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#openttd IRC Logs for 2015-03-26

---Logopened Thu Mar 26 00:00:07 2015
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00:59<supermop>yo
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01:11<supermop>tough room
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01:34<supermop>need coffe
01:34<supermop>e
01:35-!-chillcore [~chillcore@2a02:a03f:1048:5400:4e72:b9ff:feac:5979] has joined #openttd
01:36<chillcore>good morning interwebz
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01:54<chillcore>https://www.youtube.com/watch?v=ox4n-JkRHn4
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02:02<supermop>hi chillcore
02:02<chillcore>hello there supermop
02:02<supermop>man i miss departure boards/clock
02:03<chillcore>yes that is a nice patch too ...
02:03<chillcore>I still need to play a complete game with my pacthpack
02:03<chillcore>using all the features that is
02:04<chillcore>I just do not manage to stay away form the source :P
02:04<chillcore>from*
02:04<chillcore>hehe
02:05<chillcore>I always plan to do so but ...
02:06<chillcore>so much to do, so much to see, so little time
02:07<chillcore>I might give making an updated version another try again soon-isch
02:07<chillcore>no promissses though
02:07<supermop>i've tried to unified all of my network on a 40-day cycle
02:08<supermop>but it's much harder than using the clock
02:08<chillcore>times in minutes?
02:08<supermop>i have generally in mainline stations, one train per track per 10 min
02:08<supermop>10/days
02:09<chillcore>try ticks
02:09<supermop>all timetables are in multiples of 40
02:09<chillcore>you'll have an easier time ;)
02:09<supermop>ticks are even hard to synchronize
02:09<supermop>harder
02:09<chillcore>@calc 40 * 74
02:09<@DorpsGek>chillcore: 2960
02:09<supermop>as you dont have any display of what the current tick is
02:09<chillcore>make that 3000
02:10<chillcore>true
02:10<chillcore>that can be changed in the gui
02:10<chillcore>oneliner
02:10<chillcore>but then you've got a modified game
02:10<chillcore>hmm
02:11<supermop>and you cant look at the date in a train on mainline timetable, and say, this train arrives at time x, make branch line train start its run at time x+y
02:11<chillcore>yeah
02:11<supermop>also i do not need more granularity really, just a sense of unified time across the map
02:12<supermop>the issue is with most normal trains, it is very hard to have more than one train per platform per 10 days
02:12<chillcore>bit short yes
02:13<supermop>the train arrives, takes a few days to load, then a few days to accelerate out of the platform and pass the next signal before the next train may enter
02:14<chillcore>I wish I could find a fair way to make money of doing my pacthpack
02:14<chillcore>both for me and everybody else
02:14<supermop>with iron horse 2nd gen passenger wagons and 4 tile platforms, you can load a train in 5 days easily, and have it clear the station before the next train arrives 10 days later
02:14<chillcore>then I could do it fulltime
02:14<supermop>hmm
02:14<chillcore>without having to worrie about the rest
02:15<chillcore>finding job, paying bills
02:15<chillcore>that I mean
02:15<chillcore>not becoming filthy rich
02:15<supermop>i find that i cannot increase train size because 5 tile platform means you will often delay the following train
02:15<chillcore>I have no desire for that
02:15<chillcore>anyhoo
02:15<V453000>yeah chillcore I also thought about selling a base set
02:15<supermop>if you become rich you can hire a team in saigon to make your patchpack
02:15<V453000>for like mere 3euros or so
02:16<chillcore>he where is the fun for me in that
02:16<chillcore>except kowing that some more peps make money
02:16<supermop>move to vietnam to oversee your new company and eat yummy food everyday for a dollar
02:16<V453000>XD
02:17<chillcore>could give my bank account nr v453000
02:17<V453000>? XD
02:17<supermop>working in ha noi is sort of a dream for me
02:17<chillcore>but how long will it take for forums to be infested with them greedy fuckers
02:17<chillcore>see minecraft
02:17<V453000>idk I dont observe minecraft community, what is there?
02:17<V453000>every fucks want to get paid for everything?
02:18<chillcore>infested with addfly links
02:18<chillcore>and the likes
02:18<chillcore>ye pretty much that
02:18<V453000>xd
02:18<chillcore>"you can not use my mod i a modpack"
02:18<chillcore>bickering all over
02:18<chillcore>many project failed dueto that
02:19<chillcore>just assholes being assholes
02:19<V453000>ye
02:19<chillcore>if whenever I would ask for donations
02:19<chillcore>it would be voluntarily
02:19<chillcore>pay or not ... same content for all
02:20<chillcore>no advantages for donating
02:20<V453000>yeah I had similar conclusion
02:20<chillcore>just you liking what I do
02:20<chillcore>nothing more
02:20<chillcore>maybe a mention in the credits
02:21<chillcore>without nrs
02:21<chillcore>but yeah
02:21<chillcore>going to have a looksie at that crash samu found
02:22<V453000>I basically resorted back to "I will do this for nothing now, and eventually profit from it for having it as portfolito/etc"
02:22<V453000>it is also the reason why I do not provide 3D models
02:22<V453000>I may use them sometime elsewhere
02:23<chillcore>idem
02:23<chillcore>my payment is the stuff learned (and there is tons) and seeing people being happy
02:24<V453000>ye, kind of
02:24<V453000>but you could say that for any kind of work you do
02:24<chillcore>hmm I walked out of many a job
02:24<chillcore>despite them being happy with my performance
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02:25<chillcore>if my heart is not there ...
02:25<V453000>well sure
02:25<chillcore>no money can keep me
02:26<chillcore>also me and BS don't get along
02:26<chillcore>at all
02:28<chillcore>I will happily sweep floors
02:28<chillcore>I will not move bxes back and forth just for the sake of keeping me busy
02:29<chillcore>having worked most of my live as single employee has spoiled me I guess
02:29<chillcore>noone behind me to clean up
02:30<chillcore>so do it right or don't
02:30<chillcore>does not bode well with cooworkers
02:30<V453000>XD
02:30<chillcore>also gosssip ... piss off an tell them instead of me
02:31<chillcore>:P
02:32<chillcore>I always get into trouble for speaking my mind
02:32<V453000>I have the issue that I dont give a shit about most things
02:32<V453000>quite similarly
02:33<chillcore>yes
02:33<V453000>the issue is that some people take you for being weird and unfriendly XD
02:33<chillcore>indeed
02:33<chillcore>they call me "the aso"
02:33<chillcore>lol
02:34<chillcore>as if I care
02:34<chillcore>is quite funny sometimes
02:34<V453000>XD
02:34<chillcore>especially when meeting peeps like me
02:35<chillcore>not so long ago I had an appointment
02:35<chillcore>guy receives a phonecall while I am sittng infront of him
02:35<chillcore>so I go "pick up I have time"
02:36<chillcore>so he starts talking "... yes the aso is here ..." and winks at me
02:36<chillcore>hilarious
02:36<V453000>people are cunts we should get rid of humanity once and for all
02:36<chillcore>hehe
02:38<chillcore>when my kids have grown up I plan to sell evyrything
02:38<chillcore>buy me a mobile home and go where the wind blows me
02:38<V453000>:D
02:39<chillcore>I miss my caravan
02:39<chillcore>so much esier, so much cheaper
02:39<chillcore>less to clean too :P
02:39<chillcore>no clutter because no room for it
02:40<chillcore>I still had all I needed
02:41<V453000>:)
02:41<V453000>getting close to done with my last bridge
02:41<chillcore>nice
02:41<chillcore>checking locks ...
02:42<chillcore>making it more restrictive
02:42<chillcore>delete is delete (all three tiles), and not on top of stuffs
02:43<chillcore>but bitmagic ... we'll see
02:43<V453000>fuck ships. :P
02:43<chillcore>haha
02:48<Supercheese>Hmm, I forget the rules, but if you accept the 1-year blue Prototype engine, you have to build one or else the game won't give you another prototype offer, right?
02:50<chillcore>that or not accepting the offer
02:50<chillcore>one of both
02:50<chillcore>hmm
02:51<Flygon_>Supercheese: Yeah, but then all you do is accept offers, build locomotives, then have then run in circles for a year
02:51<Flygon_>Purely to spite your competition
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02:51<Supercheese>hah
02:52<@peter1138>meanwhile they bteak down a lot
02:52<Supercheese>or breakdowns are off
02:53<@peter1138>pfft, cheaters
02:53<Flygon>I do admittedly wish breakdowns worked more like irl, buuuut... I can see why that wouldn't happen :P
02:53<Flygon>I play with them off, myself
02:54<Flygon>(usually when a 'breakdown' happens here... it's because just one unit of an xMU has shnat itself)
02:54<Supercheese>yes, I also use the money cheat once at the beginning of a game
02:54<Supercheese>and build while paused almost exclusively
02:54<Flygon>(as in... suddenly one car of a Comeng 6 car set refuses to work... so you're down one M car, but you still got 3 others working. The train just accelerate slower)
02:54<Flygon>Yeah, I do paused building too
02:54<Flygon>Bar MP, for obvious reasons
02:54<Supercheese>and I run a patched version with a lot of other changes that remove restrictions
02:54<Flygon>The game would fly by me if I did it unpaused...
02:54<Flygon>As in
02:55<Flygon>By the time I'd be finished tinkering with something
02:55<Flygon>7 years would pass
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02:56<Supercheese>yep
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02:59<Flygon>Maybe this's why the subways aren't getting any coders. To prevent me wasting 47 years of my life building the perfect city :D
03:00<Flygon>I still totally wanna build a 8192*8192 replica of Melbourne
03:00<Flygon>Tho, we still need that improved road system too :B
03:14<chillcore>FS#6236 severity. critical ... sigh
03:14<chillcore>only mu probs afre severe ... will peeps never learn
03:14<chillcore>my* are*
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03:30<supermop>if i try to do stuff unpaused several years have gone by before i've figured out the timetabling for a line
03:31<supermop>then new trains are out and i have to start all over
03:31<chillcore>first world probs
03:32<chillcore>start in year 3000
03:32<chillcore>engines "never expire on"
03:32<chillcore>"reset engine"
03:32<chillcore>+s
03:32<chillcore>prob solved
03:32<chillcore>:P
03:33<chillcore>but yeah ... time flies
03:34<chillcore>we should make the game more boring
03:34<chillcore>they say time goes slower then
03:34<chillcore>much slower
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03:41<chillcore>ok found the prob with #FS6264 ... objects can be built on
03:41<chillcore>that simples
03:41<chillcore>don't allow it ever and done
03:41<chillcore>I can build on them on land too
03:42<chillcore>also not rocks
03:42<chillcore>no faffing about with removing locks and doing t all over the place for everfything else again
03:43<chillcore>damned spelling
03:44<chillcore>where to do that ...?
03:44<chillcore>rails on object ... can do
03:44<chillcore>no need to test it all
03:46<chillcore>IsTileClear ?
03:48<chillcore>hmm that function not exist ... with that name
03:50<chillcore>removing upper and lower tile of lock on delete lock is diff issue
04:04<Flygon>chillcore: About the whole game speed thing btw
04:04<Flygon>Part of me feels that having time go faster earlier on
04:04<Flygon>But slower in later years
04:05<Flygon>Could work with certain sets
04:05<Flygon>eg. 2CC Trainset has low rate of introductions initially, but then ramps up rapidly
04:05<Flygon>So it's slooooooooooooooooow at first
04:05<Flygon>But then overwhelming leading up to 2015
04:06<chillcore>I agree somewhat but the certain sets is the prob
04:06<chillcore>see samu trying to balance maintenance costs ...
04:06<chillcore>he'll have a blast
04:06<chillcore>and he'll be happy when done
04:07<chillcore>then random dude loads NewGRF ...
04:08<chillcore>same with vehicles
04:08<chillcore>it is the newGRF that should be balanced
04:09<chillcore>nigh impossible to tune openttd itself except when vanilla and no NewGRF whatsoever
04:09<chillcore>which is not what samu does at all
04:10<chillcore>hmm variable time?
04:11<chillcore>read increasing/decreasing real tile per tick instead of ticks per day as most peeps do?
04:11<chillcore>s tile/time
04:11<chillcore>that way everything stays balanced and correct
04:12<chillcore>just that a tick may take 10 secs
04:12<chillcore>instead of 30 milliseconds
04:12<chillcore>just an idea
04:12-!-mode/#openttd [+v Belugas] by ChanServ
04:12-!-mode/#openttd [+o orudge] by ChanServ
04:12-!-mode/#openttd [+v Terkhen] by ChanServ
04:12-!-mode/#openttd [+v planetmaker] by ChanServ
04:12-!-mode/#openttd [+v Rubidium] by ChanServ
04:12-!-mode/#openttd [+v DorpsGek] by ChanServ
04:12<chillcore>animation wise ... hmm
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04:13<V453000>my ass is so animated
04:14<chillcore>the clouds show?
04:14<chillcore>:P
04:14<V453000>yes
04:14<chillcore>haha no blaming others then
04:14<V453000>the great rainbow cometh
04:15<chillcore>rainbow comethane
04:16<Supercheese>Farewell ye rainbow fellows
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04:26<chillcore>hmm company fences are are removed when two companies buid objects on adjacent tiles
04:26<chillcore>not so with rail
04:27<V453000>details :P
04:27<chillcore>hehe
04:27<chillcore>but can not build not other peeps objects so that is good
04:28<chillcore>now to prevent building on them at all
04:29<chillcore>unless it is an other object
04:32<chillcore>man this is so out of my league ...
04:33<chillcore>telling peeps what to do is so much easier :P
04:34<chillcore>let there be house ... and house music was born
04:35<chillcore>^^^ in my city ... the germans just ran with it
04:35<chillcore>in a good way
04:35<V453000>XD
04:35<V453000>my bridges work with railtypes as they should :>
04:35<chillcore>nice
04:36<V453000>time for 32bpp PURR
04:38<V453000>wooden bridges WAY up there in fabulous levels
04:39<chillcore>cool thank ic111 if you see him ;)
04:39<V453000>hoo iz dat
04:40<chillcore>hmm the dude whos code I modified
04:40<chillcore>and shaped and stomped on
04:41<chillcore>he did the hard parts
04:43<V453000>xd
04:43<V453000>usoevil
04:43<chillcore>I know
04:44<chillcore>but not with evil intentions
04:44<chillcore>hmm road to hell anyone?
04:44<chillcore>but yeah
04:44<V453000>roadtypes?
04:44<chillcore>hahaha
04:47<chillcore>hmm Alberth is going to hate me for this but I think guis could do with not being assembled on the fly all the time
04:48<chillcore>I can ot have rail construction and water construction open at the same time
04:48<chillcore>and road
04:48<chillcore>it is one gui
04:48<chillcore>just different content
04:48<V453000>what would 1234 hotkeys do then?
04:49<chillcore>try ...
04:49<V453000>how am I supposed to try that? :D
04:49<V453000>I can only open 1?
04:49<chillcore>indeed
04:49<V453000>kayz XD
04:50<chillcore>open rail construct pin it and open road construction
04:50<chillcore>rail is gone
04:51<chillcore>not gone ... but redrawn with road features
04:51<chillcore>first world probs
04:51<chillcore>RSI ...
04:52<chillcore>objectifying stuffs not always good
04:52<chillcore>except when it is woman :P
04:53<chillcore>just kidding ladies
04:53<V453000>.
04:53<chillcore>just pissing a bit in the general direction of them extremists
04:53<V453000>Q: regarding women, do you pay for weight or pieces? :P
04:53<V453000>yes
04:54<chillcore>hehe
04:54<chillcore>this will be used against me some day
04:54<chillcore>can't wait :P
04:54<V453000>XD
04:55<V453000>because equality
04:55<chillcore>ye
04:55<chillcore>except when ... sigh
04:56<chillcore>anyhoo
04:58<chillcore>https://www.youtube.com/watch?v=skVZcg2gR7A
05:01<V453000>wt actual f is that :D
05:01<chillcore>circus
05:01<chillcore>and beat
05:01<chillcore>and people singing
05:01<V453000>idontgetit
05:02<chillcore>don't try
05:02<chillcore>that is the epoint
05:02<chillcore>e-point*
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05:27<chillcore>that is some very inconsistent behaviour you have there openttd ... would be a shame ...
05:28<chillcore>when building a lock on a river both upper and lower tile have owner N/A
05:29<chillcore>when doing the same at sea level upper tile is owner me
05:30<chillcore>^^^ upper tile on land and lower tile in sea thas is
05:30<chillcore>when building a lock on dry land the upper and lower tile have owner me
05:30<chillcore>...
05:30<chillcore>hope someone can do something with this
05:31<chillcore>^^^ all of that while not having them rocks in place
05:32<V453000>I am going to go with yes
05:32<V453000>the answer is yes
05:34<chillcore>having rock there yield the same result
05:34<chillcore>I hope so V453000 ... it is just something I should not touch
05:34<chillcore>too much room for messing up
05:35<V453000>no clue regardless (:
05:36<V453000>got fabulous bridges -> win
05:36<chillcore>\o/
05:38<chillcore>that smiley ... I always think it is a sad face at first :P
05:39<chillcore>brainfreeze
05:39<V453000>(: iz not
05:40<chillcore>(.)(.)
05:40<chillcore>^^^ eyes ... perverts
05:40<V453000>(o)(o)
05:41<V453000>(O)(O)
05:41<chillcore>african eyes nice
05:41<V453000>wat? :D
05:44<V453000>o igetit
05:44<V453000>yes.
05:44*V453000 is not very smart today
05:45<chillcore>a larch
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05:57<supermop>where should i back up my shit?
05:58<V453000>the toilet is usually suitable
05:58<V453000>but you can try to be creative
05:58<V453000>post pics of results
06:00<chillcore>people usually bash on microsoft but skydrive ... very reliable
06:00<chillcore>lots of options in sharing
06:00<chillcore>whole world, peeps with the link, noone
06:01<V453000>arr
06:01<chillcore>can even grant write access if wanted/desired
06:01<V453000>I just use dropbox but my significant other uses skydrive a lot too
06:01<chillcore>for openttd stuffs ... openttdcoop
06:01<V453000>surez
06:01<chillcore>if you allow peeps to modify your stuffs unconditionally
06:02<chillcore>sprites are source V453000
06:02<chillcore>but
06:02<chillcore>anyway I stay out of 'that' conversation
06:02<V453000>what do you mean? :)
06:03<chillcore>the thing you and peter1138 talked about yesterday
06:03<chillcore>anyhoo
06:03<V453000>well sure I am not upset that someone tells me that, I understand completely
06:03<chillcore>k
06:03<V453000>but at the same time I like people to understand my reasoning and that it is either "I share this or nothing"
06:04<chillcore>you do not have to share textures
06:04<chillcore>as long as peeps may adjust your sprite all is good
06:04<V453000>I cannot even
06:04<V453000>yes, they can; manually within the sprites
06:04<chillcore>I understand completely
06:04<chillcore>then all is good ;)
06:04<V453000>it is all CC BY SA, so no problem about people editing
06:05<chillcore>there is a lebghty discussion on the forums about it
06:05<chillcore>sprites are source. in short
06:05<V453000>sure
06:05<V453000>most people would probably only go to edit the code of the grf
06:05<chillcore>yes
06:05<V453000>and since sprites allow them to compile ... :)
06:06<chillcore>true
06:06<V453000>hell yeti even compiles on devzone :P
06:07<V453000>and well, since I write articles on how to make a similar newgrf, I think it is helpful enough already :P
06:07<V453000>models or not
06:07<V453000>especially the infrastructure for making mass renders -> sprites
06:08<V453000>creating of CC masks, ..
06:08<chillcore>huhu
06:08<V453000>anyway, off fer lunch
06:08<chillcore>have a nice meal
06:14<chillcore>silly me ... if I remove the middle tile first there is no delta
06:15<chillcore>had me a case of upper and lower tile without the middle one.
06:15<chillcore>the querying one of both ... BOOM
06:17<chillcore>hmm no more boom but no deleting still
06:17<Eddi|zuHause>whoah! he's been infected!
06:17<chillcore>must think
06:17<chillcore>:P
06:17<chillcore>haha
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06:18<Eddi|zuHause>the end is nigh
06:18<chillcore>nono ... not touching the rocks crash at all
06:19<chillcore>and this is just some quick test
06:19<chillcore>to clear all three tiles when deleting locks
06:20<chillcore>samu his preserve rivers patch is fine for doing just that
06:20<chillcore>not going there neither
06:21<chillcore>I just find it silly that when building a lock on clear land and then deleting it makes two canal tiles
06:21<chillcore>and I stop there
06:23<chillcore>it is near impossible to talk about that when samu is here too
06:23<chillcore>xD
06:26<chillcore>if it were not for the crashy bit I would not even be looking at this code
06:26<Eddi|zuHause>so? if you build a station and then remove it, the rail stays there
06:26<chillcore>you've got a point
06:26<chillcore>who builds a lock without the rest anyways ...
06:27<Eddi|zuHause>that's totally realistic
06:27<Eddi|zuHause>we've got one of those over here
06:27<chillcore>so I am done ... found the inconsistencies it is up to them that know
06:28<chillcore>hehe
06:30<chillcore>it still boomed anyways ... when trying to delete delta after mid tile was gone
06:31<chillcore>despite changing the order
06:31<chillcore>anyhoo
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06:56<supermop>i don't really need cloud storage in the sense of accessing from multiple computers
06:56<supermop>more of a cold storage
06:56<supermop>to park GBs of photos, maybe some audio, and past work
06:57<supermop>which i may access to work on occassionally, perhaps once a year, to update portfolio,
06:57<supermop>but mostly just so that i know that if my house burns down with both my computer and external drives in it, I can save that important stuff
06:59<supermop>separate from that i may of course want to access some stuff remotely more easily, but essentially most of it is 500 gb of stuff that is rarely accessed or modified,
06:59<supermop>just added to when i take a new batch of photos off my phone or camera
07:00<supermop>i use drop box for work
07:00<supermop>but i'd like to not have it synced with my laptop, so i can free up space on my ssd
07:01<supermop>this table is not a great example of infographics... https://en.wikipedia.org/wiki/Comparison_of_online_backup_services
07:04<supermop>whenever i buy an external drive it always offers some bit of online storage through that company...
07:04<supermop>i guess i could try those
07:05<chillcore>good luck with finding that much affordable space online
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07:05<chillcore>HDDs/offline homeserver locked in vault at bank seems the best and cheapest solution ... untill that burns down
07:06<chillcore>also I hear Zernebok has some nice deals
07:06<chillcore>xD
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07:10<supermop>im sure all of these are fine, but yeah idk about parking 100s of gb anywhere
07:10<supermop>can buy a cheap 1TB usb 3.0 easily enough
07:11<chillcore>huhu
07:11<supermop>but i have already had one corrupt lots of data
07:11<supermop>and had to pay $$$ to have it recovered
07:12<chillcore>yes, I once restored MBR myself ... having it done for me would have cost me dearly
07:12<supermop>but it's a huge pain to keep a stack of usb drives next to computer and back up to each of them for redundancy
07:13<supermop>let alone drive one of the drives every month to an alternate location....
07:13<chillcore>can't have it all ...
07:13<chillcore>unless you pay for it
07:14<supermop>back in the us i considered to mailing a drive to my dad in another state every six months
07:14<supermop>and have him mail me back whatever the oldest one was
07:15<chillcore>that is an option
07:16<chillcore>still better to have three copies then
07:17<chillcore>one old and two new
07:17<chillcore>then new one might get lost in the mail
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07:21<supermop_>don't really care about encryption yet, maybe later
07:22<supermop_>nor am i worried about the NSA looking at this stuff
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07:22<chillcore>that is an idea ... send it to them they will be happy to store :P
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07:23<chillcore>getting it back though ...
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07:28<supermop_>i know a guy who used to work for them
07:28<supermop_>but in theoretical math
07:29<supermop_>i still give him a hard time anytime some new vulnerability is found etc
07:29<chillcore>you meanie
07:30<V453000>theoretical math
07:30<V453000>I am glad I live on the other end of the planet! :D
07:30<chillcore>is it not much a case of the right hand not knowing about the left overthere, I dunno
07:30<chillcore>but yeah real math ... :P
07:31<supermop_>he said it was not that fun of a place to work, and there was a huge culture divide between the intel guys and the science guys like him
07:32<supermop_>and not nearly as cool of a cafeteria as CIA
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07:33<chillcore>hmm coffee ... good idea
07:34<supermop_>all of these services have stupid names
07:35<supermop_>maybe i will just subscribe to whatever has the least stupid name
07:35<chillcore>invest firstwhat they plan to do with your data ... really
07:36<chillcore>all your base are belong to us
07:37<supermop_>these guys have a cool logo:
07:37<supermop_>https://en.wikipedia.org/wiki/Code42#CrashPlan
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07:41<chillcore>yeah but logo does not mean much if at all
07:41<Eddi|zuHause>uhm... whatever cloud storage you use, you MUST first consider encryption
07:41<chillcore>+anything
07:42<Eddi|zuHause>not even because of NSA
07:42<Eddi|zuHause>also because of "we sell all your data to facebook" or "we got hacked and all your data is now public"
07:43<chillcore>that
07:44<chillcore>if you want free go with skydrive
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07:44<chillcore>nothing stops you from creating 50 account
07:44<supermop_>haha
07:44<chillcore>that 400 GB
07:44<chillcore>for real
07:45<chillcore>I am yet to recieve the first spam message from them
07:45<chillcore>and nothing moves
07:45<chillcore>not that I use it much
07:46<supermop_>current data of old school work, etc im fine if it is public or facebook has it (although i'd rather not give FB more info than i need to)
07:46<chillcore>still I do not get recommendations from "friends"
07:46<chillcore>read: contacts
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07:46<supermop_>its mostly scans of drawings i did by pencil etc
07:47<supermop_>some work i may be doing in the near future though may be good to encrypt
07:47<Eddi|zuHause>are you really sure that there are no incriminating photos in there?
07:47<Eddi|zuHause>or your adress?
07:47*chillcore tries to forget but what has been seen ...
07:47<supermop_>in that data no
07:48<Eddi|zuHause>or otherwise stuff that may identify you as a person?
07:48<supermop_>i lead a boring enough life to have no photos of me drunk anywhere
07:48<Eddi|zuHause>or that may be used against you by a future employer?
07:48<supermop_>if i back up my whole computer then i would be worried about address etc
07:48<Eddi|zuHause>or employee, for that matter
07:49<chillcore>or ex-lover
07:49<supermop_>again, i understand the concern but
07:50<supermop_>i dont even have any photos of myself with ex girlfriend,
07:50<chillcore>just don't go with the coolest logo, please supermop
07:50<Eddi|zuHause>really, making an encrypted drive takes like a minute, and then you don't have to worry at all
07:50<chillcore>your call anyway
07:50<supermop_>haha
07:50<chillcore>send owen a message
07:51<supermop_>chillcore: im not picking based on logo, i was joking about how all the names and branding seem so stupid to me
07:51<chillcore>ask if he can make you anice deal
07:51<chillcore>;)
07:51<supermop_>i have registered domain from him
07:51<chillcore>all the more reason then
07:52<chillcore>at least you know he's not a dick
07:52<chillcore>nor will become one
07:52<supermop_>what i want to ensure is safe is cad drawings for product work that is my own and not yet public which i may try to monetize in the future
07:53<supermop_>and then work for a client which is covered by NDA
07:53<supermop_>as it would look bad if i stored that somewhere unsafe
07:54<chillcore>k
07:54<Eddi|zuHause>so how is encryption even a question then?
07:54<chillcore>^^^
07:54<supermop_>isn't it a standard feature though
07:54<chillcore>nope
07:54<Eddi|zuHause>you don't ever trust their encryption
07:54<supermop_>i mean looking aat this useless chart it seems fairly common
07:54<Eddi|zuHause>for all you know, they have a "master key" to unlock everything
07:55<chillcore>you can bet they have one
07:55<chillcore>it is their servers
07:55<chillcore>would be stupid not to have one
07:55<supermop_>wouldn't it be best just to encrypt local external drives and bury them in a hole?
07:55<chillcore>coudl do
07:56<Eddi|zuHause>supermop_: encryption is really simple. you just make a giant file, mount it as loop device, and format it as an encrypted file system
07:56<chillcore>but moisture
07:56<Eddi|zuHause>supermop_: and then hope that the cloud synchronisation is not file based
07:56<supermop_>and then i just have that file back up to their server?
07:56<Eddi|zuHause>yes
07:57<supermop_>i'd rather something that i can say: back this thing up now, rather than having all the folders constantly syncing
07:57<Eddi|zuHause>then discuss that with the cloud provider
07:57<supermop_>ideally i'd beable to have these photos backed up and on an external, then delete them from ssd
07:58<Eddi|zuHause>then make an encrypted external disk, and just upload the disk image onto the cloud
07:59<Eddi|zuHause>plug in disk, copy photos, upload to cloud, unplug disk
07:59<supermop_>ok
07:59<Eddi|zuHause>at least on most linuxes, encrypting a disk is just a checkmark in the partitioner...
07:59<Eddi|zuHause>or is it linuces?
08:00<Eddi|zuHause>linii?
08:00<supermop_>dont know latin suffix ux
08:01<Eddi|zuHause>that was mostly a joke :p
08:04<supermop_>i guess i put off decision until morning and hope computer doesn't melt overnight
08:05<Eddi|zuHause>anyway, if you mostly worry about disk failure, a RAID may be your choice. if you worry about your house burning down, online backups may be appropriate
08:07<supermop_>yes i used to want a drobo
08:07<supermop_>but seemed too $$ at the time
08:07<chillcore>I payed 199 euros for my 3TB WB My book Live
08:08<chillcore>prices have dropped since then
08:08<supermop_>once i get this sorted then i have to make a bunch of furniture in ue4
08:08<supermop_>hmm
08:08<chillcore>just needs to be online once for actvation firmware
08:08<supermop_>ok bed time
08:08<supermop_>talk later
08:08<chillcore>night
08:08<Eddi|zuHause>yes, i have to make an empire in eu4
08:08<chillcore>objects ...
08:09<chillcore>or tower whatver comes first
08:09<supermop_>furniture for work, not the game unfortunately
08:10<supermop_>little chairs likely a bridge too far even at 4x zoom
08:10<supermop_>goodnight
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08:12<Eddi|zuHause>i seem to be nowhere closer to becoming emperor, though...
08:12<Eddi|zuHause>diplomacy not working.
08:13<Eddi|zuHause>also, making money not working either.
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08:19<chillcore>not much options left then Eddi|zuHause?
08:20<chillcore>fear ...
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08:47<Samu>ji
09:00<chillcore>o/
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09:25<chillcore>yes ... "can't build object ... object in the way"
09:25<chillcore>"can't build lock ... object in the way"
09:27<chillcore>thou shalt not dock, station, depot, no nothing untill thou haveth removed the object
09:27<chillcore>now allow clearing with bomb tool
09:27<chillcore>:P£
09:28<chillcore>including magic one
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09:56<Samu>i failed somewhere?
10:00<Samu>but you can't cheat in multiplayer
10:00<Samu>hmm
10:07<Samu>chillcore, what was that?
10:17<chillcore>I am trying to make it so that you can only overbuild objects with other objects
10:17<chillcore>iff the object that was there is your own
10:17<Samu>oh, sorry, i thought it was something abotu my patches
10:17<chillcore>no samu, no worries
10:19<chillcore>I had a quick look at that crash but that part of code is simply still too complicated for me to do anything about it.
10:20<chillcore>so far I managed to mess up the code to the point that once an object is there it can not be removed for the remainder of the game
10:20<chillcore>not even with cheating
10:20<chillcore>because my check is in the wrong place
10:21<chillcore>sometimes object should allow overbuilding
10:21<chillcore>just faffing around if you will
10:21<Samu>i had a similar issue with demolishing a river tile
10:22<Samu>on that permanent river patch, i just made the cost for demolishing the river to be 0
10:22<Samu>it is demolished as a 0 cost, then rebuild right after
10:22<Samu>lol
10:22<chillcore>ok
10:22<Samu>and no one will notice
10:22<chillcore>that is what you think ...
10:23<chillcore>you have no idea how often a patch is declared finished, tested and tested again, put into trunk and two hours later the bugreports start coming
10:24<chillcore>it does not happen with every patch and not every wek even ... but 27200 revisions is a long time
10:25<chillcore>it happens and yes people notice
10:25<chillcore>then other times a bug remains unnoticed for a very long time ... because rare cornercase
10:25<Samu>i didn't want it to come up with an error
10:26<chillcore>players can not build rivers so ...
10:26<chillcore>no moneyz to deduct
10:26<chillcore>IMHO
10:27<chillcore>I think yu made the right call there ... but the way you explain it it may have been by accident
10:27<chillcore>;)
10:27<Samu>technically, the river is demolished
10:28<Samu>demolished at 0 cost
10:28<Samu>then rebuilt right away so that it maintains the effect of "permanent" river
10:28<chillcore>ned to test standard behaviour
10:28<chillcore>ok
10:29<chillcore>hmm removing river should cost 10.000?
10:29<Samu>yeah :(
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10:29<chillcore>then why not do that?
10:29<chillcore>I am in a different build so can not test right now
10:29<V453000>hm RAWR is becoming a serious shitload of polygons
10:30<Samu>if it costed 10.000
10:30<Samu>then everytime you would buldoze a river tile it would take 10.000 from bank
10:30<chillcore>yes as it should
10:30<chillcore>no?
10:31<Samu>no for this case, as the river is to be maintained
10:31<chillcore>try buldozing sea and see what happens
10:31<Samu>sea is not river
10:31<Samu>i made sure of that
10:31<chillcore>same differece sea is not destroyed
10:31<chillcore>still costs money
10:31<Samu>sea is destroyed
10:31<Samu>but it's flooded after a while
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10:32<chillcore>yes as is your rivers
10:32<Samu>nope, my river is not "flooded"
10:32<Samu>it is "rebuilt"
10:32<chillcore>destroyed and restored samu
10:32<chillcore>then it should cost even more :P
10:33<Samu>lol no
10:33<chillcore>hmm ...
10:33<chillcore>not going to argue over this
10:34<chillcore>if you are happy so am I
10:34<chillcore>your patch
10:34<Samu>the idea of the patch is to make it so that rivers are always there
10:34<chillcore>you may have an arguement on your hands to get it commited
10:34<chillcore>worries for later ;)
10:34<chillcore>it works
10:35<Samu>clearing a bare ground tile costs 0
10:35<chillcore>eg. I would like to be able to filter advanced settings on not modified values
10:35<Samu>i made clearing a river tile to have the same effect as clearing a bare ground tile
10:36<chillcore>I even have a patch for it (?it should be in my patchpack? can't remember)
10:36<chillcore>when <i suggested it I was asked for the reason and got a "nope"
10:36<chillcore>no good reason :P
10:37<chillcore>just saying
10:37<chillcore>patches do not get added for the sake of adding them
10:38<chillcore>messing with rivers should cost you dearly
10:38<chillcore>but that is just me
10:38<Samu>patch is named permanent rivers
10:38<chillcore>huhu fine for me samu; like I said
10:39<Samu>it wont' get added, well okay
10:39<chillcore>it all cool
10:39<chillcore>I did not say that
10:39<chillcore>don't put words in my mouth
10:39<Samu>it's not really ready to be in the game
10:39<Samu>my original idea for permanent rivers was that they could also be terraformable
10:39<chillcore>when it comes to it I have no decision making power
10:39<chillcore>none whatsoever
10:39<Samu>until then, it is not ready
10:40<chillcore>lol
10:40<@peter1138>Flowing rivers, do it.
10:40<Samu>permanent but terraformable
10:40<chillcore>streaming uphill too peter1138?
10:40<chillcore>I saw what he means on twitch
10:41<chillcore>he had it working
10:41<chillcore>not sure what happened to it
10:41<Samu>it is on hold
10:41<Samu>i want to go back to it soon
10:41<chillcore>no rush samu
10:42<chillcore>the only one rushing you is you
10:42<Samu>it needs careful planning
10:42<Samu>terraforming rivers should cost you dearly
10:43<Samu>but clearing a river just for the sake of clearing, should still cost 0
10:43<chillcore>if you say so
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10:47<chillcore>so if you hire a salvage team to find you a treasure but the treasure is not there, you're not paying for the ship the fuel and the crew
10:47<chillcore>that will work
10:50<chillcore>still ... your patch, your call
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10:52<chillcore>also preserving rivers and terraforming them is two patches ;)
10:53<chillcore>ofcourse need first one to be able to do the second
10:53<chillcore>I agree with that
10:58<chillcore>@devs spritealigner seems to have some issues with zooming in
10:58-!-crabster [~mccrabbym@94.231.249.233] has quit [Ping timeout: 480 seconds]
10:58<chillcore>neigbouring tiles their sprites are selecte dtoo it seems
10:59<V453000>photoshop is best sprite aligner XD
10:59<V453000>I just take openttd screenshots and measure pixel distances there
11:00<chillcore>...
11:01<chillcore>how do you select sprites with sprite aligner in photoshop?
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11:02<chillcore>also the ones under the sprites that do not show in your screenshots.
11:03<chillcore>hehe
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11:06<chillcore>I have this bouye with land raised at all sides
11:06<chillcore>when I select it it at normal zoom all is fine
11:07<chillcore>when I select it when zoomed in the hidden slope is shown from the tile next to it
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11:09<chillcore>which slope it shows depends the direction, from center of tile, my mousepointer is at
11:09<chillcore>just a few pixels is enough
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11:14<chillcore>hmm ... unless
11:15<chillcore>unless the shores are slopes and there is two hidden tiles on the same tile
11:15<chillcore>tile-ception
11:17<chillcore>very strange ... at normal zoom leve it only shows the water tile
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11:18<chillcore>... objects
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11:30<Samu>this is becoming the longest line I've made so far, and i'm still not sure if it's working
11:30<Samu>MakeStation(t + TileOffsByDiagDir(d), (IsWaterTile(t + TileOffsByDiagDir(d)) || (IsRiver(t + TileOffsByDiagDir(d)) && HasBit(_me[t + TileOffsByDiagDir(d)].m6, 0))) ? GetTileOwner(t + TileOffsByDiagDir(d)) : o, sid, STATION_DOCK, GFX_DOCK_BASE_WATER_PART + DiagDirToAxis(d), wc);
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11:32<Samu>grr assertion
11:33<chillcore>hmm must increase demolition of canal tiles
11:33<chillcore>destryoing river is 10000
11:33<chillcore>destroying canal is 5000
11:34<chillcore>but river is destroyed so 15000
11:34<chillcore>?
11:36<chillcore>but can ot differentiate untill we remember this was a river
11:36<chillcore>hmm ...
11:36<chillcore>xD
11:37-!-Bluelight_ [~chatzilla@222-10-11.connect.netcom.no] has joined #openttd
11:37<chillcore>so patch 1 remember
11:38-!-Bluelight__ [~chatzilla@222-10-11.connect.netcom.no] has joined #openttd
11:38<chillcore>patch 2 make diff with normal canals and river canals
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11:39<chillcore>if only I had a patch 1
11:39<Eddi|zuHause>*cough*
11:40<chillcore>sorry bout that
11:40<chillcore>*taps on back*
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11:45<Samu>IsRiver doesn't work, but HasTileWaterClass && GetWaterClass does
11:45<Samu>isn't it?
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11:45<Samu>MakeStation(t + TileOffsByDiagDir(d), (IsWaterTile(t + TileOffsByDiagDir(d)) || (HasTileWaterClass(t + TileOffsByDiagDir(d)) && GetWaterClass(t + TileOffsByDiagDir(d) == WATER_CLASS_RIVER) && HasBit(_me[t + TileOffsByDiagDir(d)].m6, 0))) ? GetTileOwner(t + TileOffsByDiagDir(d)) : o, sid, STATION_DOCK, GFX_DOCK_BASE_WATER_PART + DiagDirToAxis(d), wc);
11:45<Samu>it's getting bigger
11:47<chillcore>that is what adam said too when he told eve to step back
11:47<chillcore>"no clue how big this thing will get"
11:53<Samu>would this code work? IsThis ? DoThis : IsThat ? DoThat : DoNotThat
11:56<chillcore>DoNotThat ... does that mean that you should do not that?
11:56<chillcore>not do that I mean
11:56<chillcore>do the other thing
11:56<chillcore>damn
11:56<chillcore>logic
11:57<chillcore>do don't whipe your feet
11:57<blathijs>I think he means you shoujld DoNotThat when IsThat is false
11:57<blathijs>Samu: I think that code would work, yes. You'll likely get clearer code by using real if statements, or at least add parenthesise
11:58<chillcore>I have never tried that ...
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12:42<Samu>this is becoming the most complex situation I've been so far
12:43<Samu>trying to mix canal on river with dock on canal of competitor
12:43<Samu>there are many cases here
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12:44<Samu>and then, the setting
12:44<Samu>gee :)
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12:46<@Alberth>nice when competitor goes bankrupt
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12:49<Eddi|zuHause>that never happens to me
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12:59<Samu>here's my draft
12:59<Samu>https://paste.openttdcoop.org/piyzyaylx
12:59<Samu>all the situations i gotta take care
12:59<chillcore><Alberth> nice when competitor goes bankrupt <- it was fine a few verions ago
13:00<chillcore>the water tile (pier) became yours
13:00<chillcore>and the canal stays as owner none?
13:00<chillcore>but was is not good enough so ...
13:00<chillcore>but that was* - is
13:00<@Alberth>s/good/complex/
13:01<chillcore>true
13:01<@Alberth>well, no harm in trying
13:03<chillcore>yeah
13:04<chillcore>I managed to lock objects in place ... needs fixing still
13:04<chillcore>no overbuilding no more but no magic bulldozer neither
13:04<chillcore>my patch seperate form all the rest
13:04<chillcore>just messing about
13:09<chillcore>samu in your draft ... what happens when the competitor goes bankrupt?
13:09<chillcore>the dock ...
13:09<Samu>that's not happening on this function
13:09<chillcore>you own the station he owns the pier
13:09<chillcore>^^^
13:10<Samu>that is part of another function
13:10<Samu>the owner is supposed to become owner_none
13:10<chillcore>ok
13:10<chillcore>and when you go bankrupt in MP
13:10<chillcore>just saying
13:11<Samu>can't remember, let me look at remove lock part
13:11<Samu>oops dock
13:11<chillcore>dock samu dock
13:11<chillcore>ye
13:12<chillcore>remembers the pier is now owner none
13:12<chillcore>that other competitor went bankrupt before you ...
13:13<chillcore>but there is still 14 players
13:13<chillcore>who would like to continue
13:13<chillcore>or 13
13:13<chillcore>+-1
13:14<@Alberth>implement economic collapse, say around 2009 :p
13:14<chillcore>xD
13:14<Samu>to be honest i haven't tested that, gonna try
13:15<@Alberth>hmm, we had one in the 30's too
13:17<Samu>waiting for bankrupt
13:17<chillcore>samu bulldoze sea
13:17<chillcore>told you this many times before
13:17<@Alberth>you don't go bankrupt
13:18<Samu>i have autoclean
13:18<chillcore>waiting for windoze ... anyone remember that picture?
13:19<chillcore>true alberth but you don't wait for mony to frain to zero due to costs? I do not
13:19<chillcore>drain*
13:19<chillcore>still three months
13:19<chillcore>but a bit of ff
13:20<Samu>nice find, it's bugged
13:20<Samu>gah
13:20<chillcore>ok
13:20<chillcore>thank you for testing
13:20<@Alberth>nope, I usually invest to rescue the situation, or sell some parts
13:21<Eddi|zuHause>Alberth: historically, large scale economic collapses happened about every 20 years
13:21<chillcore>I meant if you want to test a patch and go bankrupt on purpose alberth
13:21<chillcore>I should have specified
13:21<chillcore>my bad
13:22<@Alberth>I never needed to do that so far :)
13:22<Samu>unhandled exception
13:23<Samu>owned by : someone aka invalid owner
13:23<chillcore>with IS you kinda have to ... but come to think of it ... I may not have
13:23<Eddi|zuHause>you have the money cheat to go bankrupt
13:23<chillcore>that too
13:23<@Alberth>The opposite does happen regularly, needing large amount of money for building something, but money cheat is helpful :)
13:25<chillcore>I often cheat me 1 click at game start and uncheat 1 later on
13:25<chillcore>^^^ extended loan :P
13:26<@Alberth>:)
13:26<Eddi|zuHause>http://i.imgur.com/UBv3DmR.png
13:27<@Alberth>ugh
13:28<Eddi|zuHause>that must be that famous british humor i've been hearing so much about
13:28<@Terkhen>hello
13:28<chillcore>but they have a point
13:28<chillcore>hello Terkhen
13:29<chillcore>when that stuff happened here ... peeps were transfered to other places ... not fired/expelled :/
13:29<chillcore>not that I agree with him hitting peeps
13:30<@Alberth>it's probably more the repetitive nature of the incidents
13:30<chillcore>yes
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13:42<Samu>if dock owner bankrupts
13:42<Samu>canal owner still stays owned by the correct owner, there's no pier part leftover
13:42<Samu>if canal owner bankrupts
13:42<Samu>BUG
13:43<Samu>:(
13:43<Samu>must change owner of the pier to owner_none
13:44<Samu>and i dunno what to do about canal.maintenance counter
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13:44<Samu>owner_none gained a canal, should he get +1?
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13:44<chillcore>you never give up do you
13:44<chillcore>owner none is not a player
13:45<Samu>yeh, but it can have canals
13:45<@DorpsGek>Commit by translators :: r27205 trunk/src/lang/luxembourgish.txt (2015-03-26 18:45:15 +0100 )
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>luxembourgish - 24 changes by Phreeze
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13:45<chillcore>yes samu it can have canals
13:46<chillcore>it can have roads too
13:46<chillcore>not roadstops
13:47<chillcore>how about you give back the tile now?
13:47<chillcore>and let openttd do the counting
13:47<chillcore>as suggested many times before
13:47<Samu>i am about the canal counter, not station counter
13:48<chillcore>yes me too
13:48<chillcore>and all the other counts
13:48<chillcore>openttd does it really good
13:49<chillcore>but as you wish
13:49<chillcore>people do reach the summit of mount everest
13:49<chillcore>very few do whisstling
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13:52<Samu>let me reinvent the wheel plz
13:52<chillcore>sure
13:52<Samu>wheel 2.0
13:53<chillcore>use Tau
13:53<chillcore>just a hint
13:53<chillcore>Pi is 1.0
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13:54<chillcore>xD
13:55<Eddi|zuHause>"The SELinux system that is only there to protect you, passes attacker controlled data to sh -c inside a daemon running as root."
13:55<@Alberth>yay!
13:56<chillcore>hmm ... I has spare hats
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13:57<Eddi|zuHause>https://pbs.twimg.com/media/CBBBZ38U8AAX2gu.jpg <-- for your hats...
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13:58<chillcore>hehe what are Morgellons?
13:58<Eddi|zuHause>no idea, actually :)
13:59<chillcore>hehe
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14:00<Eddi|zuHause>http://de.wikipedia.org/wiki/Morgellons
14:04<chillcore>in my days we called that a bad trip
14:05<chillcore>milk should help
14:05<chillcore>somewhat
14:06<chillcore>drinking milk that is
14:06<chillcore>as for the skin ... stop scratching
14:06<chillcore>lol
14:07<chillcore>do I get a nobel price now?
14:07<chillcore>hmm guess not
14:07<Eddi|zuHause>only if you exponentiate it homeopathically
14:08<@Alberth>/me gives a noble price
14:09<chillcore>close enough, thank you Alberth
14:09<Samu>bug fixed
14:09<Samu>okay, let me create patch
14:10<chillcore>but yeah some peeps that do see them creepers ... which is sad
14:10<Samu> if ((IsTileType(tile, MP_WATER) || IsBuoyTile(tile) || (IsDockTile(tile) && HasTileWaterGround(tile))) && IsTileOwner(tile, old_owner)) SetTileOwner(tile, OWNER_NONE);
14:10<Samu>there, docks are now owner_none
14:10<Samu>the pier part
14:12<Samu>it didn't mess with the counter
14:13<chillcore>and what happens on bankruptcy
14:13<Samu>then again, if the code that was already there isn't changing anything at all for the counter, I won't bother as well
14:13<chillcore>o ... k
14:14<chillcore>that last issue you had was not related to counting samu
14:14<chillcore>just saying
14:14<Samu>there could be a canal
14:15<chillcore>hmm ...
14:15<chillcore>coulda woulda shoulda
14:15<chillcore>have you tested at all?
14:15<Samu>there are 3 ways to bankrupt in this situation
14:15<chillcore>after making changes
14:16<Samu>canal company 1, dock company 2
14:16<Samu>canal company 1, dock company 1
14:16<Samu>the 2nd is doing fine
14:17<Samu>the first, splits into company 1 bankrupts but company 2 doesn't
14:17<Samu>or company 2 bankrupts but company 1 doesn't
14:17<chillcore>what happens factually
14:17<chillcore>f is not typo
14:18<chillcore>you build on player 2 his canal
14:18<chillcore>he bankrupts
14:18<chillcore>then you do
14:18<Eddi|zuHause>"the dative is the genitive his death"... even though english doesn't really have a dative
14:19<Samu>let me create the patch first before I get lost
14:19<chillcore>ok
14:22*chillcore had pacth this morning that removed only middle tile of dock (trying to remove all three tiles at once)
14:22<chillcore>did not crash untill ...
14:23<chillcore>then I changed it ... just crashed later
14:23<chillcore>then eddi gave me a hint
14:23<chillcore>all is good
14:23<chillcore>was a very good hint too
14:24<chillcore>don't mess with it
14:24<chillcore>thanks eddi. ;)
14:25<Eddi|zuHause>i have my moments...
14:25<chillcore>but yeah you were right canal is no longer dock tiles
14:26<chillcore>just like rail is no longer station rail
14:27<chillcore>s dock/lock
14:30<chillcore>hmm forum PMs are broken ... oh boy
14:42<chillcore>and some good news ... for three days next month my street will have all traffic banned between 14:00 and 20:00 hours except for residents at extremey low speed
14:42<chillcore>Power to the children
14:42<chillcore>allowed to play wherever
14:42<chillcore>\o/
14:43<chillcore>and pancakes too :P
14:44<Eddi|zuHause>they make the effort of opening and closing the road? when they do such thing over here, they just close the road for 3 days straight
14:44<chillcore>yes there are barriers
14:45<chillcore>this is not shool holidays
14:47<chillcore>then they indeed do that for a week or two ...
14:47<chillcore>but not before in my street
14:48<Samu>creating the other patch, grrr i am so slow at generating them
14:48<chillcore>and this was just one of my neighbours asking the city and collecting signatures
14:49<Samu>the code is done, but creating patches, restoring original version, re-applying, etc... takes so much time, isn't there a faster way
14:49<chillcore>hg?
14:49<chillcore>read: mercurial
14:50<chillcore>still you'd be doing the same thing
14:51<chillcore>chaning code, testing, changing, testing ...
14:51<chillcore>welcome to coding
14:51<Samu>then i'm also quite stupid
14:51<chillcore>why?
14:51<Samu>i fix in the wrong order
14:51<chillcore>ok
14:52<chillcore>but the longer yo do it the faster it goes
14:52<chillcore>less searching for stuffs
14:52<@Alberth>more thinking :p
14:53<chillcore>knowing somwhat what will break and what has less chance of doing so, before changing code
14:53<chillcore>still testing
14:53<chillcore>and what Alberth sais
14:53<chillcore>my last bug I 'found' in tgen light ... I was playing minecraft
14:54<chillcore>and ping ... gotta fix this
14:54<@Alberth>hehe
14:55<@Alberth>while I got better at coding, I lost the art of just start hacking without knowing or caring if it will work
14:56<chillcore>I do it less but still fun once in a while
14:57<Samu>http://www.tt-forums.net/viewtopic.php?f=33&t=72691&p=1143661#p1143661
14:57<Samu>done
14:58<chillcore>tgen gui needs a rewrite from scratch ... taking into account hem hints
14:58<chillcore>them*
14:59<chillcore>almost scratch ... not that masochistic
15:01<chillcore><Eddi|zuHause> they make the effort of opening and closing the road? when they do such thing over here, they just close the road for 3 days straight <- not three days in a row ;)
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15:09<Samu>rejected patch hunks, what does this mean?
15:09<chillcore>lines do not match
15:09<chillcore>line nrs
15:10<Samu>oh, I see, ok i edit it manualy
15:10<chillcore>yes
15:10<chillcore>the code
15:11<chillcore>there should be a file that ends in .rej ?
15:11<chillcore>I think that is the extension
15:11<chillcore>hmm I should know
15:13<chillcore>when you've applied those chunks manually you want to remove that file
15:15<@Alberth>or it gets inlined with <<<<<< ====== >>>>>> lines
15:15<chillcore>ah yes ...
15:16<chillcore>svn
15:16<chillcore>git too?
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15:18<@Alberth>yes
15:18<@Alberth>but it's an option of patching, really
15:19<Eddi|zuHause>my professor's rule of thumb was: a bad programmer produces 100 lines of code in an hour.
15:19<Eddi|zuHause>a good programmer produces 10 lines of code in an hour
15:19<@Alberth>hmm, that makes me a bad programmer :p
15:19<Samu>i must be top notch programmer then
15:20<Eddi|zuHause>Alberth: on average.
15:20<Samu>;(
15:20<chillcore>working lines samu
15:20<fonsinchen>A really good programmer removes 10 lines of code an hour.
15:20<@Alberth>Eddi|zuHause: hmm, not that fast :p
15:21<andythenorth>o/
15:21<@Alberth>o/
15:22*andythenorth commits 10 lines of code an hour
15:22<andythenorth>but writes rather more
15:22<chillcore>fonsinchen: does it count if you write it all out first like I do?
15:22<andythenorth>and spends most of the hour wondering why it doesn’t work
15:22<Eddi|zuHause>andythenorth: you're very probably a bad programmer in any sense of the metric :p
15:22<andythenorth>thanks :)
15:23<chillcore>and hello
15:24-!-HerzogDeXtEr [~flex@i59F6BC39.versanet.de] has quit [Ping timeout: 480 seconds]
15:25*andythenorth wonders who the baddest programmer is
15:25<Eddi|zuHause>in the world?
15:26<andythenorth>well, they’ll likely be in the world, yes
15:26<andythenorth>I don’t really like this “To Baldy’s Boss” thread
15:26<andythenorth>that can’t start or end well
15:27<Eddi|zuHause>andythenorth: i think he should have been reffered to the savegame and scenario subforum ages ago
15:27<Eddi|zuHause>-f+r
15:27*andythenorth has Firefox rage
15:27<andythenorth>how does anybody use Firefox?
15:27<andythenorth>it keeps nagging me to upgrade to trivial point versions
15:28<Eddi|zuHause>i only use firefox for youtube. and that only because youtube stopped working in chrome
15:28<chillcore>trivial andy?
15:28<andythenorth>z updates for x.y.z
15:28<chillcore>how is security updates trivial?
15:28<andythenorth>if they’re critical, just auto-update like Chrome
15:28<andythenorth>and be done with it
15:29<andythenorth>don’t nag me once a day to update manually
15:29<andythenorth>whilst eating 100% of one of my cores
15:29<Eddi|zuHause>have you looked for an autoupdate option?
15:29<andythenorth>no
15:29<chillcore>hmm I do not get that ...
15:29-!-ifjGery [~oftc-webi@94-21-33-149.pool.digikabel.hu] has joined #openttd
15:29<Eddi|zuHause>i don't have that either
15:30<andythenorth>now it’s going to auto-update, and constantly log me out of stuff :P
15:30<andythenorth>but at least it won’t nag me
15:30<Eddi|zuHause>hm, i wanted to update my system, but something stopped me
15:30*chillcore checks for firefox update
15:30<andythenorth>does Chrome give the rest of you a stupid google notifications toolbar/widget?
15:30<andythenorth>that keeps coming back every time you kill it?
15:31<@peter1138>No.
15:31<@peter1138>Possibly because I don't use Chrome.
15:31<chillcore>help -> about v36.0.1
15:31*andythenorth lives in a bizarre world where Safari is the best browser, and that’s weird
15:31<chillcore>"you're currently on default update channel"
15:31<chillcore>you see that andy?
15:32<andythenorth>nah, but I changed the setting, and it’s upgrading
15:32<andythenorth>maybe it will be less slow
15:32<andythenorth>oh I remember
15:32<andythenorth>I turned it off
15:32<andythenorth>because I had 32, and people I work with said 33 was unusable
15:33<andythenorth>that’s ancient history now
15:33-!-tokai|noir [~tokai@00012860.user.oftc.net] has quit [Quit: c('~' )o]
15:33<chillcore>current is 36.0.1
15:34<Samu>0x31 is a bad number
15:34<chillcore>and yes you want to keep it updated
15:34<Eddi|zuHause>how come i'm downloading 36.0.4 right now?
15:34<Samu>0 01 10001 - canal of owner water
15:34<andythenorth>I have 36.0.4 now
15:34<andythenorth>fun chat :P
15:34<andythenorth>so who is the baddest programmer?
15:35<@peter1138>36.0.1 is what Debian Wheezy has, so I doubt it's the latest :)
15:35<@peter1138>andythenorth, Samu.
15:35<chillcore>firefox will disable known vulnerable flasch versions
15:35<andythenorth>all
15:35*chillcore checks manually
15:35<@peter1138>I have no need for Flash.
15:35<Eddi|zuHause>yeah, firefox has been nagging me occasionally for "your flash is bad"
15:35<andythenorth>what about Puzzle Bobble? :o
15:36<Eddi|zuHause>i always ignore it, because i don't need it anyway
15:36<andythenorth>how do you play Puzzle Bobble without flash? :O
15:37<chillcore>I am on linux mint debian peter1138 so yeah ... guess I will remove this version and get the other one; not from the repo
15:38<chillcore>they are a bit slow sometimes
15:38*andythenorth could write 250 loc / hour in Flash
15:38<andythenorth>easy peasy
15:38<andythenorth>hmm
15:38<andythenorth>I have observed recently on forums
15:38<andythenorth>people believe the things I type
15:38<chillcore>xD
15:39<andythenorth>there should be a font for ‘this may be lies’
15:39<andythenorth>or rather ‘I am saying things I don’t believe'
15:39<andythenorth>some languages / cultures seem to really not provide well for this concept
15:39-!-Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd
15:39<andythenorth>similarly English does not do some things, like enthusiasm
15:39<Wolf01>o/
15:40<chillcore>\o
15:40<andythenorth>this is good Lego https://www.youtube.com/watch?v=iIXbgefzHuI#t=15
15:41<Wolf01>nice :o
15:41<chillcore>Eddi|zuHause: they warn you about known exploits but yeah I removed flash completely so no need to warn
15:41<chillcore>html5 is good enough
15:42<chillcore>unless you want to play flashgames?
15:42<andythenorth>lego has moved on a bit since https://www.youtube.com/watch?v=iIXbgefzHuI#t=15
15:42<andythenorth>oops bad paste :D
15:42<andythenorth>http://brickset.com/sets/300-1/Road-Plates-Junction
15:43-!-ifjGery [~oftc-webi@94-21-33-149.pool.digikabel.hu] has quit [Quit: Page closed]
15:43<Eddi|zuHause>some weird newspaper or tv mediathek sites don't properly support html5 yet and insist on using flash
15:43<andythenorth>no iOS users for them then
15:44<chillcore>change newsaper site :P
15:44*andythenorth blocked flash
15:44<andythenorth>even though I earnt my living for ~10 years with Flash
15:44<Eddi|zuHause>and on some occasions, youtube stops, and falls back on flash
15:44<chillcore>also filmon.com
15:44<chillcore>hmm not if it is not installed
15:44<Eddi|zuHause>especially when i unpause a video that was open from the previous day (when i had a different IP)
15:45<chillcore>add &html5 to end of link to force it
15:46<chillcore>don't take no for an answer ;)
15:47<Eddi|zuHause>well, whenever that happens, an F5 fixes it
15:47<chillcore>yeah that too
15:47<chillcore>they can try ...
15:47-!-Klanticus [~quassel@179.234.179.109] has quit [Ping timeout: 480 seconds]
15:48<chillcore>yeah I like javascript to mess about ... still blocked it because ...
15:49<chillcore>andy ^^^
15:50<andythenorth>ugh
15:50<andythenorth>people who block javascript :(
15:50<chillcore>ye and no redirects too
15:50<chillcore>unless I say so
15:50<andythenorth>as an application developer (more or less), no JS is a pain in the bum
15:51<chillcore>huhu
15:51<Wolf01>bah, blizzard is evil... diablo 3 discount... shop in maintenance
15:51*andythenorth wonders if this can go in Road Hog http://www.railpictures.net/viewphoto.php?id=524715&nseq=43
15:52<Supercheese>Hey andy are you still capable of taking CHIPS feature requests?
15:53<Supercheese>or was the coding done by someone else?
15:53<andythenorth>yexo
15:53<andythenorth>what’s the request?
15:54*andythenorth wonders if stations-nml is ever a thing
15:54<Supercheese>CHIPS harbor crane tiles currently put a crane on each tile build, rather than putting one crane and rails to run on (like seen on the bulk terminal)
15:54<andythenorth>agreed
15:54<Supercheese>I would prefer it if drag/drop would place just one crane and rails the rest
15:54<andythenorth>+1
15:54<Supercheese>aaah built*
15:54<andythenorth>zero chance of me doing that
15:54<andythenorth>stations nfo is really horrible
15:54<Supercheese>yeah, it is :\
15:55<Supercheese>figured that might be the case
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15:55<andythenorth>not being able to add features has an upside
15:55<andythenorth>keeps CHIPS simple
15:55<Supercheese>no work required :P
15:56<andythenorth>we have enough station sets
15:56<andythenorth>can’t see anyone who wants to do the nml
15:57<Supercheese>I would probably make a station set if NML supported it
15:57<chillcore>samu: can you please start using verion nrs for your patches?
15:57<chillcore>this is becoming a bit messy
15:57<Supercheese>Would convert some newobjects into station tiles
15:57<chillcore>eg. samus_patch_v10_rxxxxx..patch
15:57<chillcore>thank you?
15:58<chillcore>for the future that is o ned to change all of them now
15:58<Samu>okay, I also guess that would help me better as well
15:58<Samu>I've been overwritting the previous versions locally
15:59<chillcore>yes very much indeed
16:02<Eddi|zuHause>what happened to stations nml?
16:03<@Alberth>it never existed?
16:03<frosch123>we have a proper spec, but eddi was too lazy to implement it
16:04<Eddi|zuHause>that must be it
16:04<andythenorth>he is not a bad programmer though
16:04<chillcore>I was thought that lazy proggers are the best ...
16:05<Eddi|zuHause>i am actually a really good programmer, but i have not had the mood to program at all lately. including for work...
16:10*chillcore has produced three (now) outcommented lines today
16:12*andythenorth reverted all his work on Monday
16:12<andythenorth>and Tuesday
16:12<andythenorth>these were not good days
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16:18<@peter1138>I... haven't committed for a while.
16:18<@peter1138>So I hope I don't need to revert :p
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16:23<andythenorth>just have a patch
16:23<andythenorth>don’t put it in any VCS
16:23<andythenorth>lose it
16:23<andythenorth>:P
16:24<andythenorth>or even better
16:24<andythenorth>have a patch, in your repo
16:24<andythenorth>but do a clean before committing it :P
16:25<@Alberth>can't be too careful about committing code :p
16:25<andythenorth>or have a patch, stash it, then clear your stash
16:25<@Alberth>saves you the effort of reverting :)
16:25<andythenorth>all code dies anyway
16:25<andythenorth>never releasing it means no support
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16:27<Eddi|zuHause>yeah. 90% of the work is done in support
16:27<Eddi|zuHause>so you drastically reduce your workload by not releasing
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16:42<@peter1138>Drastically reduce your workload by not working.
16:44<Eddi|zuHause>Works For Me (TM)
16:48<chillcore>I am not sure which part I like best ... the first 90% or the latter 90%
16:48-!-ifjGery [~oftc-webi@94-21-33-149.pool.digikabel.hu] has joined #openttd
16:49<ifjGery>hi, can someone help me a bit
16:49<@Alberth>ask a question
16:49<ifjGery>trying to use rcon, but server log shows that i used wrong password
16:50<@Alberth>something quoty, iirc
16:51<frosch123>rcon password "command"
16:51<frosch123>missing the " is the usual issue
16:52-!-JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has joined #openttd
16:52<ifjGery>oh.. nvm, i found out that the game resets the config somehow
16:52<ifjGery>now its working
16:52<ifjGery>anyway, thankyou ^^
16:52<@Alberth>don't edit the config while the server runs
16:53-!-lobstar [~mccrabbym@94.231.249.233] has quit [Read error: Connection reset by peer]
16:53<ifjGery>i stopped it with kill first
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17:13<Samu> MakeStation(t + TileOffsByDiagDir(d), IsWaterTile(t + TileOffsByDiagDir(d)) ? HasTileWaterClass(t + TileOffsByDiagDir(d)) && GetWaterClass(t + TileOffsByDiagDir(d)) == WATER_CLASS_RIVER ? HasBit(_me[t + TileOffsByDiagDir(d)].m6, 0) ? o : GetTileOwner(t + TileOffsByDiagDir(d)) : GetTileOwner(t + TileOffsByDiagDir(d)) : o, sid, STATION_DOCK, GFX_DOCK_BASE_WATER_PART + DiagDirToAxis(d), wc);
17:13<Samu>jeesus
17:13<Samu>let's see what happens
17:15<@Alberth>you know the concept of assignments?
17:18<Samu>i've never been so scared of building a dock before
17:20<@Alberth>seemingly simple things are way more complicated than you think at first :)
17:23<Eddi|zuHause>yeah, like opening a pack of pudding without it splurting over your face
17:24<Eddi|zuHause>or the cat trying to eat it
17:24-!-gelignite [~gelignite@i5387A7C0.versanet.de] has quit [Quit: http://bit.ly/1kso8Ta]
17:25<@peter1138>A pack of pudding... what?
17:25<andythenorth>we do need to know
17:26<Eddi|zuHause>which part of that is confusing?
17:26<Eddi|zuHause>"pudding" may mean something different in english than what it means to normal people
17:27<Eddi|zuHause>over here it's this semi-liquid goo that comes in chocolate or vanilla flavours
17:28<andythenorth>pudding _can_ be a euphemism in English
17:28<andythenorth>but then…most words can
17:31<chillcore>here it can be at least two different things
17:32<chillcore>then again we are smack in the middle of you crazy peeps
17:32<chillcore>:P
17:33<chillcore>? s in the middle/in between ?
17:34<Samu>I almost did it
17:34<Samu>it is working for many combinations except one
17:34<Samu>dock on sea :(
17:35<__ln__>https://vimeo.com/123237993
17:35<Samu>owner is being set to self, and not sea
17:35<Samu>t.t
17:36<chillcore>also bankrupty? or you stopped caring about that?
17:36<Eddi|zuHause>"Please install Flash or upgrade your browser."
17:36<__ln__>:(
17:39<chillcore>hmm never tried vimeo before
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17:40<chillcore>works on ios though
17:40<Eddi|zuHause>some nice fractals you have there
17:41<chillcore>you could leave it installed eddi and disable enable as needed
17:41<chillcore>which I do not do
17:42<andythenorth>also bed
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17:42<Eddi|zuHause>chillcore: i actually use two different browsers for these situations. one with all the fancy stuff enabled
17:43<chillcore>yes I do that on windoze
17:43<chillcore>looks amazing
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17:59<Samu>looks like I fixed it
17:59<Samu>yay
18:00<Samu>albert, what's the assignments? I realize this line alone is humongously huge
18:00<Samu>oh, he's not here
18:02<Samu>MakeStation(t + TileOffsByDiagDir(d), IsWaterTile(t + TileOffsByDiagDir(d)) ? HasTileWaterClass(t + TileOffsByDiagDir(d)) && GetWaterClass(t + TileOffsByDiagDir(d)) == WATER_CLASS_RIVER ? HasBit(_me[t + TileOffsByDiagDir(d)].m6, 0) ? o : GetTileOwner(t + TileOffsByDiagDir(d)) : GetTileOwner(t + TileOffsByDiagDir(d)) : wc == WATER_CLASS_SEA ? GetTileOwner(t + TileOffsByDiagDir(d)) : o, sid, STATION_DOCK, GFX_DOCK_BASE_WATER_PART + DiagDirToA
18:03<Samu>how can i improve this line?
18:03<Wolf01>use some variables please... it hurts my eyes
18:03-!-Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds]
18:04<Samu>but how?
18:04<Samu>it must make the decisions on the run
18:04<Wolf01>try move all those ternary operators away from the method call
18:05<chillcore>assignments samu ... that link you bookmarked?
18:05<Wolf01>name the variables in a way they could explain what data they are storing
18:05<Wolf01>and use the variables in the method call
18:07<Samu>hmm let me think
18:07<Samu>there's only 2 possible outcomes for the owner
18:08-!-sla_ro|master [slamaster@95.76.27.245] has quit []
18:08<Samu>self or the owner of the tile
18:08<Samu>so I group all those that are self in one variable?
18:09<Samu>and all those that are the owner of the tile in another=
18:10<chillcore>good night all o/
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18:15<Samu>oh crap, this is still not correct
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18:15<Samu>owner of sea must really be defined as OWNER_WATER
18:15<Samu>fixing
18:17<Samu>fixed
18:17<Samu>now there's 3 outcomes :(
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18:22<@Terkhen>good night
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18:39<Supercheese>Ugh drama thread
18:39<Supercheese>I hate drama threads
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19:13<Samu>i have a screenshot
19:14<Samu>https://rupavq.dm2304.livefilestore.com/y2pPUGVN9p5tYGOHh3UaHL8w04h8PkinyeIdUcYJr-2ueQ5fV0eUPIkEJkyTcCVX1qjJ93uDFQwerzr4Aoqs0zO8ZFKz88E6RYLRWwnSLIuHHY4Nr0xCaRGWW2cuAvFWXtTL24k2CSAsBQysFYqf8eO7A/Dock%20on%20Canal%20on%20River%20ownership%20testings.png?psid=1
19:14<Samu>so far so good
19:19-!-Pikkaphone [~yaaic@131.181.158.132] has joined #openttd
19:20<Samu>saved game then loaded it back, everything is still in place
19:24<Samu>bankrupted the docks owner, all other owners still in place with correct counter, canal on river still flagged correctly
19:28<Samu>bankrupted the canals owner, they became owned by water, and canal on river still flagged correctly
19:30<Samu>river is still river
19:31<Samu>with owner water
19:31<Samu>everything looks good
19:31<Samu>sea is still sea with owner water
19:31<Samu>okay, submitting patch again
19:33<Wolf01>'night
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19:38<Samu>ship can access all docks
19:39<Samu>still haven't tried company merging, but if it worked before...
19:43<Samu>nice name for a patch... game setting for dock and lock on competitor canal on permanent rivers
19:47<Samu>version
19:50<Samu>game setting for dock and lock on competitor canal on permanent rivers v10 r27205.patch
19:50<Samu>like this?
19:50-!-GriffinOneTwo [~oftc-webi@adsl-68-123-205-51.dsl.irvnca.pacbell.net] has joined #openttd
19:50<Samu>game setting for dock and lock on competitor canal on permanent rivers v1 r27205.patch
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20:13<Samu>post updated
20:13<Samu>http://www.tt-forums.net/viewtopic.php?f=33&t=72691&p=1143661#p1143661
20:17<Samu>how do i resize the image on the forum?
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20:20<Samu>i'd like to make this line more easy to read
20:20<Samu>let me paste
20:21<Samu>https://paste.openttdcoop.org/p8tcnva6v
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21:05<NGC3982>http://skarmdump.henjoh.se/255710_2015-03-27_00001.png
21:05<NGC3982>Oh my. This game is everything SimCity should have been,
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22:52<Eddi|zuHause>somehow i find rectangular grids boring
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---Logclosed Fri Mar 27 00:00:09 2015