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#openttd IRC Logs for 2015-06-09

---Logopened Tue Jun 09 00:00:22 2015
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01:59*Supercheese debates adding wild animals as newobjects
02:00<Supercheese>would kind of be cute
02:00<Supercheese>well, *more* of them, that is
02:01<Supercheese>since the "deer crossing the tracks as disaster" post
02:01<Supercheese>I figured, hmm, maybe some little deer objects
02:02<Supercheese>or moose, those would do more damage
02:02<Supercheese>obstinate blighters, you can walk right up to a moose and yell at it, and it will not budge
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02:46<andythenorth>quadruple production is daft
02:53<Supercheese>only for high base prod industries
02:53<Supercheese>for some farms, quadruple still isn't much since their base prod is very low
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02:58<Supercheese>although you may have bumped farm base prod from the version I am playing
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03:11<@planetmaker>hm.... that sounds like nice, those kind of more eye candy objects, Supercheese :)
03:11<@planetmaker>good morning also
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03:13<@planetmaker>I wonder... does the game simply build industries over such objects?
03:14<@planetmaker>such object as in objects which simply can be over-built like the company land - but in neutral form like the farm fields
03:15<V453000>I would say no but I havent tried much
03:16<@planetmaker>hehe, I have the same feeling :)
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03:34<andythenorth>Supercheese: farm production is way bumped up on snakebite FIRS
03:34<andythenorth>people should start trying that branch
03:34<andythenorth>it will have new bugs I think
03:46<@planetmaker>andythenorth, maybe start releasing a 'bleeding edge' edition or so to bananannanananas so that it gets some more test coverage?
03:47<@planetmaker>but maybe that's too much hassle, too. Dunno :)
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04:45<supermop>ive exhausted the easy australian pale ales
04:45<supermop>so now my australian beer quest has been forced into stouts
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04:51<andythenorth>australian economy for FIRS
04:51<andythenorth>supermop: knock up an economy for me eh?
04:52<andythenorth>exports: ground
04:52<andythenorth>imports: whinging poms
04:52<supermop>im happy to stereotype as a non australian in australia
04:53<supermop>fiancee is not sold on the benefits of a vacation in north yorkshire
04:53<andythenorth>how rare
04:54<andythenorth>have you vacationed in n. yorks before?
04:54<supermop>lived there '97-99
04:54<supermop>in harrogate
04:54<andythenorth>God’s Own Country innit
04:55*andythenorth has not been for a while
04:55<supermop>having a tough time convincing her on an english vacation of any sort
04:55<supermop>i do miss it
04:55<supermop>while i lived there i could not wait to get out
04:57*andythenorth must to office
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05:31<@planetmaker>@base 16 10 FFFF
05:31<@DorpsGek>planetmaker: 65535
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07:04<Eddi|zuHause>planetmaker: you're clearly no computer scientist :p
07:08<peter1138>If you don't know your base2 table...
07:09<peter1138>1 2 4 8 16 32 64 128 256 512 1024 2048 4096 8192 16384 32768 65536 131...something. Shit.
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07:12<Eddi|zuHause>nobody ever needs 131shit :p
07:15<Flygon>No, wait
07:15<Flygon>That's incorrect
07:15<Flygon>According to Windows Calculator, there's a 70% chance you're correct
07:15<Flygon>30% chance Windows and you are incorrect
07:15<Flygon>Because Windows
07:16<peter1138>262144 524288 1048576
07:21<Flygon>Of course
07:21<Flygon>Hard Drive manufacturers think Base 2 works based on 1,000's
07:21<Flygon>Not 2's :B
07:22<peter1138>No, they just use base 10.
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08:14<andythenorth>stoopid farms
08:15<andythenorth>@seen pikka
08:15<@DorpsGek>andythenorth: pikka was last seen in #openttd 6 days, 4 hours, 50 minutes, and 21 seconds ago: <Pikka> I don't mean to rush you, just curious (and feeling a little guilty I didn't get around to coding the rest of the von brauns)
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10:29<Flygon>@seen Flygon
10:29<@DorpsGek>Flygon: Flygon was last seen in #openttd 3 hours, 8 minutes, and 11 seconds ago: <Flygon> Not 2's :B
10:30<Flygon>@seen drac_boy
10:30<@DorpsGek>Flygon: drac_boy was last seen in #openttd 5 weeks, 3 days, 13 hours, 48 minutes, and 59 seconds ago: <drac_boy> any of you know what they call these smaller steam locomotive that had vertical boilers instead? the name seem to not come to me :-s
10:30<Flygon>@seen Your Mother
10:30<@DorpsGek>Flygon: seen [<channel>] <nick>
10:30<Flygon>@seen YourMom
10:30<@DorpsGek>Flygon: I have not seen YourMom.
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10:36<@planetmaker>@seen nobody
10:36<@DorpsGek>planetmaker: I have not seen nobody.
10:36<@planetmaker>@seen somebody
10:36<@DorpsGek>planetmaker: I have not seen somebody.
10:36<@planetmaker>@seen anybody
10:36<@DorpsGek>planetmaker: anybody was last seen in #openttd 4 years, 2 weeks, 5 days, 2 hours, 39 minutes, and 49 seconds ago: <anybody> hello
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10:37<juzza1>@seen daylight
10:37<@DorpsGek>juzza1: I have not seen daylight.
10:37<@planetmaker>always confied to an eternally dark box ;)
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13:08*andythenorth tries 90 days for FIRS secondary production window
13:08<andythenorth>cba with a parameter
13:08<andythenorth>people who want different values can recompile :P
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13:13<andythenorth>perhaps newgrfs should be able to read a config file
13:14<@planetmaker>what would be the difference to a parameter then?
13:15<@planetmaker>(except that we then would get undo-knobs and xml-NewGRFs :P )
13:15<andythenorth>parameters are baffling
13:16<andythenorth>most users do not need to change the secondary_combinatory_production_window in FIRS
13:16<andythenorth>they can have what I give them, happily
13:16<andythenorth>already the story for setting up a game with multiple newgrfs and GS is pretty poor
13:16<@planetmaker>yup :)
13:17<@Alberth>sounds useful, being able to store complete newgrf setups
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13:18<@planetmaker>but we do have that already
13:18<@Alberth>exchange them with a web site, :like: them
13:18<@planetmaker>it's called pre-sets
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13:18<@planetmaker>we don't have exchange of setups, though
13:20<@Alberth>being able to load / save a preset would be useful
13:20<@Alberth>(as a separate file)
13:21<@Alberth>for some reason, I always reinvent the setup for each game
13:21<LordAro>setting presets have been proposed before, i think?
13:22<@Alberth>I'd be surprised if it was new :)
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13:26<andythenorth>my motivation was to offer an API for customising things like FIRS
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13:46<Myhorta>Hi there, I'm trying to compile ottd from source, using VS2012 but I keep getting this error:
13:46<Myhorta>4>c:\users\miguel\workspace\1.5.1\src\3rdparty\squirrel\squirrel\squtils.h(36): fatal error C1001: An internal error has occurred in the compiler.
13:46<Myhorta>4> (compiler file 'f:\dd\vctools\compiler\utc\src\p2\main.c', line 211)
13:46<Myhorta>4> To work around this problem, try simplifying or changing the program near the locations listed above.
13:46<Myhorta>have anyone ever run into something similar?
13:48<@Alberth>looks like a bug in the compiler
13:49<LordAro>Myhorta: ?
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13:50<LordAro>oh, that never got resolved
13:51<@Alberth>yeah well, unless you're $important for MS, it's unlikely you get stuff fixed in any form of hurry
13:53<Myhorta>Microsoft <3 You gotta love their error messages. "Not our fault, your code is to complex!" :D Well anyway, I'll look if there is any update. I'll leave the feedback here once I fix it
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13:56<@Alberth>hi W
13:59<andythenorth>game time
13:59<andythenorth>it looks silly having 20 trucks delivering milk to a town
14:00<Wolf01>lego time, I have all the series 5 mixels to build
14:00<andythenorth>but in game time, they’re delivering roughly one per day
14:02<Wolf01>I built the new creator blue jet today in the lunch break, it's a really good set
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14:09<andythenorth>creator is usually fun to build
14:09<andythenorth>not usually so much on the playability
14:09*andythenorth will probably get the Arocs
14:10<andythenorth>this looks fun also
14:12<Wolf01>I already preordered the Arocs
14:13<@planetmaker>frosch123, +no @ ?
14:13<Wolf01>I can confirm the jet is not really playable, only few moving parts, but interesting snot techniques and the wings are wonderful
14:14<frosch123>planetmaker: fixed :)
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14:54<andythenorth>iron horse, brit roster freight trains are excessively fast
14:55<frosch123>maybe the author was biased about the performance of brittish trains
14:56<@Alberth>or he's in a hurry
15:00<andythenorth>we should play a Busy Bee MP game
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15:01<andythenorth>but with tons of unreleased grfs :P
15:05<@Alberth>ha, can I add my ultimate ECS set?
15:06<@Alberth>or is actual existence a requirement?
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15:15<andythenorth>does it compile ok? o_O
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15:19*andythenorth ponders a GS that removes money
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15:23<andythenorth>I have a boring amount of money in the bank in this game
15:24<@Alberth>we have such a GS already afaik
15:25*andythenorth looks
15:25<@Alberth>moneydrain or so
15:25<andythenorth>that adjusts payments on cargo
15:25<andythenorth>I thought there was one that took profit out as ‘taxes’ or such also
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15:26<andythenorth>‘too much money’ is not a problem
15:26<andythenorth>except that it means I can fund industry trivially
15:26<andythenorth>which means I just construct industry where I need it and build short routes :P
15:27<andythenorth>which defeats the point of the game :P
15:27<@Alberth>hehe :)
15:27<@Alberth>I never build industries :)
15:28<@Alberth>but do it a few times, and you'll run out of money?
15:29<andythenorth>I could fund 32 ports right now :P
15:30<@Alberth>sounds like the right number to me :p
15:30<andythenorth>Railroad Tycoon had shareholders
15:30<andythenorth>and a dividend
15:30<andythenorth>and an approval rating for the CEO
15:30<andythenorth>if they disapprove, they fire you
15:30<andythenorth>unless you own 51% of stock :P
15:31<@Alberth>then you fire the share holders :)
15:31<andythenorth>you just manipulate the stock price down, then borrow on margin to buy it all
15:31<andythenorth>then repay your debt by hiking the dividend
15:31<andythenorth>capitalism in action
15:32<frosch123>hmm, how about "venture capital gs"?
15:32<andythenorth>something like that :P
15:32<andythenorth>I dunno, it was really fun in Railroad Tycoon
15:33<frosch123>it gives you a huge loan at the start, and if you succeed, it kicks you out of the company, and you have to start anew
15:33<andythenorth>I spent more time manipulating stocks than making trains :P
15:33<andythenorth>best capitalism sim ever
15:34<andythenorth>on the other hand, I am not a fan of capitalism of that kind
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15:37<Supercheese>lowercaseism, then ;)
15:38<frosch123>I wonder why people keep on capitalising "I" though
15:40<V453000>I ASS
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15:55<andythenorth>how far can I run dump trucks?
15:56<andythenorth>50 tiles?
15:56<andythenorth>or do I have to use a train? :P
16:26<Eddi|zuHause>i never capitalize i
16:34<Eddi|zuHause>so... almost all instances of "I" i could find were either quotes or the start of the sentence...
16:34<Eddi|zuHause>sporadically you have a roman numeral sprinkled in
16:35<Eddi|zuHause>but there's almost no instance where it's the pronoun and capitalized elsewhere in the sentence
16:37<frosch123>roman numbers actually look cooler if they are lowercase
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16:39<Eddi|zuHause>i do not agree.
16:39<Eddi|zuHause>lowercase roman numerals look very wrong to me.
16:39<Eddi|zuHause>you can tell i'm serious because i'm ending my sentences with a period.
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16:48<frosch123>v(cdliii)m :p
16:49<Eddi|zuHause>that looks more like a mutated smilie
16:50<frosch123>i actually don't get how thousands and millions are written correctly
16:51<Eddi|zuHause>there is no roman numeral for million
16:52<frosch123> <- that lists multiple variations
16:52<+glx>not clickable ;)
16:52<frosch123>including an abacus using columns MM, CM, XM, M, C, X, I
16:53<frosch123> <- better?
16:53<frosch123>but those columns obviously do not work with real numbers :
16:53<+glx>yes :)
16:54<frosch123>then there is some other schema using Ⅽ and Ↄ
16:54<frosch123>which i do not quite get
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16:56<frosch123>Eddi|zuHause: there are even unicode symbols ↀↁↂ��
16:56<frosch123>i mean, there are unicode symbols for every silly thing :p
16:56<Eddi|zuHause>frosch123: those last two don't display
16:57<frosch123>you mean fifty thousand and hundred thousand? :p
16:57<Taede>is openttd capable of using roman numerals?
16:57<frosch123>well, they are just continuations of the other
16:57<Eddi|zuHause>frosch123: i mean these three display correctly ↀↁↂ
16:57<Eddi|zuHause>and then there are two that display as question marks ��
16:57<frosch123>C and D with increasing more Ⅽ and Ↄ
16:58<@planetmaker>that sounds all not very handy :)
16:59<frosch123>planetmaker: it says ∞ is derived from ↀ :p
16:59<Eddi|zuHause>frosch123: it says it MIGHT be.
17:00<frosch123>Eddi|zuHause: it's on wiki, it mist be true
17:00<frosch123>esp. if it is disputed and need for cites
17:01<Supercheese>Taede: The Latin translation uses Roman numerals for the dates (e.g. IX Iun. 2015)
17:01<Supercheese>it would be too inconvenient to use numerals elsewhere
17:02<Eddi|zuHause>roman numerals were never really meant to be used in contexts where you encounter values of 1 million and above :p
17:06<frosch123>ⅭⅭⅭⅠↃↃↃⅠↃↃↃↃⅠↃↃↃⅭⅠↃⅭⅠↃⅭⅠↃ <- it might be that
17:09<frosch123>��Ↄ�ↀↀↀ <- or if you consider that shorter :p
17:10<@planetmaker>shorter yes. But illegible :P
17:11<frosch123>lol, i found some internet tool to print numbers as roman numbers
17:11<frosch123>i entered 453000 and i think it printed 453 Ms :p
17:11<Eddi|zuHause>sounds legit :p
17:12<frosch123>unary numbers give memories of turing machines :)
17:13<Eddi|zuHause>turing machines were fun
17:13<frosch123>yeah, but it took to much space
17:13<Eddi|zuHause>could play with a turing machine simulator for ages
17:13<frosch123>so, i had to get rid of it, when i got the unicorns
17:14<frosch123>Eddi|zuHause: there some some "visual turing machine"
17:14<frosch123>but if i had known sed at that time, i would have used sed
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17:14<Eddi|zuHause>syntax error
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17:16<Eddi|zuHause>i do not find "visual" tools easier to use than scripting languages
17:17<frosch123>they usually are for simple things :)
17:17<frosch123>but they scale terrible
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17:18<frosch123>recently i got exited about chaining sed
17:18<frosch123>i.e. starting with a file of terms, then running sed to turn that file into a sed script, and then running that sed script
17:18<frosch123>like mass-search-replace with multiple terms
17:18<Eddi|zuHause>higher order sed :)
17:18<Eddi|zuHause>metased :)
17:19<frosch123>yeah, but you will never be able to do that with an ide :p
17:20<frosch123>grep | sed > .sed; sed -f .sed
17:20<Eddi|zuHause>there was an obfuscated c contest entry that was a whitespace interpreter, and it could use the program itself as input
17:20<Eddi|zuHause>frosch123: use named pipes
17:21<frosch123>what's the syntax for that?
17:21<Eddi|zuHause>i have no clue
17:21<frosch123>eddi is useless as ever :)
17:21<Eddi|zuHause>i only know that they exist
17:22<Eddi|zuHause>but the pressure to use them was never high enough to bother to learn them
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17:27<luaduck>just doublechecking before I do it, but can you ban subnets?
17:27<luaduck>I'm guessing it's as simple as masking with 0's
17:27<Eddi|zuHause>i'd expect "*"
17:28<frosch123>it uses the /8 /16 /24 syntax
17:28<frosch123>but i never can remember whether it gives the number of bits to use, or the number of bits to mask out
17:29<frosch123>it's called CIDR notation, so you may google for it :p
17:30<Eddi|zuHause>this is really something that "help" should tell you :p
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17:49<mngrif>ban as in null route with pf or iptables? yes. absolutely. i have entire countries banned using that.
17:50<mngrif>and the command to make a named pipe is mkfifo
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18:37<jottyfan>about game scripts - how can I get the current player's money to increase it by a special amount? Couldn't find that in the documentation of GS-Classes...
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18:49<luaduck>are we sure it's CIDR?
18:49<luaduck>because I could easily ban way more than intended
18:50<mngrif>well the intention is to allow easy control over large swaths of addresses
18:51<mngrif>but, as an actual example, i run an English only website that routinely has China trying to crack the CMS and brute force SSH. now, due to the content of the site i'm reasonably sure the site is banned by China's firewall, so I just banned all of China from my site.
18:52<luaduck>I really wanna do this at the openTTD level by the way, not iptables
18:52<luaduck>I guess I could just nullroute the block but it seems overkill
18:53<mngrif>it might be but that's what the mechanism is designed for
18:53<luaduck>just problematic players, no harmfully malicious activity though
18:53<mngrif>well when it comes to players, you have to contend with dynamic IPs
18:53<mngrif>get banned > reset modem > get new dhcp lease > can play again because new IP
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18:54<Hiddenfunstuff>not all ISPs give out new IP instantly do they
18:54<mngrif>correct, not all.
18:55<Hiddenfunstuff>mine for example has like 48 or even 72 hour leasetime on it
18:55<Hiddenfunstuff>because our IP hasnt changed for like last 4 years
18:55<luaduck>this player seems to be getting a dynamicip from a /24
18:55<luaduck>for the time being, anyway
18:55<Hiddenfunstuff>are there other parametres which you could ban him by?
18:55<mngrif>the cable company where i live keeps track of your modem's MAC and assigns the same IP based on that, so your lease will only change if your hardware does.
18:56<jottyfan>about game scripts - how can I get the current player's money to increase it by a special amount? Couldn't find that in the documentation of GS-Classes...
18:56<Hiddenfunstuff>same here
18:56<luaduck>but we can only ban in openTTD on IP
18:56<luaduck>we don't have a choice in that regard
18:56<Hiddenfunstuff>doubt you can get the MAC address of or some othe unique identifier of the machine he connects from
18:56<luaduck>there's no other uuid
18:57<Hiddenfunstuff>always can rangeban whole country ^^
18:57<Hiddenfunstuff>or the ISP perhaps
18:57<luaduck>that'd involve rangebanning the entirety of russia
18:57<mngrif>russia is another country i've banned lol
18:57<Hiddenfunstuff>well at one point I had banned just about whole south america and east europe in other game
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19:02<Eddi|zuHause>any sort of "unique id" we could get would be really easy to fake using a custom binary...
19:03<mngrif>most games combat this (abuse) by using an authentication server. everyone who plays must authenticate, and making a new account to authenticate needs to be a PITA for it to be a sufficient deterrent
19:03<Hiddenfunstuff>it sould be something your hardware is bound to
19:04<mngrif>yay TPM...
19:04<Eddi|zuHause>mngrif: that might be possible, but nobody bothered to run such a service for this game
19:05<Hiddenfunstuff>how hard can it be?
19:05<Eddi|zuHause>not hard. annoying
19:05<Eddi|zuHause>and you need sufficient authority to get this included in the game code
19:05<Hiddenfunstuff>hmm yeah
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19:10<Sziha>hello everyone! I have a question regarding the openttd compilation on mac. I have compiled the game with the Spring 2013 Patch pack. To succeed in doing that I needed to use the command for configuration: ./configure --without-freetype LDFLAGS="-stdlib=libstdc++" After running the game I thought I'd increase the font size. But now the openttd.cfg doesn't have any line for the font.That's how my openttd.cfg file looks like: https://past
19:10<Sziha>does anyone have an idea if there is a way to fix it?
19:11<Eddi|zuHause>your sentence was cu
19:11<Eddi|zuHause>but without freetype, you won't have fonts
19:12<Sziha>eh, i see
19:13<Eddi|zuHause>well, only sprite fonts. but probably very few of those exist
19:13<Sziha>well i don't care about the font itself, only about it's size
19:13<Sziha>can i change somehow the default sprite font size?
19:13<Eddi|zuHause>sprite fonts only come in one size
19:13<Sziha>ah i see
19:13<Sziha>too bad! :D
19:14<Eddi|zuHause>there's a gui zoom feature, not sure if that also changes the font
19:14<Eddi|zuHause>also, your patch pack might be too old for that
19:14<Sziha>no, gui is fine. when i use double it makes everyting too big
19:14<Sziha>patch is fine i think
19:14<Sziha>on linux it works perfectly
19:15<Sziha>but my linux runs on virtualbox and the game in it runs too slow
19:15<mngrif>the biggui thing does not change the font
19:15<Eddi|zuHause>no. i don't mean biggui
19:15<mngrif>does osx not have freetype?
19:15<Sziha>so i figured out a way to compile the game on mac. But unless i use --without-freetype i'm getting a linking error
19:16<mngrif>pastebin that error please.
19:16<Sziha>ok, give me a moment to compile it. i'll use regular ./configure command
19:16<Eddi|zuHause>i'm fairly sure lots of people encountered that, and just said "fuck it"
19:17<Sziha>yeah... i can't pass on it :D:D
19:17<mngrif>However, the actual headers and such required to build a freetype2 project do not ship with OS X. To get these, you need to install Xcode; when you install Xcode with any version of the OS X platform SDK, it comes with freetype2:
19:17<mngrif>so looks like osx does have freetype just need to have xcode installed
19:18<Sziha>well i have xcode installed
19:18<Eddi|zuHause>mngrif: if it throws a linking error, the headers were already found and used well before that
19:19<mngrif>indeed it probably just can't find the shared object
19:19<mngrif>which according to the googs is probably at /usr/X11/lib/libfreetype.6.dylib
19:21<Sziha>i have this file
19:21<Sziha>and it's where you say it should be
19:21<mngrif>but does ld know where to find it?
19:21<Sziha>so do you know where do i put this path into the code, so it compiles it correctly?
19:21<mngrif>it might be an option in the configure script, otherwise you'll have to edit the Makefile by hand
19:22<Eddi|zuHause>might be something like "--with-freetype=path"
19:22<Sziha>ok, that's my error:
19:24<mngrif>so much for it being an easy fix
19:25<Sziha>well without freetype there is no error :D
19:26<mngrif>LDFLAGS="-stdlib=libstdc++" ./configure
19:26<mngrif>try running it just like that ^
19:26<mngrif>it acts as though it can't find libstdc++ actually
19:26<mngrif>the error is it not finding one of those symbols, not a freetype symbol
19:29<Eddi|zuHause>someone mac-savy should probably fix configure to do that automatically
19:29<mngrif>i have an imac from 2007 on my desk. it's ppc :D
19:30<Eddi|zuHause>just anyone "savy" coming here won't use a mac
19:30<Eddi|zuHause>it's like a clash of cultures
19:31<Sziha>well, i will be the mac-savy soon, because it worked!!
19:31<mngrif>some of the best developers i know use macs. also, none of them play games.
19:31<mngrif>AWWW YISSS
19:31<Sziha>after configuring like you mngrif said: LDFLAGS first, then ./configure
19:31<mngrif>yeah LDFLAGS is a shell environment variable. it must go before any commands
19:32<Sziha>haha, should we change the wiki then?
19:32<Sziha>in the 'configuring for maverics' it's incorrect
19:33<Sziha>thank you so much mngrif!! it made my day! :D
19:33<mngrif>have fun o/
19:33<Eddi|zuHause>mngrif: now find out where the LDFLAGS get lost
19:33<Eddi|zuHause>or Sziha
19:34<Eddi|zuHause>also, make configure provide this automatically on osx
19:34<mngrif>note: because i have an imac doesn't mean it runs osx...
19:34<Sziha>well this is only for game with the patch already applied
19:35<Sziha>hahaha :D
19:35<Eddi|zuHause>mngrif: you don't need a mac to read the configure script :p
19:35<mngrif>but i dont have bbedit!
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19:36<Eddi|zuHause>and i don't get mac in-jokes.
19:37<Sziha>i don't think i do either
19:39<Sziha>just out of curiosity, what fonts and sizes do you use?
19:39<mngrif>dejavu sans, and like, size 18
19:40<Sziha>on full hd monitor?
19:42<Sziha>my mac doesn't have this font lol
19:43<Sziha>yeah, i'm installing it now
19:45<mari_kiri>Dejavu is great, I also have them in the original Bitstream Vera form
19:46<mari_kiri>Hence why MS's ripoff of it is called Verdana
19:46<Sziha>Oh, how beautiful! Love it <3
19:47<mngrif>i dont think it fits the game very well, but at least it's 100% readable
19:48<Sziha>Yeah, maybe one day if I feel like, i'll experiment with the fonts
19:48<Sziha>In Office Word I like Cambria/Calibri, but in the game they all look awful :D
19:49<mngrif>the android font would probably be a good one to try
19:54<Sziha>Ok, time for dinner ^^ Thank you again guys :)
19:55<Eddi|zuHause>could try the bold version for the game
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---Logclosed Wed Jun 10 00:00:23 2015