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#openttd IRC Logs for 2015-06-17

---Logopened Wed Jun 17 00:00:33 2015
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03:04<andythenorth>Pikka: ‘Dump Tram / Dump Truck’ or ‘Mining Tram / Mining Truck’ ?
03:04*andythenorth suspects scrap metal is not mined
03:09<Pikka>I went with "tipper", I think.
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03:12*andythenorth considers it
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03:23<andythenorth>Pikka bob, presumably you don’t have any stupid big mining trucks in your plan?
03:24<Pikka>nope, not at all
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03:24<andythenorth>what do your tipper trucks refit?
03:24<andythenorth>or is there a link to something I can read?
03:24<Pikka>just about anything bulk
03:25*andythenorth hmms
03:26<Pikka>they refit (currently)
03:27<Pikka>anything bulk, not powderised or covered (those go in the covered hopper)
03:27<Pikka>and explicitly allow wood and scrap and explicitly disallow grain, wheat, maize and fruit.
03:29<andythenorth>grain is disallowed because...?
03:29<Pikka>because it goes in the covered hoppers
03:30<Pikka>and it's more consistent with the train wagons
03:32<andythenorth>I am trying to keep consistent with Iron Horse
03:32<andythenorth>but I think it’s a slavish consistency :P
03:35<V453000>what things are baking dudez? :)
03:36<V453000>I am on a serioze mission of learning blender now
03:36<V453000>shitting pants daily
03:40*andythenorth wonders whether to add pointless Box Truck
03:40<andythenorth>for consistency with Iron Horse
03:42*andythenorth steals from pikka
03:43<andythenorth>box / flat / tanker / tipper / livestock / covered hopper
03:43<andythenorth>did I win a prize?
03:43<Pikka>splendid :)
03:43<V453000>that dude
03:43<andythenorth>do box and flat refit everything?
03:44<V453000>the other-than-dude trucks are nice too Pikka :P
03:44<Pikka>just about
03:45<Pikka>iirc box is mail, valuables, express and piece. flat is piece and goods (containers). Livestock is express and piece.
03:45<Pikka>thanks v :P
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03:50<andythenorth>woodchips in dump trucks
03:50<andythenorth>overthinking it
03:50<andythenorth>stuff that
03:50<Pikka>all danmack's fault, with his woodchip hoppers for NARS
03:51<Pikka>anyway, my light-coloured generic bulkstuff looks a bit like woodchips, so I thought why not?
04:00*andythenorth tweaks
04:10<andythenorth>also bbl
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04:29<supermop_>dump tram?
04:30<supermop_>wood in hopper confuses me
04:31<supermop_>i dont really consider sawdust to still be wood
04:31<supermop_>but ive never played ecs so idk if it has some significance there
04:32<supermop_>i just imagine they'd make the mdf at the same place they make the plywood, not at the forest
04:33<Pikka>woodchips, not sawdust...
04:33<supermop_>finally replaced these type 2s with 92s on this ore line
04:33<Pikka>dan's idea :P
04:34<supermop_>takes forever to get considerable production out of a mine in manpower ind.
04:34<supermop_>still seems to wasteful to chew up the trees straight away
04:35<supermop_>maybe if sawmill produced chips as waste as well as lumber
04:35<supermop_>and paper mill could use either wood or chips
04:37<supermop_>now cut up the type 2s or displace some class 20s on small ore line
04:43<supermop_>i guess displacing class 20s is not very historically accurate
04:43<supermop_>do have a pair of 08s moving lumber could replace
04:44<supermop_>Pikka: i'm going to try modelling an A class and B class in the next few days
04:44<Pikka>awesome :)
05:02<supermop_>how was the end of your semester?
05:10<Pikka>all good
05:10<Pikka>kickstarter time now, as soon as I stop playing ksp :P
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05:34<supermop_>fiance had her last exam ever last night- now we're down to only 3 weeks left
05:34<supermop_>may squeeze in a quick qld trip if we can find a cheap flight
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08:12<Flygon>supermop_: See Puffing Billy if you haven't already
08:30<supermop_>sounds like a stoner
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09:51<EXetoC>import("util.superlib", "SuperLib", 36); where do I put superlib on linux for that to work?
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10:08<@planetmaker>EXetoC, into your game/library or ai/library folder - whatever you write
10:11<@planetmaker>also see section 4.2 of the readme :)
10:11<@planetmaker> GS Libraries: game/libraries (or a subdirectory thereof)
10:11<@planetmaker>(thus I was kinda wrong)
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10:13<EXetoC>not game/library? I've tried a lot of combinations
10:17<@planetmaker>hm... library. Probably. I only have 'library' folders
10:24<@DorpsGek>Commit by planetmaker :: r27299 trunk/readme.txt (2015-06-17 16:24:41 +0200 )
10:24<@DorpsGek>-Doc: game script and ai library paths were wrong in readme.
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10:36<EXetoC>"~/.openttd/game/library/util/SuperLib-39.tar.gz" is that wrong? and yes I'm trying to request version 39 now. I downloaded the latest version
10:37<@planetmaker>path looks ok to me. However you don't import it with any path given
10:38<@planetmaker>(all IIRC, I didn't ever write any script for OpenTTD)
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10:45<@planetmaker>hi albert :)
10:45<@Alberth>fork a bee, get hacking :)
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10:46<@planetmaker>hehe, yeah
10:46<@Alberth>(don't do import either though :) )
10:46<EXetoC>it works now. I installed it via the game
10:47<EXetoC>maybe I should have omitted .gz
10:48<@Alberth>unpacking it, more likely
10:49<@Alberth>ie gzip -d superlib-39.tar.gz
10:52<EXetoC>when are we getting a neural network-based AI?
10:55<@Alberth>as soon as you publish one
10:56<@Alberth>no idea what that means, but since none has been published yet, apparently, you can safely assume it won't happen unless you do something yourself
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11:11<FLHerne>It looks like a person wearing a baseball cap?
11:11<FLHerne>But sideways and made out of ASCII
11:14<@Alberth>you don't happen to know the meaning of persons with baseball caps, do you?
11:21<EXetoC>it's all on me? oh the pressure. ok give me a week, just gotta read up on machine learning :>
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11:21<EXetoC>Alberth: I don't. I hope I didn't use that emoticon inappropriately
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14:22<EXetoC>or something
14:26<frosch123>planetmaker: <- i guess we need a new devzone compile target :)
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14:33<andythenorth>is cat tired?
14:33*andythenorth is tired
14:33<andythenorth>called code freeze today
14:34<andythenorth>seems a long time since April 13th :P
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15:22<andythenorth>Road Hog
15:22<andythenorth>is terrible
15:36<Eddi|zuHause>what is ever not terrible?
15:41<djdave>agreed. Bacon is never terrible.
15:42<andythenorth>smoked bacon when you’re expecting unsmoked
15:42<andythenorth>green bacon
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15:43<Wolf01>hi hi
15:43<Eddi|zuHause>i'm not living in a world where bacon is not really a thing
15:43<Eddi|zuHause>(either one of those)
15:44<andythenorth>can we remove RVs from the game?
15:45<andythenorth>then my set design is easy
15:45<@Alberth>just disable the default RVs ?
15:45<andythenorth>composable RVs?
15:45<EXetoC>andythenorth: vegetarian bacon, made out of leaves and stuff?
15:46<andythenorth>similar to train consists
15:46<Eddi|zuHause>this "can't we just remove X and be done with it" is exactly the type of scenario where the world ends from a robot rebellion, when they decide X=human
15:46<peter1138>"Can't we just remove" said every Gnome developer, ever.
15:46<andythenorth>we need to distract the AI with sim games
15:47<@Alberth>with humans killing AIs ?
15:47<Eddi|zuHause><andythenorth> composable RVs? <-- as it stands, nobody ever attempted to code this.
15:48<andythenorth>I think frosch started something
15:48<andythenorth>a long time ago
15:48<Eddi|zuHause>that is only marginally above "i started something" :p
15:48<andythenorth>also I patched a cb that we decided would be needed for controlling attachment
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15:49<andythenorth>it was far enough to see that it was probably not worth bothering :P
15:49<Eddi|zuHause>anyway, i don't think it's the right way to go
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15:49<peter1138>"Would you like to make Internet Explorer your default browser?" nnnngggg
15:49<andythenorth>it would make set design easier, on one level
15:49<andythenorth>superficially :P
15:49<Eddi|zuHause>just offer multiple versions, one single and one or two articulated of every vehicle
15:50<Eddi|zuHause>peter1138: there should be a box that says "never ask this again"
15:50<andythenorth>there should be a box that says never ask this, ever :P
15:51<andythenorth>composable vehicles don’t actually solve any of my problems
15:51<andythenorth>precisely zero of them
15:52<andythenorth>a portion of the problem is “IRL vehicles are like xyz”
15:53<andythenorth>which makes my buy menu messy :P
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15:55<Eddi|zuHause>like this?
16:01<andythenorth>should Road Hog truck types map 1:1 to Iron Horse train wagon types?
16:01<andythenorth>or 1:1 real life?
16:01<andythenorth>or 1:1 to own rules?
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16:06<peter1138>Copying 93GB takes so long ;(
16:08<@planetmaker>hm, interesting, frosch123 :)
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16:14<frosch123>andythenorth: i never did anything with rv composition
16:14<andythenorth>someone wrote a spec
16:15<andythenorth>that counts as 50% done around here
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16:32<juzza1_>"just" needs an implementation
16:32<Eddi|zuHause>my personal favourite is to end on "there exists a solution"
16:37<EXetoC>has anyone seen my hat?
16:38<EXetoC>peter1138: I think you need more mhz thingies
16:38<peter1138>Doesn't everyone?
16:39<andythenorth>ship smoke is really nice
16:39<andythenorth>remember when we didn’t have that? o_O
16:40<Wolf01>train fever -75% (€6.24)could be a good deal?
16:41<peter1138>Do we have ship smoke?
16:42<EXetoC>anything that has trains is nice
16:44<andythenorth>we have smoking ships
16:44*andythenorth does anyway
16:45<peter1138>Bah, ETS 2 Scandinavia is only 20% off ;(
16:45<andythenorth>we also have ‘build one station per set of orders’
16:45<andythenorth>thanks to cdist :)
16:45<andythenorth>peter1138: ETS 2 doesn’t work anyway
16:45<andythenorth>it’s ugly as all sin
16:45<peter1138>Works for me.
16:46<andythenorth>ugly schmugly
16:46<EXetoC>one station per.. wut?
16:46<andythenorth>you have a secondary industry producing cargo
16:46<andythenorth>and you want to send it to multiple destinations
16:47<andythenorth>so at the industry, you build one pickup station per destination
16:50<andythenorth>without cdist, you don’t do this
16:50<andythenorth>it’s a cdist tactic
16:54<andythenorth>also bedtime
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22:17<supermop>hi Pikka
22:18<supermop>nice and warm up there?
22:18<Pikka>mm I wouldn't go that far :)
22:19<supermop>nicer that here perhaps
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---Logclosed Thu Jun 18 00:00:34 2015