocks on sea, then lock, then remove lock = assertion
17:35<chillcore>same thing then
17:35<chillcore>it is the object that has an owner
17:37<Samu>rocks on canal doesn't come up with assertion though
17:37<Samu>but... it is buggy nonetheless
17:37<Samu>nevermind, forget what I just said [21:37] <Samu> but... it is buggy nonetheless
17:37<Samu>it's fine
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18:23<chillcore>good night all o/
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20:32<Samu>new patch posted on my topic
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