Back to Home / #openttd / 2015 / 06 / Prev Day | Next Day
#openttd IRC Logs for 2015-06-21

---Logopened Sun Jun 21 00:00:38 2015
00:56-!-Eddi|zuHause [] has quit []
00:56-!-Eddi|zuHause [] has joined #openttd
01:15<Gantradies>i assume so
01:15<Gantradies>my origional server was running on a Linuix Vm console session, but since it
01:15-!-andythenorth [] has joined #openttd
01:16<Gantradies>but ren opened the prots for my windows vm runnign my space negineers server ( sicne i know iwndows a lot better sao i can do updates ect easier, plus i hate usiong nano to edit openttd.cfg >.<)
01:20-!-Progman [] has joined #openttd
01:27-!-roidal [] has joined #openttd
01:34-!-DDR [] has quit [Read error: Connection reset by peer]
01:46-!-DDR [] has joined #openttd
02:02-!-Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd
02:02-!-mode/#openttd [+o Alberth] by ChanServ
02:03<andythenorth>lo Alberth
02:04<@Alberth>moin andy
02:04<@Alberth>how is the train truck?
02:14<andythenorth>I did try converting Road Hog to trains
02:14<andythenorth>but some of the properties don’t match up, so I reverted :P
02:20<@Alberth>no driving trains through small town streets thus :)
02:21<andythenorth>trains as RVs
02:21<@Alberth>oh dear, what have I done???? :)
02:23<andythenorth>nah that’s just HEQS
02:34<Supercheese>roads as railtype...
02:36<blathijs>Interesting seems a compiled 1.5.1 is a bit smaller than 1.5.0? :-)
02:39<Pikka>beep beep
02:41<@Alberth>used same compiler?? :)
02:42<@Alberth>I played with nightfx for fun last night, and found two things. 1) the effect is gone as soon as you use a newgrf, 2) I like black diesel smoke
02:43<mari_kiri>Alberth: Looks suspiciously like a bug that could be promoted to an optional feature
02:44<@Alberth>mari_kiri: hehe :)
02:45<andythenorth>bonjour Pikka bob
02:45<andythenorth>did you do roadtypes spec yet?
02:45<andythenorth>Alberth: why is that signal emitting diesel smoke anyway? :P
02:46<@Alberth>smokin' busy moving steel
02:55<andythenorth>Alberth: iirc, with the effects callback you can change the smoke in newgrf :P
02:57<@Alberth>it might not even need effects cb, just change the default smoke?
02:58<andythenorth>base set
02:58<andythenorth>action A
03:05<Pikka>every time I came back to "single roadtype is easier". although having a seperate track-layer sprite might be useful. :)
03:07<andythenorth>effectively there are already two types
03:07<andythenorth>road / tram
03:07<andythenorth>and all the stuff in place to handle that
03:07<andythenorth>allow label-driven types for each of those, job done
03:08<andythenorth>if we did 8 road, 8 tram, we’d only need 3 bits for each, not 4
03:08<Pikka>I mean single roadtype per tile... which would mean making what we have now into 3 roadtypes...
03:08<andythenorth>combinatorial hell :D
03:08<andythenorth>cobble road with tram tracks and no catenary
03:08<andythenorth>cobble road with tram tracks and catenary
03:09<Pikka>you don't need to combine every road surface with every tram variant unless you really want to. :) and if tram tracks were seperate sprites (but not seperately buildable layer) it wouldn't need any extra sprites.
03:11<andythenorth>1 type per tile saves a lot of bits
03:11<andythenorth>well 9 or so
03:12<andythenorth>owner, type
03:12-!-DDR [] has quit [Ping timeout: 480 seconds]
03:12-!-wicope [] has joined #openttd
03:13<andythenorth>how would construction work though?
03:13<Pikka>less fiddly to build if trammy-tiles autoconnect and we get rid of the half-tile turnarounds, make it so all trams have to be loops.
03:13<Pikka>like current road I guess
03:13<andythenorth>say I want to build a tram route, 50% over road and 50% over bare land
03:13<andythenorth>I have to switch roadtype after 50%?
03:14<andythenorth>first I choose ‘road with tram’
03:14<andythenorth>then I switch to ‘tram'
03:14<andythenorth>and if I overbuild existing ‘road’ with ‘tram’ I get just tram
03:15<Pikka>you'd probably have to use the convert tool, similar to trying to overbuild different types of rail
03:15<Pikka>if you convert road to tram you get just tram, if you convert road to tram with road you get...
03:16<andythenorth>so for trolleybus + tram, I need ‘road with trolleybus and tram'
03:16<Pikka>yes. or electric tram if you let trolleybuses run under tram wires, which would seem sensible to me
03:17<andythenorth>and for ‘sealed gravel road with 750V DC trolleybus and 3’6” 1500v tram with grooved rail"
03:17<andythenorth>well either route works for me
03:17<andythenorth>I think tram and RV are separate, so I slightly favour roadtypes + tramtypes
03:18<andythenorth>the other option has simplicity
03:18<Pikka>I think if tram had, for example, signals or some kind of priority over RVs it could be seen as a seperate thing. but at the moment it's just a special-cased roadtype imo.
03:20<andythenorth>what I did wrote yesterday
03:20-!-smoke_fumus [~smoke_fum@] has quit [Quit: KVIrc 4.2.0 Equilibrium]
03:42<andythenorth>Alberth: wondering about a variant of Busy Bee where it handles industry opening (and maybe closing)
03:43<@Alberth>closing isn't going to fly due to newgrf specs
03:43<andythenorth>we can ignore that for now
03:44<@Alberth>opening..... setting it to 'none' industries, and opening each one ?
03:44<andythenorth>the idea would be to start with a low-industry map (via map gen settings)
03:44<andythenorth>and then have Busy Bee provide both industries and goals
03:44<@Alberth>should be feasible
03:44<andythenorth>it needs enough variation that the gameplay isn’t 100% linear
03:44<andythenorth>i.e. player still has some choices
03:45*andythenorth increasingly also thinks that daylength might be a thing :P
03:45<@Alberth>you have several goals now too
03:45<@Alberth>in a game script? :p
03:49<andythenorth>daylength in newgrf :P
03:49<andythenorth>I dunno if I want to find all the places that ‘date’ and ‘days since’ are used :P
03:57<Pikka>daylength is not a thing
03:58<Pikka>people who think they want daylength actually want something else, eg fewer vehicle models, or a smaller map
03:58<andythenorth>I want longer between vehicle introductions
03:58<Pikka>then you need fewer vehicle models, clearly :)
03:58<andythenorth>I have ‘solved’ it by playing after 2000 with my own newgrfs
03:58<andythenorth>I cba to provide any new vehicles after 2000
03:59<andythenorth>and all trains and trucks are leet by then anyway :P
03:59<Pikka>me neither. or at least not "futuristic" vehicles
03:59<Pikka>if we push back to 1900, that's still 100 years, right?
04:00<andythenorth>? o_O
04:00<Pikka>original game provides vehicles 1950-2050
04:01<Pikka>we provide 1900-2000, still the same amount of gameplay
04:01<andythenorth>I provide 1860-2010
04:01<andythenorth>150 years
04:01<andythenorth>“50% extra free"
04:07-!-Hiddenfunstuff [] has joined #openttd
04:14<@Alberth>but still too many vehicles, apparently
04:14<andythenorth>considering adding a few more right now
04:15<@Alberth>maybe you shouldn't try using all of them in the same game :)
04:15-!-Plaete [] has joined #openttd
04:18<Supercheese> too many vehicles --> "Hide vehicle"
04:29<@Alberth>you'd have to choose which ones you hide, and chosing is difficult :)
04:32<Taede>create an age-based filter?
04:32<Taede>hide all vehicles over 40years old
04:34-!-DDR [] has joined #openttd
04:36<andythenorth>I think that’s a nice idea
04:36<andythenorth>we could call it ‘vehicle expiry’ ? o_O
04:47<@Alberth>just randomly decide whether to introduce a vehicle :)
04:49<andythenorth>nice idea
04:56<andythenorth>eh it’s pretty silly that GS can’t close industry
04:56<andythenorth>I know [because newgrf]
04:56<andythenorth>but still
05:00-!-frosch123 [] has joined #openttd
05:15<andythenorth>all trucks need to go same speed, per generation
05:15<andythenorth>slow is boring
05:15<andythenorth>‘slow’ is also relative
05:19<@DorpsGek>Commit by frosch :: r27311 /trunk/src (road_cmd.cpp station_cmd.cpp) (2015-06-21 11:19:27 +0200 )
05:19<@DorpsGek>-Fix: Mark infrastructure window dirty in more cases. (marcole)
05:19<peter1138>Why do they need to go the same speed?
05:21<@Alberth>avoid overtaking :p
05:26<supermop>trying to understand why there is a snowplow on that thing
05:27-!-Plaete [] has quit [Quit: Nettalk6 -]
05:28<frosch123>where is the third rail?
05:29<andythenorth>there is no overtaking :{
05:31<@DorpsGek>Commit by frosch :: r27312 trunk/src/road_cmd.cpp (2015-06-21 11:31:50 +0200 )
05:31<@DorpsGek>-Fix-ish [FS#6317]: Preserve town ownership of bridges when removing road from a road+tram bridge. (marcole)
05:33<andythenorth>someone has been busy o_O
05:33<supermop>pretty sure if they had snow in miami, let alone enough to need a snowplow, trains would not be running
05:34<supermop>frosch123: but town doesn't build tram, so i would be removing the town's road?
05:34<andythenorth>how do I get the faster trucks to pass the smaller trucks?
05:34<andythenorth>even if I build dual carriageway sections they don’t use them
05:34<andythenorth>pathfinder doesn’t seem to look ahead
05:35<andythenorth>although curve penalty and so on should be equal for both routes
05:35<andythenorth>road pathfinder ignores other vehicles I assume?
05:35<@Alberth>I don't think so, they distribute themselves nicely at drive-through stations
05:36<supermop>Alberth: when i have a drive through tram stop on a little loop at end of aa line,
05:37<supermop>if 2nd tram is right behind the first, it will not go around the loop opposite way
05:37<supermop>ive noticed with trucks too
05:37<andythenorth>I think the game wants me to build trains?
05:37<supermop>so if the 2nd is running late and needs to use the loop to pass the first, it cannot
05:38<@Alberth>I don't know the details, but if they fully ignore other vehicles, they'd never go around
05:38<peter1138>Probably need to tweak penalties.
05:40<frosch123>roadstops keep track on the "total length" of vehicles loading and heading to it per loading bay
05:40<frosch123>the pathfinder adds that to penalties
05:40<frosch123>normal road tiles are not checked for rv, that's far too expensive
05:40<peter1138>Makes the cache (is it still cached) uselessish...
05:41<supermop>2nd vehicle only goes around if it is far behind the first
05:42<supermop>but then in that case it has less need of the ability to pass
05:44<andythenorth>it’s probably best ‘solved’ by newgrf design
05:44<andythenorth>unify all the speeds, the issue disappears
05:45<supermop>andythenorth: my problem arises most with a fleet of identical vehicles, but with one running late in the timetable
05:46<supermop>basically 'bus bunching'
05:46<andythenorth>but in that case the late one can’t overtake anyway?
05:47<andythenorth>because they all have same top speed?
05:47<supermop>could pass in loop if possible
05:47<supermop>imagine tram #3 is stuck behind tram #4
05:48<supermop>tram 4 is on time so will take full time at each stop, while #3 stayed late
05:52<@DorpsGek>Commit by frosch :: r27313 trunk/src/tunnelbridge_cmd.cpp (2015-06-21 11:52:30 +0200 )
05:52<@DorpsGek>-Fix [FS#6317]: Adding tram to town-owned bridges assigned an incorrect owner to the tram and did not count infrastructure counts properly. (marcole)
05:53<supermop>rigid busses do not have the problem - so long as there is at least one terminus bus stop on the route, theyy can lay up and let a bus pass
05:57-!-Cybertinus [] has quit [Remote host closed the connection]
05:57-!-Cybertinus [] has joined #openttd
06:10<andythenorth>even the rigid trucks can’t pass :P
06:10<andythenorth>too much oncoming traffic
06:13<frosch123>well, add road usage to the pathfinder :p
06:13<frosch123>add 6 busy bits for the 6 trackdirs per tile
06:14<frosch123>set them in the vehicle tick for the trackbit the vehicle is on
06:14<frosch123>and clear them in the road tileloop
06:14<frosch123>that should give you some statistical usage result
06:17-!-Cybertinus [] has quit [Remote host closed the connection]
06:18-!-Cybertinus [] has joined #openttd
06:22<andythenorth>uses up bits that could be used for roadtypes? o_O
06:24-!-Myhorta [] has joined #openttd
06:27<peter1138>Just add more bits.
06:28<peter1138>Everyone has 16GB RAM these days...
06:40<Taede>i suppose i could photoshop a 1 in front of the 6
06:41-!-Progman [] has quit [Remote host closed the connection]
06:42<@Alberth>just don't play 4096x4096 :)
06:45<frosch123>it has never been about the ram, we have 2gb of sprtiecache. it has always been about savegame size and network join times
06:47<frosch123>and about duchebags complaining that they cannot upload their 50 mb savegame of an empty map to fs or forums
06:48-!-argoneus_ [] has joined #openttd
06:48-!-SpComb^_ [] has joined #openttd
06:49-!-LadyHawk- [] has joined #openttd
06:49-!-Rejf_ [] has joined #openttd
06:49-!-guru3_ [] has joined #openttd
06:49-!-Netsplit <-> quits: Rejf, TheDude, Defaultti, berndj, SpComb^, argoneus, +michi_cc, dihedral, kais58, dustinm`, (+4 more, use /NETSPLIT to show all of them)
06:49-!-LadyHawk- is now known as LadyHawk
06:49-!-kais58_ [] has joined #openttd
06:49<frosch123>coulomb couldn't handle the load :p
06:51-!-TheDude [] has joined #openttd
06:52-!-Netsplit over, joins: Taede
06:52-!-Netsplit over, joins: dustinm`
06:52-!-Netsplit over, joins: berndj
06:52-!-Netsplit over, joins: michi_cc
06:52-!-mode/#openttd [+v michi_cc] by ChanServ
06:52-!-Netsplit over, joins: dihedral
06:54-!-Netsplit over, joins: Flippy
06:59<andythenorth>I dunno
06:59<andythenorth>every time I complete a Busy Bee goal it gives me another one
06:59<andythenorth>so I can never finish this game :(
07:01<@Alberth>computers are silly beings :p
07:03-!-Marty88 [] has joined #openttd
07:09-!-JGR [] has quit [Ping timeout: 480 seconds]
07:10-!-Marty88 [] has quit [Remote host closed the connection]
07:10-!-Marty8z [] has joined #openttd
07:12<andythenorth>busy roads are mesmerising in the game
07:12*andythenorth sitting watching like a ninny
07:15<@Alberth>make a looping video, done
07:18<supermop>i usually lose several years of game time to watching busy stations
07:20<@Alberth>I save, watch, reload, and continue editing :)
07:20*andythenorth must to the seaside
07:20<andythenorth>going to see this
07:20-!-andythenorth [] has left #openttd []
07:21-!-JGR [] has joined #openttd
07:29-!-JGR [] has quit [Ping timeout: 480 seconds]
07:32-!-Supercheese [] has quit [Read error: Connection reset by peer]
07:33-!-Supercheese [] has joined #openttd
07:36-!-Rejf_ [] has quit [Quit: leaving]
07:36-!-Rejf [] has joined #openttd
07:40-!-JGR [] has joined #openttd
07:43-!-JGR_ [] has joined #openttd
07:49-!-JGR [] has quit [Ping timeout: 480 seconds]
07:49-!-JGR_ is now known as JGR
08:14-!-Pikka [] has quit [Quit: Leaving]
08:15-!-JGR_ [] has joined #openttd
08:17-!-FLHerne [] has joined #openttd
08:17-!-JGR [] has quit [Ping timeout: 480 seconds]
08:17-!-JGR_ is now known as JGR
08:30-!-Myhorta [] has quit [Ping timeout: 480 seconds]
08:33-!-Defaultti [] has joined #openttd
08:36-!-jottyfan [] has joined #openttd
08:41-!-Myhorta [] has joined #openttd
09:15-!-HerzogDeXtEr [] has joined #openttd
09:40-!-supermop [] has quit [Ping timeout: 480 seconds]
09:56-!-gelignite [] has joined #openttd
10:23<frosch123>LordAro wanting to commit stuff... what is this madness :p
10:24<LordAro>not my fault someone found a bug in aroai
10:24<LordAro>well, it's more that i found some stuff that i never pushed
10:25<LordAro>frosch123: ty :)
10:26-!-guru3_ [] has quit [Read error: Connection reset by peer]
10:26-!-guru3 [] has joined #openttd
10:33<LordAro>wait, i made ~30 commits that i never released?
10:35-!-DDR [] has quit [Ping timeout: 480 seconds]
10:36-!-HerzogDeXtEr1 [] has joined #openttd
10:38<frosch123>did you have issues with sleep walking somewhen? :p
10:41-!-HerzogDeXtEr [] has quit [Ping timeout: 480 seconds]
10:56-!-liq3 [] has quit []
11:11-!-Myhorta[1] [~Myhorta@2001:8a0:ed44:5b01:c407:4fd2:13fc:2cac] has joined #openttd
11:12-!-wicope_ [] has joined #openttd
11:15-!-Myhorta [] has quit [Ping timeout: 480 seconds]
11:16-!-wicope [] has quit [Ping timeout: 480 seconds]
11:23*LordAro finds a `if (fullstop = false)` in his code
11:23*LordAro burns it with fire
11:23-!-Myhorta [] has joined #openttd
11:31-!-Myhorta[1] [~Myhorta@2001:8a0:ed44:5b01:c407:4fd2:13fc:2cac] has quit [Ping timeout: 480 seconds]
11:38-!-Myhorta[1] [~Myhorta@2001:8a0:ed44:5b01:c407:4fd2:13fc:2cac] has joined #openttd
11:42-!-Myhorta [] has quit [Ping timeout: 480 seconds]
11:46-!-Myhorta[1] [~Myhorta@2001:8a0:ed44:5b01:c407:4fd2:13fc:2cac] has quit [Read error: Connection reset by peer]
11:51-!-Myhorta [] has joined #openttd
11:53-!-sla_ro|laptop [] has joined #openttd
12:03<@Alberth>I hope you found it quicker than I did, I needed at least 15 minutes for that :)
12:04<LordAro>i wasn't even looking for it :p
12:05<LordAro>it was just right there in front of me :)
12:05<@Alberth>:o 0 seconds thus :)
12:07<LordAro>hmm, how do i do global enums in squirrel...
12:09<@Alberth>don't know if you can
12:09<@Alberth>a few constants in a class?
12:09<LordAro>yeah, i suspect that's what i'll end up doing
12:09<LordAro>silly squirrel
12:11<frosch123>java lived for years without enums
12:11<frosch123>c++ needed 40 years to make them well-defined
12:21-!-sla_ro|laptop [] has quit []
12:36-!-Progman [] has joined #openttd
13:13-!-sla_ro|master [slamaster@] has joined #openttd
13:32-!-glx [] has joined #openttd
13:32-!-mode/#openttd [+v glx] by ChanServ
13:40-!-Celestar [] has joined #openttd
13:41-!-FLHerne_ [] has joined #openttd
13:45-!-FLHerne [] has quit [Ping timeout: 480 seconds]
13:45<@DorpsGek>Commit by translators :: r27314 trunk/src/lang/norwegian_bokmal.txt (2015-06-21 19:45:13 +0200 )
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>norwegian_bokmal - 4 changes by eirik174
13:48-!-Celestar [] has quit [Ping timeout: 480 seconds]
13:52<@DorpsGek>Commit by frosch :: r27315 trunk/src/lang/norwegian_bokmal.txt (2015-06-21 19:52:18 +0200 )
13:52<@DorpsGek>-Fix: Norwegian bokmal
13:58-!-Celestar [] has joined #openttd
14:00-!-jinks [~jinks@] has joined #openttd
14:29<LordAro>what's the best way to get passenger cargo id nowadays? i've fixed the bug, but it thinks it's building routes for tourists instead
14:32<frosch123>the cargo label is always the best method
14:33<frosch123>who wrote that note in the docs? :p
14:34<LordAro>"Note: Never use this to check if it is a certain cargo. NewGRF can redefine all of the names." :p
14:37<LordAro>so is it safe or not? :L
14:37<frosch123>what do you want to do?
14:38<LordAro>i've been using `(AICargo.HasCargoClass(i, AICargo.CC_PASSENGERS) && AICargo.GetTownEffect(i) == AICargo.TE_PASSENGERS)` until now
14:38<frosch123>why do you care about pax vs. tourists?
14:38<LordAro>dunno, should i?
14:38<LordAro>i don't know what the differences are
14:38<frosch123>towneffects is certainly the most undefined thing there is :p
14:38<frosch123>anyway, why do you mind transporting tourists?
14:38-!-tokai|mdlx [] has joined #openttd
14:42<LordAro>i don't know :p
14:42<LordAro>it seems that they're produced less than pax
14:43<LordAro>but the vehicle that gets selected (code stolen from nocab long ago) can transport pax fine anyway
14:43<LordAro>so, idk
14:44-!-tokai|noir [] has quit [Ping timeout: 480 seconds]
14:53<@DorpsGek>Commit by frosch :: r27316 trunk/src/script/api/script_cargo.hpp (2015-06-21 20:53:23 +0200 )
14:53<@DorpsGek>-Doc: Improve documentation on ScriptCargo::GetCargoLabel
14:58-!-roidal [] has quit [Quit: WeeChat 1.2]
14:59<frosch123>why would someone use a dot in a class name in squirrel?
15:00<frosch123>does it really allow that? or does it have some special meaning?
15:10<frosch123>see the squirrel2doxygen topic :)
15:11<LordAro>i see
15:12*LordAro shrug
15:12<LordAro>hmm, how long does take to update? it's lagging behind
15:20<LordAro>planetmaker: can has compile farm?
15:26-!-Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd []
15:41<Terkhen>good night
15:41-!-Celestar [] has quit [Remote host closed the connection]
15:43-!-sla_ro|master [slamaster@] has quit []
15:49-!-andythenorth [] has joined #openttd
16:00-!-Myhorta [] has quit [Ping timeout: 480 seconds]
16:10-!-Myhorta [] has joined #openttd
16:11*andythenorth has been watching
16:11<andythenorth>only 2015 edition
16:11-!-dfox [~dfox@] has quit [Read error: No route to host]
16:13-!-HerzogDeXtEr1 [] has quit [Quit: Leaving.]
16:16<Supercheese>Vulcan to OTTD?
16:16<Supercheese>Could add it for kicks
16:16<Supercheese>isometric sprites already exist for Civ3
16:17<frosch123>vulcan was a east german ship manufactory that bankrupted in the 90s
16:17<frosch123>ooops, it's west german
16:17<Supercheese>sexy beast of an airplane
16:18-!-dfox [~dfox@] has joined #openttd
16:18<Supercheese>blows the canberra out of the water
16:18<frosch123>i always thought it bankrupted together with all the other east german things
16:21<andythenorth>Supercheese: it’s astounding, that is not hype
16:21<andythenorth>last flying season this year
16:21<Supercheese>sad panda
16:40-!-andythenorth [] has left #openttd []
16:40-!-FLHerne_ [] has quit [Quit: There's a real world out here!]
16:48-!-Marty8z [] has quit [Ping timeout: 480 seconds]
16:49-!-frosch123 [] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn]
17:22-!-MeSaber [] has joined #openttd
17:22-!-jottyfan [] has quit [Quit: Konversation terminated!]
17:22<MeSaber>can i have someones attention about payment rates?
17:23-!-DDR [] has joined #openttd
17:23<MeSaber>trying to figure out why my numbers dont correspond to what im testing
17:23<MeSaber>and what "immediate" for passengers really mean
17:28-!-FLHerne [] has joined #openttd
17:30-!-wicope_ [] has quit [Read error: Connection reset by peer]
17:41-!-Supercheese [] has quit [Quit: Valete omnes]
17:41<MeSaber>figured it out.. thx for help :D
17:41-!-MeSaber [] has left #openttd [Oops!]
18:06-!-funnel_ [~funnel@] has joined #openttd
18:07-!-funnel [~funnel@] has quit [Ping timeout: 480 seconds]
18:07-!-funnel_ is now known as funnel
18:08-!-gelignite [] has quit [Quit:]
18:18-!-Fuco_ [] has joined #openttd
18:18-!-Progman [] has quit [Remote host closed the connection]
18:20-!-Flippy [flippy@2a02:25b0:aaaa:5da:349:b7b6:5703:edf0] has quit [Ping timeout: 480 seconds]
18:20-!-Fuco [] has quit [Ping timeout: 480 seconds]
18:21-!-LordAro [] has quit [Remote host closed the connection]
18:21-!-LordAro [] has joined #openttd
18:23-!-Flippy [flippy@2a02:25b0:aaaa:5da:349:b7b6:5703:edf0] has joined #openttd
18:25-!-Hiddenfunstuff [] has quit [Quit: Try HydraIRC -> <-]
19:38-!-FLHerne [] has quit [Ping timeout: 480 seconds]
19:40-!-Saladan2 [] has joined #openttd
19:40-!-Saladan2 was kicked from #openttd by DorpsGek [Wrong channel. Retry in #openttdcoop.]
19:40-!-Saladan2 [] has joined #openttd
19:40<Saladan2>woops, my bad
19:40-!-Saladan2 is now known as Saladan0
19:49-!-JezK [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has joined #openttd
20:38-!-Myhorta [] has quit [Ping timeout: 480 seconds]
20:39-!-_dp_ is now known as dp
21:15-!-supermop [] has joined #openttd
21:17-!-DDR [] has quit [Remote host closed the connection]
21:20-!-DDR [] has joined #openttd
21:25-!-dP` [~dP@2600:3c02::f03c:91ff:fe69:152c] has joined #openttd
21:27-!-dP` [~dP@2600:3c02::f03c:91ff:fe69:152c] has quit []
21:27-!-dP` [~dP@2600:3c02::f03c:91ff:fe69:152c] has joined #openttd
21:27-!-dP` is now known as _dp_
21:30-!-Saladan0 [] has left #openttd []
22:21-!-liq3 [] has joined #openttd
22:40-!-Biolunar_ [] has joined #openttd
22:42-!-glx [] has quit [Quit: Bye]
22:44-!-Pikka [] has joined #openttd
22:47-!-Biolunar [] has quit [Ping timeout: 480 seconds]
22:51-!-Pokka [] has joined #openttd
22:57-!-Pikka [] has quit [Ping timeout: 480 seconds]
22:58-!-JezK [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has quit [Ping timeout: 480 seconds]
23:06-!-JezK [~jez@2407:7800:400:107f:829c:d11d:8d1:6d2e] has joined #openttd
23:28-!-smoke_fumus [~smoke_fum@] has joined #openttd
---Logclosed Mon Jun 22 00:00:39 2015