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#openttd IRC Logs for 2015-06-15

---Logopened Mon Jun 15 00:00:30 2015
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05:41<supermop_>could go for a 32bpp JR EMU set
05:41<supermop_>i might be able to model a lot of these myself - pretty simple forms
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06:19<Pikka>sounds good :D
06:19<Pikka>my pineapple EMUs are somewhat JR based :P
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07:22<supermop_>i've wasted so much time reading about obscure japanese multiple units
07:23<supermop_>today, in additional to many many other times over the past 10 years
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08:03<openbu>I want to develop the openttd's stock market.the Investment Bank,the Commercial bank.
08:07<openbu>I have designed the prototype.(GUI & Algorithm
08:09<openbu>But,I'm not good at C++.
08:13<@planetmaker>you can learn and become better when implementing it :)
08:16<Rejf>someone do it - stock market. memories from playing a-train on amiga.. ;)
08:17<openbu>I have a dream, the openttd become another opensource capitalism Lab( .
08:18<openbu>The Firs project is perfect.
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08:22<@planetmaker>I don't quite see how FIRS comes into the equation.
08:23<@planetmaker>anyway, OpenTTD is a transport simulation, not a financial simulation - money is available way too easy for that.
08:24<Flygon>Why not have both?
08:24<Flygon>Making a mode where money is tougher in OTTD makes sense
08:24<@planetmaker>Thus in order for an extension to stocks etc to make sense, changing some economic parts would make much more impact IMHO
08:24<Flygon>Not inflation. Inflation is broken <_>
08:24<@planetmaker>it does.
08:24<@planetmaker>inflation is bollocks indeed :D
08:24<Eddi|zuHause>the stock market thing was always the worst part of railroad tycoon for me
08:26<@planetmaker>well, yeah. Thus someone (TM) could go and make that part better. No doubt
08:26<EXetoC>yeah I prefer to play without inflation
08:27<@planetmaker>openbu, I can only encourage you to tackle that. You know what you want and miss best. So who could better implement and test it?
08:29<openbu>I love the transport simulation.But I think logistics & ebusiness is the future of openttd's roadmap.
08:30<Flygon>I think OTTD's future lines in a specific key features
08:30<Flygon>Subterranian railways, and viaduct-style railways
08:30<Flygon>Alongside such things as diagonal roads, and stations
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08:36<openbu>I like the new feature of Flygon,I'm reading OpenTTD Documentation,,,,,,thanks to planetmaker
08:42<EXetoC>are the various path algorithms based on existing algorithms or are they mostly novel?
08:43<EXetoC>some algorithms might be similar or identical to that of ttd I suppose
08:47<@planetmaker>EXetoC, path finders are pretty standard - on the theoretical level. The question is which you choose. The default one is an A* algorithm
08:48<EXetoC>yeah it's a common algorithm
08:49<EXetoC>some derivatives come with various improvements but I haven't looked into it
08:52<Eddi|zuHause>EXetoC: i don't know what kind of improvement you're looking for, but the biggest problem with pathfinding currently is ships, they have wide open spaces, where the A* pathfinder is very inefficient
08:52<EXetoC>none, really
08:52<EXetoC>yeah ok
09:06<EXetoC>I'm trying to get into openttd again. I didn't quite have the attention span before
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09:47<EXetoC>what aspects of a scenario can be controlled with scripting?
09:51<@planetmaker>look at game scripts, EXetoC
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10:10<EXetoC>rtfm :p
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10:15<fdelapena>I want to thank you for all cross compiling documentation provided by the openttd project, it helped a lot for porting our project
10:15<EXetoC>what about custom interfaces? say if you want to extend the game in certain ways and allow players to control custom parameters
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10:16<EXetoC>that might not be the easiest thing to implement though
10:18<@planetmaker>EXetoC, custom interfaces is tricky. You can somewhat highlight buttons iirc, additionally you can do some stuff in the goal windows, but iirc nowhere else like re-arranging buttons or so.
10:19<@planetmaker>EXetoC, but if you have a valid use case, feel free to propose such additions and hopefully also provide corresponding source code patch :D
10:19<@planetmaker>our forum has a topic where suggestions for further API additions to nogo and noai are gathered
10:25<EXetoC>interfaces are hardcoded?
10:28<EXetoC>I'll maybe ask about that and other things on the forum
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11:15<@Alberth>hi hi
11:19<fdelapena>hi Alberth
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11:35<@Alberth>somewhat quiet here?
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12:30<bootmii>Is openttd not being developed anymore?
12:31<@Alberth>it's just a bit slow
12:31<@Alberth>too few hands, too much stuff to keep in the air
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12:32<peter1138>No commits in 2 weeks, must be dead. Better get it removed from Debian...
12:34<bootmii>anyone have a workable r27297 to commit?
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12:36<bootmii>hi flherne
12:37<bootmii>is your r27297 ready yet?
12:38<FLHerne>I'm not an OTTD dev, but there doesn't seem to be such a revision just yet
12:39<bootmii>The last commit was on the 1st, the same day stable was released!
12:40<@Alberth>bootmii: so you prepared a r27297, right?
12:40<FLHerne>Perhaps everyone looked at the nice weather and decided to take a break :P
12:41<FLHerne>Anyway, 1.5.1 is only a bugfix release - there are plenty of features in r27926 that aren't in 1.5.1
12:42<FLHerne>r27296, rather
12:42<bootmii>i'll look at the known-bugs
12:43<@Alberth>perhaps you should look at the more solvable bugs at :)
12:43<FLHerne>Or, actually, not all that many because 1.5.0 was only in April
12:43<FLHerne>But still a couple of little things
12:44<Rejf>btw guys, is there some feature roadmap i can look at? the one on Wiki is out of date
12:45<bootmii>the devs haven't given us a roadmap anymore
12:46<bootmii>anyway, let's try to fix the offkey/weird sounding music bug
12:47<FLHerne>In 1.4 and 1.5, the major changes were patchsets that had been developed out of trunk for some time
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12:49<FLHerne>The new scenario format, roadtypes and a continuous-flow transport are things that keep coming up, but AFAIK none of them have any implementation yet
12:51<bootmii>are there quotes around win32 and 32bpp-ssse3?
12:52<LordAro> 17:46:38 bootmii| anyway, let's try to fix the offkey/weird sounding music bug
12:52<LordAro>err, that's your computer
12:52<LordAro>they're midi files
12:53<LordAro>and they've worked fine for everyone else for the last 20 years
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12:53<LordAro>not sure what you mean by "quotes around" either
12:54<@Alberth>bootmii: there never was an official roadmap
12:54<bootmii>what's the roadmap for 1.5.2, 1.6 and 2.0?
12:55<@Alberth>1.5.2 is bugfixes
12:55<LordAro>1.6 will be released next April, with *some* new stuff
12:55<@Alberth>otherwise there is no roadmap, there never was one, except for random users collecting features on a wiki page
12:55<LordAro>2.0 will probably never happen
12:56<@Alberth>there is a while forum thread what should be in 2.0 :p
12:56<LordAro>indeed :p
12:56<FLHerne>Might happen for the same reason as Linux 4.0 :-)
12:56<LordAro>and most of them are things that will never get into ottd
12:56<LordAro>FLHerne: well, true :p
12:58<FLHerne>You could have said that cargodist counted for 2.0 if you wanted
12:58<FLHerne>Unless you're going with strict semantic versioning and you have to break all the newgrfs
12:59<@Alberth>sounds good, only have new newgrfs
13:00<FLHerne>At some point you'll run out of actions that don't already do three different things for each bit depending on context :P
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14:16<bluefox131>First time using IRC :P
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14:24<andythenorth>all the cats
14:38<EXetoC>what exactly is the GSAdmin class for?
14:39<frosch123>the admin port is something to connect external applications to openttd servers
14:39<frosch123>they are used to provide irc or web bridges to transfer information between ottd and the internetz
14:40<frosch123>meh, if you spell "internets" the cool way, it just looks like stupid german :/
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14:54<andythenorth>“what was I thinking?”
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14:58<andythenorth>I don’t understand my set design
15:05<@Alberth>nah, just improved insights
15:08<andythenorth>why did I add “Farm Bulk Trucks”, insted of “Dump Trucks”
15:09<@Alberth>that should be findable in the logs :)
15:10<andythenorth>only if I monologued about it :P
15:11<@Alberth>not entirely
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15:13<frosch123>he, that is only two days ago :p
15:13<@Alberth>that's probably why I remembered it :)
15:13<frosch123>true, only eddi digs up stuff from 5 years ago
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15:14<frosch123>what's the moon phase?
15:14<Wolf01>bad moon
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15:34<andythenorth>there’s no happiness left anymore :(
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15:46<fdelapena>AC_FUNC_MALLOC check is unreliable since years
15:47<frosch123>wrong channel :p
15:47<fdelapena>openttd is cross platform
15:47<peter1138>autoconf is generally unreliable for years...
15:48<peter1138>(openttd does not use autoconf)
15:48<frosch123>we don't use autoconf
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15:49<frosch123>nope, hand-crafted configure scripts
15:49<fdelapena>looks good
15:51<fdelapena>I'm trying to cross compile with osxcross, too much pain
15:56<fdelapena>pkg-config is broken in this particular toolchain
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18:49<djdave>All Hail TTD:-)
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18:58<EXetoC>TTD! TTD! TTD!
19:01<EXetoC>djdave: do you like trains?
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19:35<Flygon>bootmii for most interesting name 2015 :D
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19:38<djdave>Yes.. i do.
19:39<djdave>I live in Scranton PA.. USA.. AKA Steamtown USA
19:39<djdave>We have trains..
19:40<djdave>BBL.. off to pool league.
19:43<Flygon>America has such exotic town names O_o
19:43<Flygon>Then again, I live in the country where Wagga Wagga is a thing...
19:51<fdelapena>I guess this prevents trademark claims ;)
19:52<fdelapena>Wagga Wagga is in Australia
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20:07<EXetoC>djdave: I bet you moved there cus trains and stuff
20:08<EXetoC>supermop: hoe
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---Logclosed Tue Jun 16 00:00:31 2015