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#openttd IRC Logs for 2015-06-11

---Logopened Thu Jun 11 00:00:24 2015
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06:27<supermop_>up to 27 beers on my antippodal beer countdown
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06:54<@planetmaker>per day that's an astonishing count :D
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07:02<supermop_>trying to try one new australian or kiwi beer per day until I leave
07:02<supermop_>but i am only managing 2-3 aa week
07:25<supermop_>newest manpower industries and ukrs is killing me
07:25<supermop_>reduced payments, high costs,
07:26<supermop_>pretty challanging
07:26<supermop_>idk why i built an ohle EMU line as first line instead of some coal or steel thing
07:28<Flygon>I really wanna meet supermop. But I really don't know what I'd do beyond shake his hand then don't know what to do. x.x
07:28<supermop_>i think you are giving me a bit too much credit
07:30<supermop_>i am not that remarkable esp regarding my presence in melbourne
07:34<Flygon>You're still extremely cool
07:34<Flygon>And there's not many OTTDers in Melbourne
07:34<Flygon>All the Aussies are in Sydney for some reason
07:35<supermop_>just going to quietly turn off infrastructure maintenance for a couple years
07:35<supermop_>im flattered but it's certainly quite the assumption to argue my 'coolness'
07:36<Flygon>There's an xkcd comic about this somewhere
07:37<@planetmaker>just meet and you'll find out that you two are just normal guys which happen to share a similar passion :)
08:01<__ln__>but Christopher Lee is dead
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10:40-!-mode/#openttd [+o Alberth] by ChanServ
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11:49<NumberNoid>is there a command in the routing for planes to use whichever airport is less busy?
11:49<NumberNoid>i.e. in the goto window
11:52<NumberNoid>or, a custom airport newgfr
11:52<@planetmaker>no, there's no such information available
11:54<NumberNoid>how hardcoded are the airports?
11:54<NumberNoid>i.e. does the "pathfinding" of the airports depend on code or something else?
11:55<Eddi|zuHause>there is no "pathfinding" for planes. they go straight to the entry point of the waiting loop for the specified destination airport
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11:55<Eddi|zuHause>then the airport has a hardcoded path for that waiting loop
11:56<NumberNoid>I mean when landed how does the plane know where it needs to go
11:56<Eddi|zuHause>the airport decides all that via a state machine
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12:01<NumberNoid>are there any NewGFR's for creating your own airports or that offer larger ones?
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12:02<Eddi|zuHause>no. that was proposed, but never implemented
12:02<@planetmaker>but mostly on grounds of the difficulty to decide on sane specs
12:05<NumberNoid>now somehow Im going to have to reroute like 100 planes to use the other airport
12:05<@planetmaker>don't you use vehicle groups?
12:05<NumberNoid>not really
12:05<NumberNoid>I gave up
12:09<Eddi|zuHause>use shared orders...
12:09<NumberNoid>I used them in like one save but it was annoying to add all of them to the group every time I bought new ones
12:10<Eddi|zuHause>use Ctrl while cloning to automatically add them to the group, and use shared orders, and everything
12:10<NumberNoid>t'd be nice to be create a group from a common destination path
12:10<@planetmaker>add one vehicle and the add all with the same orders
12:11<NumberNoid>how does one do that?
12:12<@Alberth>hi hi
12:13<Eddi|zuHause>... by using shared orders
12:13<@Alberth>and reading the wiki
12:13<NumberNoid>clicking on "add shared veichles doesnt do anything
12:14<@planetmaker>then they are not shared
12:14<@planetmaker>but just use the same orders
12:14<NumberNoid>so do I have to manually add every singe one?
12:15<Eddi|zuHause>really, the solution to your problem is shared orders.
12:15<@Alberth>afaik, yes, but normally you do that while buying them
12:16<NumberNoid>so best solution would be to sell and rebuy?
12:17<@Alberth>you'd have to sell them individually as well
12:17<@Alberth>it's easier to let them share orders instead
12:17<@planetmaker>select a vehicle and goto + ctrl + click on the vehicle it's supposed to share orders with
12:18<NumberNoid>Ill do that
12:19<@Alberth>in particular the "second orders" below that
12:31<NumberNoid>does the guy who makes av8 set still update it?
12:34<NumberNoid>anyway, thanks for the help
12:35<@Alberth>I don't play with aircraft, too boring :)
12:36<NumberNoid>I like aircraft personally because they are carefree once oyu get them going
12:36<NumberNoid>and they're fast
12:36<NumberNoid>on the other hand I hate using veichles
12:36<@Alberth>but a good indication of 'update' is looking at the release date of the newest version
12:37<NumberNoid>I guess
12:37<@Alberth>I like to tinker with the setup, and aircraft doesn't allow that
12:37<NumberNoid>also, any way to make multiple airports per destination?
12:38<NumberNoid>edit source code and reconpile without too much effort, or is it that hardcoded?
12:38<NumberNoid>Ive went on a question spree :P
12:38<Eddi|zuHause>i don't understand the question
12:38<Eddi|zuHause>you mean join airports as one station?
12:39<NumberNoid>so I can have like 2 airports
12:39<Eddi|zuHause>afair, someone started that, but it wasn't finished
12:39<Eddi|zuHause>the whole concept of waiting loops has to be reconsidered for that to work properly
12:39<NumberNoid>also, why do some cities don't grow
12:39<NumberNoid>like atall
12:39<NumberNoid>when you have a station
12:40<Eddi|zuHause>one single station does not provide a lot of growth, you need multiple (about 5)
12:40<Eddi|zuHause>best done by sending a few busses in circles
12:40<NumberNoid>but some cities grow with only one airport
12:40<Eddi|zuHause>also, in desert/snow you need food and water
12:40<@Alberth>depending on climate there can be additional conditions
12:40<NumberNoid>playing in temperate
12:41<Eddi|zuHause>towns that have "(city)" in the town window, when you click on the name, grow faster
12:41<Eddi|zuHause>but the 5-station-rule also applies to them
12:42<NumberNoid>it sort of has growth "farts"
12:42<NumberNoid>my other cities don't have that
12:43<Eddi|zuHause>the station doesn't have to be near the city to be counted, it also applies to industries you serve nearby, as long as the station has the town in its name
12:43<NumberNoid>oh, right
12:43<NumberNoid>never knew that
12:43*NumberNoid has played Openttd for about 2 years
12:43<Eddi|zuHause>2... 20... who cares?
12:43<Eddi|zuHause>you can also do things wrong for 20 years :p
12:43<NumberNoid>I guess
12:44*NumberNoid glares over at the government
12:45<NumberNoid>any way to add/remove newgfr's to and from an existing savefile?
12:47<Eddi|zuHause>no. (or is there...?)
12:48<Eddi|zuHause>(imagine this in a dramatic voice)
12:48<NumberNoid>steam sale in 12 mins
12:50<@Alberth>I doubt I have enough money to buy steam
12:52<@planetmaker>I can sell you some steam. How many equivalent litres of water do you need?
12:53<@planetmaker>I'd even make you a special offer, for friends and OpenTTD devs only. Both boni even stack
12:56<@Alberth>in that context 0.2..0.4 l of hot water, with some spice-extract would be enough :)
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13:00-!-mode/#openttd [+v glx] by ChanServ
13:00<NumberNoid>how is a .sav file stored?
13:01<NumberNoid>is it a rehash of a .zip file?
13:02<peter1138>No, totally custom format.
13:02<peter1138>Binary at that.
13:03<NumberNoid>well looks like im not editing that
13:03<NumberNoid>is there any like save editor?
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13:04<@Alberth>yes, it's called OpenTTD
13:04<@Alberth>you can't edit everything though
13:05<NumberNoid>I mean editing things that you cant edit
13:08<NumberNoid>its time
13:08<@Alberth>that sounds pretty impossible
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13:09<NumberNoid> The Steam Store is experiencing some heavy load right now. Please try again later."
13:09<NumberNoid>my life has been ruined
13:10<+glx>of course, everybody is pressing F5 :)
13:11<peter1138>That moment when something (X-Plane) is 50% off, and it's still over £20...
13:11<NumberNoid>I have xplane 10
13:11<NumberNoid>you need a pHD to play that thing
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13:12<peter1138>Nah, point & go :p
13:12<NumberNoid>its very fun though
13:12<NumberNoid>sent a A380 up there
13:14<peter1138>FSX is okay but slow and crashy :(
13:14<peter1138>FlightGear is pretty rubbish.
13:14<peter1138>So maybe I need XP10
13:15<NumberNoid>FSX flight model is junk
13:15<NumberNoid>flightgear is the definition of dissapointment
13:16<peter1138>So the game is, will it be 75%/80% off at some point... heh
13:17<NumberNoid>why is 50% off for everything
13:17<NumberNoid>usually 75% off is the standard
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13:46<peter1138>Urgh... add on planes with crappy flight models...
13:47<peter1138>Just turned a Dash 7 around really tightly.
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14:11<andythenorth>how is cat?
14:13<andythenorth>‘refit any available’ order creates linkgraph entries for every cargo
14:13<andythenorth>which leads to _slightly_ spurious map display
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14:30*andythenorth has been playing a lot of OpenTTD
14:30<andythenorth>it’s pretty good eh?
14:31<@Alberth>I hear that a lot
14:31<SpComb>I think it's boring, not realistic enough
14:32<@Alberth>and real life isn't boring?
14:39<SpComb>yes, I want to be able to schedule bathroom breaks for my train drivers
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14:47*andythenorth is having a lot of train crashes
14:52<Eddi|zuHause><NumberNoid> usually 75% off is the standard <-- usually "<season> sale" means 50% off most things, and random things get 75% off at some time during the sale
14:52<Eddi|zuHause>also, new titles tend to get less off, like 15% or 25%
14:52<Eddi|zuHause>and more indie-titles also don't get that much off
14:54<Eddi|zuHause>but since x-plane is already a daily deal, it's probably not going to get any cheaper this round...
15:00<NumberNoid>Eddi|zuHause I guess
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15:21<andythenorth>it’s really hard to make non-blocking multiway junctions near stations :P
15:22<andythenorth>and without escape depots and suh
15:22<andythenorth>such *
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15:26<andythenorth>this blocks quite often,%2001-05-2007.png
15:26<andythenorth>it’s not blocked in that screenie
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15:36<@Alberth>looks quite minal :)
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16:35<Wolf01>I... I don't know what happened... I was starting a game and 3 minutes after I pressed the "purchase" button on steam o_O
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---Logclosed Fri Jun 12 00:00:26 2015