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#openttd IRC Logs for 2015-04-26

---Logopened Sun Apr 26 00:00:49 2015
00:03<kamnet>I did a bunch of research into trams last year for the yet-to-be-finished 2CC Trams set. beautiful set of ustralian trams
00:03<kamnet>Australian trams, even
00:04<kamnet>its nice to see trams making a comeback as urban and suburban light rail.
00:17<Flygon>kamnet: Even with Australia, tho
00:17<Flygon>There's still a huge dead-spot internationally from 1955 to 1970 /=
00:17<Flygon>1970 iirc being when the PCC Z-Class Tram experiment happenex
00:17<Flygon>happaned*
00:18<Flygon>Or: The PCC Car shaped Melbourne's current network :D
00:18<Flygon>Tho, the actual PCC equipment stopped being used when the 2nd Z-Class Tram was made
00:20<Flygon>Anyway, guys
00:20<Flygon>I gotta go :3
00:20<Flygon>Movies
00:20<Flygon>kamnet: It'd be neat to see PCC 980 implemented and going 115km/h :P
00:21<Flygon>But I can see why you wouldn't want a 1939 era Tram going that speed :B
00:21<kamnet>Movies? Whatcha seeing?
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00:43<kamnet>Good morning JGR
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02:30<andythenorth>o/
02:40<andythenorth>Sunday cat
02:46<@Alberth>moin
02:47<@Alberth>oh, SkiddLow is giving you a hand :)
02:47<andythenorth>I saw
02:48<andythenorth>probably have to put a ‘smoking kills’ warning on it
02:48<@Alberth>:)
02:48-!-roidal [~roland@62-46-141-233.adsl.highway.telekom.at] has joined #openttd
02:49*andythenorth should work on some FIRS
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02:52<Supercheese>I cannot ever make sense of what this Skiddlow character posts
02:52<Supercheese>might as well put on ignore list
02:53<@Alberth>mostly wishes, as far as I can tell, although he sometimes makes some art too
02:53<Supercheese>he has actually posted sprites before
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02:54<__ln__>@seen peter1138
02:54<@DorpsGek>__ln__: peter1138 was last seen in #openttd 14 hours, 31 minutes, and 19 seconds ago: <peter1138> oh?
02:54<@Alberth>yeah, and someone has coded them into newgrf too, I think
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02:55<@Alberth>there are easier ways to highlight peter :)
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04:12<kamnet>Skiddlow's next work should be titled FIRS: Heart of Big Pharma
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04:16<supermop>i want a pacific northwest economy with legal weed
04:16<supermop>and more coffee of course
04:17<supermop>coffee, computers, cannabis, and conifers
04:24<andythenorth>single-speed bikes
04:24<andythenorth>hipsters
04:24<andythenorth>grunge bands
04:24<andythenorth>post-grunge bands
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04:55<@Alberth>hoi
04:57<frosch123>moin
04:59<@DorpsGek>Commit by frosch :: r27250 trunk/config.lib (2015-04-26 10:59:20 +0200 )
04:59<@DorpsGek>-Fix [FS#6286]: Broken error message in configure. (NG)
05:00<Flygon>kamnet: Age of Ultron
05:00<kamnet>how was it?
05:01<frosch123>ouch, i must be early... the americans are still awake :p
05:01<@Alberth>:)
05:02<@Rubidium>yeah, it's only 02:00 on the west coast and 05:00 on the east coast
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05:03<kamnet>I went to bed at midnight and woke up an hour ago.
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05:20<Flygon>kamnet: A worthy sequel
05:20<Flygon>But not aaas good as the first
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05:51<@DorpsGek>Commit by frosch :: r27251 /trunk/src (road_gui.cpp station_cmd.cpp) (2015-04-26 11:51:24 +0200 )
05:51<@DorpsGek>-Feature [FS#6252]: Make Ctrl+Remove-Roadstop also remove the road, just like for rail stations. (adf88)
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06:24<@DorpsGek>Commit by frosch :: r27252 trunk/src/rail_cmd.cpp (2015-04-26 12:23:55 +0200 )
06:24<@DorpsGek>-Fix [FS#6281]: Invalid infrastructure counting when crossing tram tracks with railroads. (adf88)
06:26<@DorpsGek>Commit by frosch :: r27253 trunk/src/rail_cmd.cpp (2015-04-26 12:26:07 +0200 )
06:26<@DorpsGek>-Fix [FS#6282]: When crossing tram tracks with railroads, cost of extra roads was not being counted. (adf88)
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06:35<Wolf01>o/
06:40<@Alberth>moin
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06:50<@DorpsGek>Commit by frosch :: r27254 trunk/src/water_cmd.cpp (2015-04-26 12:50:36 +0200 )
06:50<@DorpsGek>-Fix [FS#6264]: When building a lock on DC_AUTO-removable water-based objects, the water class was always set to canal.
06:55<kamnet>Hmmm... is there a way in vanilla openttd w/ default vehicles to completely disable property maintenance?
06:56<frosch123>you can use a basecost newgrf to reduce running cost to 1/1024
06:57<kamnet>but no setting within OpenTTD itself?
06:57<frosch123>no, the running cost setting only has "low", which is only 1/2
06:58<kamnet>And what exactly is "Other"?
06:58<frosch123>where? :p
06:58<frosch123>in the basecost newgrf?
06:58<kamnet>In the finance window
06:59<frosch123>there is some weird base amount that costs every month
06:59<frosch123>and there are cheats and money transfers
06:59<frosch123>i think i's also the town actions
07:00<frosch123>advertisement, exclusive rights, statue
07:00<frosch123>well, "other" stuff :p
07:00<kamnet>Trying to figure out what's costing me $600/year steady.
07:01<frosch123>that is the base amount
07:01<frosch123>must be the salary for yourself or something werid
07:01<frosch123>somethnig from ttd, which noone knows about :)
07:01<kamnet>Basically just something that burns your cash for the sake of it.
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07:07<kamnet>I can't see where there's a justification for the "Other" base amount, then.
07:07<@DorpsGek>Commit by frosch :: r27255 trunk/src/widget.cpp (2015-04-26 13:07:41 +0200 )
07:07<@DorpsGek>-Fix [FS#6270]: Combined button+dropdown widgets in order and autoreplace GUI had incorrect hitbox when using GUI zoom. (_dp_)
07:09<frosch123>kamnet: it's in economy.cpp:830
07:09<frosch123>it's an uncondition fee that appears every month
07:18<@Alberth>secret fee to pay to CS for playing his game :p
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07:26<kamnet>heh. there's a way to make some money for OpenTTD: charge users a penny for every in-game month for a license fee :D
07:27<frosch123>no worries, we get more by forwarding every mouse click to the nsa
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07:31<kamnet>I figured you'd get double that just for forewarding it to Google instead
07:31<frosch123>ah, good to know :)
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07:34<frosch123>https://paste.openttdcoop.org/pogxnogid?/pogxnogid <- FS#6165: i think it's reasonable
07:37<@Rubidium>and it looks reasonable
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07:42<frosch123>ok :)
07:44<@DorpsGek>Commit by frosch :: r27256 trunk/src/station_cmd.cpp (2015-04-26 13:43:58 +0200 )
07:44<@DorpsGek>-Change [FS#6165]: Do not consider cargo that is already being loaded as waiting cargo wrt. the station rating.
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08:35<NGC3982>:E
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09:44<DanMacK>@seen andythenorth
09:44<@DorpsGek>DanMacK: andythenorth was last seen in #openttd 5 hours, 19 minutes, and 47 seconds ago: <andythenorth> post-grunge bands
09:54<Flygon>That's weird
09:54<Flygon>This town doesn't have any roads where it's townname is
09:54<Flygon>Not the take time
09:54<Flygon>tile*
10:34<kamnet>Interesting
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10:37<Flygon>kamnet: It looks one tile off
10:37<kamnet>Hm.
10:45<Flygon>Does a bridge tile count as a road tile?
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12:04<DanMacK>Hey all
12:05<@Alberth>o/
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---Logclosed Sun Apr 26 13:08:43 2015
---Logopened Sun Apr 26 13:08:50 2015
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13:28<DanMacK>o/
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13:36<frosch123>you switched roles
13:39<andythenorth>@seen DanMacK
13:39<@DorpsGek>andythenorth: DanMacK was last seen in #openttd 10 minutes and 45 seconds ago: <DanMacK> o/
13:40<DanMacK>lmao
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15:24<locomotiva>hi guys
15:25<locomotiva>i ´m an openttd fan and i have a problem with openttd 1.5
15:25<frosch123>sorry, we cannot help with addiction problems
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15:29<locomotiva>where can i ask if the game freeze or crash after trying to play a load game ?
15:29<frosch123>try loading some other savegame
15:30<locomotiva>same situation in every savegame on 1.5.0
15:32<frosch123>i have not heard of any such problem
15:32<frosch123>do you at least get some error messagE?
15:34<locomotiva>me too. after the update from 1.4.4 to 1.5.0 if i try to load a savegame, the ttd mostly freeze and some times crash and close.
15:37<locomotiva>and theres no error message
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15:37<frosch123>maybe try to post your savegame somewhere on the forums
15:37<frosch123>so other people can see whether they can load it
15:38<andythenorth>oops
15:38<andythenorth>hot coffee is hot
15:38<locomotiva>how can post a save game ???
15:39<@peter1138>bugs.openttd.org
15:39<frosch123>tt-forums.net
15:40<locomotiva>and the problem is not in a unique savesame, the freezing happens in every savegame.
15:48<__ln__>is it about savegames at all?
15:48<__ln__>does it freeze if you start a new game?
16:01<Odin>What would cause cargo to dissappear from the station
16:01<frosch123>rating < 25% or something
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16:01<Odin>Like, I have a line of trucks bringing coal to a rail station to be put on the train, but in between trains the level of cargo slowly decreases
16:02<Odin>Ah. 15% rating yeah
16:02<Odin>okay
16:02<Odin>Easily fixed
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16:09<mijet74k>I am new to OpenTTD. I recently have a problem. I create my scenario and when I open it to play, I have no train engines available. I suppose it is in the scenario settings, but I cannot find it.
16:10<Odin>What year are you starting in
16:10<mijet74k>2100
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16:10<mijet74k>what do I do now?
16:11<Wolf01>start in 1930-1950
16:12<mijet74k>Really?? That is the problem? I will try that...thanks Wolf01
16:12<Wolf01>or /resetengines in console
16:12<Wolf01>or cheat the date
16:12<Wolf01>or both
16:13<Wolf01>if you want to use the resetengines command, you should enable the "vehicles never expire" setting
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16:14<mijet74k>Okay, thanks
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16:22<locomotiva>@ _In_ the game freeze or crash only if i load a savegame, in new game works perfect!
16:23<frosch123>did you rename engine models?
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16:27<DanMacK>And if you start a new game, save it and reload it, does it freeze too?
16:29<locomotiva>yes
16:30<locomotiva>for example at 99 out of 100 times
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16:50<locomotiva>i try this: i start a new game and save it, and load and the savegame load and dont freeze. after that i try to load older savegames and do not freeze too... i don´t know how this happens...
16:51<locomotiva>sorry my english...
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16:56<locomotiva>sorry for my english...
16:59<locomotiva>if anybody have a solution how can i fix the game-crashes and freezing if i load a savegame. i´m waitinghere.
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17:54<Wolf01>'night
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23:26<kamnet>Sodor has awakened. MUAHAHAHA.
23:28<Odin>Really Useful World-Eater?
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23:34<Eddi|zuHause>i only know Hodor
---Logclosed Mon Apr 27 00:00:50 2015