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#openttd IRC Logs for 2015-04-20

---Logopened Mon Apr 20 00:00:41 2015
00:50<kamnet>Good evening
00:51<supermop>hi kamnet
00:52<kamnet>How are you tooday?
00:53<Supercheese>I'm not sure cirdan's New Map Features has custom tunnelheads
00:54<Supercheese>It is not enumerated in the OP of his thread
00:55<kamnet>I could be wrong.
00:55<kamnet>One way to find out :D
00:55<Supercheese>check dem binaries
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00:56<supermop>refining an articulated joint for monorail jewelry
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01:00<kamnet>Nope I was wrong Supercheese
01:00<kamnet>Woohoo, Supermop. How's it looking?
01:00<supermop>http://shpws.me/Hlzx
01:01<kamnet>aha
01:01<supermop>to snap into this: http://shpws.me/HdYC
01:01<Supercheese>be careful with tolerances, often prints come out slightly off
01:02<Supercheese>make sure you're oversize so you can sand/file it down rather than undersize
01:02<supermop>yeah there is a ton of extra space
01:03<supermop>slide the train onto this rail: http://shpws.me/Hf2R
01:04<Flygon>Ah, yes
01:04<Flygon>A segment of rail from Queensland's rail network
01:04<Flygon>They use narrow gauge so they only have to use one piece of specially crafted rail
01:04<Flygon>I heard desiging bogies was interesting
01:06<supermop>huh
01:07<Flygon>(hint: I'm lying)
01:07<supermop>trying a version without the 'bellows'
01:10<supermop>may do a bangle as well, but most of my friends who could wear such a thing have arms too small - the minimum curvature the train can handle would result in a circle too big that would just slide off their wrist
01:12<supermop>ok back to wrk work
01:50<Supercheese>I hope this time after I load my game it actually remembers the 1-year preview vehicle I had accepted...
01:50<Supercheese>the last few times I went to load my game and it had totally forgotten about it
01:52<Supercheese>Nope, it has forgotten :(
01:52<Supercheese>sigh
01:53<Supercheese>well, at least reset_engines fixes it
02:00<supermop>which vehicle was it?
02:17<Supercheese>Ju 52
02:17<Supercheese>but it has happened before to every sort of vehicle
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03:26<Supercheese>Huh, in my NARS game, I no longer have any train wagons that can carry cattle...
03:27<Supercheese>Boxcars should refit to cattle...
03:27<Supercheese>I'll have to make them
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03:33<@planetmaker>moin
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03:43<Supercheese>Huh, I wish my elementary school STEM program taught my using OTTD... but it didn't even exist back then
03:43<Supercheese>taught me*
03:43<Supercheese>sounds like some lucky fellows will get the opportunity though
03:46<Supercheese>Honestly I'm not sure they even called it STEM when I was in 5th grade
04:13<supermop>we once played simcity 2000 back in a class i had in the 90s
04:13<supermop>it may have been an afterschool program actually
04:14<supermop>i dont understand how this city is so damn rainy yet also so dry all of the time
04:14<supermop>i always feel dehydrated , even 30 minutes after it rains
04:15<argoneus>good morning train friends
04:15<supermop>sometimes even while it is raining the air still feels dry
04:15<supermop>yo
04:19<supermop>somehow i've now ended up having to shop for retail real estate here
04:20<supermop>problem with being an inexperienced guy working at a start up is all sorts of unrelated things you have no reason to be doing fall to you
04:21<supermop>as you don't really have any clearly defined job, and no one else knows how to do those either
04:33<supermop>hmm just got an A4 in this ukrs game
04:33<supermop>it can do 185kmh, but fastest mail wagn can only do 160?
04:37<Supercheese>There's a grf to change that
04:38<Supercheese>http://www.tt-forums.net/viewtopic.php?p=1130748#p1130748
04:38<Supercheese>I believe it is also on Bananas
04:38<supermop>moot, as im using japan tracks and the fastest tracks i have are only 140kmh
04:39<Supercheese>ha
04:39<supermop>which i just figured out after buying the a4 and a rake of articulated coaches
04:39<supermop>there goes all that money
04:40<supermop>hmm i wonder when the 201kmh track gets unlocked... i hope i don't have to wait for the hst
04:40<Supercheese>I don't like track sets with limited speeds
04:41<Supercheese>why build any other track than the highest-speed track anyway? Money is never an issue
04:41<Supercheese>unless you're in multiplayer, which I never am
04:42<supermop>im sure low on cash in this game
04:43<supermop>i guess i shouldn't buy the regular pacific either
04:43<supermop>looks cooler than the jubilee though
04:44<Supercheese>I've never used the Jubilee in NARS, since it's Canadian-only
04:44<Supercheese>I wonder if it has identical stats to the UKRS one
04:44<supermop>i've actually never played nars
04:45<supermop>nars doesn't let you buy it if you are not canadian?
04:45<Supercheese>It's a parameter
04:45<Supercheese>you can have the US NARS or Canadian NARS
04:45<supermop>what about mexico?
04:45<Supercheese>have to use 2cc set for that
04:46<supermop>damn you pikka!
04:46<supermop>i wonder if the jubilee is still painted black if i put passenger cars on it
04:46<Supercheese>It's CC here: http://pikka.users.tt-forums.net/wiki/index.php/4-4-4_Jubilee
04:47<supermop>the a4 looks way bettter than the a3 or whatever
04:47<Supercheese>and has a variant CC here: http://pikka.users.tt-forums.net/wiki/index.php/4-6-0_Jubilee
04:47<Supercheese>they seem to be completely different engines
04:47<supermop>uk one is 4-6-0
04:47<Supercheese>Canadian one will have different stats
04:48<supermop>hmm i save 1.5 million yen going for the jubilee, along with a few pixels of length
04:49<Supercheese>UKRS... in Japan?
04:56<supermop>i just sort of always use yen out of habit last few years
04:56<supermop>the bigger numbers look more appropriate anyway
04:56<supermop>not that I know what an A4 cost when new
04:56<supermop>also always use finish names
05:01<supermop>it seems to me that if you do even just basic timetabling, you can get by with just two track lines and flat junctions almost everywhere
05:04<supermop>a pikka JRS would have been fun though
05:05<supermop>a better curated japan set?
05:07<Supercheese>don't think I've ever used a Japanese loco set
05:07<Supercheese>I actually don't think I've ever used any non-Pikka loco set
05:15<supermop>no horse?
05:15<Supercheese>haven't ironed yet
05:16<Supercheese>the current game I'm on is the first one I've gotten around to in a year or so, and I wanted to test the override grf I made for NARS 2.03
05:16<supermop>hmm ive set distance/demand to favor local travel and now trains out of this main city make no money
05:17<supermop>so to make money to build my goal sawmills ive built the aforementioned A4 service between to medium cities elsewhere on the map
05:17<supermop>but now i want to add a tram network in one of them to feed in more passengers
05:18<supermop>but feel that may just sap all of the passengers off the a4
05:18<supermop>what does it override?
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05:49<Supercheese>adds autorefit capability
05:49<Supercheese>and some other stuff, but that was my main motivation
05:50<Supercheese>anyway, time for sleep
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08:46<kamnet>Good morning to anybody still here :D
08:50<@planetmaker>everyone busy playing
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09:20<supermop>hmm silicon valley wants me to build sawmills in town, but TAI will not let me build near town less that 400 pop.
09:20<supermop>and even with regular service town is not growing fast enough
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09:41<kamnet>Sounds like we'll have bunches of new fans in the future.
09:42<@planetmaker>hm?
09:45<kamnet>teaching openttd as part of a tech class seems like fun!
09:46<@planetmaker>ah. Well. Yes. Though he's not the first :)
09:47<kamnet>No, but I don't remember any of the others being that young an audience either
09:49<@planetmaker>that might be, yes
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10:21<kamnet>Kinda scary and neat to think that some of our future devs might not even be out of high school when they do so. :)
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10:57<@Alberth>o/
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11:03<@planetmaker>\o
11:17<kamnet>Howdy hey
11:25<Taede>ello
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12:54<@Alberth>o/
12:54<@planetmaker>\o
12:55<frosch123>hoi
12:55<Rubidium>'oi
12:57<frosch123>Rubidium: i think we should release a new zbase to bananas
12:57<frosch123>i fixed the "new" bugs
12:58<frosch123>most annoying are the big big gui sprites now
12:58<frosch123>but i doubt anyone is going to work on that :p
12:58<frosch123>but at least we can get rid of the "missing sprites" warning
12:59<Rubidium>fine by me
12:59<Rubidium>but I guess I'm the one that needs to do that, right?
12:59<frosch123>you are the only one i know who uploaded zbase somewhen before :)
13:00<Rubidium>if so, is there a precompiled version somewhere? I lost my local repository
13:00<@planetmaker>where there are now a few here... I have the impression that afd88 is doing a good job and we could use some more manpower
13:00<frosch123>i am not sure whether i pushed a update to the parent repository
13:01<@planetmaker>it will only build if there's an update to zbuild
13:01<Rubidium>http://bundles.openttdcoop.org/zbuild/push/LATEST/ <- 404 ;)
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13:03<frosch123>Rubidium: i just pushed
13:03<@planetmaker>hm...
13:03<frosch123>there should be an up-to-date one in an hour
13:03<@planetmaker>hm, but LATEST seems completely broken for zbase
13:04<frosch123>i complained about that last week :p
13:04<frosch123>it was not updated
13:04<Rubidium>okay, then I'll have to look at it (much) later tonight (or maybe tomorrow)
13:04<frosch123>maybe now the old destination was cleaned up?
13:04<@planetmaker>yes, was probably
13:06<@planetmaker>meh, it has custom config in jenkins. I wonder whether it's needed
13:07<frosch123>yes, because of the subrepos
13:07<frosch123>it does not delete the working copy, but only does purge
13:08<frosch123>and it needs to call the makefile in zbasebuild
13:08<frosch123>since the makefile in zbuild only has an all target
13:08<frosch123>no bundle_zip etc
13:10<@planetmaker>that could be all in a special .devzone/build/jenkins file instead of here in jenkins directly :)
13:11<@planetmaker>hm, did you write these rule in jenkins? I don't remember writing them
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13:31<frosch123>i adjusted them, but i did not start them :p
13:35<@planetmaker>ok, I'll try to adjust them further :)
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13:36<@planetmaker>and make it fit the default build rules as much as possible. Just using the custom thing for what is needed
13:36<kamnet>Heidi ho
13:36<kamnet>@logs
13:36<@DorpsGek>kamnet: http://irclogs.qmsk.net/channels/openttd
13:36<@Alberth>hodi hi
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13:39<TrueBrain>@sgol
13:39<TrueBrain>too bad the inverse doesn't work
13:43<kamnet>Good irc app for android?
13:45<@DorpsGek>Commit by translators :: r27241 trunk/src/lang/latin.txt (2015-04-20 19:45:16 +0200 )
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>latin - 5 changes by Supercheese
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13:51<Wolf01>hi o/
13:53<TrueBrain>hello mister Wolf01!
13:53<TrueBrain>how do you do
13:53<Wolf01>meh, it could go better
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14:02<frosch123>Rubidium: http://bundles.openttdcoop.org/zbuild/push/v5588-22/ https://dev.openttdcoop.org/projects/zbasebuild/repository/raw/bananas.ini https://dev.openttdcoop.org/projects/zbasebuild/repository/raw/bananas_description.txt <- only needs inserting the version into bananas.ini
14:03<@planetmaker>no tag?
14:03<frosch123>wouldn't work :p
14:03<@planetmaker>if you want to release it, tag it, I'd say
14:03<@planetmaker>no?
14:03<@planetmaker>ah... bad sub-repo stuff
14:03<frosch123>the makefile cannot handle subrepos
14:03<frosch123>it uses the version of zbasebuild
14:04<frosch123>i guess it would have to use zbuild or something
14:04<frosch123>but, anyway, zbase never had a tag
14:04<andythenorth>o/
14:04<Wolf01>o/
14:05<andythenorth>@seen Danmack
14:05<@DorpsGek>andythenorth: Danmack was last seen in #openttd 2 days, 0 hours, 11 minutes, and 33 seconds ago: <DanMacK> Hey all
14:05<andythenorth>@seen danmack
14:05<@DorpsGek>andythenorth: danmack was last seen in #openttd 2 days, 0 hours, 11 minutes, and 41 seconds ago: <DanMacK> Hey all
14:05<andythenorth>not case sensitive then
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14:14<@planetmaker>frosch123, zbase build instructions start in jenkins with 'preparebuild.sh'... Where is that script? :-O
14:16<frosch123>see screen 2 :p
14:16<frosch123>it's not by me
14:16<frosch123>either you, or ammler :p
14:17<kamnet|AFK>finally home
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14:18<@planetmaker>hm, probably me... must be from the beginnings of jenkins :)
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14:19<V453000>I accept the guilt for everything
14:25<frosch123>be careful, religious people will be upset if we crucify you
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14:57<V453000>I die for their sins?
14:57<frosch123>you said you took all the guilt
14:58<V453000>hm
14:58<V453000>so they need to die for my sin
14:58<V453000>if you invert the logic
15:02<kamnet>including kidnapping the lindburgh baby?
15:08<andythenorth>I blame him for FIRS
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16:29<Wolf01>'night
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21:22<kamnet>we need some diagonal river tiles
21:23-!-Eddi|zuHause2 is now known as Eddi|zuHause
21:23<Eddi|zuHause>you can just draw the shores more diagonally
21:25<kamnet>Not sufficient
21:35<kamnet>Or, I should say, current implementation isn't sufficient. openGFX+ Landscape makes it a little better, but I don't think it alone can correct some of the glaring issues
21:48<Eddi|zuHause>maybe you should describe the issues a bit better then
21:52<Flygon_>We want ralway style rivers
21:52-!-Flygon_ is now known as Flygon
21:52<Flygon>railway even
21:52<Flygon>Actually, adding onto that
21:52<Eddi|zuHause>ships already move on rivers like trains on railways
21:52<Flygon>Having one-way style segments for boats to go through for the purpose of realism would be neat
21:53<Eddi|zuHause>entirely different issue
21:53<Flygon>But implementing that in a way that doesn't confuse everyone'd be a nightmare
21:53<Flygon>Yes, it is a different issue x3
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---Logclosed Tue Apr 21 00:00:42 2015