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#openttd IRC Logs for 2015-05-19

---Logopened Tue May 19 00:00:53 2015
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06:47<Pikka> beep beep
06:48<V453000>so cute
06:48<Eddi|zuHause>has the typical 32bpp problem of looking too much like a toy due to the shortness
06:49<Pikka>not much more than the real thing :P
06:50<Eddi|zuHause>you can't really trust photos, they're often made with distorting lenses
06:50<Pikka>okay, well
06:51<Pikka>Leyland PD2s were 26 feet long, or a shade under 8 meters
06:51<Pikka>modern buses are about 11-12 meters long
06:52<Pikka>although that photo is actually a 30 foot PD3
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11:45<@Alberth>hi hi
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12:01<frosch123>"nmlc --version" prints a PIL version
12:02<frosch123>should it say pillow version?
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12:03<@Alberth>fair enough :)
12:04<@Alberth>Don't think you can distinguish between the two
12:04<@Alberth>although, for Python 3, there isn't a PIL, probably
12:05<frosch123>from PIL import Image <- well, i guess PIL is not that wrong then
12:06<frosch123>let's address it with the api name :)
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13:20<andythenorth>is it cat?
13:22<frosch123>it looks like coffee to me
13:22<frosch123>cat juice looks different
13:23*andythenorth hopes frosch123 hasn’t made a terrible mistake
13:26<frosch123>yeah, the unicorns get upset if i eat/drink their food
13:29<andythenorth>how does the rocking horse feel about it?
13:30<frosch123>does your cat have a rocking horse?
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13:45<andythenorth>it rides it around
13:45<andythenorth>making clip-clop noises
13:47<andythenorth>there must be a better way
13:48<andythenorth>(1) the hide_sprite expressions are slow to expand
13:48<andythenorth>(2) it’s daft
13:48<andythenorth>(3) it hits the register limit if any more date graphics are added
13:48<andythenorth>sorry, it is just a wall of spritelayouts
13:48<frosch123>put the "hide_sprite" into a register
13:49<andythenorth>that was one thought
13:49<andythenorth>the repeated spritelayouts only vary by the actual sprite
13:49<frosch123>put all the sprites into a single spriteset
13:49<frosch123>so you only need one layout
13:49<andythenorth>I just don’t know how to do it yet :)
13:50<andythenorth>the required sprites are all defined in the python compile, so changing the templating to use them should be trivial
13:50<andythenorth>if I can figure out what’s needed :)
13:58<@Alberth>hehe, nice pre-condition :)
14:00<andythenorth>default :P
14:02<andythenorth>if I want the value for a STORE_TEMP() to be conditional, I need to branch switches? No other way?
14:03<andythenorth>nml docs has an example that stacks ternary op on a “condition ? new : previous” approach
14:03*andythenorth ponders
14:04<andythenorth>is the repeat that builds the spritelayout, need to convert that to switch(es)
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14:39*andythenorth works on it
14:42<andythenorth>STORE_TEMP(value, register), register is always an int?
14:42<andythenorth>NML won’t expand identifiers and auto-assign numbers?
14:46<@Alberth>no idea what that means :)
14:47*andythenorth should write better questions
14:49<Eddi|zuHause>anybody lost a solid gold AK-47 while visiting St. Petersburg?
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14:53<Rubidium>right... rich enough to afford a gold (and therefor pointless) gun, but poor enough to have to take a cab
14:53<Johnnei>Priorities :p
14:54*andythenorth has boxed himself into a corner
14:55<andythenorth>I will spend much more time unpicking this than I will save in compiles :)
14:55<andythenorth>but it will be more correct
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15:00<qwebirc31196>starbud here
15:00<qwebirc31196>happy did you see this one?
15:01<Eddi|zuHause>looks terrible
15:03<andythenorth>if I’ve started thinking in trees, does that mean I’m growing a programmer brain?
15:03*andythenorth was worried
15:04*andythenorth is not programmer
15:04<Eddi|zuHause>just that you're missing the wood
15:04<andythenorth>if you have a tree-shaped hammer, is everything a wooden nail?
15:06*andythenorth is develoloper
15:10<Johnnei>anythenorth codes lolcode :p
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15:50<andythenorth>one day I’ll learn how to teach make
15:50<andythenorth>then I can teach it the actual deps
15:50<andythenorth>and stop relying make clean
15:51<andythenorth>* on
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16:16<mczapkie>Good Evening
16:17<mczapkie>I found following dbg error in logs: industry_cmd.cpp:2052: Backupped value was not restored!
16:18<mczapkie>does anybody know, what can be a cause?
16:19<frosch123>you canceled map generation
16:25<mczapkie>exactly, during industry generation loop (if industry number is high)
16:25<frosch123>no problem then :)
16:26<mczapkie>I got some desync lately and was suspicious that my industry newgrf is a cause
16:26<frosch123>it's caused by the way the canceling is implemented
16:26<frosch123>industry grfs are pretty safe wrt. desyncs
16:27<frosch123>usually only vehicle grfs cause trouble
16:27<mczapkie>even if some temp/perm registers are in use?
16:27<frosch123>yes, we hardened that :)
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16:28<mczapkie>it is great, that these desync are not my problem :)
16:29<mczapkie>probably xUSSR set and its sophisticated running cost calculation
16:29<frosch123>anyway, if you want to help finding the desync
16:29<frosch123> <- see section 2.1 and 2.2
16:30<frosch123>desync caused by vehicle grfs are usually detected with 2.1
16:31<mczapkie>yes, I know procedure, but usually I run off resources before desync is recorded (if savegame is dumped)
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16:33<mczapkie>but cache debugging is a good idea - section 2.1 is doable (in terms of limited quota)
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16:40<andythenorth>“when you have a python, everything looks like an iterable"
16:49<SpComb>you can do anything with a for loop
16:50<andythenorth>list comprehension
16:50*andythenorth back to making FIRS faster
16:50<andythenorth>this 3 hours work might shave 6s off the compile :P
17:01<mczapkie>I dont understand, why tractive effort for all USSR locomotives is decreased if compared to real prototypes
17:02<+michi_cc>andythenorth: Daily compiles for the next five years should do it: :)
17:02<andythenorth>that chart again :)
17:03<andythenorth>also, doing it right is better sometimes
17:03<andythenorth>no matter how long it takes :P
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17:11<mczapkie>Let me take a French leave...
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17:21<luaduck>are there any known server side crashes in 1.5.0? we've crashed twice in three days in UpdateVehicleTimetable
17:25<frosch123>none wrt. that function
17:25<frosch123>there is a known crash caused by roadrunnerai
17:25<frosch123>and a known crash by loading old savegames (should not affect a server)
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18:04<Eddi|zuHause>this picture makes my brain hurt :/
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21:04<Gantradies> erm.
21:04<Gantradies> bit of an odd question
21:05<Gantradies> is there somewhere where i can nab the 1.4.4 Winx64 stable installer srtill?
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21:05<Gantradies> our server's running 1.4.4 and i dont know linuix well enoguh ot update it wityhout the fear of screwing something up ( our admin insisted on a linuix console session, something aobut less load)
21:06<Supercheese>there should be
21:06<Gantradies>first look on the site only has donwloads for the new version available, and im still sleepy right now
21:07<Gantradies>thank you!
21:07<Supercheese>or you can choose a closer mirror if you aren't in the US
21:07<Gantradies> any major changes in the new version i sohudl know aobut? oyuk now, anything big?
21:08<+glx>it should pick the closest one if you remove the us. part
21:08<Supercheese>yeah was copypasted before I could edit
21:08<Supercheese>could/thought to
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23:55<supermop>quiet day
---Logclosed Wed May 20 00:00:54 2015