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#openttd IRC Logs for 2015-05-15

---Logopened Fri May 15 00:00:47 2015
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03:17<Supercheese>the snakes seem to be biting
03:19<Supercheese>I don't read that comic really
03:20<supermop>wish i could figure out how to get my client to just buy me a new computer
03:20<Supercheese>errr videos* I am misremembering
03:21<supermop>today i put handles on the doors
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03:25<Supercheese>handles are handy
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03:36<supermop>i feel like there are never ending details to add
03:37<supermop>also there is a reason real projects pay good money to a lighting designer/consultant
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03:54<supermop>ok these door handles are good enough
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14:28<andythenorth>Friday cat
14:35<@Alberth>splendid maglev in Nuts at 2050+ V
14:35<Wolf01>andy, I already booked the new mercedes truck and the kwik-e-mart :>
14:37<Wolf01>if the lug will be able to get the new crane on tracks I'll purchase that too
14:37<@Alberth>making plans for summer holiday :)
14:37<Wolf01>but we must wait for the poll results
14:38<V453000>thanks :D
14:38<V453000>slugs > all :P 2099 gogo
14:38<Wolf01>I bet on summer I'll be buried on lego boxes
14:38<V453000>also, how the hell did you get to year 2050 Alberth, did you actually play the game or cheat? :D
14:38<@Alberth>haven't arrived there yet :)
14:39<@Alberth>there is a setting "start year" that you can change :p
14:40<@Alberth>but 4 tile maglev for almost everything, great!
14:42<@Alberth>livestock graphics are just amazing, must have cost a lot of time :)
14:43<V453000>32bpp ones?
14:43<V453000>actually not as much as you might think :)
14:43<V453000>oh yeah those took forever
14:45<V453000>I am at a stage of hating my previuos 32bpp work atm
14:45<V453000>playing aroudn with cubes
14:45<V453000>and I love it
14:45<@Alberth>oh, you're getting better at it :)
14:45<V453000>didnt put it into the game just yet, but I think it will fit greatly
14:45<V453000>also it is easy to keep nice consistency of the project
14:46<V453000>and the best and most key thing - it is similar to pixel drawing. Not just in the fact that I pull boxes around one by one, but also because Everything I make being hand made, it makes nicer results
14:46<V453000>just plopping textures on things is not as nice
14:47<@Alberth>looks splendid, not obviously rendered
14:48<V453000>what do you mean? :D it is rendered
14:48<V453000>you mean it comes more to the style of pixels?
14:48<@Alberth>I know, but it doesn't look that way
14:49<@Alberth>it looks very organic
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14:51<V453000>I also love making it, it is like pixel drawing in 3D, or even like playing the game, adjusting things in a tile-ish pattern
14:52<V453000>and with all the research I did for RAWR, making the boring and tedious parts is relatively quick and easy as well :)
14:53<@Alberth>it takes time to find ones style of doing things :)
14:53<V453000>yes :)
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15:05<andythenorth>V453000: I am massively +1 to this style
15:06<andythenorth>do you have an Android device?
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15:09<V453000>blackberry and windows
15:09<andythenorth>that game is straightforward and nice art
15:09<V453000>omfg :D
15:09<andythenorth>landscapes are quite similar to TTD
15:09<andythenorth>snow, desert, temperate
15:10<andythenorth>it uses big and small cubes
15:10<andythenorth>you can model your own vehicles too
15:10<V453000>minecraft is simple and the textures up close look ugly, but in the bigger picture it is nice
15:10<andythenorth>minecraft, the art isn’t the paramount thing
15:10<V453000>and systematic - also in the colours part. Having colours look consistent it tough with textures for a large set
15:10<andythenorth>it’s not bad, but it’s not foremost
15:11<V453000>sure I know :)
15:11<V453000>I am just talking about the graphical style now, not about the game :)
15:11<andythenorth>I mean the graphics
15:11<andythenorth>at least on iOS, they’re good, but not amazing
15:12<andythenorth>hmm, what lacks?
15:12<andythenorth>it’s very practical
15:12<V453000>fun part: I already have 1M polygons :D but proxy objects will help me with that
15:15<andythenorth>V453000: Blocky Roads has some really nice touches, the edges of the landscape blocks are like worn paper
15:15<andythenorth>or like stickers on a cube
15:15<V453000>omfg I read "the edges of the landscape blocks are like porn" end of reading
15:15<V453000>it made perfect sense why would it be so nice
15:16<V453000>but yeah, neat :)
15:16<andythenorth>Zack and Quack is worth a look, kids animation, set in the paper pages of a story book
15:17<V453000>that is quite cool
15:18<V453000>the paperness gives it a really special feel
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15:18<V453000>haha the scene changing animation had to be a mess to model
15:19<V453000>but yeah, fits it perfectly :)
15:19<andythenorth>we’re never going to win at ‘standard’ CGI style
15:19<andythenorth>nobody does in fact
15:19<andythenorth>I look at all the photo-real or high-specular renders and it’s bleargh
15:19<V453000>well it would be "standardly nice" to have OpenTTD in nice realistic graphics
15:20<andythenorth>played Doom recently?
15:20<V453000>but the process of making it isnt exactly great
15:20<andythenorth>20 mins to play episode 1
15:20<andythenorth>worth it
15:20<V453000>like a year ago yeah :D it is awesome
15:21<andythenorth>if you use cubes, you cut your modelling time vastly
15:21<andythenorth>then it’s all down to the textures
15:21<andythenorth>and the lighting
15:21<V453000>that is not entirely true
15:21<V453000>because I intend to use NO textures
15:21<andythenorth>yeah, building with Lego is still slow :P
15:21<V453000>everything is done by cubes only
15:21<V453000>it is just shitload of cubes and it isnt easy to go back once you do something with it
15:21<andythenorth>so every pixel is a coloured cube? :O
15:22<V453000>but it is great fun
15:22<andythenorth>you might want a procedural generator :P
15:22<andythenorth>Eddi|zuHause can write you one
15:22<V453000>no its fine :) I already set up some tools for conforming to shapes
15:22<V453000>nah its ok :)
15:22<V453000>it isnt that long, and I enjoy the process
15:23<V453000>I now have a pipeline where I can create a flat tile of like, a bulldozed tile - and I automatically get all 19 conformed slope variants
15:24<V453000>idk if it is graphically wise to have only one used on all of the slopes, but it is a good start
15:24<V453000>and making just one nice and tiling ... lets see how it goes :)
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15:25<V453000>I kind of miss pixel drawing but if I do pixel drawing, I miss the usability of 3D models
15:25<V453000>this is kind of in the middle :)
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15:36<V453000>nyway, gnight
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16:22<Eddi|zuHause># my life as a mother pheasant plucker is pleasent
16:25<Eddi|zuHause># and nobody's ever heard a pleasant mother pheasent plucker like me say the f-word
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23:49<supermop>idk how i am going to get this done in time to hand off to V to get back to my boss
23:49<Pikka>what are you doing?
23:49<supermop>this guy has little concept of how long this stuff takes, hence why i need v's help to get done in time
23:49<supermop>designing a shop fit out
23:49<supermop>client wants really nice renders
23:50<supermop>beyond what my computer can produce
23:50<supermop>but doesnt want to pay a pro, nor par for his own copy of vray etc
23:50<Pikka>silly clients
23:51<Pikka>and bosses
23:51<supermop>so basically i worked out its cheaper for me to hire someone than to struggle through it billing him the hours
23:51<supermop>but because he doesnt want to subcontract anything out (paranoid NDA)
23:52<supermop>i guess i just have to bill the hours equivalent of hiring a subcontractor and then pay myself
23:52<supermop>but now he has decided to just render my models on his machine instead
23:53<supermop>but my modeles are not properly rigged u as i was planning on paying someone else to do that
23:53<supermop>now how will i explain when i magically produce professional renders in a few days
---Logclosed Sat May 16 00:00:49 2015