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#openttd IRC Logs for 2015-05-28

---Logopened Thu May 28 00:00:05 2015
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01:12<solatis>jesus, setting up a self-regulating network with cargo is extremely complicated
01:26<solatis>feels a lot like coding ASM :)
01:28<solatis>now if someone could please implement labels in order lists, i would be very happy :)
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01:43<Pikka>guten morgen and custard
01:46<Pikka>andythenorth, my AI assumes that passengers are cargo 0, hooray :)
01:48<andythenorth>yay
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02:43<Flygon>solatis: Shh, you're gonna make the Sonic hacking community dig deeper
02:43<Flygon>And release Sonic 1/2 disasms
02:43<Flygon>In OTTD .sav form
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02:49<supermop>good afternoon for a beer in melbourne
02:50<solatis>Flygon: haha
02:50<peter1138>supermop, always is
02:54<solatis>Flygon: well really, labels are almost necessary at this point. i'm creating loops in my order lists just the way you would create loops in ASM
02:54<solatis>it just really is more of "jump to line X" instead of "jump to label X", in which a label would be so much more clear.. :/
02:54<supermop>peter1138: true, but some days are more of an ale day
02:55<supermop>and others are more of a different type of ale day
02:56<peter1138>Ale is beer...
03:33<supermop>lager doesnt count
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04:07<peter1138>Lager is beer.
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04:13<supermop>but not as good
04:17<solatis>anyone has any pointers on good techniques to distribute cargo over multiple destination stations in a single order list, without using CargoDist ?
04:18<solatis>for example, i am looking for something similar like a round-robin technique
04:19<solatis>or alternatively, an 'unload only X cargo' instruction
04:22<solatis>ohhh i just thought of such a dirty hack
04:22<solatis>i could use a train's age
04:22<solatis>go to order 1 if age < 5, go to order 2 if age < 10, go to order 3 if age < x, else replace vehicle
04:25<Eddi|zuHause>i have a feeling you're overcomplicating things
04:26<solatis>well i'm trying to make a self-regulating network
04:26<solatis>OF COURSE i'm overcomplicating things
04:26<solatis>:p
04:31<Eddi|zuHause>wasn't the idea of a self-regulating network based on there being only one single order in the order list, and everything else guided by signals?
04:33<peter1138>supermop, no argument there, as my recycling bin of empty ale bottles shows...
04:34<solatis>Eddi|zuHause: hmm that's a different version than i've been reading
04:34<solatis>http://wiki.openttdcoop.org/Self-regulating_Network
04:35<solatis>i think you're talking about http://blog.openttdcoop.org/2012/07/07/orderless-multi-cargo-srnw-my-first-article/ ?
04:38<Eddi|zuHause>i'm not thinking anything, because every time such a discussion comes up i skip over it...
04:38<solatis>ok then
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05:07<supermop>off to a kiwi beer place for that ale
05:07<supermop>no longer afternoon though
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06:08<Pokka>hmm
06:08<Pokka>why is my AI's one-way road building failing?
06:08<Pokka>no error or crash, just nothing happening.
06:11<Eddi|zuHause>if nothing is happening, i first chech whether i run the same copy as i edited
06:11<Eddi|zuHause>*check
06:11<Eddi|zuHause>then i add debug statements whether the piece of code is actually executed
06:12<Pokka>indeed
06:12<Pokka>now it works, but something weird happened :D
06:13<Eddi|zuHause>at least weird you can debug :)
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06:44<Eddi|zuHause>@calc 590*1.024
06:44<@DorpsGek>Eddi|zuHause: 604.16
06:45<Eddi|zuHause>@calc 590*1.024**2
06:45<@DorpsGek>Eddi|zuHause: 618.65984
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12:20<frosch123>someone uploaded a screenshot in tif format :o
12:21<@Alberth>A really simplistic copy/paste tool?
12:21<frosch123>i don't see i have seen that format in the past 15 years
12:21<frosch123>*think
12:28<Eddi|zuHause>man, the youtube suggestion algorithm is terrible...
12:29<Eddi|zuHause>if you watch a few videos of the same style, all it suggests then is more videos of that style.
12:30<Eddi|zuHause>you'll never watch anything interesting after that, because once you exhausted that area, it keeps sending you in loops
12:33<frosch123>Eddi|zuHause: clear all your history every day and change ips
12:33<frosch123>then you know that you at least watch better stuff than the average
12:34<Eddi|zuHause>that only helps if you're not actually logged into your google account :p
12:34<frosch123>i do not even have a google account
12:35<Eddi|zuHause>i made one when $someone decided that hosting the tracking table on google was a good idea
12:56<frosch123>someone here knows hebrew?
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13:07<Eddi|zuHause>the only thing i know about hebrew is that they reconstructed the dead language because the choices of speaking german (yiddish) or russian, which were the most common languages spoken by jews, were both terrible at the time of the foundation of israel
13:08<Eddi|zuHause>and meanwhile it's just filled with english loanwords
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13:25<@DorpsGek>Commit by frosch :: r27294 /trunk/src/lang (8 files) (2015-05-28 19:25:46 +0200 )
13:25<@DorpsGek>-Fix: Invalid plural references in various translations.
13:26<@DorpsGek>Commit by frosch :: r27295 /trunk/src (strgen/strgen_base.cpp table/strgen_tables.h) (2015-05-28 19:26:53 +0200 )
13:26<@DorpsGek>-Add: [strgen] Default plural subparameter positions for CARGO_xxx string control codes.
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13:37<Eddi|zuHause>i have no idea what that commit message means
13:38<frosch123>maybe try rerandomising the position of "plural"
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14:13<andythenorth>o/
14:14<@Alberth>hi hi
14:19<andythenorth>quiet forums are quiet
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14:34<Wolf01>o/
14:35<Wolf01>how does one could tell exactly if a song is rock or metal?
14:37<Eddi|zuHause>how does one tell exactly whether a colour is green or blue?
14:38<Wolf01>indeed, if you look at a water body you can easily it's both green and blue
14:40<andythenorth>https://www.youtube.com/watch?v=GOJk0HW_hJw
14:40<andythenorth>Rock or Metal?
14:40<frosch123>i don't click it
14:41<frosch123>i fear it's the i-like-trains agani :p
14:41<andythenorth>it’s not a rick-roll either :)
14:41<andythenorth>we are all the I-like-trains-kid :P
14:41<andythenorth>meanwhile, wrt green and blue http://en.wikipedia.org/wiki/New_riddle_of_induction
14:41<Wolf01>eh, it seem rock to me, but also metal and punk seem rock to me
14:41<Wolf01>maybe because they are derived from rock
14:42<frosch123>how about ska then?
14:42<andythenorth>it’s all blues :P
14:42<Wolf01>it's all music :D
14:42*andythenorth might make tea
14:42<Taede>its like sorting fog into boxes
14:43<Taede>without lids
14:43<andythenorth>what if it’s rock before 1988 and metal afterwards?
14:43<andythenorth>or such
14:43<andythenorth>I dunno, time-based predicates seem to bother people
14:43<andythenorth>my philosophy of language lecturer seemed to think they were mind-blowing
14:43<andythenorth>which says a lot about philosophy
14:43*andythenorth did not like philosophy
14:44<Wolf01>andythenorth, my coworker is going to legoland this weekend, what could he buy for me? I was thinking about the mini cooper so I can put it alongside the VW camper
14:44<andythenorth>dunno :)
14:45*andythenorth has few opinions on lego currently
14:45<frosch123>[20:43] <andythenorth> what if it’s rock before 1988 and metal afterwards? <- i also had a thought along that :p
14:45<andythenorth>other than “there is too much in my house"
14:45<Wolf01>in my house too, because I need to stuff everything on my bedroom
14:45<andythenorth>hmm
14:46<andythenorth>just 11 FIRS industries still coded via ‘methods of shame'
14:46*andythenorth should fix some more
14:46<andythenorth>oh
14:46*andythenorth had a question
14:46<andythenorth>can I ask it?
14:46<Wolf01>don't ask to ask :)
14:48<andythenorth>so (the problem): with FIRS on hilly maps, industries tend to concentrate in flat spots
14:48<andythenorth>(possible cause): many industries use a tile-may-not-be-sloped check
14:48<andythenorth>this is to prevent breaking graphics by building tiles at different heights
14:49<andythenorth>(possible solution): different check, all tiles must be same height as N tile
14:49<andythenorth>if a tile is sloped foundations will be shown if needed
14:49<andythenorth>(implementation problem): dunno how to implement that
14:51<Wolf01>that's interesting
14:53<andythenorth>it’s non-trivial, because the tile height is the lowest corner
14:53<andythenorth>but buildings are drawn at the highest corner
14:54<andythenorth>and there is no trivial way to get the tile height of the N tile, it has to be a calculated offset from current tile
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15:20<Wolf01>you might need some pattern recognition, but the only ones are really good at it are humans
15:20<Wolf01>*which are
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16:53<Wolf01>'night
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23:47<supermop>i wish you could timetable depot stays
23:47<supermop>i lose most of my game years to releasing timetabled vehicles
23:48<supermop>if i could have a depot as first or second order could start them all at once and they'd figure it out on their own
23:49<supermop>in stead of hovering over the depot watching the first station and starting each one in correct order to line up with it's slot in existing traffic
23:49<supermop>one per month or whatever
23:53<supermop>would be really helpful for trams, which can't lay-up in a terminus
---Logclosed Fri May 29 00:00:06 2015