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#openttd IRC Logs for 2015-04-12

---Logopened Sun Apr 12 00:00:30 2015
00:00<Supercheese>it'll overclock your computer into plaid
00:01<kamnet>You'll be surrounded by Assholes!
00:03-!-JGR_ [~JGR@host86-178-172-35.range86-178.btcentralplus.com] has joined #openttd
00:04<ST2>supermop, kamnet and Supercheese: joined now and already seeing a horror movie script xD
00:04<ST2>hi all :)
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00:07<supermop>yo
00:14<kamnet>hello ST2 and JGR
00:14<kamnet>Tonight I tackle flying boats. after I edit down my pocasts
00:14-!-Extrems1 [borgs@modemcable204.141-177-173.mc.videotron.ca] has joined #openttd
00:14<ST2>both accepted on #??? channel, but not related ^^
00:14<ST2>hi :)
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00:27<kamnet>Apparently I'm more excited about my interests than anybody else is. :D
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00:37<supermop>heh
00:45<kamnet>A set about boats the fly and planes that sail.
00:47<kamnet>https://docs.google.com/spreadsheets/d/1-AC5NvXVJh_2FFOrIm3sgck45RZJ1jxBV8-f0DZf0LA/edit?usp=sharing
00:52<kamnet>I know I'm going to leave some of the earlier planes behind, but I think any plane that transports less than 4 people simply isn't worthy of a transport plane at all.
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01:08<supermop>ok gout my unit cost to under $20
01:08<supermop>under 10 if i do plastic instead
01:13<kamnet>For planetmaker, Terkhen, chillcore, frosch123, Alberth, Rubidium, Zuu, yexo, or anybody else I may have forgotten or overlooked: would any care to make a post here regarding the outstanding conflicts you can think of with the daylength patches? http://www.tt-forums.net/viewtopic.php?p=1146954#p1146954
01:19<kamnet>how big of a unit does that make?
01:21<supermop>its a pendant about 10 cm in diameter
01:24<supermop>ooh i should print up a mounting bracket for my coffee grinder at the same time
01:31-!-andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd
01:33<andythenorth>o/
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01:41<supermop>yo andy
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01:46<supermop>nice
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02:24<kamnet>Good morning Andy
02:25-!-zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection]
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02:28-!-ChrisM [~chris@203-166-252-152.dyn.iinet.net.au] has joined #openttd
03:00<@Terkhen>hello
03:03-!-Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd
03:03-!-mode/#openttd [+o Alberth] by ChanServ
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03:16<andythenorth>Sunday cat
03:18*andythenorth discovers more bugs
03:18<andythenorth>refactoring FIRS is interesting
03:22-!-sla_ro|master [~sla.ro@95.76.27.245] has joined #openttd
03:27*andythenorth concludes that FIRS 1.4.4 is ‘buggy’ :P
03:27<andythenorth> v2 will be differently buggy probably
03:33-!-roidal [~roland@62-46-137-11.adsl.highway.telekom.at] has joined #openttd
03:46-!-Pensacola [~quassel@c80094.upc-c.chello.nl] has joined #openttd
03:49<supermop>excited for the new bug
03:49<supermop>s
03:51<supermop>nice got this bracket collar thing down to about $10
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04:08<Supercheese>supermop: Have you made sure your 3D model slices cleanly for printing? Also, what printing service are you ordering from?
04:08<supermop>shapeways
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04:08<supermop>unless i find a cheap service in melbourne which i doubt i will
04:08<Supercheese>a popular service indeed
04:09<supermop>it's been tricky getting some of the meshes clean up
04:10<Supercheese>yeah you must have manifold geometry, no holes, no disjoints...
04:10<Supercheese>I try and download models from Thingiverse and half of them do not even slice much less print
04:11<Supercheese>you'd think the uploaders would at least test slicing but no...
04:11<supermop>but its all good now, just putting finishing touches on a bracket for my coffee grinder so i can put it in the same order as the jewelry
04:15<supermop>last time i 3d printed anything was in architecture school back in 2006
04:22<kamnet>how much was your 3D printer?
04:23<Supercheese>I ordered one with a large build volume, so it was $1,000
04:23<Supercheese>http://seemecnc.com/products/rostock-max-complete-kit
04:23<Supercheese>that guy
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04:28<Pikka>longer? tch. :)
04:31<Rubidium>maybe andy should make a "bug" industry in FIRS and reduce its maximum output every bugfix he makes ;)
04:36<@Alberth>Name it "Zeno"
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04:56<kamnet>Randomly substitute one crate of output with Secret Rubidium Cargo.
04:59-!-liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd
05:02<supermop>ok going with steel and bronze for necklace, matte black for grinder
05:05<supermop>aaand right after paying i have a better idea for the grinder thing
05:06<supermop>oh well
05:08<Rubidium>kamnet: that's too much effort, though... fun fact... you contain between a quarter and half gram of rubidium
05:08<supermop>what do you use your printer for Supercheese ?
05:08-!-Flygon__ is now known as Flygon
05:08<Flygon>Well
05:08<Flygon>His name's Supercheese
05:08<Flygon>So I presume he prints cheese
05:08<Flygon>Oh man
05:09<Flygon>I could totally go for a 3D printed Cheese Flygon right about now
05:09<Flygon>Oh man
05:09<Flygon>That should be my new name from now
05:09-!-Flygon is now known as Cheese_Flygon
05:09<Cheese_Flygon>B3
05:09<kamnet>Cheese, also known as cheddar, which is slang for money. He operates an illegal penny press.
05:10<supermop>i've actually never been interested in things like the makerbot, because generally i don't need to print things often enough to warrant my own printer
05:10<supermop>and on the rare occasions that i do i find i'd rather have them in some other material
05:11<supermop>and last time i actually printed anything, makerbot did not exist
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05:41<Pikka>oh look V453000
05:41<Pikka>longer chinese trains
05:43-!-roidal_ [~roland@194-152-172-86.adsl.highway.telekom.at] has joined #openttd
05:46<supermop>can we get even shorter trains
05:46<supermop>im thinking chinese trains at 1/8
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06:24<V453000>neat stuf
07:26-!-Marty [~Marty@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd
07:28<supermop>there is a lot of obscure N scale stuff on shapeways
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07:45<jjavaholic>if I have a train with mixed cargo carriages does that count as two seperate "items of cargo" vis a vis town growth
07:47<Pikka>I assume this is either a gamescript or a modified game? In any case: probably.
07:48<frosch123>jjavaholic: to reword the wiki page: for maximum town growth you have to pick up *any* non-zero cargo amount of *any* cargo at 5 more more *different* stations of the town
07:48<frosch123>you are interpreting to much into "one unit"
07:48<frosch123>it just means "any"
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07:50<andythenorth>o/
07:50<Eddi|zuHause><kamnet> Cheese, also known as cheddar, which is slang for money. He operates an illegal penny press. <-- over here they call the real money "coal" and the fake money "flowers"
07:50<@planetmaker>\o
07:52<jjavaholic>per load unload cycle?
07:52<Eddi|zuHause>jjavaholic: about once per month
07:52<kamnet>Morning to all
07:53<jjavaholic>so a train that picks up 1 passenger and 1 mail doesn't count as two items of cargo picked up be a single station?
07:53<Eddi|zuHause>no
07:54<Eddi|zuHause>well, it doesn't do anything...
07:56<jjavaholic>so it doesn't help to have a vehicle that picks up more than one cargo type?
07:56<Eddi|zuHause>not for town growth, anyway
08:00<supermop>hard to write a description for this hand grinder part that doesn't sound like innuendo
08:01<supermop>"By mounting your grinder, you can lessen some of the work using this great but notoriously labor intensive little mill, allowing you to grind with one hand rather than gripping tightly with both"
08:01<supermop>i feel like i should change that
08:03<Eddi|zuHause>that makes no sense grammatically
08:04<supermop>yeah
08:04<supermop>my grammer has gotten really rambling over the past year or so
08:05<supermop>i keep writing these stream of consciousness flows
08:05<supermop>i think because i am in a fair amount of isolation here -
08:08*andythenorth commits python sins
08:08<andythenorth>using dir() to learn the API of a module
08:09<@Alberth>docs.python.org ftw
08:09<andythenorth>nah it’s chameleon, it’s not there
08:09<andythenorth>has own docs though
08:09<@Alberth>docs.chameleon.org :p
08:12<Eddi|zuHause>there's also help()
08:12<andythenorth>ho ho ho
08:12*andythenorth made it work
08:12<Eddi|zuHause>and also tab-completiton :)
08:12<Eddi|zuHause>https://www.youtube.com/watch?v=clMOTXh0e7M
08:13<andythenorth>unrealistic
08:13<andythenorth>the animals don’t get stuck in the walls
08:15<Eddi|zuHause>animals get stuck in the wall?
08:16<Eddi|zuHause>i have this problem where cows get on top of fences
08:16<andythenorth>in minecraft on ios
08:16<andythenorth>the clipping is buggy
08:16<andythenorth>in fact, on ios, the game is pretty buggy
08:16<Eddi|zuHause>how can that be dependent on ios? it's java.
08:17<Eddi|zuHause>java runs the same on any platform ever!!
08:17<andythenorth>C++ on ios
08:18<andythenorth>missing most of the interesting features
08:18<andythenorth>no crafting or anything afaict
08:18<andythenorth>no redstone or other stuff that my 5 year old sees in video
08:19<chillcore>sure there is crafting ... but not in the way you are used to
08:19<andythenorth>there is?
08:19<chillcore>haz invenrory and click craftingtable
08:19<chillcore>quick select
08:20<Eddi|zuHause>so, they have minecraft, just without craft, so only mine?
08:20<andythenorth>nah, there’s no crafting tables or anything
08:20*andythenorth has never played real minecraft, so nothing to compare with :P
08:20<andythenorth>the 5 year old just builds endless powered mine-cart tracks
08:22<Eddi|zuHause>as long as you have endless iron and gold :)
08:24<andythenorth>creative mode
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08:37<kamnet>What general information needs to be taken from real life ships for use in OpenTTD?
08:37<andythenorth>capacity, speed
08:38<andythenorth>everything else is irrelevant
08:38<andythenorth>ships have very few factors
08:38<andythenorth>I guess you’d want intro dates and lifetime if you’re modelling reality
08:39<andythenorth>someone is rendering a new ship set?
08:39<andythenorth>can I nick the sprites?
08:39<kamnet>Working on stats for ekranoplans.
08:40<kamnet>Right now I track intro and end production years, lifetime of vehicle, MTOW, pax & cargo capacity, range and engine power.
08:41<andythenorth>range engine power are useless
08:41<andythenorth>as is MTOW
08:41<andythenorth>pax & cargo capacity can be handled on refit by cb, so valid
08:42<kamnet>Not that those have to be exact to real life. Should be balanced somewhat towards game play.
08:42<supermop>wasn't that one guy trying to do some kind of range/breakdown simulation?
08:42<andythenorth>for ships?
08:42<kamnet>With the other planes I'm also tracking, I'm simply rounding most of those numbers up and down.
08:43<supermop>he was doing for RV i think
08:43<andythenorth>sounds boring :)
08:43<supermop>probably
08:43<supermop>ships should just sink when out of range
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08:43<supermop>without logic nor warning
08:43<kamnet>It gives me an excuse to trawl Wikipedia while my wife complains about not coming to bed. ;-)
08:44<supermop>as should RVs
08:44<kamnet>RVs should sink? What if there isn't a nearby river?
08:44<andythenorth>sinkhole disaster
08:44<supermop>fall through the pavement and get stuck
08:45<supermop>trains should have design speed but unlimited max speed -
08:45<supermop>run it too fast or long and it explodes
08:45<supermop>sometimes explodes anyway
08:46<kamnet>Or if faster than 88 MPH, travel into the future.
08:46<supermop>need NewDisasters
08:48<Eddi|zuHause>i always wondered about that movie... 88mph isn't actually that fast... people here go faster than that all the time
08:49<kamnet>You have to remember, that movie was written after the oil embargoes and the government clamped down on speed limits.
08:49<kamnet>"I Can't Drive 55" is a protest song.
08:50<supermop>also, dmc12s were pretty horribly under-powered cars
08:50<supermop>88 would be honestly impressing for one without nuclear power
08:50<Eddi|zuHause>the fusion doesn't power the engine
08:51<supermop>and stock delorean speedometers max out at 85, they have to make a custom dial for the movie
08:51<Eddi|zuHause>here, all the speedometers go to at least 220km/h... no matter whether the car can go that fast
08:52<@Alberth>going downhill, every car gan go fast :)
08:52<Eddi|zuHause>if you have a long enough hill :p
08:53<Eddi|zuHause>but even then, the wind resistance will give you a max speed
08:54<supermop>i've never managed to get our old passat over 150mph, the dial went to 200 though i recall
08:54<jjavaholic>which advanced setting it is that allows me to place rail signals even when trains are on rail pieces?
08:55<Eddi|zuHause>supermop: cars are artifically capped at 240km/h
08:55<supermop>only german ones?
08:56<supermop>my subaru was more powerful but stopped short of 140
08:56<Eddi|zuHause>probably all major car manufacturers
09:01<chillcore>for all cars that can go faster, capped yes ... grip and fluff ... waranty ... tire manufactorors ... insurance ... *bla bla*
09:07<andythenorth>200mph in a passat? :
09:07<andythenorth>:o
09:08<andythenorth>that’s an ambitious speed dial :P
09:08<andythenorth>140mph in one of these was fast enough for andythenorth http://i956.photobucket.com/albums/ae45/MarkSparks2009/n1232665513_133062_7882.jpg
09:09*andythenorth wasn’t driving
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09:11<supermop>it was a 2.8L from 2000
09:12<supermop>i assume the speedometer maximum was more brand experience than honest optimism
09:13<supermop>the subaru however did certainly feel as if it was not allowed to go faster, power suddenly disappeared at 140
09:15<chillcore>**cough**fusebox/**cough**
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09:17<supermop>these days i find the fetishization of personal vehicles to be unappetizing
09:17<supermop>buuut i would like one of those new subarus with the toyota 86 body
09:17<supermop>in blue please
09:19*andythenorth bought a mondeo
09:19<andythenorth>and stopped seeing cars as a reflection of self
09:20*supermop sold car in 2008 and now panics at the thought of trying to budget for one again
09:21<chillcore>huhu my cinquecento took me places ... banged up or not
09:21<supermop>original one chillcore ?
09:22*chillcore is conviced it would have rather fallen apart than doing 200mph
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09:25<supermop>i should bring a ute back from oz
09:28<V453000>how is progress supermop
09:28<supermop>on buying a ute?
09:28-!-smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd
09:29<chillcore>no not the original one supermop ... can't even remember the build year without looking it up
09:30-!-HerzogDeXtEr [~flex@i59F6D1E9.versanet.de] has joined #openttd
09:31<andythenorth>hello macros my old friend
09:31<andythenorth>otherwise known as “how to avoid template string”
09:32<supermop>V453000: today designed placed orders for 3 things from shapeways
09:33<V453000>:)
09:33<supermop>bed time
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10:01<Wolf01>o/
10:07<Cheese_Flygon>People here discuss cars being limited to 240...
10:07<Cheese_Flygon>My speedo goes up to 220, but...
10:07<Cheese_Flygon>It never displays over 110 <_>
10:08<Cheese_Flygon>There's only one solution
10:08<Wolf01>cars should be limited to 70
10:08<Cheese_Flygon>Let's race in the Northern Territory
10:08<Cheese_Flygon>Wolf01: 70km/h? Are you bloody mad?
10:08<Cheese_Flygon>The Trams in Melbourne go faster than that!
10:09<Cheese_Flygon>80km/h, officially. Unofficially, tested up to 115km/h @_@
10:09<__ln__>Wolf01: that's not enough for time travel
10:09<Cheese_Flygon>Which means our Trams can go faster than Freeway speed, hahaha
10:10<Wolf01>eh, but 88mph are ~140kph, which is already over our road limits on highways
10:12<kamnet>*ponders* Wonder if you can code airplanes to fly at really low levels?
10:12<andythenorth>you can code ships to travel on land
10:12<andythenorth>but the game crashes
10:12<Cheese_Flygon>Wolf01: Near precisely 140km/h
10:12<andythenorth>frosch did it once to test hovercraft
10:13<Cheese_Flygon>Oh, 141.6km/h.... still
10:13<Wolf01>in recent times here seem to be road kill spree... there are lots of crashes due to high speed
10:13<kamnet>I imagine the pathfinder did not like that
10:13<Cheese_Flygon>A tiny margin of error. You'd never see it on the speedo
10:14<Cheese_Flygon>It would be really really neat to have Alpha Centauri-style Gravships in OTTD
10:14<Wolf01>also people with those suvs drive like mad
10:14<Cheese_Flygon>Like, in the year 2250 or something
10:14-!-Pikka [~Octomom@203-206-161-219.perm.iinet.net.au] has quit [Quit: Leaving]
10:14<Cheese_Flygon>Again, I can't state enough
10:14<Wolf01>not that some idiots with the smart notice they are going 90kph on the middle of the city
10:14<Cheese_Flygon>How cool it'd be to have a 32678*32768 world map
10:14<Cheese_Flygon>That starts from 1AD
10:15<Cheese_Flygon>And evolves from there
10:15<Cheese_Flygon>Though, it'd require a script to be able to found towns... and destroy them
10:15<Cheese_Flygon>What with the wars
10:15<kamnet>If you could code planes to fly really low then that might make ekranoplans a reality
10:15<Cheese_Flygon>Ekranoplans?
10:16<Wolf01>planes seem to touch land sometimes, especially when they reach the airports, so I think it's feasible
10:16<andythenorth>shadow flies low
10:16<Cheese_Flygon>Don't airplanes already have a mechanism to deliberately keep x amount of z axis tiles above land?
10:17<Wolf01>I don't know how it works with MHL, do planes crash on mountains?
10:17<Cheese_Flygon>They shouldn't
10:17<Cheese_Flygon>Given the extra heights patch
10:17<Wolf01>or they always travel at the max level + offset?
10:17<Cheese_Flygon>They, iirc
10:17<Cheese_Flygon>Have a certain max level
10:18<Cheese_Flygon>But will breach that if they're going over a reeeaaaalllllllly taaaaaallllll mountain
10:18<Cheese_Flygon>Like, over z16 tall
10:18<kamnet>Wonder if you can hack the shadow of a plane to be the graphic and then the regular graphic is just invisible?
10:18<Cheese_Flygon>Boogie Man plane?
10:18<Cheese_Flygon>Oh man
10:18<Cheese_Flygon>I can see it now
10:19<Cheese_Flygon>"OpenTTD: Toejam and Earl TCM"
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10:22<kamnet>This morning's progress: https://docs.google.com/spreadsheets/d/1-AC5NvXVJh_2FFOrIm3sgck45RZJ1jxBV8-f0DZf0LA/edit?usp=sharing
10:23<kamnet>Tracking Flying Boats and Floatplanes
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13:32<andythenorth>macro cat
13:32<andythenorth>anyone coding anything?
13:32<@Alberth>a little FreeRCT
13:33<andythenorth>traitor!
13:33<andythenorth>:P
13:33<andythenorth>hey someone made reverse orders :D
13:33<andythenorth>http://www.tt-forums.net/viewtopic.php?f=32&t=44766
13:33<andythenorth>is it any good? o_O
13:33*andythenorth wants it for ships on bouy routes
13:33*andythenorth wonders what it does with refits and such
13:34<@Alberth>I am not sure you want it that way
13:34<@Alberth>it makes havoc if you change it afterwards, I think
13:34<@Alberth>Also, it's hard to see it's a reverse copy
13:34<andythenorth>needs a magic inverter order
13:35<andythenorth>explicitly
13:35<andythenorth>which might cause the first and last stations to be visited twice
13:35<andythenorth>undesirably
13:35<andythenorth>Alberth had any more ideas about more atomic orders? o_O
13:35*andythenorth has been thinking about things like ‘full load cargo x’
13:36<andythenorth>‘load cargo y if available'
13:36<andythenorth>etc
13:36<andythenorth>‘unload cargo z’
13:36<@Alberth>order invertor won't work either, I think
13:36<andythenorth>because…? o_O
13:36<@Alberth>you get a current order arrow walking downward as well as upward
13:38<@Alberth>so clicking to jump to an order isn't sufficient any more, you also need to set a direction
13:38<@Alberth>highly confusing, I think
13:38<frosch123>don't start with conditional orders :)
13:39<andythenorth>oh conditional orders :D
13:39<@Alberth>I wonder what the patch does with them :p
13:39<frosch123>the patch just copies all the orders
13:39<frosch123>you can manually resort them afterwards
13:40<frosch123>it's more like a copy&paste-reversed
13:40<@Alberth>haha :p
13:40<frosch123>though it likely keeps the targets of the conditions
13:40<frosch123>so yeah, conditions make no sense whatsoever :)
13:41<frosch123>remove conditional orders :)
13:41<@Alberth>yeah, I wonder how useful they are
13:41*andythenorth has no idea
13:41<andythenorth>never understood them
13:41<@Alberth>although I have used them to cycle to farms until full
13:42<frosch123>Alberth: probably as useful as pre-signals
13:42<frosch123>ask V :)
13:42<andythenorth>I never have these complicated situations that other players have
13:42<andythenorth>I don’t know what version of OTTD they are playing sometimes :)
13:43<@Alberth>They call it OpenTTD, but it's an elaborate railway simulation program
13:44<andythenorth>even with FIRS, all these complicated feeders and piglets and things they use
13:45<@DorpsGek>Commit by translators :: r27234 trunk/src/lang/ukrainian.txt (2015-04-12 19:45:17 +0200 )
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>ukrainian - 67 changes by Fixer
13:49<andythenorth>remove conditional orders in an RC?
13:49<andythenorth>just to see who complains?
13:49<andythenorth>or fork a ‘future ottd’ v2 branch :P
13:49<Rubidium>andythenorth: you sound like our IT department
13:49<andythenorth>orly? o_O
13:49<Rubidium>we'll just break things on Friday and when nobody complains by Monday is was okay
13:49<andythenorth>"turn it off, see if anyone was using it?”
13:50<Rubidium>which is especially useful when you must delivery your stuff within 24 hours, the stuff that is delivered is made during the night and IT will only answer calls on Monday
13:51<andythenorth>how joy
13:51<andythenorth>there are ways to organise an organisation to mostly avoid this
13:51<andythenorth>but they seem to be hard
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14:04<andythenorth>24 out of 66
14:04<andythenorth>+ a simple way to inject custom animation control for tiles
14:05<@Alberth>worthwhile delay
14:07<andythenorth>quite a lot of unreported FIRS bugs :)
14:08<andythenorth>these weirdos who try and micro-optimise deliveries…don’t seem to notice that production doesn’t add up at multiple industries
14:08<andythenorth>amongst other problems :)
14:11<@Alberth>too busy with openttd city growth :)
14:11<andythenorth>can we randomise the number of pickup stations required for growth?
14:11<andythenorth>just to mess with people? o_O
14:12<andythenorth>between 1 and 9 maybe
14:13<chillcore>you are way too kind ... up to 22 in my patchpack xD
14:13<@Alberth>change it every month :p
14:17-!-JR1 [~oftc-webi@ip-64-134-172-124.public.wayport.net] has joined #openttd
14:17<JR1>Hello?
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14:28<andythenorth>he came
14:28<andythenorth>he went
14:29<@Alberth>it's nice he said hello
14:30<V453000>VENI VIDI WTF
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14:31<Rubidium>rather "veni vidi foetsie" (where foetsie is kinda Dutch slang for something that's missing/gone)
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14:38<DanMacK>Hey all
14:39<andythenorth>ohai DanMacK
14:40*andythenorth writes some docs on the FIRS api
14:40<andythenorth>this is usually a bad idea
14:40<andythenorth>docs rot :P
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16:29<frosch123>heffer, blathijs: http://bundles.openttdcoop.org/nml/releases/0.4.1/ http://bundles.openttdcoop.org/opengfx/releases/0.5.2/
16:29<frosch123>not sure whether i highlighted you abuot ottd 1.5.0
16:30<andythenorth>hrm
16:30<andythenorth>industry tile animation
16:30<@planetmaker>also Ammler: nml 0.4.1 and opengfx 0.5.2 now out ^^
16:30<andythenorth>the length for every tile must have a common integer factor?
16:31*andythenorth wonders why some FIRS code has the values it does
16:31<andythenorth>tile with 6 frames, tile with 6 * 7 frames
16:32<Wolf01>'night
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16:47<andythenorth>hmm
16:48<andythenorth>can’t figure out if tile animations need a common factor or not
16:48<andythenorth>seems to reduce a redraw failure :P
16:48<andythenorth>but not wholly
16:48*andythenorth wonders if it’s hax around badly defined bounding box values
16:49<frosch123>can you make your question less abstract? :p
16:49<frosch123>tile animation can be independent or synchronised
16:49<andythenorth>current code for FIRS dairy: industry has two tiles
16:49<andythenorth>one has animation length 6
16:50<andythenorth>the other has animation length 6 * 7
16:50<andythenorth>this wouldn’t be defined that way by accident, whoever wrote it had a reason
16:50<frosch123>so the first one repeat 7 times, while the second one runs once?
16:51<andythenorth>both loop
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16:57<Supercheese>flags and smokestack eh
16:58<andythenorth>I broke hg again
16:58<andythenorth>I tried to do a branch switch with uncommitted changes
16:59<andythenorth>that produced merge conflicts and no way to abort
16:59<andythenorth>now my repo is in a horrible state
16:59<andythenorth>what is the equivalent of reset —hard?
17:01*andythenorth solves it with patch
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17:03<andythenorth>oh
17:03<andythenorth>not solved :(
17:03<andythenorth>my repo is in an unresolved state
17:03<andythenorth>I hate this VCS
17:04<andythenorth>“bin your repo and clone a new one” is not a good design strategy
17:06<andythenorth>fixed
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17:10<andythenorth>eh
17:10<andythenorth>do FIRS Dairies really need to locate near towns?
17:11<Supercheese>I wouldn't think so
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17:11<Supercheese>it's cute but they could just as well be off in the middle of farmland
17:11<andythenorth>exactly
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17:18<kamnet>Dairies don't need much farmland, though. Just a small pasture to let the cows air out.
17:18<kamnet>But they are rather stinky.
17:19<kamnet>Oh, wait, dairies, not dairy farms
17:19<kamnet>Yeah dairies can pretty much be anywhere. Near source or right inside towns
17:20<@planetmaker><andythenorth> “bin your repo and clone a new one” is not a good design strategy <-- sounds about like git then
17:21<andythenorth>I dunno
17:21<andythenorth>I never break git
17:21<@planetmaker>always happens to me
17:21<andythenorth>you and me are different kinds of idiot :)
17:22<andythenorth>I break hg
17:22<@planetmaker>kinda never happens to me ;)
17:22<andythenorth>I am very careless with systems that are supposed to be usable by clueless people
17:22<andythenorth>and I am very scared with systems labelled ‘experts only’
17:23*andythenorth wonders why Iron Works uses the clustering code
17:23<andythenorth>it’s a processing industry :P
17:26<andythenorth>seems to be so it locates around iron mines
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17:31<andythenorth>doesn’t actually work very well in my tests
17:33<frosch123>night
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17:35<andythenorth>also bye
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19:19<kamnet>everybody's asleep again.
19:19<kamnet>Nobody rocks out all night like they used to. Jobs and stuff
19:36<Supercheese>Well, it's early evening here in the States
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19:49<supermop>morning here
19:49<supermop>doing taxes
19:49<supermop>no 1099....
19:49<Supercheese>Hmm yeah I gotta do those too
19:49<supermop>working as a freelancer in a foreign country is a pain
19:51<supermop>need to figure out the ex. rate for each day that i submitted an invoice
20:13<supermop>wish i had a num pad
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21:24<kamnet>Gotta finish my taxes too. Actually had them done in February but last week I got a notice that they don't have a particular form on file
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22:52<kamnet>Instead of a num pad, supermop is given a numb pad, meaning he can no longer feel his feet, making it difficult to walk.
22:52<supermop>i hope this thing works:
22:52<supermop>http://shpws.me/HbDI
22:53<supermop>going to take a month for it to arrive in aus
22:53<Pikka>should've stuck with the more colourful description imo :)
22:53<supermop>haha
22:54<supermop>i that case i should have worked more innuendo into it
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22:55<supermop>thing is i feel like any amount of engineering or design into this thing past this point and I may as well just design a whole new grinder
22:56<supermop>i hope the 'strong flexible' plastic can be deformed enough that i can jam the grinder threads onto there in case i got the tolerances wrong
22:56<supermop>ok taxes supposedly all done now
22:58<supermop>maaybe i should have had one sent to someone in the us so they can test fit while i'm waiting for it to show up here
23:04<supermop>are you going to print little 3d pineapple trains pikka?
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23:11<Pikka>It's a nice idea. :) maybe a kickstarter stretch goal, or a backer reward...
23:11<Pikka>in any case that's waiting until july, for tax reasons :)
23:12*Pikka bbl
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23:12<supermop>aussie tax year so odd
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23:26<supermop>i was thinking i should print a series of little pubs as capsule toys or whatever
23:26<supermop>maybe inspired by real melbourne ones
23:27<Cheese_Flygon>I read "capsule toys"
23:27<Cheese_Flygon>And thought to myself "Hmm, Pokeballs"
23:27<supermop>maybe modular
23:28<Cheese_Flygon>All we need now is a train powered by an Ampharos and we're set @_@
23:28<supermop>i think a whole set of openttd figures would be neat
23:29<supermop>the chibi trains already look like toys
23:32<Cheese_Flygon>Wait, as in
23:32<Cheese_Flygon>3D Printed OTTD toys?
23:32<Cheese_Flygon>You're actually onto something here
23:32<Cheese_Flygon>Given almost all modern sets are made using 3D models...
23:37<supermop>well i'd just model and print the original trains as they probably best embody the spirit of the game
---Logclosed Mon Apr 13 00:00:31 2015