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#openttd IRC Logs for 2015-06-28

---Logopened Sun Jun 28 00:00:47 2015
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02:20<@Alberth>moin
02:31<Pikka>boin
02:32<Supercheese>u!ow
02:33<@Alberth>:)
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03:13<supermop_>ok
03:13<supermop_>finally got a picture of a red train
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03:33<supermop_>so i can complete my Melbourne transit pride flag montage
03:36-!-Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd
03:44<supermop_>had to use a taxi for the yellow stripe
03:44<supermop_>but i'm going to count that ass it's not a private vehicle
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03:45<supermop_>*that as, not that ass
03:46<@Alberth>I guessed as much, it didn't make much sense :)
03:46<supermop_>Freudian keyboard slip i guess
03:47<Supercheese>Freudian typo
03:48<Pikka>good morning andythenorth
03:48<andythenorth>bonsoir
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03:50<supermop_>i tend to type double As much more often that double Ss,
03:50<supermop_>but i guess maybe the subject matter primed me to type ass
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04:38<@Alberth>moin
04:38<Wolf01>hi hi
04:39<Wolf01>mmmh, I need to build something special with 2 LEGO rcx and the vision command
04:44<@Alberth>the easy solution is to just stack all pieces on top of each other
04:45<@Alberth>it's definitely special, but maybe not as functional as you'd want
04:45<Wolf01>I was thinking more about a doggy robot which tries to follow you
04:45<@Alberth>:o sounds like fun
04:46<Wolf01>using the vision command should be easy to do
04:46<@Alberth>it has wolf detection?
04:47<Wolf01>I tried with a hand and it works, so I bet it detects anything which moves ;)
04:50<@Alberth>obviously it's smart enough to know that the hand is also part of wolf :p
04:50<@Alberth>movement detection is likely indeed :)
04:52<Wolf01>this would be really nice http://jpbrown.i8.com/k9.html
04:54<@Alberth>very traditional dog :)
04:57<Wolf01>but I suspect I'll end up with something like this: http://web.abo.fi/fak/tkf/rt/robot/Robot.jpg
04:57<@Alberth>not a roomba-ish shape?
04:58<Wolf01>that would work too
04:58<@Alberth>or just a rectangular box :p
05:03<@Alberth>or a turtle :)
05:39<@Alberth>or a snake
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06:49<frosch123>SpComb: oh no, logs are broken, what shall i do with my life :p
06:50<SpComb>frosch123: wait patiently
06:51<frosch123>:)
06:51<@Alberth>live with a hole in you memory :)
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07:48<SpComb>frosch123: back up
07:50<frosch123>are you sure? :p
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10:00<frosch123>V453000: devs.openttd.org/~frosch/dmp_cmds_c92067db_000acf30_00.sav <- what is wrong with train 52 of company 5?
10:00<frosch123>why does it get lost?
10:00<frosch123>do you see something unusual about the tracks?
10:01<frosch123>the station is "Toc"
10:02<frosch123>(it's not limited to that particular train, but it just happening to that train when loading the save)
10:06<frosch123>maybe it is because of the orders, there is only one real order
10:06<frosch123>one implicit, and one vi
10:06<frosch123>*via
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10:10<frosch123>hmm, red signal at end of line i guess
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10:17<andythenorth>so is it a pony request day?
10:22<peter1138>no
10:26<andythenorth>ok
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11:43<frosch123>Eddi|zuHause: "it's a pathfinder / pbs issue" would have been the right answer
11:50<@DorpsGek>Commit by frosch :: r27322 trunk/src/gfx.cpp (2015-06-28 17:50:13 +0200 )
11:50<@DorpsGek>-Fix: Clipping of inclined lines did not account for the 'horizontal width' being bigger than the 'real width'. (adf88)
11:54<@DorpsGek>Commit by frosch :: r27323 trunk/src/gfx.cpp (2015-06-28 17:54:12 +0200 )
11:54<@DorpsGek>-Fix: Spelling.
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12:54<@DorpsGek>Commit by frosch :: r27324 trunk/src/gfx.cpp (2015-06-28 18:54:25 +0200 )
12:54<@DorpsGek>-Fix: Remove corner-case optimisation for line drawing, which failed for dashed lines. (noticed by adf88)
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13:01<Wolf01>bye
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14:12<@planetmaker>hi hi
14:17<frosch123>hoi
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14:34<@Alberth>hi hi jottyfan
14:34-!-Celestar1 [~Celestar@x5d872207.dyn.telefonica.de] has joined #openttd
14:34<@Alberth>I made an announcement http://www.tt-forums.net/viewtopic.php?f=65&t=73249
14:35<@Alberth>but I could not upload it, you have to register at bananas
14:35<@Alberth>https://bananas.openttd.org/en/manager/
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15:11<jottyfan>hi Alberth
15:11<jottyfan>sorry, didn
15:12<jottyfan>didn't recognize the chat window...
15:12<@Alberth>:)
15:12<@Alberth>you found it now :)
15:12<jottyfan>yes, but I'll have a look at the web sites first
15:13<@Alberth>sure, no hurries :)
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15:14<jottyfan>can I use the login from http://dev.openttdcoop.org @ bananas?
15:18<@Alberth>no, they are two separate login systems
15:18<jottyfan>ok
15:18<jottyfan>ok, account activated
15:18<jottyfan>and what do I have to do now?
15:19<@Alberth>you want to publish?
15:19<@Alberth>get musa
15:19<jottyfan>what's this?
15:19<@Alberth>minor problem, no idea where it is :)
15:20<@Alberth>it's a publishing tool for newgrfs/game scripts
15:20<frosch123>you need to acknowledge the TOS once at https://bananas.openttd.org/en/manager/ before you can use musa
15:21<jottyfan>I'm not a manager
15:21<jottyfan>therefore, I cannot proceed
15:21<@Alberth>lol
15:22<@Alberth>euhm, seriously, why are you not a manager?
15:22<jottyfan>because of not yet accepted the signup bla - just reading it... :-)
15:22<@Alberth>http://www.tt-forums.net/viewtopic.php?f=29&t=63119 musa topic
15:23<@Alberth>https://hg.openttd.org/openttd/extra/musa.hg musa itself, you should be able to clone that with hg
15:23<@Alberth>then update the bee awards project
15:23<@Alberth>hg update v3
15:23<@Alberth>make bananas should do the trick
15:24<@Alberth>and afterwards hg update to get back to tip
15:37<jottyfan>sorry, was away for a phone call
15:38<jottyfan>so - for getting this clear - why do I have to do all this
15:38<jottyfan>?
15:39<jottyfan>I just want to upload the tar file
15:39<jottyfan>to the repository of openttd
15:41<@planetmaker>you can also upload it manually in the http form. But upload won't work for giant files
15:41<jottyfan>there's a web site for uploading it
15:41<jottyfan>https://bananas.openttd.org/en/manager/new
15:41<jottyfan>this one?
15:41<@planetmaker>and make sure you really upload the version you say you upload
15:41<@planetmaker>and once musa is setup, it's much easier to update.
15:42<@planetmaker>And with musa you can set the dependencies you need to set. E.g. libraries you depend on. And you do the latter, don't you?
15:42<jottyfan>nope
15:42<@planetmaker>just uploading without specifying the libs you depend on will really annoy players. As they get the GS and then cannot use it as they don't have the lib in the proper version
15:43<jottyfan>there's no lib as far as I know that is needed by the game script
15:43<@planetmaker>and they have no way to know what they miss. And possibly not even means to retrieve the correct version even when they know
15:43<@Alberth>there is no library dependence
15:43<jottyfan>but anyway
15:44<jottyfan>if it is better to use "make bananas", I can do so
15:48<jottyfan>ok, need help for the step by step thing
15:48<jottyfan>I updated Bee Reward to the latest version
15:49<jottyfan>now I just do make bananas?
15:49<jottyfan>cannot work
15:49<jottyfan>missing musa.py
15:51<jottyfan>so do I just need that one python-Script and copy it to my project folder, where the make file is located?
15:54<@planetmaker>musa.py and python should be in your path
15:54<jottyfan>on linux, I just add a new path variablef for that?
15:54<@planetmaker>and you update to v3 instead of 'latest version' in order to create the proper tar bundle
15:54<jottyfan>what's that name?
15:55<@planetmaker>depending on your linux distribution ~/bin might be in your path
15:55<@planetmaker>or add it to your path definition in your ~/.bashrc (or whatever sh you use) :)
15:55<jottyfan>musa is checked out in a different folder, not in ~/bin
15:56<@Alberth>cd ~/bin ; ln -s /path/to/musa.py .
15:56<jottyfan>ok
15:57<@Alberth>ie use ~/bin to collect random useful scripts for you :)
15:57-!-frosch123 [~frosch@x5f741fd1.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn]
15:57<jottyfan>my current path doesn't contain ~/bin
15:57<@planetmaker>then it's a good idea to add that
15:57<jottyfan>I wonder if...
15:57<@planetmaker>and use it in the way Alberth just mentioned
15:57<jottyfan>I'd prefer to install musa under /usr/bin instead
15:58<jottyfan>or at least a link to it
15:58<@Alberth>/usr/bin is system binaries tradionally
15:59<jottyfan>a pity there's no debian package of musa...
15:59<@Alberth>if you want it in /usr, then traditionally it would be /usr/local/bin
15:59<jottyfan>it's a debian I'm using
15:59<@Alberth>~/bin is more user-install than system install
15:59<jottyfan>yes
16:00<@Alberth>yeah debian is a little paranoish, and doesn't add ~/bin by default
16:00<jottyfan>hm
16:00<jottyfan>why not add the link to the project folder directly?
16:02<jottyfan>now that's weird
16:03<jottyfan>make doesn't recognize the current path
16:03<@Alberth>"." is also not in your path normally (for good reasons)
16:04<jottyfan>if I manipulate Makefile and change the line "MUSA = musa.py" to "MUSA = ./musa.py", that would work, wouldn't it?
16:04<@Alberth>it wouldn't be v3
16:04<@Alberth>cp Makefile mymakefile
16:04<@Alberth>edit mymakefile
16:05<@Alberth>make -f mymakefile bananas
16:05<jottyfan>ok, but...
16:05<jottyfan>./musa.py -r -x license.txt -c bundle/bananas.ini "bundle/BeeReward-v5657M-h87c613b7e826"
16:05<jottyfan>value for version is too long
16:05<@Alberth>yeah, it detects you change the makefile, so it's not v3
16:06<@Alberth>you hg up v3 right?
16:06<jottyfan>having a look...
16:07<@Alberth>the "M" there means the files are different from the repository version
16:07<jottyfan>yes, my fault
16:07<jottyfan>it's not v3, but it's tip
16:07<@Alberth>'make' builds a bundle and does version detection
16:07<jottyfan>ok, switched to v3
16:08<jottyfan>now I'm asked for a login
16:08<jottyfan>this is from bananas, right?
16:08<@Alberth>yes it is
16:08<jottyfan>uploaded 20412 bytes of 20412 bytes (100%)
16:09<jottyfan>all okay, content uploaded into bananas
16:09<jottyfan>this is it?
16:10<jottyfan>yes
16:10<jottyfan>ok, so now we have released BeeReward for the first time
16:10<jottyfan>but why could not you release it?
16:11<jottyfan>you're an author, too...
16:12<@Alberth>https://paste.openttdcoop.org/pzdzje656?/pzdzje656 :)
16:14<jottyfan>I see
16:14<jottyfan>so every author must be in bananas first
16:14<@Alberth>apparently
16:14<jottyfan>now you and anythenorth were, I am
16:14<jottyfan>and it works
16:14<jottyfan>great
16:14<@Alberth>\o/
16:14<jottyfan>thanks for all the help
16:15<@Alberth>you did most of the work :)
16:15<jottyfan>I've learned much and am able to build own game scripts now
16:15<jottyfan>this is a really good feeling
16:15<jottyfan>:-)
16:15<@Alberth>great :)
16:15<jottyfan>ok, leaving now
16:15<jottyfan>cu
16:15<@Alberth>bye :)
16:16<@Alberth>will add a remark to the post
16:17<@planetmaker>:)
16:18<@Alberth>hi planetmaker, how are you?
16:30<@planetmaker>quite well :) Just came back from a food-rich weekend at friends place :)
16:31<@planetmaker>but their kids really keep one constantly active :P
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16:33<@Alberth>couldn't seduce them to play openttd quietly? :)
16:33<@Alberth>too good weather I guess :)
16:34<@planetmaker>oh, well. At age < 1 year that's difficult. Unless of course you're andy or so :P
16:34<@planetmaker>How're you yourself? :)
16:35<@Alberth>quite busy both at work and in corsixth/freerct currently
16:36<@Alberth>trying to finish stuff at work before the holiday
16:36<@Alberth>still working on the mouse handling rewrite in freerct, although it's getting closer to the end
16:37<@Alberth>soon I can throw away lots of code :)
16:37<@planetmaker>Sounds good :)
16:37<@planetmaker>when's your holiday planned?
16:37<@Alberth>but too tired to do anything there in the evening, so playing around with lua in corsixth
16:38<@planetmaker>and I didn't quite know you meanwhile were involved in corsix quite actively, too :)
16:38<@Alberth>I haven't planned a holiday, like usual
16:38<@Alberth>I hope at the end of July
16:38<@Alberth>yeah $someone made me a dev there :)
16:38<@planetmaker>:) unplanned need not be bad. Actually can be most relaxing :)
16:38<@planetmaker>:D
16:39<@Alberth>so fighting with git a bit, and with crashing lua code :p
16:39<@planetmaker>he... you converted to git?
16:39<@planetmaker>just use hg-git. Works amazingly well nowadays
16:39<@Alberth>both cosrix and freerct are on gh what can you do? :)
16:40<@Alberth>I tried hg-git for a while, but I tried using git in hg style, which fails
16:42<@Alberth>and git is survivable once you understand it a bit
16:42<@Alberth>patch shuffling is just messy
16:42<@Alberth>but not sure how hg does that in the evolve world
16:47<@Alberth>gn
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18:10<Supercheese>gamescripts do not support genders either, lovely
18:11<Supercheese>these messages will be grammatically incorrect with no way to fix them I guess
18:18<Eddi|zuHause>i never understood why that is
18:20<Supercheese>most gamescripts I try and translate desperately require cases and genders to make sense
18:20<Supercheese>but neither are available
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---Logclosed Mon Jun 29 00:00:48 2015