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#openttd IRC Logs for 2015-06-14

---Logopened Sun Jun 14 00:00:28 2015
00:01<supermop>ukrs 2 and termite dont work quite as expected
00:02<supermop>3rd rail emus run on metro but cant buy any stock for them
00:02<Pikka>why, what happens?
00:02<supermop>nor can buy the diesel/3rd rail hybrid
00:02<supermop>can only run that on rail
00:02<Pikka>presumably because termite defines metro tracks as incompatible with normal rail
00:03<supermop>are there tube trains in ukrs? because they dont show on metro either
00:03<Pikka>only in the addon set
00:04<supermop>why does the 91 carry containers?
00:04<supermop>ok hopping out for lunch
00:04<Pikka>what does "carry containers" mean?
00:04<Pikka>seeya :)
00:05<Pikka>because they were designed to work container trains at night iirc
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00:15<Multiplayer>Hi, is there anyone who can read me?
00:19<Multiplayer>I did not see any kind of reply yet, but I assume someone will see this some time.
00:20<Multiplayer>I had an annoying experience at an openttd multiplayer game just a few minutes ago.
00:21<Multiplayer>I had nicely started my game.
00:22<Multiplayer>Some user "extreme" turned up and started creating multiple companies and using them for terraforming.
00:24<Multiplayer>It then looked like, he would basically play by the rules - but I was mistaken with that assumption.
00:26<Multiplayer>He then used a few of his companies to destroy enough of my key town, so that my station would not accept anything anymore - it had accepted goods, passengers and mail before.
00:27<Multiplayer>He has ruined my game that way.
00:29<Multiplayer>Why does one player need to be able to create multiple companies by default?
00:30<Multiplayer>It is hard to imagine, that has any real uses, but cheating...
00:32<Multiplayer>That was, what I could come up to say (chat) on my own for the moment.
00:33<Multiplayer>Yet I have not seen the life sign I was hoping to find here - perhaps there is no one here now.
00:37<Multiplayer>I'm somewhat tired and will be leaving now.
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01:04<Sylf>someone's not a regular irc player eh...
01:05<Sylf>not waiting for replies for couple hours
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02:17<andythenorth>@seen frosch123
02:17<@DorpsGek>andythenorth: frosch123 was last seen in #openttd 11 hours, 11 minutes, and 28 seconds ago: <frosch123> 1.
02:18*andythenorth forgot FIRS cargos were borked
02:18<andythenorth>needs fixed :(
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02:24<@Alberth>he is usually here in a 4 hours or so
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02:53<andythenorth>eh a pokka
02:53<Pokka>track overlays are a pain
02:53<andythenorth>is pineyapples?
02:53<andythenorth>track overlays _are_ a pain
02:53<andythenorth>I had to fix a couple for Termite :P
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02:54<andythenorth>all kinds of wrong there
02:54<Pokka>whatever happened to that half-baked idea to have an alternative where we could draw all 60-odd junctions as seperate sprites :D
02:54<andythenorth>just compose them out of parts
02:55<andythenorth>for a not-quite-good-enough result
02:55<andythenorth>never use zoom on junctions with a PBS reservation :P
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03:06-!-Pokka is now known as Pikka
03:06<Pikka>I think I'm just going to leave my junctions with oddly-connecting rails, rather than trying to cut holes in things and mess with alpha layers etc
03:07<Pikka>it looks neater that way, even if it doesn't look "realistic"
03:07<Pikka>one day, maybe, we'll add the option to draw every junction.
03:10<@Alberth>hi hi
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03:39*andythenorth wonders if Iron Horse brit roster is ‘done'
03:39<andythenorth>does it lack anything?
03:40<Supercheese>Well, does it have any horses?
03:41<Supercheese>Label on the tin leads one to expect :P
03:41<andythenorth>there are sprites for a pre-1860 roster
03:41<andythenorth>but I am disinterested until Dan bugs me about it :D
03:47<Supercheese>has there ever been a railtype + vehicle combination of canals à la WET rails with horse-drawn barges?
03:48<Supercheese>could have a towpath beside the canal, stick the horses on that
03:48<Supercheese>would make for some odd sprite offsets
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03:50<@Alberth>hi hi, an early frosch
03:50<frosch123>hola :)
03:50<Pikka>Supercheese, that's why I thought that kind of canal would be better as a roadtype :)
03:50<Supercheese>roadtype -__-
03:50<Supercheese>if only
03:51<Pikka>keep the dream alive
03:51<Supercheese>it would certainly spike the number of newgrfs on bananas if roadtypes were to be implemented
03:53<@Alberth>hmm, how are you going to remove stuff from it? :)
03:53<Supercheese>spike as in dramatically increase
03:53<@Alberth>ah, not spike as in "suddenly a short burst"
03:54<Supercheese>true, I do suppose it is usually used when there is a sudden increase then decrease
03:54<Supercheese>didn't immediately think of it that way though
03:55*Supercheese is sleepy
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04:50<andythenorth>so eh, should I special case FIRS cargos for slot assignment?
04:54<@Alberth>euhm, didn't you get 64 more industries to prevent that?
04:57<andythenorth>cargos != industries ;)
04:57<andythenorth>this is the problem where default vehicles are borked by FIRS due to FIRS reassigning cargo slots
04:58<andythenorth>also some newgrfs
04:58<supermop>flat end of these looks so goofy:
04:59<andythenorth>I can mostly fix it by forcing cargos into specific slots
04:59<andythenorth>but that makes a mockery of the newgrf spec
04:59<andythenorth>which is already over-provided with cargo abstraction mechanics which are ~useles
05:01<@Alberth>ah right
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05:06<andythenorth>options include: (1) do nothing, just break stuff, and keep handling frequent-ish player confusion (2) force the cargo slot allocation as far as possible, but with 31 cargos in Full FIRS, some default vehicles will still carry ‘wrong’ cargo (3) fix default vehicle in OpenTTD to use cargo labels (4) replace default vehicles with a newgrf, shipped with OpenTTD (5) change newgrf spec so that cargos are per-newgrf, and
05:06<andythenorth>don’t conflict
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05:09<Wolf01>hi hi
05:11<@Alberth>pretty exhaustive list andy
05:14<andythenorth>probably a (6) and (7)
05:14<andythenorth>dunno what though
05:33<@Alberth>(6) ????? (7) Profit!
05:35<andythenorth>that was it, definitely
05:40<@Alberth>no new strings for iron horse?
05:41<@Alberth>just lots of fixes, great, should try that
05:42<Pikka>andythenorth, my AI assumes passengers are slot 0 I think, if that's of any interest :)
05:43<Pikka>default vehicles shouldn't be a concern though
05:43<Pikka>who would try using default vehicles with newindustries?
05:44<@Alberth>pax ?
05:45<@Alberth>maybe goods would also work?
05:46<andythenorth>Pikka: somebody who doesn’t know any different?
05:46<andythenorth>dunno, it’s just broken imo
05:51*andythenorth thinks just fix it in FIRS
05:51<andythenorth>because it’s less work for other people
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05:58<@Alberth>it's a better short term solution I agree
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06:53<@planetmaker>andythenorth, wrt cargoes, I think keeping passenger and mail at slots 0 and 1 might be wise - it might be assumed in many places. All other cargoes... do whatever. If it breaks, it's not your problem really.
06:54<@planetmaker>and pax and mail as 0 and 1 is not strictly required but yeah... silent assumptions in unknown places in many ais and newgrfs
07:04<andythenorth>forcing 0 and 1 is relatively trivial
07:04<andythenorth>trying to prevent default water tankers refitting bauxite (or whatever)….not so plausible
07:07<@planetmaker>yeah. That's not so much your worry when making an industry set. More so if you make a vehicle grf :)
07:07<@planetmaker>and shipping OpenTTD with a default NewGRF is something I'd actually fancy... but not so easy :)
07:08*Pikka volunteers to make it or something
07:08<@planetmaker>default NewGRF which allows refits by default. A simplified OpenGFX+Trains/RV/Ships/Airplanes
07:08<@planetmaker>please do, Pikka :)
07:08<@planetmaker>not sure it should come with graphics, but ... probably should
07:09<@planetmaker>the main problem IMHO though is on the non-newgrf side, the OpenTTD side with that: how to nicely handle that
07:09<@Alberth>probably no graphics, people may like the original baseset
07:09<@planetmaker>IMHO it would need automatic disabling when the player adds other NewGRFs.
07:09<andythenorth>‘but omg, you guys have broken default vehicles, my patch/AI/GS/newgrf relies on them not refitting’ blah blah blah
07:10<andythenorth>this is an API change, all I’m saying :P
07:10<@planetmaker>If no graphics, it might need some slightly more fundamental change... access to the standard graphics for NewGRFs
07:10<@planetmaker>which is somewhat an API change
07:10<@planetmaker>hm... or not
07:11<@planetmaker>hm... I *can* select default graphics, can I?
07:11<andythenorth>just use base set sprites, no?
07:11<@planetmaker>Pikka, so a NewGRF with only code, using the existing graphics? Thus base set independent?
07:11<andythenorth>sprites seems no issue
07:12<andythenorth>the only drama is that it Changes the Behaviour Away From TTD
07:13<andythenorth>Which is Known To Be A Bad Thing
07:16<@planetmaker>andythenorth, not exactly sure. IMHO the interface would be to integrate that in the NewGRF dialogue and allow to disable also the default NewGRFs. Thus you can go back. And to disable it automatically when you enable one from that respective category
07:16<andythenorth>hmm, looks like I already fixed FIRS for pax, mail, food and goods
07:16<@planetmaker>Thus the behaviour change is "only" that vehicles will continue to work when you add an industry NewGRF or so
07:17<@planetmaker>but anyway, it's not a small change and you still might be right that people will complain about their "original behaviour" being gone
07:17<andythenorth>if my newgrf disables default vehicles, what will happen?
07:18<Pikka>presumably the "default" grf will add them back in
07:18<Pikka>and then something will break and vehicles will turn into question marks, like they do in all of baldy's bosses' games.
07:19<andythenorth>this would suit Baldy, he’s very keen to keep default train engines
07:19<andythenorth>they are super-unique
07:22<Pikka>more is better, obviously. taking things away is a bad feature.
07:24<@Alberth>hmm, but he's not playing 4096^2
07:24<Pikka>later skaters
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07:24<@Alberth>bye pikka :)
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07:31<@planetmaker>andythenorth, what's a "rotary gondola car"? :D
07:31<@planetmaker>hm... google image search tells me. nvm
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07:39<andythenorth>turn it upside down, everything falls out
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08:06<Eddi|zuHause>without googling, i'd try to translate it as "kipplore"
08:14<supermop>nice word
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10:45<hash>hello, i have a debian 7.8 server that i installed docker in and pulled the docker image for openttd. it runs fine, however when i try to connect from my client i get a version mismatch. client being 1.5.1 and server 1.5.0 from what i can tell. how do i update openttd inside the container ?
10:46<hash>i try spawning a bash shell but i get an unexpected ")" error
10:46<@Alberth>sounds like a container question for debian?
10:47<hash>it does ? ... ? why ?
10:47<hash>if i do a docker pull on ubuntu say, i run the same command it spawns a shell inside i can do apt-get etc anything i want inside the container
10:47<@planetmaker>well, up to now I'm not sure anyone here knew there exists an openttd docker container :)
10:47<hash>it's on your official wiki .....
10:48<hash>it's a recommended method.. for dedicated server setup
10:48<@planetmaker>really? Interesting :)
10:48<@planetmaker>My recommended method for server setup is to pull source, compile as dedicated and enjoy. But container might be faster
10:48<hash>"It is recomanded to use our docker container to get a well tested and working environment for openttd." from
10:49<@Alberth>afaik we do distribute neither dockers nor containers from the compile farm
10:49<@planetmaker>anyway, we don't provide the containers and I would expect the usual update methods to work inside a container as within any VM
10:49<@planetmaker>Nothing special there
10:50<@planetmaker>maybe ubuntu doesn't have yet an openttd 1.5.1 package
10:50<@planetmaker>thus updating with apt-get won't give you that. Dunno. Then you can only install openttd inside the container manually. In the way I just sketched
10:51<@Alberth>hash: It's a random user that created it
10:51<hash>Alberth, didnt think of that. but... why ? if its official why would random users edit ? anyway.
10:52<blathijs>Hm, seems I haven't uploaded 1.5.1 to Debian yet either. I guess I u
10:52<blathijs>missed the memo :-)
10:52<hash>after trial and error i decided to build my own container from a fresh ubuntu docker image. did so, got the deb file for 1.5.1 and installed just fine, now it tells me i need to install a graphics set. how do i do that from the command line ?
10:52<@Alberth>official? the only "official" about is that it lives under, and there are a few protected pages that we edit, all other is free for all
10:52<blathijs>hash: installing the openttd-opengfx package using apt-get is probably easiest. Won't give you the latest version, though.
10:53<@planetmaker>hash, it's a wiki, yes. Anyone can contribute, and that's very much appreciated if people do
10:53<@planetmaker>Unfortunately some people put too much emphasis on their method
10:53<@planetmaker>Until you told us, I didn't know that our wiki recommends docker as the method to get a server going.
10:53<hash>planetmaker, i get the general idea, but for a new user it's confusing
10:53<@planetmaker>I understand that, yes
10:54<@planetmaker>I just try to explain how this came into being :)
10:54<@planetmaker>hash, and often, a user who does something for the first time, can actually best improve that page... as s/he just went through the trouble :)
10:55<@planetmaker> <-- these are our official packages, also for ubuntu. But we do not provide binaries for dedicated servers
10:57<@planetmaker>thus a dedicated server either needs installing X (which also is stupid) or compile the binary itself (which is easy to do, if you did it once)
10:58<hash>planetmaker, i got the deb file from there, installed what needed installing and it seems to work now.
10:58<@planetmaker>or to use a pre-made container image. But I don't know their origin. The versions distributed by linux distros on the other hand are quite well reviewed and provided by known, trusted maintainers
10:58<@planetmaker>ok :)
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13:27<andythenorth>wow, giant screenshots :O
13:28<@Alberth>hehe :)
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13:38<andythenorth>urgh Road Hog sucks
13:38<andythenorth>I had this stupid idea to include some of the mining trucks from HEQS
13:39<andythenorth>they’re slow and high capacity
13:39<andythenorth>and the other trucks are ~all articulated
13:39<andythenorth>so they won’t overtake
13:41<andythenorth>stupid set design
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13:44<andythenorth>where is Eddi|zuHause to explain what I’m doing wrong? :(
13:44<Eddi|zuHause>how should i know?
13:46<andythenorth>dunno, but empirically, you usually seem to have the answer
13:59<V453000>hm I dont think I can handle how much blender is pissing me off
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14:11<andythenorth>V453000: are you going to go postal on something?
14:11<V453000>I was hoping I could try to learn blender but it is just so different
14:12<andythenorth>is blender better than max?
14:12<V453000>I miss many functions from max
14:12*andythenorth is way outdated, but when I was doing 3D blender was a total joke
14:12<V453000>it does some things in a cuter way
14:12<V453000>some things seem more sophisticated
14:12<V453000>but in the end, the key bits for workflow efficiency seem to be missing
14:13<andythenorth>hmm blender has grown up
14:13<V453000>it did, it is a whole suite of shit now
14:13<andythenorth>it was a on a par with google sketch last time I checked :P
14:13*andythenorth mostly used Cinema 4D, which is ‘weird’ but awesome
14:13<V453000>the things I miss the most is clear cad-like layers, and the modifier stack
14:13<V453000>cinema 4D is interesting, tried it too
14:14<andythenorth>it was easy to get into
14:14<andythenorth>and it would import splines from Illustrator
14:15<V453000>max can do that too, idk about blender
14:16<andythenorth>hrm, my favourite style of CGI :)
14:16<__ln__>hello all the citizens of the British monarchy. is it better to use the cable car or a taxi to get to the Rock at Gibraltar?
14:18<andythenorth>@seen danmack
14:18<@DorpsGek>andythenorth: danmack was last seen in #openttd 4 weeks, 6 days, 20 hours, 48 minutes, and 12 seconds ago: <DanMacK> Hey all
14:19<V453000>I might still at least try to put some hours into it, trying to learn it
14:20<V453000>could come in handy somewhen
14:21<@Rubidium>__ln__: I reckon you first need to define "better"
14:24<__ln__>Rubidium: it could be simply "quicker" (less waiting in queues)
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14:44<NumberNoid>anyone here know multimeters?
14:44<NumberNoid>if you had a choice between these two:
14:45<NumberNoid>which onbe would you pick?
14:47<TrueBrain>feels like this is the wrong channel to ask these things ;)
14:47<Hiddenfunstuff>do you need it for serious work or just in hobby use?
14:47<NumberNoid>unlikey to use it for mains
14:48<Hiddenfunstuff>so in the basic voltage range of 2-48v
14:48<NumberNoid>most lethal will be an atx power supply
14:48<NumberNoid>I was thinking of a £3 multimeter but at that point I think it would be safer to lick the thing
14:48<NumberNoid>TrueBrain I guess
14:48<Hiddenfunstuff>and lickng 12v rail doesnt kill you
14:48<Hiddenfunstuff>personal experiences
14:49<Hiddenfunstuff>its like somebody would stick a small needle through your tongue but not much else
14:49<NumberNoid>the £20 one seems a bit more robust
14:49<NumberNoid>while that £10 seems a bit basic
14:49<Hiddenfunstuff>well atleast the description has alot more stuff in it
14:50<Hiddenfunstuff>the 10£ is like "You can turn it on, thats about it"
14:50<NumberNoid>I guess
14:51<NumberNoid>the VC99 (newer version) seems to be the same but with more information
14:51<Hiddenfunstuff>the 20£ one seems to have some happy customers
14:52<NumberNoid>so £20 one
14:52<Hiddenfunstuff>we're not a professional electrician... as long as it doesnt spark too much and feels relatively safe and it doesnt put out blue smoke.. it its good enough
14:53<Hiddenfunstuff>we'd put our balls on that one
14:53<Hiddenfunstuff>diesel machines is our thing
14:53<NumberNoid>is the VC99 better?
14:54<NumberNoid>im just confused as in the point of all of those extra indicatiors
14:54<frosch123>NumberNoid: <- get also one of those
14:55<Hiddenfunstuff>Oh yeah
14:55<Hiddenfunstuff>get alot of all kind jumper cables
14:55<NumberNoid>"To qualify for FREE Shipping, add £0.01 of eligible items."
14:55<Hiddenfunstuff>so you dont need to salvage couple PSUs and build your own stuff
14:55<Hiddenfunstuff>or get creative with all kind of metallic conductive pieces of metal
14:55<NumberNoid>I just need to convert a 12v ATX psu into a 12v bench PSU
14:56<NumberNoid>then make my own volume control knob with an arduino
14:56<Hiddenfunstuff>what do you need an multimeter for then?
14:56<NumberNoid>arduino nano probably since they're very cheap
14:56<NumberNoid>the ATX psu
14:56<NumberNoid>and measuring resitances in knob im going to use
14:56<Hiddenfunstuff>Just put a switch between the green wake up signal in the 24 pin plug and ground it to one of the black ones in same plug
14:56<NumberNoid>along with a lot of continuity tests to figure out why 5 mobile charges don't work
14:57<NumberNoid>all have a 5v output at 1a so they're really useful
14:57<Hiddenfunstuff>theres 3.3 5v 12v
14:57<NumberNoid>I mean for projects that you can just plug into the wall and work
14:58<Hiddenfunstuff>what kind of amp ratings the PSU has?
14:58<Hiddenfunstuff>just out of curiosity
14:58<NumberNoid>its 230W I think
14:58<NumberNoid>lemme check though
14:58<Hiddenfunstuff>but the sticker on how much amps on what voltage rails
14:59<NumberNoid>300W @ 230V @ 8A
14:59<Hiddenfunstuff>thats the input values i think
14:59<Hiddenfunstuff>but the output amps on 3.3, 5v and 12v
14:59<NumberNoid>its got pentium 4 support
15:00<NumberNoid>oh, you're rihht
15:00<NumberNoid>3.3V: 20A
15:00<NumberNoid>5V: 30A
15:00<NumberNoid>12V: 10A
15:00<Hiddenfunstuff>you can plug shitloads of mobile devices on the 5v rail
15:00<NumberNoid>it weighs about 200g
15:00<NumberNoid>and its made in china
15:01<NumberNoid>and its a mercury branded psu
15:01<NumberNoid>quite sure it wont pull that much
15:01<NumberNoid>I could use my 550W XFX 1.2KG PSU
15:01<NumberNoid>but its still a good backup
15:01<NumberNoid>no not touching it
15:01<NumberNoid>so no*
15:01<NumberNoid>so not*
15:01<Hiddenfunstuff>dont waste a good supply on it
15:01<Hiddenfunstuff>that china supply will work fine
15:02<Hiddenfunstuff>though would never plug something valuable for it for longer periods of time like PC components
15:02<Hiddenfunstuff>but workbench powersupply it should do fine
15:03<Hiddenfunstuff>I should build a 24v power supply soon
15:03<Hiddenfunstuff>getting tired of hauling these battery carts around when i need more than 12v
15:03<NumberNoid>Im just in need of a volume knob XD
15:04<Hiddenfunstuff>damn thing weights like 15kg dry, add in 2 truck batteries and you got like 50kg package
15:04<NumberNoid>and a PSU for other things like a fan
15:04<NumberNoid>must be fun
15:04<Hiddenfunstuff>also its even more joy moving it around in loose surface or in snow..
15:04<NumberNoid>hook a motor up to the wheels and an RC unit and you got RC bat-cart
15:04<Hiddenfunstuff>not sure how strong motor i'd need to do it
15:05<NumberNoid>add a couple sensors and a microcontroller and you got an smart-bat-cart
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15:05<Hiddenfunstuff>yeah and add in GPS in it.. and teach it to make its way to me
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15:05<NumberNoid>and add a learning algorythym
15:05<NumberNoid>to make it sentient
15:05<Hiddenfunstuff>So when i need to start up the trucks i can just press a button and wait for an hour for the thing to roll to me.. unless it runs out of juice while trying to make its way to destination
15:06<NumberNoid>breaking news: Finnish government taken over by battery cart with microcontroller
15:06<Hiddenfunstuff>or when it makes finally to the destination.. the batteries are half dead and have no juice to turn the engines
15:06<Hiddenfunstuff>Reason why i rarely turn off the engine..
15:07<Hiddenfunstuff>no point turning off the engine for like 15-45 min break
15:10<NumberNoid>I guess
15:10*NumberNoid doesnt know trucks all that well
15:11<NumberNoid>I know they run on disel
15:11<NumberNoid>in the EU they are limited to 90
15:11<Hiddenfunstuff>lets just say the starter takes insanely alot of amps while cranking
15:11<Hiddenfunstuff>and if the batteries are not full or its cold.. no way in hell you gonna get it started
15:13<NumberNoid>a lot like me in the morning
15:13<Hiddenfunstuff>need to consume atleast full pan of coffee before even its worth to try to do anything else
15:14<NumberNoid>I need to sleep atleast another 4h before you can get me to do anything else
15:14<Hiddenfunstuff>but you lucky bastard will have to wake to work like at 7am or something
15:15<NumberNoid>how Is that lucky?
15:15<NumberNoid>I work best from like 12-4
15:15<NumberNoid>and alone
15:15<Hiddenfunstuff>it was a guess
15:15<Hiddenfunstuff>my day usually starts around 03 in the morning
15:15<NumberNoid>oh god
15:16<Hiddenfunstuff>or in the winter time even earlier to get all heaters on
15:16<Hiddenfunstuff>and in best case... if its really cold.. pour half a litre of anti freeze alcohol or something into the diesel filters/change them completely
15:19<NumberNoid>must be fun
15:20<Hiddenfunstuff>in the -30c it is
15:20<NumberNoid>do you live in alaska or something?
15:20<Hiddenfunstuff>your hands are numb even before you got the cab tilted..
15:20<Hiddenfunstuff>no.. in finland
15:20<NumberNoid>oh wait you live in finland
15:20<NumberNoid>coldest Ive experienced was -15
15:20<NumberNoid>hottest has been 42
15:21<Hiddenfunstuff>coldest i been through was -38c
15:21<Hiddenfunstuff>that was in east border when the worst of siberian wind ploughed through
15:22<Hiddenfunstuff>nothing is as fun as trying to start a bonfire under the engine in a sidewind that kept extinguishing the damn fire
15:22<NumberNoid>so are you like a breakdown guy or something?
15:22<NumberNoid>roadside repair?
15:23<NumberNoid>or garage repair guy?
15:23<Hiddenfunstuff>It was just so i could get the 40l of engine oil liquid again
15:23<NumberNoid>you see
15:23<@Alberth>that's how you get engines running when it's cold :)
15:23<Hiddenfunstuff>because the engine didnt even crank because the oil was way too thick... there was too much resistance due to the thick oil
15:23<NumberNoid>this will be the first time Ill reccomend a mac
15:23<NumberNoid>put a html5 video on
15:24<NumberNoid>and you got nucelear fission
15:24<NumberNoid>the mac pro especially
15:24<NumberNoid>make it render something easily 100C
15:24<Hiddenfunstuff>went even extra effort of draining out the coolant out of the system and pouring in boiling water in the morning
15:24<Hiddenfunstuff>that helped to unfreeze most of the block
15:24<Hiddenfunstuff>but yeah.. the oldest type of block heater in vehicles: a bonfire under fuel tank and engine
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15:29<EXetoC>I like trains
15:30<Hiddenfunstuff>i like trucks
15:32<EXetoC>trucks are alright I guess
15:32<frosch123>EXetoC: <- like that?
15:33<frosch123>talk to andythenorth, he might help you
15:33<Hiddenfunstuff>Hmm out of curiousity.. wonder how many types of lung cancer i have collected over the years..
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15:35<andythenorth>frosch123: :(
15:36<andythenorth>now my brain is rainbows
15:45<Eddi|zuHause>just pay attention otherwise ponies will add to the rainbows
15:50<EXetoC>how do I incorporate jump scare elements into a scenario?
15:54<Eddi|zuHause>the PBI gravel pit sound effects were pretty jumpscary
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17:37<EXetoC>I thought it was a boat command
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17:40<EXetoC>right, etc
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19:56<supermop_>morning pub time
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20:02<supermop_>apparently they serve beer here at 10 am
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20:04<supermop_>why does it keep doing that
20:14<Eddi|zuHause>because you said beer
20:14<Eddi|zuHause>also, it'S 2AM
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20:38<EXetoC>yeah well his timezone is weird
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---Logclosed Mon Jun 15 00:00:30 2015