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#openttd IRC Logs for 2015-05-07

---Logopened Thu May 07 00:00:36 2015
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02:48<V453000>=D got a new wacom tablet, texturing shall begin
02:49<JezK>\o/
02:49<JezK>which model?
02:49<V453000>rawr bridges now :)
02:50<JezK>err, model of wacom
02:50<V453000>intuos pro M
02:50<JezK>ooh nice
02:50<JezK>i'd like an intuos but not sure i'd get enough use out of it
02:50<JezK>i don't use my bamboo enough
02:50<V453000>hm :)
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03:05<supermop>damn vray is expensive
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03:11<V453000>yes it is :(
03:11<V453000>but it is great :D
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03:14<JezK>i've never used it, i only know blender.. cycles is pretty good
03:14<V453000>cycles looks nice yeah
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03:15<V453000>mental ray isnt a disaster either, but the various extra Vray features are what makes it so awesome for me - VrayProxies, VrayScatter, VrayClippers, atmospheric Toon effects, some of the maps, ambient occlusion can be to some degree in the main pass so I dont have to render more passes
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03:45<JezK>https://www.youtube.com/watch?v=wDRTjzLNK0g
03:46<JezK>pretty impressive for a free opensauce renderer
03:47<V453000>yes cycles can do great stuff :)
03:47<V453000>not so sure about the node construction :D
03:48<JezK>as in how to use the node interface?
03:48<JezK>or how intuitive it is?
03:48<V453000>on how much work it is to get a simple material done
03:48<JezK>ahh yeah
03:48<JezK>i am not very good with it =(
03:48<V453000>it is great and all, but smaller more complex nodes like in max look better to me
03:48<V453000>esp when I have hundreds of materials in one scene
03:49<V453000>the modularity is fun to toy with though, that I liked
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04:09<supermop>ugh i don't think i can get my client to cough up for a copy
04:09<supermop>nor can he afford to outsource a good render
04:11<supermop>how much would you charge to do three shots, architecture interiors, photorealistically in VRay, if you had to rig all the lighting V453000?
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04:46<V453000>I would say send me a pdf with a scheme of the model and I tell you :)
04:46<V453000>what so you mean by rigging lighting?
04:46<V453000>like animated lights?
04:47<V453000>also I think prices here and in the world might differ :P
04:47<V453000>but 3 photos generally start from about 1000 euros, more with bigger models
04:48<V453000>but we do model into photo, so there still is less of model work even there; we do exteriors 99% of the time
04:49<V453000>if I do a lot of model work, I usually have material to render model-only without any background photos, then I give the client 10 renders or such, just cause it costs me almost nothing
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06:59<supermop>well its interior so no background visible, and the space is fully modelled
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06:59<supermop>but i assume you'd need to re-do the lighting for vray
07:00<supermop>it will cost at least 1000 eur of my time to figure out how to do something i've never done, on new software, and then produce
07:01<supermop>so i'm assuming client's money will go farther if i subcontract
07:01<supermop>some of my friends have mentioned their firms have outsourced renders that were $10000 for an image
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07:59<andythenorth>o/
08:00<kamnet>\O
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09:29<Eddi|zuHause>i'll screw up my system now.
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09:30<V453000>I think Eddi misunderstood the Fuck Linux line into sexual intercourse with penguin
09:31<^Spike^>V i understand you want to keep it anonymous considering you just said penguin ;)
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11:03<Eddi|zuHause>well... that would have been too easy...
11:11<Eddi|zuHause>why is it that with every kde update, there's a new indexer that i have to manually disable?
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11:25<Eddi|zuHause>looks much better with an actual graphics driver
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13:45<@DorpsGek>Commit by translators :: r27269 trunk/src/lang/latvian.txt (2015-05-07 19:45:13 +0200 )
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>latvian - 20 changes by Parastais
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14:05<Wolf01>o/
14:07<@Alberth>hi hi
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14:28<andythenorth>o/
14:29<andythenorth>quak
14:29<Wolf01>wof
14:29<frosch123>moo
14:29<Wolf01>do unicorns moo now?
14:29<frosch123>yes
14:30<@Alberth>animal farm :)
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14:30<frosch123>i even convinced sylf that they do
14:31<andythenorth>frosch123: any industry patch I should test? o_O
14:31<frosch123>not today :)
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14:34<FLHerne>Evening
14:34<andythenorth>bonsoir
14:34<andythenorth>how is the spaghetti?
14:34<FLHerne>Making a little more sense
14:34*FLHerne screenshots
14:36<FLHerne>http://i.imgur.com/nJUfSLi.png
14:36<FLHerne>I was going to ask how vehicle sprite offsets work
14:37<andythenorth>you might consider enforcing templates
14:37<FLHerne>My current guess is 'position of top-left of sprite relative to centre of tile at [some point]'
14:37<andythenorth>get Eddi|zuHause to explain how it actually works
14:37<FLHerne>I spent a few minutes fiddling, and then decided it would be easier to go on IRC and ask :P
14:38<andythenorth>he has quite a good understanding
14:38<andythenorth>:)
14:38<FLHerne>The big sprite picture is a draggy thingy that's supposed to set the alignment
14:39<Eddi|zuHause>it's really simple, actually. enable the bounding boxes (Ctrl+B if you have newgrf developer tools enabled). find the corner of the bounding box that is invisible. that need to be the coordinates for your offset
14:39<FLHerne>But it doesn't yet, because I don't know what the alignment's supposed to be relative to when
14:40<FLHerne>Eddi|zuHause: Relative to the top corner of the sprite?
14:40<Eddi|zuHause>yes
14:42<andythenorth>hmm
14:42<andythenorth>Iron Horse docs are terrible
14:42<FLHerne>Ok, I can see that now :-)
14:42<andythenorth>broken / outdated / incomplete :(
14:43<FLHerne>Now I need to make sure I actually get the idea, and then try to make it comprehensible
14:43<frosch123>rename it to porcelain horse?
14:43<andythenorth>ha ha
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14:43<andythenorth>that is a nice name for a roster
14:43<FLHerne>It would be a lot easier if I'd learnt to make a range of grfs before trying to make a tool to make grfs
14:44<andythenorth>hmm
14:44<andythenorth>nah
14:44<andythenorth>jump in the deep end
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14:45<FLHerne>I did some objects, so the obvious first thing to try would be making objects
14:45<FLHerne>So I'm doing road vehicles
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14:49<@Alberth>there is an nml tutorial to make a RV :)
14:49<andythenorth>apropos of [nothing]
14:49<andythenorth>what is the state of getting nml onto pypi?
14:50<FLHerne>Alberth: I know, the truck in that screenshot is stolen from it ;-)
14:50<@Alberth>afaik we have crendentials of pypi, but that's all I know
14:50<andythenorth>we got the creds back?
14:50<@Alberth>FLHerne: oh :)
14:51<frosch123>andythenorth: yes, pm can now loging
14:51<frosch123>*login
14:51<@Alberth>mr Amml3r visited us some while ago
14:51<frosch123>but pm is currently on a vacation to mars or something
14:51<andythenorth>ha
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16:23<andythenorth>frosch123: you profiled Iron Horse and found it wastes lots of time waking up pythons - what tool did you use? Perf?
16:24<frosch123>nmlc --verbosity=4
16:24<frosch123>and "time" for the complete process
16:25<frosch123>gives you start-up times for python, initialisation of nml, and the actual processing
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16:52<argoneus>http://youtube.com/watch?v=JPgFs-OcvNo
16:52<argoneus>this game confuses me
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17:11<Wolf01>'night
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---Logclosed Fri May 08 00:00:37 2015