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#openttd IRC Logs for 2015-04-30

---Logopened Thu Apr 30 00:00:55 2015
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06:16<__ln__>end of discussion
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06:33<kamnet>Teenagers. Gotta love em. *sighs*
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07:25<supermop>got my shapeways parts
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11:59<Bolli>Quick question: I'm building a script to manage openttd versions on my server, is there anywhere I can get a list of available versions to download in some sort of simple (easily computer readable) format?
12:00<@Alberth>you want to know about anything older than say 1.4 ?
12:01<Bolli>I have plenty of savegames that are non-compatable with current versions
12:01<@Alberth>it's all backward compatible, why would you want 0.6 or so?
12:02<Bolli>I was more thinking of nightlies
12:02<@Alberth>oh, right
12:05<Bolli>The only idea I could come up with was parsing the HTML page on the mirrors HTML page
12:05<Bolli>but it seems like a messy soloution
12:06<@Alberth> "obtaining the source code" speaks about
12:09<@Alberth>but I don't have a 'finger' command to try
12:09<@Alberth>although it should be something very simple like opening a network connection to the port
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12:15<@Alberth>but afaik there is no full list available
12:17<@Alberth>the use of that list is also quite limited
12:18<@Alberth>nightlies are not useful longer than say a month
12:18<@Alberth>and stable releases longer than say a year or so
12:19<@Alberth>and even that is questionable, nightly saves can be loaded in newer nightlies, and release saves can be loaded in newer releases
12:20<@Alberth>(as well as nightlies)
12:21<@Alberth>while if you have patched versions, you need to keep things completely separate, in general
12:22<@Alberth>I wonder if a download manager does not exist, I seem to remember people mentioning such a program
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12:28<Bolli>I know of at least 1
12:28<Bolli>I can at least have the latest nightly as an install option
12:29<Bolli>I can't find an out of the box download manager that runs as a command line program however
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12:30<@Alberth>sorry, no idea, I just download the source code updates from the repository, and build my own version
12:31<@Alberth>unless that counts as "command line program" :)
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13:45<@DorpsGek>Commit by translators :: r27262 trunk/src/lang/croatian.txt (2015-04-30 19:45:17 +0200 )
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>croatian - 97 changes by UnderwaterHesus
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14:21<andythenorth>is cat?
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14:37<andythenorth>neat train
14:49<@Alberth>ha :)
14:50<Alkel_U3>That reminds me of something I've been wondering about. Does anyone know if there's a railtype grf containing dual-gauge track?
14:50<@Alberth>something looks a bit out of alignment :)
14:51<Alkel_U3>I was kinda getting to the point of making one myself but with my tempo of getting stuff done it might as well not be done before christmas, so I'll rather make sure I'm not reinventing the wheel.
14:54<andythenorth>I was going to, but there are problems
14:54<andythenorth>I forget what
14:54<andythenorth>it was discussed here at least twice
14:54<andythenorth>it won’t really work
14:55<Alkel_U3>oh. Well, thans for the info.
15:03<FLHerne>Alkel_U3: You can't have offsets for trains, so you'd need four rails
15:04<andythenorth>eh, could ignore that probably
15:04<andythenorth>maybe not in EZ :P
15:04<FLHerne>Which would be a bit unusual, and at default zoom levels it would look a bit odd anyway?
15:04<andythenorth>also, you can bodge the offsets
15:04<andythenorth>it would be evil
15:04<Alkel_U3>a pixel off wouldn't bother me as much as inability to share tracks
15:08<andythenorth>iirc, the problem is vehicle-railtype compatibility
15:09<andythenorth>vehicles compatible with mixed gauge would either be only mixed guage, or would be compatible with mixed, AND narrow and broad/standard
15:09<andythenorth>can’t remember the details
15:09<andythenorth>it was a bad idea anyway
15:10<andythenorth>56 / 66
15:14<Alkel_U3>I was afraid it would be something like that. So you can't assign both normal and narrow gauge to one railtype, is that right?
15:14<andythenorth>logs will know
15:14<andythenorth>or Eddi|zuHause might remember
15:15<Eddi|zuHause>there should be "equivalent railtypes" or something
15:15<Eddi|zuHause>but i don't quite understand what you want
15:16<Eddi|zuHause>anyway, a stock "universal railtype" GRF is probably what you are looking for
15:18<Alkel_U3>thanks, that is close, might work for me
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15:42<andythenorth>58/66 :P
15:49<andythenorth>this running count must be enthralling
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15:52<Wolf01>hi hi
15:53<andythenorth>lo Wolf01
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16:01<andythenorth>61 / 66
16:01<andythenorth>downhill from here?
16:01<andythenorth>or the last ones never get done?
16:03<@Alberth>2 in 20 minutes? only 50 minutes from finishing :)
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16:57<andythenorth>alberth jinxed me
16:58<Wolf01> I'm dying
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17:18<Xaroth|Work>re: the kerbal space program discussion from earlier:
17:18<Xaroth|Work>that stuff makes it worth it :p
17:28<Supercheese>that was amazing
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19:10<kamnet>man, I literally slept all day.
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21:21<kamnet>Well, here's your excuse for getting military tanks into the game - they're now limousines and school buses.
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21:43<Eddi|zuHause>sure. and in america, kids regularly use guns as toys
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22:09<kamnet>Well if the NRA didn't block the CDC from doing studies, you might be shocked as to how often that really does happen
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22:26<kamnet>Hey supermop
22:26<supermop>hows it going?
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22:50<kamnet>Its okay. I imagine I'll be awake all night. Today's changes in weather knocked me on my butt
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23:09<kamnet>Today also dealing with the plumbing in a bathroom sink, I've got pipes that are leaking and I'm not sure how to fix them yet.
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---Logclosed Fri May 01 00:00:56 2015