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#openttd IRC Logs for 2015-06-19

---Logopened Fri Jun 19 00:00:35 2015
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05:12<Elec_A>Hello, What'd the difference between Nightly version and Stable version ?
05:13<Elec_A>How Unstable is Nightly version ?
05:13<Pikka>not at all
05:14<Pikka>use the nightly for sure. only reason to use stable is if you want the same version as multiplayer servers. :)
05:14<Elec_A>wich one would you recommend ?
05:14<Elec_A>aha , thanks
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10:47<Eddi|zuHause>this is one of those days where xkcd makes no sense whatsoever
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10:56<FLHerne>Eh, the alt-text is an obvious reference
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12:54<@Alberth>haha, great site :)
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13:47<frosch123>hmm, is it intentional that todays' xkcd misses a / ?
13:49<frosch123>ah, it is
13:49<frosch123>at least explainxkcd finds a reason for it :p
13:52<@Alberth>as the openttd myths prove, we're great at finding random explanations for things :)
13:55<frosch123>oh, you already had the topic before i joined :o
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13:59<@Alberth>yeah, but like eddi, I didn't get the clue :)
14:00<@Alberth>let alone such small omissions like a missing / :)
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14:08<frosch123> <- the site layout looks familar to me :p
14:11<@Alberth>Hmm, should we also offer cloud storage to subscribers? :)
14:11<frosch123>hmm, savegame conversion via cloud
14:12<frosch123>could make it easier :p
14:12<frosch123>then we could sequentially update them, instead of shipping complex savegame code
14:13<frosch123>TrueBrain: do we have 30 TB disk space to provide a cloud savegame service?
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14:17<@Alberth>moin andy
14:19<frosch123>hmm, they could even make use of eints
14:22<frosch123>this project is weird
14:22<frosch123>maybe i am too old
14:22<frosch123>it has a .exe in the source repository
14:22<andythenorth>it’s a sign
14:22<andythenorth>how old are you? o_O
14:22<frosch123>and it has a twitchtv interface to show subscriber messages
14:23<frosch123>andythenorth: space age
14:23<frosch123>or blank age?
14:23<frosch123>exclamation mark age in about 50 days
14:24<andythenorth>after 30 I stopped being interested in new technology
14:24<andythenorth>by 32 I hated new technology :P
14:24<andythenorth>it’s a rapid curve
14:25<frosch123>well, it has twitch chat interface, like we have irc bridges
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14:25<Wolf01>hi hi
14:26<frosch123>andythenorth: i am annoyed by people who refuse to learn new things :p
14:26<frosch123>i hope i do not become like that :p
14:26<frosch123>though i am never the first one to jump on a train
14:27<andythenorth>I am annoyed by people who refuse to learn old things :P
14:28<frosch123>do you mind if people make fun of old things while learning them?
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14:35<TrueBrain>frosch123: it can be arranged; but it will cost a bit of money (not even that much)
14:38<Wolf01>i'm annoyed by people who want to forget old things to repeat the same errors so they be forced to learn old things again
14:40<frosch123>maybe if we make cloudstorage the only option for savegames, people will stop playing on 4kx4k since saving takes ages then :p
14:41<frosch123>(i.e. uploading 30 mib)
14:42<TrueBrain>then they want cloud-servers
14:42<TrueBrain>for which they have to pay
14:42<TrueBrain>lets see ... OpenTTD needs 1 core for big maps
14:42<TrueBrain>so ... well, 5 euro per month per server
14:42<TrueBrain>I could sell that
14:43<frosch123>i think someone already tried
14:43<TrueBrain>they tried for free
14:43<TrueBrain>that is a mistake
14:43<TrueBrain>you have to ask money
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14:51<Rudelrodler>Moin! Ich hab mal eine Frage zu dem Moreland Holzlaster. Wieso klappt bei dem nicht "Fahren zu"?
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15:00<TrueBrain>I don't speak spanish, sorry :(
15:01<frosch123>it didn't make sense even when knowing the language
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15:12<Eddi|zuHause>probably trying to send an articlated vehicle to dead end stop
15:17*andythenorth considers abandoning Road Hog
15:18<andythenorth>*nobody* has ever made a decent RV set
15:18<andythenorth>maybe it can’t be done
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15:18<V453000>ok I think I am done with blender
15:18<V453000>back to max :d
15:18<andythenorth>V453000: now you can make an RV set? o_O
15:18<andythenorth>with all your spare time
15:19<V453000>I actually already started ;)
15:19<V453000>went a bit too far with some :D
15:20<andythenorth>why is that too far?
15:20<V453000>shitload of details, utterly pointless for openttd
15:21<V453000>could be done by texture in 1/10th of time spent
15:21<V453000>I just wanted to go further in big project management, using proxies and stuff
15:21<V453000>since the truck with subdivisions has like 2M polys
15:22<V453000>was fun to practice hard surface models though
15:23<V453000>so now I am wondering, should I finish the factory in blender or move it to max :d
15:23<V453000>since I kind of want to have a reference that I can do the thing in blender
15:23<V453000>and having the experience is valuable too
15:23<andythenorth>nice models
15:24<@Alberth>oh dear, decisions, and dilemmas :)
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15:24*andythenorth thinks maybe pixel art is dead
15:24<@Alberth>looks great V even in 1 colour :)
15:25<V453000>it was all about creating the model :) was fun, might finish it at some point
15:25<@Alberth>andythenorth: it was never alive at that size?
15:25<andythenorth>pixel art is so much more work for such little result
15:26<V453000>depends how much overboard do you go with 3D
15:26<V453000>if you do it like Pikka and use reasonably lowpoly models with texture, it is nice and efficient
15:26<@Alberth>the last 20% of the result is always the 80% of the work
15:26<V453000>pixel art is unmatched in the quality of the result though
15:27<V453000>it isnt just that Alberth, I do all kinds of shit just to learn stuff, it has no impact on the newgrf output
15:27*andythenorth disagrees
15:27<andythenorth>there is no pixel art that will match those trucks
15:28<V453000>at x16 zoom level maybe not
15:28<V453000>at x1 it will
15:28<V453000>and does
15:28<andythenorth>it’s sticking to a dead medium just for nostalgia
15:28<andythenorth>artistically, it doesn’t compete
15:28<@Alberth>V453000: learning stuff is my primary goal too :)
15:28<andythenorth>pixels just are not as good as the renders
15:28<V453000>it is sticking to a tedious approach, but I still love how vibrant and sharp original graphics look
15:29<V453000>OR maybe I am still so bad in 3D that I cant make good enough results
15:29<V453000>which is likely :>
15:29<andythenorth>I dunno, I think the emergence of good CGI sets is making pixel art unworkable
15:29<andythenorth>it just looks stupid
15:30<V453000>such sets take SHITLOAD of time to make, just like they would in pixel drawing though ;)
15:30<V453000>reusability of 3D is great for future though
15:30<V453000>ie yeti dude
15:30<V453000>pikka can use it anywhere ever
15:30<V453000>wagons, cars, anything
15:31<V453000>and it wont look just like one picture, poses, hands, legs, sitting, standing, ...
15:31<andythenorth>all angles done with one modeal
15:31<andythenorth>model *
15:31<andythenorth>repaints just by changing texture
15:31<@Alberth>openttd 3D :)
15:31<V453000>honestly, I lately noticed that I actually spent 90% of my time making my projects -just work- ... postproduction and render setup, basic animations, and a whole load of stuff
15:32<V453000>but I never brought it to great details and focus on real good 3D work
15:32<andythenorth>I have no interest in making CGI newgrfs :)
15:32<andythenorth>I have done CGI before
15:32<andythenorth>but it seems pointless continuing pixel art
15:32<andythenorth>Road Hog sucks
15:32<andythenorth>Squid sucks
15:32<V453000>WRONG there :)
15:32<andythenorth>Iron Horse is ok, but all the sprites were mostly drawn already
15:32<andythenorth>FIRS is fun to draw, but it’s always just one angle
15:33<V453000>if I had the time and did not feel utter urge to learn 3D, I would still draw pixels
15:33<andythenorth>and FIRS will be dead soon, because it looks out of place with 32bpp / CGI sets
15:33<V453000>lol no
15:33<V453000>many people even hate 32bpp
15:33<V453000>and I dont blame them
15:33<V453000>there is no solid base/big replacement set yet
15:33<V453000>RAWR is a cute attempt but looks shit
15:34<V453000>I should finish 0.0.2 at least
15:34<@Alberth>it's infinitely better than zbase :)
15:34<V453000>and then redo all models
15:34<V453000>well yeah, but still miles away from what I would consider nice
15:34<V453000>I think next destination is either dirty/apocalyptic, OR cartoony style
15:35<@Alberth>yeah, the curse of improved insights :)
15:35<andythenorth>do Wild West
15:35<@Alberth>and y will make a GS
15:35<andythenorth>after I have deleted Road Hog :P
15:35<@Alberth>perhaps a Bee West? :)
15:36<@Alberth>or Bee Wild :p
15:36<V453000>I think cartoony things would be nicer
15:36<V453000>for now at the very least
15:36<andythenorth>V453000: do you have any plan for your RV set?
15:37<andythenorth>or are you just modelling?
15:37<V453000>of course
15:37<V453000>I might have even written it somewhere
15:37<V453000>wonder where
15:37<V453000>curse of having 1204597 notepads everywhere
15:38<V453000>hm dunno
15:38<V453000>but it was definitely meant to be simple as hell
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15:38<V453000>4 classes of vehicles, articulated + short, bus + truck
15:39<V453000>evolve through the years, from like 1900 till 2099
15:39<V453000>awesome model ideas
15:39<V453000>since I actually got like 6 models already, I might continue with it someday
15:40<V453000>I know a lot of focus was on parameter settings
15:40<V453000>but I dont remember why :0
15:42<V453000>this is amazing
15:43*andythenorth is puzzled why the train grf was so easy to make
15:44<andythenorth>but an RV grf is impossible
15:44<andythenorth>and the ship grf has been reworked ~20 times and is still rubbish :P
15:44<V453000>why would it be rubbish?
15:45<andythenorth>it makes no sense
15:45<andythenorth>there’s too often no ship suiting the route
15:45<V453000>andythenorth: how would you describe the art style that the guy is using in the last video I posted?
15:45<V453000>I want to read more about it but idk how to call it
15:45<V453000>cartoony clearly doesnt cut it :D
15:46<V453000>define ship not suiting the ruite
15:46<V453000>I care shit which ship to let ship my shit
15:46<andythenorth>it’s like illustrations from a children’s geography book
15:48<andythenorth>FISH 1 had too many ships
15:48<andythenorth>and one that was used almost every time
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17:22<Terkhen>good night
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20:28<Sziha>Hello everyone. Quick question, in the screenshot topic, do you think it's ok to put pictures in between the text, or it's better to keep them as attachments (so they don't load when opening the website, but then less people see them^^)
20:32<Eddi|zuHause>if you embed pictures, make sure they are not too big (both resolution and size)
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20:33<Eddi|zuHause>also, try to avoid linking to pictures on other servers like image hosters
20:35<Sziha>yeah... that's what i thought ^^ there's no way for the forum to make a thumbnail of the picture i attached to the post?
20:35<Eddi|zuHause>no idea, actually
20:36<Sziha>well i couldn't find it so i guess not ^^ :)
20:36<Eddi|zuHause>there are forums that make thumbnails, though
20:36<Sziha>well i i'm thinking about ;)
20:36<Sziha>anyway, thanks for help Eddi!
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21:44<supermop>some australian rock star is in my house
21:44<supermop>have no idea who this guy is
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21:56<Eddi|zuHause>if there only were a machine that could give you background information on people
21:58<supermop>yeah reading his wikipedia page now
21:58<supermop>i have never heard of this guy or any of his music
22:02<supermop>oh well
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---Logclosed Sat Jun 20 00:00:37 2015