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#openttd IRC Logs for 2015-06-06

---Logopened Sat Jun 06 00:00:17 2015
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01:06<supermop>hello
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02:23<Wolf01>moin
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02:29<supermop>new builders yard
02:29<supermop>looks more city apropriate
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02:59<kamnet>Good morning to anybody awake
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03:16<supermop>hmm house guest's home brewed beer gives a bit of a headache
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03:25<kamnet>Doh, that's not good
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03:26<supermop>oh well
03:33<kamnet>http://xkcd.com/1534/
03:34<@planetmaker>moin
03:35<@planetmaker>kamnet, give yourself and a few friends of yours the pleasure to actually test that: everyone brings his or her favourite beer, then they're served anonymously to everyone and then have everyone try find their favourite one from the whole selection. You might be in for some surprises
03:35<@planetmaker>I've tested it and results were ... yeah, surprising :)
03:36<kamnet>I don't consume alcohol, actually. I've tried a few times and just the smell ends up making me nauseous. :(
03:38<kamnet>I also have psychological hangups over potential intoxication.
03:40<kamnet>So I don't get invited to parties :/
03:44<@planetmaker>intoxication is definitely one of C2H5OH's effects... it all depends on quantity and how to deal with it, though :)
03:47<kamnet>It makes me really sleepy. It also trashes my blood sugar, not a good deal for a diabetic. So, while I'm afraid that I will loose my good common sense, in actuality I'll likely black out from a sugar-induced coma and potentially not wake up.
03:47<kamnet>So, HI, how's your day going? :D
04:08<@planetmaker>:) So far so good. Got the duck which I wanted :D
04:36<@Alberth>quak quak
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04:40<andythenorth_>o/
04:41<Wolf01>Gnomoria v0.9.18 RC22 release <- but why?
04:41<Wolf01>o/ andy
04:41<Wolf01>o/ Alberth
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04:52<kamnet>You have a duck planetmaker? Interesting.
04:53<@planetmaker>I bought duck to prepare for dinner tomorrow
04:53<@planetmaker>:) duck breast with peanut - orange sauce
04:53<@planetmaker>yummi :)
04:57<Taede>mornin
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05:01<kamnet>Ooooh... now I'm hungry. I've never had duck.
05:04<frosch123>isn't that standard at chinese places
05:04<frosch123>i have never been at a chinese place without having some bit of duck
05:18<supermop>sounds a bit stereotypical frosch123
05:24<kamnet>None of the chinese places I go to have duck. not quite as common
05:24<supermop>i've found chinese places tend to focus on one region or cusine
05:25<supermop>duck is only really common at more traditional bejing style restaurants
05:25<supermop>most american towns tend to have more casual cantonese or sichuan places
05:26<supermop>im on my way to shanghai dumpling place right now actually
05:26<supermop>going to get some xiao long bao
05:27<supermop>kamnet: surely you can get wild duck in KY?
05:28<kamnet>Probably at a specialty shop or higher end grocery store.
05:28<supermop>how about going out to get it yourself,?
05:28<supermop>not sure when duck season actually is though
05:28<kamnet>Well yeah. If I owned a hunting rifle and was approved for a hunting license.
05:28<supermop>i've never been hunting
05:28<supermop>me neither
05:29<kamnet>I could do it if I have to, but it's not my inclination.
05:29<supermop>ok gotta run to dumplings
05:29<supermop>good luck finding duck!
05:29<supermop>(it's good buy pretty fatty, save the fat to fry potatoes in)
05:32<@planetmaker>yup, that's the plan. I ordered it at my local butchers
05:33<supermop>just missed the tram
05:49<kamnet>DOH
05:49<kamnet>no dumplings for you
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06:26<Eddi|zuHause>duck isn't really that good.
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06:51<frosch123>they are cute though
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08:37<@Alberth>moin
08:38<andythenorth>o/
08:45*andythenorth ponders animating the oil refinery flare
08:46<@Alberth>seems a bit obligatory :(
08:46<andythenorth>it tries to use palette animation
08:46<andythenorth>but palette animation is no longer functional for me
08:47<andythenorth>so I might animate the same effect, but with moving pixels
08:47<@Alberth>makes sense, coming from 8bpp
08:47<@Alberth>hmm, yeah, I disable full animation pretty quickly usually
08:48<@Alberth>water is too distracting (with the original baseset already) to me
08:48<andythenorth>ah
08:48<andythenorth>I disable it because it makes the game unplayable :)
08:48<andythenorth>significant lag
08:49<@Alberth>32bpp is probably doing a lot of stuff to implement it
08:50<@Alberth>makes me wonder, would that be something you can offload to the GPU?
08:52<peter1138>Yes, if the graphics engine was designed for modern GPUs...
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10:56<@planetmaker><Alberth> [12:50:04] makes me wonder, would that be something you can offload to the GPU? <-- I think that would be wonderful. We would need some NewGRF extension / change though:
10:56<@planetmaker>currently a NewGRF can query the animation state / frame. With offloading to GPU we would need let go of that and just have it animate the stuff with a given sequence and speed - and the gamestate would simply not care which of the images is currently displayed
10:57<@planetmaker>For most things that would totally suffice. I mean... why would the oil refinery care which of the 3 flames is currently shown? Double production when oil is delivered when flame1 is shown? That's bolloks anyway :D
10:58<@Alberth>makes you wonder what the use case for adding it was :)
10:59<@Alberth>but you have frames, even for animated water / flames? :o
11:01<andythenorth>nah
11:01<andythenorth>palette cycle
11:01<@Alberth>I expected that indeed
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11:02<@Alberth>but it may be tmwftlb, too few pixels are done like that
11:04<@planetmaker>yes, there's the palette cycle animation. But animation w/o palette cycle has frames. And those are part of game state
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11:05<@Alberth>that makes sense
11:05<@Alberth>although I agree that in general, a newgrf wouldn't care for the frame
11:08<@planetmaker>yup
11:09<@Alberth>would be fun, increase output if you provide cargo at just the right moment :p
11:10<@Alberth>nobody will expect that to hapen :)
11:12<@planetmaker>yeah, it's those funky newgrf things you can do. Like 10% price reductions on mondays in February 1930...1933 or so :P
11:12<@planetmaker>and no acceptance on Fridays :P
11:14<@Alberth>nobody will even notice that, better take 3 weeks of in summer or so :)
11:14<@Alberth>*off
11:14<@planetmaker>yup :)
11:17<@Alberth>fyi I am doing my (N+1)th attempt to get further with nfo, and made http://devs.openttd.org/~alberth/newgrfspecs.rst
11:17<@Alberth>no idea where to go from here :)
11:17<andythenorth>the newgrf needs to know the animation frame btw
11:17<andythenorth>so it can animate
11:18*andythenorth reads alberth’s rst
11:20<@Alberth>it's not like there is anything in it that's new :)
11:21<@Alberth>except maybe the regrouping
11:28<andythenorth>makes sense
11:30<@Alberth>at least, it's a departure from the usual action-number based order
11:32<@Alberth>and it worked for me at least to see some structure and relations between the numbers
11:34<andythenorth>hmm
11:35<andythenorth>finding sound effects for FIRS is tricky
11:35<andythenorth>I was going to buy some, but the licenses tend to be synchronisation only
11:35<andythenorth>which isn’t going to fit GPL
11:39<@Alberth>:(
11:40<andythenorth>nvm
11:42<@Alberth>it's a pity
11:42<@Alberth>perhaps you could ask at the forum?
11:42<andythenorth>or record some :P
11:43<@Alberth>that would work too
11:43<@Alberth>bring the wife and the kids to a mine to record some sound :)
11:43<andythenorth>I don’t have a good enough mic currently
11:46<Hiddenfunstuff>what do you need?
11:47<andythenorth>industry sounds
11:47<andythenorth>sheep, cows, seagulls
11:47<andythenorth>axes chopping
11:47<Hiddenfunstuff>ah
11:47<Hiddenfunstuff>surely theres some royalty free effects available?
11:49<andythenorth>license usually prohibits redistribution
11:49<Hiddenfunstuff>is it counted as redistribution if its used in something?
11:50<andythenorth>that’s synchronisation
11:50<andythenorth>which is allowed
11:50<andythenorth>it’s the distribution of sources that is the problem
11:51<Hiddenfunstuff>sources as in source of a newgrf or what?
11:51<andythenorth>sources of the newgrf
11:51<Hiddenfunstuff>aj
11:52<Hiddenfunstuff>if only had somekind portable good quality mic.. could go running around the places for interviewing cows and other animals for you
11:55<andythenorth>:)
11:55*andythenorth does not have a mic either
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12:06<frosch123>Alberth: https://paste.openttdcoop.org/poqeubwvu
12:08<@Alberth>thanks!
12:14<@Alberth>that will need time to 'process' :)
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12:25<frosch123>Alberth: https://paste.openttdcoop.org/pcjb2md75
12:27<@Alberth>:O more goodies! :)
12:27<frosch123>tried to make it sound funny :p
12:30<@Alberth>happy newgrfs are always good to have :)
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12:43<romazoon>hi
12:46<romazoon>am i the only one seeing wrong behavior with the "timetable" ? problem like : if you set a speed limit it will also set the travel time that was pre-filled.
12:48<romazoon>also is there still development on that side cause it seems to miss some usefull "button" : like erase all the timetable, set all the timetable with the pre-filled time, set the same waiting time at all "stations", etc...
12:49<romazoon>so i m just wondering if those are known "problem and missing features" or if i should fill a flyspray report.
12:51<@Alberth>is there an issue about it already ?
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12:53<romazoon>well let s imagine train are running...they prefill timetable.... now i decide i want my train to simply drive slower, if i set the speed limit. the prefilled time become the "fixed travel time"...but it was measured against a faster speed since the speed limit was not set yet
12:54<romazoon>so i don t think that s a normal behavior, my other "problem" are yes more like feature request more than problem
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12:55<romazoon>sorry... i missunderstood...last time i checked i haven t found any issue related to that on flyspray (but i might be a bad "searcher")
12:57<@Alberth>I tried using the time table a few times, but so far I found it quite useless
12:58<@Alberth>I wonder what 'speed limit' is doing there
13:00<@Alberth>well, fair enough, feel free to make an issue if you believe it's not covered already
13:00<romazoon>i find it pretty usefull, and can barely play without it ( i also use auto-separation feature all the time)
13:01<romazoon>i will then ;)
13:03<@Alberth>I usually play industry cargoes, with breakdown enabled
13:04<@Alberth>also, the time needed to establish a pattern takes a long time, and as far as I understand it, you cannot just add more trains without setting it all up again
13:06<@Alberth>perhaps time tables aren't that useful when you just do 'full load'
13:06<romazoon>yes true, breakdown might make it impossible to use them (or with really big "extra" time)
13:08<romazoon>the point for me of timetabling, it s only to make sure my trains that shares orders are not pilling behind each others, and yes mostly used for passengers
13:09<romazoon>but i found it very usefull in some case with freight (without full load), keeping rating high, limiting need for infrastructure (where trains can wait...cause they don t need to wait anymore)
13:10<romazoon>so if there was not "autoseparation"...i would not use timetabling at all
13:13<romazoon>and i don t find it so painfull to "reset a start date" when i add more trains, i wish too though that when "the new trains" would arrive at 1st order they would set that as a start date
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15:45<mczapkie>Good Evening
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15:50<Taede>ello
15:53<mczapkie>Can anybody help with new railtrack problem? Catenary is not displayed, I dont know why
15:54<mczapkie>railtype_flags are sets to bitmask(RAILTYPE_FLAG_CATENARY) and appropriate sprites are defined in graphic section (nml code)
15:55<mczapkie>but there is no catenary (sprite aligner shows only terrain and track)
15:59<Taede>you wouldn't happen to have catenary transparancy turned on, would you?
16:00<Taede>ctrl+x will bring up the transparancy settings
16:01<mczapkie>unfortunately it is on :)
16:03<mczapkie>I just found some interference with other newgrf (attempt to use invalid sprite ID)
16:06<Eddi|zuHause>then don't use that grf
16:07<mczapkie>But I'm just trying to make this newgrf :)
16:11<mczapkie>BTW, is it possible to force pylons to align at the centre of the track?
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16:20<Eddi|zuHause>why would you want to do that?
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16:25<mczapkie>because it is very special track - without track - only telegraph wires
16:25<mczapkie>with fast information carriers
16:25<mczapkie>so I need to have symmetric catenary
16:26<frosch123>probably make the pylons invisible and include the pylon into the catenary
16:27<Eddi|zuHause>yeah, that seem like the best approach
16:28<Eddi|zuHause>be aware that this may have weird effects when "vehicles" travel along that "track"
16:29<mczapkie>level crossing will be disabled
16:32<frosch123>oi, good point, catenary is not drawn under bridges :)
16:33<frosch123>maybe use the transrapid tracks trick then
16:34<frosch123>http://www.tt-forums.net/viewtopic.php?t=45437 <- no catenary, use visual
16:37<mczapkie>with debug info grf=2 I had following comment: SkipIf: Not skipping sprites, test was false
16:37<mczapkie>is it OK?
16:37<frosch123>yes
16:37<frosch123>that's just a "if" in your grf
16:37<frosch123>or some other conditional variable evaluation
16:37<frosch123>anyway, do you use reserve_sprites?
16:38<frosch123>does it contain the correct amount?
16:39<mczapkie>no, I'm not recolouring
16:39<mczapkie>I dont see any errors, but my catenary is not displayed
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16:49<mczapkie>Good Night
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18:31<Wolf01>'night
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18:41<User_7366273>hello
18:41<User_7366273>how do i resolve the "VERSION MISMATCH" problem?
18:42<User_7366273>every time i download a new version of open ttd, it says to uninstal/reinstall so i am using the lates version.
18:42<User_7366273>please help
18:43<User_7366273>i stand corrected
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19:02<+glx>use the same version as the server
19:02<+glx>it may not be the latest version
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22:19<supermop>hello
---Logclosed Sun Jun 07 00:00:19 2015