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#openttd IRC Logs for 2015-05-30

---Logopened Sat May 30 00:00:08 2015
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01:30<supermop>yo
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01:53<andythenorth>o/
02:02<Supercheese>oh my, an andy
02:06<andythenorth>hmm
02:06<andythenorth>FIRS quarry has no snow
02:06<andythenorth>why does anybody use this crappy grf?
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02:29<Supercheese>probably because everyone plays temperate anyway
02:30<Supercheese>except after 3 AM, when everyone plays toyland
02:36<Flygon>Supercheese: I'll become a millionaire, and pay for a future where climates aren't a thing in OTTD anymore :p
02:36<Flygon>Just two climate choices!
02:36<Flygon>"Standard" and "Toyland" :P
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02:44<Supercheese>you mean "Normal" and "Awesome"
02:55<sla_ro|master>lol
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04:03<andythenorth>hmm
04:03<andythenorth>remove the clay pit and quarry from FIRS?
04:13<Supercheese>wherefore?
04:17<andythenorth>they’re broken
04:18<andythenorth>game can’t place them reliably
04:21<Pokka>"reliably"?
04:31<andythenorth>weliably
04:31<andythenorth>eh, PBI clay pit is teeny-tiny no?
04:31<andythenorth>maybe htat
04:31<andythenorth>that *
04:33<Supercheese>surely the hillside-only PBI gravel pit has tougher placement
04:34<andythenorth>ah PBI
04:34<andythenorth>the finest industry set
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04:36<Pokka>can't place them because they're too big?
04:36<Pokka>hmm
04:37<Pokka>might be a problem for me later :)
04:37-!-Pokka is now known as Pikka
04:37<andythenorth>too big
04:37<andythenorth>and can’t use foundations
04:37<andythenorth>currently every tile must be absoutely flat
04:38<Pikka>how hard would it be to draw/code floppy versions? :D
04:38<andythenorth>only way game can place them reliably is via terraforming
04:38<andythenorth>and that means no tile location cb :P
04:38<andythenorth>which is undesirables
04:38<andythenorth>hmm
04:38<andythenorth>floppy versions?
04:38<andythenorth>rocks and stuff, terrain adaptive?
04:38<Pikka>yes
04:39<andythenorth>how many tiles are there?
04:39*andythenorth docs
04:39<andythenorth>19? http://newgrf-specs.tt-wiki.net/wiki/NML:List_of_tile_slopes
04:40<andythenorth>would need maybe 3 sets of sprites?
04:40<andythenorth>ground -> rocks, rockface, rockface -> ground
04:40<andythenorth>57 sprites
04:40<andythenorth>about the same as when I did river shores :(
04:41<andythenorth>that week sucked
04:41<andythenorth>renderiser? o_O
04:44<Supercheese>use toffee quarry sprites
04:44<Supercheese>smaller layout
04:44<andythenorth>:P
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05:53<andythenorth>hmm
05:53<andythenorth>could I split the processor from the pit?
05:53<andythenorth>http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html#clay_pit
05:53<andythenorth>leave a 1 tile gap?
05:53<andythenorth>this would increase the number of possible sites
05:53<Hiddenfunstuff>Do it
05:53<Hiddenfunstuff>At also lets you run station/tracks through the gap then?
05:56<andythenorth>yes
05:57<Hiddenfunstuff>also why is there water in teh pit?
05:58<@Alberth>it just rained
05:59<Hiddenfunstuff>logical
06:00<Hiddenfunstuff>is there any station newgrf that goes well with firs?
06:00<andythenorth>water is easier to draw than rock
06:00<@Alberth>in general, it's ground water I guess
06:00<andythenorth>drawing > reality, by some large degree
06:00<andythenorth>CHIPS for FIRS
06:01<frosch123>Hiddenfunstuff: chips
06:01<Hiddenfunstuff>hmm ok
06:01<andythenorth>http://www.tt-forums.net/viewtopic.php?f=67&t=53362
06:01<andythenorth>wow, CHIPS is old :O
06:01<andythenorth>someone should update it
06:01<Hiddenfunstuff>starting out new game right now and thinking what newgrfs put on
06:01<@Alberth>ISR ?
06:02<Hiddenfunstuff>CHIPS is still younger than my IRC client's last build version
06:02<@Alberth>but chips looks good with the firs industries, same tiles etc
06:03<peter1138>Chips look good with fish.
06:03<peter1138>Oh wait, that was the joke :(
06:03<@Alberth>it doesn't last long, I bet :)
06:03<andythenorth>‘joke’
06:03*andythenorth will not be starting a standup career
06:04<Hiddenfunstuff>December/2008 last build meh..
06:04*andythenorth must to kid stuff
06:04<@Alberth>you can take the sources, and build it again
06:04<andythenorth>bbl
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06:04<@Alberth>bye
06:05<Hiddenfunstuff>why should i bother if it works
06:05<@Alberth>it's less old then :p
06:05<Hiddenfunstuff>doesnt matter in my use
06:05<Hiddenfunstuff>if it connects to servers and is capable of showing multiple rooms at time.. its fine
06:05<Hiddenfunstuff>also ISR seems to be quite old.. 2005
06:06<frosch123>i quite sure there was an update even this year
06:06<@Alberth>stuff that's 7 years old, connecting to the internet... sounds dangerous :)
06:06<frosch123>+am
06:06<Hiddenfunstuff>7 years aint even old
06:07<frosch123>Hiddenfunstuff: isr 1.0.2 is from 2015-02-09
06:07<Hiddenfunstuff>I have 0.98
06:07<Hiddenfunstuff>2005
06:07<frosch123>lots of stuff changed till then :p
06:07<frosch123>but yes, isr was sleeping from 2005 to 2011 or so
06:08<Hiddenfunstuff>Why is there no update button in the ingame downloader thingy
06:08<frosch123>there is?
06:09<Hiddenfunstuff>I dont see one
06:09<Hiddenfunstuff>do i manually have to go delete the old isr and then download it again..
06:09<frosch123>no
06:09<frosch123>just press "select updates" and click "download"
06:10<frosch123>then go to newgrf screen, and click "upgrade profile" or similar
06:10<frosch123>though... speaking of old software :p maybe you are running also a 5 year old ottd :p
06:10<frosch123>newer isr require newer ottd
06:12<Hiddenfunstuff>I did update OpenTTD few days ago from 0.7 to 1.5.1
06:13<frosch123>well, "select upgrades" is the left button directly under the download list
06:15<frosch123>and if you are running 0.7, it won't offer you to update isr, because isr requries otd 1.3 or so
06:16<Hiddenfunstuff>Didnt i just say i updated to 1.5.1
06:17<Hiddenfunstuff>oh theres that button
06:24<@Alberth>"update" means different things to different people, we can't look what you are doing
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06:52<Flygon>Welll
06:52<Flygon>We can
06:52<Flygon>But he's not streaming atm
06:54<@Alberth>?
06:56<Hiddenfunstuff>?
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07:15<Eddi|zuHause><andythenorth> floppy versions? <-- at least provide sloped versions of the outer rim tiles
07:16<Eddi|zuHause>if you want to keep the water
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07:18<@Alberth>try again when he returns :)
07:19<Eddi|zuHause>he can read logs, i suppose :p
07:19<@Alberth>I don't know if he does :)
07:20<Eddi|zuHause>in any case, it's better i say this now, before i forget it again.
07:20<@Alberth>:)
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07:38<supermop>ive always thought the same, Eddi|zuHause
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10:17<@Alberth>hola
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10:35<andythenorth>o/
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10:57<jjavaholic>what does load percent represent?
10:58<andythenorth>percent loaded?
10:58<jjavaholic>how is that calculated?
10:59<andythenorth>100 * (amount loaded / capacity)
10:59*andythenorth assumes
10:59<andythenorth>you think it has a rounding error or something?
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11:00<@Alberth>of course it has
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11:06<jjavaholic>some engines have capacity is this included in the calculation?
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11:08<@Alberth>of course
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11:16<jjavaholic>cause it doesn't seem to match?
11:19<jjavaholic>I had a conditional order jump which was to balance airplanes between two high volume airports which conditional jump would you use cause I don't think load percent is working
11:19<@Alberth>please show us, otherwise we cannot do or say anything useful
11:19<@Alberth>ie we cannot see your screen, we cannot read what you think
11:28*andythenorth wouldn’t use a conditional order jump :P
11:28<@Alberth>with high volume, it's probably overkill
11:29<jjavaholic>I always thought that the high wait loop above airports increased probabilities that planes crash
11:32<jjavaholic>I probably meant high frequency but it probably a bit of both
11:37<@Alberth>more aircraft landing means more crashes of course
11:45*andythenorth faffs with quarry
11:46<andythenorth>I dunno, delete it I reckon :P
11:47<@Alberth>you cannot keep it as a side-chain or so?
11:48<@Alberth>I have quite flat world in general, not much trouble with pits afaik
11:49<andythenorth>I’m going to mitigate the problems
11:50<andythenorth>not totally, but a bit
11:51*andythenorth hopes :P
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12:48<@Alberth>I'll hope too
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13:23*andythenorth provides more layouts, with differing orientations
13:23*andythenorth increases the number of clusters, and maximum distance between industries
13:23*andythenorth splits the processor tiles from the pit tiles, and allows the processor on slopes
13:25<@Alberth>make two smaller one with processor in the middle?
13:27<@Alberth>you could make it a coastal industry :)
13:35<andythenorth>I could redraw the pit to be 1 row of tiles smaller
13:35<andythenorth>think George did that already
13:37<andythenorth>4x4
13:37<andythenorth>possibly better
13:39<@Alberth>could work, many default industries are also that size
13:45*andythenorth tests
13:55<andythenorth>can you see the join? https://dev.openttdcoop.org/attachments/download/7303/quarry_4x4.png
13:55*andythenorth has redrawn nothing so far
13:55<andythenorth>just cut a row out
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14:02<@Alberth>euhm 4x4? 5x4
14:04<andythenorth>obiwan
14:04<andythenorth>oops
14:04<andythenorth>previously 6x4 :)
14:06<@Alberth> http://devs.openttd.org/~alberth/cut.png the little sand-gap looks a bit weird, so I think this is what you did
14:07<andythenorth>yup
14:07<@Alberth>but it's not distracting
14:07<andythenorth>back of the truck is missing some pixels too
14:07<andythenorth>not hard to fix that join
14:07<Hiddenfunstuff>nice
14:07<andythenorth>and the truck needs some work anyway
14:08<Hiddenfunstuff>its now prettier than earlier
14:08<@Alberth>and it still looks like a nice pit to me
14:08<andythenorth>the aspect ratio is better
14:18<andythenorth>now some tiles can locate on slopes
14:18<andythenorth>https://dev.openttdcoop.org/attachments/download/7304/quarry_on_slopes.png
14:18<andythenorth>it’s possibly enough to tip the balance from “can’t locate” to “locate"
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14:20<@Alberth>at least it gives a lot more placement options
14:25<andythenorth>currently there are two processor options
14:25<andythenorth>just one is enough, but with 4 different placements relative to the pit
14:25*andythenorth will change
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15:48<@Alberth>gn
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17:12<Jimmy_Bignuts>how does one call for an administrator to check out an active game?
17:12<Jimmy_Bignuts>my path was blocked yesterday and the experience was rather irritating
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17:35<Eddi|zuHause>https://www.youtube.com/watch?v=Enj-YubYwls
17:42<Eddi|zuHause>Jimmy_Bignuts: that depends on which server you are on.
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21:33<Jimmy_Bignuts>rededit i think
21:33<Jimmy_Bignuts>or somethign like that
21:33<Jimmy_Bignuts>do those games get recorded?
21:36<ST2>usually most communities have commands to call and admin, try !help or !commands (to call an admin it's usually !admin <reason>)
21:36<ST2>but I'm not aware with reddit commands, sorry :(
21:37<sim-al2>Hey some user named Jimmy_Bignuts is on #openttd
21:37<sim-al2>errrr the reddit channel is #/r/openttd
21:37<sim-al2>Brain is crossed sorry
21:39<sim-al2>yeah we have !admin
21:40<ST2>was talking by heart, to Jimmy_Bignuts get some help... if he still needs it ^^
21:41<Sylf>recording the game - if the server keeps enough autosaves, that would be the closest thing to the actual record of the game itself
21:43<Jimmy_Bignuts>that is unfortunate
21:43<sim-al2>It's likely that any autosaves are gone by now
21:43<Jimmy_Bignuts>yesterday i had my path blocked by an opponent
21:43-!-mode/#openttd [+v DorpsGek] by ChanServ
21:43-!-mode/#openttd [+v planetmaker] by ChanServ
21:43-!-mode/#openttd [+o Rubidium] by ChanServ
21:43<Sylf>train path? truck/bus path?
21:43<Jimmy_Bignuts>you can tell it was legit, because you can see my commencement, followed by him blocking me 360 degrees
21:43<Jimmy_Bignuts>blocked me in two ways
21:44<Sylf>oh, actual sabotage
21:44<Jimmy_Bignuts>nah he had good coal mine, so i built a station next to his
21:44<Jimmy_Bignuts>then as i build in from one way, he blocks it.
21:44<Jimmy_Bignuts>so i build another station and try going out the other way
21:44<Sylf>does reddit allow resource sharing?
21:44<Jimmy_Bignuts>he blocks that to
21:44<Jimmy_Bignuts>then he blocks it all around me so i am stuck
21:45<Jimmy_Bignuts>well the other guys said primary industries are meant to be shared
21:45<Sylf>http://www.reddit.com/r/openttd/comments/1d50mg/rules_for_openttd_servers/
21:45<Sylf>Read their server rules
21:46<Jimmy_Bignuts>2) Blocking other players
21:46<Jimmy_Bignuts>Intentionally blocking other players is strictly forbidden. If you're trying to build and you notice that someone else might be getting in your way, try to work it out with each other.
21:46<Jimmy_Bignuts>i was not on his way, he was already there
21:46<ST2>"This is why primary industries are fair game for all companies." <<-- I guess that includes coal mines ^^
21:46<Jimmy_Bignuts>so i start building a station on opposite side, and he saw it and started getting funny
21:46<Jimmy_Bignuts>when i tell him why he did it
21:46<Jimmy_Bignuts>he said i was stealing his coal
21:46<Jimmy_Bignuts>LOL
21:47<Jimmy_Bignuts>so talk about a subtle admission of blocking
21:47<Sylf>ah. different definition of stealing
21:47<Sylf>on some servers, that's stealing. on reddit, it's competition
21:47<Jimmy_Bignuts>you kiddin me
21:49<Sylf>either way, like sim-al said, talking in #/r/openttd will be more helpful than talking about that here
22:01<Jimmy_Bignuts>another thing i dont like about this game is that some levels block aircraft
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22:47<Sylf>airplanes are virtually no-brainer money printing machines
22:47<Sylf>plop 2 airports at 2 far end of the map, add planes, $$$$$$$$$$$$$$$$$$$$$$$$$$$$
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23:16<Jimmy_Bignuts>airplanes are part of transport
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---Logclosed Sun May 31 00:00:09 2015