--- | Log | opened Wed Jun 17 00:00:33 2015 |
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02:45 | <Pikka> | exactly |
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03:03 | <andythenorth> | agreed |
03:04 | <andythenorth> | Pikka: ‘Dump Tram / Dump Truck’ or ‘Mining Tram / Mining Truck’ ? |
03:04 | * | andythenorth suspects scrap metal is not mined |
03:09 | <Pikka> | I went with "tipper", I think. |
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03:12 | * | andythenorth considers it |
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03:23 | <andythenorth> | Pikka bob, presumably you don’t have any stupid big mining trucks in your plan? |
03:24 | <Pikka> | nope, not at all |
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03:24 | <andythenorth> | what do your tipper trucks refit? |
03:24 | <andythenorth> | or is there a link to something I can read? |
03:24 | <andythenorth> | :P |
03:24 | <Pikka> | just about anything bulk |
03:25 | * | andythenorth hmms |
03:26 | <Pikka> | hmm |
03:26 | <Pikka> | they refit (currently) |
03:27 | <Pikka> | anything bulk, not powderised or covered (those go in the covered hopper) |
03:27 | <Pikka> | and explicitly allow wood and scrap and explicitly disallow grain, wheat, maize and fruit. |
03:29 | <andythenorth> | grain is disallowed because...? |
03:29 | <V453000> | asdf |
03:29 | <Pikka> | because it goes in the covered hoppers |
03:30 | <andythenorth> | k |
03:30 | <Pikka> | and it's more consistent with the train wagons |
03:32 | <andythenorth> | I am trying to keep consistent with Iron Horse |
03:32 | <andythenorth> | but I think it’s a slavish consistency :P |
03:35 | <V453000> | what things are baking dudez? :) |
03:36 | <V453000> | I am on a serioze mission of learning blender now |
03:36 | <V453000> | shitting pants daily |
03:40 | * | andythenorth wonders whether to add pointless Box Truck |
03:40 | <andythenorth> | for consistency with Iron Horse |
03:40 | <Pikka> | definitely |
03:42 | * | andythenorth steals from pikka |
03:42 | <andythenorth> | http://pikkarail.com/wp-content/uploads/2015/05/3rd_gen_rvs.png |
03:43 | <andythenorth> | box / flat / tanker / tipper / livestock / covered hopper |
03:43 | <andythenorth> | did I win a prize? |
03:43 | <Pikka> | splendid :) |
03:43 | <V453000> | =D |
03:43 | <V453000> | that dude |
03:43 | <andythenorth> | do box and flat refit everything? |
03:44 | <V453000> | the other-than-dude trucks are nice too Pikka :P |
03:44 | <Pikka> | just about |
03:45 | <Pikka> | iirc box is mail, valuables, express and piece. flat is piece and goods (containers). Livestock is express and piece. |
03:45 | <Pikka> | thanks v :P |
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03:49 | <@planetmaker> | moin |
03:50 | <andythenorth> | hmm |
03:50 | <andythenorth> | woodchips in dump trucks |
03:50 | <andythenorth> | overthinking it |
03:50 | <andythenorth> | stuff that |
03:50 | <Pikka> | all danmack's fault, with his woodchip hoppers for NARS |
03:51 | <Pikka> | anyway, my light-coloured generic bulkstuff looks a bit like woodchips, so I thought why not? |
04:00 | * | andythenorth tweaks |
04:10 | <andythenorth> | also bbl |
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04:29 | <supermop_> | dump tram? |
04:30 | <supermop_> | wood in hopper confuses me |
04:31 | <supermop_> | i dont really consider sawdust to still be wood |
04:31 | <supermop_> | but ive never played ecs so idk if it has some significance there |
04:32 | <supermop_> | i just imagine they'd make the mdf at the same place they make the plywood, not at the forest |
04:33 | <Pikka> | woodchips, not sawdust... |
04:33 | <supermop_> | finally replaced these type 2s with 92s on this ore line |
04:33 | <Pikka> | dan's idea :P |
04:34 | <supermop_> | takes forever to get considerable production out of a mine in manpower ind. |
04:34 | <supermop_> | still seems to wasteful to chew up the trees straight away |
04:35 | <supermop_> | maybe if sawmill produced chips as waste as well as lumber |
04:35 | <supermop_> | and paper mill could use either wood or chips |
04:37 | <supermop_> | now cut up the type 2s or displace some class 20s on small ore line |
04:43 | <supermop_> | i guess displacing class 20s is not very historically accurate |
04:43 | <supermop_> | do have a pair of 08s moving lumber could replace |
04:44 | <supermop_> | Pikka: i'm going to try modelling an A class and B class in the next few days |
04:44 | <Pikka> | awesome :) |
05:02 | <supermop_> | how was the end of your semester? |
05:10 | <Pikka> | all good |
05:10 | <Pikka> | kickstarter time now, as soon as I stop playing ksp :P |
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05:33 | <supermop_> | haha |
05:34 | <supermop_> | fiance had her last exam ever last night- now we're down to only 3 weeks left |
05:34 | <supermop_> | may squeeze in a quick qld trip if we can find a cheap flight |
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08:12 | <Flygon> | supermop_: See Puffing Billy if you haven't already |
08:30 | <supermop_> | sounds like a stoner |
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09:51 | <EXetoC> | import("util.superlib", "SuperLib", 36); where do I put superlib on linux for that to work? |
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10:08 | <@planetmaker> | EXetoC, into your game/library or ai/library folder - whatever you write |
10:11 | <@planetmaker> | also see section 4.2 of the readme :) |
10:11 | <@planetmaker> | GS Libraries: game/libraries (or a subdirectory thereof) |
10:11 | <@planetmaker> | (thus I was kinda wrong) |
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10:13 | <EXetoC> | not game/library? I've tried a lot of combinations |
10:17 | <@planetmaker> | hm... library. Probably. I only have 'library' folders |
10:24 | <@DorpsGek> | Commit by planetmaker :: r27299 trunk/readme.txt (2015-06-17 16:24:41 +0200 ) |
10:24 | <@DorpsGek> | -Doc: game script and ai library paths were wrong in readme. |
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10:36 | <EXetoC> | "~/.openttd/game/library/util/SuperLib-39.tar.gz" is that wrong? and yes I'm trying to request version 39 now. I downloaded the latest version |
10:37 | <@planetmaker> | path looks ok to me. However you don't import it with any path given |
10:38 | <@planetmaker> | (all IIRC, I didn't ever write any script for OpenTTD) |
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10:44 | <@Alberth> | hihi |
10:45 | <@planetmaker> | hi albert :) |
10:45 | <@Alberth> | fork a bee, get hacking :) |
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10:46 | <@planetmaker> | hehe, yeah |
10:46 | <@Alberth> | (don't do import either though :) ) |
10:46 | <EXetoC> | it works now. I installed it via the game |
10:47 | <EXetoC> | maybe I should have omitted .gz |
10:48 | <@Alberth> | unpacking it, more likely |
10:49 | <@Alberth> | ie gzip -d superlib-39.tar.gz |
10:50 | <EXetoC> | yeah |
10:52 | <EXetoC> | when are we getting a neural network-based AI? |
10:55 | <@Alberth> | as soon as you publish one |
10:55 | <EXetoC> | d(:)|< |
10:56 | <@Alberth> | no idea what that means, but since none has been published yet, apparently, you can safely assume it won't happen unless you do something yourself |
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11:11 | <FLHerne> | It looks like a person wearing a baseball cap? |
11:11 | <FLHerne> | But sideways and made out of ASCII |
11:14 | <@Alberth> | you don't happen to know the meaning of persons with baseball caps, do you? |
11:21 | <EXetoC> | it's all on me? oh the pressure. ok give me a week, just gotta read up on machine learning :> |
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11:21 | <EXetoC> | Alberth: I don't. I hope I didn't use that emoticon inappropriately |
11:22 | <@Alberth> | :) |
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11:25 | <@Alberth> | hihi |
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14:21 | <frosch123> | moin |
14:22 | <@Alberth> | moin |
14:22 | <EXetoC> | kartoffel |
14:22 | <EXetoC> | or something |
14:26 | <frosch123> | planetmaker: https://www.tt-forums.net/viewtopic.php?f=65&t=73204 <- i guess we need a new devzone compile target :) |
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14:31 | <andythenorth> | o/ |
14:33 | <@Alberth> | o/ |
14:33 | <andythenorth> | is cat tired? |
14:33 | * | andythenorth is tired |
14:33 | <andythenorth> | called code freeze today |
14:34 | <andythenorth> | seems a long time since April 13th :P |
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15:22 | <andythenorth> | Road Hog |
15:22 | <andythenorth> | is terrible |
15:36 | <Eddi|zuHause> | what is ever not terrible? |
15:39 | <EXetoC> | bacon |
15:41 | <djdave> | agreed. Bacon is never terrible. |
15:42 | <andythenorth> | smoked bacon when you’re expecting unsmoked |
15:42 | <andythenorth> | terrible |
15:42 | <andythenorth> | green bacon |
15:42 | <andythenorth> | terrible |
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15:43 | <Wolf01> | hi hi |
15:43 | <Eddi|zuHause> | i'm not living in a world where bacon is not really a thing |
15:43 | <Eddi|zuHause> | -not |
15:43 | <Eddi|zuHause> | (either one of those) |
15:44 | <andythenorth> | can we remove RVs from the game? |
15:45 | <andythenorth> | then my set design is easy |
15:45 | <Eddi|zuHause> | no. |
15:45 | <@Alberth> | just disable the default RVs ? |
15:45 | <andythenorth> | composable RVs? |
15:45 | <EXetoC> | andythenorth: vegetarian bacon, made out of leaves and stuff? |
15:46 | <andythenorth> | similar to train consists |
15:46 | <Eddi|zuHause> | this "can't we just remove X and be done with it" is exactly the type of scenario where the world ends from a robot rebellion, when they decide X=human |
15:46 | <andythenorth> | well |
15:46 | <peter1138> | "Can't we just remove" said every Gnome developer, ever. |
15:46 | <andythenorth> | we need to distract the AI with sim games |
15:47 | <@Alberth> | with humans killing AIs ? |
15:47 | <Eddi|zuHause> | <andythenorth> composable RVs? <-- as it stands, nobody ever attempted to code this. |
15:48 | <andythenorth> | hmm |
15:48 | <andythenorth> | I think frosch started something |
15:48 | <andythenorth> | a long time ago |
15:48 | <Eddi|zuHause> | that is only marginally above "i started something" :p |
15:48 | <andythenorth> | also I patched a cb that we decided would be needed for controlling attachment |
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15:49 | <andythenorth> | it was far enough to see that it was probably not worth bothering :P |
15:49 | <Eddi|zuHause> | anyway, i don't think it's the right way to go |
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15:49 | <peter1138> | "Would you like to make Internet Explorer your default browser?" nnnngggg |
15:49 | <andythenorth> | it would make set design easier, on one level |
15:49 | <andythenorth> | superficially :P |
15:49 | <Eddi|zuHause> | just offer multiple versions, one single and one or two articulated of every vehicle |
15:50 | <Eddi|zuHause> | peter1138: there should be a box that says "never ask this again" |
15:50 | <andythenorth> | there should be a box that says never ask this, ever :P |
15:51 | <andythenorth> | 'should' |
15:51 | <andythenorth> | composable vehicles don’t actually solve any of my problems |
15:51 | <andythenorth> | precisely zero of them |
15:52 | <andythenorth> | a portion of the problem is “IRL vehicles are like xyz” |
15:53 | <andythenorth> | which makes my buy menu messy :P |
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15:55 | <Eddi|zuHause> | like this? https://xkcd.com/1267/ |
15:56 | <andythenorth> | yup |
15:56 | <andythenorth> | that |
16:01 | <andythenorth> | should Road Hog truck types map 1:1 to Iron Horse train wagon types? |
16:01 | <andythenorth> | or 1:1 real life? |
16:01 | <andythenorth> | or 1:1 to own rules? |
16:01 | <andythenorth> | :P |
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16:06 | <peter1138> | Copying 93GB takes so long ;( |
16:08 | <@planetmaker> | hm, interesting, frosch123 :) |
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16:14 | <frosch123> | andythenorth: i never did anything with rv composition |
16:14 | <andythenorth> | someone wrote a spec |
16:15 | <andythenorth> | that counts as 50% done around here |
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16:32 | <juzza1_> | "just" needs an implementation |
16:32 | <Eddi|zuHause> | my personal favourite is to end on "there exists a solution" |
16:37 | <EXetoC> | has anyone seen my hat? |
16:38 | <EXetoC> | peter1138: I think you need more mhz thingies |
16:38 | <peter1138> | Doesn't everyone? |
16:39 | <andythenorth> | hmm |
16:39 | <andythenorth> | ship smoke is really nice |
16:39 | <andythenorth> | remember when we didn’t have that? o_O |
16:40 | <Wolf01> | train fever -75% (€6.24)could be a good deal? |
16:41 | <peter1138> | Do we have ship smoke? |
16:42 | <EXetoC> | anything that has trains is nice |
16:44 | <andythenorth> | we have smoking ships |
16:44 | * | andythenorth does anyway |
16:45 | <peter1138> | Bah, ETS 2 Scandinavia is only 20% off ;( |
16:45 | <andythenorth> | we also have ‘build one station per set of orders’ |
16:45 | <andythenorth> | thanks to cdist :) |
16:45 | <andythenorth> | peter1138: ETS 2 doesn’t work anyway |
16:45 | <andythenorth> | it’s ugly as all sin |
16:45 | <peter1138> | Works for me. |
16:46 | <andythenorth> | ugly schmugly |
16:46 | <EXetoC> | one station per.. wut? |
16:46 | <andythenorth> | you have a secondary industry producing cargo |
16:46 | <andythenorth> | and you want to send it to multiple destinations |
16:47 | <andythenorth> | so at the industry, you build one pickup station per destination |
16:49 | <EXetoC> | ok |
16:50 | <andythenorth> | without cdist, you don’t do this |
16:50 | <andythenorth> | it’s a cdist tactic |
16:54 | <andythenorth> | also bedtime |
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18:08 | <Wolf01> | 'night |
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21:48 | <supermop> | hello |
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22:17 | <supermop> | hi Pikka |
22:18 | <Pikka> | bongiorno |
22:18 | <supermop> | nice and warm up there? |
22:18 | <Pikka> | mm I wouldn't go that far :) |
22:19 | <supermop> | nicer that here perhaps |
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--- | Log | closed Thu Jun 18 00:00:34 2015 |